;-------------------------------------------------------------------------------------------
; character levels
;
; You can define various character 'classes' which control the
; basic limits of a character (what weapon they can hold in their
; right hand, whether they get magic points, the rate at which
; their levels increase, and some other things)
;
; But a character also has a LEVEL which starts at '1' and goes up along
; with experience points.
;
; This section lets you specify the experience points needed to attain each
; level, and lets you associate a name with each level, so your character
; can appear to evolve through various stages (mage, wizard, warlock, sorceror, etc.)
; even though REALLY only the actual level number is important.
;
; The first argument is a number which indicates the class and the level.  
;
;	arg0:		Class+Level (103 = warrior level 3, 203 = wizard level 3)
;	arg1:		[NO LONGER USED] Experience points to attain level 
;	arg2:		Additional max HP earned when level is attained
;	arg3:		Additional max MP earned when level is attained
;	arg4:		Level Name (use the same name for several levels in a row)
;
; These arguments are only valid for level 0 in each character class.  They control
; common aspects of the class
;
;	 arg5		(level 0 only)  magic-ratio
;	 arg6		(level 0 only)  right-hand weapon 
;
; Levels run from 1 to 98 maximum.  
;
; You only need to have entries for levels where you want the hp, mp, new spell, or
; level name to change.  Minimum experience levels are now computed automatically
; for you.  If you give an 'empty' level name (except for level 1 where it is
; mandatory) the previous name will be used for that level
;
; Note that LEVEL ZERO (100,200, etc) is a SPECIAL ENTRY which names the actual
; character class, and is not a level in of itself.  I know this is horribly
; confusing, but it is just so dang CONVENIENT to do it this way!
; So, for LEVEL 0 ONLY:  maxHP and maxMP are the starting levels of a new character
; in that class, level_name is the 'character class name' which appears in the
; new soul dialog box.  
;
; LEVEL ZERO is where you define a characters magic-ration and right-hand weapon.
; Their 'magic ratio' determines what percentage of their attack points are used for magic versus sword attack;
;
; Hence a MAGIC-USER would have a high magic ratio (80-90) while a SWORD-USER
; would have lower one (10-20), and some other characters might be more 50-50
; A character needs to be more than 50% in the respective sense in order to 
; equip swords or staffs.  For example a magic ratio > 50 would allow staff,
; < 50 would allow sword, and == 50 would allow both.
;
; The right-hand weapon controls which class of EQUIP item they can hold in their
; right hand (each class is hard-wired to a single right-hand item, but the
; world designer can define what those actual items are).  Between the combination
; of magic-ratio and right-hand you can create some interesting classes.  For example
; an ARCHER and a MAGIC-ARCHER might both have right-hand set to 'BOW' but different
; magic-ratios.  The magic-archer (with the higher magic-ratio) would be better at
; casting spells, but his actual bow-use would be weaker.
;
; The default right-hand weapons are:
;
;	1	Sword
;	2	Staff
;	3	Bow
;	4	Musical Instrument
;
; OPTIONAL CHARACTER LIMITATIONS
;
; If you (as the world designer) like, you can apply certain special commands to each
; character class, generally to limit its access to element and hand training,  You
; place these commands (one per line) just after the introductory line of the class
; For example:
;
; The class name
;	100,	0,			20,		0,		"Sword-User",   10,				1
;    DESCRIPTION	"Warriors are often the first to battle, and last to leave...."
;    MAX_ABILITY 1,2,3,4,0
;    START_ELEMENT_PP 556,1251,2143,3334,5001,7501,11667,20001
;    MAX_ELEMENT_PP 1251,2143,3334,5001,7501,11667,20001,45001
;    START_HAND_PP 557,1251,2143,3334,5001,7501,11667,20001
;    MAX_HAND_PP 1251,2143,3334,5001,7501,11667,20001,45001
; now the class levels
;	101,	0,			1,		0,		"Barbarian"
;   etc.
;
; Each command is optional and applies only to the class within which is is embedded.  You
; must provide the information in a fixed syntax
;
;   DESCRIPTION - short text which appears on character creation dialog.  Put text in double quotes
;   MAX_ABILITY str, wis, sta, agi, dex  - must have 5 values in that order.  Max is still 255 each
;   START_ELEMENT_PP  ...   must have 8 values, in order of elements.  sets initial training level
;   MAX_ELEMENT_PP ... must have 8 values, in order of elements.  sets max possible training
;   START_HAND_PP ... mmust have 8 values, in order of hands. sets initial right-hand training
;   MAX_HAND_PP ...  must have 8 values, in order of hands. sets max right-hand training.
;
; Note that the 'preferred right hand training' of each class will always be level 5 at start, no 
; matter what START_HAND_PP says.  This is for compatibility with existing worlds.  Sorry.
;
; PP Levels
;
; The PP required for each level grows according to a nasty equation, but here are the PP
; limits as of the time of this writing.
;
; level 0		PP 0 - 555
; level 1		PP 556 - 1250
; level 2		PP 1251 - 2142
; level 3		PP 2143 - 3333
; level 4		PP 3334 - 5000
; level 5		PP 5001 - 7500
; level 6		PP 7501 - 11666
; level 7		PP 11667 - 20000
; level 8		PP 20001 - 45000
; level 9		PP 45001 - 2000000000 (two billion)(you approach level 9.9999999 asymptotically)
;
; Note that is the total PP which affects your skill and the level numbers are somwhat arbitrary
; so a training level 3 with 3333 PP will hit harder than a training level 3 with 2143 PP
;

;---
;Barbarian Levels (700 + level #)
;       CCLL   ???      MaxHP  MaxMP    Level_name           Magic-Ratio     Right-Hand
;       0      1        2      3        4                    5               6
;
; The class name 
        700,  0,       30,    0,       "Barbarian",         5,              6,
        DESCRIPTION   "A definite powerhouse, but dumb as a rock. Don't rely on one of these to cast many spells, but it can dish it out very well."
        MAX_ABILITY 255,170,250,240,255
        START_ELEMENT_PP 0,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 0,0,0,0,2000000000,0,0,0
        MAX_HAND_PP 0,0,0,0,0,2000000000,0,0
        MAGIC_RATIO 5
        HAND_RATIO 100
        AUTO_MAX 30, 3200, 0, 99, 0
        START_ITEMS 45,46 
        START_TOKENS 107, 118, 1000
; the class levels
         701,  0,      24,    0,       "Tantrum Thrower",
         705,  0,      24,    0,       "Rager",
         710,  0,      24,    10,      "Raider",
         711,  0,      24,    1,       "",
         720,  0,      24,    1,       "Combat Adept",
         730,  0,      24,    1,       "Looter",
         740,  0,      24,    1,       "Pillager",
         750,  0,      24,    1,       "Siege Master",
         760,  0,      24,    1,       "Disemboweler",
         770,  0,      24,    1,       "Decapitator",
         780,  0,      24,    1,       "Conqueror",
         790,  0,      24,    1,       "Destroyer",
         799,  0,      24,    1,       "Conqueror of Nations",
;---
;Warrior levels (100 + level #)
;	CCLL	N/A	MaxHP	maxMP	Level_name		Magic Ratio	Right-Hand
;	0	1	2	3	4			5		6
;
;The class name
	100,	0,	25,	0,	"Warrior",   		5,		1
        	DESCRIPTION   "Warriors are the masters of Edged weapons and can achieve the highest level of Warfare magic."
	MAX_ABILITY 250,220,250,235,245
        	MAX_ELEMENT_PP 0,0,0,0,2000000000,0,0,0
	MAX_HAND_PP 2000000000,0,0,0,0,0,0,0
	MAGIC_RATIO 30
	HAND_RATIO 100
	AUTO_MAX 24, 3200, 0, 1704
        	START_ITEMS 45,46 
        	START_TOKENS 101, 118, 349, 1014
; now the class levels
	101,	0,	1,	0,	"Apprentice Warrior",
	106,	0,	4,	0,	"",
	110,	0,	6,	10,	"Swordsman|Swordswoman",
	111,	0,	10,	5,	"",
	120,	0,	10,	5,	"Rowdy",
	121,	0,	15,	10,	"",
	130,	0,	15,	10,	"Soldier",
	131,	0,	20,	12,	"",
	140,	0,	20,	12,	"Veteran",
	141,	0,	25,	15,	"",
	150,	0,	25,	15,	"Swashbuckler",
	151,	0,	30,	17,	"",
	160,	0,	30,	17,	"Squire",
	161,	0,	35,	20,	"",
	170,	0,	35,	20,	"Knight",
	171,	0,	40,	25,	"",
	180,	0,	40,	25,	"Myrmidon",
	181,	0,	45,	30,	"",
	190,	0,	45,	31,	"Champion",
	191,	0,	47,	31,	"",
	196,	0,	50,	35,	"",
	199,	0,	55,	30,	"Grand Champion",
;

;---
;Paladin levels (200 + level #)
;	CCLL	???	MaxHP	maxMP	Level_name		Magic Ratio	Right-Hand
;	0	1	2	3	4			5		6
;
;The class name
	200,	0,	22,	5,	"Paladin",   		10,		7
        	DESCRIPTION   "Paladins use Large Weapons and can achieve level 6 healing and level 6 Warfare."
	MAX_ABILITY 230,230,245,240,250
        	MAX_ELEMENT_PP 8500,0,8500,0,12666,0,0,0
	MAX_HAND_PP 0,0,0,0,0,0,200000000,0
	MAGIC_RATIO 50
	HAND_RATIO 90
	AUTO_MAX 30, 2734, 15, 2000
        	START_ITEMS 45,46 
        	START_TOKENS 102, 118, 349, 1005
; now the class levels
	201,	0,	1,	1,	"Apprentice Paladin",
	206,	0,	4,	2,	"",
	210,	0,	4,	2,	"Gallant",
	211,	0,	8,	5,	"",
	220,	0,	8,	5,	"Peace Keeper",
	221,	0,	13,	7,	"",
	230,	0,	13,	7,	"Protector",
	231,	0,	18,	10,	"",
	240,	0,	18,	10,	"Defender",
	241,	0,	23,	15,	"",
	250,	0,	23,	15,	"Warder",
	251,	0,	28,	20,	"",
	260,	0,	28,	20,	"Guardian",
	261,	0,	33,	25,	"",
	270,	0,	33,	25,	"Cavalier",
	271,	0,	38,	30,	"",
	280,	0,	38,	30,	"Justicar",
	281,	0,	44,	35,	"",
	290,	0,	44,	35,	"Grand Paladin",
	291,	0,	48,	40,	"",
	295,	0,	49,	40,	"Master Paladin",
	296,	0,	50,	45,	""
	299,	0,	55,	50,	"Avatar"
;

;---
;Anti-Paladin levels (300 + level #)
;	CCLL	???	MaxHP	maxMP	Level_name		Magic Ratio	Right-Hand
;	0	1	2	3	4			5		6
;
;The class name
	300,	0,	22,	5,	"Anti-Paladin",   	25,		7
	DESCRIPTION   "The opposite of Paladins, Anti-Paladins also use Large Weapons and can achieve lvl 7 in Necromancy, Warfare and Chaos"
	MAX_ABILITY 240,235,245,240,240
        	MAX_ELEMENT_PP 0,0,0,12666,12666,12666,0,0
	MAX_HAND_PP 0,0,0,0,0,0,2000000000,0
	MAGIC_RATIO 30
	HAND_RATIO 90
	AUTO_MAX 30, 2734, 15, 2000
	START_ITEMS 45,46 
	START_TOKENS 103, 118, 349, 1003
; now the class levels
	301,	0,	1,	1,	"Dark Page",
	305,	0,	4,	2,	"",
	310,	0,	4,	2,	"Bane Squire",
	311,	0,	8,	5,	"",
	320,	0,	8,	5,	"Dark Warrior",
	321,	0,	13,	7,	"",
	330,	0,	13,	7,	"Shadow Warrior",
	331,	0,	18,	10,	"",
	340,	0,	18,	10,	"Death Warrior",
	341,	0,	23,	15,	"",
	350,	0,	23,	15,	"Shadow Knight",
	351,	0,	28,	20,	"",
	360,	0,	28,	20,	"Doom Knight",
	361,	0,	33,	25,	"",
	370,	0,	33,	25,	"Apocalypse Knight",
	371,	0,	38,	30,	"",
	380,	0,	38,	30,	"Demon Knight",
	381,	0,	44,	35,	"",
	390,	0,	44,	35,	"Demon Lord|Demon Baroness",
	391,	0,	48,	40,	"",
	395,	0,	49,	40,	"Demon Prince|Demon Princess",
	396,	0,	50,	45,	""
	399,	0,	55,	50,	"Hand of Death"
;

;---
;Beast Master levels (600 + level #)
;	CCLL	???	MaxHP	maxMP	Level_name		Magic Ratio	Right-Hand
;	0	1	2	3	4			5		6
;
;The class name
        600,    0,      20,     18,     "Beast Master",         25,             4, 
        DESCRIPTION  "Beastmasters are the rulers of all monsters.  They have access to tame all spells but not charm all (happy now?).  Their fighting power is about the same as a ranger."
        MAX_ABILITY 250,245,240,245,245
        MAX_ELEMENT_PP 2500,23000,2500,0,12666,0,3666,0
        MAX_HAND_PP 0,0,0,2000000000,0,0,0,0
        MAGIC_RATIO 25
        HAND_RATIO 85
        AUTO_MAX 20, 2368, 18, 2036
	START_ITEMS 45,46
	START_TOKENS 106, 118, 349, 1004
; now the class levels
        601,  0,      16,    9,       "Kid Raised By Wolves",
        606,  0,      16,    9,       "",
        610,  0,      16,    9,       "Howler",
        611,  0,      16,    9,       "",
        620,  0,      16,    9,       "Friend of the Woods",
        630,  0,      16,    9,       "Novice Tamer",
        640,  0,      16,    9,       "Tamer Adept",
        650,  0,      16,    9,       "Caller of Wolves",
        660,  0,      16,    9,       "Tamer of Wild Hearts",
        670,  0,      16,    9,       "Leader of the Pack",
        680,  0,      16,    9,       "Master of Many Beasts",
        690,  0,      16,    10,      "Expert Tamer"
        699,  0,      17,    3,       "King of All Things Wild|Queen of All Things Wild"
;

;---
;Monk levels (400 + level #)
;	CCLL	???	MaxHP	maxMP	Level_name		Magic Ratio	Right-Hand
;	0	1	2	3	4			5		6
;
;The class name
	400,	0,	20,	10,	"Monk",   		30,		5
	DESCRIPTION  "Monks get access to a variety of Healing and Warfare Spells.  They also use special belts available in the Forest of Palteas"
	MAX_ABILITY 245,245,245,245,245
        	MAX_ELEMENT_PP 21000,0,6000,0,21000,0,8500,0
	MAX_HAND_PP 0,0,0,0,2000000000,0,0,0
	MAGIC_RATIO 35
	HAND_RATIO 80
	AUTO_MAX 20, 2568, 10, 2036
	START_ITEMS 45,46
	START_TOKENS 104, 118, 349, 1016
; now the class levels
	401,	0,	3,	1,	"Novice Monk",
	410,	0,	3,	1,	"Initiate Monk",
	411,	0,	8,	2,	"",
	416,	0,	8,	3,	"",
	420,	0,	8,	3,	"Disciple",
	421,	0,	13,	5,	"",
	226,	0,	13,	7,	"",
	430,	0,	13,	7,	"Immaculate",
	431,	0,	18,	10,	"",
	436,	0,	18,	12,	"",
	440,	0,	18,	12,	"Master Monk",
	441,	0,	23,	15,	"",
	446,	0,	23,	17,	"",
	450,	0,	23,	17,	"Superior Master Monk",
	451,	0,	28,	20,	"",
	456,	0,	28,	22,	"",
	460,	0,	28,	22,	"Master of Dragons",
	461,	0,	33,	25,	"",
	466,	0,	33,	27,	"",
	470,	0,	33,	27,	"Master of the Winds",
	471,	0,	38,	30,	"",
	476,	0,	38,	32,	"",
	480,	0,	38,	32,	"Master of the Seasons",
	481,	0,	43,	35,	"",
	486,	0,	43,	37,	"",
	490,	0,	43,	37,	"Zen Master",
	491,	0,	48,	40,	"",
	496,	0,	48,	45,	"",
	498,	0,	48,	50,	"",
	499,	0,	48,	55,	"Grand Master Monk"
;

;---
; Now the Ranger levels (500 + level #)
;	CCLL	???	MaxHP	maxMP	Level_name		Magic-ratio	Right-Hand
;	0	1	2	3	4			5		6
;
; The class name
	500,	0,	18,	18,	"Ranger",		35,		3
	DESCRIPTION "Masters of the forest, Rangers use bows and can get level 8 nature spells.  They also have low level healing spells and access to the tame spell."
	MAX_ABILITY 245,235,230,255,255
      MAX_ELEMENT_PP 6000,21000,8500,0,12666,0,0,0
	MAX_HAND_PP 0,0,2000000000,0,0,0,0,0
	MAGIC_RATIO 25
	HAND_RATIO 85
	AUTO_MAX 18, 2303, 18, 2203
	START_ITEMS 45,46
	START_TOKENS 105, 118, 1007
; the class levels
	501,	0,	2,	1,	"Apprentice Ranger",
	506,	0,	2,	2,	"",
	510,	0,	2,	2,	"Hunter",		
	511,	0,	7,	4,	"",
	516,	0,	7,	6,	"",
	520,	0,	7,	6,	"Archer",			
	521,	0,	12,	9,	"",
	530,	0,	12,	9,	"Scout",			
	531,	0,	17,	11,	"",
	536,	0,	17,	14,	"",
	540,	0,	17,	14,	"Courser",				
	541,	0,	22,	17,	"",
	546,	0,	22,	20,	"",
	550,	0,	22,	20,	"Tracker",			
	551,	0,	27,	22,	"",
	556,	0,	27,	25,	"",
	560,	0,	27,	25,	"Guide",			
	561,	0,	32,	27,	"",
	566,	0,	32,	30,	"",
	570,	0,	32,	30,	"Trailblazer",		
	571,	0,	37,	32,	"",
	576,	0,	37,	35,	"",
	580,	0,	37,	35,	"Ranger Adept",		
	581,	0,	42,	40,	"",
	586,	0,	42,	42,	"",
	590,	0,	42,	42,	"Master Ranger",
	591,	0,	47,	45,	"",
	596,	0,	49,	50,	"",
	599,	0,	47,	55,	"Lord of the Wilderness|Lady of the Wilderness"
;

;---
;Cleric levels (900 + level #)
;	CCLL	???	MaxHP	maxMP	Level_name		Magic-ratio	Right-Hand
;	0	1	2	3	4			5		6
;
; The class name
	900,	0,	20,	10,	"Cleric",		20,		8
	DESCRIPTION "Clerics are the masters of healing.  They are the only class that gets a high level heal all spell and a ressurect spell.  Their attacks are rather weak however."
	START_ELEMENT_PP 1666,0,0,0,0,0,0,0
	MAX_ABILITY 230,245,240,245,240
        	MAX_ELEMENT_PP 2000000000,12666,0,0,8500,0,0,0
	MAX_HAND_PP 0,0,0,0,0,0,0,2000000000
	MAGIC_RATIO 35
	HAND_RATIO 80 
	AUTO_MAX 20, 2468, 10, 2036
	START_ITEMS 45,46
	START_TOKENS 109, 118, 349, 1009
; the class levels
	901,	0,	1,	1,	"Worshipper",		
	906,	0,	1,	2,	"",
	910,	0,	1,	2,	"Radiant Acolyte",		
	911,	0,	4,	4,	"",
	916,	0,	4,	6,	"",
	920,	0,	4,	6,	"Holy Adept",			
	921,	0,	9,	9,	"",
	930,	0,	9,	9,	"Priest|Priestess",			
	931,	0,	14,	11,	"",
	936,	0,	14,	14,	"",
	940,	0,	14,	14,	"Bishop",				
	941,	0,	19,	17,	"",
	946,	0,	19,	20,	"",
	950,	0,	19,	20,	"Curate",			
	951,	0,	24,	22,	"",
	956,	0,	24,	25,	"",
	960,	0,	24,	25,	"Canon",			
	961,	0,	29,	27,	"",
	966,	0,	29,	30,	"",
	970,	0,	29,	30,	"Blessed Father|Blessed Mother",		
	971,	0,	34,	32,	"",
	976,	0,	34,	35,	"",
	980,	0,	34,	35,	"High Priest|High Priestess",		
	981,	0,	39,	40,	"",
	986,	0,	39,	42,	"",
	990,	0,	39,	42,	"Grand High Priest|Grand High Priestess",
	991,	0,	45,	45,	"",
	996,	0,	44,	50,	"",
	999,	0,	45,	52,	"Radiance"
;

;---
;Druid levels (1000 + level #)
;	CCLL	???	MaxHP	maxMP	Level_name		Magic Ratio	Right-Hand
;	0	1	2	3	4			5		6
;
;The class name
	1000,	0,	15,	25,	"Druid",   		95,		2
	DESCRIPTION "Druids are the masters of nature.  They recieve level 9 nature and elemental and level 6 healing.  They also get a reduce agility all spell"
	START_ELEMENT_PP 0,1666,0,0,0,0,0,0
	MAX_ABILITY 205,255,205,255,250
        	MAX_ELEMENT_PP 8500,2000000000,46000,12666,0,1750,6500,1750
	MAX_HAND_PP 0,2000000000,0,0,0,0,0,0
	AUTO_MAX 16, 1700, 20, 2000
	MAGIC_RATIO 95
	HAND_RATIO 10
	AUTO_MAX 15, 2400, 25, 2700
	START_ITEMS 45,46
	START_TOKENS 110, 118, 1010
; now the class levels
	1001,	0,	1,	1,	"Initiate of the 1st Circle",
	1006,	0,	1,	5,	"",
	1010,	0,	1,	5,	"Aspirant",
	1011,	0,	3,	10,	"",
	1020,	0,	3,	10,	"Initiate of the 2nd Circle",
	1021,	0,	8,	15,	"",
	1030,	0,	8,	15,	"Acolyte",
	1031,	0,	13,	20,	"",
	1040,	0,	13,	20,	"Initiate of the 3rd Circle",
	1041,	0,	18,	25,	"",
	1050,	0,	18,	25,	"Curate",
	1051,	0,	23,	30,	"",
	1060,	0,	23,	30,	"Initiate of the 4th Circle",
	1061,	0,	28,	35,	"",
	1070,	0,	28,	35,	"Archdruid",
	1071,	0,	33,	40,	"",
	1080,	0,	33,	40,	"Initiate of the 5th Circle",
	1081,	0,	38,	45,	"",
	1090,	0,	38,	45,	"Great Druid",
	1091,	0,	42,	54,	"",
;	1099,	0,	45,	56,	"Master Druid",
		
;---
;Elementalist levels (1100 + level #)
;	CCLL    ???	MaxHP	maxMP	Level_name		Magic-ratio	Right-Hand
;	0	1	2	3	4			5		6
;
; The class name
	1100,	0,	15,	25,	"Elementalist",		95,		2
	DESCRIPTION "Elementalists have access to level 9 elemental and nature spells.  They also get a numb spell"
	START_ELEMENT_PP 0,0,1666,0,0,0,0,0
	MAX_ABILITY 205,255,205,255,250
        	MAX_ELEMENT_PP 0,46000,2000000000,21000,0,6500,1750,12666
	MAX_HAND_PP 0,2000000000,0,0,0,0,0,0
	MAGIC_RATIO 95
	HAND_RATIO 10
	AUTO_MAX 15, 2400, 25, 2700
	START_ITEMS 45,46
	START_TOKENS 111, 118, 1015
; the class levels
	1101,	0,	1,	1,	"Minor Evoker"
	1106,	0,	1,	5,	"",
	1110,	0,	1,	5,	"Evoker of Air",		
	1111,	0,	3,	10,	"",
	1120,	0,	3,	10,	"Evoker of Water",			
	1121,	0,	8,	15,	"",
	1130,	0,	8,	15,	"Evoker of Earth",			
	1131,	0,	13,	20,	"",
	1140,	0,	13,	20,	"Evoker of Fire",				
	1141,	0,	18,	25,	"",
	1150,	0,	18,	25,	"Master of Air",			
	1151,	0,	23,	30,	"",
	1160,	0,	23,	30,	"Master of Water",			
	1161,	0,	28,	35,	"",
	1170,	0,	28,	35,	"Master of Earth",		
	1171,	0,	33,	40,	"",
	1180,	0,	33,	40,	"Master of Fire",		
	1181,	0,	38,	45,	"",
	1190,	0,	38,	45,	"Evoker of the Elements",
	1191,	0,	42,	54,	"",
	1199,	0,	45,	56,	"Master of the Elements",
;
		
;---
;Sorcerer levels (1200 + level #)
;	CCLL    ???	MaxHP	maxMP	Level_name		Magic-ratio	Right-Hand
;	0	1	2	3	4			5		6
;
; The class name
	1200,	0,	15,	25,	"Sorcerer",		95,		2
	DESCRIPTION "Sorcerers are the masters of chaos.  They have access to level 9 necromancy and chaos and can learn a reduce dexterity all spell"
	START_ELEMENT_PP 0,0,0,1666,0,0,0,0
	MAX_ABILITY 205,255,205,255,250
	MAX_ELEMENT_PP 0,12666,21000,2000000000,0,46000,12666,1750
	MAX_HAND_PP 0,2000000000,0,0,0,0,0,0
	MAGIC_RATIO 95
	HAND_RATIO 10
	AUTO_MAX 15, 2400, 25, 2700
	START_ITEMS 45,46
	START_TOKENS 112, 118, 1006
; the class levels
	1201,	0,	1,	1,	"Sorcerer's Apprentice|Sorceress's Apprentice",
	1206,	0,	1,	5,	"",
	1210,	0,	1,	5,	"Chaos Caller",		
	1211,	0,	3,	10,	"",
	1220,	0,	3,	10,	"",
	1221,	0,	3,	15,	"",			
	1230,	0,	8,	15,	"Energy Channeller",			
	1231,	0,	13,	20,	"",
	1240,	0,	13,	20,	"Servant of Chaos",				
	1241,	0,	18,	25,	"",
	1250,	0,	18,	25,	"Sorcerer|Sorceress",			
	1251,	0,	23,	30,	"",
	1260,	0,	23,	30,	"Senior Sorcerer|Senior Sorceress",			
	1261,	0,	28,	35,	"",
	1270,	0,	28,	35,	"Master Sorcerer|Master Sorceress",		
	1271,	0,	33,	40,	"",
	1280,	0,	33,	40,	"Sorcerer Adept|Sorceress Adept",		
	1281,	0,	38,	45,	"",
	1290,	0,	38,	45,	"Chaos Chaneller",
	1291,	0,	42,	54,	"",
	1299,	0,	45,	56,	"High Master Sorcerer|High Master Sorceress",
;
		
;---
;Necromancer levels (1300 + level #)
;	CCLL    ???	MaxHP	maxMP	Level_name		Magic-ratio	Right-Hand
;	0	1	2	3	4			5		6
;
; The class name
	1300,	0,	15,	25,	"Necromancer",		95,		2
	DESCRIPTION "Necromancers get level 9 necromancy and chaos.  They also get a tame all spell and a reduce stamina all spell"
	START_ELEMENT_PP 0,0,0,0,0,1666,0,0
	MAX_ABILITY 205,255,205,255,250
	MAX_ELEMENT_PP 0,1750,6500,46000,0,2000000000,21000,12666
	MAX_HAND_PP 0,2000000000,0,0,0,0,0,0
	AUTO_MAX 15, 1500, 20, 2000
	MAGIC_RATIO 95
	HAND_RATIO 10
	AUTO_MAX 15, 2400, 25, 2700
	START_ITEMS 45,46
	START_TOKENS 113, 118, 1002
; the class levels
	1301,	0,	1,	1,	"Doom's Apprentice",
	1306,	0,	1,	5,	"",
	1310,	0,	1,	5,	"Death's Acolyte",		
	1311,	0,	3,	10,	"",
	1320,	0,	3,	10,	"Pawn of Darkness",			
	1321,	0,	8,	15,	"",
	1330,	0,	8,	15,	"Shadow Seer",			
	1331,	0,	13,	20,	"",
	1340,	0,	13,	20,	"Black Magi",				
	1341,	0,	18,	25,	"",
	1350,	0,	18,	25,	"Sorrow Bringer",			
	1351,	0,	23,	30,	""
	1360,	0,	23,	30,	"Soul Bane",			
	1361,	0,	28,	35,	"",
	1370,	0,	28,	35,	"Master of Terror|Mistress of Terror",		
	1371,	0,	33,	40,	"",
	1380,	0,	33,	40,	"Fiend",		
	1381,	0,	38,	45,	"",
	1390,	0,	38,	45,	"Soul Devourer"
	1391,	0,	42,	54,	"",
	1399,	0,	45,	55,	"Bringer of Death",

;
		
;---
;Illusionist levels (1100 + level #)
;	CCLL    ???	MaxHP	maxMP	Level_name		Magic-ratio	Right-Hand
;	0	1	2	3	4			5		6
;
; The class name
	1400,	0,	15,	25,	"Illusionist",		95,		2
	DESCRIPTION "Illusionists can get up to level 9 in illusion and wizardry.  They also get a charm all and reduce strength all spell"
	START_ELEMENT_PP 0,0,0,0,0,0,1666,0
	MAX_ABILITY 205,255,205,255,250
	MAX_ELEMENT_PP 0,6500,1750,12666,0,21000,2000000000,46000
	MAX_HAND_PP 0,2000000000,0,0,0,0,0,0
	MAGIC_RATIO 95
	HAND_RATIO 10
	AUTO_MAX 15, 2400, 25, 2700
	START_ITEMS 45,46
	START_TOKENS 114, 118, 1008
; the class levels
	1401,	0,	1,	1,	"Stage Magician"
	1406,	0,	1,	5,	"",
	1410,	0,	1,	5,	"Minor Trickster",		
	1411,	0,	3,	10,	"",
	1420,	0,	3,	10,	"Trickster",			
	1421,	0,	8,	15,	"",
	1430,	0,	8,	15,	"Master Trickster",			
	1431,	0,	13,	20,	"",
	1440,	0,	13,	20,	"Conjurer",				
	1441,	0,	18,	25,	"",
	1450,	0,	18,	25,	"Visionist",			
	1451,	0,	23,	30,	"",
	1460,	0,	23,	30,	"Apparitionist",			
	1461,	0,	28,	35,	"",
	1470,	0,	28,	35,	"Cabalist",		
	1471,	0,	33,	40,	"",
	1480,	0,	33,	40,	"Spellbinder",		
	1481,	0,	38,	45,	"",
	1490,	0,	38,	45,	"Master of the Unseen|Mistress of the Unseen"
	1491,	0, 	42, 	54,	"",
	1499,	0, 	44, 	55,	"Shadow Caster",
;	
		
;---
;Wizard levels (1400 + level #)
;	CCLL    ???	MaxHP	maxMP	Level_name		Magic-ratio	Right-Hand
;	0	1	2	3	4			5		6
;
; The class name
	1500,	0,	15,	25,	"Wizard",		95,		2
	DESCRIPTION "Wizards also get level 9 in illusion and wizardry.  They get a reduce wisdom all spell and a mum spell however"
	START_ELEMENT_PP 0,0,0,0,0,0,0,1666
	MAX_ABILITY 205,255,205,255,250
	MAX_ELEMENT_PP 0,21000,6500,1750,0,12666,46000,2000000000
	MAX_HAND_PP 0,2000000000,0,0,0,0,0,0
	MAGIC_RATIO 95
	HAND_RATIO 10
	AUTO_MAX 15, 2400, 25, 2700
	START_ITEMS 45,46
	START_TOKENS 115, 118, 1018
; the class levels
	1501,	0,	1,	1,	"Wizard's Apprentice"
	1506,	0,	1,	5,	"",
	1510,	0,	1,	5,	"",
	1511,	0, 	3, 	10,	"Novice Magi",		
	1520,	0,	3,	10,	"",
	1521,	0,	8,	15,	"",			
	1530,	0,	8,	15,	"Magician",			
	1531,	0,	13,	20,	"",
	1540,	0,	13,	20,	"Master Magician",				
	1541,	0,	18,	25,	"",
	1550,	0,	18,	25,	"Wizard",			
	1551,	0,	23,	30,	"",
	1560,	0,	23,	30,	"Senior Wizard",			
	1561,	0,	28,	35,	"",
	1570,	0,	28,	35,	"Master Wizard",		
	1571,	0,	33,	40,	"",
	1580,	0,	33,	40,	"Wizard Adept",		
	1581,	0,	38,	45,	"",
	1590,	0,	38,	45,	"Grand High Wizard",
	1591,	0,	42,	54,	"",
	1599,	0,	44,	55,	"Master Warlock",
;
; The class name
        1600,   0        15     5        "Bard",           5,              0,
	DESCRIPTION   "Lonely Travellers, Bards speciallize in Warfare Magic"
	MAX_ABILITY 255,255,255,255,255
	MAX_WALLET 10000
	NO_GIFTS	
	START_ELEMENT_PP 0,0,0,0,0,0,0,0
	MAX_ELEMENT_PP 0,0,0,0,2000000000,0,0,0
	START_HAND_PP 0,5001,0,0,0,0,0,0
	MAX_HAND_PP 0,2000000000,0,0,0,0,0,0
	MAGIC_RATIO 95
	HAND_RATIO 20
	START_ITEMS 45,46, 115
	START_TOKENS 116, 118, 1011
	AUTO_MAX 20, 2000, 20, 2000
; the class levels
	1601,   0,       20,    5,       "Performer",
	1610,   0,       22,    10,      "Adventurer",
	1620,   0,       25,    15,      "Singer",
	1630,   0,       27,    25,      "Wanderer",
	1640,   0,       30,    20,      "Established Adventurer",
	1650,   0,       33,    30,      "Trail-worn Traveller",
	1660,   0,       35,    35,      "Hero",
	1670,   0,       35,    35,      "Jongleur",
	1680,   0,       42,    40,      "Minstrel",
	1690,   0,       45,    45,      "Troubadour",
	1699,   0,       50,    50,      "Holder of Aerianell's Knowledge",
;modder class
	1700,	0,	15,	25,	"Modder",		95,		0
	MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
	MAX_ABILITY 5,5,5,5,5
	HIDDEN_CLASS
	MAX_HAND_PP 0,0,0,0,0,0,0,0
	MAGIC_RATIO 10
	HAND_RATIO 10
	START_ITEMS 45,46
	START_TOKENS 118
	AUTO_MAX 15, 15, 8, 8
;end
        1800,   0        500     0        "Golem",           5,              0,
	DESCRIPTION   "Constructed by Professor Ranik, these golems learn nothing from their experiences."
	MAX_ABILITY 50,0,50,40,50
	START_ELEMENT_PP 0,0,0,0,0,0,0,0
	MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
	START_HAND_PP 0,0,0,0,3334,0,0,0
	MAX_HAND_PP 0,0,0,0,3334,0,0,0
	MAGIC_RATIO 0
	HAND_RATIO 10
	START_ITEMS 45,46
	START_TOKENS 118, 280
	AUTO_MAX 500, 500, 0, 0
	1801,   0,       0,    0,       "Clay Golem",

        1900,   0        800     0        "Bronze Golem",           5,              0,
	DESCRIPTION   "Constructed by Professor Ranik, these golems learn nothing from their experiences."
	MAX_ABILITY 70,0,70,50,70
	HIDDEN_CLASS 
	START_ELEMENT_PP 0,0,0,0,0,0,0,0
	MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
	START_HAND_PP 0,0,0,0,5001,0,0,0
	MAX_HAND_PP 0,0,0,0,5001,0,0,0
	MAGIC_RATIO 0
	HAND_RATIO 20
	START_ITEMS 45
	START_TOKENS 118, 280
	AUTO_MAX 800, 800, 0, 0
	1901,   0,       0,    0,       "Bronze Golem",

        2000,   0        1100     0        "Copper Golem",           5,              0,
	DESCRIPTION   "Constructed by Professor Ranik, these golems learn nothing from their experiences."
	MAX_ABILITY 90,0,90,60,90
	HIDDEN_CLASS 
	START_ELEMENT_PP 0,0,0,0,0,0,0,0
	MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
	START_HAND_PP 0,0,0,0,7501,0,0,0
	MAX_HAND_PP 0,0,0,0,7501,0,0,0
	MAGIC_RATIO 0
	HAND_RATIO 30
	START_ITEMS 45
	START_TOKENS 118, 280
	AUTO_MAX 1100, 1100, 0, 0
	2001,   0,       0,    0,       "Copper Golem",

       2100,   0        1400     0        "Iron Golem",           5,              0,
	DESCRIPTION   "Constructed by Professor Ranik, these golems learn nothing from their experiences."
	MAX_ABILITY 110,0,110,70,110
	HIDDEN_CLASS 
	START_ELEMENT_PP 0,0,0,0,0,0,0,0
	MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
	START_HAND_PP 0,0,0,0,11667,0,0,0
	MAX_HAND_PP 0,0,0,0,11667,0,0,0
	MAGIC_RATIO 0
	HAND_RATIO 40
	START_ITEMS 45
	START_TOKENS 118, 280
	AUTO_MAX 1400, 1400, 0, 0
	2101,   0,       0,    0,       "Iron Golem",

       2200,   0        1700     0        "Steel Golem",           5,              0,
	DESCRIPTION   "Constructed by Professor Ranik, these golems learn nothing from their experiences."
	MAX_ABILITY 150,0,130,80,130
	HIDDEN_CLASS 
	START_ELEMENT_PP 0,0,0,0,0,0,0,0
	MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
	START_HAND_PP 0,0,0,0,20001,0,0,0
	MAX_HAND_PP 0,0,0,0,20001,0,0,0
	MAGIC_RATIO 0
	HAND_RATIO 50
	START_ITEMS 45
	START_TOKENS 118, 280
	AUTO_MAX 1700, 1700, 0, 0
	2201,   0,       0,    0,       "Steel Golem",

       2300,   0        2000     0        "Adamantium Golem",           5,              0,
	DESCRIPTION   "Constructed by Professor Ranik, these golems learn nothing from their experiences."
	MAX_ABILITY 170,0,150,90,150
	HIDDEN_CLASS 
	START_ELEMENT_PP 0,0,0,0,0,0,0,0
	MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
	START_HAND_PP 0,0,0,0,45001,0,0,0
	MAX_HAND_PP 0,0,0,0,45001,0,0,0
	MAGIC_RATIO 0
	HAND_RATIO 60
	START_ITEMS 45
	START_TOKENS 118, 280
	AUTO_MAX 2000, 2000, 0, 0
	2301,   0,       0,    0,       "Adamantium Golem",

       2400,   0        2300     0        "Mithril Golem",           5,              0,
	DESCRIPTION   "Constructed by Professor Ranik, these golems learn nothing from their experiences."
	MAX_ABILITY 190,0,170,100,170
	HIDDEN_CLASS 
	START_ELEMENT_PP 0,0,0,0,0,0,0,0
	MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
	START_HAND_PP 0,0,0,0,90001,0,0,0
	MAX_HAND_PP 0,0,0,0,90001,0,0,0
	MAGIC_RATIO 0
	HAND_RATIO 70
	START_ITEMS 45
	START_TOKENS 118, 280
	AUTO_MAX 2300, 2300, 0, 0
	2401,   0,       0,    0,       "Mithril Golem",


      2500,   0        2600     0        "Shale Golem",           5,              0,
	DESCRIPTION   "Constructed by Professor Ranik, these golems learn nothing from their experiences."
	MAX_ABILITY 210,0,190,110,190
	HIDDEN_CLASS 
	START_ELEMENT_PP 0,0,0,0,0,0,0,0
	MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
	START_HAND_PP 0,0,0,0,180001,0,0,0
	MAX_HAND_PP 0,0,0,0,180001,0,0,0
	MAGIC_RATIO 0
	HAND_RATIO 80
	START_ITEMS 45
	START_TOKENS 118, 280
	AUTO_MAX 2600, 2600, 0, 0
	2501,   0,       0,    0,       "Shale Golem

      2600,   0        2900     0        "Jade Golem",           5,              0,
	DESCRIPTION   "Constructed by Professor Ranik, these golems learn nothing from their experiences."
	MAX_ABILITY 230,0,210,120,210
	HIDDEN_CLASS 
	START_ELEMENT_PP 0,0,0,0,0,0,0,0
	MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
	START_HAND_PP 0,0,0,0,360001,0,0,0
	MAX_HAND_PP 0,0,0,0,360001,0,0,0
	MAGIC_RATIO 0
	HAND_RATIO 90
	START_ITEMS 45
	START_TOKENS 118, 280
	AUTO_MAX 2900, 2900, 0, 0
	2601,   0,       0,    0,       "Jade Golem",

      2700,   0        3200     0        "Marble Golem",           5,              0,
	DESCRIPTION   "Constructed by Professor Ranik, these golems learn nothing from their experiences."
	MAX_ABILITY 240,0,235,130,235
	HIDDEN_CLASS 
	START_ELEMENT_PP 0,0,0,0,0,0,0,0
	MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
	START_HAND_PP 0,0,0,0,720001,0,0,0
	MAX_HAND_PP 0,0,0,0,720001,0,0,0
	MAGIC_RATIO 0
	HAND_RATIO 95
	START_ITEMS 45
	START_TOKENS 118, 280
	AUTO_MAX 3200, 3200, 0, 0
	2701,   0,       0,    0,       "Marble Golem",

      2800,   0        3500     0        "Granite Golem",           5,              0,
	DESCRIPTION   "Constructed by Professor Ranik, these golems learn nothing from their experiences."
	MAX_ABILITY 255,0,255,150,255
	HIDDEN_CLASS
	START_ELEMENT_PP 0,0,0,0,0,0,0,0
	MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
	START_HAND_PP 0,0,0,0,100001,0,0,0
	MAX_HAND_PP 0,0,0,0,1000001,0,0,0
	MAGIC_RATIO 0
	HAND_RATIO 100
	START_ITEMS 45
	START_TOKENS 118, 280, 1012
	AUTO_MAX 4100, 4100, 0, 0
	2801,   0,       0,    0,       "Granite Golem",


      2900,   0        2600     0        "Emerald Golem",           5,              0,
	DESCRIPTION   "Constructed by Professor Ranik, these golems learn nothing from their experiences."
	MAX_ABILITY 190,50,170,110,190
	HIDDEN_CLASS 
	START_ELEMENT_PP 0,0,0,0,0,0,0,0
	MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
	START_HAND_PP 0,0,0,0,90001,0,0,0
	MAX_HAND_PP 0,0,0,0,90001,0,0,0
	MAGIC_RATIO 20
	HAND_RATIO 60
	START_ITEMS 45
	START_TOKENS 118, 280
	AUTO_MAX 2600, 2600, 250, 250
	2901,   0,       0,    0,       "Emerald Golem",

      3000,   0        2900     0        "Sapphire Golem",           5,              0,
	DESCRIPTION   "Constructed by Professor Ranik, these golems learn nothing from their experiences."
	MAX_ABILITY 190,100,180,120,210
	HIDDEN_CLASS 
	START_ELEMENT_PP 0,0,0,0,0,0,0,0
	MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
	START_HAND_PP 0,0,0,0,90001,0,0,0
	MAX_HAND_PP 0,0,0,0,90001,0,0,0
	MAGIC_RATIO 40
	HAND_RATIO 50
	START_ITEMS 45
	START_TOKENS 118, 280
	AUTO_MAX 2900, 2900, 500, 500
	3001,   0,       0,    0,       "Sapphire Golem",

      3100,   0        3200     0        "Ruby Golem",           5,              0,
	DESCRIPTION   "Constructed by Professor Ranik, these golems learn nothing from their experiences."
	MAX_ABILITY 190,150,190,130,235
	HIDDEN_CLASS
	START_ELEMENT_PP 0,0,0,0,0,0,0,0
	MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
	START_HAND_PP 0,0,0,0,90001,0,0,0
	MAX_HAND_PP 0,0,0,0,90001,0,0,0
	MAGIC_RATIO 60
	HAND_RATIO 40
	START_ITEMS 45
	START_TOKENS 118, 280
	AUTO_MAX 3200, 3200, 750, 750
	3101,   0,       0,    0,       "Ruby Golem",

      3200,   0        3500     0        "Diamond Golem",           5,              0,
	DESCRIPTION   "Constructed by Professor Ranik, these golems learn nothing from their experiences."
	MAX_ABILITY 190,200,200,150,255
	HIDDEN_CLASS
	START_ELEMENT_PP 0,0,0,0,0,0,0,0
	MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
	START_HAND_PP 0,0,0,0,90001,0,0,0
	MAX_HAND_PP 0,0,0,0,90001,0,0,0
	MAGIC_RATIO 75
	HAND_RATIO 30
	START_ITEMS 45
	START_TOKENS 118, 280, 1013
	AUTO_MAX 3500, 3500, 1000, 1000
	3201,   0,       0,    0,       "Diamond Golem",

	3300,	0,	30,	30,	"Frog",   		80,		7
        	DESCRIPTION   "Frogs attack with Large weapons and are masters of nature magic."
	MAX_ABILITY 250,250,250,235,245
	HIDDEN_CLASS
      MAX_ELEMENT_PP 200000000,2000000000,0,0,2000000000,0,0,0
	MAX_HAND_PP 0,0,0,0,0,0,2000000000,0
	MAGIC_RATIO 80
	HAND_RATIO 80
	AUTO_MAX 30, 3000, 30, 3000
        START_ITEMS 45,46 
        START_TOKENS 118, 315
; now the class levels
	3301,	0,	1,	0,	"Tadpole",
	3306,	0,	4,	0,	"",
	3310,	0,	6,	10,	"Frog",
	3311,	0,	10,	5,	"",
	3320,	0,	10,	5,	"",
	3321,	0,	15,	10,	"",
	3330,	0,	15,	10,	"",
	3331,	0,	20,	12,	"",
	3340,	0,	20,	12,	"",
	3341,	0,	25,	15,	"",
	3350,	0,	25,	15,	"",
	3351,	0,	30,	17,	"",
	3360,	0,	30,	17,	"",
	3361,	0,	35,	20,	"",
	3370,	0,	35,	20,	"",
	3371,	0,	40,	25,	"",
	3380,	0,	40,	25,	"",
	3381,	0,	45,	30,	"",
	3390,	0,	45,	31,	"",
	3391,	0,	47,	31,	"",
	3396,	0,	50,	35,	"",
	3399,	0,	55,	30,	"",


     3400,   0        2600     0        "Blood Golem",           5,              0,
	DESCRIPTION   "Constructed by Professor Ranik, these golems learn nothing from their experiences."
	MAX_ABILITY 190,50,170,110,190
	HIDDEN_CLASS 
	START_ELEMENT_PP 0,0,0,0,0,0,0,0
	MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
	START_HAND_PP 0,0,0,0,90001,0,0,0
	MAX_HAND_PP 0,0,0,0,90001,0,0,0
	MAGIC_RATIO 20
	HAND_RATIO 60
	START_ITEMS 45
	START_TOKENS 118, 280
	AUTO_MAX 2600, 2600, 250, 250
	3401,   0,       0,    0,       "Blood Golem",

      3500,   0        2900     0        "Bone Golem",           5,              0,
	DESCRIPTION   "Constructed by Professor Ranik, these golems learn nothing from their experiences."
	MAX_ABILITY 190,100,180,120,210
	HIDDEN_CLASS 
	START_ELEMENT_PP 0,0,0,0,0,0,0,0
	MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
	START_HAND_PP 0,0,0,0,90001,0,0,0
	MAX_HAND_PP 0,0,0,0,90001,0,0,0
	MAGIC_RATIO 40
	HAND_RATIO 50
	START_ITEMS 45
	START_TOKENS 118, 280
	AUTO_MAX 2900, 2900, 500, 500
	3501,   0,       0,    0,       "Bone Golem",

      3600,   0        3200     0        "Corpse Golem",           5,              0,
	DESCRIPTION   "Constructed by Professor Ranik, these golems learn nothing from their experiences."
	MAX_ABILITY 190,150,190,130,235
	HIDDEN_CLASS
	START_ELEMENT_PP 0,0,0,0,0,0,0,0
	MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
	START_HAND_PP 0,0,0,0,90001,0,0,0
	MAX_HAND_PP 0,0,0,0,90001,0,0,0
	MAGIC_RATIO 60
	HAND_RATIO 40
	START_ITEMS 45
	START_TOKENS 118, 280
	AUTO_MAX 3200, 3200, 750, 750
	3601,   0,       0,    0,       "Corpse Golem",

      3700,   0        3500     0        "Undead Golem",           5,              0,
	DESCRIPTION   "Constructed by Professor Ranik, these golems learn nothing from their experiences."
	MAX_ABILITY 190,200,200,150,255
	HIDDEN_CLASS
	START_ELEMENT_PP 0,0,0,0,0,0,0,0
	MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
	START_HAND_PP 0,0,0,0,90001,0,0,0
	MAX_HAND_PP 0,0,0,0,90001,0,0,0
	MAGIC_RATIO 75
	HAND_RATIO 30
	START_ITEMS 45
	START_TOKENS 118, 280, 1017
	AUTO_MAX 3500, 3500, 1000, 1000
	3701,   0,       0,    0,       "Undead Golem",

3800,	0,	22,	1,	"Thief",   		10,		1
        	DESCRIPTION   "Thieves have problems killing anything, but excel in taking things that aren't theirs"
	MAX_ABILITY 200,200,210,255,255
        MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
	MAX_HAND_PP 200000000,0,0,0,0,0,0,0
	MAGIC_RATIO 25
	HAND_RATIO 25
	AUTO_MAX 10, 800, 10, 500
        START_ITEMS 45,46, 1100, 1110
        START_TOKENS 118, 349, 425, 1001
	MAX_WALLET 0
	NO_GIFTS
; now the class levels
	3801,	0,	1,	1,	"Thief",



      ;  800,  0,       0,    0,       "Gladiator",         5,              0,
       ; DESCRIPTION   "A definite powerhouse, but dumb as a rock. Don't rely on one of these to cast many spells, but it can dish it out very well."
        ;MAX_ABILITY 100,100,100,100,100
	;  HIDDEN_CLASS 1
       ; START_Hand_PP 0,0,0,0,0,0,5001,0
        ;MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
        ;MAX_HAND_PP 0,0,0,0,0,0,5001,0
       ; MAGIC_RATIO 0
       ; HAND_RATIO 100
        ;AUTO_MAX 1000, 1000, 0, 0, 0
        ;START_ITEMS 45,46 
        ;START_TOKENS 316, 118
	;  801,	0,	0,	0,	"Gladiator",

;Something           