;
; Copyright 1999 (c) Synthetic Reality Co.
; http://www.synthetic-reality.com
; All Rights Reserved
;
; This is an example Well of Souls Script File
;
; The format is not very forgiving, and the documentation is what you see here, so my
; very best of luck to you getting it to work!
;
; Comment lines must BEGIN with a semi-colon
; Most non-comment lines start with a KEYWORD, which might have some ARGUMENTS
; Some keywords announce the beginning of a new section.  A plus sign marks
; the beginning of a section, a minus sign marks the end, as in:
;
; +SECTIONNAME
; <obj#1>
; <obj#2>
; -SECTIONNAME
;
; Sections can appear in any order, but here are the current section names:
;
;  CREDITS			// documentation of the world's authors
;  STORY			// Background story which scrolls by at start
;  TERRAINS			// your names for the terrain possibilities (water, lava, etc)
;  MAPS				// descriptions (file names) of the available maps
;  TOKENS			// tokens which keep track of player achievements
;  ELEMENTS			// your definitions of the 8 elements
;  HANDS			// your definition of the 'right-hand-weapons' classes
;  ITEMS			// stuff (equipment, potions, bonus items, etc.)
;  SPELLS			// spells that can be cast, and their effects and appearance
;  MONSTERS			// Monsters you can encounter, their skills and appearance
;  GROUPS			// monster groupings (which are found together in which combo)
;  LEVELS			// Hero experience level switch points and names
;  SCENES			// scripted dialog to advance plot
;
; Note to players:  Don't read this until you have finished playing the world, as this
; cannot possibly enhance your experience and will no doubt rob you of small pleasures.
;
;
;
;
;----------------------------------------------------------------------------------------------------
; CREDITS section
; This is the script file for the world 'Evergreen'
; Here is where you should make an effort to compliment anyone who
; contributed to your world.  These credits are not yet automatically
; shown, but will be someday...

+CREDITS
Aerianell

Very Minimal story by Lady Griffon
Development continued by Loric
Special thanks to all the people scripting
along the way
Nice art by Josh Worts 
(with crayola colors added by Lady Griffon)
Other art by Dan Samuel and Mech
Maps by Lady Griffon and Jordan
(2 maps - The Hidden Grotto 
& Volcano of Tarcuis - by Dan Samuel
1 map - Marsett Cave - by Drakkan)
Music from various sources
Aerianell OST by Ildon
Special Thanks to ZZT, Rev, and all the other unwilling testers
	
Programming by Synthetic Reality
Contact us on the web at:
http://www.synthetic-reality.com
-CREDITS


;
;-----------------------------------------------------------------------------------------------------------
; STORY Section
; This has the 'back story' which scrolls by at the very beginning.  Most people will
; skip over this.  
; a line of text beginning with | will be centered, otherwise text is left-justified.
; Each line of text will be its own paragraph, which will word-wrap nicely (we hope)
; within paragraphs.
; don't be TOO long-winded here or people will get irritated.
; note that leading spaces in a paragraph are significant and would cause the first line
; to be indented.
;
; Special commands, one per line, control text which follows
;
; :C red,green,blue		set text color (as in ":C 255,0,0" for bright red)
; :S size			set text size  (200 is 'normal')
; :F fontName			set text font name  (use ":F  " to restore default font

+STORY
:S 200
:C 255,255,0
:F morpheus
|Aerianell
:S 100
:C 255,0,0
|~~~
:S 50
:C 255,255,255
|Story by Lady Griffon, Art by Josh Worts, Dan Samuel, and crayola colors added by Lady Griffon. Maps by Lady Griffon and Jordan. Music from various sources. Contributions by Dragon~Lord, Lurch, Dark Schneider, Jordan, Goddess, Agent Felix, Sir RPG, and others (A very large-scale operation is Aerianell).
:S 100
:C 255,0,0
|~~~ 
:S 75
:C 102,204,51
|
:S 100
:C 255,0,0
|~~~ 
:S 75
:C 51,255,255
|Staring out into the starry night, you wonder what could be out there, wonder why you don't quite fit in at home... a sudden gust of wind swirls from out of nowhere, wrapping itself around you. You find yourself caught in this whirlwind, unable to move. Unable to help it, you begin to spin faster and faster with the increasing velocity of the now-vortex. You become so dizzy your consciousness begins to fade...

|Somewhere in your mind a voice begins to echo...

:S 50
:C 215,215,215
|...please help us... last attempt to save ourselves... spell was twofold... cast ourselves into oblivion... sent our call for help... through all the universes... a hero to save our world... You must learn of our world... train yourself... defeat the monsters who drove us out... save us... save us...

:S 75
:C 51,255,255
|The voice fades to nothingness and you begin to return to your senses, finding yourself suspended above a strange, new world.

:S 100
:C 255,0,0
|~~~
|Prepare yourself...
-STORY

+TERRAINS
#include terrains.txt
-TERRAINS

+MAPS
#include maps.txt
-MAPS

+TOKENS
	71, "You have completed the clerics challenge, If you don't have 376 you can lead into the circle of evil"
	72, "You have defeated the TDG, return to the cleric for your reward"
	73, "You have completed the TDG quest"
	85, "You have defeated the shapeshifter, if you don't also have 373 you'll need to quest erase"
	370, "You have talked to the Elementalist"
	371, "You have talked to the Chaos Master"
	372, "You have talked to the Necromancer"
	373, "You have talked to the Illusion Master"
	374, "You have rescued the Wizardry Master"
	375, "You have rescued the Nature Master"
	376, "You can not lead into the Circle of Evil"
	
	
-TOKENS

+ELEMENTS
#include elements.txt
-ELEMENTS

+HANDS
#include hands.txt
-HANDS

+ITEMS
#include items.txt
-ITEMS

+SPELLS
#include spells.txt
-SPELLS

+MONSTERS
#include monsters.txt
-MONSTERS

+GROUPS
#include groups.txt
-GROUPS

+LEVELS
#include levels.txt
-LEVELS

+SCENES
#include scenes.txt
#include quest03.txt
#include quest04.txt
#include quest05.txt
#include quest06.txt
#include quest07.txt
#include quest08.txt
#include quest09.txt
#include quest10.txt
#include quest11.txt
#include quest12.txt
#include quest13.txt
#include quest17.txt
#include quest18.txt
#include quest19.txt
#include quest20.txt
#include quest21.txt
#include quest22.txt
#include quest23.txt
#include quest24.txt
#include quest25.txt
#include quest26.txt
#include quest27.txt
#include quest28.txt
#include quest29.txt
#include quest30.txt
#include quest31.txt
#include quest32.txt
#include quest33.txt
#include quest34.txt
#include quest35.txt
#include quest36.txt
#include quest38.txt
#include quest39.txt
#include quest41.txt
#include quest42.txt
#include quest43.txt
#include quest44.txt
#include quest45.txt
#include quest46.txt
-SCENES

; Note: You should add a comment to the end of the file, since otherwise an old bug might rise
; up and smite you!
; Coopsie FTW!