; newbie guide
SCENE 100	space, Scene, "Newbie Guide", 0, 0
	

	THEME	0
	MUSIC	void.mid
	ACTOR	1,	"King Alcanar's Spirit", joshMiscellaneous, 2, 15, 85

	GIVE I45
	1: Hello young soul
	MOVE 10, 60,50,1
	1: Right click on your selection
	ACTOR	10,	"",Menu2, 1, 38, 32
	ACTOR  	11,	"", Menu2, 2, 76, 32



	END
@eventActorClick10
	MOVE 10, -30,-30,1
	MOVE 11, -30, -30, 1
	1: Ah new to Well of Souls
	1: The first thing you should know is that you can right click on the chat bubbles to speed this up
@menu2	
	ACTOR  	12,	"", Menu3, 1, 13, 32
	ACTOR  	13,	"", Menu3, 2, 38, 32
	ACTOR  	14,	"", Menu3, 3, 63, 32
	ACTOR  	15,	"", Menu3, 4, 88, 32
	MOVE 1, 15, 85, 1
	1: Right click on your selection
	END
-----------------------------------
WoS Basics
-----------------------------------
@eventActorClick12

	MOVE 12, -30,-30,1
	MOVE 13, -30,-30,1
	MOVE 14, -30,-30,1
	MOVE 15, -30,-30,1
	1: On the bottom right corner of your screen are seven different icons
	1: These icons are how you interact with the world
	1: Map shows the overworld map as well as a list of the different players if you are online
	1: Stats allows you to see your stats as well as the stats of people in your party
	1: Equip lets you equip weapons and armor and also lets you attack people and monsters
	1: Spells shows the spells that you know, and lets you cast spells on things in battle
	1: Item shows a list of the items you have and lets you use healing items while in a camp
	GOTO @menu2
-----------------------------------
hand training
-----------------------------------
@eventActorClick13

	MOVE 12, -30,-30,1
	MOVE 13, -30,-30,1
	MOVE 14, -30,-30,1
	MOVE 15, -30,-30,1
	MOVE 1, -30, -30, 1
	ACTOR	2,	"Master of the Hand", josh90, 1, 5, 85
	ACTOR     3,	"", mantella, 1,   20,  60
	3: Shamelessly stolen from Evergreen
	WAIT 2
	MOVE 3, -30, -30, 1
	SELECT 2
	POSE	2,4,2
	MOVE	2,	15, 85
	' I won't mince words with you %2, you %3!
	' I'm here to teach you how to fight! 
	' Let's see what you can do against my little friend!
@1
	MOVE	2,	45, 75
	FIGHT 1
	IF	ALIVE, @2
	' Bah! You're a weak little %3! 
	' Let me resurrect you and let's try again
	' This time, remember to press the EQUIP button to select your sword first!
	' When your sword cursor is 'smoking' THEN click on the monster!
	' Is that too hard for you to understand, you %3??!!
	' If this is too TOUGH for you, press EXIT or FLEE to run away, you %3!
	GIVE	L1
	GIVE	H5000
	GIVE	M5000
	GOTO	@1
@2	
	MOVE	2,	15, 85
	' HA! *Anyone* can kill one of THOSE, you %3!
	' You may have bought fancy equipment from some shopkeeper.
	' Or maybe you found some after killing a monster.
	' But you have to know how to EQUIP it, or it does you no good!
	' Press the EQUIP button. NOW!
	' That picture up on top, that's YOU!  
	' That shows what YOU'RE EQUIPPED WITH!
	' Down below is a list of all the equipment you're carrying.
	' If you RIGHT-CLICK on the list, you can equip yourself with something else.
	' The equipment with the GREEN PLUS SIGN next to it will make you stronger.
	' The equipment with a RED X is useless to you, unless you train for it.
	' If you have some equipment you can't use, you can SELL it to a shopkeeper.
	' Just RIGHT-Click on the thing you want to sell.
	' Don't try to sell it to ME!
	' Do I look like a SHOPKEEPER?  You %3!
	' Each piece of equipment boosts your ATTACK or DEFENSE points.  Or BOTH!
	' Your TOTAL A/D points are shown up on top.
	' And you look WEAK, you %3!
	' Do you have some GREEN PLUS SIGNS you should be equipping?
	' Only an IDIOT carts around quality equipment and then DOESN'T EQUIP IT!
	' Let's try something more challenging, shall we?
@3
	MOVE	2,	45, 75
	FIGHT 1, 4
	IF	ALIVE, @4
	' Bah! You disgust me, you %3! 
	' But I'll give you another chance anyway!
	' When you KILL a monster, you earn experience points!
	' Enough experience, and you will go up in levels! 
	' But when you die, you LOSE half the experience you've earned towards your next level!
	' If this is too TOUGH for you, press EXIT or FLEE to run away, you %3!
	GIVE	L1
	GIVE	H5000
	GIVE	M5000
	GOTO	@3
@4	
	MOVE	2,	15, 85
	' Not bad, not bad.
	' Maybe there is HOPE for you yet, you %3!
	' As your level goes up, you'll find you get even stronger.
	' But you also need to get some TRAINING for your hand!
	' I say 'hand' because here in Aerianell, everyone starts out as an expert in some hand.
	' Maybe you're a Barbarian, a Warrior, or a Cleric.
	' I wouldn't KNOW!
	' What do I look like? Someone who CARES?
	' Not likely, you %3!
	' Press the EQUIP button again.
	' Look up on top, see that TRAINING button?
	' That opens your HAND TRAINING screen.
	' You can do this whenever you like.
	' The more trained you are in a hand, the better weapons of that hand's class you can EQUIP!
	' Get it? To equip a level 6 sword, you need to train yourself to  level 6 in the sword HAND!
	' That's simple enough, isn't it, you %3!
	' You get a little training in your HAND each time you use it in battle.
	' But you can also just spend PP on the TRAINING screen to get a quick start.
	' What do you MEAN, "What's PP", you %3!
	' Why, PP is only the most important thing in the world!
	' PP is "Participation Points!"
	' You don't get them for free, either!
	' You have to EARN your PP, you %3!
	' You earn a little PP every time you hit a monster.
	' Watch the PP meter at the bottom left while you hit this big guy
@5
	MOVE	2,	45, 75
	FIGHT 5
	IF	ALIVE, @6
	' Bah! You disgust me, you %3! 
	' But I'll give you ONE more chance!
	' You just lost half your PP when you died, you know!
	' If this is too TOUGH for you, press EXIT or FLEE to run away, you %3!
	GIVE	L1
	GIVE	H5000
	GIVE	M5000
	GOTO	@5
@6	
	MOVE	2,	15, 85
	' OK! I think you're getting the hang of this, you %3!
	' Did you see all the PP you got there?
	' It doesn't matter how much you hurt the monster.
	' It's your PARTICIPATION which counts!
	' It's like your TEAM SPIRIT!
	' I like your spirit, you old %3!
	' A lot of %3s would have run off already, but you got moxie, kid!
	' Now you can use this PP to buy some extra HAND or ELEMENT training.
	' You'll also need it to learn SPELLS if you're into that wimpy magic stuff!
	' Give me a SWORD anyday!
	' But if you ARE a sissy, go see my brother about how all that works!
	' You're getting pretty good at fighting though.
	' I think you've got the basics now:
	' 1.) Kill monsters! You get experience and free equipment
	' 2.) Don't die! You lose Experience and Participation points
	' 3.) Equip the green plus sign equipment right away!
	' 4.) Sell equipment you don't need (or give it to a pal)!
	' 5.) Use PP to boost your training in the HANDS you like.
	' We'll make a fighter out of you yet, you old %3!
	' Hey, how bout one more for old times sake?
	GIVE	L1
	GIVE H5000
	GIVE M5000
	MOVE	1,	45, 75
	FIGHT 7
	IF ALIVE, @7
	' wimp! Get out of here!
@7
	MOVE	2,	15, 85
	' Some final words:
	' While your LEVEL makes you stronger in all ways...
	' Your STRENGTH makes your sword more effective...
	' Your STAMINA makes your armor stronger...
	' WISDOM is normally thought of use only to magicians...
	' But with more WISDOM, you will earn greater PP per attack!
	' Make me proud of you, %2, you old %3!
	MOVE	2,	-30, 85
	WAIT 4
	GOTO @menu2
-----------------------------------
Spell training
-----------------------------------
@eventActorClick14
	

	MOVE 12, -30,-30,1
	MOVE 13, -30,-30,1
	MOVE 14, -30,-30,1
	MOVE 15, -30,-30,1
	MOVE 1, -30,-30,1
	ACTOR	4,	"Master of Magic", josh65, 1, 10, 90
	POSE	4,4,2
	MOVE	4,15, 85
	SELECT 4
	' Greetings, %2.
	' So you wish to become wiser in the ways of magic...
	' As you no doubt know, the use of magic requires mana.
	' At the bottom left, the MP meter shows how much mana you have.
	' If you have none, then I have nothing to teach you.
	' As your level increases, your mana will likewise grow.
	' Of course, some character classes have more natural talent for magic than others.
	' And perhaps you are too old to begin the training.
	' But we shall see.
	' Before we can call upon the mystic ethers of magic, we will need to learn some spells.
	' Press the SPELLS button along the bottom of the window.
	' This is a list of the spells you know.
	' Each spell belongs to one of the eight elements.
	' The spell selector wheel above lets you filter the spell list.
	' It also shows you which elements are most effective against one another.
	' Elements on opposite sides of the wheel have the greatest animosity.
	' Thus Wizardry hates Chaos, and Chaos hates Wizardry.
	' Most monsters you encounter in the world are themselves bound to an element.
	' Proper selection of spell will be the most valuable decision you can make.
	' To learn a new spell, press the LEARN SPELL button next to the wheel.
	' Learning spells is an difficult task, requiring much PP.
	' A red X next to a spell, means it is above your training in that element.
	' To learn, for example, a level 4 illusion spell, first you must train yourself to level 4 in the illusion element.
	' Not all classes can learn up to level 9 in all elements, There are some spells you will never be able to learn
	' To train yourself in the elements, press the ELEMENT SKILLS button next to the wheel.
	' Training in an element is simple, but requires even more PP.
	' PP, as you will recall, are "Participation Points"
	' You earn them in battle, each time you attempt an attack.
	' Even the greatest mage must begin life as a lowly swordsman.
	' For until you earn a great deal of PP, you will be unable to learn spells.
	' If you are lacking in PP now, go seek training in the skills of the hand.
	' But if you are ready to open your eyes to another universe, select an element and train!
	' To cast your spell you must press the SPELLS button, select the spell, and then click on the opponent.
	' Your wand will 'smoke' when you are ready to cast your spell.
	' Spells cost mana points, so keep your MP meter full by using Magic Potions.
	' Since PP is of such importance to a magic user, you are advised to keep your WISDOM up.
	' The greater your wisdom, the more PP you will earn for each attack.
	' Also, wisdom itself makes your castings more powerful.
	' As does your ever increasing level.
	' Be forewarned that each step you take on the path of learning in one element..
	' ...causes your skill in the opposing elements to decrease ever so slightly.
	' You might do well to specialize in a few related elements before learning all.
	' Again, do not be too proud to learn the ways of the HAND.
	' It might be of use when you least expect it.
	MOVE	4,	-30, 85
	WAIT 4
	GOTO @menu2
	
END

@eventActorClick15
	MOVE 1, -30,-30,1
	MOVE 12, -30,-30,1
	MOVE 13, -30,-30,1
	MOVE 14, -30,-30,1
	MOVE 15, -30,-30,1
	ACTOR	5,	"Beast Master", josh94, 1, 10, 90
	SELECT 5
	POSE	1,2
	MOVE	5,15, 85

	' I am the Beast Master!
	' I have lived with the beasts all my life!
	' They trust me, and I trust them!
	' They do my bidding!
	' Perhaps you would do well to learn my techniques.
	' While the ruffian simply slays all monsters he encounters...
	' A beastmaster learns to soothe the monster, ENCHANTING it until it fights alongside him.
	' Once enchanted, the beast may be TAMED.
	' For this, you will need the skills to ENCHANT and TAME, be they magical or physical
	' If you have no such skills, then begone, as no beastmaster can you be.
	' The way of the beastmaster is not simple.
	' For, once tamed, your pets... 
	' your Pokegatchi... must be cared for.
	' Press the EQUIP button now.
	' You will see a button, TRAIN PET and another CALL PET.
	' The first opens your Pokegatchi Training Center.
	' The second summons your current pet to battle.
	' Only one pet may be in battle with you at a time.
	' Though if it dies, or you RECALL it, it returns to the pen.
	' Then you can bring out a different pet.
	' The Pokegatchi Training Center shows your corral on the left.
	' Click on a pet in the corral to make it your current pet.
	' The buttons along the bottom of the training center let you care for your pet.
	' FEED your pet the proper combination of food.
	' Your goal is to keep the pets stomach full of food of the proper diet color.
	' The idea diet is shown in the idealized facial mood meter for the pet.
	' It varies with the pet's element.
	' Meters show your pets negative adjectives: 
	' WILD - too much of this, and your pet will change sides in battle
	' HUNGRY - keep the stomach full or your pet's hunger will make it wild
	' STUPID - PLAY with your pet and its wisdom will grow.
	' SICKLY - Keep the pet consistently well fed and it's stamina will grow
	' LAZY - Command the pet to run around the corral to boost its agility
	' DIRTY - WASH the pet to keep its dexterity growing
	' ANGRY - don't poke your pet, or let it grow bored
	' SLEEPY - a sleeping pet will recharge its Mana and Hit Points
	' When you first TAME a pet, it's characteristics will be that of a wild monster.
	' But with constant care and attention, its abilities will grow.
	' Soon it will be much stonger than its brethren.
	' Hmm, I have to go wash my pets now.
	' You'll be a good master, I can tell.
	' I'm coming.. I'm coming!
	MOVE	5,	-30, 85
	WAIT 3
	GOTO @menu2
	END
@eventActorClick11

	MOVE 10, -30,-30,1
	MOVE 11, -30, -30, 1
	1: Welcome to Aerianell, my young friend.
	1: Before you lies a world that is hopefully quite different from any other you've traversed.
@menu3	

	ACTOR  	6,	"", Menu4, 1, 24, 32
	ACTOR  	7,	"", Menu4, 2, 50, 32
	ACTOR  	8,	"", Menu4, 3, 76, 32
	1: Right click on one of the selections above, and I shall pass my knowledge on to you.
	END

@eventActorClick6
	MOVE 6, -30,-30,1
	MOVE 7, -30,-30,1
	MOVE 8, -30,-30,1
	1: Warriors are common fighters that can be found throughout the land. While not particularly special, they're still adept.
	1: They wield any manner of Edged weapon (swords) into battle.
	1: The only magic they can train with is Warfare magic, but they excel greatly in it.
	1: Paladins are valiant crusaders for justice who strive to combat evil wherever they come across it.
	1: They charge into battle using Large Weapons, such as two-handed swords and warhammers.
	1: Not only can they learn some Warfare magic, but also decent Healing magic because of their holy alignments.
	1: Anti-Paladins are cruel beings who have aligned themselves with dark powers, and fight for their own selfish gain.
	1: They wreak havoc using Large Weapons, such as two-handed swords and axes.
	1: In addition to Warfare magic, they also dabble in Chaos and Necromancy magic to a fairly adept level.
	1: Monks are recluses who strive to perfect themselves through spiritual methods and the practice of ancient fighting techniques.
	1: They wear Gauntlets to increase the deadliness of their hand-to-hand fighting styles.
	1: Instead of normal armor, they wear colored belts to proudly display their levels of skill.
	1: Their knowledge of both Healing and Warfare magic, though not quite complete, is revered throughout the land.
	1: Rangers are hunters who choose to live in the wild that they love and fight so arduously to protect.
	1: Their skill with the Bow allows them to strike first, strike fast, and strike from afar, while rarely missing their marks.
	1: Unable to use normal shields because of their choice of weapons, they opt to wear small bucklers when possible.
	1: They can learn both some Healing and Warfare magic, but their greatest skill is with Nature magic.
	1: They are also one of the few people who can learn magic to Tame wild monsters.
	1: Barbarians are uncivilized brutes known to be highly dangerous foes when their nearly endless tempers are sparked.
	1: They use Dual Weapons, choosing to forgo the use of shields in favor of a second tool of destruction.
	1: As mentally challenged as they are, Barbarians can only learn Warfare magic, but are still very adept with it.
	1: Beast Masters are expert tamers and trainers who specialize in the handling of wild monsters.
	1: A crack of the Whip keeps their monsters in line, and can defend them quite handily.
	1: They are also decently versed in Warfare magic, as well as Nature magic.
	1: Obviously, they can learn magic used to Tame wild monsters.
	1: Clerics are members of the holy order who have taken up arms to aid in the battle against the growing forces of evil.
	1: They restrain themselves to Blunt weapons, such as clubs and maces.
	1: Their knowledge of Healing magic is the greatest of any class, and they are also fairly adept with Warfare and Nature magic.
	1: Druids are mages who strive to be one with nature and wield its force in full.
	1: They use Staves in battle, as all mages do.
	1: No one uses Nature magic more proficiently, and they also study some Elemental, Chaos, and even Healing magic.
	1: They can also learn magic used to Tame wild monsters.
	1: Elementalists are mages who command fire, water, air, and earth with deadly precision.
	1: They use Staves in battle, as all mages do.
	1: They're the most skilled Elemental magic users of all, also using Nature and Chaos magic well.
	1: Sorcerers are mages who do their best to unleash extremely raw, chaotic forces upon their enemies.
	1: They use Staves in battle, as all mages do.
	1: Their understanding of Chaos magic is unrivaled, and they're also accomplished with Necromancy and Elemental magic.
	1: Necromancers are mages who deal in gloomy, chilling, and generally dark powers.
	1: They use Staves in battle, as all mages do.
	1: Their Necromancy magic powers are fear-invoking, and they also use Chaos and Illusion magic competently.
	1: They can learn magic that allows them to Tame an entire pack of wild monsters at the same time.
	1: Illusionists are mages who can create images so convincing to the mind, they often prove fatal.
	1: They use Staves in battle, as all mages do.
	1: Masters of Illusion magic, they also have powerful Wizardry and Necromancy magic abilities.
	1: While they can learn magic to Charm an entire pack of wild monsters at the same time, they lack the ability to Tame.
	1: Wizards are mages who study the purest, but still deadly, form of mana manipulation.
	1: They use Staves in battle, as all mages do.
	1: Their Wizardry magic is unmatched, while Illusion and Nature magic are also within their range.
	1: Bards are unorthodox mages known for the musical spells they develop to denote themselves from others.
	1: They use Staves in battle, as more typical mages do.
	1: While they can only learn Warfare magic, they gain access to destructive musical spells that no one else does.
	1: In addition, they can also play mystical tunes on harps to ward off monsters.
	1: Golems are artificial beings developed by a scientist living in the Forest of Palteas.
	1: The scientist is always trying to create sturdier body types, and he may be able to upgrade his existing Golems if successful.
	1: They use nothing but their specially designed hands (which are considered Gauntlets) to fight.
	1: They have no magic abilities, but it is possible the scientist may stumble upon a magic-friendly body type someday.
	1: ...Oh, by the way, I should point out that as Aerianell IS NOT Evergreen, PKing traditions are different here.
	1: Powerful healing items are rare, and not every class has access to strong Healing magic.
	1: Healing in a PK battle (at least via magic, if not both magic AND items) can be acceptable.
	1: Still, as with any PK battle, you should discuss the rules with your opponent beforehand.
	1: If you don't, you have no right to complain after the fact.
	GOTO @menu3
	END
@eventActorClick7
	MOVE 6, -30,-30,1
	MOVE 7, -30,-30,1
	MOVE 8, -30,-30,1
	1: If you're level 10 to 15, you should be able to handle the first quest.
	1: Pay a visit to the Jewelry Shop in the Mystic Grotto.
	1: The shopkeeper there may have an interesting offer for you.
	1: Afterwards, head to the Drumman Burrows and barge into the Gnome Palace.
	1: Confirm the Gnome King's assumptions, and get ready to fight!
	1: The rest of the matter is up to you.
	1: Try visiting a Town Square if you want hints to point you towards other quests.
	1: You might just hear something useful.
	GOTO @menu3
	END
@eventActorClick8
	MOVE 6, -30,-30,1
	MOVE 7, -30,-30,1
	MOVE 8, -30,-30,1
	1: I'll tell you the level ranges of the monsters found within most of the dangerous areas.
	1: Drumman Burrows has monsters of levels 3 through 11.
	1: Forest of Palteas has monsters of levels 12 through 20.
	1: Eirinnal Tunnels has monsters of levels 22 through 29.
	1: Castle Albannach has monsters of levels 31 through 45.
	1: Ruins of Luthmoor has monsters of levels 47 through 54.
	1: Abandoned Temple of Nithean has monsters of levels 55 through 70.
	1: Dwarven Kingdom of Anabarr has monsters of levels 71 through 77.
	1: Suthainn Forest has monsters of levels 79 through 86.
	1: Coastal Keep of Cathair has monsters of levels 87 through 102.
	1: Volcano of Tarcuis has monsters of levels 104 through 119.
	1: Seachainn Castle has monsters of levels 120 through 135.
	1: Pyramid of Griogair has monsters of levels 136 through 143.
	GOTO @menu3
	END
; ending
