; SCENES 20-34, The Training Scenes (20-24 used)
; This include the basic trianing skills, up to the specific Althagar skills.
; Used on map 200, The Subconscience
;
; Also Scene 0, the Well
;


SCENE 0, blank, WELL, "The Subconscience"

	ACTOR 1, "Darangen", Magus, 1, 20, 95

	MOVE 1, 25, 90
	POSE 4

	' Hello there!
	' Welcome to Althagar Version 3.81!
	' Here is what is new in this version!
	' * * * * De-Leveling has finally been fixed! * * * *
	' This time I'm 99.999% sure that it will work.
	' This includes any other characters that seemed broken before.
	' You "should" go to your proper level and class from here out.
	' * Class bugs have been fixed.
	' * The Intro is now back.
	' * New hidden class achievable!
	' Legendary Althagarian class has now been added for those who contribute a good amount to Althagar.
	' So if you see someone with this class, that means they're super cool :)
	' Things to look forward to in the next version (or later versions):
	' * More armor for characters.  Especially mages, possibly even a special Mage only armor.
	' * Final Battle.  This won't be added until the majority of Althagar's storyline has been added.  But count on it to knock you back :-)
	' * Karma.  Classes accessible by karma ratings.  This isn't the soul diary karma entry, but a special formula in Althagar.
	' Those with negative karma ratings might be able to change into a Dark side class.
	' Those with positive karma ratings might be able to change into a Light side class.
	' This feature may not be ready until V4.
	' * More classes.
	' Currently I have a few more ideas still in my head on classes to add.
	' * Taming. Ability to tame wild creatures without a tame spell.
	' Only ranger classes will be able to do this.  More info to come later.  This feature will not be available until V4.
	' * Housing.  Obtaining a house for your character.
	' This is still under negotiation, but perhaps someday I will open it to anyone who can fit the requirements.
	' Currently, there is nothing in your power that you can do to obtain a house.
	' Enjoy!
	' E-mail suggestions to darangen@hotmail.com
	
END	

;--------------

;-----------------------

;--------------------------------------------------------
; SCENE 12 - How to make Althagar a better experience.. -
;--------------------------------------------------------

SCENE 12, ascension, SCENE

ACTOR 1, "The Cat", cat, 1, 25, 80

1: Here I will tell you how you can make Althagar a better experience for you, the player.
1: First, Inside the C:\WoS\worlds\Althagar folder, there should be a font named Morpheus.
1: This font is used in this world, and without it you see the default font instead.
1: To use the Morpheus font, you must put it into your C:\Windows\Font folder.
1: Go ahead and do that now, I'll give you 20 seconds! :-)

WAIT 20

1: Ok, now you should have the Morpheus font installed and working correctly.
1: Now, see that Sounds menu up there ^ in the menu bar?
1: Go ahead and click on that.
1: There should be several options, including "Disable sound effects", "Disable Music", "Disable Environmental sounds", and "disable all sound."
1: To make Althagar a better experience, make sure nothing is disabled. (Nothing is checked off in the menu)
1: Now all your sound should be working just great!

1: Thirdly, yet another way to make Althagar a better experience for not only you, but all the other players out there..
1: If you find a bug, mistake, or anything fishy, please report it.
1: To report something, send an email to darangen@hotmail.com stating what the problem is.
1: This will make the world more enjoyable for all players.

1: Thank you for taking time to make Althagar more pleasant experience for you and all those around you.

END



; The basic training, by Darangen
;
SCENE 20, ascension, SCENE, "Basic Training"

	ACTOR 1, "The Cat", cat, 1, 25, 90

	POSE 1,2

	' Who's there?
	' Oh, it's you, %1!
	' I'm here to teach you how to play! 
	' Althagar is similar to Evergreen.
	' This basic training is for those who still need some guidance.
	' If you are an experienced player, you should head towards the Advanced Training section.
	' Would you like to learn? (YES/NO)
	ASK 9999
	IF YES, @continue

	' Farewell

	WAIT 3

	MOVE 1, 0,0, 1

	END

@continue

	' Okay.
	' Time to learn the basics.
	' First off, let's explain your commands.
	' If you look towards the bottom of the screen,
	' You should see several buttons.
	
; The Well

	' Let's start with the first one to your far left.
	' If you click on this, you will be able to switch characters, leave the game, or rest in safety.
	' You can stay there as long as you like, a re-incarnate whenever you need to.

; The Flee button

	' Next, let's explain the second button, also known as the Exit button.
	' Whenever you need to leave camp, just click on this button.
	' It will take your character back to the main map screen, where you can proceed to your next destination.
	
; The Map

	' Now for the third button.
	' This button will show you the map screen in the box to your right.
	' You can see what is going on around you, in farther distances than the main map screen.
	' When you're on the main map screen, you can click on this map to move around.

; Status screen

	' Now, for the fourth button.
	' It will show your statistics, and anyone else's who is in the camp.
	' You can use this to buy Halo points also.
	' Learn about Halo Points in Advanced Training.
	' You can view your ability points here,
	' your class levels, hunting skills, and your PK Rating.

; Equip screen

	' Now let's talk about the Equip screen, the fifth button.
	' Here, you can equip new equipment you find or buy from stores.
	' This screen is important!
	' You can only attack with physical attacks when you have this screen open!
	' You'll notice your cursor has changed from the arrow to a sword.
	' When this sword starts shining, you can proceed with a physical attack.
	' Now if you would bring your attention to the "Train Hand" button on this screen.
	' In this screen, you can train your physical weapon skills.
	' The higher your skill, the harder you attack!
	' So someone with a level 7 hand skill will do more than someone with a level 6 hand skill.
	' You'll learn about Pets in the Advanced Training area as well.

; Spells

	' Now let's discuss spells.
	' You'll notice a circular chart with 9 buttons on this screen.
	' Each of those buttons represent an elemet, with the exception of "All"
	' "All" displays all spells you currently know, while the other buttons narrow it down to the element chosen.
	' There are also buttons labeled "Elements" and "New Spells".
	' Let's discuss the elements.
	' Each element has it's own unique spells.
	' If you look at the chart, you'll notice that each element has a counter-element.
	' Lets use Fire and Water for an example.
	' Fire is the counter-element of Water, and vic versa.
	' A water spell used against a fire elemental will do massive damage!
	' Make sure to watch what elements you are fighting, and what elements you are using.
	
; Items

	' Last but not least, The Items screen.
	' This screen allows you to use items you have bought or found.
	' Simply click on the item you want to use, then click on the character or monster you want to use it on.

; End it off

	' This concludes your basic training.
	' If you are still in need of training, visit the Advanced Training room.

END
;--------------------------------------------------------------------------
SCENE 21, ascension, SCENE, "Advanced Training"

	ACTOR 1, "The Cat", cat, 1, 25, 90

	POSE 1,2

	1: Welcome to Advanced Training %1.
	1: Here I will teach you skills that are not learned in Evergreen.
	1: First off, Narration.
@narration
	1: Please focus your attention to the top of the screen.
	N: This is Narration.
	1: Did you see the white text appear?
	ASK 10
	IF YES, @next
	GOTO #<at>narration
@next
	1: Narration will be used quite a bit in Althagar, so keep your eyes open!
	1: Great, moving right along.
	1: Althagar is (or will be soon) very GENDER based.
	1: Different Genders will have different towns, and occasionally see different scenes.
	1: Gold pieces are not as abundant in Althagar as it is in Evergreen.
	1: Merchantism is encouraged, as some items will be rarer than others.
	1: Most rare items will be found on Monsters.
	1: Not all monsters will hold a rare item however.
	1: It is up to the consumer and provider to determine the items worth.
	1: I imagine in time most items will have a general value.
	1: But also keep in mind, rarity will fluctuate with each release.
	1: Some common items might spontaneously become rare for the remainder of Althagars existance.
	1: Some rare items may become as common as grass in a field.
	1: Of course, some items will always be rare, mainly those that may raise a stat.
	1: The banking system is also not found in Evergreen.
	1: It was created by Merlin, and adopted and fidled with by me.
	1: It's quite a nifty system I do say =).

	1: Levels will be achieved differently, if I can use that word.
	1: For each class there are 9 sections.
	1: You will first be fairly weak, but as you level your hand/magic ratio's will increase appropriately.
	1: The level system is as follows:
	1: You must first reach level 30.
	1: You will then be set back to level 20.
	1: Then you will need to reach level 40.
	1: Then you will be set back to level 30.
	1: This will continue each time you gain 20 levels.
	1: So the formula is gain 20, lose 10, gain 20, lose 10.
	1: This cycle will change in the end.
	1: When you reach level 99, you are set back to level 90.
	1: Then you can reach level 100, and you will stay there.
	1: No more set backs :-)
	1: This is to prolong the life of each character.
	1: So in actuality, there are 170 levels to gain.
	1: This concludes the Advanced Training for Althagar: Beta Version 1.0
	1: Check back whenever versions change to keep up to date with Althagar!
	1: I hope you enjoy Althagar!

END

;-----------------------------------------------------------------------------------------

SCENE 22, ascension, CUT, "Credits"

N: Main Developer: Darangen
N: Art Developer: Darangen Sol
N: Most of the music was obtained through http://www.vgmusic.com
N: Monster skins were created by Josh, Darangen, Lord Michel and Screamin' Chicken
N: Thank You for playing Althagar!

END

;-----------------------------------------------------------------------------------------

SCENE 23, , SCENE, "???"

; I don't know what to do with this scene yet.

END

;-----------------------------------------------------------------------------------------

SCENE 24, ascension, SCENE, "Entrance to Althagar: The Game"

COMPARE #<seenintroscene>, 1
IF=, @class



; THE GREEN BUNNY HAS PINK EARS 