; The random encounter table. This is what gets pulled from every time the non combat encounter script gets CALLed. The first column should be the map name
; and the subsequent columns should be the SCENE ID for the encounters.
"Aurea", 3, 9000, 9000, 9000, 9001, 9001, 9001, 9001, 9002, 9002
"Beach", 9000, 9000, 9000, 9000, 9001, 9001, 9001, 9001, 9002, 9002
"Beach- Cabin", 9000, 9000, 9000, 9000, 9001, 9001, 9001, 9001, 9002, 9002
"Sea Cave- 1", 9000, 9000, 9000, 9000, 9001, 9001, 9001, 9001, 9002, 9002
"Sea Cave- 2", 9000, 9000, 9000, 9000, 9001, 9001, 9001, 9001, 9002, 9002
"Great Forest", 9000, 9001, 9002, 9007, 9000, 9001, 9002, 9007, 9004, 9004
