; Random dialogue table for the "friendly animal" encounter. Varies by map. Col 0 should be the map name. Subsequent columns should be the label ID for the dialogue
"Beach", beachanimal1, beachanimal2, beachanimal3, beachanimal1, beachanimal2, beachanimal3, beachanimal1, beachanimal2, beachanimal3, beachanimal1, beachanimal2, beachanimal3
"Beach- Cabin" beachanimal1, beachanimal2, beachanimal3, beachanimal1, beachanimal2, beachanimal3, beachanimal1, beachanimal2, beachanimal3, beachanimal1, beachanimal2, beachanimal3
"Sea Cave- 1", caveanimal1, caveanimal2, caveanimal3, caveanimal1, caveanimal2, caveanimal3, caveanimal1, caveanimal2, caveanimal3, caveanimal1, caveanimal2, caveanimal3
"Sea Cave- 2", caveanimal1, caveanimal2, caveanimal3, caveanimal1, caveanimal2, caveanimal3, caveanimal1, caveanimal2, caveanimal3, caveanimal1, caveanimal2, caveanimal3
"Great Forest", forestanimal1, forestanimal2, forestanimal3, forestanimal4, forestanimal5, forestanimal6, forestanimal1, forestanimal2, forestanimal3, forestanimal4, forestanimal5, forestanimal6