Aurea Version 1.1

World additions
- Added a new playable area: The Great Forest. Acts as a sort of sandbox that connects the 4 dungeons of chapter 1(coming soon-ish)
- Added the town of Oakhurst, which acts as the hub for the various quests in chapter 1.
- Tier 2 equipment is now available via the Oakhurst blacksmith.
- A new fishing hole is available in the southwest corner of the Great Forest.
- Two new random non combat encounters are available in the Great Forest.
- You can recruit hirelings(pets) at the Harp and Hippogriff Inn at Oakhurst.
Gameplay changes
- You now pay up front for the whole set of equipment rather than paying when you finish the upgrade mission. This is to dodge the buggy nature of the mission system.
- The Tier 1 set of equipment upgrades are now free of charge.
- Skill checks now display a d20 being rolled as well as whatever bonuses your character has to a check. 
  This is to give the world more of a "CRPG" feel as well as to add some more transparency to how the outcome of skill checks are determined
- You can customize the color of your d20 by right clicking the lock in your camp.
- It is now possible to craft Camp Supply Packs via right clicking the campfire in your camp after clearing the prologue and tossing fish into the campfire.
- Boss trophies are now awarded via QUEST command rather than a normal drop. This is to prevent players acquiring multiple copies of a boss trophy via multiplayer that they
  can't get rid of.
- Added music to several scenes that didn't have it previously.
- Optimizations for co-op. Keep in mind Aurea still isn't balanced for co-op and probably will never completely be.
Bug Fixes
- Every major reported bug from before this patch has been fixed.
- Healing spells now actually have a proper damage value assigned to them.