;
; MONSTERS
;
;-------------------
; Monsters

;	//	arg 0	ID# (1-4095)
;
;				* ID:
;
;				This is the numeric ID number of the monster.  Each monster must have a
;				unique ID number.
;
;				A monster ID of 0 (zero) is special and is actually a set of percentage multipliers
;				used to tune the "algorithm values"
;
;	//	arg 1	name (16 char)
;
;				* Name:
;
;				This is the name of the monster, seen over its head while you are fighting
;				it.  Like "Slobber" or "Slime Weasel"
;
;	//	arg 2	skinName
;
;				* skinName:
;
;				This is the name of the skin file to use for this monster.  It is a .BMP file
;				stored in the world's MONSTERS folder.  Do NOT include the .BMP extension here,
;				as it will be added automatically later on when the file is loaded.
;
;				Set the skinName to "mirror" to make the monster look just like YOU! 
;
;				Note: It is a good idea to put the skin name inside of double-quotes, 
;				especially if you have a space in the name.
;
;	//	arg 3   scaleFactor.monsterFlags.colorTable.xparent 	<-- up to four arguments, separated by dots
;
;				* scaleFactor:
;				
;				Enlarges skin. legal values are -8 to +8
;
;					0 - normal size
;					1 - 125% normal
;					2 - 150% normal
;					3 - 175% normal
;					4 - 200% normal
;					5 - 225% normal
;					6 - 250% normal
;					7 - 275% normal
;					8 - 300% normal
;					-1 - 90% of normal
;					-2 - 80% of normal
;					...
;					-8 - 20% of normal (or some minimum size)
;					// note: resizing skins makes them ugly and pixellated and makes baby Josh cry.
;
;				* monsterFlags: (optional)
;
;				Several monster flag numbers can be added together to form the monsterFlags, which
;				control obscure bits of monster functionality.
; 
;				For example: 0.1  = normal size with monsterFag = 1
;
;				AVAILABLE MONSTER FLAGS: (add together to combine: 3 = 1+2)
;					1 - monster cannot be tamed (cannot capture as a pet)
;					2 - monster can only cast spells in his or her own element (no matter how wise)
;					4 - monster CAN use 'summon' spells, if within element and level restrictions
;                                       8 - monster can use magic only (has no physical attack to fall back on)
;				       16 - when picking spells, can ONLY use those from the Arg20 AI command
;                                      32 - monster will never flee from battle
;
;				* colorTable: (optional)
;
;				Add yet another period after the flag if you want this
;				For example: 0.0.3 = normal size, no flags, color table 3
;
;				Color tables dynamically recolor the monster's skin without having to come up with
;				new art files (saves download size, at the expense of less artistry)
;				Here are the conversions as of A57, unimplemented color tables will have no effect 
;
;					0: no change. (standard palette order) 
;					These next ones swap two pigments of the RGB triplet. 
;					1: R-G swap
;					2: R-B Swap
;					3: G-B swap 
;					The following overright one pigment with another (so that 2 of the 3 are then the same) My color description is 'what happens to a pinkish human skin tone' 
;					4: G<-R 'yellow-greens' 
;					5: B<-R 'purples'
;					6: R<-G 'khakis'
;					7: B<-G 'reddens'
;					8: R<-B 'green-hulks'
;					9: G<-B 'pinkens' 
;					In the following, I reduce the intensity of one of the pigments. 
;					10: cut red slightly
;					11: cut green slightly
;					12: cut blue slightly 
;					In the following, I dim all three pigments the same amount, the image gets darker, but is 
;					still colored. 
;					13: dim little <-- good for 'low light'
;					14: dim medium
;						15: dim high 
;						Same deal here, only I brighten, pretty much to incandescence :-) 
;						16: brighten little
;						17: brighten medium
;						18: brighten lots
;						19: brighten even more
;						20: brighten super much 
;						The following remove all color and turn image to grayscale, then dim or brighten it. 
;						21: gray out colors and dim it lots
;						22: gray out colors and dim it a litte
;						23: gray out colors but keep intensity
;						24: gray out colors and brighten
;						25: gray out colors and brighten more 
;						The next ones are the psychedelic ones and definitely mess up the purity of the artistic vision. But they have a sort of x-ray look which might be useful somewhere 
;						26: invert red
;						27: invert green
;						28: invert blue
;						29: invert red and green
;						30: invert red and blue
;						31: invert blue and green
;						32: invert all
;
;				* xparent (optional)
;
;				If you set this to '1' then the monster will be ghostly transparent, sort of.
;				For example:
;
;					0.0.0.1  <-- make skin transparent

;
;
;	//	arg 4	element.alignment
;
;				* element:
;
;				This defines the monster's ELEMENT (as defined by the +ELEMENTS table)
;				
;					0 to 7		- one of the base elements
;					8 to 255	- one of the CHAOS elements
;
;				* alignment: (optional)
;			
;				Optionally you can provide an 'alignment' to further categorize your monsters.
;				an alignment is a short (15 character max) word, using no punctuation or spaces
;				For example:  "4.evil"  <-- element 4, alignment 'evil'
;				The actual use of the alignment is hidden in the intricacies of the #<cookie> system.
;				Please see http://www.synthetic-reality.com/wosquest.htm for more info
;
;	//	arg 5	hp (also maxHP)	
;
;				* hp:
;
;				This sets how many hit points the monster has when it is born.  When it
;				runs out of hp, it dies.
;
;					1 - N		Start with N hit points
;					0			Let the hit points be set by algorithm (based on level)
;
;	//	arg 6	mp (also maxMP)	
;
;				* mp:
;
;				This sets the monsters starting magic points.  It uses up magic points as
;				it casts spells.
;
;					1 - N		Start with N magic points
;					0			Let the magic points be set by algorithm (based on level)
;
;
;	//	arg 7	defense
;
;				* defense:
;
;				This sets the monsters basic defense level (the higher the value, the
;				stronger the monster is).  Monsters get additional defense from their
;				element setting (which gives them additional protection from magical
;				attacks)
;
;					1 - N		Set monster Defense Points to N
;					0			Let an algorithm choose Defense Points (based on level)
;
;				This is the equivalent of equipped armor, for a monster.
;
;
;	//	arg 8	offense
;
;				* offense:
;
;				This sets the monster's basic attack level (the higher the value, the 
;				harder it hits).
;
;					1 - N		Set the monsters Attack Points to N
;					0			Let an algorithm choose Attack Points (based on level)
;
;				This is the equivalent of equipped weapons, for a monster.
;
;
;	//	arg 9	expPts (that you win by killing it)
;
;				* expPts:
;
;				This determines how many Experience Points are earned for killing this monster.
;				Experience points are shared by all survivors of the scene, according
;				to their participation.
;
;					1 - N		Earn N experience points
;					0			XP is computed by an algorithm
;					-2			Earn no experience points at all
;
;				NOTE: a value of 0 is HIGHLY recommended (to set automatically from LEVEL]
;
;	//	arg 10	gold (that you win by killing it)
;
;				* gold:
;
;				This determines how many Gold Pieces are earned for killing this monster.
;				
;					1 - N		Earn N gold pieces (shared by surviving players)
;					0			Let number of GP be set automatically by an algorithm
;					-2			This monster provides no gold.
;
;				NOTE: a value of 0 is HIGHLY recommended (to set automatically from LEVEL]
;
;	//  arg 11  level 			
;
;				* level:
;
;				This is really the core value for a monster.  A higher level monster should
;				generally make a more challenging opponent.  If you use the algorithm options
; 				for other values, they will balance the monster correctly for its level.
;				If you set things manually, your monster may not be balanced.
;
;					1 - N		Set monster level to N
;
;	//
;	// the following fields are optional (default values will be used if you don't assign them)
;	//
;
;	//  arg 12	strength
;
;				* strength:
;
;				A monsters strength enables it to hit harder (physical attacks).
;
;					1 - 255		Set monsters strength to 1-255 (max)
;					0			Set monster's strength via algorithm (based on level)
;
;
;	//  arg 13	stamina			[Set to 0 (zero) and it will be set automatically from LEVEL]
;
;				* stamina:
;
;				A monsters stamina enables it lose less HP per hit.
;
;					1 - 255		Set monsters stamina to 1-255 (max)
;					0			Set monster's stamina via algorithm (based on level)
;
;	//  arg 14	agility			[Set to 0 (zero) and it will be set automatically from LEVEL]
;
;				* agility:
;
;				A monsters agility enables it to avoid attack (you miss it more).
;
;					1 - 255		Set monsters agility to 1-255 (max)
;					0			Set monster's agility via algorithm (based on level)
;
;	//  arg 15	dexterity		[Set to 0 (zero) and it will be set automatically from LEVEL]
;
;				* dexterity:
;
;				A monsters dexterity enables it to miss less.
;
;					1 - 255		Set monsters dexterity to 1-255 (max)
;					0			Set monster's dexterity via algorithm (based on level)
;
;	//  arg 16	wisdom		
;
;				* wisdom:
;
;				Wisdom is required by the monster in order to cast spells.  The higher
;				the monster's wisdom, the more powerful the spells are that it can cast.
;				Stupid monsters can only cast spells of their own element.  The wiser a
;				monster is, it will be able to cast spells from elements "further away"
;				than its natural element.
;
;					1 - 255		Set monster wisdom to 1-255 (255 is max)
;					0			Monster has NO wisdom and casts NO spells.. EVER.
;					-1			Set monster wisdom by algorithm (based on level)
;
;
; Monsters can have a couple custom sound effects.  If none is specified, they 
; will choose randomly from the 'standard' sounds.
;
;	//  arg 17  growl wave file		"snarl.wav" for example
;
;	//	arg 18	pain wave file		"ouch.wav" for example
;
;	//  arg 19	optional attack path  (see ITEMS table, argument 16 for details)
;				this controls additional animation during a monster's physical (not magical) attack.
;				-1			select one at random at world load
;				0			no attack path (default)
;				N.x.x...	path N, arguments x.x.. (see ITEMS table documentation)
;
;   //  arg 20  optional ai command
;               this argument lets you customize the attack strategy of the monster, using the
;				same command language as used to talk to pets.  I should document that here, but
;				since I haven't written it yet, that would be pointless.


;------------
;
; Monster 0 is VERY SPECIAL.. it is not a REAL monster, but it is a line of percentages (1-100) which is used to
; de-rate the algorithm values.  By that, I mean that if arg 9 (experience) of monster 0 is set to 50 (50%) then
; all monsters which are using the algorithms to calculate the experience they pay, will only pay 50% of the XP
; the algorithm would normally calculate.
;
; This affects ALL monsters (except those for which you have manually assigned the experience)
;
; This is an 'easy' way to make all the monsters in your world 'harder' (well, make them pay less.  You make them
; actually harder by making your heroes weaker.)
;
; Not all columns are affected by these percentages... more might be added in the future...  A missing value, or
; a value of 0 means "no percentage provided" (i.e. use the full 100%)  There may be additional messing around
; with the numbers (for example, a minimum XP earned of 1 XP).
;
; Args which can be multiplied are: 
;
;	hp, mp, offense, defense, strength, stamina, wisdom, dexterity, agility, XP, and GP.
;   
;
; OK, here is MONSTER ZERO... the MULTIPLIER MONSTER :-)
;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav		attack path
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18			19
;
	0,	"Algorithm Scale %",0,			0,		0,	100,	100,100,100,100,100, 0,	100,100,100,100,100
;
; --------------
;
; OK, now here are the REAL monsters:
;
;							skin		scale	el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav		attack path
;	0	1................	3			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18			19
; Easy Monsters 1 - 49
;
	1,	"Poser",		         thug1, 	1,		7,	0,		0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		"boom1.wav",			    "ugh.wav",	-1
	2,	"Wanna Be",		     thug2,		1,		4,	0,		0,	0,	0,	0,	0,	2,	0,	0,	0,	0,	0,		"boom2.wav",			    "ouch.wav",	-1
	3,	"Pranksta",	       	thug3,		1,		0,	0,		0,	0,	0,	0,	0,	3,	0,	0,	0,	0,	0,		"boom1.wav",			     "what.wav",	-1
	4,	"Coke Head",	    	dealer1,	1,		6,	0,		0,	0,	0,	0,	0,	4,	0,	0,	0,	0,	0,		"yeah.wav",			"ugh.wav",	-1
	5,	"Rent a Cop",		cop3,		0,	    1,	0,		0,	0,	0,	0,	0,	4,	0,	0,	0,	0,	-1,		"fist.wav",			"ouch.wav",	-1
	6,	"McD's Manager",		biz1,		1,		0,	0,		0,	0,	0,	0,	0,	5,	0,	0,	0,	0,	-1,		"hey.wav",			"ugh.wav",	-1
	7,	"Choir Boy",		    rev1,		0,		5,	0,		0,	0,	0,	0,	0,	6,	0,	0,	0,	0,	-1,		"hmm.wav",			"ugh.wav",	-1
	8,	"Doper",         	dealer2,	0,		6,	0,		0,	0,	0,	0,	0,	7,	0,	0,	0,	0,	-1,		"sright.wav",			"ouch.wav",	-1
	9,	"Mugger",	    	thug3,		0.0.9,	4,	0,		0,	0,	0,	0,	0,	8,	0,	0,	0,	0,	-1,		"boom1.wav",			"ouch.wav",	-1
	10,	"Skank",	        	hook1,		0,		3,	0,		0,	0,	0,	0,	0,	3,	0,	0,	0,	0,	-1,		"kiss.wav",			"gasp.wav",	-1
;
; And here I cram in some new monsters for A58, thus proving that any attempt to ORGANIZE your monster list is doomed to failure unless
; you are either willing to renumber existing monsters (thus messing up people's pets) or simply work it all out in advance and never change it.
; Had I to do it over again, I might organize by element instead.
;
;							skin		scale		el	hp	mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav		attack path
;	0	1................	2			3		    4	5	6	7	8	9	10	11	12	13	14	15	16		17						18			19

	11,	"Random Guy",		guy1,		0,	        2,	0,	0,	0,	0,	0,	0,	9,	0,	0,	0,	0,	-1,		hey.WAV,			ugh.WAV,		-1,				
	12,	"Angry Drunk",		drunk1,		0,	        6,	0,	0,	0,	0,	0,	0,	17,	0,	0,	0,	0,	-1,		sright.wav,			ugh.wav,		-1,				
	13,	"Thug",		        guy2,		0,	        4,	0,	0,	0,	0,	0,	0,	19,	0,	0,	0,	0,	-1,		what.wav,			ouch.WAV,		-1,				
	14,	"Reverend",		    rev2,		0,	        5,	0,	0,	0,	0,	0,	0,	21,	0,	0,	0,	0,	-1,		hmm.wav,			ah.wav,		-1,				
	15,	"Public Defender",	biz2,		0,	        1,	0,	0,	0,	0,	0,	0,	23,	0,	0,	0,	0,	-1,		hmm.wav,			ouch.WAV,		-1,				
	16,	"Lawyer",		    biz2,		0.0.5,	    1,	0,	0,	0,	0,	0,	0,	25,	0,	0,	0,	0,	-1,		hey.wav,			ouch.wav,		-1,				
	17,	"Blue Collar",		guy2,		0.0.4,	    0,	0,	0,	0,	0,	0,	0,	27,	0,	0,	0,	0,	-1,		hey.wav,			ugh.wav,		-1,				
	18,	"Dope Fiend",		dealer1,	0.0.5,	    6,	0,	0,	0,	0,	0,	0,	29,	0,	0,	0,	0,	-1,		sright.wav,			ah.wav,		-1,				
	19,	"Gangsta",	        gang1,		0,	        7,	0,	0,	0,	0,	0,	0,	31,	0,	0,	0,	0,	-1,		boom2.wav,			ugh.WAV,		-1,				
    20,	"Gang Kid",		    thug1,		0.0.4,	    6,	0,	0,	0,	0,	0,	0,	33,	0,	0,	0,	0,	-1,		boom2.WAV,				ouch.wav,		-1,				
	21,	"G Money",		    gang2,      0,	        4,	0,	0,	0,	0,	0,	0,	35,	0,	0,	0,	0,	-1,		boom1.wav,			ah.WAV,		-1,				
	22,	"Bidness Man",	    biz1,		1.0.3,      2,	0,	0,	0,	0,	0,	0,	37,	0,	0,	0,	0,	-1,		hmm.wav,			ouch.WAV,		-1,				
	23,	"Stripper",			hook1,		0.0.5,      3,	0,	0,	0,	0,	0,	0,	39,	0,	0,	0,	0,	-1,		kiss.wav,			gasp.wav,		-1,				
	24,	"Ghetto Kid",		thug3,		1.0.7,	    7,	0,	0,	0,	0,	0,	0,	41,	0,	0,	0,	0,	-1,		boom1.WAV,				ugh.wav,		-1,				
	25,	"Punk Rocker",		rock1,		0,	        2,	0,	0,	0,	0,	0,	0,	77,	0,	0,	0,	0,	-1,		zap.wav,			ouch.wav,		-1,				
;
; Now some high end scary monsters

	26,	"Old School",		rock2,		0,	        2,	0,	0,	0,	0,	0,	0,	70,	0,	0,	0,	0,	-1,		zap.wav,			    ugh.wav,		-1,				
	27,	"Baliff",		    cop2,		0,	        1,	0,	0,	0,	0,	0,	0,	75,	0,	0,	0,	0,	-1,		ah.wav,			ouch.wav,		-1,				
	28,	"Prosecutor",		biz3,		0,	        1,  0,	0,	0,	0,	0,	0,	80,	0,	0,	0,	0,	-1,		hmm.WAV,				ouch.wav,		-1,				
	29,	"Drug Dealer",		dealer3,	0,          6,	0,	0,	0,	0,	0,	0,	85,	0,	0,	0,	0,	-1,		hey.wav,			hmm.wav,		-1,				
	30,	"Groupie",   		grup1,		0,  	    2,	0,	0,	0,	0,	0,	0,	35,	0,	0,	0,	0,	-1,		gasp.wav,			kiss.wav,		-1,				
	31,	"Crazed Fan",   		grup2,		0,	        7,	0,	0,	0,	0,	0,	0,	40,	0,	0,	0,	0,	-1,		kiss.wav,			gasp.wav,		-1,				
	32,	"Concert Security",	cop1,		0.0.22,	    1	0,	0,	0,	0,	0,	0,	20,	0,	0,	0,	0,  -1,		 fist.wav,			ouch.wav,		-1,				
	33,	"Meter Cop",		    cop1,		0.0.5.,     0,	0,	0,	0,	0,	0,	0,	38,	0,	0,	0,	0,	-1,		fist.wav,			hey.wav,		-1,				
	34,	"Shopaholic",		grup1,		0.0.1,	    2,	0,	0,	0,	0,	0,	0,	40,	0,	0,	0,	0,	-1,		gasp.WAV,				kiss.wav,		-1,				
	35,	"Ordinary Person",	dude1,		0,	        0,	0,	0,	0,	0,	0,	0,	50, 0,	0,	0,	0,	-1,		fist.wav,			ouch.WAV,		-1,				
	36,	"Technicolor Pimp", 	pimp1, 		0,          3,	0,	0,	0,	0,	0,	0,	100,0,	0,	0,	0,	-1,		fist.wav,			what.WAV,		-1,				
	37,	"Bum",       		dude2,		0,   	    2,	0,	0,	0,	0,	0,	0,	120,0,	0,	0,	0,	-1,		fist.wav,			hey.WAV,		-1,				
	38,	"Coke Head",  	    dude3,		0,          6,	0,	0,	0,	0,	0,	0,	130,0,	0,	0,	0,	-1,		sword1.wav,			ah.wav,		-1,				
	39,	"Roxanne",			grup1,		0,	        3,	0,	0,	0,	0,	0,	0,	45, 0,	0,	0,	0,	-1,		gasp.wav,			kiss.wav,		-1,				
	40,	"Ophelia",   		grup2,		0,		    3,	0,	0,	0,	0,	0,	0,	65,0,	0,	0,	0,	-1,		gasp.wav,			kiss.wav,		-1,				
	41,	"Vagrant",	       	dude3,		0.0.6,      4,	0,	0,	0,	0,	0,	0,	100,0,	0,	0,	0,	-1,		sword1.WAV,				ouch.WAV,		-1,				
	42,	"District Attourney",	biz2,		0.0.5,	5,	0,	0,	0,	0,	0,	0,	105,0,	0,	0,	0,	-1,		hmm.wav,			ah.wav,		-1,				
	43,	"Gringo",		posse3,		0,          4,	0,	0,	0,	0,	0,	0,	79, 0,	0,	0,	0,	-1,		blast.wav,			   ouch.WAV,		-1,				
	44,	"Home Skillet",	posse1,		0,          2,	0,	0,	0,	0,	0,	0,	60, 0,	0,	0,	0,	-1,		blast.wav,			   ah.WAV,		-1,				
	45,	"Bank Robber",		posse2,		0,          7,	0,	0,	0,	0,	0,	0,	70, 0,	0,	0,	0,	-1,		blast.wav,			  ouch.WAV,		-1,				
	46,	"Police Officer",	cop1,		0,	        1,	0,	0,	0,	0,	0,	0,	80, 0,	0,	0,	0,	-1,		fist.wav,			hey.wav,		-1,				
	47,	"SWAT Officer",		cop1,		0.0.28,     1,	0,	0,	0,	0,	0,	0,	90,0,	0,	0,	0,	-1,		fist.wav,			ouch.WAV,		-1,				
	48,	"Gang Member",		gang1,		0.0.23,	    6,	0,	0,	0,	0,	0,	0,	95,0,	0,	0,	0,	-1,		boom1.wav,			jeah.wav,		-1,				
;	49,	Revenge,			pet05,		8,		7,		0,	0,	0,	0,	0,	0,	125,0,	0,	0,	0,	-1,		growl11.wav,			pain4.wav,		-1,				

;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; 50 - 99
;
;	50,	"Bog Shark",		josh12,		0,		1,	0,		0,	0,	0,	0,	0,	9,	0,	0,	0,	0,	0,		"growl3.wav",			"pain3.wav",	-1
;	51, "Bog Shark",		josh48,		0,		1,	0,		0,	0,	0,	0,	0,	9,	0,	0,	0,	0,	0,		"growl3.wav",			"pain3.wav",	-1
;	52,	"Ice Jelly",		josh4,		0,		1,	0,		0,	0,	0,	0,	0,	10,	0,	0,	0,	0,	-1,		"growl6.wav",			"pain4.wav",	-1
;	53,	"Ghoul",			josh1,		0,		4,	0,		0,	0,	0,	0,	0,	11,	0,	0,	0,	0,	-1,		"growl14.wav",			"pain10.wav",	-1
;	54,	"Canker",			monster1,	0,		6,	0,		0,	0,	0,	0,	0,	12,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain12.wav",	-1
;	55,	"Disco Freak",		ben1,		0,		2,	0,		0,	0,	0,	0,	0,	13,	0,	0,	0,	0,	-1,		"growl10.wav",			"pain11.wav",	-1
;	56,	"Devil Shell",		josh21,		0,		6,	0,		0,	0,	0,	0,	0,	14,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain10.wav",	-1
;	57,	"Stingtail",		josh28,		0,		3,	0,		0,	0,	0,	0,	0,	15,	0,	0,	0,	0,	0,		"growl20.wav",			"pain8.wav",	-1
;	58,	"Goblin",			josh26,		0,		6,	0,		0,	0,	0,	0,	0,	16,	0,	0,	0,	0,	-1,		"growl6.wav",			"pain11.wav",	-1
;	59,	"Giant Wasp",		josh34,		0,		7,	0,		0,	0,	0,	0,	0,	18,	0,	0,	0,	0,	0,		"growl8.wav",			"pain8.wav",	-1
;	60,	"Grey Wolf",		josh35,		0,		3,	0,		0,	0,	0,	0,	0,	20,	0,	0,	0,	0,	0,		"growl1.wav",			"pain14.wav",	-1
;	61,	"Viper",			josh38,		0,		5,	0,		0,	0,	0,	0,	0,	22,	0,	0,	0,	0,	0,		"growl12.wav",			"pain12.wav",	-1
;	62,	"Snow Imp",			josh39,		0,		6,	0,		0,	0,	0,	0,	0,	24,	0,	0,	0,	0,	-1,		"growl24.wav",			"pain11.wav",	-1
;	63,	"Ice Scream",		josh72,		0,		6,	0,		0,	0,	0,	0,	0,	26,	0,	0,	0,	0,	0,		"growl13.wav",			"pain11.wav",	-1
;	64,	"Banana Slobber",	josh68,		0,		3,	0,		0,	0,	0,	0,	0,	28,	0,	0,	0,	0,	-1,		"growl13.wav",			"pain10.wav",	-1
;	65,	"Tooth Worm",		josh67,		0,		6,	0,		0,	0,	0,	0,	0,	30,	0,	0,	0,	0,	0,		"growl7.wav",			"pain13.wav",	-1
;	66,	"Trickster",		josh77,		0,		7,	0,		0,	0,	0,	0,	0,	32,	0,	0,	0,	0,	-1,		"growl15.wav",			"pain11.wav",	-1
;	67,	"Terabull",			josh75,		0,		5,	0,		0,	0,	0,	0,	0,	34,	0,	0,	0,	0,	0,		"growl18.wav",			"pain5.wav",	-1
;	68,	"Mad Box",			josh79,		0,		2,	0,		0,	0,	0,	0,	0,	36,	0,	0,	0,	0,	-1,		"growl14.wav",			"pain9.wav",	-1
;	69,	"Kelp Crab",		josh81,		0,		1,	0,		0,	0,	0,	0,	0,	38,	0,	0,	0,	0,	0,		"growl12.wav",			"pain3.wav",	-1
;	70,	"Bone Ghoul",		josh84,		0,		4,	0,		0,	0,	0,	0,	0,	40,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain2.wav",	-1

;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; 100 - 149
;
;	100,"Brain Jelly",		josh3,		0,		6,	0,		0,	0,	0,	0,	0,	42,	0,	0,	0,	0,	-1,		"growl21.wav",			"pain4.wav",	-1
;	101,"Devil Ghoul",		josh7,		0,		4,	0,		0,	0,	0,	0,	0,	43,	0,	0,	0,	0,	-1,		"growl20.wav",			"pain2.wav",	-1
;	103,"Devil Imp",		josh6,		0,		5,	0,		0,	0,	0,	0,	0,	44,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain11.wav",	-1
;	104,"Crocosaur",		josh18,		0,		1,	0,		0,	0,	0,	0,	0,	45,	0,	0,	0,	0,	0,		"growl11.wav",			"pain3.wav",	-1
;	105,"Crocosaur",		josh46,		0,		1,	0,		0,	0,	0,	0,	0,	46,	0,	0,	0,	0,	0,		"growl11.wav",			"pain3.wav",	-1
;	106,"Devilsaur",		josh27,		0,		5,	0,		0,	0,	0,	0,	0,	47,	0,	0,	0,	0,	0,		"growl1.wav",			"pain5.wav",	-1
;	107,"Goblin Warrior",	josh32,		0,		6,	0,		0,	0,	0,	0,	0,	48,	0,	0,	0,	0,	-1,		"growl19.wav",			"pain11.wav",	-1
;	108,"Snow Wolf",		josh36,		0,		6,	0,		0,	0,	0,	0,	0,	49,	0,	0,	0,	0,	0,		"growl1.wav",			"pain14.wav",	-1
;	109,"Man o' War",		josh45,		0,		1,	0,		0,	0,	0,	0,	0,	50,	0,	0,	0,	0,	-1,		"growl21.wav",			"pain2.wav",	-1
;	110,"The Man",			josh55,		0,		2,	0,		0,	0,	0,	0,	0,	51,	0,	0,	0,	0,	-1,		"growl12.wav",			"pain18.wav",	-1
;	111,"Highwayman",		josh56,		0,		2,	0,		0,	0,	0,	0,	0,	52,	0,	0,	0,	0,	-1,		"growl22.wav",			"pain16.wav",	-1
;	112,"Scurvy Pirate",	josh58,		0,		2,	0,		0,	0,	0,	0,	0,	53,	0,	0,	0,	0,	-1,		"growl22.wav",			"pain10.wav",	-1
;	113,"Cutthroat",		josh57,		0,		2,	0,		0,	0,	0,	0,	0,	54,	0,	0,	0,	0,	-1,		"growl12.wav",			"pain17.wav",	-1
;	114,"Piker",			josh64,		0,		2,	0,		0,	0,	0,	0,	0,	55,	0,	0,	0,	0,	-1,		"growl7.wav",			"pain15.wav",	-1
;	115,"Leechacuda",		josh61,		0,		1,	0,		0,	0,	0,	0,	0,	56,	0,	0,	0,	0,	0,		"growl8.wav",			"pain3.wav",	-1
;	116,"Pluto's Flytrap",	josh71,		0,		2,	0,		0,	0,	0,	0,	0,	57,	0,	0,	0,	0,	-1,		"growl15.wav",			"pain4.wav",	-1
;	117,"Fire Cobra",		josh78,		0,		5,	0,		0,	0,	0,	0,	0,	58,	0,	0,	0,	0,	-1,		"growl9.wav",			"pain12.wav",	-1
;	118,"Creeper",			josh86,		0,		2,	0,		0,	0,	0,	0,	0,	59,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain5.wav",	-1
;	119,"Ogre",				josh82,		0,		3,	0,		0,	0,	0,	0,	0,	60,	0,	0,	0,	0,	-1,		"growl19.wav",			"pain10.wav",	-1
;	120,"Parasite",			josh83,		0,		7,	0,		0,	0,	0,	0,	0,	61,	0,	0,	0,	0,	0,		"growl5.wav",			"pain13.wav",	-1
;	121,"Devil Bone",		josh85,		0,		4,	0,		0,	0,	0,	0,	0,	62,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain2.wav",	-1
;	122,"Elven Amazon",		josh93,		0,		2,	0,		0,	0,	0,	0,	0,	63,	0,	0,	0,	0,	-1,		"growl22.wav",			"pain10.wav",	-1
;	123,"Elven Hunter",		josh92,		0,		2,	0,		0,	0,	0,	0,	0,	64,	0,	0,	0,	0,	-1,		"growl22.wav",			"pain19.wav",	-1
;	124,"Shriek",			josh91,		0,		7,	0,		0,	0,	0,	0,	0,	65,	0,	0,	0,	0,	-1,		"growl16.wav",			"pain8.wav",	-1
;	125,"Mace Windi",		josh90,		0,		6,	0,		0,	0,	0,	0,	0,	66,	0,	0,	0,	0,	-1,		"growl7.wav",			"pain1.wav",	-1
;	126,"Ogre Warrior",		josh88,		0,		6,	0,		0,	0,	0,	0,	0,	67,	0,	0,	0,	0,	-1,		"growl19.wav",			"pain1.wav",	-1
;	127,"Pangolin",			josh89,		0,		4,	0,		0,	0,	0,	0,	0,	68,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain5.wav",	-1
;	128,"Wolf Boy",			josh94,		0,		2,	0,		0,	0,	0,	0,	0,	69,	0,	0,	0,	0,	-1,		"growl21.wav",			"pain6.wav",	-1
;	129,"Battle Dwarf",		josh95,		0,		2,	0,		0,	0,	0,	0,	0,	70,	0,	0,	0,	0,	-1,		"growl12.wav",			"pain1.wav",	-1
;	130,"Dwarf Opa",		josh96,		0,		2,	0,		0,	0,	0,	0,	0,	71,	0,	0,	0,	0,	-1,		"growl12.wav",			"pain6.wav",	-1
;	131,"ShapeShifter",		mirror,		0.1,	6,	0,		0,	0,	0,	0,	0,	71,	0,	0,	0,	0,	-1,		"growl12.wav",			"pain6.wav",	-1
;	132,"Midget Eyebrawl",	josh23,		-5.0,	6,		0,	0,	0,	0,	0,	0,	71,	0,	0,	0,	0,	-1,		growl12.wav,			pain6.wav,		-1,				


;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11
;
; 150 - 199
;
;	150,"Water Mangler",	josh13,		0,		1,	0,		0,	0,	0,	0,	0, 72,	0,	0,	0,	0,	-1,		"growl21.wav",			"pain3.wav",	-1
;	151,"Water Mangler",	josh47,		0,		1,	0,		0,	0,	0,	0,	0, 73,	0,	0,	0,	0,	-1,		"growl21.wav",			"pain3.wav",	-1
;	153,"Flying Rage",		josh8,		0,		7,	0,		0,	0,	0,	0,	0, 74,  0,	0,	0,	0,	-1,		"growl8.wav",			"pain8.wav",	-1
;	154,"Death Dancer",		josh9,		0,		4,	0,		0,	0,	0,	0,	0, 75,	0,	0,	0,	0,	-1,		"growl16.wav",			"pain11.wav",	-1
;	155,"Iron Jelly",		josh22,		0,		2,	0,		0,	0,	0,	0,	0, 76,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain4.wav",	-1
;	156,Eyebrawl,			josh23,		0.6,	254,	0,	0,	0,	0,	0,	0,	78,	0,	0,	0,	0,	-1,		growl4.wav,				pain10.wav,		-1,				
;	157,"Tiger Viper",		josh25,		0,		3,	0,		0,	0,	0,	0,	0, 79,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain5.wav",	-1
;	158,"Goblin Centurion",	josh33,		0,		3,	0,		0,	0,	0,	0,	0, 80,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain11.wav",	-1
;	159,"Carrion Maw",		josh29,		0,		7,	0,		0,	0,	0,	0,	0, 81,	0,	0,	0,	0,	-1,		"growl9.wav",			"pain8.wav",	-1
;	160,"Lava Jelly",		josh30,		0,		5,	0,		0,	0,	0,	0,	0, 82,	0,	0,	0,	0,	-1,		"growl11.wav",			"pain4.wav",	-1
;	161,"Goblin Knight",	josh37,		0,		3,	0,		0,	0,	0,	0,	0, 83,	0,	0,	0,	0,	-1,		"growl21.wav",			"pain11.wav",	-1
;	162,"Bat Clops",		josh40,		0,		7,	0,		0,	0,	0,	0,	0, 84,	0,	0,	0,	0,	-1,		"growl9.wav",			"pain8.wav",	-1
;	163,"Little Devil",		josh51,		0,		5,	0,		0,	0,	0,	0,	0, 85,	0,	0,	0,	0,	-1,		"growl22.wav",			"pain6.wav",	-1
;	164,"Dark Angel",		josh52,		0,		7,	0,		0,	0,	0,	0,	0, 86,	0,	0,	0,	0,	-1,		"growl11.wav",			"pain10.wav",	-1
;	165,"Yellowbelly",		josh5,		0,		5,	0,		0,	0,	0,	0,	0, 87,	0,	0,	0,	0,	-1,		"growl3.wav",			"pain9.wav",	-1
;	166,"Greenbelly",		josh16,		0,		3,	0,		0,	0,	0,	0,	0, 88,	0,	0,	0,	0,	-1,		"growl2.wav",			"pain9.wav",	-1
;	167,"Gnomix",			josh63,		0,		6,	0,		0,	0,	0,	0,	0, 89,	0,	0,	0,	0,	-1,		"growl15.wav",			"pain11.wav",	-1
;	168,"Vampire",			josh65,		0,		4,	0,		0,	0,	0,	0,	0, 90,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain9.wav",	-1
;	169,"Thrasher",			josh62,		0,		3,	0,		0,	0,	0,	0,	0, 91,	0,	0,	0,	0,	-1,		"growl2.wav",			"pain3.wav",	-1
;	170,"Thorn Wyrm",		josh66,		0,		5,	0,		0,	0,	0,	0,	0, 92,	0, 	0,	0,	0,	-1,		"growl23.wav",			"pain3.wav",	-1
;	171,"Toad Raptor",		josh69,		0,		3,	0,		0,	0,	0,	0,	0, 93,	0,	0,	0,	0,	-1,		"petBurp.wav",			"pain5.wav",	-1
;	172,"Etherion",			josh70,		0,		5,	0,		0,	0,	0,	0,	0, 94,	0,	0,	0,	0,	-1,		"growl11.wav",			"pain3.wav",	-1
;	173,"Scissor Jaw",		josh73,		0,		3,	0,		0,	0,	0,	0,	0, 95,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain3.wav",	-1
;	174,"Goblin Cavalry",	josh53,		0,		3,	0,		0,	0,	0,	0,	0, 96,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain11.wav",	-1
;	175,"Warpath",			josh100,		0,		3,	0,		0,	0,	0,	0,	0, 97,	0,	0,	0,	0,	-1,		"growl23.wav",			"pain9.wav",	-1
;	176,"Forest Dwarf",		josh97,		0,		2,	0,		0,	0,	0,	0,	0, 98,	0,	0,	0,	0,	-1,		"growl21.wav",			"pain6.wav",	-1
;	177,"Goblin Catapault",	josh99,		0,		3,	0,		0,	0,	0,	0,	0, 99,	0,	0,	0,	0,	0,		"growl22.wav",			"boom2.wav",	32.89.3.0.5
;	178,"Troll",			josh98,		0,		3,	0,		0,	0,	0,	0,	0, 100,	0,	0,	0,	0,	-1,		"growl19.wav",			"pain11.wav",	-1

;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; Big Bosses 200 - 255
;
;	201,"Jelly Lord",		josh59,		0.1,	3,	0,		0,	0,	0,	0,	0,	50,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
;	202,"Lord Web",			josh60,		0.1,	4,	0,		0,	0,	0,	0,	0,	55,	0,	0,	0,	0,	-1,		"growl11.wav",			"pain9.wav",	-1
;	203,"Harleking",		josh10,		0.1,	6,	0,		0,	0,	0,	0,	0,	60,	0,	0,	0,	0,	-1,		"growl7.wav",			"pain3.wav",	-1
;	204,"Moraysaur",		josh14,		0.1,	1,	0,		0,	0,	0,	0,	0,	65,	0,	0,	0,	0,	-1,		"growl3.wav",			"pain9.wav",	-1
;	205,"Moraysaur",		josh49,		0.1,	1,	0,		0,	0,	0,	0,	0,	70,	0,	0,	0,	0,	-1,		"growl3.wav",			"pain9.wav",	-1
;	206,"Manglord",			josh17,		0.1,	2,	0,		0,	0,	0,	0,	0,	75,	0,	0,	0,	0,	-1,		"growl21.wav",			"pain1.wav",	-1
;	207,"Lord Fist",		josh19,		0.1,	3,	0,		0,	0,	0,	0,	0,	80,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain1.wav",	-1
;	208,"Gully Wyrm",		josh44,		0.1,	2,	0,		0,	0,	0,	0,	0,	85,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain5.wav",	-1
;	209,"Ice Wyrm",			josh41,		0.1,	1,	0,		0,	0,	0,	0,	0,	90,	0,	0,	0,	0,	-1,		"growl7.wav",			"pain9.wav",	-1
;	210,"Fire Wyrm",		josh42,		0.1,	5,	0,		0,	0,	0,	0,	0,	50,	0,	0,	0,	0,	-1,		"growl11.wav",			"pain9.wav",	-1
;	211,"Tri Wyrm",			josh43,		0.1,	2,	0,		0,	0,	0,	0,	0,	100	0,	0,	0,	0,	-1,		"growl2.wav",			"pain3.wav",	-1
;	212,"Chameloraptor",	josh76,		0.1,	5,	0,		0,	0,	0,	0,	0,	105,0,	0,	0,	0,	-1,		"growl2.wav",			"pain3.wav",	-1
;	213,"Sand Wyrm",		josh80,		0.1,	5,	0,		0,	0,	0,	0,	0,	110,0,	0,	0,	0,	-1,		"growl11.wav",			"pain3.wav",	-1
;	240,"Giant Slobber",	josh20,		4.1,	1,	0,		0,	0,	0,	0,	0,	115,0,	0,	0,	0,	-1,		"growl19.wav",			"pain11.wav",	-1
;	241,"Giant Dwarf",		josh95,		6.1,	2,	0,		0,	0,	0,	0,	0,	120,0,	0,	0,	0,	-1,		"growl19.wav",			"pain1.wav",	-1
;	242,"Giant Goblin",		josh37,		6.1,	3,	0,		0,	0,	0,	0,	0, 	125,0,	0,	0,	0,	-1,		"growl19.wav",			"pain1.wav",	-1
;	243,"Giant Troll",		josh98,		6.1,	6,	0,		0,	0,	0,	0,	0, 	130,0,	0,	0,	0,	-1,		"growl19.wav",			"pain1.wav",	-1
	255,"Sho Nuff da Hood Shogun",pimp2,		0,	4,	0,		0,	0,	0,	0,	0,	200,0,	0,	0,	0,	-1,		"fist.wav",			"what.wav",	-1

;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; Pets, starting at 1000 to make my life easier with the ITEMS table.
; To make a pet that you can buy at the store, you first need to have a MONSTER entry which describes
; the creature itself, then add an ITEM table entry of class 200 which gives the MONSTER ID as the 'image #"
; (argument 3 of the ITEM table).  Then have a scripted shopkeeper somewhere with an OFFER command (do
; NOT use the OFFER2 command) which offers the ITEM NUMBERS which refer to the MONSTER IDs in question.
; Yeah, I expect a lot of confusion over this.  Buying pets is also unusual in that they should never appear
; in your inventory. When you buy them, they should go straight to your pen.
;
; The stats you give here are the ones your pet will start out with.  (you might duplicate a regular
; monster entry here and mod it if you want a purchased pet of the same type to start with different
; stats.
;
;							skin		scale	el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3	4	5		6	7	8	9	10	11	12	13	14	15	16		17						18

;	1000,"Stinger",			pet04,		0,	1,	0,		0,	0,	0,	0,	0,	10,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
;	1001,"Grubber",			pet02,		0,	6,	0,		0,	0,	0,	0,	0,	20,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
;	1002,"Life Leech",		pet01,		0,	0,	0,		0,	0,	0,	0,	0,	30,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
;	1003,"Dragon",			pet03,		0,	5,	0,		0,	0,	0,	0,	0,	40,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
;	1004,"Leghorn",			petKDH,		0,	7,	0,		0,	0,	0,	0,	0,	20,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
;	1005,"Bantam",			petKDH2,		0,	7,	0,		0,	0,	0,	0,	0,	25,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
;	1006,"Bad Andy",		petKDrH,		0,	7,	0,		0,	0,	0,	0,	0,	30,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
;	1007,"Mean Comb",		petKDrH2,	0,	7,	0,		0,	0,	0,	0,	0,	35,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
;	1008,"Forest Wyrm",		pet05,		0.2,100,0,		0,	0,	0,	0,	0,	50,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
;	1009,"Needler",			pet06,		0  ,2,	0,		0,	0,	0,	0,	0,	40,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1

; these are quest-prize pets, unavailable elsewhere
;	2000,"Earth Master",		josh60,		0.0.0.1,3,		0,	0,	0,	0,	0,	0,	80,	0,	0,	0,	0,	255,	growl5.wav,				pain9.wav,		-1,				
;	2001,"Air Master",		josh59,		0,		7,		0,	0,	0,	0,	0,	0,	80,	0,	0,	0,	0,	255,	growl5.wav,				pain9.wav,		-1,				
;	2002,"Fire Master",		josh42,		0,		5,		0,	0,	0,	0,	0,	0,	80,	0,	0,	0,	0,	255,	growl5.wav,				pain9.wav,		-1,				
;	2003,"Water Master",		josh41,		0,		1,		0,	0,	0,	0,	0,	0,	80,	0,	0,	0,	0,	255,	growl5.wav,				pain9.wav,		-1,				

; Be sure to leave a blank line at the end of this file

