;*****************************************************************
;                      Area 1-Haven Hollow
;*****************************************************************



SCENE 9, 024-FarmVillage02, SCENE, "Sailo's House"
	THEME	0
	MUSIC	silence
	ACTOR	1,	"Sailo", actors2, 19, 50, 88
	IF T13   @cathunt

	1: %1!
	1: How many times have I told you not to climb through my windows?!
	WAIT 1.0
	H: Sorry...
	1: Well, since you're here, could you find my cat?
	1: There's a reward in it for you if you can
	H: Alright, what does it look like?
	WAIT 1.0
	1: He's a white cat, with one red, and one blue eye. He also wears his own little outfit complete with a hat.
	WAIT 1.0
	H: 'Obsess much?
	H: Alright, i'll bring it back here if I find it.
	GIVE T13
	1: Oh, god bless you
	H: Right...

	END
	
	@cathunt

	1: Have you found my poor, poor cat yet?
	H: No, not yet

	END



SCENE 10, 024-FarmVillage02, SCENE, "Farm House"
	THEME	0
	MUSIC	
	IF T3   @snaildead
	IF T1   @left
	ACTOR	1,	"Soku", actors, 6, 10, 89
	ACTOR	2,	"Bako", actors, 1, 65, 73
	1: Hi %1!
	WAIT 1.0
	2: Quiet child.
	WAIT 1.0
	2: Now then, %1, what do you want?
	WAIT 2.0
	2: Well, since you're here you can make yourself useful
	2: I need you to kill off the snails around my house
	WAIT 2.0
	H: And if I don't?
	WAIT 2.0
	2: I won't make you do it if you don't want to
	WAIT 1.0
	2: I'll give you a reward if you kill enough
	1: Can I help too?
	WAIT 2.0
	2: After you've cleaned the back room.
	WAIT 1.0
	1: Yes father...
	GIVE T1
	WAIT 1.0
	2: Well, i'll see you when you're done.
	WAIT 2.0
	
	GOTO EXIT
	
	END


	@left

	ACTOR	1,	"Bako", actors, 1, 65, 73

	IF KM1.10   @done
	1: %1, you should kill those snails if you want the reward.
	WAIT 5.0
	IF T3  @leave	

	GOTO EXIT

	END

	@done

	1: Ah, I see you're done.
	WAIT 1.0
	1: Here's your reward
	GIVE G500
	GIVE T3
	1: Don't spend it all in one place

	END

	@leave

	GOTO EXIT

	@snaildead

	END





;
;
;
SCENE 11, 024-FarmVillage02, SCENE, "Back Room"
	THEME	0
	MUSIC	
	IF T2   @gone
	IF T1   @here


	END	
	
	@gone
	
	END


	@here

	ACTOR	1,	"Soku", actors, 6, 10, 89


	H: Hey Soku...
	WAIT 1.0
	1: Hi %1!
	WAIT 1.0
	1: I'm so bored...
	WAIT 1.0	
	H: Well, that kind of attitude won't clean up the room...
	WAIT 2.0
	1: I HATE cleaning.
	WAIT 1.0
	H: Yeah, ummm, did anything I just say mean a thing to you?
	1: I found a %I901 outside
	1: Is it yours?
	WAIT 1.0
	MENU   Yes=@yes, No=@no

	@yes

	H: Yeah, I must have dropped it.
	1: Ok, i'll give it back to you
	WAIT 1.0
	GIVE I901
	GIVE T2	
	1: You know, Sailo has been looking for that cat of his again...
	1: He's been calling it for hours
	WAIT 1.0
	1: You wouldn't happen to know where it is would you?

	WAIT 5.0

	END


	@no

	H: Nope
	1: I know, but i'm happy that you're honest
	1: Take it anyway
	GIVE I901
	GIVE T2
	1: You know, Sailo has been looking for that cat of his again...
	1: He's been calling it for hours
	WAIT 1.0
	1: You wouldn't happen to know where it is would you?
	WAIT 5.0

	END




;
;
;	
SCENE 12, 023-FarmVillage01, SCENE, "Elders House"

	IF T10 @fled

	THEME	0
	MUSIC	
	ACTOR	1,	"Ina", actors, 7, 55, 50
	ACTOR	2,	"Evori", actors, 8, 50, 50

	1: Hello
	WAIT 1.0
	2: You came to see the elder right?
	H: Yes, I did.
	WAIT 1.0
	1: We aren't going to let anyone enter unless they pay us
	WAIT 1.0
	2: We want 1500 Trones!
	N: Pay them?
	WAIT 2.0
	MENU   Yes=@paytoll, No=@nopay	

	END

	@paytoll

	COMPARE #<num.hostGP>,  "1500"
	IF< @cantpay
	TAKE G1500

	1: You may enter
	WAIT 1.0
	2: Yes, go right through

	GOTO SCENE 13

	@nopay

	2: If you won't pay then you can't go in!

	END

	@cantpay

	1: Why accept if you don't have the money?
	WAIT 1.0
	2: Yeah! Go away!

	END


	@fled

	END

SCENE 13, 024-FarmVillage02, SCENE, "Village Elder"
	THEME	0
	MUSIC	BgM 2
	ACTOR	1,	"O'radold", actors, 19, 75, 70

	1: I've been expecting you, %1
	H: You have...?
	WAIT 1.0
	1: I knew you'd come here if I waited...
	WAIT 2.0
	1: I have something for you
	GIVE S10
	GIVE I950
	GIVE T10
	WAIT 1.0
	1: I hope they will be useful
	WAIT 1.0
	H: Thanks...
	WAIT 1.0
	1: I feel an evil presence nearby...
	WAIT 1.0
	1: We must leave the village at once
	1: When you are ready, meet me at the village border
	1: Hurry!
	WAIT 2.0

	
	GOTO EXIT
	


	
	
SCENE 14, 023-FarmVillage01, SCENE, "Village Border"

	THEME	0
	MUSIC	Devil

	ACTOR	1,	"Soldier", actors, 4, 27, 69
	ACTOR	2,	"Soldier", actors, 4, 15, 72
	ACTOR	3,	"Soldier", actors, 4, 6, 78
	ACTOR	4,	"Soldier", actors, 4, 20, 90
	ACTOR	5,	"Soku", actors, 25, 68, 61
	ACTOR     6,	"O'radold", actors, 19, 75, 70

	FACE, 6, 0
	6: You have spilled the blood of a child...
	1: And soon Dracia shall be covered in a shroud of darkness!
	WAIT 1.0
	H: Who are you?!
	WAIT 1.0
	1: We are the guards and soldiers of our master...
	H: And who is your so-called master?
	1: That's none of your concern
	3: Now come with us, so you can join the other slaves. Or perhaps you'd rather die?
	WAIT 1.0
	H: So be it!
	4: Ahahahahahahaha
	WAIT 1.0
	1: You think you can stand up to us?
	2: Sieze #<g.him>!
	6: No!
	TAKE H1000000
	MOVE	1, -50,50,1
	MOVE	2, -50,50,1
	MOVE	3, -50,50,1
	MOVE	4, -50,50,1
	MOVE	6, -50,50,1
	FIGHT2 +2001.27.69, +2001.15.72, +2001.6.78, +2001.20.90, -2000.75.70
	GIVE L1
	GIVE H1000000
	WAIT 1.0
	N: The soldiers knocked you out
	WAIT 3.0
	GIVE T11
	GOTO SCENE 15

	END



;*****************************************************************
;                      Area 2-Shadowmere Mines
;*****************************************************************



SCENE 15, death, SCENE, "???"

	THEME	0
	MUSIC	RESR

	ACTOR	1,	"Creature", kiba27, 1, 20, 90

	1: Ehehehehehe...
	1: Now who might you be?
	WAIT 1.0
	H: I.. I'm...
	1: %1
	WAIT 1.0
	H: Yes... How did you...
	1: Know? I know all...
	H: What are you...?
	1: Ehehehehehe...
	GOTO LINK 2, 0, 1
	END

	
SCENE 16, 047_Mine01, SCENE, "Shadowmere Mines"

	THEME	0
	MUSIC	Shadowmere_Mines

	IF T12 @sminesdone

	ACTOR	1,	"Guard", actors, 4, 20, 90

	1: GET UP!
	GIVE T12	
	WAIT 1.0
	H: Wha...?
	H: Where am I?
	WAIT 1.0
	1: Your new home, now get out of my sight and join the other slaves.
	WAIT 1.0
	H: Slaves... I'm a prisoner?
	WAIT 1.0
	1: What do you think?!
	H: Err...
	1: Just go!
	WAIT 3.0

	GOTO EXIT


	@sminesdone
	
	ACTOR	1,	"Guard", actors, 4, 20, 90
	
	END




SCENE 17, 047_Mine01, SCENE, "Shadowmere Mines"

	THEME	0
	MUSIC	silence

	COLOUR 15
	THEME 4
	WAIT 1.0
	H: What's that noise...?
	THEME 0
	WAIT 6.0
	H: What the...?
	MUSIC DracianMonster
	FIGHT2 10
	MUSIC silence
	H: What was that thing...?
	WAIT 1.0
	FX 5
	WEATHER 9235
	THEME 7
	H: What's happening?!
	WAIT 5.0
	GOTO LINK 7, 1, 0
	END

SCENE 19, 047_Mine01, SCENE, "Shadowmere Mines"

	THEME	0
	MUSIC	Shadowmere_Mines
	ACTOR     1,	"Slave", actors, 28, 25, 70
	ACTOR     2,	"Slave", actors, 28, 50, 70	
	ACTOR     3,	"Slave", actors, 28, 75, 70	
	ACTOR     4,	"", misc, 5, 25, -30	
	ACTOR     5,	"", misc, 5, 50, -30	
	ACTOR     6,	"", misc, 5, 75, -30	
	ACTOR     7,	"", misc, 5, 25, -30	
	ACTOR     8,	"", misc, 5, 50, -30	
	ACTOR     9,	"", misc, 5, 75, -30	
	ACTOR     10,	"", misc, 5, 25, -30	
	ACTOR     11,	"", misc, 5, 50, -30	
	ACTOR     12,	"", misc, 5, 75, -30	
	ACTOR     13,	"", misc, 5, 25, -30	
	ACTOR     14,	"", misc, 5, 50, -30	
	ACTOR     15,	"", misc, 5, 75, -30	
	ACTOR     16,	"", misc, 5, 25, -30	
	ACTOR     17,	"", misc, 5, 50, -30	
	ACTOR     18,	"", misc, 5, 75, -30	

	1: Hey, you!
	H: ...Me...?
	1: Yes, We need your help
	H: With...?
	1: We have to dig a new tunnel, but it's un-stable and these huge boulders keep falling on us
	1: We lost 7 men yesterday alone, so could you help us?
	H: How can I help?
	1: Just *Right-click* the boulders BEFORE they hit us
	1: By the looks of it there are 15 bits of the ceiling that are un-stable
	H: Alright, i'll see what I can do.
	1: Thanks
	N: Get ready!
	WAIT 1.0
	N: 3
	WAIT 1.0
	N: 2
	WAIT 1.0
	N: 1
	WAIT 1.0
	N: GO!
	MOVE 4, 25, 70, 5
	WAIT 3.0
	SEL 1
	POSE 29

	END

	@eventActorClick4

	SEL 4
	POSE 6
	MOVE 4, 25, -30, 1
	MOVE 6, 75, 70
	WAIT 3.0
	SEL 3
	POSE 29

	END

	@eventActorClick6

	SEL 6
	POSE 29
	MOVE 6, 75, -30, 1

	3: You saved me yay =D

	END

SCENE 20, 043_Cave01, SCENE, "Secret Tunnel"

	THEME	0
	MUSIC	Shadowmere_Mines
	ACTOR     1,	"Old Man", actors2, 28, 25, 70

	N: There's an old man blocking the way
	WAIT 3.0
	N: He looks hurt
	WAIT 2.0
	H: Are you ok...?
	1: Oh, not really, no...
	1: Could you please escort me back to my home...?
	H: Of course I will
	WAIT 1.0
	N: You escort the old man home
	WAIT 3.0
	GOTO LINK 11, 1, 1

	END

SCENE 500, , SCENE, ""
	THEME	0
	MUSIC	
	ACTOR	1,	"Surveillance Eye", eye, 1, 33, 60

	GOTO @blink

	END

	@blink

	SEL 1
	POSE 1
	WAIT 0.1
	POSE 2
	WAIT 0.1
	POSE 3
	WAIT 0.1
	POSE 4
	WAIT 0.1
	POSE 3
	WAIT 0.1
	POSE 2
	WAIT 0.1

	GOTO @blink

	END



;*****************************************************************
;                      Area 3-Blackwood Forest
;*****************************************************************


SCENE 18, 002-Woods01, SCENE, "Camp"

	THEME	8
	MUSIC	silence

	ACTOR	1,	"Traveller", actors, 11, 20, 90
	ACTOR	2,	"", misc, 4, 40, 86

	IF T16 @thanksagainbsave
	1: Oh hello, I wasn't expecting visitors
	1: If you don't mind me asking, could you do me a favour?
	MENU "sure=@missionforest", "no=@nomission"

	END

	@missionforest

	1: Bandits keep attacking my camp
	1: It's become quite a hassle, I can tell you that
	H: What can I do?
	1: Well, when they next come back can you fight them off for me?
	1: They don't look too strong, but  I doubt that i've seen all of them
	1: So when they get here just attack... them...
	1: THEY'RE HERE!
	FIGHT2 4, 4, 4
	IF ALIVE @firstwavewin
	1: Oh no! They shall surely steal my things now!

	END

	@firstwavewin

	1: Thankyou! Now I... can...
	1: !!!
	FIGHT2 4, 4, 4
	IF ALIVE @secondwavewin

	1: Thankyou! Take this as a reward!
	GIVE S42
	GIVE T16

	END

	@nomission

	1: That's fine, I guess...

	END

	@thanksagainbsave

	1: Thanks again for saving me!

	END

SCENE 21, 016-ForestTown02, SCENE, "Elders House"

	THEME	8
	MUSIC	todaytomorrow

	ACTOR	1,	"A'tanden", actors2, 28, 50, 60

	IF T15  @gotgiftsf1

	1: Thankyou for helping me, %1...
	1: I have some gifts that may be of some use to you...
	GIVE I954
	GIVE S142
	GIVE T15
	1: I hope you find them useful	

	END

	@gotgiftsf1

	GIVE L1
	GIVE H10000
	1: Ah %1, I do hope you're enjoying your stay here

	END


SCENE 22, 016-ForestTown02, SCENE, "House"

	THEME	
	MUSIC	todaytomorrow

	ACTOR	1,	"Tryl", actors2, 22, 50, 60

	1: Oh... Hello...

	END


SCENE 23, 016-ForestTown02, SCENE, "House"

	THEME	
	MUSIC	todaytomorrow

	ACTOR	1,	"Han", actors2, 23, 50, 60

	1: Excuse me, but I need peace.
	WAIT 2.0


	GOTO EXIT


;*****************************************************************
;                      Area 4-Dracia
;*****************************************************************

;*****************************************************************
;                      Area 5-Port Town
;*****************************************************************

SCENE 30, 038_Fort02, SCENE, "Town Wall"

	THEME	
	MUSIC	

	ACTOR	1,	"Guard", actors, 3, 32, 75

	IF T20 @passwordisknown
	1: You're a stranger around these parts aren't you?
	H: Yes...
	1: These are dangerous times we live in. We can never be too careful
	1: Entry to the town is forbidden unless you know the password.
	WAIT 1.0
	1: My shift is over but the other guard hasn't shown up yet
	1: He's probably over at the bar making a fool of himself
	WAIT 2.0
	1: *sigh*

	END

	@passwordisknown

	1: Ah, I see you have a pass...
	WAIT 1.0

	GOTO LINK 14, 3


SCENE 31, 031_Ship02[1], SCENE, "Dynmor's Tavern"

	THEME	
	MUSIC	ootshop

	IF T20 @taverndiff
	ACTOR	1,	"Dynmor", actors2, 24, 32, 75
	ACTOR	2,	"Guard", actors, 3, 60, 75
	ACTOR	3,	"Lyenath", actors2, 19, 40, 78
	ACTOR	4,	"Dencther", actors2, 21, 79, 85
	ACTOR	5,	"Hinir", actors2, 22, 53, 85

	1: Hey there stranger, what'll you be havin'?

	END

	@eventActorClick2
	
	2: What do you want?
	WAIT 1.0
	N: A plan quickly forms in the back of your mind
	WAIT 2.0
	H: Well sir, I would just like to buy you a round of beers for...
	WAIT 2.0

	MENU "Being a great guy=@fag", "The great job you're doing=@cheers"

	@fag

	2: Get out of my face before I punch you in
	WAIT 2.0

	GOTO EXIT
	
	@cheers
	
	2: Alright, go get them then.
	WAIT 2.0
	1: That'll be 2000 Trones for the lot of them
	1: Oh, and I wouldn't recommend letting him drink the lot of them at once...
	N: Pay?
	WAIT 2.0
	
	MENU "Yes=@paytheman", "No=@dontpaytheman"

	@paytheman

	COMPARE #<num.hostGP>,  "2000"
	IF< @dontpaytheman
	TAKE G2000
	1: Thanks
	WAIT 2.0
	H: I have the...
	2: BEER!
	N: You watch as he greedily gulps down the beer...
	WAIT 1.0
	2: *hic* Now tha wus some goo*hic*d beeeeer
	2: Ahehaheh, could you *hic* give thisss to the other *hic* guard?
	H: Sure
	GIVE T20

	GOTO EXIT

	@dontpaytheman

	1: I don't have time for this

	END

	@taverndiff

	ACTOR	1,	"Dynmor", actors2, 24, 32, 75
	ACTOR	2,	"Lyenath", actors2, 19, 40, 78
	ACTOR	3,	"Dencther", actors2, 21, 79, 85
	ACTOR	4,	"Hinir", actors2, 22, 53, 85

	GIVE L1
	GIVE H10000
	1: What'll ya be havin'?
	OFFER 33

	END


SCENE 32, 038_Fort02, SCENE, "Town Wall"

	THEME	
	MUSIC	

	ACTOR	1,	"Guard", actors, 3, 32, 75

	IF T20 @passwordisknown1
	1: You're a stranger around these parts aren't you?
	H: Yes...
	1: These are dangerous times we live in. We can never be too careful
	1: Entry to the town is forbidden unless you have a pass.
	WAIT 1.0
	1: My shift is over but the other guard hasn't shown up yet
	1: He's probably over at the bar making a fool of himself
	WAIT 2.0
	1: *sigh*

	END

	@passwordisknown1

	1: Ah, I see you have a pass
	WAIT 1.0

	GOTO LINK 14, 5


SCENE 33, 012-PortTown02, SCENE, "Beach House"

	THEME	
	MUSIC	

	ACTOR	1,	"Shod", actors2, 1, 40, 77

	1: Aye you there, I need your help
	H: With what?
	1: A treasure was taken from me, a very important one
	1: A group of pirates took it, please get it back for me
	H: I'll see what I can do
	1: Aye, you're a good sort

	END


SCENE 34, 005-Beach01, SCENE, "Beach"

	THEME	
	MUSIC	

	IF T21 @nobeach

	ACTOR	1,	"Bandit", kiba6, 1, 65, 69
	ACTOR	2,	"Bandit", kiba6, 1, 73, 78
	ACTOR	3,	"Bandit", kiba6, 1, 57, 74

	1: Alright, let's head back to the ship
	2: Yes, we already have the treasure
	3: These will be very useful for swimming
	WAIT 1.0
	MOVE 1, 150, 72, 5
	MOVE 2, 150, 72, 5
	MOVE 3, 150, 72, 5
	WAIT 2.0
	MENU "Follow them=@stalkbandit", "Leave=@runnit"

	END

	@stalkbandit

	GOTO SCENE 35

	@runnit

	GOTO EXIT

	@nobeach

	END

SCENE 35, 030_Ship01[1], SCENE, "Bandits Ship"

	THEME	
	MUSIC	

	ACTOR	1,	"Bandit", kiba6, 1, 65, 69
	ACTOR	2,	"Bandit", kiba6, 1, 73, 78
	ACTOR	3,	"Bandit", kiba6, 1, 57, 74

	3: I'm bored...
	2: Lets go and steal something
	1: What an excellent idea!
	WAIT 1.0
	MOVE 1, 20, 60, 5
	WAIT 1.0
	MOVE 2, 22, 65, 5
	WAIT 1.0
	MOVE 3, 10, 66, 5
	WAIT 1.0
	MOVE 1, -50, -50, 5
	WAIT 1.0
	MOVE 2, -50, -50, 5
	WAIT 1.0
	MOVE 3, -50, -50, 5
	WAIT 3.0
	N: You decide to go below deck
	WAIT 2.0
	GOTO LINK 23, 0

SCENE 36, 031_Ship02[1], SCENE, "Ship"

	THEME	
	MUSIC	

	ACTOR	1,	"Treasure", misc, 7, 23, 66

	IF T21 @nowbforu

	@eventActorClick1

	N: You found some %I700
	GIVE I700
	GIVE T21
	GOTO LINK 14, 34, 1

	END

	@nowbforu

	END


SCENE 37, 043_Cave01, SCENE, "Amenhotep's Tomb"

	THEME
	MUSIC

	ACTOR	1,	"", misc, 8, 50, 65

	FIGHT 2014.45.80
	WAIT 2.0
	N: You have done well to make it this far...
	WAIT 2.0
	N: You shall be rewarded for your efforts with this armour...
	GIVE I298
	N: Use it well...

	END



























