;***********************
;Quest
;***********************
;
;*****************************************************************************
; STORY
;*****************************************************************************
;
+STORY
:S 300
:C 80,90,135
:F monotype corsiva
|Dracia
:S 100
|***
|Story by Nemesis
|Maps by Maha
|Skins by Kiba
|*** 
:S 75
|Our home was a green, idyllic land once, now a very large battlefield torn in a three-way battle.
|Three opposing factions, the Holy Paladins of Maha, The Black Riders of Nemesis and the Aquatic Army of Kiba seek to destroy one another.
|Once a peaceful group, they fell to misunderstanding and quarrel. Nemesis sent his armies to attack the peaceful citizens ruled by Maha, and the warriors ruled by Kiba. This was not an act to be forgiven... Maha's holy fires burned for the first time with retribution and the seas of Kiba boiled... They wanted to exact their revenge so they retaliated... at the same time. Maha and Kiba, not recognising each other, fell to fighting among themselves as well as Nemesis at the same time.
|And thus began a gruesome three way war...
|Children scream in terror at the thought of the Black Riders of Nemesis attacking them in their sleep, evildoers shudder at the crackle of Maha's all-devouring Holy Fire, and massive Tsunamis with the fighters of Kiba magically galloping down the surf, lash at the troubled coasts...
|The oceans boil, the heavens rage, the earth trembles...
|Dracia is now merely a playground for these three factions...
|Adventurer... This is Dracia...
|I welcome you to Dracia... or what is left of it...
-STORY

;---------------------
;****************************************************************************
; TERRAINS
;****************************************************************************
;
;
+TERRAINS
;	arg0	arg1				arg2	arg3
;
	0,		"No Hindrance",		0,	0
	1,		"Lava",			10,	0
	2,		"Forest",		10,	0
	3,		"Desert",			0,	0
	4,		"Deep Water",		0,	0
	5,		"Clouds",		0,	0
	6,		"Swamp",			0,	0
	7,		"Mountains",			0,	0
	8,		"Healing",		-10,	0
	9,		"Impassable",		0,	0
-TERRAINS



;*****************************************************************************
; EQUIP
;*****************************************************************************
;
;

+EQUIP
;	arg0	arg1
;	ID		Name

  	0,		"Helmet"
 	1,		"Armor"
 	10,		"Boots"
 	11,		"Shield"
 	12,		"Talisman"
 	13,		"Artifact
-EQUIP



;*****************************************************************************
;THEMES
;*****************************************************************************
;
;

+THEMES
;	arg0	arg1		arg2			arg3 - N
;	ID		name		loopSound		seconds=sound
;
;	note: reserve first 20 for the hard-coded themes (also note that 0 means 'silence')
;
	20,		cavedrip,	campfire1,		10=drip1,10=bird1,10=splash1
;
-THEMES

;*****************************************************************************
; Extra Stuff
;*****************************************************************************
;
;
+MAPS

;
; The actual map definitions are in this file, which is created by the New World Wizard:
;
#include maps.txt

-MAPS


+TOKENS
;
#include tokens.txt
;
-TOKENS
;

+ELEMENTS
;	arg0	arg1				
;
	0,		"Holy"		
	1,		"Electricity"			
	2,		"Fire"			
	3,		"Ghost"			
	4,		"Chaos"		
	5,		"Stone"		
	6,		"Water"		
	7,		"Energy"	
;
; As of A78, you may optionally give names to the 'chaos' elements (#8-#255), though it will make no 
; difference to the behaviour of the element itself.
;
-ELEMENTS

+HANDS
;  
; arg0		arg1		arg2		arg3
;  ID		Name		Range		SoundFX
;
	0,		"Blade",	50,			"sword1.wav"
	1,		"Staff",	40,			"staff.wav"
	2,		"Bow",		100,		"sword8.wav"
	3,		"Mace",	50,			"chirp4.wav"
	4,		"Gauntlet",		20,			"fist.wav"
	5,		"Axe",		30,			"dart.wav"
	6,		"Spears",		60,			"chant6.wav"
	7,		"Dagger",	80,			"crow1.wav"
-HANDS


+ITEMS

; The actual item definitions, and documentation, are in this file:
#include items.txt

-ITEMS


+TROPHIES
; The actual trophy definitions, and documentation, are in this file:
#include trophies.txt
-TROPHIES


+SPELLS

; actual spell definitions, and documentation, are in this file:
#include spells.txt

-SPELLS


+MONSTERS

; actual monster definitions, and documentation, are in this file:
#include monsters.txt

-MONSTERS


+GROUPS

; actual groups, and documentation, are in this file
#include groups.txt

-GROUPS


+LEVELS

; actual character classes, levels, and documentation are in this file
#include levels.txt

-LEVELS



+SCENES
;
#include Quest01.txt
;
#include Quest02.txt
;
#include Tokens.txt
;
-SCENES



; Now we are at the extreme end of the file
;
;Pfft, bugs. The idea of me being smited is laughable...
;Heh...




















