;	START_LOCATION  <map>, <link>, <dropIn> 
;	Lets you set where a newly created character will appear on their first
;	incarnation, based on class.  (so all elves can be born in Elf Town, for example).  Otherwise, they
;	will appear above link 0 on map 0.  It is your responsibility to make sure the map and link specified
;	actually exist and 'make sense' (it would be cruel to incarnate a newbie in a tough spot)
;   As of A76, a third argument (dropIn) is supported.  If this is set to 1 they will incarnate INTO the link
;   (which logically should be linked to a scene in that case).  Set to 0, or missing, and they will be above the link.
;
;   MAX_WALLET n 
; 	Further limits wallet size to n (0 to 1000000). (cannot make wallets BIGGER than
;	normal game restrictions.)  Normally characters start off with a wallet holding 20K GP at level 1, with
;   an additional 10K added for each level, until they reach one million at level 99.
;
;   NO_GIFTS
;	(No arguments). Indicates that class cannot receive money or items from other players.  (but from scripts is OK)
;
;
;	HIDDEN_CLASS  <startLevel>
;   (startLevel optional). Class doesn't show up on New Character dialog as an available choice.
;   You have to be morphed into such a class via "SET num.hostClass, <class#>" script
;   command. If the <startlevel> argument is included, then the character will be changed to that
;   level (so long as it is less than their current level).  Hence "HIDDEN_CLASS 20" would lower
;   a level 40 character to level 20 in the new class, but would NOT raise a level 5 character to
;   level 20 in the new class.
;
; PP Levels
;
; The PP required for each level grows according to a nasty equation, but here are the PP
; limits as of the time of this writing.
;
; level 0		PP 0 - 554
; level 1		PP 555 - 1249
; level 2		PP 1250 - 2141
; level 3		PP 2142 - 3332
; level 4		PP 3333 - 4999
; level 5		PP 5000 - 7499
; level 6		PP 7500 - 11665
; level 7		PP 11666 - 19999
; level 8		PP 20000 - 44999
; level 9		PP 45000 - 1000000 (one million)(you approach level 9.9999999 asymptotically)
;
; Note that is the total PP which affects your skill and the level numbers are somewhat arbitrary
; so a training level 3 with 3333 PP will hit harder than a training level 3 with 2143 PP
;
; To protect yourself against floating point round off issues from one version of windows to
; another, I recommend not using these exact values, but include a safety buffer.  So, for example
; if you wanted a STARTING level of 4, use 3350 instead of 3333.  And if you want a MAXIMUM level
; of 4, use 4970, not 4999.  A 20 unit buffer should not be noticeable by the user and might make
; your world more reliable.
;




;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; First the Warrior levels (100 + level #)
;  CCLL	    ???????.	MaxHP	maxMP	Level_name		Magic Ratio		Right-Hand
;	0		1			2		3		4				5				6
;
; The class name (sword user, magic ratio of 10.. ergo hand ratio of 90.. preferred right-hand weapon is #1 (sword))
	100,	0,			2,		0,		"Swordsman" 10,				1

; Next the special commands for the sword-user class.  These come between line nn00 and line nn01
	DESCRIPTION	"Swordsmen are adept in combat, they have the highest defense. They get slight healing spells and master the Warfare element."
;	AUTO_MAX	0, 4200,  4, 1000,  	
;   START_ABILITY str, wis, sta, agi, dex  
	MAX_ABILITY   245,  240,   245,  240,   245
	HAND_RATIO 85
	MAGIC_RATIO 20
	MAX_ELEMENT_PP	3312,0,1000000,0,0,0,0,0
	MAX_HAND_PP	1000000,0,0,0,0,0,0
	DEFAULT_SKIN	 adventurer, adventurer, Tracker2, Tracker2
	START_LOCATION 1, 1, 1


	101,	1,			33,			8,		"Novice Swordsman|Novice Swordswoman"
	110,	1,			,			8,		"Wannabe Swordsman|Wannabe Swordswoman"
	120,	1,			,			8,		"Apprentice Swordsman|Apprentice Swordswoman"
	140,	1,			,			8,		"Adept Swordsman|Adept Swordswoman"
	160,	1,			,			8,		"Skilled Swordsman|Skilled Swordswoman"
	180,	1,			,			8,		"Master Swordsman|Master Swordswoman"
	190,	1,			,			8,		"Grandmaster Swordsman|Grandmaster Swordswoman"
	199,	1,			32,			8,		"Legendary Swordsman|Legendary Swordswoman"
;
;---
; Now the Wizard levels (200 + level #)
;  CCLL	    ???			MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				6
;
; The class name
	200,	0,			2,		0,		"Fencer",		90,				5

; now the special commands for the magic user class.  These also come between line nn00 and nn01 (200 and 201 for this
; class)

	DESCRIPTION	"The fencer is similiar to the Swordsman but they specialize in attack instead of defense. They specialize in Warfare.""
;	AUTO_MAX	16, 3200,  7, 632,  0	
;   START_ABILITY str, wis, sta, agi, dex  
	MAX_ABILITY   250,  235,   230,   250,   250
	MAX_HAND_PP 0,0,0,0,1000000,0,0,0
	MAX_ELEMENT_PP 0,0,1000000,0,0,0,0,0
	HAND_RATIO 90
	MAGIC_RATIO 15
	START_LOCATION	1, 5, 1

; the class level names for the magic-user class
	201,	0,			28,		6,		"Novice Fencer"	
	210,	0,			,		6,		"Wannabe Fencer",
	220,	0,			,		6,		"Apprentice Fencer",						
	240,	0,			,		6,		"Adept Fencer",				
	260,	0,			,		6,		"Skilled Fencer",		
	280,	0,			,		6,		"Master Fencer"
	290,	0,			,		6,		"Grandmaster Fencer",
	299,	0,			27,		6,		"Legendary Fencer",
;			
;---
; Now the Archer levels (300 + level #)
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				6
;
; The class name
	400,	0,			2,		0,		"Archer",			40,				3

	DESCRIPTION	"Archers are quick on there feet and quick to strike. They get slight healing and slight warfare."
;	AUTO_MAX	16, 3300,  10, 1535,  5	
;   START_ABILITY str, wis, sta, agi, dex  
	MAX_ABILITY   230,  230,   220,   250,   245
	HAND_RATIO	65
	MAGIC_RATIO	50
	MAX_ELEMENT_PP	3312,0,11625,0,0,0,0,0
	MAX_HAND_PP	0,0,1000000,0,0,0,0,0,0
	DEFAULT_SKIN	Atlatler, Atlatler, Elf2, Elf2
	START_LOCATION	1, 8, 1

; the class levels
	401,	0,			29,		15,		"Novice Archer"				
	410,	0,			,		15,		"Wannabe Archer"
	420,	0,			,		15,		"Apprentice Archer",						
	440,	0,			,		15,		"Adept Archer",				
	460,	0,			,		15,		"Skilled Archer",		
	480,	0,			,		15,		"Master Archer"

	490,	0,			,		15,		"Grandmaster Archer",
	499,	0,			28,		15,		"Legendary Archer",
;
;	
;---
; Now the MUSE levels (400 + level #)
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				6
;
; The class name
	300,	0,			2,		0,		"Berserker",		60,				6

	DESCRIPTION	"Beserkers are big and strong they get the highest attack power."
;	AUTO_MAX	14, 2800,  0, 0
;   START_ABILITY str, wis, sta, agi, dex  
	MAX_ABILITY   250,  150,   230,   240,  230
	HAND_RATIO 100
	MAGIC_RATIO 10
	MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
	MAX_HAND_PP 0,0,0,0,0,1000000,0,0
	START_LOCATION 1, 7, 1
; the class levels
	301,	0,			27,		1,		"Novice Berserker"				
	310,	0,			,		,		"Wannabe Berserker",
	320,	0,			,		,		"Apprentice Berserker",						
	340,	0,			,		,		"Adept Berserker",				
	360,	0,			,		,		"Skilled Berserker",
	380,	0,			,		,		"Master Berserker"
	390,	0,			,		,		"Grandmaster Berserker",
	399,	0,			26,		,		"Legendary Berserker",
;
;	
;---
; Now the FIST levels (500 + level #)
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				6
;
; The class name
	800,	0,			2,		0,		"Bard",		5,				4

	DESCRIPTION	"Bards prefer to calm the fierce monster with a soothing tune, they can learn some dangerous songs. Bards master the peace element."
;	AUTO_MAX	13, 2600,  15, 2285,  1	
;   START_ABILITY str, wis, sta, agi, dex  
	MAX_ABILITY   225, 225,   225,   225,   225
	MAX_HAND_PP 0,0,0,1000000,0,0,0,0
	MAX_ELEMENT_PP 3312,0,0,0,0,0,1000000,0
	HAND_RATIO 40
	MAGIC_RATIO 70
	START_LOCATION 1, 4, 1

; the class levels
	801,	0,			22,		17,		"Novice Bard"				
	810,	0,			,		17,		"Wannabe Bard",
	820,	0,			,		17,		"Apprentice Bard",					
	840,	0,			,		17,		"Adept Bard",				
	860,	0,			,		17,		"Skilled Bard",		
	880,	0,			,		17,		"Master Bard"

	890,	0,			,		17,		"Grandmaster Bard",
	899,	0,			21,		17,		"Legendary Bard",

	500,	0,			2,		0,		"Cleric",		5,				7

	DESCRIPTION	"Clerics are holy mages, they can equip medium armor and get high healing and defense."
;	AUTO_MAX 16, 3300,  15, 2385,  1	
;   START_ABILITY str, wis, sta, agi, dex  
	MAX_ABILITY   240, 250,   250,   240,   240
	MAX_HAND_PP 0,0,0,0,0,0,1000000,0
	MAX_ELEMENT_PP 1000000,0,0,0,0,0,0,0
	HAND_RATIO 75
	MAGIC_RATIO 40
	START_LOCATION 1, 3, 1

; the class levels
	501,	0,			29,		14,		"Novice Cleric"			
	510,	0,			,		14,		"Wannabe Cleric",
	520,	0,			,		14,		"Apprentice Cleric",						
	540,	0,			,		14,		"Adept Cleric",				
	560,	0,			,		14,		"Skilled Cleric",		
	580,	0,			,		14,		"Master Cleric"
 	590,	0,			,		14,		"Grandmaster Cleric",
	599,	0,			28,		14,		"Legendary Cleric",

	700,	0,			2,		0,		"Necromancer",		5,				8

	DESCRIPTION	"Necromancers are pure evil, they harness the power of the dead. They master in Necromancy."
;	AUTO_MAX 14, 2700,  15, 2185,  1	
;   START_ABILITY str, wis, sta, agi, dex  
	MAX_ABILITY   230, 250,   240,   240,   230
	MAX_HAND_PP 0,0,0,0,0,0,0,1000000
	MAX_ELEMENT_PP 0,0,0,0,1000000,0,0,0
	HAND_RATIO 20
	MAGIC_RATIO 85
	START_LOCATION 1, 9, 1

; the class levels
	701,	0,			23,		15,		"Novice Necro"			
	710,	0,			,		15,		"Wannabe Necro"
	720,	0,			,		15,		"Apprentice Necro",						
	740,	0,			,		15,		"Adept Necro",				
	760,	0,			,		15,		"Skilled Necro",		
	780,	0,			,		15,		"Master Necro"
 	790,	0,			,		15,		"Grandmaster Necro",
	799,	0,			22,		15,		"Legendary Necro",

	600,	0,			2,		0,		"Mage",		5,				2

	DESCRIPTION	"Mages have the widest variety of magic, so much that they must learn to master only a few elements."
;	AUTO_MAX 14, 2700,  15, 2185,  1	
;   START_ABILITY str, wis, sta, agi, dex  
	MAX_ABILITY   230, 250,   230,   240,   240
	MAX_HAND_PP 0,1000000,0,0,0,0,0,0
	MAX_ELEMENT_PP 0,1000000,0,100000,0,1000000,0,1000000
	HAND_RATIO 10
	MAGIC_RATIO 100
	START_LOCATION 1, 12, 1

; the class levels
	601,	0,			21,		18,		"Novice Mage"			
	610,	0,			,		18,		"Wannabe Mage"
	620,	0,			,		18,		"Apprentice Mage",				
	640,	0,			,		18,		"Adept Mage",				
	660,	0,			,		18,		"Skilled Mage",		
	680,	0,			,		18,		"Master Mage"
 	690,	0,			,		18,		"Grandmaster Mage",
	699,	0,			20,		18,		"Legendary Mage",

	1000,	0,			402,		0,		"Uber Zerk",		60,				6

	DESCRIPTION	"Beserkers are big and strong they get the highest attack power."
;	AUTO_MAX	14, 2800,  0, 0
;   START_ABILITY str, wis, sta, agi, dex  
	MAX_ABILITY   250,  120,   220,   230,  230
	HAND_RATIO 100
	MAGIC_RATIO 20
	MAX_ELEMENT_PP 50000,0,0,0,0,0,0,0
	MAX_HAND_PP 0,0,0,0,0,1000000,0,0
	HIDDEN_CLASS 1
; the class levels
	1001,	0,			27,		1,		"Novice Uber Beserker"				
	1010,	0,			,		,		"Wannabe Uber Beserker",
	1020,	0,			,		,		"Apprentice Uber Beserker",						
	1040,	0,			,		,		"Adept Uber Beserker",				
	1060,	0,			,		,		"Skilled Uber Beserker",
	1080,	0,			,		,		"Master Uber Beserker"
	1090,	0,			,		,		"Grandmaster Uber Beserker",
	1099,	0,			26,		,		"Legendary Uber Beserker",

; Be sure to leave this comment or a blank line at the very end
