;-------------------
; character levels

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; First the zombie levels (100 + level #)
;  CCLL	    ???????.	MaxHP	maxMP	Level_name		Magic Ratio		Right-Hand
;	0		1			2		3		4				5				6
;
; The class name
	100,	0,			20,		0,		"Zombie",   10,				1
DESCRIPTION	"The Zombies are bound to walk the world as the living dead. They are profound in the art of swords"
; note, the lines following are commented out and here just as an example - they do NOT necessarily make sense for a warrior
MAGIC_RATIO	20
HAND_RATIO	90
;MAX_ABILITY 1,2,3,4,0
;START_ELEMENT_PP 556,1251,2143,3334,5001,7501,11667,20001
;MAX_ELEMENT_PP 1251,2143,3334,5001,7501,11667,20001,45001
;START_HAND_PP 557,1251,2143,3334,5001,7501,11667,20001
;MAX_HAND_PP 1251,2143,3334,5001,7501,11667,20001,45001
;START_LOCATION	5, 5
;START_ITEMS	1,2,3,4
;START_TOKENS	40,41,42,43
AUTO_MAX	20, 5600,  10, 1200,  20		
; <-- note: this is actually used, not just a comment, so entries in table are ignored
START_ITEMS	200(wig),250(chemise),300(knife),706(sandles),800(shield),900(ring),949(amulet)
; now the class levels
	101,	0,			1,		0,		"Embryo"
	105,	0,			2,		0,		"Newborn"
	110,	0,			5,		0,		"Infant"
	120,	0,			8,		10,		"Youngster"
	130,	0,			10,		0,		"Teenager"
	140,	0,			14,		10,		"Adult"
	150,	0,			22,		0,		"Middle aged adult"
	160,	0,			28,		20,		"Old aged pensioner"
	170,	0,			36,		0,		"Sleeper"
	180,	0,			50,		20,		"Dead person"
	190,	0,			65,		0,		"Zombie"
;
;---
; Now the Mages levels (200 + level #)
;  CCLL	    ???			MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				6
;
; The class name
	200,	0,			15,		5,		"Summoner",		100,				2
DESCRIPTION	"A very special race that depend on magic to fight, and has summoning powers"
AUTO_MAX	15, 4600,  10, 2500,  5	
START_ITEMS	200(wig),250(chemise),400(staff),706(sandles),800(shield),900(ring),949(amulet)
HAND_RATIO	40
MAGIC_RATIO	90
; the class levels
	201,	0,			1,		2,		"Farm worker"
	205,	0,			2,		5,		"Farm worker",		
	210,	0,			4,		10,		"Animal tamer",			
	220,	0,			7,		15,		"Animal tamer",			
	230,	0,			8,		15,		"Master tamer",				
	240,	0,			11,		20,		"Monster breeder",			
	250,	0,			18,		25,		"Ultimate monster breeder",			
	260,	0,			22,		30,		"Beginner Summoner",		
	270,	0,			28,		35,		"Apprentice Summoner",		
	280,	0,			40,		40,		"Summoner Adept"
	290,	0,			55,		55,		"Master Summoner",
;			
;---
; Now the Archer levels (300 + level #)
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				6
;
; The class name
	300,	0,			18,		2,		"Elf",			20,				3
DESCRIPTION	"Elves tend to be aloof, as their elegant weapons do not require such closed quarters. But only a narrow shaft stands between them and their doom."
AUTO_MAX	20, 4900,  10, 1500,  5	
HAND_RATIO 80
MAGIC_RATIO 40
START_ITEMS	200(wig),250(chemise),500(bow),706(sandles),800(shield),900(ring),949(amulet)
; the class levels
	301,	0,			2,		2,		"Stringer"			
	305,	0,			4,		3,		"Shafter",		
	310,	0,			6,		6,		"Bowman",			
	320,	0,			9,		9,		"Arrow Head",			
	330,	0,			12,		11,		"Archer",				
	340,	0,			15,		16,		"Long Arrow",			
	350,	0,			20,		20,		"Boltman",			
	360,	0,			25,		22,		"Master Bowman",		
	370,	0,			32,		27,		"Arbelest",		
	380,	0,			48,		32,		"Master Archer"
	390,	0,			65,		40,		"Gargoyle Archer",
;
;	
;---
; Now the MUSE levels (400 + level #)
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				6
;
; The class name
	400,	0,			18,		2,		"Muse",		60,				4
DESCRIPTION	"Everyone loves a good song, but people take notice when a muse in the vicinity. Trained in the dark side of melody, their instruments can kill."
AUTO_MAX	20, 5000,  10, 1500,  5
HAND_RATIO 40
MAGIC_RATIO 70	
START_ITEMS	200(wig),250(chemise),600(bell),706(sandles),800(shield),900(ring),949(amulet)
; the class levels
	401,	0,			1,		2,		"Castrati"			
	405,	0,			2,		5,		"Novice",		
	410,	0,			5,		10,		"Hummer",			
	420,	0,			8,		15,		"Yodeler",			
	430,	0,			10,		15,		"Crooner",				
	440,	0,			12,		20,		"Chanter",			
	450,	0,			15,		25,		"Singer",			
	460,	0,			20,		30,		"Musician",		
	470,	0,			30,		35,		"Troubador",		
	480,	0,			50,		40,		"Virtuoso"
	490,	0,			65,		55,		"Gargoyle Strummer",

;
;	
;---
; Now the Karate levels (500 + level #)
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				6
;
; The class name
	500,	0,			20,		0,		"Martial Artist",		5,				5
DESCRIPTION	"These people are skilled in the art of karate and use their fists very well against opponents"
HAND_RATIO 95
MAGIC_RATIO 15
AUTO_MAX	20, 5100,  10, 1300,  18	
START_ITEMS	200(wig),250(chemise),350(gloves),706(sandles),800(shield),900(ring),949(amulet)
; the class levels
	501,	0,			2,		1,		"Newbie"			
	505,	0,			3,		2,		"Training martial arts pupil",		
	510,	0,			7,		4,		"White belt",			
	520,	0,			10,		7,		"White belt",			
	530,	0,			12,		9,		"Orange belt",				
	540,	0,			14,		11,		"Orange belt",			
	550,	0,			22,		15,		"Brown belt",			
	560,	0,			28,		18,		"Brown belt",		
	570,	0,			36,		21,		"Blue belt",		
	580,	0,			50,		24,		"Blue belt"
	590,	0,			65,		27,		"Black belt",


;
;	
;---
; Now the DART levels (600 + level #)
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				6
;
; The class name
	600,	0,			18,		0,		"Ninja",		20,				6
DESCRIPTION	"These shy fighters prefer to lurk in the shadows, from which they can hurl sharp objects at their enemies with minimum chance of personal injury."
AUTO_MAX	20, 6100,  10, 1500,  10	
HAND_RATIO 80
MAGIC_RATIO 20
START_ITEMS	200(wig),250(chemise),450(pebbles),706(sandles),800(shield),900(ring),949(amulet)
; the class levels
	601,	0,			1,		1,		"Camper"			
	605,	0,			2,		2,		"Pitcher",		
	610,	0,			5,		4,		"Hurler",			
	620,	0,			8,		6,		"Pelter",			
	630,	0,			10,		8,		"Lobber",				
	640,	0,			12,		11,		"Sniper",			
	650,	0,			15,		15,		"Shadow",			
	660,	0,			20,		20,		"Assassin",		
	670,	0,			30,		25,		"Ballista",		
	680,	0,			50,		30,		"Catapulter"
	690,	0,			65,		35,		"Gargoyle Puncturer",


;
;	
;---
; Now the BOOK levels (700 + level #)
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				6
;
; The class name
	700,	0,			10,		8,		"Scholar",		70,				7
DESCRIPTION	"Education is key with these fighters. Their vast knowledge of arcane lore gives them almost magical powers."
AUTO_MAX	20, 4900,  10, 2200,  0	
MAGIC_RATIO 90
HAND_RATIO 30
START_ITEMS	200(wig),250(chemise),550(book),706(sandles),800(shield),900(ring),949(amulet)
; the class levels
	701,	0,			1,		2,		"Flunky"			
	705,	0,			2,		5,		"Diletante",		
	710,	0,			5,		8,		"Pupil",			
	720,	0,			8,		12,		"Student",			
	730,	0,			0,		0,		"Prodigy",
	740,	0,			10,		14,		"Tutor",				
	750,	0,			12,		16,		"Instructor",			
	760,	0,			15,		19,		"Teacher",			
	770,	0,			20,		23,		"Professor",				
	780,	0,			50,		35,		"Researcher"
	790,	0,			65,		55,		"Gargoyle Specialist",


;
;	
;---
; Now the Ghost levels (800 + level #)
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				6
;
; The class name
	800,	0,			8,		20,		"Ghost",		80,				8
DESCRIPTION	"Ghosts are powerful spirits who haunt the land. They are skilled in magic, and can use this ability well."
AUTO_MAX	20, 4800,  10, 2200,  0	
MAGIC_RATIO 80
HAND_RATIO 40
START_ITEMS	200(wig),250(chemise),650(hex),706(sandles),800(shield),900(ring),949(amulet)
; the class levels
	801,	0,			1,		5,		"Dust"			
	805,	0,			2,		8,		"Electric Cloud",		
	810,	0,			4,		15,		"Spirit",			
	820,	0,			6,		20,		"Poltergeist",			
	830,	0,			8,		25,		"Spectre",				
	840,	0,			10,		30,		"Frightener",			
	850,	0,			13,		35,		"Ghoul",			
	860,	0,			16,		40,		"Phantom",		
	870,	0,			19,		45,		"Wailing Banshee",		
	880,	0,			24,		50,		"Curse"
	890,	0,			65,		55,		"Evil Apparition",

;	
;---
; Now the SPARTAN levels (1100 + level #)
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				6
;
; The class name
	1100,	0,			8,		20,		"Scavenger",		80,				0
DESCRIPTION	"Members of this class reject the filthy contamination of gold or gifts.  They use only what they find after battle."
AUTO_MAX	20, 4600,  10, 2200,  0	
MAX_WALLET	0		; these guys don't believe in money
NO_GIFTS			; these guys can't accept stuff from other players
MAGIC_RATIO	60
HAND_RATIO	75
START_HAND_PP 3334,3334,3334,3334,3334,3334,3334,3334
START_ITEMS	200(wig),250(chemise),706(sandles),800(shield),900(ring),949(amulet)

; the class levels
	1101,	0,			1,		5,		"Fool"			
	1105,	0,			2,		8,		"Prude",		
	1110,	0,			4,		15,		"Oppressor",			
	1120,	0,			6,		20,		"Steward",			
	1130,	0,			8,		25,		"Tyrant",				
	1140,	0,			10,		30,		"Stoic",			
	1150,	0,			13,		35,		"Disciple",			
	1160,	0,			16,		40,		"Purist",		
	1170,	0,			19,		45,		"Ascetic",		
	1180,	0,			24,		50,		"Spartan"
	1190,	0,			65,		55,		"Gargoyle Punisher",

; Now the miner levels (100 + level #)
;  CCLL	    ???????.	MaxHP	maxMP	Level_name		Magic Ratio		Right-Hand
;	0		1			2		3		4				5				6
;
; The class name
	900,	0,			20,		0,		"Gravedigger",   10,				1
DESCRIPTION	"The sole purpose for miners is to mine and collect money and create weapons"
MAGIC_RATIO	0
HAND_RATIO	150
AUTO_MAX	1000, 1000,  10, 800	
HIDDEN_CLASS
; now the class levels
	901,	0,			1,		0,		"Gravedigger"
	905,	0,			2,		0,		"Gravedigger"
	910,	0,			5,		0,		"Gravedigger"
	920,	0,			8,		10,		"Gravedigger"
	930,	0,			10,		0,		"Gravedigger"
	940,	0,			14,		10,		"Gravedigger"
	950,	0,			22,		0,		"Gravedigger"
	960,	0,			28,		20,		"Gravedigger"
	970,	0,			36,		0,		"Gravedigger"
	980,	0,			50,		20,		"Gravedigger"
	990,	0,			65,		0,		"Gravedigger"

; Now the miner2 levels (100 + level #)
;  CCLL	    ???????.	MaxHP	maxMP	Level_name		Magic Ratio		Right-Hand
;	0		1			2		3		4				5				6
;
; The class name
	1000,	0,			20,		0,		"Digger",   10,				1
DESCRIPTION	"The sole purpose for miners is to mine and collect money and create weapons"
MAGIC_RATIO	0
HAND_RATIO	150
AUTO_MAX	1500, 1500,  10, 800
HIDDEN_CLASS		
; now the class levels
	1001,	0,			1,		0,		"Digger"
	1005,	0,			2,		0,		"Digger"
	1010,	0,			5,		0,		"Digger"
	1020,	0,			8,		10,		"Digger"
	1030,	0,			10,		0,		"Digger"
	1040,	0,			14,		10,		"Digger"
	1050,	0,			22,		0,		"Digger"
	1060,	0,			28,		20,		"Digger"
	1070,	0,			36,		0,		"Digger"
	1080,	0,			50,		20,		"Digger"
	1090,	0,			65,		0,		"Digger"

; Now the miner3 levels (100 + level #)
;  CCLL	    ???????.	MaxHP	maxMP	Level_name		Magic Ratio		Right-Hand
;	0		1			2		3		4				5				6
;
; The class name
	1200,	0,			20,		0,		"Burrower",   10,				1
DESCRIPTION	"The sole purpose for miners is to mine and collect money and create weapons"
MAGIC_RATIO	0
HAND_RATIO	150
AUTO_MAX	2000, 2000,  10, 800		
HIDDEN_CLASS
; now the class levels
	1201,	0,			1,		0,		"Burrower"
	1205,	0,			2,		0,		"Burrower"
	1210,	0,			5,		0,		"Burrower"
	1220,	0,			8,		10,		"Burrower"
	1230,	0,			10,		0,		"Burrower"
	1240,	0,			14,		10,		"Burrower"
	1250,	0,			22,		0,		"Burrower"
	1260,	0,			28,		20,		"Burrower"
	1270,	0,			36,		0,		"Burrower"
	1280,	0,			50,		20,		"Burrower"
	1290,	0,			65,		0,		"Burrower"

; Now the miner4 levels (100 + level #)
;  CCLL	    ???????.	MaxHP	maxMP	Level_name		Magic Ratio		Right-Hand
;	0		1			2		3		4				5				6
;
; The class name
	1300,	0,			20,		0,		"Quarry Worker",   10,				1
DESCRIPTION	"The sole purpose for miners is to mine and collect money and create weapons"
MAGIC_RATIO	0
HAND_RATIO	150
AUTO_MAX	2500, 2500,  10, 800
HIDDEN_CLASS		
; now the class levels
	1301,	0,			1,		0,		"Quarry Worker"
	1305,	0,			2,		0,		"Quarry Worker"
	1310,	0,			5,		0,		"Quarry Worker"
	1320,	0,			8,		10,		"Quarry Worker"
	1330,	0,			10,		0,		"Quarry Worker"
	1340,	0,			14,		10,		"Quarry Worker"
	1350,	0,			22,		0,		"Quarry Worker"
	1360,	0,			28,		20,		"Quarry Worker"
	1370,	0,			36,		0,		"Quarry Worker"
	1380,	0,			50,		20,		"Quarry Worker"
	1390,	0,			65,		0,		"Quarry Worker"

; Now the miner5 levels (100 + level #)
;  CCLL	    ???????.	MaxHP	maxMP	Level_name		Magic Ratio		Right-Hand
;	0		1			2		3		4				5				6
;
; The class name
	1400,	0,			20,		0,		"Excavator",   10,				1
DESCRIPTION	"The sole purpose for miners is to mine and collect money and create weapons"
MAGIC_RATIO	0
HAND_RATIO	150
AUTO_MAX	2500, 2500,  10, 800
HIDDEN_CLASS		
; now the class levels
	1401,	0,			1,		0,		"Excavator"
	1405,	0,			2,		0,		"Excavator"
	1410,	0,			5,		0,		"Excavator"
	1420,	0,			8,		10,		"Excavator"
	1430,	0,			10,		0,		"Excavator"
	1440,	0,			14,		10,		"Excavator"
	1450,	0,			22,		0,		"Excavator"
	1460,	0,			28,		20,		"Excavator"
	1470,	0,			36,		0,		"Excavator"
	1480,	0,			50,		20,		"Excavator"
	1490,	0,			65,		0,		"Excavator"

; Now the miner6 levels (100 + level #)
;  CCLL	    ???????.	MaxHP	maxMP	Level_name		Magic Ratio		Right-Hand
;	0		1			2		3		4				5				6
;
; The class name
	1500,	0,			20,		0,		"Archaeologist",   10,				1
DESCRIPTION	"The sole purpose for miners is to mine and collect money and create weapons"
MAGIC_RATIO	0
HAND_RATIO	150
AUTO_MAX	3000, 3000,  10, 800
HIDDEN_CLASS		
; now the class levels
	1501,	0,			1,		0,		"Archaeologist"
	1505,	0,			2,		0,		"Archaeologist"
	1510,	0,			5,		0,		"Archaeologist"
	1520,	0,			8,		10,		"Archaeologist"
	1530,	0,			10,		0,		"Archaeologist"
	1540,	0,			14,		10,		"Archaeologist"
	1550,	0,			22,		0,		"Archaeologist"
	1560,	0,			28,		20,		"Archaeologist"
	1570,	0,			36,		0,		"Archaeologist"
	1580,	0,			50,		20,		"Archaeologist"
	1590,	0,			65,		0,		"Archaeologist"

; Now the miner7 levels (100 + level #)
;  CCLL	    ???????.	MaxHP	maxMP	Level_name		Magic Ratio		Right-Hand
;	0		1			2		3		4				5				6
;
; The class name
	1600,	0,			20,		0,		"Exile Miner",   10,				1
DESCRIPTION	"The sole purpose for miners is to mine and collect money and create weapons"
MAGIC_RATIO	0
HAND_RATIO	150
AUTO_MAX	3500, 3500,  10, 800
HIDDEN_CLASS		
; now the class levels
	1601,	0,			1,		0,		"Exile Miner"
	1605,	0,			2,		0,		"Exile Miner"
	1610,	0,			5,		0,		"Exile Miner"
	1620,	0,			8,		10,		"Exile Miner"
	1630,	0,			10,		0,		"Exile Miner"
	1640,	0,			14,		10,		"Exile Miner"
	1650,	0,			22,		0,		"Exile Miner"
	1660,	0,			28,		20,		"Exile Miner"
	1670,	0,			36,		0,		"Exile Miner"
	1680,	0,			50,		20,		"Exile Miner"
	1690,	0,			65,		0,		"Exile Miner"

; Now the miner8 levels (100 + level #)
;  CCLL	    ???????.	MaxHP	maxMP	Level_name		Magic Ratio		Right-Hand
;	0		1			2		3		4				5				6
;
; The class name
	1700,	0,			20,		0,		"Native Miner",   10,				1
DESCRIPTION	"The sole purpose for miners is to mine and collect money and create weapons"
MAGIC_RATIO	0
HAND_RATIO	150
AUTO_MAX	4000, 4000,  10, 800
HIDDEN_CLASS		
; now the class levels
	1701,	0,			1,		0,		"Native Miner"
	1705,	0,			2,		0,		"Native Miner"
	1710,	0,			5,		0,		"Native Miner"
	1720,	0,			8,		10,		"Native Miner"
	1730,	0,			10,		0,		"Native Miner"
	1740,	0,			14,		10,		"Native Miner"
	1750,	0,			22,		0,		"Native Miner"
	1760,	0,			28,		20,		"Native Miner"
	1770,	0,			36,		0,		"Native Miner"
	1780,	0,			50,		20,		"Native Miner"
	1790,	0,			65,		0,		"Native Miner"

; Now the miner9 levels (100 + level #)
;  CCLL	    ???????.	MaxHP	maxMP	Level_name		Magic Ratio		Right-Hand
;	0		1			2		3		4				5				6
;
; The class name
	1800,	0,			20,		0,		"Freelance Miner",   10,				1
DESCRIPTION	"The sole purpose for miners is to mine and collect money and create weapons"
MAGIC_RATIO	0
HAND_RATIO	150
AUTO_MAX	10000, 10000,  10, 800
HIDDEN_CLASS	
	
; now the class levels
	1801,	0,			1,		0,		"Freelance Miner"
	1805,	0,			2,		0,		"Freelance Miner"
	1810,	0,			5,		0,		"Freelance Miner"
	1820,	0,			8,		10,		"Freelance Miner"
	1830,	0,			10,		0,		"Freelance Miner"
	1840,	0,			14,		10,		"Freelance Miner"
	1850,	0,			22,		0,		"Freelance Miner"
	1860,	0,			28,		20,		"Freelance Miner"
	1870,	0,			36,		0,		"Freelance Miner"
	1880,	0,			50,		20,		"Freelance Miner"
	1890,	0,			65,		0,		"Freelance Miner"


;	Oddity class

	1900,	0,			1,		1,		"Oddity",		50,				0

	DESCRIPTION	"Nobody's sure where it came from or why its here. Is it even real at all?"
;   START_ABILITY str, wis, sta, agi, dex  
	MAGIC_RATIO	70
	HAND_RATIO	70
	START_HAND_PP 5000,5000,5000,5000,5000,5000,5000,5000


; the class levels
		
	1901,	0,			1,		1,		"Minor Strangeness"
	1902,	0,			2,		2,		"Minor Strangeness"
	1903,	0,			3,		3,		"Minor Strangeness"
	1904,	0,			4,		4,		"Minor Strangeness"
	1905,	0,			5,		5,		"Minor Strangeness"
	1906,	0,			6,		6,		"Minor Strangeness"
	1907,	0,			7,		7,		"Minor Strangeness"
	1908,	0,			8,		8,		"Minor Strangeness"
	1909,	0,			9,		9,		"Strangeness"
	1910,	0,			10,		10,		"Strangeness"
	1911,	0,			11,		11,		"Strangeness"
	1912,	0,			12,		12,		"Strangeness"
	1913,	0,			13,		13,		"Strangeness"
	1914,	0,			14,		14,		"Strangeness"
	1915,	0,			15,		15,		"Strangeness"
	1916,	0,			16,		16,		"Strangeness"
	1917,	0,			17,		17,		"Strangeness"
	1918,	0,			18,		18,		"Strangeness"
	1919,	0,			19,		19,		"Major Strangeness"
	1920,	0,			20,		20,		"Major Strangeness"
	1921,	0,			21,		21,		"Major Strangeness"
	1922,	0,			22,		22,		"Major Strangeness"
	1923,	0,			23,		23,		"Major Strangeness"
	1924,	0,			24,		24,		"Major Strangeness"
	1925,	0,			25,		25,		"Major Strangeness"
	1926,	0,			26,		26,		"Major Strangeness"
	1927,	0,			27,		27,		"Major Strangeness"
	1928,	0,			28,		28,		"Major Strangeness"
	1929,	0,			29,		29,		"Minor Oddity"
	1930,	0,			30,		30,		"Minor Oddity"
	1931,	0,			31,		31,		"Minor Oddity"
	1932,	0,			32,		32,		"Minor Oddity"
	1933,	0,			33,		33,		"Minor Oddity"
	1934,	0,			34,		34,		"Minor Oddity"
	1935,	0,			35,		35,		"Minor Oddity"
	1936,	0,			36,		36,		"Minor Oddity"
	1937,	0,			37,		37,		"Minor Oddity"
	1938,	0,			38,		38,		"Minor Oddity"
	1939,	0,			39,		39,		"Oddity"
	1940,	0,			40,		40,		"Oddity"
	1941,	0,			41,		41,		"Oddity"
	1942,	0,			42,		42,		"Oddity"
	1943,	0,			43,		43,		"Oddity"
	1944,	0,			44,		44,		"Oddity"
	1945,	0,			45,		45,		"Oddity"
	1946,	0,			46,		46,		"Oddity"
	1947,	0,			47,		47,		"Oddity"
	1948,	0,			48,		48,		"Oddity"
	1949,	0,			49,		49,		"Major Oddity"
	1950,	0,			50,		50,		"Major Oddity"
	1951,	0,			51,		51,		"Major Oddity"
	1952,	0,			52,		52,		"Major Oddity"
	1953,	0,			53,		53,		"Major Oddity"
	1954,	0,			54,		54,		"Major Oddity"
	1955,	0,			55,		55,		"Major Oddity"
	1956,	0,			56,		56,		"Major Oddity"
	1957,	0,			57,		57,		"Major Oddity"
	1958,	0,			58,		58,		"Major Oddity"
	1959,	0,			59,		59,		"Minor Rift"
	1960,	0,			60,		60,		"Minor Rift"
	1961,	0,			61,		61,		"Minor Rift"
	1962,	0,			62,		62,		"Minor Rift"
	1963,	0,			63,		63,		"Minor Rift"
	1964,	0,			64,		64,		"Minor Rift"
	1965,	0,			65,		65,		"Minor Rift"
	1966,	0,			66,		66,		"Minor Rift"
	1967,	0,			67,		67,		"Minor Rift"
	1968,	0,			68,		68,		"Minor Rift"
	1969,	0,			69,		69,		"Rift"
	1970,	0,			70,		70,		"Rift"
	1971,	0,			71,		71,		"Rift"
	1972,	0,			72,		72,		"Rift"
	1973,	0,			73,		73,		"Rift"
	1974,	0,			74,		74,		"Rift"
	1975,	0,			75,		75,		"Rift"
	1976,	0,			76,		76,		"Rift"
	1977,	0,			77,		77,		"Rift"
	1978,	0,			78,		78,		"Rift"
	1979,	0,			79,		79,		"Major Rift"
	1980,	0,			80,		80,		"Major Rift"
	1981,	0,			81,		81,		"Major Rift"
	1982,	0,			82,		82,		"Major Rift"
	1983,	0,			83,		83,		"Major Rift"
	1984,	0,			84,		84,		"Major Rift"
	1985,	0,			85,		85,		"Major Rift"
	1986,	0,			86,		86,		"Major Rift"
	1987,	0,			87,		87,		"Major Rift"
	1988,	0,			88,		88,		"Major Rift"
	1989,	0,			89,		89,		"Reality Dysfunction"
	1990,	0,			90,		90,		"Reality Dysfunction"
	1991,	0,			91,		91,		"Reality Dysfunction"
	1992,	0,			92,		92,		"Reality Dysfunction"
	1993,	0,			93,		93,		"Reality Dysfunction"
	1994,	0,			94,		94,		"Reality Dysfunction"
	1995,	0,			95,		95,		"Reality Dysfunction"
	1996,	0,			96,		96,		"Reality Dysfunction"
	1997,	0,			97,		97,		"Reality Dysfunction"
	1998,	0,			98,		98,		"Reality Dysfunction"
	1999,	0,			99,		99,		"Reality Dysfunction"
;	Hail Eris!

	2000,	0,			10,		7000,		"Chaos Master",		50,				0 
	HIDDEN_CLASS
	AUTO_MAX 10,5000, 0, 5000
	HAND_RATIO 90
	MAGIC_RATIO 90
	START_ELEMENT_PP 10000,	10000,	10000,	10000,	10000,	10000,	10000,	10000
	START_HAND_PP 	10000,	10000,	10000,	10000,	10000,	10000,	10000,	10000
	2001,	0,	0,	0,	"God Of Chaos"

;Gargoyle class= awesome.
	2100,	0,			12000,		2000,		"Master Gargoyle",   10,				1
	DESCRIPTION "The ruler of all gargoyle monsters!"
	AUTO_MAX	1000, 12000, 0, 3000, 0
	HAND_RATIO 95
	MAGIC_RATIO 35
	HIDDEN_CLASS

; now the class levels
	2101,	0,			1,		0,		"Ruler of Beasts"
	
	

 3000,   0        120     100        "Modder",           5,              0,
	DESCRIPTION   "You're a bitch."
	AUTO_MAX	10,10, 10, 10
	HIDDEN_CLASS
	START_ELEMENT_PP 0,0,0,0,0,0,0,0
	MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
	START_HAND_PP 0,0,0,0,0,0,0,0
	MAX_HAND_PP 0,0,0,0,0,0,0,0
	MAGIC_RATIO 10
	HAND_RATIO 10
	3001,   0,       0,    0,       "Modder",




  5400,   0        100000     50000        "Dazman",           5,              0,
	DESCRIPTION   "dazman"
	AUTO_MAX	10000,100000, 10, 50000
	HIDDEN_CLASS
	START_ELEMENT_PP 90001,90001,90001,90001,90001,90001,90001,90001
	MAX_ELEMENT_PP 90001,90001,90001,90001,90001,90001,90001,90001
	START_HAND_PP 90001,90001,90001,90001,90001,90001,90001,90001
	MAX_HAND_PP 90001,90001,90001,90001,90001,90001,90001,90001
	MAGIC_RATIO 95
	HAND_RATIO 95
	START_ITEMS 40, 40, 40, 40, 40,
	5401,   0,       0,    0,       "Dazman",

 5500,   0        12000     1000        "Quiz master",           5,              0,
	DESCRIPTION   "Quiz master"
	AUTO_MAX	12000,12000, 1000, 1000
	HIDDEN_CLASS
	START_ELEMENT_PP 90001,90001,90001,90001,90001,90001,90001,90001
	MAX_ELEMENT_PP 90001,90001,90001,90001,90001,90001,90001,90001
	START_HAND_PP 90001,90001,90001,90001,90001,90001,90001,90001
	MAX_HAND_PP 90001,90001,90001,90001,90001,90001,90001,90001
	MAGIC_RATIO 100
	HAND_RATIO 60
	START_ITEMS 40, 40, 40, 40, 40,
	5501,   0,       0,    0,       "Quiz Master",

 5600,   0        11500     1000        "Endurancer",           5,              0,
	DESCRIPTION   "Endurancer"
	AUTO_MAX	8000,8000, 2000, 2000
	HIDDEN_CLASS
	MAGIC_RATIO 50
	HAND_RATIO 80
	START_ITEMS 40, 40, 40, 40, 40,
	5601,   0,       0,    0,       "Endurancer",

;
;
; The class name
	5700,	0,			20,		0,		"Ultima",   10,				1
DESCRIPTION	"The Ultimate ruler and Sub-Creator of Gargoyles"
MAGIC_RATIO	100
HAND_RATIO	100
AUTO_MAX	10000, 100000,  10, 50000
HIDDEN_CLASS	
START_ELEMENT_PP 2000000,2000000,2000000,2000000,2000000,2000000,2000000,2000000
START_HAND_PP 2000000,2000000,2000000,2000000,2000000,2000000,2000000,2000000
START_HAND_PP 2000000,2000000,2000000,2000000,2000000,2000000,2000000,2000000
MAX_HAND_PP 2000000,2000000,2000000,2000000,2000000,2000000,2000000,2000000
; now the class levels
	5701,	0,			1,		0,		"Ultima baby"
	5705,	0,			2,		0,		"Ultima"
	5710,	0,			5,		0,		"Ultima"
	5720,	0,			8,		10,		"Ultima"
	5730,	0,			10,		0,		"Ultima"
	5740,	0,			14,		10,		"Ultima"
	5750,	0,			22,		0,		"Ultima"
	5760,	0,			28,		20,		"Ultima"
	5770,	0,			36,		0,		"Ultima"
	5780,	0,			50,		20,		"Ultima"
	5790,	0,			65,		0,		"Ultima"

; The class name
	5800,	0,			20,		0,		"Decievess",   10,				1
DESCRIPTION	"These FEMALE Warriors use their deception skills to lure monsters into their bidding."
MAGIC_RATIO	100
HAND_RATIO	100
AUTO_MAX	10000, 100000,  10, 50000
HIDDEN_CLASS	
START_ELEMENT_PP 90001,90001,90001,90001,90001,90001,90001,90001
MAX_ELEMENT_PP 90001,90001,90001,90001,90001,90001,90001,90001
START_HAND_PP 90001,90001,90001,90001,90001,90001,90001,90001
MAX_HAND_PP 90001,90001,90001,90001,90001,90001,90001,90001
; now the class levels
	5801,	0,			1,		0,		"Waitress"
	5805,	0,			2,		0,		"Bartender"
	5810,	0,			5,		0,		"Stripper"
	5820,	0,			8,		10,		"Lapdancer"
	5830,	0,			10,		0,		"Girlfriend"
	5840,	0,			14,		10,		"Sex Icon"
	5850,	0,			22,		0,		"Club Owner"
	5860,	0,			28,		20,		"Adventuress"
	5870,	0,			36,		0,		"Questess"
	5880,	0,			50,		20,		"Novice Charmer"
	5890,	0,			65,		0,		"Expert Deceptor"

; The class name
	5900,	0,			20,		0,		"Zero",   10,				1
DESCRIPTION	"Pure Badass"
MAGIC_RATIO	100
HAND_RATIO	100
AUTO_MAX	100, 100000,  100, 50000
HIDDEN_CLASS	
START_ELEMENT_PP 10000000,10000000,10000000,10000000,10000000,10000000,10000000,10000000
START_HAND_PP 10000000,10000000,10000000,10000000,10000000,10000000,10000000,10000000
; now the class levels
	5901,	0,			1,		0,		"Slave"
	5905,	0,			2,		0,		"Runner"
	5910,	0,			5,		0,		"Corruptor"
	5920,	0,			8,		10,		"Theif"
	5930,	0,			10,		0,		"Hero"
	5940,	0,			14,		10,		"Wandering Hero"
	5950,	0,			22,		0,		"Wandering Hero"
	5960,	0,			28,		20,		"Wandering Hero"
	5970,	0,			36,		0,		"Angel of Death"
	5980,	0,			50,		20,		"Angel of Light"
	5990,	0,			65,		0,		"Sleeping God"
	5999,	0,			0,		0,		"God of Luck"

; The class name
	6000,	0,			20,		0,		"Kron",   10,				1
DESCRIPTION	"Kron"
MAGIC_RATIO	100
HAND_RATIO	100
AUTO_MAX	10000, 100000,  10, 50000
HIDDEN_CLASS	
START_ELEMENT_PP 90001,90001,90001,90001,90001,90001,90001,90001
MAX_ELEMENT_PP 90001,90001,90001,90001,90001,90001,90001,90001
START_HAND_PP 90001,90001,90001,90001,90001,90001,90001,90001
MAX_HAND_PP 90001,90001,90001,90001,90001,90001,90001,90001
; now the class levels
	6001,	0,			1,		0,		"Kron"
	6005,	0,			2,		0,		"Kron"
	6010,	0,			5,		0,		"Kron"
	6020,	0,			8,		10,		"Kron"
	6030,	0,			10,		0,		"Kron"
	6040,	0,			14,		10,		"Kron"
	6050,	0,			22,		0,		"Kron"
	6060,	0,			28,		20,		"Kron"
	6070,	0,			36,		0,		"Kron"
	6080,	0,			50,		20,		"Kron"
	6090,	0,			65,		0,		"Kron"
