;
; SPELLS
;
;
;-------------------
; Spells used in the game.  Each line describes one spell
;
; Mandatory arguments are:
;
; 	//	arg0	ID# (1-767)
;	//	arg1	name[MAX_SPELL_NAME_LEN];
;	//	arg2	ppCost;				// Play Points (Whack Points) required to learn spell 
;									// These are now determined automatically and this entry is ignored
;									// Well, if you set this to -1, the spell cannot be learned via
;									// the LEarn Spell dialog.  It could only be given in a quest.
;	//	arg3	element;			// ELEMENTS table IDs define these (0 must be HEAL)
;									// Use elements 8-255 at your own risk... they will all show up as the "Chaos" element.
;	//	arg4	damage;				// pure attack strength (before defense filtering)
;
;					The damage argument is also used to specify certain special effect spells
;					which do not cause regular damage or do one-of-a-kind things
;					Generall, a negative value indicates a specialty spell.  These are
;					called 'diseases' just to give them a general name.
;
;					Damage			// Specialty
;
;						-1			RESURRECTION		(brings dead to life, with 1 HP)
;
;						-2			DISEASE_POISON		(saps a little HP every few seconds)		
;						-3			DISEASE_SAP			(saps a little MP every few seconds)		
;						-4			DISEASE_STUN		(cannot move, or attack)
;						-5			DISEASE_GAG			(cannot case spells)(* wears off)		
;						-6			DISEASE_NUMB		(cannot use right-hand)(* wears off)
;						-7			DISEASE_SLEEP		(cannot move, or attack)(* wears off)	
;						-8			DISEASE_CONFUSE		(attacks may hit friends)(* wears off)	
;						-9			DISEASE_CHARM		(once charmed, monster fights for you)	
;						-10			DISEASE_TAME		(taming a charmed monster makes it a pet)(NOT IMPLEMENTED YET)	
;						-11			DISEASE_FREEZE		(cannot move)
;						-20			DISEASE_STRENGTH	(lowers strenth til end of scene) (cure raises it)
;						-21			DISEASE_WISDOM		(lowers wisdom til end of scene) (cure raises it)	
;						-22			DISEASE_STAMINA		(lowers stamina til end of scene) (cure raises it)	
;						-23			DISEASE_AGILITY		(lowers agility til end of scene) (cure raises it)
;						-24			DISEASE_DEXTERITY	(lowers dexterity til end of scene) (cure raises it)	
;
;					Most 'diseases' wear off when you leave the scene, however each disease can be 'cured'
;					by a spell whose 'damage' argument is the disease damage plus -100.  For
;					example, "-102" would cure poisoning (-2), and "-107" would cure sleep (-7)
;					Not all diseases have a logical cure (for example, there is no cure for 
;					resurrection (-1)
;
;					Some diseases(*) wear off after awhile, even if you don't leave the scene.
;
;					The 5 ability diseases are a little different as they lower (or raise, if a cure)
;					your ability a certain percentage with each use.  Hence repeated lowerings has
;					an larger effect.
;
;					Note, except for specialty spells (negative damage value) and LIFE spells, this
;					field is now ignored as regular damage is computed automatically

;	//  arg5	price;				// mp required to cast
;									// this is now determined automatically and this entry is ignored
;	//	arg6	reqLevel+All.flags.minPlayerLevel	// minimum required elemental affinity (0-9) to cast it.
;									// [optional]add 100 if it affects ALL enemies
;											105  = level 5 required, and affects all on same team as target
;									// [optional]add a decimal point followed by a spell FLAG
;											5.1	 = level 5 required, and is controlled by flag '1'
;											5.3  = level 5 required, flags 1 AND 2 (1+2 = 3)
;									// SPELL FLAGS: (add together all you want)
;											0 = no flags (in case you want to use minPLayerLevel option)
;											1 = monsters/pets cannot use this spell
;											2 = humans are not offered this spell on LEARN SPELL dialog
;									// minPlayerLevel (assumed 0 unless you specify) character must be this level in class (or above)
;											5.0.12  = level 5 element training, no flags, level 12 character required
;
;				so... for example, a value of "107.1" would mean:
;
;						* element training level 7 or higher required to cast this spell
;						* when cast, it affects ALL members of the targeted team (following the same leader)
;						* monster/pets cannot learn/use this spell. (but humans can)
;
; the rest are optional and control the 'look' of the effect
;
;	//	arg7	path;				// path style (9 digit decimal number AAABBBCDD)
;
;					DD	'cloud' shape of magic in motion
;					00 - tight random cloud
;					01	- looser random cloud
;					02 - loose random cloud
;					03 - single circle
;					04 - two circles
;
;					C	Accumulation of magic around caster, before it 'launches'
;					0	- accumulate over caster
;					1	- accumulate within caster
;					2	- accumulate under caster
;		
;					BBB Travel Path
;					000 - straight line
;					001 - looser line
;					002 - looser line
;					003 - loose line
;					004 - slow wavy
;					005 - medium wavy
;					006 - faster wavy
;					007 - fast wavy
;					008 - spiral
;					009 - spiral
;					010 - spiral
;					011 - spiral
;
;					AAA Attack Path
;					000 - random cloud
;					001	- looser random cloud
;					002 - loose random cloud
;					003 - single circle
;					004 - two circles
;
; For example:   
;
;		004(2circ) + 011(spiral) + 2(under) + 04(2circ) 
;
; would be written:  004011204, or just 4011204
;
;	//	arg8	row; (0-199)		// row of effects table to use
;									// Magical effects are animated from a film-strip of up to 16
;									// images which are played from left to right.  Up to 200 such
;									// film-strips may be defined by the world designer.  Rather than
;									// cram all 200 filmstrips into a single file, they are broken
;									// into groups of ten and placed in files with the name:
;									// "EffectsNN.bmp" where NN runs from 00 to 19 and represents the
;									// first two digits of the effect 'row number' (000-199)
;									// For example, row 45 would be at offset 5 in the file "Effects04.bmp"
;									// Effects files 00 through 09 are stored in the evergreen ART folder
;									// and are reserved for the use of synthetic-reality (feel free to submit
;									// cool effects to be added).  World designers should put their custom
;									// effects into the files "effects10.bmp" through "effects19.bmp" and
;									// place them in the world's private ART folder (this means world designers
;									// control rows 100-199).
; 
;									// effects are 16x16 graphical glyphs stored in a separate
;									// row within the file. Columns represent individual images
;									// of the animation and are generally shown left to right.
;									// It would probably be most useful to open art\effects00.bmp and
;									// look at it for illumination.
;
;	//	arg9	maxCols; (1-31)		// # of columns to use (of the selected row in effects.bmp)
;	//	arg10	maxFx;	(0 - 100)	// # of trails to remember (increases the 'amount' of sparkles)
;	//	arg11	tixPerCol;			// step time between columns (in msec)
;									// controls the speed of the animation through the current row.
;	//	arg12	gravity;			// gravity style controls 'dripping' behaviour(0 is none)
;									// again a 9 digit number AAABBBCCC
;					CCC
;					000	- no gravity
;					001	- magic falls slowly
;					002	- falls faster
;					003	- falls very fast
;					004   - falls way too fast
;					005	- magic RISEs slowly
;					006	- rises faster
;					007	- rises very fast
;					008	- rises way too fast
;
;					BBB
;					xxx	- FX modifier
;		
;					AAA
;					xxx - weather modifier
;			
;	//	arg13	loop;				// loop style (0 is none)
;
; these optional parameters control the SOUND of the spell
;
;	//  arg 14	sfxSummon[80];		// sound of spell being summoned	"summon.wav"
;	//  arg 15	sfxTravel[80];		// sound of spell traveling			"travel.wav"
;	//  arg 16	sfxStrike[80];		// sound of spell striking target	"strike,wav"



;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15				16
;	ID	Name				PP	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
; Earth Spells

	1,	Dirt,				50,	3,	0,	0,	0,		3,		63,	11,	80,	100,	0,		0,		,			,			,			
	2,	"Small Stones",		0,	3,	0,	0,	1,		0,		3,	11,	120,100,	0,		0,		,			,			,			
	3,	Pebles,			0,	3,	-11,0,	2,		0,		7,	11,	80,	100,	0,		0,		,			,			,			
	4,	Rocks,				0,	3,	0,	0,	3,		3,		61,	11,	80,	100,	0,		0,		,			,			,			
	5,	Sand,			0,	3,	-24,	0,	4,		203,	1,	11,	80,	100,	0,		0,		,			,			,			
	6,	"Stones",			0,	3,	0,	0,	105,	0,		61,	11,	80,	100,	0,		0,		,			,			,			
	7,	Eruption,			0,	3,	0,	0,	6,		203,	64,	11,	80,	100,	0,		0,		,			,			,			
	8,	Petrify,				-1,	3,	-4,	0,	7,		0,		23,	11,	80,	100,	0,		0,		spell.wav,	,			,			
	9,	Boulder,			0,	3,	0,	0,	8,		0,		62,	11,	80,	100,	0,		0,		,			,			,			
	24,	Avalanch,				0,	3,	0,	0,	109,	0,		57,	11,	80,	100,	5000,	0,		,			,			,			
;						-4			DISEASE_STUN		(cannot move, or attack)
;						-11			DISEASE_PARALYZE	(cannot move)
;
; Death Spells

;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	25,	Bones,				0,	4,	0,	0,	0,		3,		87,	11,	80,	100,	0,		0,		,			,			,			
	31,	Venom,				0,	4,	-2,	6,	6,		0,		76,	11,	80,	100,	0,		0,		,			,			,			
	26,	Skulls,				0,	4,	0,	0,	1,		203,	85,	11,	80,	100,	0,		0,		,			,			,			
	27,	Tomb,				0,	4,	0,	0,	2,		203,	86,	11,	80,	100,	0,		0,		,			,			,			
	28,	Sunder,				0,	4,	-3,	0,	3,		203,	23,	11,	80,	100,	0,		0,		,			,			,			
	29,	"Ancient",		0,	4,	0,	0,	104,	206,	85,	11,	80,	100,	0,		0,		,			,			,			
	30,	Darkness,				0,	4,	-24,	0,	5,		0,		7,	11,	120,100,	0,		0,		,			,			,			
	32,	Horror,				0,	4,	0,	0,	7,		0,		26,	11,	120,100,	0,		0,		,			,			,			
	33,	Reaper,		0,	4,	0,	0,	8,		203,	76,	11,	80,	100,	0,		0,		,			,			,			
	49,	Armageddon,			0,	4,	0,	0,	109,	0,		74,	11,	80,	100,	5000,	0,		,			,			,			
;						-2			DISEASE_POISON		(saps a little HP every few seconds)		
;						-3			DISEASE_SAP			(saps a little MP every few seconds)		
;						-6			DISEASE_NUMB		(cannot use right-hand)(* wears off)
;						-7			DISEASE_SLEEP		(cannot move, or attack)(* wears off)	
;
; Wind Spells
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	51,	"Breath",		0,	7,	0,	0,	0,		4,		4,	11,	80,	100,	0,		0,		,			,			,			
	52,	Breeze,				0,	7,	0,	0,	1,		0,		12,	11,	80,	100,	5,		0,		,			,			,			
	53,	"Wind",		0,	7,	0,	0,	102,	0,		12,	11,	120,100,	6,		0,		,			,			,			
	54,	Gust,				0,	7,	0,	0,	3,		0,		19,	11,	80,	100,	7,		0,		,			,			,			
	55,	Bluster,			0,	7,	-22,	0,	4,	0,		19,	11,	120,100,	8,		0,		,			,			,			
	56,	Storm,				0,	7,	0,	0,	5,		0,		21,	11,	80,	100,	7,		0,		,			,			,			
	57,	"Gale",		0,	7,	0,	0,	106,	0,		21,	11,	80,	100,	7,		0,		,			,			,			
	58,	Squall,				0,	7,	-6,	0,	7,		0,		77,	11,	80,	100,	7,		0,		,			,			,			
	59,	Hurricane,			0,	7,	0,	0,	8,		0,		65,	11,	80,	100,	7,		0,		,			,			,			
	74,	Tempest,			0,	7,	0,	0,	109,	0,		66,	11,	80,	100,	7,		0,		,			,			,			
;
; Spirit Spells
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	75,	Whisper,			0,	6,	0,	0,	0,		4,		70,	11,	80,	100,	0,		0,		,			,			,			
	76,	Slime,			0,	6,	0,	0,	1,		0,		2,	11,	80,	100,	5,		0,		,			,			,			
	77,	Wisp,				0,	6,	0,	0,	2,		0,		26,	11,	80,	100,	5,		0,		,			,			,			
	78,	Wail,			0,	6,	0,	0,	103,		0,		25,	11,	80,	100,	5,		0,		,			,			,			
	79,	Muddle,			0,	6,	-8,	0,	4,		0,		80,	11,	80,	100,	5,		0,		,			,			,			
	80,	Curse,				0,	6,	0,	0,	5,		0,		2,	11,	80,	100,	5,		0,		,			,			,			
	82,	Hypnotize,				0,	7,	-9,	0,	6,		0,		71,	11,	80,	100,	7,		0,		,			,			,			
	81,	Aether,			0,	6,	0,0,	6,		0,		80,	11,	80,	100,	5,		0,		,			,			,			
	83,	"Ectoplasm",			0,	6,	0,	0,	108,	0,		71,	11,	120,100,	8,		0,		,			,			,			
	84,	"Mass Hypnosis",		-1,	6,	-9,	0,	107.0.0,002010101,80,	9,	80,	100,	,		,		,			,			,			
	85,	"Capture",		-1,	6,	-10,0,	7.0.0,002010101,83,	9,	80,	100,	,		,		,			,			,			
	99,	Geist,				0,	6,	0,	0,	109,	0,		56,	11,	120,100,	8,		0,		,			,			,			
;						-8			DISEASE_CONFUSE		(attacks may hit friends)(* wears off)	
;						-9			DISEASE_CHARM		(once charmed, monster fights for you)	
;						-10			DISEASE_TAME		(taming a charmed monster makes it a pet)(NOT IMPLEMENTED YET)	
;						-5			DISEASE_GAG			(cannot case spells)(* wears off)		
;						-21			DISEASE_WISDOM		(lowers wisdom til end of scene) (cure raises it)	
;
; Fire Spells
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	101,"Burn",		0,	5,	0,	0,	0,		4000,	0,	11,	80,	100,	0,		0,		,			,			,			
	102,Fry,				0,	5,	0,	0,	1,		5000,	9,	11,	80,	100,	1,		0,		,			,			,			
	103,Ignite,				0,	5,	0,	0,	2,		0,		18,	11,	120,100,	0,		0,		,			,			,			
	104,"Blaze",			0,	5,	0,	0,	103,	6000,	9,	11,	120,100,	2,		0,		,			,			,			
	105,"Scorch",		0,	5,	-21,	0,	4,		7000,	14,	11,	80,	100,	3,		0,		,			,			,			
	106,Flames,				0,	5,	0,	0,	5,		10000,	55,	11,	80,	100,	4,		0,		,			,			,			
	107,Lava,				0,	5,	0,	0,	6,		0,		24,	11,	120,100,	0,		0,		,			,			,			
	108,"Parch",			0,	5,	-5,	0,	7,	0,		55,	11,	120,100,	0,		0,		,			,			,			
	109,Explosion,				0,	5,	0,	0,	8,		0,		58,	11,	120,100,	0,		0,		,			,			,			
	124,Inferno,			0,	5,	0,	0,	109,	0,		89,	11,	120,100,	0,		0,		,			,			,			
;
; Water Spells
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	151,"Rain",		0,	1,	0,	0,	0,		8000,	52,	11,	80,	100,	0,		0,		,			,			,			
	152,Snow,				0,	1,	0,	0,	1,		9000,	11,	11,	80,	100,	1000,	0,		,			,			,			
	153,"Downpour",		0,	1,	0,	0,	102,	10000,	11,	11,	120,100,	1000,	0,		,			,			,			
	154,Frost,				0,	1,	0,	0,	3,		11000,	10,	11,	80,	100,	2000,	0,		,			,			,			
	155,"Freeze",		0,	1,	-20,	0,	4,	0,		10,	11,	120,100,	2000,	0,		,			,			,			
	156,Drown,				0,	1,	0,	0,	5,		0,		67,	11,	80,	100,	0,		0,		,			,			,			
	157,Deluge,			0,	1,	0,	0,	106,		0,		50,	11,	80,	100,	9003000,0,		,			,			,			
	158,"Mist",		0,	1,	-7,	0,	7,	0,		67,	11,	80,	100,	0,		0,		,			,			,			
	159,Glacier,				0,	1,	0,	0,	8,		0,		51,	11,	80,	100,	9003000,0,		,			,			,			
	160,"Blizzard",			0,	1,	0,	0,	109,	0,		13,	11,	80,	100,	9003000,0,		,			,			,			
;
; Nature Spells
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	175,Porcupine,				0,	2,	0,	0,	0,		4000,	15,	11,	80,	100,	0,		0,		,			,			,			
	176,Hornets,				0,	2,	0,0,	1,		5000,	9,	11,	80,	100,	1,		0,		,			,			,			
	177,Bear,				0,	2,	0,	0,	2,		5000,	88,	11,	80,	100,	1,		0,		,			,			,			
	178,Locusts,				0,	2,	0,0,	103,		5000,	60,	11,	80,	100,	1,		0,		,			,			,			
	179,Vines,			0,	2,	-11,	0,	4,	6000,	22,	11,	120,100,	2,		0,		,			,			,			
	180,Tiger,			0,	2,	0,0,	5,		5000,	75,	11,	80,	100,	1,		0,		,			,			,			
	181,Stampede,			0,	2,	0,	0,	106,		10000,	60,	11,	80,	100,	4,		0,		,			,			,			
	182,Lightning,			0,	2,	0,0,	7,		5000,	9,	11,	80,	100,	1,		0,		,			,			,			
	183,"Aurora",		0,	2,	0,	0,	8,		7000,	8,	11,	80,	100,	3,		0,		,			,			,			
	199,Nova,				0,	2,	0,	0,	109,	0,		18,	11,	120,100,	0,		0,		,			,			,			
;						-20			DISEASE_STRENGTH	(lowers strenth til end of scene) (cure raises it)
;						-22			DISEASE_STAMINA		(lowers stamina til end of scene) (cure raises it)	
;						-23			DISEASE_AGILITY		(lowers agility til end of scene) (cure raises it)
;						-24			DISEASE_DEXTERITY	(lowers dexterity til end of scene) (cure raises it)	
;
; Health Spells
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	201,"Weave",		0,	0,	50,	0,	0,		4000000,16,	11,	80,	100,	0,		0,		,			,			,			
	202,Mobilize,			0,	0,	-111,0,	0,		0,		73,	11,	80,	100,	0,		0,		,			,			,			
	203,Quicken,			0,	0,	-123,0,	1,		0,		17,	11,	80,	100,	0,		0,		,			,			,			
	204,"Awaken",	0,	0,	-107,0,	1,		0,		72,	11,	80,	100,	0,		0,		,			,			,			
	205,"Enlighten",	0,	0,	-121,0,	2,		0,		72,	11,	80,	100,	0,		0,		,			,			,			
	206,"Clarity",		0,	0,	-108,0,	2,		0,		73,	11,	80,	100,	0,		0,		,			,			,			
	207,Heal,				0,	0,	100,0,	3,		0,		5,	11,	80,	100,	0,		0,		,			,			,			
	208,"Strengthen",	0,	0,	-120,0,	3,		0,		72,	11,	80,	100,	0,		0,		,			,			,			
	209,"Mana",			0,	0,	-103,0,	4,		0,		73,	11,	80,	100,	0,		0,		,			,			,			
	210,"Antivenom",		0,	0,	-102,0,	4,		0,		73,	11,	80,	100,	0,		0,		,			,			,			
	211,"Vitalize",			0,	0,	500,0,	105,	0,		6,	11,	120,100,	0,		0,		,			,			,			
	212,Vocalize,				0,	0,	-105,0,	5,		0,		73,	11,	80,	100,	0,		0,		,			,			,			
	213,Fortify,			0,	0,	-122,0,	6,		0,		73,	11,	80,	100,	0,		0,		,			,			,			
	214,"Enliven",	0,	0,	-106,0,	6,		0,		72,	11,	80,	100,	0,		0,		,			,			,			
	215,"Animate",			0,	0,	-104,0,	7,		0,		73,	11,	80,	100,	0,		0,		,			,			,			
	216,Restore,			0,	0,	4000,0,	7,		0,		5,	11,	120,100,	0,		0,		,			,			,			
	217,"Steady Shot",		0,	0,	-124,0,	8,		0,		72,	11,	80,	100,	0,		0,		,			,			,			
	223,Reanimate,			0,	0,	-1,	0,	8,		3,		5,	11,	120,100,	0,		0,		,			,			,			
	222,"Restore Max",		-1,	0,	100000,0,	109,	3,		5,	11,	120,100,	0,		0,		,			,			,				
	224,"Rejuvinate",		0,	0,	4000,0,	109,	3,		5,	11,	120,100,	0,		0,		,			,			,			
	225,"Rejuvinate",		0,	0,	-300.40,0,	1.3,	3,		5,	11,	120,100,	0,		0,		,			,			,			

;						-102			CURE DISEASE_POISON		(saps a little HP every few seconds)		
;						-103			CURE DISEASE_SAP			(saps a little MP every few seconds)		
;						-104			CURE DISEASE_STUN		(cannot move, or attack)
;						-105			CURE DISEASE_GAG			(cannot case spells)(* wears off)		
;						-106			CURE DISEASE_NUMB		(cannot use right-hand)(* wears off)
;						-107			CURE DISEASE_SLEEP		(cannot move, or attack)(* wears off)	
;						-108			CURE DISEASE_CONFUSE		(attacks may hit friends)(* wears off)	
;						-111			CURE DISEASE_FREEZE		(cannot move)
;						-120			CURE DISEASE_WISDOM		(lowers wisdom til end of scene) (cure raises it)	
;						-121			CURE DISEASE_STRENGTH	(lowers strenth til end of scene) (cure raises it)
;						-122			CURE DISEASE_STAMINA		(lowers stamina til end of scene) (cure raises it)	
;						-123			CURE DISEASE_DEXTERITY	(lowers dexterity til end of scene) (cure raises it)	
;						-124			CURE DISEASE_AGILITY		(lowers agility til end of scene) (cure raises it)

; Chaos Element Spells

	250 , "Weaken",	-1,	8,	-20,0,	1,	000005221,	12,	20,	80,	50,	000,	0,	,	magic5.wav,	,
	251 , "Weaken",	-1,	8,	-21,0,	1,	000005221,	12,	20,	80,	50,	000,	0,	,	magic5.wav,	,
	252 , "Weaken",	-1,	8,	-22,0,	1,	000005221,	12,	20,	80,	50,	000,	0,	,	magic5.wav,	,
	253 , "Weaken",	-1,	8,	-23,0,	1,	000005221,	12,	20,	80,	50,	000,	0,	,	magic5.wav,	,
	254 , "Weaken",	-1,	8,	-24,0,	1,	000005221,	12,	20,	80,	50,	000,	0,	,	magic5.wav,	,
	255 , "Chaotic Shuffle", -1, 8, 100, 0,	101,	000005221,	18,	11,	80,	100,	000,	0,	,	summon2.wav,	,
	256 , "Chaotic Shuffle", -1, 8, 300, 0,	101,	000005221,	18,	11,	80,	100,	000,	0,	,	summon2.wav,	,
	257, "Summon", -1, 8, -203.302,	0,	1,	000005221,	14,	11,	80,	100,	000,	0,	,	summon2.wav,	,
	258, "Summon", -1, 8, -203.301,	0,	1,	000005221,	14,	11,	80,	100,	000,	0,	,	summon2.wav,	,


; Chaos Master Spells
; These are specifically for the Chaos Lord class, and can only be learned by them. No cheaters!

	259, "Summon", 100000, 4, -203.302,	20,	9.1.99.142,	000005221,	14,	11,	80,	100,	000,	0,	,	summon2.wav,	,
	260, "Summon", 100000, 4, -203.301,	5,	9.1.99.142,	000005221,	14,	11,	80,	100,	000,	0,	,	summon2.wav,	,
	261 , "Chaotic Shuffle", 100000, 4, 500, 60,	109.1.99.142,	000005221,	18,	11,	80,	100,	000,	0,	,	summon2.wav,	,

; Gargoyle spells
; These are spells to summon gargoyle monsters, only attainable by the gargoyle class.
	270, "Fire Gargoyle", 8000, 5, -203.4,	8,	9.1.99.1311,	000005221,	59,	11,	80,	100,	000,	0,	,	,
	271, "Earth Gargoyle", 25000, 3, -203.3,	25,	9.1.99.1312,	000005221,	61,	11,	80,	100,	000,	0,	,	,
	272, "Tidal Gargoyle", 46000, 1, -203.74,	46,	9.1.99.1313,	000005221,	51,	11,	80,	100,	000,	0,	,	,
	273, "Aqua Gargoyle", 48000, 1, -203.75,	48,	9.1.99.1314,	000005221,	51,	11,	80,	100,	000,	0,	,	,
	274, "Aerial Gargoyle", 54000, 7, -203.84,	54,	9.1.99.1315,	000005221,	24,	11,	80,	100,	000,	0,	,	,
	275, "Legendary Gargoyle", 75000, 3, -203.105,	75,	9.1.99.1316,	000005221,	8,	11,	80,	100,	000,	0,	,	,
	276, "Golden Gargoyle", 150000, 3, -203.203,	150,	9.1.99.1317,	000005221,	75,	11,	80,	100,	000,	0,	,	,
	277, "Livid Gargoyle", 400000, 4, -203.205,	400,	9.1.99.1318,	000005221,	19,	11,	80,	100,	000,	0,	,	,
	278, "Ultimate Gargoyle", 666000, 4, -203.207,	666,	9.1.99.1319,	000005221,	75,	11,	80,	100,	000,	0,	,	,


; Special Element Spells
; These are generally for the use of special element monsters who can only cast within their own special element
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	 summon.wav	travel.wav	strike.wav
;
	600,"Wyrm Breath",		-1,	100,0,	0,	0,		3,		58,	11,	80,	100,	0,		0,		chant1.wav,	,			,			

; Book Spells
; These are generally spellbound to book-class things, and cannot be learned otherwise
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	 summon.wav	travel.wav	strike.wav
;
	700,"Book Ichi",		-1,	14,	0,	0,	0,		3,		27,	11,	80,	100,	0,		0,		chant1.wav,	,			,			
	701,"Book Ni",			-1,	14,	0,	0,	1,		3,		28,	11,	80,	100,	0,		0,		chant2.wav,	,			,			
	702,"Book San",			-1,	14,	0,	0,	2,		3,		29,	11,	80,	100,	0,		0,		chant3.wav,	,			,			
	703,"Book Shi",			-1,	14,	0,	0,	3,		3,		30,	11,	80,	100,	0,		0,		chant4.wav,	,			,			
	704,"Book Roku",		-1,	14,	0,	0,	4,		3,		27,	11,	80,	100,	0,		0,		chant5.wav,	,			,			
	705,"Book Hachi",		-1,	14,	0,	0,	5,		3,		28,	11,	80,	100,	0,		0,		chant6.wav,	,			,			
	706,"Book Mitsu",		-1,	14,	0,	0,	6,		3,		29,	11,	80,	100,	0,		0,		chant7.wav,	,			,			
	707,"Book Chi",			-1,	14,	0,	0,	7,		3,		30,	11,	80,	100,	0,		0,		chant1.wav,	,			,			
	708,"Book Ba",			-1,	14,	0,	0,	8,		3,		27,	11,	80,	100,	0,		0,		chant2.wav,	,			,			
	709,"Book Cho",			-1,	14,	0,	0,	9,		3,		27,	11,	80,	100,	0,		0,		chant3.wav,	,			,			
	710,"Burning Pain",		-1,	5,	32000,0,	300.1,	8,		40,	16,	50,	500,	5,		0,		,			Exp.wav,	,			

; Summoning Spells
; These are generally spellbound to spirit-class things, and cannot be learned otherwise
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	750,Summon,				-1,	14,	0,	0,	0,		3,		27,	11,	80,	100,	0,		0,		,			,			,			
	751,"Summon Ash",		-1,	14,	0,	0,	1,		3,		28,	11,	80,	100,	0,		0,		,			,			,			
	752,"Summon Ember",		-1,	14,	0,	0,	2,		3,		29,	11,	80,	100,	0,		0,		,			,			,			
	753,"Summon Coral",		-1,	14,	0,	0,	3,		3,		30,	11,	80,	100,	0,		0,		,			,			,			
	754,"Summon Spirit",	-1,	14,	0,	0,	4,		3,		27,	11,	80,	100,	0,		0,		,			,			,			
	755,"Summon Atmos",		-1,	14,	0,	0,	5,		3,		28,	11,	80,	100,	0,		0,		,			,			,			
	756,"Summon Chronos",	-1,	14,	0,	0,	6,		3,		29,	11,	80,	100,	0,		0,		,			,			,			
	757,"Summon Pragma",	-1,	14,	0,	0,	7,		3,		30,	11,	80,	100,	0,		0,		,			,			,			
	758,"Summon Arcana",	-1,	14,	0,	0,	8,		3,		27,	11,	80,	100,	0,		0,		,			,			,			
	759,"Summon Ethos",		-1,	14,	0,	0,	9,		3,		27,	11,	80,	100,	0,		0,		,			,			,				
	760,Rats,				0,	1,	-203.6,70,	5.2.99,	3,		29,	3,	15,	,		0.0,	,		growl1.WAV,	,			,			
	761,doomgaze,			-1,	5,	-203.82,,	99.6,	1,		2,	4,	99,	,		,		,		zombie2.wav,,			,			
	762,FireBird,			-1,	8,	-203.116,1000,55.6,	3,		72,	5,	100,,		,		,		,			,			,			
	763,"Armour dog",		-1,	8,	-203.99,0,	68.6,	4,		22,	10,	100,,		,		,		,			,			,			
	764,Woodland,			-1,	2,	-203.58,0,	20.6,	1,		70,	3,	100,,		,		,		chant6.wav,	,			,			
	765,Lobster,			-1,	1,	-203.117,,	80.6,	3,		68,	4,	100,,		,		,		,			,			,			
	766,Phantom,			-1,	4,	-203.131,,	90.6,	4,		55,	10,	70,	,		,		,		,			,			,			
	767,"Ice Dragon",		-1,	1,	-203.31,,	0.6,	6,		3,	14,	100,,		,		,		,			,			,						
	777,"Hell Hound",		-1,	0,	-203.89,20,	,		9,		24,	12,	23,	,		,		,		,			,			,			
	10,Furball,			-1,	3,	-203.60,,	40.6,	3,		18,	7,	100,,		,		,		,			,			,			
	11,	Chameleon,			-1,	2,	-203.91,,	60,		,		,	5,	100,,		0.7,	,		,			,			,			
	12,	Saber,				-1,	3,	-203.48,0,	10,		5,		1,	31,	100,,		,		,		,			,			,			
	13,	Goblin,				-1,	2,	-203.209,0,	20,	,		28,	6,	100,,		,		,		ogre.wav,	,			,			
	14,	"Contagious Reanimation",		0,	0,	-1,	35,	109.0.100,0,		6,	11,	120,100,	2000,	0,		,			,			,			
	15,	"Summon self",		,	4,	-203.56,50,	8.2,	1,		1,	31,	1,	,		,		,		,			,			,			
;
; Be sure to leave a blank line at the end of this file
