; NEW FEATURE:  Group 0 entry sets flags for special effects
; 0,	1     <-- this means monster groups are NOT RANDOM and all members will appear
; leave group 0 like this if you don't want randomness added to your groups!
;
; arg 0    :  ID# (1-255)  This is the 'monster difficulty level' argument in the link
; arg 1-9 :  up to 9 monster IDs
;---------------------------------------------------------------------------------------------------------------------------------------
0,	1



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