;
; MONSTERS
;
;-------------------
; Monsters

;	//	arg 0	ID# (1-4095)
;
;				* ID:
;
;				This is the numeric ID number of the monster.  Each monster must have a
;				unique ID number.
;
;				A monster ID of 0 (zero) is special and is actually a set of percentage multipliers
;				used to tune the "algorithm values"
;
;	//	arg 1	name (16 char)
;
;				* Name:
;
;				This is the name of the monster, seen over its head while you are fighting
;				it.  Like "Slobber" or "Slime Weasel"
;
;	//	arg 2	skinName
;
;				* skinName:
;
;				This is the name of the skin file to use for this monster.  It is a .BMP file
;				stored in the world's MONSTERS folder.  Do NOT include the .BMP extension here,
;				as it will be added automatically later on when the file is loaded.
;
;				Set the skinName to "mirror" to make the monster look just like YOU! 
;
;				Note: It is a good idea to put the skin name inside of double-quotes, 
;				especially if you have a space in the name.
;
;	//	arg 3   scaleFactor.monsterFlags.colorTable.xparent 	<-- up to four arguments, separated by dots
;
;				* scaleFactor:
;				
;				Enlarges skin. legal values are -8 to +8
;
;					0 - normal size
;					1 - 125% normal
;					2 - 150% normal
;					3 - 175% normal
;					4 - 200% normal
;					5 - 225% normal
;					6 - 250% normal
;					7 - 275% normal
;					8 - 300% normal
;					-1 - 90% of normal
;					-2 - 80% of normal
;					...
;					-8 - 20% of normal (or some minimum size)
;					// note: resizing skins makes them ugly and pixellated and makes baby Josh cry.
;
;				* monsterFlags: (optional)
;
;				Several monster flag numbers can be added together to form the monsterFlags, which
;				control obscure bits of monster functionality.
; 
;				For example: 0.1  = normal size with monsterFag = 1
;
;				AVAILABLE MONSTER FLAGS: (add together to combine: 3 = 1+2)
;					1 - monster cannot be tamed (cannot capture as a pet)
;					2 - monster can only cast spells in his or her own element (no matter how wise)
;					4 - monster CAN use 'summon' spells, if within element and level restrictions
;
;				* colorTable: (optional)
;
;				Add yet another period after the flag if you want this
;				For example: 0.0.3 = normal size, no flags, color table 3
;
;				Color tables dynamically recolor the monster's skin without having to come up with
;				new art files (saves download size, at the expense of less artistry)
;				Here are the conversions as of A57, unimplemented color tables will have no effect 
;
;					0: no change. (standard palette order) 
;					These next ones swap two pigments of the RGB triplet. 
;					1: R-G swap
;					2: R-B Swap
;					3: G-B swap 
;					The following overright one pigment with another (so that 2 of the 3 are then the same) My color description is 'what happens to a pinkish human skin tone' 
;					4: G<-R 'yellow-greens' 
;					5: B<-R 'purples'
;					6: R<-G 'khakis'
;					7: B<-G 'reddens'
;					8: R<-B 'green-hulks'
;					9: G<-B 'pinkens' 
;					In the following, I reduce the intensity of one of the pigments. 
;					10: cut red slightly
;					11: cut green slightly
;					12: cut blue slightly 
;					In the following, I dim all three pigments the same amount, the image gets darker, but is 
;					still colored. 
;					13: dim little <-- good for 'low light'
;					14: dim medium
;						15: dim high 
;						Same deal here, only I brighten, pretty much to incandescence :-) 
;						16: brighten little
;						17: brighten medium
;						18: brighten lots
;						19: brighten even more
;						20: brighten super much 
;						The following remove all color and turn image to grayscale, then dim or brighten it. 
;						21: gray out colors and dim it lots
;						22: gray out colors and dim it a litte
;						23: gray out colors but keep intensity
;						24: gray out colors and brighten
;						25: gray out colors and brighten more 
;						The next ones are the psychedelic ones and definitely mess up the purity of the artistic vision. But they have a sort of x-ray look which might be useful somewhere 
;						26: invert red
;						27: invert green
;						28: invert blue
;						29: invert red and green
;						30: invert red and blue
;						31: invert blue and green
;						32: invert all
;
;				* xparent (optional)
;
;				If you set this to '1' then the monster will be ghostly transparent, sort of.
;				For example:
;
;					0.0.0.1  <-- make skin transparent

;
;
;	//	arg 4	element.alignment
;
;				* element:
;
;				This defines the monster's ELEMENT (as defined by the +ELEMENTS table)
;				
;					0 to 7		- one of the base elements
;					8 to 255	- one of the CHAOS elements
;
;				* alignment: (optional)
;			
;				Optionally you can provide an 'alignment' to further categorize your monsters.
;				an alignment is a short (15 character max) word, using no punctuation or spaces
;				For example:  "4.evil"  <-- element 4, alignment 'evil'
;				The actual use of the alignment is hidden in the intricacies of the #<cookie> system.
;				Please see http://www.synthetic-reality.com/wosquest.htm for more info
;
;	//	arg 5	hp (also maxHP)	
;
;				* hp:
;
;				This sets how many hit points the monster has when it is born.  When it
;				runs out of hp, it dies.
;
;					1 - N		Start with N hit points
;					0			Let the hit points be set by algorithm (based on level)
;
;	//	arg 6	mp (also maxMP)	
;
;				* mp:
;
;				This sets the monsters starting magic points.  It uses up magic points as
;				it casts spells.
;
;					1 - N		Start with N magic points
;					0			Let the magic points be set by algorithm (based on level)
;
;
;	//	arg 7	defense
;
;				* defense:
;
;				This sets the monsters basic defense level (the higher the value, the
;				stronger the monster is).  Monsters get additional defense from their
;				element setting (which gives them additional protection from magical
;				attacks)
;
;					1 - N		Set monster Defense Points to N
;					0			Let an algorithm choose Defense Points (based on level)
;
;				This is the equivalent of equipped armor, for a monster.
;
;
;	//	arg 8	offense
;
;				* offense:
;
;				This sets the monster's basic attack level (the higher the value, the 
;				harder it hits).
;
;					1 - N		Set the monsters Attack Points to N
;					0			Let an algorithm choose Attack Points (based on level)
;
;				This is the equivalent of equipped weapons, for a monster.
;
;
;	//	arg 9	expPts (that you win by killing it)
;
;				* expPts:
;
;				This determines how many Experience Points are earned for killing this monster.
;				Experience points are shared by all survivors of the scene, according
;				to their participation.
;
;					1 - N		Earn N experience points
;					0			XP is computed by an algorithm
;					-2			Earn no experience points at all
;
;				NOTE: a value of 0 is HIGHLY recommended (to set automatically from LEVEL]
;
;	//	arg 10	gold (that you win by killing it)
;
;				* gold:
;
;				This determines how many Gold Pieces are earned for killing this monster.
;				
;					1 - N		Earn N gold pieces (shared by surviving players)
;					0			Let number of GP be set automatically by an algorithm
;					-2			This monster provides no gold.
;
;				NOTE: a value of 0 is HIGHLY recommended (to set automatically from LEVEL]
;
;	//  arg 11  level 			
;
;				* level:
;
;				This is really the core value for a monster.  A higher level monster should
;				generally make a more challenging opponent.  If you use the algorithm options
; 				for other values, they will balance the monster correctly for its level.
;				If you set things manually, your monster may not be balanced.
;
;					1 - N		Set monster level to N
;
;	//
;	// the following fields are optional (default values will be used if you don't assign them)
;	//
;
;	//  arg 12	strength
;
;				* strength:
;
;				A monsters strength enables it to hit harder (physical attacks).
;
;					1 - 255		Set monsters strength to 1-255 (max)
;					0			Set monster's strength via algorithm (based on level)
;
;
;	//  arg 13	stamina			[Set to 0 (zero) and it will be set automatically from LEVEL]
;
;				* stamina:
;
;				A monsters stamina enables it lose less HP per hit.
;
;					1 - 255		Set monsters stamina to 1-255 (max)
;					0			Set monster's stamina via algorithm (based on level)
;
;	//  arg 14	agility			[Set to 0 (zero) and it will be set automatically from LEVEL]
;
;				* agility:
;
;				A monsters agility enables it to avoid attack (you miss it more).
;
;					1 - 255		Set monsters agility to 1-255 (max)
;					0			Set monster's agility via algorithm (based on level)
;
;	//  arg 15	dexterity		[Set to 0 (zero) and it will be set automatically from LEVEL]
;
;				* dexterity:
;
;				A monsters dexterity enables it to miss less.
;
;					1 - 255		Set monsters dexterity to 1-255 (max)
;					0			Set monster's dexterity via algorithm (based on level)
;
;	//  arg 16	wisdom		
;
;				* wisdom:
;
;				Wisdom is required by the monster in order to cast spells.  The higher
;				the monster's wisdom, the more powerful the spells are that it can cast.
;				Stupid monsters can only cast spells of their own element.  The wiser a
;				monster is, it will be able to cast spells from elements "further away"
;				than its natural element.
;
;					1 - 255		Set monster wisdom to 1-255 (255 is max)
;					0			Monster has NO wisdom and casts NO spells.. EVER.
;					-1			Set monster wisdom by algorithm (based on level)
;
;
; Monsters can have a couple custom sound effects.  If none is specified, they 
; will choose randomly from the 'standard' sounds.
;
;	//  arg 17  growl wave file		"snarl.wav" for example
;
;	//	arg 18	pain wave file		"ouch.wav" for example
;
;	//  arg 19	optional attack path  (see ITEMS table, argument 16 for details)
;				this controls additional animation during a monster's physical (not magical) attack.
;				-1			select one at random at world load
;				0			no attack path (default)
;				N.x.x...	path N, arguments x.x.. (see ITEMS table documentation)


;------------
;
; Monster 0 is VERY SPECIAL.. it is not a REAL monster, but it is a line of percentages (1-100) which is used to
; de-rate the algorithm values.  By that, I mean that if arg 9 (experience) of monster 0 is set to 50 (50%) then
; all monsters which are using the algorithms to calculate the experience they pay, will only pay 50% of the XP
; the algorithm would normally calculate.
;
; This affects ALL monsters (except those for which you have manually assigned the experience)
;
; This is an 'easy' way to make all the monsters in your world 'harder' (well, make them pay less.  You make them
; actually harder by making your heroes weaker.)
;
; Not all columns are affected by these percentages... more might be added in the future...  A missing value, or
; a value of 0 means "no percentage provided" (i.e. use the full 100%)  There may be additional messing around
; with the numbers (for example, a minimum XP earned of 1 XP).
;
; Args which can be multiplied are: 
;
;	hp, mp, offense, defense, strength, stamina, wisdom, dexterity, agility, XP, and GP.
;   
;
; OK, here is MONSTER ZERO... the MULTIPLIER MONSTER :-)
;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav		attack path
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18			19
;
	0,	"Algorithm Scale %",0,			0,		0,	100,	100,100,100,100,100, 0,	100,100,100,100,100
;
; --------------
;
; OK, now here are the REAL monsters:
;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav		attack path
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18			19
; Easy Monsters 1 - 49
;
	1,	Salamander,			018,		0.0.0,	5,		15,	0,	5,	5,	2,	10,	1,	3,	5,	2,	3,	7,		growl8.wav,				pain8.wav,		-1,				,				
	2,	Cancer,				015,		1.0.2,	1,		20,	0,	5,	5,	2,	10,	1,	10,	10,	0,	0,	0,		GROWL24.WAV,			pain13.WAV,		-1,				,				
	3,	Tarantula,			josh60,		-6.0.0,	4,		18,	0,	0,	10,	2,	10,	1,	0,	0,	0,	0,	0,		growl17.wav,			pain7.wav,		-1,				,				
	4,	Malanoslug,			020,		0.0.0.0,2,		17,	0,	0,	10,	2,	10,	1,	4,	7,	3,	3,	3,		GROWL24.WAV,			pain2.wav,		-1,				,				
	5,	Wasper,				019,		-1.0.4,	7,		20,	0,	3,	7,	2,	10,	1,	3,	5,	4,	3,	2,		growl3.wav,				pain10.wav,		-1,				,				
	6,	"Dragon Spider",	josh74,		0.0.9,	5,		35,	0,	12,	16,	4,	20,	2,	10,	10,	0,	10,	0,		growl17.wav,			pain8.wav,		-1,				,				
	7,	Arachna,			josh9,		2.33.30,4,		310,0,	25,	30,	35,	50,	3,	25,	10,	0,	5,	0,		growl10.wav,			pain8.wav,		-1,				,				
	8,	"Blue Slime",		002,		0.0.0,	1,		45,	4,	16,	12,	9,	30,	3,	1,	10,	5,	5,	20,		growl8.wav,				pain8.wav,		-1,				,				
	9,	Sqish!,				017,		0.0.24,	7,		48,	1,	1,	25,	10,	30,	3,	14,	1,	13,	13,	0,		growl6.wav,				pain2.wav,		-1,				,				
	10,	"Garter Snake",		068,		2.0.8,	3,		50,	0,	16,	17,	8,	30,	3,	9,	9,	6,	14,	2,		growl17.wav,			pain8.wav,		-1,				,				
;
; And here I cram in some new monsters for A58, thus proving that any attempt to ORGANIZE your monster list is doomed to failure unless
; you are either willing to renumber existing monsters (thus messing up people's pets) or simply work it all out in advance and never change it.
; Had I to do it over again, I might organize by element instead.
;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav		attack path
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18			19

	11,	Imp,				004,		0.0.0,	6,		75,	5,	19,	20,	12,	40,	4,	10,	10,	10,	10,	10,		growl22.wav,			pain12.wav,		-1,				,				
	12,	"Lil' Flamey",		"Darc -Fire Sprite",0.0.0.0,5,		83,	10,	19,	23,	15,	40,	4,	1,	1,	10,	1,	40,		growl17.wav,			pain8.wav,		-1,				,				
	13,	Lobo,				013,		4.0.0,	7,		80,	13,	20,	20,	12,	40,	4,	10,	1,	20,	20,	1,		growl12.wav,			pain14.wav,		-1,				,				
	14,	"Gray Imp",			004,		0.0.23,	3,		93,	15,	29,	30,	18,	50,	5,	17,	12,	9,	7,	19,		growl22.wav,			pain8.wav,		-1,				,				
	15,	"Imp Warlord",		004,		0.33.6,	4,		1500,110,35,	45,	90,	90,	7,	20,	20,	20,	20,	20,		growl12.wav,			pain17.WAV,		-1,				,				
	16,	"Venus Flytrap",	014,		4.0.1,	2,		112,19,	32,	31,	17,	50,	5,	0,	0,	0,	0,	-1,		growl12.wav,			pain3.wav,		-1,				,				
	17,	"Flying Fish",		026,		1.0.0,	1,		82,	7,	20,	20,	11,	40,	4,	0,	0,	0,	0,	-1,		growl17.wav,			pain8.wav,		-1,				,				
	18,	Leecher,			041,		-5.0.0,	0,		112,16,	35,	37,	19,	50,	5,	0,	0,	0,	0,	-1,		growl17.wav,			pain7.wav,		-1,				,				
	19,	Machina,			048,		0.0.24,	6,		200,1,	50,	50,	20,	50,	5,	0,	0,	0,	0,	0,		NEUTRON.WAV,			magic10.wav,	-1,				,				
	20,	Leviathan,			001,		0.33.0,	1,		1000,300,45,	35,	150,105,7,	0,	0,	0,	0,	-1,		growl5.WAV,				pain3.wav,		-1,				,				
	21,	Octomamu,			josh13,		0.0.2,	1,		250,110,56,	50,	49,	70,	7,	0,	0,	0,	0,	-1,		growl12.wav,			pain17.WAV,		-1,				,				
	22,	"Ghost Shark",		josh12,		0.0.0.1,4,		235,100,39,	48,	63,	70,	7,	0,	0,	0,	0,	-1,		growl17.wav,			pain15.WAV,		-1,				,				
	23,	"Kooky Lobster",	josh21,		0.0.28.0,6,		160,100,100,50,	50,	70,	7,	0,	0,	0,	0,	-1,		growl12.wav,			pain5.wav,		-1,				,				
	24,	Chillheart,			josh59,		0.33.3,	1,		2500,500,75,	75,	350,500,10,	0,	0,	0,	0,	-1,		growl2.WAV,				pain14.wav,		-1,				,				
	25,	Kinomu,				Kinomu,		0.33.0,	0,		2500,500,65,	65,	500,1000,12,	0,	0,	0,	0,	-1,		sword1.wav,				pain1.WAV,		4.0.0.0.0,		,				
;
; Now some high end scary monsters

	26,	Henchman,			josh58,		0.33.0,	6,		300,0,	40,	45,	50,	50,	5,	0,	0,	0,	0,	-1,		sword1.wav,				pain1.WAV,		4.0.0.0.0,		,				
	27,	"Thief Captain",	josh56,		0.33.0,	2,		500,0,	65,	60,	100,70,	7,	0,	0,	0,	0,	-1,		sword1.wav,				pain1.WAV,		4.0.0.0.0,		,				
	28,	Harpy,				josh52,		0.0.0,	6,		175,200,49,	52,	69,	100,10,	0,	0,	0,	0,	-1,		growl9.wav,				pain12.wav,		-1,				,				
	29,	Scorpio,			josh28,		0.0.0.0,3,		215,56,	100,43,	75,	100,10,	0,	0,	0,	0,	-1,		growl13.wav,			pain13.WAV,		-1,				,				
	30,	Fred,				josh84,		0.33.0,	4,		250,100,75,	75,	145,53,	10,	0,	0,	0,	0,	-1,		growl11.wav,			pain7.wav,		-1,				,				
	31,	Bernie,				josh85,		0.33.0.0,4,		250,100,75,	75,	145,58,	10,	0,	0,	0,	0,	-1,		growl11.wav,			pain7.wav,		-1,				,				
	32,	"Red Bones",		josh84,		0.0.11,	5,		240,0,	62,	60,	89,	110,11,	0,	0,	0,	0,	-1,		growl12.wav,			pain4.wav,		-1,				,				
	33,	"Skeleton Mage",	josh1,		0.0.0.0,4,		230,200,43,	75,	90,	110,11,	0,	0,	0,	0,	-1,		growl12.wav,			pain15.WAV,		-1,				,				
	34,	Kragarth,			josh65,		0.33.0.0,4,		1200,300,80,	80,	250,125,13,	0,	0,	0,	0,	-1,		growl1.WAV,				pain3.wav,		-1,				,				
	35,	Skel,				josh84,		0.0.0,	4,		250,100,75,	75,	80,	100,10,	0,	0,	0,	0,	-1,		growl12.wav,			pain13.WAV,		-1,				,				
	36,	Eton,				josh85,		0.0.0.0,4,		250,100,75,	75,	80,	100,10,	0,	0,	0,	0,	-1,		growl12.wav,			pain15.WAV,		-1,				,				
	37,	"Lava Slime",		josh30,		0.0.0,	5,		253,120,75,	80,	90,	110,11,	0,	0,	0,	0,	-1,		growl12.wav,			pain17.WAV,		-1,				,				
	38,	"Arc Wing",			josh91,		0.0.2.0,7,		279,103,80,	75,	117,120,12,	0,	0,	0,	0,	-1,		growl13.wav,			pain14.wav,		-1,				,				
	39,	"Media Flame",		josh31,		1.0.0,	5,		305,115,90,	88,	159,130,13,	0,	0,	0,	0,	-1,		growl11.wav,			pain4.wav,		-1,				,				
	40,	"Hell Knight",		josh51,		0,		3,		330,97,	80,	99,	159,130,13,	0,	0,	0,	0,	-1,		growl11.wav,			pain3.wav,		-1,				,				
	41,	Flarical,			josh70,		0.33.0.0,5,		3500,1000,150,150,3100,2000,20,	0,	0,	0,	0,	-1,		growl1.WAV,				pain9.wav,		-1,				,				
	42,	"Thief Lancer",		josh64,		0.33.0,	7,		630,120,95,	112,730,220,22,	0,	0,	0,	0,	-1,		growl12.wav,			pain5.wav,		-1,				,				
	43,	"Thief Bouncer",	josh57,		0.33.0.0,3,		750,90,	120,90,	730,220,22,	0,	0,	0,	0,	-1,		growl11.wav,			pain15.WAV,		-1,				,				
	44,	Jellyfish,			josh45,		0.0.7.1,1,		612,135,105,105,816,230,23,	0,	0,	0,	0,	-1,		growl13.wav,			pain17.WAV,		-1,				,				
	45,	"Imp Wizard",		josh26,		0.2.1.0,5,		565,350,95,	110,816,230,23,	0,	0,	0,	0,	0,		growl13.wav,			pain15.WAV,		-1,				,				
	46,	Bullhorn,			josh75,		0.0.6,	3,		600,208,105,112,908,240,24,	0,	0,	0,	0,	-1,		growl12.wav,			pain5.wav,		-1,				,				
	47,	Minisaur,			josh27,		0.0.28.0,6,		649,215,120,126,938,250,25,	0,	0,	0,	0,	-1,		growl1.WAV,				pain3.wav,		-1,				,				
	48,	Burrower,			josh25,		0.0.6,	3,		539,228,2,	285,938,250,25,	0,	0,	0,	0,	-1,		growl17.wav,			pain8.wav,		-1,				,				
	49,	Terrafirma,			josh62,		0.33.2,	3,		6000,1500,215,260,6935,3000,30,	0,	0,	0,	0,	-1,		growl11.wav,			pain4.wav,		-1,				,				

;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; 50 - 99
;
	50,	Cyclobat,			josh40,		0.0.0,	7,		614,256,145,153,1137,270,27,	0,	0,	0,	0,	0,		GROWL24.WAV,			pain3.wav,		-1,				,				
	51,	"Steel Slime",		josh22,		0,		4,		675,300,280,102,1167,280,28,	0,	0,	0,	0,	0,		growl5.WAV,				sword6.wav,		-1,				,				
	52,	Lavagut,			josh16,		0.0.2,	5,		800,25,	205,150,1274,290,29,	0,	0,	0,	0,	-1,		growl6.wav,				pain4.wav,		-1,				,				
	53,	"Gnomic Mage",		josh63,		0.0.7,	3,		810,398,179,183,1387,300,30,	0,	0,	0,	0,	-1,		growl14.wav,			pain10.wav,		-1,				,				
	54,	"Cornelius Stuart",	josh81,		0.0.2,	1,		925,198,180,171,1416,310,31,	0,	0,	0,	0,	-1,		growl1.wav,				pain12.wav,		-1,				,				
	55,	Dokuhebi,			josh78,		0.0.1,	2,		1032,236,210,142,1534,320,32,	0,	0,	0,	0,	-1,		growl10.wav,			pain4.wav,		-1,				,				
	56,	"Arcane Scorpio",	josh28,		0.0.2,	6,		1089,305,212,144,1656,330,33,	0,	0,	0,	0,	-1,		growl5.wav,				pain10.wav,		-1,				,				
	57,	"Goblin Soldier",	josh32,		0.0.3,	1,		1185,198,218,147,1686,340,34,	0,	0,	0,	0,	0,		growl20.wav,			pain8.wav,		-1,				,				
	58,	"Camo Slime",		josh30,		0.0.6,	2,		1329,409,220,150,1945,360,36,	0,	0,	0,	0,	-1,		growl6.wav,				pain11.wav,		-1,				,				
	59,	"Fat Shadow",		josh39,		0.0.32,	4,		1476,345,224,157,2109,380,38,	0,	0,	0,	0,	0,		growl8.wav,				pain8.wav,		-1,				,				
	60,	Pterobat,			josh91,		0.0.30,	7,		1621,483,230,163,2277,400,40,	0,	0,	0,	0,	0,		growl1.wav,				pain14.wav,		-1,				,				
	61,	Shadownewt,			josh24,		0.0.23,	4,		1000,1000,110,459,2573,420,42,	0,	0,	0,	0,	0,		growl12.wav,			pain12.wav,		-1,				,				
	62,	Lumimonkey,			josh77,		0.0.0,	0,		1847,500,238,169,2890,440,44,	0,	0,	0,	0,	-1,		growl24.wav,			pain11.wav,		-1,				,				
	63,	Deathdancer,		pet02,		0.0.0,	6,		1999,529,243,261,3230,460,46,	0,	0,	0,	0,	0,		growl13.wav,			pain11.wav,		-1,				,				
	64,	Uchuushin,			josh59,		0.0.1,	5,		2107,542,245,270,3592,480,48,	0,	0,	0,	0,	-1,		growl13.wav,			pain10.wav,		-1,				,				
	65,	"Tolshroudian Brainsnake",josh83,		0.0.26,	6,		2290,575,248,281,3978,500,50,	0,	0,	0,	0,	0,		growl7.wav,				pain13.wav,		-1,				,				
	66,	Drake,				josh8,		0.0.28,	7,		2500,610,253,288,4388,520,52,	0,	0,	0,	0,	-1,		growl15.wav,			pain11.wav,		-1,				,				
	67,	Ogre,				josh82,		0.0.6,	3,		3350,1,	258,296,4822,540,54,	0,	0,	0,	0,	0,		growl18.wav,			pain5.wav,		-1,				,				
	68,	Tentree,			josh86,		0,		2,		2793,651,263,310,5281,560,56,	0,	0,	0,	0,	-1,		growl14.wav,			pain9.wav,		-1,				,				
	69,	"Spectral Demon",	josh6,		0.0.0.1,4,		2968,678,265,314,5765,580,58,	0,	0,	0,	0,	0,		growl12.wav,			pain3.wav,		-1,				,				
	70,	Basiliskaur,		josh69,		0.0.6,	3,		3108,705,535,314,6275,600,60,	0,	0,	0,	0,	-1,		growl4.wav,				pain2.wav,		-1,				,				
;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; 100 - 149
;
	100,"Light Gazer",		josh23,		3.33.8.1,0,		6000,250,500,498,11387,4000,40,	0,	0,	0,	0,	-1,		GROWL24.WAV,			pain13.WAV,		-1,				,				
	101,Airaptor,			josh76,		0.33.10,7,		18580,2000,650,725,19890,5000,50,	0,	0,	0,	0,	-1,		growl11.wav,			pain15.WAV,		-1,				,				
	103,Akumu,				josh10,		0.33,	4,		24000,600,700,700,31374,6000,60,	0,	0,	0,	0,	-1,		growl4.wav,				pain11.wav,		-1,				,				
	104,"Holy Slime",		josh4,		0.0.6,	0,		75,	50,	20,	30,	0,	0,	5,	0,	0,	0,	0,	255,	growl11.wav,			pain3.wav,		-1,				2.2.2.2.2.2.2.2,
	105,Kinomu,				Kinomu,		0.33,	0,		2573,449,389,219,0,	0,	50,	255,0,	0,	0,	0,		sword1.wav,				pain1.WAV,		4,				,				
	106,"Shadow Warrior",	mirror,		0.33.0.1,4,		667,112,115,169,0,	0,	25,	0,	0,	0,	0,	0,		growl1.wav,				pain5.wav,		-1,				,				
	107,"Sky Guardian",		pet03,		0.33.28,7,		10000,3000,530,550,15285,4500,45,	0,	0,	0,	0,	-1,		growl19.wav,			pain13.WAV,		-1,				,				
	108,Paladin,			Manda,		0.33.0,	0,		2093,609,296,246,3057,450,45,	0,	0,	0,	0,	-1,		sword1.wav,				pain1.WAV,		4,				,				
	109,"Dark Knight",		Manda,		0.33.9,	4,		2093,609,296,246,3057,450,45,	0,	0,	0,	0,	-1,		sword1.wav,				pain1.WAV,		4,				,				
	110,"Onyx Dragon",		josh41,		0.0.32,	4,		973,16,	216,246,6935,3000,30,	0,	0,	0,	0,	-1,		growl12.wav,			pain15.WAV,		-1,				,				
	111,"Dragon Guy",		josh92,		0.33,	2,		951,274,254,194,6935,3000,30,	0,	0,	0,	0,	-1,		bow.wav,				pain1.WAV,		30.60,			,				
	112,"Blaze Slug",		josh68,		0.0.9,	5,		100,65,	45,	50,	0,	0,	7,	0,	0,	0,	0,	255,	growl22.wav,			pain10.wav,		-1,				,				
	113,Fred,				josh84,		0.33,	4,		1150,438,400,300,8283,3300,33,	0,	0,	0,	0,	-1,		growl12.wav,			pain13.WAV,		-1,				,				
	114,Bernie,				josh85,		0.33,	4,		1200,410,300,400,8283,3300,33,	0,	0,	0,	0,	-1,		growl7.wav,				pain15.wav,		-1,				,				
	115,Danistis,			josh7,		0.33.32,4,		4500,908,400,400,9062,3500,35,	0,	0,	0,	0,	0,		growl6.WAV,				pain3.wav,		-1,				,				
	116,Fred,				josh84,		0.33,	4,		2680,761,500,380,19890,5000,50,	0,	0,	0,	0,	-1,		growl15.wav,			pain4.wav,		-1,				,				
	117,Bernie,				josh85,		0.33,	4,		2800,700,380,500,19890,5000,50,	0,	0,	0,	0,	-1,		growl9.wav,				pain12.wav,		-1,				,				
	118,"Kragarth 2",		josh65,		0.33.32.1,4,		8000,1200,500,500,26404,5600,56,	0,	0,	0,	0,	-1,		growl4.wav,				pain5.wav,		-1,				,				
	119,,					josh82,		0,		3,		0,	0,	0,	0,	0,	0,	60,	0,	0,	0,	0,	-1,		growl19.wav,			pain10.wav,		-1,				,				
	120,Hoimisuraimu,		josh45,		0.0.6.1,0,		661,363,135,143,0,	0,	25,	0,	0,	0,	0,	-1,		growl5.wav,				pain13.wav,		-1,				,				
	121,Kurokkudirian,		josh46,		0.0.28,	1,		693,10,	155,123,0,	0,	25,	0,	0,	0,	0,	-1,		growl4.wav,				pain2.wav,		-1,				,				
	122,Honetto,			josh34,		0.0.9,	2,		678,234,117,161,0,	0,	25,	0,	0,	0,	0,	-1,		growl22.wav,			pain10.wav,		-1,				,				
	123,Kakutaasu,			pet06,		0.0.11,	3,		667,112,123,169,0,	0,	25,	0,	0,	0,	0,	-1,		growl22.wav,			pain19.wav,		-1,				,				
	124,Gurabitiietaa,		josh16,		0.0.28,	4,		673,239,107,171,0,	0,	25,	0,	0,	0,	0,	-1,		growl16.wav,			pain8.wav,		-1,				,				
	125,Buraizubaipaa,		josh78,		0,		5,		671,220,142,150,0,	0,	25,	0,	0,	0,	0,	-1,		growl7.wav,				pain1.wav,		-1,				,				
	126,Runatiisu,			smiley,		0.0.8,	6,		668,334,128,150,0,	0,	67,	0,	0,	0,	0,	-1,		growl19.wav,			pain1.wav,		-1,				,				
	127,Dorankkurusutaa,	petKDrH,	0.0.6,	7,		673,145,107,151,0,	0,	25,	0,	0,	0,	0,	-1,		growl1.wav,				pain5.wav,		-1,				,				
	128,"Imp Cavalier",		josh53,		0.0.6,	2,		3245,736,535,425,0,	-2,	61,	0,	0,	0,	0,	-1,		growl21.wav,			pain6.wav,		-1,				,				
	129,Santa,				Santa,		0.0.0,	1,		45,	10,	7,	6,	10,	10,	1,	0,	0,	0,	0,	-1,		growl12.wav,			pain1.wav,		-1,				,				
	130,"Super Santa",		Santa,		0.0.2,	2,		745,72,	76,	95,	1550,200,20,	0,	0,	0,	0,	-1,		growl12.wav,			pain6.wav,		-1,				,				
	131,"Ultra Santa",		Santa,		0.1.1,	3,		1700,300,356,325,5694,400,40,	0,	0,	0,	0,	-1,		growl12.wav,			pain6.wav,		-1,				,				
	132,"Mega Santa",		Santa,		0.0.23,	4,		3450,1000,507,518,15687,600,60,	0,	0,	0,	0,	-1,		growl12.wav,			pain6.wav,		-1,				,				


;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11
;
; 150 - 199
;
	133,"Tera Santa",		Santa,		0.0.32,	6,		6310,2251,763,719,32200,800,80,	0,	0,	0,	0,	-1,		growl21.wav,			pain3.wav,		-1,				,				
	151,"Infected Wasp",	josh34,		0.0.30,	2,		355,118,87,	105,357,150,15,	0,	0,	0,	0,	-1,		growl21.wav,			pain3.wav,		-1,				,				
	153,"Damn Dirty Ape",	josh77,		0.0.28,	3,		386,112,95,	115,385,160,16,	0,	0,	0,	0,	-1,		growl8.wav,				pain8.wav,		-1,				,				
	154,Rawrgre,			josh82,		0.0.6,	6,		430,2,	160,50,	545,190,19,	0,	0,	0,	0,	-1,		growl16.wav,			pain11.wav,		-1,				,				
	155,"Order Elite",		Manda,		0.0.7,	0,		2850,250,465,320,5520,570,57,	0,	0,	0,	0,	-1,		growl5.wav,				pain4.wav,		-1,				,				
	156,Mistshark,			josh48,		0.6.26.1,1,		3075,290,368,115,6017,590,59,	0,	0,	0,	0,	-1,		growl4.wav,				pain10.wav,		-1,				,				
	157,"Blood Asp",		josh78,		0.0.10,	5,		2700,500,127,518,6275,600,60,	0,	0,	0,	0,	-1,		growl1.wav,				pain5.wav,		-1,				,				
	158,"Ultima Flame",		josh31,		2.0.7,	5,		3185,529,200,400,6539,610,61,	0,	0,	0,	0,	-1,		growl4.wav,				pain11.wav,		-1,				,				
	159,Wyrm,				pet03,		0.0.28,	7,		3300,575,200,405,6811,620,62,	0,	0,	0,	0,	-1,		growl9.wav,				pain8.wav,		-1,				,				
	160,Irwinator,			pet04,		0.0.26,	1,		3421,600,203,405,7089,630,63,	0,	0,	0,	0,	-1,		growl11.wav,			pain4.wav,		-1,				,				
	161,"Rawrgre Chief",	josh88,		0.0.6,	6,		3568,622,205,405,7373,640,64,	0,	0,	0,	0,	-1,		growl21.wav,			pain11.wav,		-1,				,				
	162,"Cave Gorger",		josh98,		0.33.28,3,		14000,5000,455,510,38323,3300,65,	0,	0,	0,	0,	-1,		growl9.wav,				pain8.wav,		-1,				,				
;	Test Monster, not to be used under any circumstance.
;	163,"Little Devil",		josh51,		0,		5,		1,	0,	1,	1,	60000,0,	1,	0,	0,	0,	0,	-1,		growl22.wav,			pain6.wav,		-1,				,				
	164,"Demon Knight",		josh19,		0.0.1,	4,		3700,515,205,410,7963,660,66,	0,	0,	0,	0,	-1,		growl11.wav,			pain10.wav,		-1,				,				
	165,Simurgh,			josh29,		0.0.28,	7,		3765,610,207,410,8268,670,67,	0,	0,	0,	0,	-1,		growl3.wav,				pain9.wav,		-1,				,				
	166,Crocilune,			josh46,		0.0.3,	6,		3800,618,207,415,8580,680,68,	0,	0,	0,	0,	-1,		growl2.wav,				pain9.wav,		-1,				,				
	167,Tremorsaur,			josh69,		0.0.11,	3,		3875,700,210,415,8899,690,69,	0,	0,	0,	0,	-1,		growl15.wav,			pain11.wav,		-1,				,				
	168,Eclipstica,			josh6,		0.33.28,6,		27000,5000,500,575,46123,7000,70,	0,	0,	0,	0,	-1,		growl4.wav,				pain9.wav,		-1,				,				
	169,Pilldozer,			josh89,		0.0.8,	6,		3000,750,210,630,8580,680,68,	0,	0,	0,	0,	-1,		growl2.wav,				pain3.wav,		-1,				,				
	170,Ookiikumo,			josh60,		0.0.32,	2,		3250,775,215,630,8899,690,69,	0,	0,	0,	0,	-1,		growl23.wav,			pain3.wav,		-1,				,				
	171,Raibull,			josh75,		0.0.28,	7,		3400,800,215,635,9225,700,70,	0,	0,	0,	0,	-1,		petBurp.wav,			pain5.wav,		-1,				,				
	172,"Astral Flamey",	josh31,		0.0.30.1,5,		3525,820,220,635,9558,710,71,	0,	0,	0,	0,	-1,		growl11.wav,			pain3.wav,		-1,				,				
	173,"Flame Deilet",		josh27,		0.0.7,	5,		3750,850,220,640,9898,720,72,	0,	0,	0,	0,	-1,		growl1.wav,				pain3.wav,		-1,				,				
	174,"Imp Captain",		josh33,		0.0.11,	3,		3900,900,225,640,10245,730,73,	0,	0,	0,	0,	-1,		growl4.wav,				pain11.wav,		-1,				,				
	175,"Leecher Broodmother",pet01,		0.0.2,	0,		4000,250,225,645,10245,740,74,	0,	0,	0,	0,	-1,		growl23.wav,			pain9.wav,		-1,				,				
	176,"Flame Deity",		josh80,		0.33.9,	5,		20000,1500,430,1290,54805,7500,75,	0,	0,	0,	0,	-1,		growl21.wav,			pain6.wav,		-1,				,				
;	177,"Goblin Catapault",	josh99,		0,		3,	0,		0,	0,	0,	0,	0, 99,	0,	0,	0,	0,	0,		"growl22.wav",			"boom2.wav",	32.89.3.0.5
;	178,"Troll",			josh98,		0,		3,	0,		0,	0,	0,	0,	0, 100,	0,	0,	0,	0,	-1,		"growl19.wav",			"pain11.wav",	-1
;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; Big Bosses 200 - 255
;
;	201,"Jelly Lord",		josh59,		0.1.3,	3,		0,	0,	0,	0,	0,	0,	50,	0,	0,	0,	0,	-1,		growl5.wav,				pain9.wav,		-1,				
;	202,"Lord Web",			josh60,		0.1,	4,	0,		0,	0,	0,	0,	0,	55,	0,	0,	0,	0,	-1,		"growl11.wav",			"pain9.wav",	-1
;	203,"Harleking",		josh10,		0.1,	6,	0,		0,	0,	0,	0,	0,	60,	0,	0,	0,	0,	-1,		"growl7.wav",			"pain3.wav",	-1
;	204,"Moraysaur",		josh14,		0.1,	1,	0,		0,	0,	0,	0,	0,	65,	0,	0,	0,	0,	-1,		"growl3.wav",			"pain9.wav",	-1
;	205,"Moraysaur",		josh49,		0.1,	1,	0,		0,	0,	0,	0,	0,	70,	0,	0,	0,	0,	-1,		"growl3.wav",			"pain9.wav",	-1
;	206,"Manglord",			josh17,		0.1,	2,	0,		0,	0,	0,	0,	0,	75,	0,	0,	0,	0,	-1,		"growl21.wav",			"pain1.wav",	-1
;	207,"Lord Fist",		josh19,		0.1,	3,	0,		0,	0,	0,	0,	0,	80,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain1.wav",	-1
;	208,"Gully Wyrm",		josh44,		0.1,	2,	0,		0,	0,	0,	0,	0,	85,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain5.wav",	-1
;	209,"Ice Wyrm",			josh41,		0.1,	1,	0,		0,	0,	0,	0,	0,	90,	0,	0,	0,	0,	-1,		"growl7.wav",			"pain9.wav",	-1
;	210,"Fire Wyrm",		josh42,		0.1.2,	5,		0,	0,	0,	0,	0,	0,	50,	0,	0,	0,	0,	-1,		growl11.wav,			pain9.wav,		-1,				
;	211,"Tri Wyrm",			josh43,		0.1,	2,	0,		0,	0,	0,	0,	0,	100	0,	0,	0,	0,	-1,		"growl2.wav",			"pain3.wav",	-1
;	212,"Chameloraptor",	josh76,		0.1,	5,	0,		0,	0,	0,	0,	0,	105,0,	0,	0,	0,	-1,		"growl2.wav",			"pain3.wav",	-1
;	213,"Sand Wyrm",		josh80,		0.1,	5,	0,		0,	0,	0,	0,	0,	110,0,	0,	0,	0,	-1,		"growl11.wav",			"pain3.wav",	-1
;	240,"Giant Slobber",	josh20,		4.1,	1,	0,		0,	0,	0,	0,	0,	115,0,	0,	0,	0,	-1,		"growl19.wav",			"pain11.wav",	-1
;	241,"Giant Dwarf",		josh95,		6.1,	2,	0,		0,	0,	0,	0,	0,	120,0,	0,	0,	0,	-1,		"growl19.wav",			"pain1.wav",	-1
;	242,"Giant Goblin",		josh37,		6.1,	3,	0,		0,	0,	0,	0,	0, 	125,0,	0,	0,	0,	-1,		"growl19.wav",			"pain1.wav",	-1
;	243,"Giant Troll",		josh98,		6.1,	6,	0,		0,	0,	0,	0,	0, 	130,0,	0,	0,	0,	-1,		"growl19.wav",			"pain1.wav",	-1
;	255,"Black Wrath",		josh50,		0.1,	4,	0,		0,	0,	0,	0,	0,	200,0,	0,	0,	0,	-1,		"growl2.wav",			"pain9.wav",	-1

;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; Pets, starting at 1000 to make my life easier with the ITEMS table.
; To make a pet that you can buy at the store, you first need to have a MONSTER entry which describes
; the creature itself, then add an ITEM table entry of class 200 which gives the MONSTER ID as the 'image #"
; (argument 3 of the ITEM table).  Then have a scripted shopkeeper somewhere with an OFFER command (do
; NOT use the OFFER2 command) which offers the ITEM NUMBERS which refer to the MONSTER IDs in question.
; Yeah, I expect a lot of confusion over this.  Buying pets is also unusual in that they should never appear
; in your inventory. When you buy them, they should go straight to your pen.
;
; The stats you give here are the ones your pet will start out with.  (you might duplicate a regular
; monster entry here and mod it if you want a purchased pet of the same type to start with different
; stats.
;
;							skin		scale	el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3	4	5		6	7	8	9	10	11	12	13	14	15	16		17						18

;	1000,"Stinger",			pet04,		0,	1,	0,		0,	0,	0,	0,	0,	10,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
;	1001,"Grubber",			pet02,		0,	6,	0,		0,	0,	0,	0,	0,	20,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
;	1002,"Life Leech",		pet01,		0,	0,	0,		0,	0,	0,	0,	0,	30,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
;	1003,"Dragon",			pet03,		0,	5,	0,		0,	0,	0,	0,	0,	40,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
;	1004,"Leghorn",			petKDH,		0,	7,	0,		0,	0,	0,	0,	0,	20,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
;	1005,"Bantam",			petKDH2,		0,	7,	0,		0,	0,	0,	0,	0,	25,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
;	1006,"Bad Andy",		petKDrH,		0,	7,	0,		0,	0,	0,	0,	0,	30,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
;	1007,"Mean Comb",		petKDrH2,	0,	7,	0,		0,	0,	0,	0,	0,	35,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
;	1008,"Forest Wyrm",		pet05,		0.2,100,0,		0,	0,	0,	0,	0,	50,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
;	1009,"Needler",			pet06,		0  ,2,	0,		0,	0,	0,	0,	0,	40,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
	1030,Bagjwi,				"Darc -Bat",0.3.3,	4,		450,280,95,	115,1,	1,	20,	50,	50,	50,	50,	-1,		growl5.wav,				pain9.wav,		-1,				,				
	1031,Jugeum,				"Darc - Corpse",0.3.0,	4,		1000,1000,220,325,1,	1,	40,	100,100,100,100,100,	growl5.wav,				pain9.wav,		-1,				,				
	1032,Gongpo,				"Darc -Dimensional Beast",0.3,	4,		3000,1000,400,400,1,	1,	60,	150,150,150,150,150,	growl5.wav,				pain9.wav,		-1,				,				
	1033,Areumdaum,			"Darc -Succubus",0.3,	4,		5000,2500,550,750,1,	1,	80,	200,200,200,200,-1,		growl5.wav,				pain9.wav,		-1,				,				
	1034,Muljil,				"Darc -Slime",0.3.2,	1,		200,750,95,	115,1,	1,	20,	1,	99,	1,	50,	99,		growl5.wav,				pain9.wav,		-1,				,				
	1035,Seori,				"Darc -White Holy Dragon",0.3,	1,		500,2000,220,225,1,	1,	40,	100,100,100,100,100,	growl5.wav,				pain9.wav,		-1,				,				
	1036,Abunsi,				"Darc - Spear",0.3,	1,		3000,1000,400,400,1,	1,	60,	150,150,150,150,150,	growl5.wav,				pain9.wav,		-1,				,				
	1037,Nunbora,			"Darc -Frost Beastt",0.3,	1,		5000,2500,550,750,1,	1,	80,	200,200,200,200,200,	growl5.wav,				pain9.wav,		-1,				,				
	1038,Namu,				"Darc -Death Stump",0.3,	2,		450,280,95,	115,1,	1,	20,	50,	50,	50,	50,	50,		growl5.wav,				pain9.wav,		-1,				,				
	1039,Jandi,				"Darc -Dryad",0.3,	2,		1000,1000,220,225,1,	1,	40,	100,100,100,100,100,	growl5.wav,				pain9.wav,		-1,				,				
	1040,Kochi,				"Darc -Man Eating Plant",0.3,	2,		3000,1000,400,400,1,	1,	60,	150,150,150,150,150,	growl5.wav,				pain9.wav,		-1,				,				
	1041,Yeou,				"Darc -Fox Girl",0.3,	2,		5000,2500,550,750,1,	1,	80,	200,200,200,200,200,	growl5.wav,				pain9.wav,		-1,				,				
	1042,Neugdae,			"Darc -Spirit Wolf",0.3.0,	3,		450,280,95,	115,1,	1,	20,	50,	50,	50,	50,	50,		growl5.wav,				pain9.wav,		-1,				,				
	1043,Jijin,				"Darc -Dragon Zombie",0.3,	3,		1000,1000,220,225,1,	1,	40,	100,100,100,110,100,	growl5.wav,				pain9.wav,		-1,				,				
	1044,Teollim,			"Darc -Gun Demon",0.3.6,	3,		3000,1000,400,400,1,	1,	60,	150,150,150,150,150,	growl5.wav,				pain9.wav,		-1,				,				
	1045,Hwangso,			"Darc -Minotaur",0.3,	3,		5000,2500,550,750,1,	1,	80,	200,200,200,200,200,	growl5.wav,				pain9.wav,		-1,				,				
	1046,Hwajae,				"Darc -Fire Sprite",0.3,	5,		450,280,95,	115,1,	1,	20,	50,	50,	50,	50,	50,		growl5.wav,				pain9.wav,		-1,				,				
	1047,Yulyeong,			"Darc -Flame Spirit",0.3,	5,		1000,1000,220,225,1,	1,	40,	100,100,100,100,100,	growl5.wav,				pain9.wav,		-1,				,				
	1048,Jiog,				"Darc - Fire Dragon",0.3,	5,		5000,1000,400,400,1,	1,	60,	150,150,150,150,150,	growl5.wav,				pain9.wav,		-1,				,				
	1049,Pogbal,				"Darc -Flame Beast",0.3.0,	5,		5000,2500,550,750,1,	1,	80,	200,200,200,200,200,	growl5.wav,				pain9.wav,		-1,				,				
	1050,Danggeun,			"Darc -Death Carrot",0.3,	6,		450,280,95,	115,1,	1,	20,	50,	50,	50,	50,	50,		growl5.wav,				pain9.wav,		-1,				,				
	1051,Dal,				"Darc -Dark Holy Dragon",0.3,	6,		1000,1000,220,225,1,	1,	40,	100,100,100,100,100,	growl5.wav,				pain9.wav,		-1,				,				
	1052,Sig,				"Darc -Hellhound",0.3.0,	6,		3000,1000,400,400,1,	1,	60,	150,150,150,150,150,	growl5.wav,				pain9.wav,		-1,				,				
	1053,Hyeseong,			"Darc -Demon",0.3.6,	6,		5000,2500,550,750,1,	1,	80,	200,200,200,200,200,	growl5.wav,				pain9.wav,		-1,				,				
	1054,Peng,				"Darc -Prinny",0.3,	7,		450,280,95,	115,1,	1,	20,	50,	50,	50,	50,	50,		growl5.wav,				pain9.wav,		-1,				,				
	1055,Nabi,				"Darc -Butterfly",0.3.0,	7,		1000,1000,220,225,1,	1,	40,	100,100,100,100,100,	growl5.wav,				pain9.wav,		-1,				,				
	1056,Sutarg,				"Darc -Roc",0.3,	7,		3000,1000,400,400,1,	1,	60,	150,150,150,150,150,	growl5.wav,				pain9.wav,		-1,				,				
	1057,Heolikein,			"Darc -Griffon",0.3,	7,		5000,2500,550,750,1,	1,	80,	200,200,200,200,200,	growl5.wav,				pain9.wav,		-1,				,				
	1058,Jeongsin,			"Darc -Spirit",0.3,	0,		450,280,95,	115,1,	1,	20,	50,	50,	50,	50,	50,		growl5.wav,				pain9.wav,		-1,				,				
	1059,Georughan,			"Darc -Gold Holy Dragon",0.3,	0,		1000,1000,220,225,1,	1,	40,	100,100,100,100,100,	growl5.wav,				pain9.wav,		-1,				,				
	1060,Jeongui,			"Darc -Posessed Armor",0.3,	0,		3000,1000,400,400,1,	1,	60,	150,150,150,150,150,	growl5.wav,				pain9.wav,		-1,				,				
	1061,Sinseonghan,		"Darc -Thing",0.3,	0,		5000,2500,550,750,1,	1,	80,	200,200,200,200,200,	growl5.wav,				pain9.wav,		-1,				,				


; these are quest-prize pets, unavailable elsewhere
	2000,"Shadow Image",		mirror,		0.0.0.1,4,		1,	1,	150,1,	1,	1,	15,	1,	1,	0,	0,	1,		growl5.wav,				pain9.wav,		-1,				,				
	2001,"Perfect Shadow",	mirror,		0.0.0.0,4,		1000,1,	350,1,	1,	1,	35,	1,	255,255,1,	1,		growl5.wav,				pain9.wav,		-1,				,				
	2002,"Fire Master",		josh42,		0,		5,		0,	0,	0,	0,	0,	0,	80,	0,	0,	0,	0,	255,	growl5.wav,				pain9.wav,		-1,				
	2003,"Water Master",		josh41,		0,		1,		0,	0,	0,	0,	0,	0,	80,	0,	0,	0,	0,	255,	growl5.wav,				pain9.wav,		-1,				

; Be sure to leave a blank line at the end of this file

