;--------------
; SCENE 0 must be primary well of souls
;
; It is only used for switching souls (saved games), not for general resurrection and recharge
;
SCENE 0		soulcoral, WELL, "Coral of the Souls", 1, 0
	THEME	21
	MUSIC	"#silence"
	ACTOR	1,	"The Mermaid of Souls", joshMiscellaneous, 12, 0, 60
	SEL		1
	MOVE	1,	50, 60
	WAIT	1.0
	' Welcome to the Coral of the Souls.
	' I can help you create a new soul, or restore a treasured one.
	' May you enjoy your time in the Narretidem Islands.
END

@eventActorClick1
' You are welcome to spend a little time relaxing here in the Coral of Souls before incarnating, if you so wish.
END

END

;--------------
; SCENE 1 must be primary CAMP scene
;
SCENE 1
	THEME
IF M0, @cheater
IF T104, @instraits
IF T60, @T60gotcrew
END

@cheater
IF T170, @end
GOTO LINK 5,0
@end
END

@T60gotcrew

ACTOR	1,	"Jolly Johnson", Jollyjohn, 2, 20, 90
ACTOR	2,	"Angry Midget", Alf, 2, 50, 50
END

@eventActorClick1
IF T159-T160, @gotolibmonster
IF T10, @T10
;must be his or inbetween
IF -T1, @noT1
IF -T70-T71-T80, @noT70
IF T72-T73, @gogetyourreward
IF T101-T102, @cannonsfirst
IF T102-T103, @straits
IF T76, @gotoswsmuggle
IF I54, @gotosmugglers
IF I55, @gotosmugglers
IF I56, @gotosmugglers
IF I57, @gotosmugglers
IF I58, @gotosmugglers
IF I59, @gotosmugglers
IF I60, @gotosmugglers
IF I61, @gotosmugglers
IF I62, @gotosmugglers
IF I63, @gotosmugglers
1: I am sorry to say I have no advice to give you right now, #<g.sir>.
END

@eventActorClick2
2: Arrrrrrrrrrrrrr, Leave me alone ye land lubber!
1: That's enough, Keep bothering cap'n and I will tell them your name!
2: Arrrrrrrrrrrrrr, Swab the poopdeck!
H: Hmmmm... Well it seems that he is being a bitch, what's his real name?
1: Nancy
2: ARRRRRRRRRRRRRRRRRRRRRRRRR!
END

@gogetyourreward
1: Congratulations, #<g.sir>! 
1: You have defeated Pink Beard.
1: You should report this fact to Mayor Lollard and General Falronio at once, and receive your just reward.
1: We should be able to find them in the town hall in Barbarno.
2: I always thought Pink Beard was a bit of a wuss.
END

@gotolibmonster
1: Congratulations, #<g.sir>! 
1: You have slain the greatest, most powerful sea monster known in this world!
1: You should report this fact to the Great Library in Hencrania, who can then record your great deed in the history books!
2: Librarys? Hah! They are for wimps!
END

@gotoswsmuggle
1: #<g.Sir>, I advise we visit the shipwright in Barbarno and sell the Sixty contraband Exotic Fish we bought from the smugglers.
END
2: Yeah, let's go get money!

@gotosmugglers
1: #<g.Sir>, I advise we visit the smugglers in the Secret Cove and sell on our latest haul of booty.
1: They then sell it on using the black market.
1: We both make a profit.
1: Everybody's happy.
1: Except the crew of the ship we, erm, borrowed the cargo from...
2: You mean stole! Ar hahahaha
END

@straits
1: Now we have some cannons, we could go and hunt cargo ships passing through the Straits of Nereus.
1: All ships must pass through these narrow straits to get to Hencrania.
1: They can be found somewhat South of Hencrania, you must use your map to find them.
1: Once there, you can order the sails to be lowered and cannons armed, ready for battle.
1: <You can do this by setting up a "camp">.
1: You will not see cannons appear in your inventory until they are armed and ready.
1: If we manage to damage a ship enough, we can then board it.
1: At this point, you must remember to reequip with weapons suitable for hand-to-hand fighting.
1: After a brief, furious hand to hand fight with the crew, we will then be able to take whatever cargo they are carrying.
1: Luck has a large part to play in how much cargo a ship is carrying.
1: There is unfortunately even a possibility a ship won't be carrying any cargo at all!
1: However, bigger, stronger ships tend to carry more expensive cargo.
1: We can sell any haul we make on to the smugglers in the Secret Cove.
1: They then sell it on using the black market.
1: After successfully boarding a ship, you must order me to rearm the cannons again.
1: <Again, you can do this by setting up a "camp">.
1: There are five main sorts of ships used for carrying cargo, of varying strengths.
1: Different sorts of ships tend to take different routes through the straits.
1: At the Northern end of the strait one can normally find the stronger ships.
1: Be aware that even the weakest ships are very, very strong targets.
1: We can buy more cannons, at a price, from Alf's Armoury, in Barbarno.
1: May the Gods be with us, #<g.sir>.
END

@cannonsfirst
1: Sir, trade has now started between the Hencran and Hislen empires.
1: This opens up many opportunities for the entrepreneuring pirate.
IF C3 @skipclass
1: ...or other class of #<g.man> who has some piractical tendencies.
@skipclass
1: However, before we can hunt ships we must arm our ship with cannons.
1: I have heard that Alf, in the Port of Barbarno, has now moved to selling cannons instead of swords.
1: There is great demand from the Hilsen navy for cannons, I think it was a very profitable switch for him to make...
END

@noT70
1: We should visit Governor Lollard in Barbarno Town Hall, I hear he wants us.
1: Do you wish for some general advice, too?
ASK 30
IF Qy, @noT70two
1: Very well, #<g.sir>, sorry if you feel I have gone above my station.
END

@noT70two
1: We could pay a visit to Hencrania, the Hencran capital, at some point.
1: It holds records showing the rough location of where all the different sea monsters are to be found in these lands.
1: There are also many shops in Hencrania, which could be useful if you were looking to upgrade any of your equipment.
1: We should avoid the Pink Octopuses just North of the thinnest part of the Hislen lands, they would surely tear our ship asunder.
1: We should also avoid the far North East, where the most powerful sea monsters are to be found.
1: In the far, far North East is the infamously harsh Deep, Stormy Ocean.
1: We are unable to travel to that area of this world yet, however, until you have greatly improved your skills of seamanship.
1: Maybe later someone will teach you the knowledge neccessary to reach those terrible seas - though I cannot see why you would ever wish us to!
END

@noT1
IF C1 @noT1C1
IF C2 @noT1C2
IF C3 @noT1C3
END

@noT1C1
1: Well, #<g.sir>, as a Sea Dog you are free to roam the seas as you wish.
1: Different countries and empires are simply places to restock with food and equipment before going back to sea.
1: One empire is very similar to any other.
1: Besides, you travelled to these lands from far away, and so will be an outsider whichever empire you ally with.
1: How about we visit the Town Hall in Barbarno and try to switch our allegiance to the Hislen?
1: It is the Arch Duke's loss if next time we meet we are on a different side.
END

@noT1C2
1: Well, #<g.sir>, as a Rogue you need have little sense of loyalty or duty to anyone, let alone kings and countries
1: You travelled to these lands from far away, and so will be an outsider whichever empire you ally with.
1: One empire is very similar to any other.
1: How about we visit the Town Hall in Barbarno and try to switch our allegiance to the Hislen?
1: It is the Arch Duke's loss if next time we meet we are on a different side.
END

@noT1C3
1: Well, #<g.sir>, as a Pirate money is the be all and end all.
1: Who cares if we are on the side of one empire or another?
1: One Empire is very similar to any other.
1: Who cares which side we happen to be on at any particular time?
1: As long as they pay well, it doesn't matter who we ally with.
1: Besides, you travelled to these lands from far away, and so will be an outsider whichever empire you ally with.
1: How about we visit the Town Hall in Barbarno and try to switch our allegiance to the Hislen?
1: It is the Arch Duke's loss if next time we meet we are on a different side.
END




@T10
IF -T80, @noT80
IF -T71, @noT71
1: I am sorry to say I have no advice to give you right now, #<g.sir>.
END

@noT80
1: We might pay a visit to Hencran territory, in the North.
1: You're not going to make many friends in Hislen towns here wearing that Hencran badge.
1: We might find further missions there - and missions equal rewards!
1: If we visit Hencrania, we could pay a visit to the Great Library there.
1: It holds records showing the rough location of where all the different sea monsters are to be found in these lands.
1: There are also many shops in Hencrania, which could be useful if you were looking to upgrade any of your equipment.
1: Do you wish for some general advice, too?
ASK 30
IF Qy, @noT80two
1: Very well, #<g.sir>, sorry if you feel I have gone above my station.
END

@noT80two
1: If you earn enough money you could hire more crew from a Hencran tavern.
1: To make full use of crew you hire, you must "equip" them.
1: Be sure to "sell" your old crew item or hiring new crew will be even more expensive!
1: We should avoid the Pink Octopuses just North of the thinnest part of the Hislen lands, they would surely tear our ship asunder.
1: We should also avoid the far North East, where the most powerful sea monsters are to be found.
1: In the far, far North East is the infamously harsh Deep, Stormy Ocean.
1: We are unable to travel to that area of this world yet, however, until you have greatly improved your skills of seamanship.
1: Maybe later someone will teach you the knowledge neccessary to reach those terrible seas - though I cannot see why you would ever wish us to!
1: Finally, I've heard rumour of a secret smuggling operation hidden somewhere in the small islands just North of Barbarno...
1: Perhaps we could search for this place?
END

@noT71
1: I've heard rumour of a secret smuggling operation hidden somewhere in the small islands just North of Barbarno...
1: Perhaps we could search for this place?
END

@instraits
BKGND "Shipdeck.jpg"
THEME	0
MUSIC	disaster.mid
ACTOR	1,	"Jolly Johnson", Jollyjohn, 2, 20, 90
IF C3+V55-T24, @givepiratehat
IF C1+V55-T27, @givecaptainhat
IF C2+V55-T23, @giveeyepatch
@fromhat
1: What do you wish me to do, #<g.sir>?
WAIT 2
MENU "Arm_cannons=@armcannons", "Advice=@advicedeck", "Nothing=@nothing"
GOTO @nothing
END

@givepiratehat
1: %1, you are now a true Pirate Captain on this ship!
1: Me and the other men clubbed together to get you this...
1: Take this Pirate Hat and wear it with pride, #<g.sir>.
2: Arrrrrrrrrrrrrrrrrr
HOST_GIVE I205
HOST_GIVE T24
GOTO @fromhat
END

@giveadmiralhat
1: %1, you are now a true Rogue Pirate on this ship!
1: Me and the other men clubbed together to get you this...
1: Take this Admiral's Hat and wear it with pride, #<g.sor>.
2: Arrrrrrrrrrr
HOST_GIVE I1010
GOTO @fromhat
END


@givecaptainhat
1: %1, you are now a true Captain on this ship!
1: Me and the other men clubbed together to get you this...
1: Take this Captain's Hat and wear it with pride, #<g.sir>.
2: Arrrrrrrrrrrrrrr
HOST_GIVE I211
HOST_GIVE T27
GOTO @fromhat
END

@giveeyepatch
1: %1, you are now a true Grizzled Rogue!
1: Me and the other men clubbed together to get you this...
1: Take this Eye Patch and wear it with pride, #<g.sir>.
2: Arrrrrrrrrrrrrrrrr
HOST_GIVE I200
HOST_GIVE T23
GOTO @fromhat
END

@armcannons
IF -I600-I601-I602-I603-I604-I605-I606-I607-I608-I609, @armparttwo
GOTO @alreadyarmed
@armparttwo
1: MEN! 
1: LOWER THE SAILS FOR BATTLE!
WAIT 1.5
1: ARM THE CANNONS!
WAIT 1.5
IF -T141, @skipgive1
HOST_GIVE I600
@skipgive1
IF -T142, @skipgive2
HOST_GIVE I601
@skipgive2
IF -T143, @skipgive3
HOST_GIVE I602
@skipgive3
IF -T144, @skipgive4
HOST_GIVE I603
@skipgive4
IF -T145, @skipgive5
HOST_GIVE I604
@skipgive5
IF -T146, @skipgive6
HOST_GIVE I605
@skipgive6
IF -T147, @skipgive7
HOST_GIVE I606
@skipgive7
IF -T148, @skipgive8
HOST_GIVE I607
@skipgive8
IF -T149, @skipgive9
HOST_GIVE I608
@skipgive9
IF -T150, @skipgive10
HOST_GIVE I609
@skipgive10
1: The cannons are now armed, #<g.sir>.
1: Remember to "equip" them!
END

@advicedeck
1: All ships must pass through these narrow straits to get to Hencrania.
1: They can be found somewhat South of Hencrania, you must use your map to find them.
1: Once there, you can order the sails to be lowered and cannons armed, ready for battle.
1: <You can do this by setting up a "camp">.
1: You will not see cannons appear in your inventory until they are armed and ready.
1: If we manage to damage a ship enough, we can then board it.
1: At this point, you must remember to reequip with weapons suitable for hand-to-hand fighting.
1: After a brief, furious hand to hand fight with the crew, we will then be able to take whatever cargo they are carrying.
1: Luck has a large part to play in how much cargo a ship is carrying.
1: There is unfortunately even a possibility a ship won't be carrying any cargo at all!
1: However, bigger, stronger ships tend to carry more expensive cargo.
1: We can sell any haul we make on to the smugglers in the Secret Cove.
1: They then sell it on using the black market.
1: After successfully boarding a ship, you must order me to rearm the cannons again.
1: <Again, you can do this by setting up a "camp">.
1: There are five main sorts of ships used for carrying cargo, of varying strengths.
1: Different sorts of ships tend to take different routes through the straits.
1: At the Northern end of the strait one can normally find the stronger ships.
1: Be aware that even the weakest ships are very, very strong targets.
1: We can buy more cannons, at a price, from Alf's Armoury, in Barbarno.
1: May the Gods be with us, #<g.sir>.
END

@nothing
END

@alreadyarmed
1: The cannons are already armed, #<g.sir>, simply equip them and we can attack another ship.
END


