;
; MONSTERS
;
;-------------------
; Monsters

;	//	arg 0	ID# (1-4095)
;
;				* ID:
;
;				This is the numeric ID number of the monster.  Each monster must have a
;				unique ID number.
;
;				A monster ID of 0 (zero) is special and is actually a set of percentage multipliers
;				used to tune the "algorithm values"
;
;	//	arg 1	name (16 char)
;
;				* Name:
;
;				This is the name of the monster, seen over its head while you are fighting
;				it.  Like "Slobber" or "Slime Weasel"
;
;	//	arg 2	skinName
;
;				* skinName:
;
;				This is the name of the skin file to use for this monster.  It is a .BMP file
;				stored in the world's MONSTERS folder.  Do NOT include the .BMP extension here,
;				as it will be added automatically later on when the file is loaded.
;
;				Set the skinName to "mirror" to make the monster look just like YOU! 
;
;				Note: It is a good idea to put the skin name inside of double-quotes, 
;				especially if you have a space in the name.
;
;	//	arg 3   scaleFactor.monsterFlags.colorTable.xparent 	<-- up to four arguments, separated by dots
;
;				* scaleFactor:
;				
;				Enlarges skin. legal values are -8 to +8
;
;					0 - normal size
;					1 - 125% normal
;					2 - 150% normal
;					3 - 175% normal
;					4 - 200% normal
;					5 - 225% normal
;					6 - 250% normal
;					7 - 275% normal
;					8 - 300% normal
;					-1 - 90% of normal
;					-2 - 80% of normal
;					...
;					-8 - 20% of normal (or some minimum size)
;					// note: resizing skins makes them ugly and pixellated and makes baby Josh cry.
;
;				* monsterFlags: (optional)
;
;				Several monster flag numbers can be added together to form the monsterFlags, which
;				control obscure bits of monster functionality.
; 
;				For example: 0.1  = normal size with monsterFag = 1
;
;				AVAILABLE MONSTER FLAGS: (add together to combine: 3 = 1+2)
;					1 - monster cannot be tamed (cannot capture as a pet)
;					2 - monster can only cast spells in his or her own element (no matter how wise)
;					4 - monster CAN use 'summon' spells, if within element and level restrictions
;
;				* colorTable: (optional)
;
;				Add yet another period after the flag if you want this
;				For example: 0.0.3 = normal size, no flags, color table 3
;
;				Color tables dynamically recolor the monster's skin without having to come up with
;				new art files (saves download size, at the expense of less artistry)
;				Here are the conversions as of A57, unimplemented color tables will have no effect 
;
;					0: no change. (standard palette order) 
;					These next ones swap two pigments of the RGB triplet. 
;					1: R-G swap
;					2: R-B Swap
;					3: G-B swap 
;					The following overright one pigment with another (so that 2 of the 3 are then the same) My color description is 'what happens to a pinkish human skin tone' 
;					4: G<-R 'yellow-greens' 
;					5: B<-R 'purples'
;					6: R<-G 'khakis'
;					7: B<-G 'reddens'
;					8: R<-B 'green-hulks'
;					9: G<-B 'pinkens' 
;					In the following, I reduce the intensity of one of the pigments. 
;					10: cut red slightly
;					11: cut green slightly
;					12: cut blue slightly 
;					In the following, I dim all three pigments the same amount, the image gets darker, but is 
;					still colored. 
;					13: dim little <-- good for 'low light'
;					14: dim medium
;						15: dim high 
;						Same deal here, only I brighten, pretty much to incandescence :-) 
;						16: brighten little
;						17: brighten medium
;						18: brighten lots
;						19: brighten even more
;						20: brighten super much 
;						The following remove all color and turn image to grayscale, then dim or brighten it. 
;						21: gray out colors and dim it lots
;						22: gray out colors and dim it a litte
;						23: gray out colors but keep intensity
;						24: gray out colors and brighten
;						25: gray out colors and brighten more 
;						The next ones are the psychedelic ones and definitely mess up the purity of the artistic vision. But they have a sort of x-ray look which might be useful somewhere 
;						26: invert red
;						27: invert green
;						28: invert blue
;						29: invert red and green
;						30: invert red and blue
;						31: invert blue and green
;						32: invert all
;
;				* xparent (optional)
;
;				If you set this to '1' then the monster will be ghostly transparent, sort of.
;				For example:
;
;					0.0.0.1  <-- make skin transparent

;
;
;	//	arg 4	element.alignment
;
;				* element:
;
;				This defines the monster's ELEMENT (as defined by the +ELEMENTS table)
;				
;					0 to 7		- one of the base elements
;					8 to 255	- one of the CHAOS elements
;
;				* alignment: (optional)
;			
;				Optionally you can provide an 'alignment' to further categorize your monsters.
;				an alignment is a short (15 character max) word, using no punctuation or spaces
;				For example:  "4.evil"  <-- element 4, alignment 'evil'
;				The actual use of the alignment is hidden in the intricacies of the #<cookie> system.
;				Please see http://www.synthetic-reality.com/wosquest.htm for more info
;
;	//	arg 5	hp (also maxHP)	
;
;				* hp:
;
;				This sets how many hit points the monster has when it is born.  When it
;				runs out of hp, it dies.
;
;					1 - N		Start with N hit points
;					0			Let the hit points be set by algorithm (based on level)
;
;	//	arg 6	mp (also maxMP)	
;
;				* mp:
;
;				This sets the monsters starting magic points.  It uses up magic points as
;				it casts spells.
;
;					1 - N		Start with N magic points
;					0			Let the magic points be set by algorithm (based on level)
;
;
;	//	arg 7	defense
;
;				* defense:
;
;				This sets the monsters basic defense level (the higher the value, the
;				stronger the monster is).  Monsters get additional defense from their
;				element setting (which gives them additional protection from magical
;				attacks)
;
;					1 - N		Set monster Defense Points to N
;					0			Let an algorithm choose Defense Points (based on level)
;
;				This is the equivalent of equipped armor, for a monster.
;
;
;	//	arg 8	offense
;
;				* offense:
;
;				This sets the monster's basic attack level (the higher the value, the 
;				harder it hits).
;
;					1 - N		Set the monsters Attack Points to N
;					0			Let an algorithm choose Attack Points (based on level)
;
;				This is the equivalent of equipped weapons, for a monster.
;
;
;	//	arg 9	expPts (that you win by killing it)
;
;				* expPts:
;
;				This determines how many Experience Points are earned for killing this monster.
;				Experience points are shared by all survivors of the scene, according
;				to their participation.
;
;					1 - N		Earn N experience points
;					0			XP is computed by an algorithm
;					-2			Earn no experience points at all
;
;				NOTE: a value of 0 is HIGHLY recommended (to set automatically from LEVEL]
;
;	//	arg 10	gold (that you win by killing it)
;
;				* gold:
;
;				This determines how many Gold Pieces are earned for killing this monster.
;				
;					1 - N		Earn N gold pieces (shared by surviving players)
;					0			Let number of GP be set automatically by an algorithm
;					-2			This monster provides no gold.
;
;				NOTE: a value of 0 is HIGHLY recommended (to set automatically from LEVEL]
;
;	//  arg 11  level 			
;
;				* level:
;
;				This is really the core value for a monster.  A higher level monster should
;				generally make a more challenging opponent.  If you use the algorithm options
; 				for other values, they will balance the monster correctly for its level.
;				If you set things manually, your monster may not be balanced.
;
;					1 - N		Set monster level to N
;
;	//
;	// the following fields are optional (default values will be used if you don't assign them)
;	//
;
;	//  arg 12	strength
;
;				* strength:
;
;				A monsters strength enables it to hit harder (physical attacks).
;
;					1 - 255		Set monsters strength to 1-255 (max)
;					0			Set monster's strength via algorithm (based on level)
;
;
;	//  arg 13	stamina			[Set to 0 (zero) and it will be set automatically from LEVEL]
;
;				* stamina:
;
;				A monsters stamina enables it lose less HP per hit.
;
;					1 - 255		Set monsters stamina to 1-255 (max)
;					0			Set monster's stamina via algorithm (based on level)
;
;	//  arg 14	agility			[Set to 0 (zero) and it will be set automatically from LEVEL]
;
;				* agility:
;
;				A monsters agility enables it to avoid attack (you miss it more).
;
;					1 - 255		Set monsters agility to 1-255 (max)
;					0			Set monster's agility via algorithm (based on level)
;
;	//  arg 15	dexterity		[Set to 0 (zero) and it will be set automatically from LEVEL]
;
;				* dexterity:
;
;				A monsters dexterity enables it to miss less.
;
;					1 - 255		Set monsters dexterity to 1-255 (max)
;					0			Set monster's dexterity via algorithm (based on level)
;
;	//  arg 16	wisdom		
;
;				* wisdom:
;
;				Wisdom is required by the monster in order to cast spells.  The higher
;				the monster's wisdom, the more powerful the spells are that it can cast.
;				Stupid monsters can only cast spells of their own element.  The wiser a
;				monster is, it will be able to cast spells from elements "further away"
;				than its natural element.
;
;					1 - 255		Set monster wisdom to 1-255 (255 is max)
;					0			Monster has NO wisdom and casts NO spells.. EVER.
;					-1			Set monster wisdom by algorithm (based on level)
;
;
; Monsters can have a couple custom sound effects.  If none is specified, they 
; will choose randomly from the 'standard' sounds.
;
;	//  arg 17  growl wave file		"snarl.wav" for example
;
;	//	arg 18	pain wave file		"ouch.wav" for example
;
;	//  arg 19	optional attack path  (see ITEMS table, argument 16 for details)
;				this controls additional animation during a monster's physical (not magical) attack.
;				-1			select one at random at world load
;				0			no attack path (default)
;				N.x.x...	path N, arguments x.x.. (see ITEMS table documentation)
;
;   //  arg 20  optional ai command
;               this argument lets you customize the attack strategy of the monster, using the
;				same command language as used to talk to pets.  I should document that here, but
;				since I haven't written it yet, that would be pointless.


;------------
;
; Monster 0 is VERY SPECIAL.. it is not a REAL monster, but it is a line of percentages (1-100) which is used to
; de-rate the algorithm values.  By that, I mean that if arg 9 (experience) of monster 0 is set to 50 (50%) then
; all monsters which are using the algorithms to calculate the experience they pay, will only pay 50% of the XP
; the algorithm would normally calculate.
;
; This affects ALL monsters (except those for which you have manually assigned the experience)
;
; This is an 'easy' way to make all the monsters in your world 'harder' (well, make them pay less.  You make them
; actually harder by making your heroes weaker.)
;
; Not all columns are affected by these percentages... more might be added in the future...  A missing value, or
; a value of 0 means "no percentage provided" (i.e. use the full 100%)  There may be additional messing around
; with the numbers (for example, a minimum XP earned of 1 XP).
;
; Args which can be multiplied are: 
;
;	hp, mp, offense, defense, strength, stamina, wisdom, dexterity, agility, XP, and GP.
;   
;
; OK, here is MONSTER ZERO... the MULTIPLIER MONSTER :-)
;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav		attack path
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18			19
;
	0,	"Algorithm Scale %",0,			0,		0,	200,	100,100,100,100,100, 0,	100,100,100,100,100;
; --------------
;
; OK, now here are the REAL monsters:
;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav		attack path
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18			19
; Easy Monsters 1 - 49
;
	1,	"Blue Lizard",		josh24,		0,		7,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	2,	Goblin,				josh26,		0,		1,		0,	0,	0,	0,	0,	0,	2,	0,	0,	0,	0,	0,		growl17.wav,			pain7.wav,		-1,				,				
	3,	"Fly Trap",			josh71,		0,		6,		0,	0,	0,	0,	0,	0,	3,	0,	0,	0,	0,	0,		growl17.wav,			pain7.wav,		-1,				,				
	4,	Wolf,				josh36,		0,		1,		0,	0,	0,	0,	0,	0,	4,	0,	0,	0,	0,	0,		growl6.wav,				pain7.wav,		-1,				,				
	5,	"Fire Cobra",		josh78,		0,		3,		0,	0,	0,	0,	0,	0,	4,	0,	0,	0,	0,	-1,		growl3.wav,				pain10.wav,		-1,				,				
	6,	Hunter,				josh94,		0,		2,		0,	0,	0,	0,	0,	0,	5,	0,	0,	0,	0,	-1,		growl17.wav,			pain8.wav,		-1,				,				
	7,	"Rock Lizard",		josh25,		0,		5,		0,	0,	0,	0,	0,	0,	6,	0,	0,	0,	0,	-1,		growl10.wav,			pain8.wav,		-1,				,				
	8,	Wraith,				josh1,		0,		4,		0,	0,	0,	0,	0,	0,	7,	0,	0,	0,	0,	-1,		growl8.wav,				pain8.wav,		-1,				,				
	9,	Parasite,			josh9,		0,		0,		0,	0,	0,	0,	0,	0,	8,	0,	0,	0,	0,	-1,		growl6.wav,				pain2.wav,		-1,				,				
	10,	Insectite,			josh87,		0,		2,		0,	0,	0,	0,	0,	0,	3,	0,	0,	0,	0,	-1,		growl17.wav,			pain8.wav,		-1,				,				
;
; And here I cram in some new monsters for A58, thus proving that any attempt to ORGANIZE your monster list is doomed to failure unless
; you are either willing to renumber existing monsters (thus messing up people's pets) or simply work it all out in advance and never change it.
; Had I to do it over again, I might organize by element instead.
;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav		attack path
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18			19

	11,	"Heat Crab",		josh15,		0.0.9,	3,		0,	0,	0,	0,	0,	0,	9,	0,	0,	0,	0,	-1,		GROWL24.WAV,			pain17.WAV,		-1,				,				
	12,	Treant,				josh86,		0.0.0,	6,		0,	0,	0,	0,	0,	0,	17,	0,	0,	0,	0,	-1,		growl17.wav,			pain8.wav,		-1,				,				
	13,	Stinger,			pet04,		0.0.9,	7,		0,	0,	0,	0,	0,	0,	19,	0,	0,	0,	0,	-1,		growl12.wav,			pain15.WAV,		-1,				,				
	14,	"Fire Bee",			josh34,		0.0.9,	3,		0,	0,	0,	0,	0,	0,	21,	0,	0,	0,	0,	-1,		growl22.wav,			pain8.wav,		-1,				,				
	15,	Pterdactyl,			josh91,		0.0.2,	1,		0,	0,	0,	0,	0,	0,	23,	0,	0,	0,	0,	-1,		growl12.wav,			pain17.WAV,		-1,				,				
	16,	Tunneler,			josh89,		0.0.9,	5,		0,	0,	0,	0,	0,	0,	25,	0,	0,	0,	0,	-1,		growl12.wav,			pain3.wav,		-1,				,				
	17,	Lunarian,			josh77,		-5.0.0,	2,		0,	0,	0,	0,	0,	0,	27,	0,	0,	0,	0,	-1,		growl17.wav,			pain8.wav,		-1,				,				
	18,	"Dark Force",		josh31,		0.0.15,	4,		0,	0,	0,	0,	0,	0,	29,	0,	0,	0,	0,	-1,		growl17.wav,			pain7.wav,		-1,				,				
	19,	Weeder,				pet06,		0.0.0,	6,		0,	0,	0,	0,	0,	0,	31,	0,	0,	0,	0,	-1,		growl11.wav,			pain15.WAV,		-1,				,				
	20,	Jaws,				josh12,		0.0.0,	7,		0,	0,	0,	0,	0,	0,	33,	0,	0,	0,	0,	-1,		growl5.WAV,				pain3.wav,		-1,				,				
	21,	Magmar,				josh69,		0.0.26,	3,		0,	0,	0,	0,	0,	0,	35,	0,	0,	0,	0,	-1,		growl12.wav,			pain17.WAV,		-1,				,				
	22,	"Wind Dragon",		josh41,		0.0.12.1,1,		0,	0,	0,	0,	0,	0,	37,	0,	0,	0,	0,	-1,		growl17.wav,			pain15.WAV,		-1,				,				
	23,	Titan,				josh62,		0.0.5.0,5,		0,	0,	0,	0,	0,	0,	39,	0,	0,	0,	0,	-1,		growl12.wav,			pain5.wav,		-1,				,				
	24,	"Lunar Wolf",		josh36,		0.0.12,	2,		0,	0,	0,	0,	0,	0,	41,	0,	0,	0,	0,	-1,		growl2.WAV,				pain14.wav,		-1,				,				
	25,	Veteran,			josh40,		0.0.0,	4,		0,	0,	0,	0,	0,	0,	77,	0,	0,	0,	0,	-1,		growl12.wav,			pain3.wav,		-1,				,				
;
; Now some high end scary monsters

	26,	Grazer,				josh75,		0.0.5,	1,		0,	0,	0,	0,	0,	0,	70,	0,	0,	0,	0,	-1,		growl13.wav,			pain3.wav,		-1,				,				
	27,	"Rainbow Fish",		josh54,		0.0.29,	7,		0,	0,	0,	0,	0,	0,	75,	0,	0,	0,	0,	-1,		growl12.wav,			pain4.wav,		-1,				,				
	28,	Elemental,			josh70,		0.0.0,	3,		0,	0,	0,	0,	0,	0,	80,	0,	0,	0,	0,	-1,		growl7.WAV,				pain18.WAV,		-1,				,				
	29,	"Air Dragon",		josh80,		0.0.5.0,1,		0,	0,	0,	0,	0,	0,	85,	0,	0,	0,	0,	-1,		growl13.wav,			pain15.WAV,		-1,				,				
	30,	"Gaia Dragon",		josh80,		0.0.0,	5,		0,	0,	0,	0,	0,	0,	90,	0,	0,	0,	0,	-1,		growl11.wav,			pain7.wav,		-1,				,				
	31,	Mooninite,			josh82,		0.0.6,	2,		0,	0,	0,	0,	0,	0,	93,	0,	0,	0,	0,	-1,		growl12.wav,			pain13.WAV,		-1,				,				
	32,	"Shadow Soldier",	josh58,		0.0.15,	4,		0,	0,	0,	0,	0,	0,	96,	0,	0,	0,	0,	-1,		growl12.wav,			pain17.WAV,		-1,				,				
	33,	"Elven Archer",		josh92,		0.0.0.0,6,		0,	0,	0,	0,	0,	0,	98,	0,	0,	0,	0,	-1,		growl12.wav,			pain15.WAV,		-1,				,				
	34,	Nessie,				josh49,		0.0.0,	7,		0,	0,	0,	0,	0,	0,	99,	0,	0,	0,	0,	-1,		growl1.WAV,				pain3.wav,		-1,				,				
	35,	Imp,				josh6,		0.0.0,	3,		0,	0,	0,	0,	0,	0,	100,0,	0,	0,	0,	-1,		growl12.wav,			pain13.WAV,		-1,				,				
	36,	Vulture,			josh29,		0.0.0.0,1,		0,	0,	0,	0,	0,	0,	101,0,	0,	0,	0,	-1,		growl12.wav,			pain15.WAV,		-1,				,				
	37,	Golem,				josh5b,		0.0.6,	5,		0,	0,	0,	0,	0,	0,	102,0,	0,	0,	0,	-1,		growl12.wav,			pain17.WAV,		-1,				,				
	38,	Ghost,				josh65,		0.0.25.1,2,		0,	0,	0,	0,	0,	0,	103,0,	0,	0,	0,	-1,		growl13.wav,			pain14.wav,		-1,				,				
	39,	Megalith,			josh19,		0.0.22,	4,		0,	0,	0,	0,	0,	0,	105,0,	0,	0,	0,	-1,		growl11.wav,			pain4.wav,		-1,				,				
	40,	Troll,				josh98,		0,		6,		0,	0,	0,	0,	0,	0,	107,0,	0,	0,	0,	-1,		growl11.wav,			pain3.wav,		-1,				,				
	41,	Leecher,			josh67,		0.0.6.0,7,		0,	0,	0,	0,	0,	0,	109,0,	0,	0,	0,	-1,		growl1.WAV,				pain15.WAV,		-1,				,				
	42,	Blazer,				josh66,		0.0.2,	3,		0,	0,	0,	0,	0,	0,	111,0,	0,	0,	0,	-1,		growl12.wav,			pain5.wav,		-1,				,				
	43,	Thrasher,			josh16,		0.0.23.0,1,		0,	0,	0,	0,	0,	0,	112,0,	0,	0,	0,	-1,		growl11.wav,			pain15.WAV,		-1,				,				
	44,	Muck,				josh59,		0.0.6.0,5,		0,	0,	0,	0,	0,	0,	114,0,	0,	0,	0,	-1,		growl12.wav,			pain15.WAV,		-1,				,				
	45,	"Lunar Worm",		josh68,		4.0.13.0,2,		0,	0,	0,	0,	0,	0,	116,0,	0,	0,	0,	-1,		growl13.wav,			pain15.WAV,		-1,				,				
	46,	"Dark Lord",		josh62,		2.0.13,	4,		0,	0,	0,	0,	0,	0,	118,0,	0,	0,	0,	-1,		growl12.wav,			pain5.wav,		-1,				,				
	47,	Hornet,				josh34,		0.0.8.0,6,		0,	0,	0,	0,	0,	0,	120,0,	0,	0,	0,	-1,		growl11.wav,			pain15.WAV,		-1,				,				
	48,	Kraken,				josh46,		0.0.28,	7,		0,	0,	0,	0,	0,	0,	122,0,	0,	0,	0,	-1,		growl17.wav,			pain8.wav,		-1,				,				
	49,	Flamberge,			josh43,		0.0.0,	3,		0,	0,	0,	0,	0,	0,	125,0,	0,	0,	0,	-1,		growl11.wav,			pain4.wav,		-1,				,				

;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; 50 - 99
;
	50,	"Gust Lizard",		josh24,		0,		1,		0,	0,	0,	0,	0,	0,	9,	0,	0,	0,	0,	0,		growl3.wav,				pain3.wav,		-1,				,				
	51,	"Gust Lizard",		josh24,		0,		1,		0,	0,	0,	0,	0,	0,	9,	0,	0,	0,	0,	0,		growl3.wav,				pain3.wav,		-1,				,				
	52,	Gnome,				josh63,		0,		5,		0,	0,	0,	0,	0,	0,	10,	0,	0,	0,	0,	-1,		growl6.wav,				pain4.wav,		-1,				,				
	53,	Knight,				josh51,		0,		2,		0,	0,	0,	0,	0,	0,	11,	0,	0,	0,	0,	-1,		growl14.wav,			pain10.wav,		-1,				,				
	54,	"Dark Pixie",		pet02,		0,		4,		0,	0,	0,	0,	0,	0,	12,	0,	0,	0,	0,	-1,		growl1.wav,				pain12.wav,		-1,				,				
	55,	Python,				josh38,		0,		6,		0,	0,	0,	0,	0,	0,	13,	0,	0,	0,	0,	-1,		growl10.wav,			pain11.wav,		-1,				,				
	56,	"Water Claw",		josh21,		0,		7,		0,	0,	0,	0,	0,	0,	14,	0,	0,	0,	0,	-1,		growl5.wav,				pain10.wav,		-1,				,				
	57,	Scorpinoc,			josh28,		0,		3,		0,	0,	0,	0,	0,	0,	15,	0,	0,	0,	0,	0,		growl20.wav,			pain8.wav,		-1,				,				
	58,	Bandit,				josh56,		0,		1,		0,	0,	0,	0,	0,	0,	16,	0,	0,	0,	0,	-1,		growl6.wav,				pain11.wav,		-1,				,				
	59,	Pirate,				josh57,		0.0.6,	5,		0,	0,	0,	0,	0,	0,	18,	0,	0,	0,	0,	0,		growl8.wav,				pain8.wav,		-1,				,				
	60,	Armor,				josh37,		0,		2,		0,	0,	0,	0,	0,	0,	20,	0,	0,	0,	0,	0,		growl1.wav,				pain14.wav,		-1,				,				
	61,	Warlock,			josh7,		0.0.22,	4,		0,	0,	0,	0,	0,	0,	22,	0,	0,	0,	0,	0,		growl12.wav,			pain12.wav,		-1,				,				
	62,	Slime,				josh2,		0,		6,		0,	0,	0,	0,	0,	0,	24,	0,	0,	0,	0,	-1,		growl24.wav,			pain11.wav,		-1,				,				
	63,	Ogopogo,			josh73,		0,		7,		0,	0,	0,	0,	0,	0,	26,	0,	0,	0,	0,	0,		growl13.wav,			pain11.wav,		-1,				,				
	64,	"Fire Slug",		josh68,		0.0.9,	3,		0,	0,	0,	0,	0,	0,	28,	0,	0,	0,	0,	-1,		growl13.wav,			pain10.wav,		-1,				,				


	65,	Wisp,				josh67,		0.0.4,	1,		0,	0,	0,	0,	0,	0,	30,	0,	0,	0,	0,	0,		growl7.wav,				pain13.wav,		-1,				,				
	66,	"Cave Imp",			josh77,		0.0.28,	5,		0,	0,	0,	0,	0,	0,	32,	0,	0,	0,	0,	-1,		growl15.wav,			pain11.wav,		-1,				,				
	67,	Ancient,			josh19,		0.0.3,	2,		0,	0,	0,	0,	0,	0,	34,	0,	0,	0,	0,	0,		growl18.wav,			pain5.wav,		-1,				,				
	68,	"Black Bone",		josh84,		0.0.15,	4,		0,	0,	0,	0,	0,	0,	36,	0,	0,	0,	0,	-1,		growl14.wav,			pain9.wav,		-1,				,				
	69,	"Tree Spider",		josh74,		0.0.19,	6,		0,	0,	0,	0,	0,	0,	38,	0,	0,	0,	0,	0,		growl12.wav,			pain3.wav,		-1,				,				
	70,	"Water Rondo",		josh69,		0.0.28,	7,		0,	0,	0,	0,	0,	0,	40,	0,	0,	0,	0,	-1,		growl4.wav,				pain2.wav,		-1,				,				
;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; 100 - 149
;
	100,"Heat Goblin",		josh32,		0.0.1,	3,		0,	0,	0,	0,	0,	0,	42,	0,	0,	0,	0,	-1,		growl21.wav,			pain4.wav,		-1,				,				
	101,"Wind Spirit",		josh70,		-5.0.24,1,		0,	0,	0,	0,	0,	0,	43,	0,	0,	0,	0,	-1,		growl20.wav,			pain2.wav,		-1,				,				
	103,"Rock Dragon",		josh76,		0,		5,		0,	0,	0,	0,	0,	0,	44,	0,	0,	0,	0,	-1,		growl4.wav,				pain11.wav,		-1,				,				
	104,Champion,			josh17,		-5.0.32,2,		0,	0,	0,	0,	0,	0,	45,	0,	0,	0,	0,	0,		growl11.wav,			pain3.wav,		-1,				,				
	105,"Death Spirit",		josh46,		0.0.9,	4,		0,	0,	0,	0,	0,	0,	46,	0,	0,	0,	0,	0,		growl11.wav,			pain3.wav,		-1,				,				
	106,Chameleon,			josh27,		0.0.28,	6,		0,	0,	0,	0,	0,	0,	47,	0,	0,	0,	0,	0,		growl1.wav,				pain5.wav,		-1,				,				
	107,Atlantian,			josh32,		0.0.28,	7,		0,	0,	0,	0,	0,	0,	48,	0,	0,	0,	0,	-1,		growl19.wav,			pain11.wav,		-1,				,				
	108,"Blaze Wolf",		josh36,		0.0.31,	3,		0,	0,	0,	0,	0,	0,	49,	0,	0,	0,	0,	0,		growl1.wav,				pain14.wav,		-1,				,				
	109,Ronkan,				josh90,		0.0.12,	1,		0,	0,	0,	0,	0,	0,	50,	0,	0,	0,	0,	-1,		growl21.wav,			pain2.wav,		-1,				,				
	110,"Cave bat",			josh40,		0.0.12,	5,		0,	0,	0,	0,	0,	0,	51,	0,	0,	0,	0,	-1,		growl12.wav,			pain18.wav,		-1,				,				
	111,"Lunar Dragon",		josh41,		0.0.0.1,2,		0,	0,	0,	0,	0,	0,	52,	0,	0,	0,	0,	-1,		growl22.wav,			pain16.wav,		-1,				,				
	112,Void,				josh39,		0.0.32,	4,		0,	0,	0,	0,	0,	0,	53,	0,	0,	0,	0,	-1,		growl22.wav,			pain10.wav,		-1,				,				
	113,"Forest Dragon",	josh44,		0,		6,		0,	0,	0,	0,	0,	0,	54,	0,	0,	0,	0,	-1,		growl12.wav,			pain17.wav,		-1,				,				
	114,"Spear Fisher",		josh64,		0,		7,		0,	0,	0,	0,	0,	0,	55,	0,	0,	0,	0,	-1,		growl7.wav,				pain15.wav,		-1,				,				
	115,"Fire Breather",	josh61,		0,		3,		0,	0,	0,	0,	0,	0,	56,	0,	0,	0,	0,	0,		growl8.wav,				pain3.wav,		-1,				,				
	116,Mars,				josh91,		0,		1,		0,	0,	0,	0,	0,	0,	57,	0,	0,	0,	0,	-1,		growl15.wav,			pain4.wav,		-1,				,				
	117,Beast,				josh88,		0,		5,		0,	0,	0,	0,	0,	0,	58,	0,	0,	0,	0,	-1,		growl9.wav,				pain12.wav,		-1,				,				
	118,Creeper,			josh87,		0.0.12,	2,		0,	0,	0,	0,	0,	0,	59,	0,	0,	0,	0,	-1,		growl4.wav,				pain5.wav,		-1,				,				
	119,Ogre,				josh98,		0,		4,		0,	0,	0,	0,	0,	0,	60,	0,	0,	0,	0,	-1,		growl19.wav,			pain10.wav,		-1,				,				
	120,Greeny,				josh70,		-5.0.8,	6,		0,	0,	0,	0,	0,	0,	61,	0,	0,	0,	0,	0,		growl5.wav,				pain13.wav,		-1,				,				
	121,"Blue Crab",		josh81,		0.0.2,	7,		0,	0,	0,	0,	0,	0,	62,	0,	0,	0,	0,	-1,		growl4.wav,				pain2.wav,		-1,				,				
	122,"Fire Banshee",		josh93,		0.0.31,	3,		0,	0,	0,	0,	0,	0,	63,	0,	0,	0,	0,	-1,		growl22.wav,			pain10.wav,		-1,				,				
	123,Swift,				josh92,		0.0.6,	1,		0,	0,	0,	0,	0,	0,	64,	0,	0,	0,	0,	-1,		growl22.wav,			pain19.wav,		-1,				,				
	124,Dwarf,				josh95,		"0.0.6.0: no change",5,		0,	0,	0,	0,	0,	0,	65,	0,	0,	0,	0,	-1,		growl16.wav,			pain8.wav,		-1,				,				
	125,"Heavy Armor",		josh90,		0,		2,		0,	0,	0,	0,	0,	0,	66,	0,	0,	0,	0,	-1,		growl7.wav,				pain1.wav,		-1,				,				
	126,"Black Widow",		josh9,		0,		4,		0,	0,	0,	0,	0,	0,	67,	0,	0,	0,	0,	-1,		growl19.wav,			pain1.wav,		-1,				,				
	127,Crawler,			josh89,		0.0.30,	6,		0,	0,	0,	0,	0,	0,	68,	0,	0,	0,	0,	-1,		growl1.wav,				pain5.wav,		-1,				,				
	128,Calypso,			josh54,		0.0.3,	7,		0,	0,	0,	0,	0,	0,	69,	0,	0,	0,	0,	-1,		growl21.wav,			pain6.wav,		-1,				,				
	129,"Devil Bone",		josh85,		0.0.13,	3,		0,	0,	0,	0,	0,	0,	70,	0,	0,	0,	0,	-1,		growl12.wav,			pain1.wav,		-1,				,				
	130,"Ghost Dragon",		pet05,		0.0.24.1,1,		0,	0,	0,	0,	0,	0,	71,	0,	0,	0,	0,	-1,		growl12.wav,			pain6.wav,		-1,				,				
	131,ShapeShifter,		mirror,		0,		5,		0,	0,	0,	0,	0,	0,	71,	0,	0,	0,	0,	-1,		growl12.wav,			pain6.wav,		-1,				,				
	132,Ghast,				josh10,		0.0.12,	5,		0,	0,	0,	0,	0,	0,	71,	0,	0,	0,	0,	-1,		growl12.wav,			pain6.wav,		-1,				,				


;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11
;
; 150 - 199
;
	150,Mangler,			josh33,		0,		4,		0,	0,	0,	0,	0,	0,	72,	0,	0,	0,	0,	-1,		growl21.wav,			pain3.wav,		-1,				,				
	151,"Giant Spider",		josh60,		0,		6,		0,	0,	0,	0,	0,	0,	73,	0,	0,	0,	0,	-1,		growl21.wav,			pain3.wav,		-1,				,				
	153,Buccaneer,			josh96,		0.0.6,	7,		0,	0,	0,	0,	0,	0,	74,	0,	0,	0,	0,	-1,		growl8.wav,				pain8.wav,		-1,				,				
	154,"Flame Horn",		josh75,		0.0.31,	3,		0,	0,	0,	0,	0,	0,	75,	0,	0,	0,	0,	-1,		growl16.wav,			pain11.wav,		-1,				,				
	155,"Wind Goblin",		josh26,		0.0.25,	1,		0,	0,	0,	0,	0,	0,	76,	0,	0,	0,	0,	-1,		growl5.wav,				pain4.wav,		-1,				,				
	156,"The Rock",			josh26,		0.0.6,	5,		0,	0,	0,	0,	0,	0,	78,	0,	0,	0,	0,	-1,		growl4.wav,				pain10.wav,		-1,				,				
	157,"Heart Break Kid",	josh26,		0.0.30,	2,		0,	0,	0,	0,	0,	0,	79,	0,	0,	0,	0,	-1,		growl1.wav,				pain5.wav,		-1,				,				
	158,Undertaker,			josh26,		0.0.23,	4,		0,	0,	0,	0,	0,	0,	80,	0,	0,	0,	0,	-1,		growl4.wav,				pain11.wav,		-1,				,				
	159,"Forest Goblin",	josh26,		0.0.8.0,6,		0,	0,	0,	0,	0,	0,	81,	0,	0,	0,	0,	-1,		growl9.wav,				pain8.wav,		-1,				,				
	160,"Giant Squid",		josh47,		0.0.2,	7,		0,	0,	0,	0,	0,	0,	82,	0,	0,	0,	0,	-1,		growl11.wav,			pain4.wav,		-1,				,				
	161,"Lava Slime",		josh30,		0.0.10,	3,		0,	0,	0,	0,	0,	0,	83,	0,	0,	0,	0,	-1,		growl21.wav,			pain11.wav,		-1,				,				
	162,"Wind Puppy",		josh36,		0,		1,		0,	0,	0,	0,	0,	0,	84,	0,	0,	0,	0,	-1,		growl9.wav,				pain8.wav,		-1,				,				
	163,Ironite,			josh51,		0.0.4,	5,		0,	0,	0,	0,	0,	0,	85,	0,	0,	0,	0,	-1,		growl22.wav,			pain6.wav,		-1,				,				
	164,"Buzz Buzz",		josh34,		0.0.23,	2,		0,	0,	0,	0,	0,	0,	86,	0,	0,	0,	0,	-1,		growl11.wav,			pain10.wav,		-1,				,				
	165,Rotten,				josh5,		0.0.29,	4,		0,	0,	0,	0,	0,	0,	87,	0,	0,	0,	0,	-1,		growl3.wav,				pain9.wav,		-1,				,				
	166,Sloth,				josh25,		0.0.29,	6,		0,	0,	0,	0,	0,	0,	88,	0,	0,	0,	0,	-1,		growl2.wav,				pain9.wav,		-1,				,				
	167,"Ice Puppy",		josh36,		0.0.17,	7,		0,	0,	0,	0,	0,	0,	89,	0,	0,	0,	0,	-1,		growl15.wav,			pain11.wav,		-1,				,				
	168,Flamer,				josh65,		0.0.0,	3,		0,	0,	0,	0,	0,	0,	90,	0,	0,	0,	0,	-1,		growl4.wav,				pain9.wav,		-1,				,				
	169,"Air Titan",		josh62,		0,		1,		0,	0,	0,	0,	0,	0,	91,	0,	0,	0,	0,	-1,		growl2.wav,				pain3.wav,		-1,				,				
	170,"Ground Puppy",		josh36,		0.0.14,	5,		0,	0,	0,	0,	0,	0,	92,	0,	0,	0,	0,	-1,		growl23.wav,			pain3.wav,		-1,				,				
	171,"Moon Dragon",		josh76,		0,		2,		0,	0,	0,	0,	0,	0,	93,	0,	0,	0,	0,	-1,		petBurp.wav,			pain5.wav,		-1,				,				
	172,Ethereal,			josh19,		0.0.15.1,4,		0,	0,	0,	0,	0,	0,	94,	0,	0,	0,	0,	-1,		growl11.wav,			pain3.wav,		-1,				,				
	173,"Moss Dragon",		josh69,		0,		6,		0,	0,	0,	0,	0,	0,	95,	0,	0,	0,	0,	-1,		growl1.wav,				pain3.wav,		-1,				,				
	174,"Water Beast",		josh62,		0.0.28,	7,		0,	0,	0,	0,	0,	0,	96,	0,	0,	0,	0,	-1,		growl4.wav,				pain11.wav,		-1,				,				
	175,RKO,				josh43,		0,		3,		0,	0,	0,	0,	0,	0,	97,	0,	0,	0,	0,	-1,		growl23.wav,			pain9.wav,		-1,				,				
	176,Aragorn,			josh97,		0,		1,		0,	0,	0,	0,	0,	0,	98,	0,	0,	0,	0,	-1,		growl21.wav,			pain6.wav,		-1,				,				
	177,Earthquake,			josh89,		0,		5,		0,	0,	0,	0,	0,	0,	99,	0,	0,	0,	0,	0,		growl22.wav,			boom2.wav,		32.89.3.0.5,	,				
	178,"King Dragon",		josh80,		0,		2,		0,	0,	0,	0,	0,	0,	99,	0,	0,	0,	0,	-1,		growl19.wav,			pain11.wav,		-1,				,				
;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; Big Bosses 200 - 255
;
	213,Nuri,				"{Nuri} 2004 Sadness",0.1,	6,		0,	0,	0,	0,	0,	0,	200,0,	0,	0,	0,	-1,		growl11.wav,			pain3.wav,		-1,				,				
	240,Slink,				"-. Myst 2003 A. Slink .-",0.1,	3,		0,	0,	0,	0,	0,	0,	200,0,	0,	0,	0,	-1,		growl19.wav,			pain11.wav,		-1,				,				
	241,Rinn,				"R.- White Pimp Jhonny",0.1,	2,		0,	0,	0,	0,	0,	0,	300,0,	0,	0,	0,	-1,		growl19.wav,			pain1.wav,		-1,				,				
	242,Myst,				"-. Myst 2003 Eat You Alive .-",0.1,	4,		0,	0,	0,	0,	0,	0,	300,0,	0,	0,	0,	-1,		growl19.wav,			pain1.wav,		-1,				,				
	243,"Volume Destroyer",	"- volume destroyer setsuna -",0.1,	1,		0,	0,	0,	0,	0,	0,	200,0,	0,	0,	0,	-1,		growl19.wav,			pain1.wav,		-1,				,				
	255,Tim-Scav,			"Furball Wizard",0.1,	5,		0,	0,	0,	0,	0,	0,	600,0,	0,	0,	0,	-1,		growl2.wav,				pain9.wav,		-1,				,				
	244,Mystic,				josh7,		0.1.6.1,4,		0,	0,	0,	0,	0,	0,	60,	0,	0,	0,	0,	-1,		growl19.wav,			pain10.wav,		-1,				,				
	245,Guardian,			josh19,		-5.1.4.0,4,		0,	0,	0,	0,	0,	0,	85,	0,	0,	0,	0,	-1,		growl13.wav,			pain15.WAV,		-1,				,				
	246,"Lunar Keeper",		josh62,		0.1.5.0,2,		0,	0,	0,	0,	0,	0,	100,0,	0,	0,	0,	-1,		growl13.wav,			pain15.WAV,		-1,				,	
	247,"King CARN",		CarnPet,	0.0.0.0,0,		0,	0,	0,	0,	0,	0,	80,	0,	0,	0,	0,	0,		growl13.wav,			,				,				,				
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis			
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; Pets, starting at 1000 to make my life easier with the ITEMS table.
; To make a pet that you can buy at the store, you first need to have a MONSTER entry which describes
; the creature itself, then add an ITEM table entry of class 200 which gives the MONSTER ID as the 'image #"
; (argument 3 of the ITEM table).  Then have a scripted shopkeeper somewhere with an OFFER command (do
; NOT use the OFFER2 command) which offers the ITEM NUMBERS which refer to the MONSTER IDs in question.
; Yeah, I expect a lot of confusion over this.  Buying pets is also unusual in that they should never appear
; in your inventory. When you buy them, they should go straight to your pen.
;
; The stats you give here are the ones your pet will start out with.  (you might duplicate a regular
; monster entry here and mod it if you want a purchased pet of the same type to start with different
; stats.
;

; Be sure to leave a blank line at the end of this file

