; Made by Silver for RoT
;
; The newest minigame to replace the math quest from Kutosori with; HANGMAN!
;
; Now the fun part (for me that is) You're the one who's gonna hang if you guess it wrong to many times! >-P
;
;
;
; scene 1303 t/m 1308 zijn huizen.
; scene 1309 is vampire haven.
; scene 1310 is an invisible camp scene, should be fun. If it wouldn't get abused by people during PK fights I would have 
; made it a public spell for all Ninja classes. :-)
; Another problem is lag copies... Perhaps the special Ninja spell isn't such a good idea after all, but I want to test if 
; it's possible. Once again my curiousity wins. :-p
;
; scene 1320 is taken for PKing script
; scene 1330 is taken for rot's x-mas. ^_^
;
; 1311 is the gate in demon circle to no remorse.
; 1312 was gate from kagoshima to demon circle (it's now a dead inactive scene)
; 1314 is dead tree scene
; 1315 is cemetery
; 1316 is gateway to hell's kitchen from demon circle
; 1317 is gateway to demon circle from hell's kitchen
; 1318 inside Haven
; 1319 inside cathedral
; 1350 scene on kagoshima, introduction to demon circle
; 1352 gateway from no remorse to demon circle          <-- no remorse to demon circle
; 1368 Maze from Hell's Kitchen!
; 1369 - 1379 - reserved for the vamp quest too
; 1369 & 1370 is part of scene 1307, one of the houses.
; 1371 is part of scene 1306
; 1372 is part of scene 1308
; 1373 werewolf transformation script
;
; aantekeningen breedte = 159 hoogte = 149
; van onder 2 pixels, links 8 pixels, boven 3 pixels, van rechts 7

SCENE 1301, deusex05,SCENE,"Cathedral",0,0

	THEME 2

	ACTOR 1, "Lady Samantha", pet001, 4, 20,90
	ACTOR 2, "Sir Berend", monster016, 4, 45,98,7
	ACTOR 3, "Sir Rob", monster019, 4, 39,85, 7

	ACTOR 5, "Lady Cassandra", pet012,4,115,98

	IF C26, @vampslayer
	IF C27, @vampslayer
	IF C39, @vampslayer
	IF C28, @vampire
	IF C31, @vampire
	IF C40, @vampire

	IF T609, @mortalback

	2: Hello there.
	2: Your name is?
	H: Hi, I'm %1.
	1: Hello %1, as you may know %C31s live in this city.
	1: For your own sake it would be wise to leave the city as soon as possible...
	1: You do not wish to end up as dinner probably.
	H: So who are you?
	1: We are %C26s, the guardians of #<str.mapName>.
	1: We protect the villagers from %C31s and try to keep everybody with a heart alive.
	H: Can I join you guys?
	3: I am afraid you can not, it takes a special kind of human to be a %C26.
	3: I fear that you lack the strength to be a match for a %C31.
	3: Most likely you would either get killed or embraced before the next moon comes up.
	3: We simply can not afford either to happen.
	1: Please, for your own sake, leave this city as soon as possible.
	HOST_GIVE T609
	H: I will keep that in mind.
	WAIT 5.0
	GOTO EXIT

@mortalback
	3: Welcome back %1, I see you did not follow our advice?
	H: Eh, no.
	H: I decided to stay a little longer.
	2: Well keep yourself out of trouble, foolishness is something we can not protect.
	H: Very well.
	WAIT 5.0
	GOTO EXIT

@vampire

	IF T556, @empty
	
	IF T555, @vampireattack

	1: You better leave right now.
	2: No wait, let me put a %I2144 in this bloodsucking bastard.
	N: You run before giving them any chance to end your undead life!
	WAIT 3.0
	GOTO EXIT

@empty
	MOVE 1,-50,50,1
	MOVE 2,-50,50,1
	MOVE 3,-50,50,1
	N: There is nothing here anymore.
	END

@vampireattack

	IF T97, @vampireattack3
	IF T95, @vampireattack2

	ACTOR 6, "Mithana", vamp05, 4, 115,99
	SEL 2
	POSE 4,1
	ACTOR 7, "Verlaine", vamp02, 4,115,78
	SEL 3
	POSE 4,1
	ACTOR 8, "Nyssa", vamp03, 4, 115,96
	SEL 4
	POSE 4,1
	MOVE 6, 90,99
	MOVE 7, 76,76
	MOVE 8, 85,96

	6: Blood!
	7: Hahaha!
	7: %c26s for dinner...
	7: I will enjoy my meal!
	2: !
	3: ALERT!
	3: VAMPIRES ARE ATTACKING!
	8: This will be a most joyful experience...

	MOVE 1,-50,50,1
	MOVE 2,-50,50,1
	MOVE 3,-50,50,1
	MOVE 6,-50,50,1
	MOVE 7,-50,50,1
	MOVE 8,-50,50,1

	FIGHT2 1652,1655,1657,-1610,-1611,-1613
	IF ALIVE, @winvamp1
	ACTOR 9, "Priest", devil, 4, 20,90,5
	
	9: You will never win, you evil bloodsucker!
	WAIT 5.0
	GOTO EXIT	
@winvamp1
	HOST_GIVE T95
	GOTO SCENE #<scene.id>

@vampireattack2
	MOVE 1,-50,50,1
	MOVE 2,-50,50,1
	MOVE 3,-50,50,1
	HOST_TAKE T95
	N: More %C26s are on their way!
	FIGHT2 1651, 1653, 1654,1656,1658,1659,-1624,-1625,-1627
	IF ALIVE, @winvamp2
	9: You will never succeed, you evil bloodsucker!
	WAIT 5.0
	GOTO EXIT
@winvamp2
	HOST_GIVE T97
	GOTO SCENE #<scene.id>

@vampireattack3
	HOST_TAKE T97
	MOVE 1,-50,50,1
	MOVE 2,-50,50,1
	MOVE 3,-50,50,1
	ACTOR 6, "Mithana", vamp05, 4, 115,99
	SEL 2
	POSE 4,1
	ACTOR 7, "Verlaine", vamp02, 4,115,78
	SEL 3
	POSE 4,1
	ACTOR 8, "Nyssa", vamp03, 4, 115,96
	SEL 4
	POSE 4,1
	MOVE 6, 90,99
	MOVE 7, 76,76
	MOVE 8, 85,96
	7: Ahhh...
	7: That was fun...
	6: Hmmm...
	6: Still so thirsty...
	8: Let's get some villagers before going back...
	6: Yes, I like that idea.
	6: %1, there is still 1 %c26 left, you'll have to deal with her alone.
	6: You might find her... Amusing.
	8: We will meet you back at our sires place.
	MOVE 6,115,99,2
	6: Blood!
	MOVE 7,115,78,2
	MOVE 8,115,96,2
	WAIT 6.0
	EJECT T172
	LOCK 1
	ACTOR 0, "Lady Buffy",a18,4,-10,85
	SEL 0
	POSE 4,1
	MOVE 0, 25,85
	0: You will die here!
	H: I don't think so bitch, you've slayed enough kindred spirits already.
	H: It's time that you meet your destiny.
	0: Count Ixion must be planning something big isn't he?
	H: Not that it's any of your concern, but %C31s will take over #<str.mapName>!
	H: You're the last of your kind and you will die tonight!
	0: I don't think so...
	0: Come get some scum!
	WAIT 3.0
	MOVE 0,-25,85,1
	TAKE T652
	N: You can't summon in this fight!
	FIGHT2 1650
	GIVE T652
	IF ALIVE, @winvamp3
	HOST_GIVE T558
	HOST_GIVE T556
	MOVE 0,25,85,1
	0: I will always keep fighting your kind till none of them are left!
	WAIT 5.0
	GOTO EXIT

@winvamp3
	HOST_GIVE T557
	HOST_GIVE T556
	MOVE 0,25,85,1
	0: I...
	0: I lost...
	0: But how can this be?
	0: I am the Chosen One...
	H: Chosen to die yeah...
	H: Guess you're not so good after all.
	H: Well, time to drink your blood, come here!
	0: Never!
	MOVE 0,-20,85,2
	H: Great...
	H: She got away.
	H: I hope she won't be causing us trouble.
	WAIT 5.0
	GOTO EXIT

@vampslayer

	EJECT T172
	
	IF T595,  @mission6end
	IF T594,  @mission6
	IF T593,  @mission5end
	IF T586,  @mission5
	IF T585,  @mission4end
	IF T584,  @mission4c
	IF T583,  @mission4b
	IF T582,  @mission4
	IF I2154, @mission3end
	IF T581,  @mission3
	IF T579,  @mission2
	IF T578,  @mission1end
	IF T577,  @mission1
	IF T575,  @cathedral

	3: Good day to you #<g.Sir> %1.
	H: #<g.Sir> %1?
	1: Yes, we refer to each other as Sir and Lady among the ranks of the %Cs. 
	1: We're impressed by your skills and would like you to join us.
	2: We're only a small community so far, but somebody has to stop those bloodsuckers.
	2: Unfortunately normal mortals just do not have the strength to do so.
	2: Our extra power enables us to do things that others ca not do.
	3: Not to mention we know how to kill that bloodsucking scum.
	3: You either stake them or slash their head off, everything else will not work here.
	3: The city was cursed with the eternal night centuries ago by, to us, unknown cause.
	3: We're trying to survive ever since, 
	3: but only the last few years we were able to gather forces and organize ourselves better.
	3: Perhaps with your help and the help of other slayers, we will be able to do more then just making a stand and actually get rid of them completely.	
	1: Our leader recently found some valuable information about what happened several 100 years ago.
	1: We need more information before we are able to break the curse though.
	2: Before we discuss anything further we should head inside the Cathedral.
	2: You never know who is out there and those bloodsuckers got an excellent hearing.
	3: At least two of us should stay here and guard the perimeter.
	1: Sir Berend, you should accompany #<g.Sir> %1, we will stay here on watch.
	2: Very well Lady Samantha.
	HOST_GIVE T575
	WAIT 5.0
	GOTO SCENE 1319

@mission1
	1: What are you doing here?
	1: You haven't completed your mission yet!
	2: If you don't hurry now then those villagers will be dead!
	2: It's the house south of here that's under attack.
	1: Now hurry!	
	WAIT 5.0
	GOTO EXIT

@mission1end
	WAIT 2.0
	H: I completed my assignment.
	1: How did it go?
	H: Not as planned, I was to late and Nathan got bitten.
	2: Well #<g.Sir> %1, you can not save them all.
	2: Sometimes innocent people get hurt.
	1: You better report to the Priest.
	GOTO @cathedral

@mission2
	3: Managed to get yourself a %I2144?
	IF -I2144, @mission2b
	H: Yeah I did, Sir Jason said I should report back for my next assignment when I got one.
	3: Aight, you better hurry then, one thing we usually do not have is time.
	GOTO @cathedral
@mission2b
	H: Not yet, any clues what I should do?
	3: Well to make a %I2144 you need %i115.
	3: Usually you can get %i115 from a tree...
	3: Just find yourself a nice tree and start beating it up until it drops some branches.
	H: Hey that doesn't sound to hard!
	3: Alright then, have fun with your assignment #<g.Sir> %1.
	WAIT 5.0
	GOTO EXIT

@mission3
	ACTOR 3, "Sir Jason", pet032, 4,39,85,9
	3: Aren't you supposed to go to miss Catherine?
	H: Eh yeah...
	H: I better get going again.
	WAIT 5.0
	GOTO EXIT
@mission3end
	ACTOR 3, "Sir Jason", pet032, 4,39,85,9
	3: Welcome back, I assume your mission went well?
	H: Yes, I managed to retrieve the %I2154.
	3: Well you better head inside then.
	GOTO @cathedral

@mission4
	1: Are you not supposed to be on your way to Kutusori?
	H: Eh yes, I'm resting a little bit from fighting all those bloodsucking %C31s.
	1: You should not rest to long #<g.Sir> %1, our work is dangerous and you never know when the next %C31 will appear.
	H: Yeah, I guess you're right about that.
	H: I will be on my way again.
	WAIT 5.0
	GOTO EXIT
@mission4b
	1: Are you not supposed to be on your way to Kutusori?
	H: Actually I just got back from him, he's currently translation the %I2154.
	H: I was wondering if there was still something to do here for me?
	1: Well not right now, everything seems to be dead quiet...
	H: Dead quiet huh..?
	1: Sorry, it's an old slayer joke.
	1: Anyways, it seems that much exciting is happening around right now.
	1: Usually this either means something very good or something very bad.
	H: What's so good about this?
	1: Well now we finally have some peace.
	1: The bad thing though is that the %C31s might be planning something big.
	1: I hope you can get the translation from the %I2154 back soon, the sooner the better.
	1: We can use all the help we can get right now.
	H: Yeah, speaking of which, I better check if Kutusori finished translating it already.
	1: Alright, good day to you #<g.Sir> %1.
	WAIT 5.0
	GOTO EXIT
@mission4c
	1: Kutusori translated the %I2154 for us?
	H: He sure did, only he wants me to get get a second oppinion from Doctor Koghi in Neither Lands now.
	1: Then what are you still doing here?
	1: Something we DO NOT have is TIME.
	H: Yes Lady Samantha, I will visit him immediately!
	WAIT 5.0
	GOTO EXIT
@mission4end
	ACTOR 4, "Sir Jason", pet032, 4, 8,99,9
	1: Back from Doctor Koghi?
	MOVE 5, 90,98
	H: Yes and I have very disturbing news.
	5: Well whatever it is, it will have to wait.
	5: %C31s are attacking everywhere!
	5: We need to head out right now on full force if we still want to save somebody.
	H: That's what my news is about!
	H: There is some sort of %I2143, making a %C31 invincible if he can equip it tonight.
	H: It has something to do with the planets lining up and it being full moon.
	4: Oh no...
	4: Not the Shitono Prophecy!
	2: You know more about this Sir Jason?
	4: The prophecy goes that when the planets are lined up and the moon is full a ruler darker then Daemonium will arise.
	4: The %I2143 is mentioned in it as being a key item for this to happen.
	4: If we don't find out who is guarding this item we will be to late soon to save the villagers.
	3: Doesn't miss Catherine have many rare special items?
	2: Yes she does, but I doubt that she has this %I2143.
	2: She knows how dangerous such items can be to have in possession.
	2: It would be like dropping bleeding cow in a sea filled with hungry sharks.
	5: I agree, miss Catherine is wise enough to stay out of this.
	5: What should we do next though?
	5: Is there any more information known about that prophecy?
	4: Well it has been a long time since I heard my father speak about it.
	4: I do not remember all facts about it, just that it is important to obtain the %I2146 as fast as possible.
	4: We also should protect the Cathedral, it will soon be the only place where the villagers will be safe.
	1: Alright, who will do what?
	1: We do not have the time to argue about this the entire evening!
	4: I will slay every %C31 bastard I can get my hands on in the village.
	5: I will assist Sir Jason in his struggles.
	1: Okay, that makes 1 team of %C26s.
	1: I will hunt some bloodsuckers down myself as well.
	H: I want to help slaying those bastards too!
	3: I will guard the Cathedral with Sir Berend, that way we have 4 teams.
	1: When one of the three hunting teams finds the %I2143 then bring it inside the Cathedral immediately.
	1: It may the only place where we can guard it safely.
	4: We should be very careful tonight though, the %C31s are extra strong, 
	4: they possess the same strength they normally have when you slay them twice without a stake.
	2: Thanks for the warning Sir Jason, I wasn't aware of that.
	3: Me neither...
	HOST_GIVE T586
	4: Ladies and gentlemen, let the slaying begin!
	4: This is what we are born for, to protect mankind against filthy %C31s!
	WAIT 5.0
	GOTO EXIT
  
@mission5
	MOVE 1,-50,90,1
	2: We will guard the Cathedral #<g.Sir> %1.
	3: You should hunt down more of those bloodsucking bastards and keep the village safe.
	H: Yes Sir.
	WAIT 5.0
	GOTO EXIT

@mission5end
	ACTOR 4, "Sir Jason", pet032, 4, 8,99,9
	ACTOR 5, "Lady Cassandra", pet012,4,115,98
	MOVE 5,90,98
	5: The village seems to be safe again.
	4: Anybody found the %I2143?
	1: Nothing I am afraid...
	H: I fear that the %C31s got their hands on the %I2143...
	H: I searched through the entire village and in the last house I visited I got the impression that the %C31s beat us to it.
	2: That is truly bad news...
	3: Any idea's about what we should do next?
	H: Well, maybe I am the newest member of the Slayer Agency, but I think it's best we attack Haven with full force.
	H: It does not matter much if we fail anyways since Count Ixion will have grown to strong for us to beat him.
	4: I agree, right now we do not have any other choice then launching a full scale attack on Haven.
	5: #<g.Sir> %1, maybe you can gather a few more %C26s on line to help us.
	5: Especially inside Haven this will be very useful...
	2: Yeah most likely we will not be able to assist you there, 
	2: Count Ixion has many ghouls and they will all be used to protect Haven.
	2: Infact, because of all those ghouls and also having to fight the %c31s we have not raided Haven yet.
	1: I'll see what I can do.
	5: #<g.Sir> %1, if you need extra help with fighting the ghouls then %S500.
	5: She is one of our best fighting forces, but is usually very busy with slaying %C31s in Hell's Kitchen.
	HOST_GIVE S500
	HOST_GIVE T594
	WAIT 3.0
	N: Hint: check your Angel element spells!
	WAIT 2.0
	3: Alright then, let us head out and kill all those bloodsuckers!
	WAIT 5.0
	GOTO EXIT

@mission6
	MOVE 1,-50,50,1
	MOVE 2,-50,50,1
	MOVE 3,-50,50,1
	N: There is nobody here right now, you're supposed to be raiding Haven!
	END

@mission6end
	1: Good day to you #<g.Sir> %1.
	2: Things have calmed down a lot in #<str.mapName> since our raid on Haven.
	2: %C31s will still be around though, so we have to keep our guard up.
	END

@cathedral
	WAIT 3.0
	GOTO SCENE 1319
END

SCENE 1319, vamp22, SCENE, "Cathedral",0,0

	EJECT T172

	ACTOR 1, "Priest", devil, 4, 20,90,5
	ACTOR 2, "Sir Berend", monster016, 4, 125,98,7
	ACTOR 3, "Lady Angelique",pet017, 1, 34,75
	ACTOR 4, "Sir Jason", pet032, 4, 51,76,9
	ACTOR 5, "Lady Cassandra", pet012,4,115,98

	IF I2154,@mission3
	IF I2144,@mission2
	IF T578, @mission1

	MOVE 2, 75,98

	WAIT 3.0

	2: Sir, we have a new promising recruit.
	1: Good, all the help we can get is more then welcome.
	1: Welcome in #<str.mapName> #<g.Sir> %1.
	1: Before we can let you in on any secrets from the Slayer Agency you will have to take an oath first.
	1: If you agree with upholding our ideals then say "I do", 
	1: if you can not or are not willing to take the oath you are not the type of %C we are looking for.
@takeoath
	1: Do you, #<g.Sir> %1, swear to fight the forces of darkness at any given time, obey the rules of the Slayer Agency and assist fellow %Cs when they request you for help?
	WAIT 3.0
	ASK 300
	STRCMP "#<lastAsk>", "I do"
	IF= @succes
	1: /a sighs
	1: Let me ask again...
	GOTO @takeoath
@succes
	HOST_GIVE T576
	1: Very good, we hoped you would join us.
	1: Let me first explain some of our history to you.
	1: The Slayer Agency is a group of %Cs that was formed sixteen years ago in an attempt to stop the growing amount of %c31s.
	1: There have always been %C31s around as long as mankind can remember, but the attacks were growing more brutal now.
	1: The Slayer Agency was formed by Lord Martin, Sir Jasons father.
	1: Since that time we have been fighting the %C31s more and more succesfully.
	1: Unfortunately we also lost many good men and women.
	1: The %c31s killed Lord Martin 3 years ago in a big retaliation and we still have not fully recovered from the blow we received that night.
	1: We suspect that the %c31s are up to something big, but we do not have any evidence to support this suspicion.
	1: I managed to retrieve fragments from an ancient book a few months ago, 
	1: for some reason the sun has been down for 254 years now. 
	1: We suspect Daemonium and perhaps Devil have something to do with this, but we are not sure.
	1: Whatever caused it, ever since that night we have not seen daylight anymore and #<str.mapName> has been locked away from the rest of the world.
	1: Only six special Demon Keys can give you access to this city.
	1: Our main goal is protecting the village.
	1: What we really want though, is to get rid of all %c31s. 
	1: Right now we are still to weak for a direct strike at Haven, the place where the %C31s retreat to when they are not hunting.
	1: That is why we are looking for indirect ways to weaken them. 
	1: Anyways, that is enough history for now.
	3: Sir, the Tree of Life...
	1: Ah yes, thank you Lady Angelique for reminding me.
	1: As you may have noticed west of us is a tree called the Tree of Life.
	1: In the beginning there were two trees.
	1: The Tree of Wisdom and the Tree of Life, we believe that the first %c31 ate fruit from the Tree of Life, and gained immortality by doing so.
	1: The tree has been fruitless for as long mankind can remember though, so we believe it is just a fairytale, a bedtime story.
	1: We are clueless about the whereabouts from the Tree of Wisdom, or if this tree actually ever existed.
	1: Perhaps someday we will find it and in doing the solution to our problem.
	1: The tree does seem to possess some sort of unnatural strenght though, by clicking on it %c26 can undergo a transformation.
	1: You either gain more fighting power and a smaller amount of HP or you become a bit weaker but gain a lot more HP.
	HOST_GIVE T597
	1: You can switch between these two classes as often as you want.
	1: Perhaps this information will be useful for you.
	1: Oh yeah, before I forget, if you are ever in need of healing, we have a special arrangement with the Inn. 
	1: You can get free healing there since you are with the Slayer Agency now.
	MOVE 5,65,98
	WAIT 3.0
	5: Sir, we have to get ready!
	5: %C31s are attacking one of the villagers houses, the one south of here!
	5: If we do not stop them they will kill the locals.
	1: Let us send #<g.Sir> %1 on this, it will be a good field test.
	1: #<g.Sir> %1, if you think you need it then go to the Tree of Life first.
	1: Then immediately head to the house south of the Cathedral.
	HOST_GIVE T577
	2: Good luck #<g.Sir> %1, I'll be guarding outside again.
	2: More %C31s might be on the way!
	MOVE 2,125,98
	H: Alright Sir, I will give it my best!
	WAIT 5.0
	GOTO EXIT
@mission1
	WAIT 2.0
	H: Sir, I'm afraid I failed Sir.
	1: Bad things happen #<g.Sir> %1.
	1: Which %c31 did the attack?
	ASK 300
	IF QVampira, @rightvamp
	1: Weird...
	1: I never heard of that one.
	1: Anyways, let me explain you something about the Vampires that are around here.
	1: To start with there is Vampira...
	GOTO @cont1
@rightvamp
	1: Vampira eh?
	1: So she is around again too...
@cont1
	1: Vampira is Daemoniums bride, she is one of the worst %c31s around.
	1: Luckily she only drops by very rarely.
	1: You see, there are at least three known %c31 factions.
	1: Besides fighting us they also fight each other.
	1: Vampira is part of Daemoniums secret army, she is a high ranked officer in there, probably a General.
	1: Then we have Count Ixion, he is the one that is in charge in #<str.mapName>.
	1: We also have Vampyro's faction, but we do not know much about that faction.
	1: It could very well be that he is alone.
	1: Still, he is a threat to fear though.
	1: Since there are three different powerful %c31 factions it is hard to attack only one of them.
	1: Because if we do that then the other two automatically gain in power, 
	1: ultimately making our task even harder then it already is.
	1: As long as the three factions won't organize we will stand a chance.
	H: Sir, Vampira said I would never be able to beat her since she is immortal.
	H: I thought it was possible to kill %c31s?
	1: Ah yes, it sure is, however I am not much of a fighter myself, so I will let Sir Jason handle this.
	1: I must retreat to my books now.
	MOVE 1,-20,95
	4: Killing %c31s is hard, but by far not impossible.
	4: The safest way is by staking them, but to do so you will need a %I2144.
	4: We are out of our supply of %i2144s for some time already, but perhaps Billy, the blacksmith owner, can arrange something for you.
	4: Since he hates %c31s as much as we do he probably won't even charge you for it.
	4: When you got your %I2144 come back here for your next assignment.
	HOST_GIVE T579
	WAIT 5.0
	GOTO EXIT
@mission2
	MOVE 1,-20,95,1
	4: Ah great, I see you have a %I2144.
	4: Whenever you fight a %c31 take care that you have this item equiped, 
	4: else those blood suckers will keep coming back until you staked them.
	4: Worst thing is, if you wait to long with killing them they will grow unimaginebly strong.
	4: Believe me, you do not want to get near that!
	4: You were pretty lucky against Vampira, had we known it was her that was attacking then we would have gone out in full force.
	4: She has been pestering us for ages now, but we were never able to do much against her.
	H: Well, she's gone again now...
	H: Don't we have to worry about the Cathedral being under %C31 attack?
	4: Not really, we are on holy ground here.
	4: They would burn right back to hell if they would enter these grounds.
	4: Only the inside of the Cathedral is protected though, outside the Cathedral we have to be very careful.
	H: Ah, I see.
	H: By the way, how come you look like a ghoul Sir Jason?
	4: An unpleasant event that happened a few years ago...
	4: A %c31 turned me into a ghoul and I was forced to do his will till some of my friends here killed that bloodsucker.
	4: I am free again now but unfortunately I will never be human again.
	4: It enrages me everytime I go into battle and thrives me to kill every last one of them.
	4: Anyways, Lady Angelique will explain you your next mission.
	4: It's my turn to guard.
	MOVE 4,-15,90
	3: Your next assignment will be to meet up with miss Catherine.
	3: She claims to have an old book about %c31 history, but only wants to trade in for six precious, rare stones.
	3: She will explain the rest of your mission to you. 
	3: Most likely she will send you to Hell's Kitchen since she was talking about that.
	3: I have a few tips for you when you are there.
	3: Keep your %I2144 equiped, unless you like having those %C31s coming back up to two times.
	3: Another thing you should concern yourself with is taking lots of healing supplies with you.
	HOST_GIVE T581
	3: You can buy those at the Inn.
	3: You can not resurrect yourself on that map with any of the %I771 though, 
	3: if you die you fail and have to redo that mission.
	3: The book she found may contain the answer to all our questions, you probably understand how important that is to us.
	H: Yes I do, I will do my best at retrieving the book as soon as possible.
	3: Thank you.
	3: Good luck on your mission #<g.Sir> %1.
	WAIT 5.0
	GOTO EXIT
@mission3
	MOVE 4,-50,90,1
	MOVE 1,-10,90,1
	MOVE 1,20,90
	WAIT 2.0
	H: Sir, I retrieved the %I2154 from miss Catherine.
	1: Ah, very good, let me take a look at it.
	WAIT 5.0
	1: Hmmm...
	WAIT 5.0
	1: Nope...
	WAIT 3.0
	1: I can not make a single thing out of it.
	1: We need to get the book translated.
	1: Do you know a good translator #<g.Sir> %1?
	H: Hmmm...
	H: Well I know one that lives in Tajuin Rock.
	H: I believe his name is Kutusori.
	H: He studied the ancient languages very well and he is probably able to translate the manuscripts.
	1: Very well, bring this book to him and get it translated for us please.
	HOST_GIVE T582
	H: Alright Sir, I will return as quickly as possible.
	WAIT 5.0
	GOTO EXIT

; vamp slayers:
; Rob
; Angelique
; Berend
; Cassandra
; Samantha
; Jason
; 
; kyonshi, banpaia, kyuuketsuki, vuxanpaia (vampire in japanese)


SCENE 1314, vamp18,SCENE,"Tree of Life",0,0

	ACTOR 1, "Tree of Life", stealth, 1,59,69

	THEME 2
	N: You see a mysterious old, yet very vital tree.
	END
@eventActorAttack1
	IF C26, @wood
	IF C27, @wood
	IF C39, @wood
	N: Nothing happens.
	WAIT 10.0
	END
@wood
	IF I2144, @nothing
	IF -T579, @nothing
	SET randominity, "20"
	ADD randominity, "%R60"
	IF R#<randominity>, @gotwood
	IF R1, @hurttree1
	IF R1, @hurttree2
	IF R1, @hurttree3
	IF R1, @hurttree4
	IF R1, @hurttree5
	IF R1, @hurttree6
	IF R1, @hurttree7
	N: Nothing happens, but keep trying!
	END
@gotwood
	N: A branch breaks of the Tree of Life!
	HOST_GIVE I115
	END
@hurttree1
	1: Ugh...
	SOUND hitpainmale1.wav
	1: I'm feeling pretty sore from all that hitting on me!
	END
@hurttree2
	1: Why does a nice tree like me always get the violent types..?
	END
@hurttree3
	1: Where is Celestial Dragon to fight for the Tree Nation of Terror when you need!?
	END
@hurttree4
	1: Bonzai tree attack!
	SOUND meleeweapon2
	TAKE H500
	END
@hurttree5
	1: You just wait till I grow a pair of legs #<g.mister>!
	1: We'll see who will be kicked then!
	END
@hurttree6
	1: Gosh that hurts!
	END
@hurttree7
	1: OUCH...
	1: My... NUTS!
	END

@eventActorClick1
	IF -T597, @nothing
	EJECT T172
	IF C26, @vampslayer
	IF C27, @vampslayer2
	IF C39, @vampslayer
	IF C28, @vampire2
	IF C31, @vampire
	IF C40, @vampire
@nothing
	N: Nothing happens.
	WAIT 10.0
	END
@vampslayer
	IF C39, @powerslayer
	N: You change yourself into a more vital %C39!
	WAIT 3.0
	SET num.hostClass, "39"
	HOST_GIVE H#<num.hostMaxHP>
	HOST_GIVE M#<num.hostMaxMP>
	GOTO EXIT
@powerslayer
	N: You change yourself into a more powerful %C26!
	WAIT 3.0
	SET num.hostClass, "26"
	HOST_GIVE H#<num.hostMaxHP>
	HOST_GIVE M#<num.hostMaxMP>
	GOTO EXIT

@vampslayer2
	N: You are a %C and can not change into a weaker class!
	WAIT 3.0
	GOTO EXIT

@vampire
	IF C40, @powervamp
	N: You change yourself into a more vital %C40!
	WAIT 3.0
	SET num.hostClass, "40"
	HOST_GIVE H#<num.hostMaxHP>
	HOST_GIVE M#<num.hostMaxMP>
	GOTO EXIT
@powervamp
	N: You change yourself into a more powerful %C31!
	WAIT 3.0
	SET num.hostClass, "31"
	HOST_GIVE H#<num.hostMaxHP>
	HOST_GIVE M#<num.hostMaxMP>
	GOTO EXIT

@vampire2
	N: You are a %C and can not change into a weaker class!
	END
	
; XXXXXXXXXX
; X HOUSES X
; XXXXXXXXXX

SCENE 1303, vamp17,SCENE,"House",0,0

	ACTOR 1, "Teri", pet024,1,30,90
	ACTOR 2, "Mark", monster023,4,40,95

	IF C26, @vampslayer
	IF C27, @vampslayer
	IF C39, @vampslayer
	IF C28, @vampire
	IF C31, @vampire
	IF C40, @vampire
	IF C4,  @werewolf
	IF C30, @werewolf

	IF T610, @hadsilvertalk

	1: Hi there, what's your name?
	H: Hi, I'm %1.
	H: You two are..?
	1: Teri and this is my husband Mark.
	1: You should be careful out here...
	2: If I were you I'd get my ass out of this city as soon as possible.
	2: I'm working on a rather interesting invention right now though.
	H: Oh?
	2: Yeah, it's a steel stake.
	H: What do we need that for..?
	2: Well, most importantly it saves those nice trees from getting killed and if you cover one with silver you can also take out a %C4 with it.
	2: Pretty ingenious isn't it??
	H: Eh yeah...
	H: But what about the weight?
	H: It's pretty hard to stake something quick if you can barely lift it.
	2: Ack...
	2: I knew I forgot something!
	HOST_GIVE T610
	END
@hadsilvertalk
	2: Hello %1.
	H: Hi Mark, how's the stake coming?
	2: Eh...
	2: I have a minor set back...
	1: *Cough* He's redoing the entire thing. *Cough*
	SOUND hitcoughfem1
	H: Well, have fun!
	2: Yeah, thanks for the earlier suggestion...
	END

@vampire

	IF T561, @vamplord

	1: I think I rather be inside right now...
	2: Yeah, it's a little fresh outside...
	MOVE 1,53,79
	MOVE 2,53,79
	WAIT 3.0
	MOVE 1,-53,79,1
	MOVE 2,-53,79,1
	END

@vamplord
	1: Please, don't harm us...
	2: You have proven your point by killing the Slayer Agency already.
	H: Grrrr...
	SOUND attroarvampire1	
	1: I think it's time to go inside honey...
	2: I agree...
	MOVE 1,53,79
	MOVE 2,53,79
	WAIT 3.0
	MOVE 1,-53,79,1
	MOVE 2,-53,79,1
	END

@werewolf
	1: Awwws...
	1: It's such a cute furrrball...
	1: Can I keep it??
	2: Ehm... honey, that's a %C4, so eh...
	2: ! No!
	1: Awww...
	1: Pretty pretty please?
	2: Oh my gosh Teri, you're horrible.
	2: Let's go inside to talk it over then...
	MOVE 1,53,79
	MOVE 2,53,79
	WAIT 3.0
	MOVE 1,-53,79,1
	MOVE 2,-53,79,1
	H: Snarl?
	END	

@vampslayer

	IF T595, @townsafe
	IF T588, @foughtvampires	
	IF T586, @fightvampires

	1: Good day to you #<g.Sir> %1.
	H: You know me?
	2: Everybody knows the protectors that take care that we can sleep sound and safe.
	2: We really appreciate what the Slayer Agency is trying to do for us.
	1: Yup, just tell us when you suspect something is coming and we'll seek cover as fast as we can.
	H: I'll remember that.
	END

@townsafe
	1: Thank you so much for getting rid of all %C31s %1.
	2: Yeah, we can finally sleep again without worries.
	END

@fightvampires
	EJECT T425
	LOCK 1
	1: %c31s!
	H: Run!
	MOVE 1,115,90,2
	MOVE 2,115,95,2
	H: I'll hold them off while you 2 get away!

	SET fight1, "1615"
	ADD fight1, "%R8"
	SET fight2, "1623"
	ADD fight2, "%R5"

	FIGHT2 #<fight1>, #<fight2>
	IF ALIVE, @vampslayerwin
	H: Well...
	H: At least Mark and Teri got away in time...
	H: I'll have to get back to slay them as soon as possible though!
	WAIT 5.0
	GOTO EXIT

@vampslayerwin
	HOST_GIVE T588
	MOVE 1,80,90
	MOVE 2,90,95
	WAIT 2.0
	1: Is it safe to come out again..?
	H: Yeah, it's safe now.
	H: Say, does one of you two happen to have an %I2143?
	IF T588+T589+T590+T591+T592, @gotankh
	2: Ah what!?
	1: Nope...
	1: We never heard of such a thing.
	H: I guess I should hurry then.
	2: Good luck %1.
	H: Thank you, I think I will need it.
	WAIT 5.0
	GOTO EXIT

@foughtvampires
	1: Thank you for rescueing us %1.
	2: Yeah, I wonder what would have become of us without your help.
	END

@gotankh
	HOST_GIVE T593
	1: Count Ixion stole it from us before we managed to hide it on a safer place.
	H: ...
	H: I better hurry back to the Cathedral to see what we can do about it.
	2: You better hurry yes, it seemed they were planning on something really big.
	2: Those %c31s were probably send to hold you up longer.
	H: Alright, thank you for the warning.
	WAIT 5.0
	GOTO EXIT


SCENE 1304, vamp14,SCENE,"House",0,0

	ACTOR 1, "Catherine", pet021, 4,20,96

	ACTOR 2, "Adonai", vamp07,4,115,95
	SEL 8
	POSE 4,1
	ACTOR 3, "Lighthammer",vamp04,4,115,85
	SEL 9
	POSE 4,1

	IF C26, @vampslayer
	IF C27, @vampslayer
	IF C39, @vampslayer
	IF C28, @vampire
	IF C31, @vampire
	IF C40, @vampire
	IF C4,  @werewolf
	IF C30, @werewolf

	IF T602, @endquest
	IF T600, @domission
	IF T601, @endquest

	IF -T606, @noquestyet
	
	1: A %C hmm?
	1: I have a job for you, should you be interested.
	1: I'm looking for seven, no wait... six special stones.
	1: I already managed to retrieve one myself.
	1: If you can get me all six stones then I will get you either a %I2126, a %I2128, or a %I2130.
	H: How did you get those energy guns?
	1: I'm a treasure hunter, always looking for something better.
	1: These weapons were from an ancient civilization that was destroyed by nuclear missles hundreds of years ago.
	1: Usually I can manage my treasure hunts just fine alone.
	1: However I broke my wrist in my last mission and now it's to dangerous for me to continue.
	1: As usual there is a small catch to all this...
	H: A catch?
	1: Yes, the place where you can find the stones is called Hell's Kitchen.
	1: Personally I prefer to call it the Maze of Eternity, because once you get in it's almost impossible to come out alive again.
	1: The maze has a lot of hidden invisible links, usually they're at the end of a path, 
	1: when you enter such a link basicly two things can happen.
	1: The first one is that you get teleported to another link.
	1: The second thing that could happen is that you end up in a fight, in those fights you can earn the stones that I need.
	1: However you'll also be randomly attacked, 
	1: so you're never sure if it's actually a link battle and there is no garantuee that you'll actually earn a stone after that battle,
	1: even if it's a battle on an invisible link.
	1: Should you fail to survive or in case you have to give up earlier then there will be a button in your camp scene.
	1: Just press the button and you'll go to the exit link.
	1: However if you press that button you will loose all the stones you collected so far.
	1: You probably don't want that to happen.
	1: If you happen to die your mission also failed and you will loose all stones you collected so far in that case.
	1: Another small problem is that you can not summon in Hell's Kitchen.
	1: In case you encounter a vampire and don't have a %I2144 you have an even bigger problem.
	1: Vampires are immortal unless they're staked and will keep coming back up to two times.
	1: The first two times they're challenging to beat, the third time they gain an immensily huge amount of power.
	1: Unfortunately only %C26s have %I2144s, that's why this mission will be extremely challenging to do.
	1: Once you found all 6 stones the Escape! button will turn into a Leave button though, 
	1: you can safely press that without losing your stones.
	1: Billy might also have something special to help you out if you click on him.
	1: Do you want to accept this mission?
	ASK 300
	IF YES, @accept
	1: Are you sure about that?
	1: It's not everyday that I'm offering such a reward in return.
	1: Do you want to accept this mission?
	ASK 300
	IF YES, @accept
	HOST_GIVE T601
	1: I'm sorry to hear so, but I really can't blame you either.
	1: After all, most people don't return alive from there.
	END
@accept
	HOST_GIVE T600
	1: Good, I knew you were up for the challenge.
	1: Just go to the Gateway to Hell's Kitchen, the ghoul there will let you through.
	WAIT 5.0
	GOTO EXIT
@domission
	1: Back I see, did you get all the stones?
	IF I2148+I2149+I2150+I2151+I2152+I2153, @didmission
	H: No not yet, any tips about how I can survive better out there?
	1: Hmmm...
	1: Well take a lot of healing supplies with you and be sure to have a very strong slave with you.
	1: Other then that I can't help you much.
	1: Good luck with the mission %1.
	H: Thanks, I think that tip will help a little bit.
	WAIT 5.0
	GOTO EXIT
@didmission
	H: I sure did.
	1: Very good.
	WAIT 1.0
	HOST_TAKE I2148
	HOST_TAKE I2149
	HOST_TAKE I2150
	HOST_TAKE I2151
	HOST_TAKE I2152
	HOST_TAKE I2153
	1: Do you want the %I2126, the %I2128 or the %I2130?
@menu1
	MENU "Plasma Gun M2=@reward1","Plasma Gun X M2=@reward2","Laser Gun M2=@reward3"
	GOTO @menu1
@reward1
	HOST_GIVE I2126
	SET item.id, 2126
	GOTO @endthismission
@reward2
	HOST_GIVE I2128
	SET item.id, 2128
	GOTO @endthismission
@reward3
	HOST_GIVE I2130
	SET item.id, 2130
	GOTO @endthismission
@endthismission
	HOST_GIVE T602
	1: Here you go.
	WAIT 3.0
	N: You received a %I#<item.id>!
	1: You should be careful with this weapon though, 
	1: while you were gone I repaired it and it actually does quite some damage.
	END
@noquestyet
	1: %C hmm?
	1: I may have a job later for you.
	END
@endquest
	1: I hope you're still okay, don't let those bloodsuckers get the better out of you.
	END

END

@vampire

	IF T560, @vampmission1end
	IF T559, @vampmission1

	1: A %C hmm?
	1: I think you should leave.
	H: Grrrr
	SOUND attroarvampire2
	1: I insist on it.
	WAIT 5.0
	GOTO EXIT

@vampmission1

	1: A %C hmm?
	1: I think you should leave.
	H: I disagree, I think I should stay...
	1: Oh..?
	H: Adonai, Lighthammer!
	MOVE 2,90,95
	MOVE 3,85,85
	H: You probably heard that we took out the Slayer Agency.
	1: Yes, a most unfortunate incident...
	H: Well, you probably also understand that it is in your best interest to cooperate with us.
	H: You're a very understanding person after all, aren't you?
	1: Are you threatening me..?
	H: No I am not, but these two guys here behind me are.
	H: We're ordered to either get your cooperation and pay a fair price for your services as a treasure hunter,
	H: or else to break your neck and take care that you will not get in the way of Count Ixion.
	1: I see...
	H: The %C31s will leave you alone to do as you wish as long as you stick with your end of that agreement.
	1: Well clearly I'm outmatched here and I do not wish to die yet.
	1: If I have the word of Count Ixion that I will not be bothered by the %C31s,
	1: then I will show any artifact I recover to him first before finding other buyers.
	H: Count Ixion gave his word, you will not be harmed.
	HOST_GIVE T560
	1: What about the other villagers..?
	H: Count Ixion will do with them as he wishes.
	H: The resisting villagers will be taken care off, the others will probably stay alive.
	1: Very well, it sounds reasonable enough...
	H: Good day to you miss Catherine.
	1: Goodbye.
	WAIT 5.0
	GOTO EXIT

@vampmission1end
	1: I may have a few interesting artifacts for Count Ixion later.
	1: Once my wrist healed I'll be out on a new treasure hunt.
	END

@werewolf
	1: A %C hmm?
	1: I don't have anything you need, so it's better that you leave now.
	H: Grrrr
	SOUND werewolfatk1.wav
	1: I insist on it.
	WAIT 5.0
	GOTO EXIT

@vampslayer

	IF T595, @townsafe
	IF T97,  @vampslayerwin2
	IF T590, @doneslayermission2
	IF T586, @slayermission2
	IF T602, @doneslayermission
	IF T600, @slayermission
	IF -T581, @noslayerjobyet

	1: Ah, the %C.
	1: I was already expecting you.
	1: I assume Lady Angelique informed you about the deal I proposed?
	H: Yes she did. 
	1: I'm looking for six special stones.
	1: I already managed to retrieve one myself.
	1: If you can get me all six stones then I will give you the book.
	H: Why didn't you get those stones yourself already?
	1: I'm a treasure hunter, always looking for something better.
	1: Those stones are just a lot more valuable to me then this old dusty book with ancient prophecies is.
	1: Usually I can manage my treasure hunts just fine alone.
	1: However I broke my wrist in my last mission and now it's to dangerous for me to continue.
	1: You'll have to go Hell's Kitchen, or Maze of Eternity as I prefer to call it.
	1: The maze has a lot of hidden invisible links, usually they're at the end of a path, 
	1: when you enter such a link basicly two things can happen.
	1: The first one is that you get teleported to another link.
	1: The second thing that could happen is that you end up in a fight, in those fights you can earn the stones that I need.
	1: However you'll also be randomly attacked, 
	1: so you're never sure if it's actually a link battle and there is no garantuee that you'll actually earn a stone after that battle,
	1: even if it's a battle on an invisible link.
	1: Should you fail to survive or in case you have to give up earlier then there will be a button in your camp scene.
	1: Just press the button and you'll go to the exit link.
	1: However if you press that button you will loose all the stones you collected so far.
	1: You probably don't want that to happen.
	1: If you happen to die your mission also failed and you will loose all stones you collected so far too.
	1: Once you found all 6 stones the Escape! button will turn into a Leave button though, 
	1: you can safely press that without losing your stones.
	1: Another small problem is that you can not summon in Hell's Kitchen.
	1: In case you encounter a vampire and don't have a %I2144 you have an even bigger problem.
	1: Vampires are immortal unless they're staked and will keep coming back up to two times.
	1: The first two times they're challenging to beat, the third time they gain an immensily huge amount of power.
	H: Well I happen to have a %I2144, so I doubt the %C31s will be much of a problem.
	HOST_GIVE T600
	1: Good, I knew you were up for the challenge.
	1: Just go to the Gateway to Hell's Kitchen, the ghoul there will let you through.
	END

@noslayerjobyet
	1: A %C hmm?
	1: It's a pleasure to meet you #<g.Sir> %1.
	1: It's very brave that at least some people stand up to to the %C31s.
	1: Perhaps stupid, but brave.
	END

@townsafe
	1: Things have settled down a lot since you took care of the %C31s.
	1: Maybe it was not so stupid to attack Haven as I used to think...
	1: Anyways, thank you for making #<str.mapName> a nicer place to life.
	END

@slayermission
	1: Back I see.
	1: Did you manage to get all the stones?
	IF I2148+I2149+I2150+I2151+I2152+I2153, @didslayermission
	H: Not yet, I'll bring them with me soon though.
	1: Good, because I really need those stones and the Slayer Agency sounded very interested in this book.
	WAIT 5.0
	GOTO EXIT

@didslayermission
	H: I sure did.
	1: Very good.
	WAIT 1.0
	HOST_TAKE I2148
	HOST_TAKE I2149
	HOST_TAKE I2150
	HOST_TAKE I2151
	HOST_TAKE I2152
	HOST_TAKE I2153
	1: Here is the book I promised.
	HOST_GIVE I2154
	HOST_GIVE T602
	WAIT 2.0
	N: You received an %I2154!
	1: Thank you for the stones #<g.Sir> %1.
	1: I'm glad you keep the name of the Slayer Agency high.
	WAIT 5.0
	GOTO EXIT

@doneslayermission
	1: I hope everything is okay with you #<g.Sir> %1.
	1: If I get my hands on a new treasure again then I don't need then you'll be the first one to know.
	H: Perhaps I can trade it for something I don't need myself then.
	1: Perhaps so.
	END	

@slayermission2
	EJECT T425
	LOCK 1
	1: What's happening..?
	H: %c31s are attacking!
	H: Run and hide, I'll protect you!
	1: Yeah right, me running and hiding?
	1: I'll help you fight them off instead!
	WAIT 3.0
	MOVE 1,-20,96,1
	SET fight1, "1615"
	ADD fight1, "%R3"
	SET fight2, "1618"
	ADD fight2, "%R3"
	SET fight3, "1621"
	ADD fight3, "%R3"
	SET fight4, "1624"
	ADD fight4, "%R4"

	FIGHT2 #<fight1>, #<fight2>, #<fight3>, #<fight4>,-1662
	IF ALIVE, @vampslayerwin
	H: Well...
	H: Give me a minute and I'll be back to do a better job!
	WAIT 5.0
	GOTO EXIT	

@vampslayerwin
	HOST_GIVE T97
	GOTO SCENE #<scene.id>

 @vampslayerwin2
	HOST_TAKE T97
	HOST_GIVE T590
	H: Do you happen to have an %I2143?
	IF T588+T589+T590+T591+T592, @gotankh
	1: I read about this artifact and tried to obtain it, but I was never able to figure out where it is exactly located.
	1: I suspect that somebody in this village beat me to it.
	H: Hmmm...
	H: I guess I better hurry and look where else my help is needed.
	WAIT 5.0
	GOTO EXIT

@doneslayermission2
	1: I hope everything is okay with you #<g.Sir> %1.
	1: Once I'm completely healed again I probably won't have to much trouble holding off %c31s alone.
	H: Let's hope so.
	END

@gotankh
	HOST_GIVE T593
	1: I managed to get this artifact yes, unfortunately Count Ixion casted %s423 on me.
	1: His will was to strong to resist for me and I had to give the %I2143 to him.
	1: Luckily you came and pulled me out of the trance, well you know you the rest of the story.
	H: I better head back to the Cathedral to see what we will do next.
 	1: Thank you for your help #<g.Sir> %1.
	WAIT 5.0
	GOTO EXIT

SCENE 1305, vamp17,SCENE,"House",0,0

	ACTOR 1, "Colton", pet006, 4, 25,93
	ACTOR 2, "Cynthia",jaie03, 4,32,88

	IF C26, @vampslayer
	IF C27, @vampslayer
	IF C39, @vampslayer
	IF C28, @vampire
	IF C31, @vampire
	IF C40, @vampire
	IF C4,  @werewolf
	IF C30, @werewolf
	
	1: Hi...
	COMPARE #<g.num>, "2"
	IF= @female
	H: Hi, what's up?
	MOVE 1,-15,99
	WAIT 3.0
	H: What's wrong with him..?
	2: His wife got killed by %C31s last week.
	2: It's a big loss for my big brother, he really loved her...
	H: I'm sorry to hear about that...
	2: Just stay out of trouble, you don't want a similar fate to happen to you.
	H: Thanks, I'll remember that.
	END

@female
	MOVE 1,-15,99
	WAIT 3.0
	H: What's wrong with him...?
	2: His wife got killed by %C31s last week.
	2: You look a lot like her, she was very pretty too.
	2: I really liked my sister in law and I miss her a lot, 
	2: but I think that Colton has a very hard time with getting over her death.
	2: If it wasn't for those stinking %C31s then she would still have been alive today...
	H: I'm sorry to hear about what happened...
	END

END

@vampire

	IF T561, @vamplord

	1: I've seen enough of your kind...
	1: I'd burn your demon eyes out with holy water if I had some, creature from hell!
	H: Yeah, eh... right!
	H: Grrrr
	SOUND attroarvampire3.wav
	2: No stop Colton, you can't do that!
	1: Just wait and see little sis...
	1: Grrrrr
	SOUND attgrrmale1
	SEL 1
	POSE 2
	WAIT 0.5
	POSE 3
	WAIT 0.5
	POSE 4
	ACTOR 8, "", explosion,1, -150,100

	SET hptake, #<num.hostHP>
	SET mptake, #<num.hostMP>
	SUB hptake, "1"
	SUB mptake, "1"

	MOVE 8,#<num.hostX>,#<num.hostY>,1
	SOUND explosion

	SEL 8
	POSE 1
	WAIT 0.2
	POSE 2
	WAIT 0.2
	POSE 3
	WAIT 0.2
	POSE 4
	HOST_TAKE H#<hptake>
	HOST_TAKE M#<mptake>
	WAIT 0.2
	MOVE 8,-150,100,1	
	SOUND hitroarvampire1	
	WAIT 2.0
	N: You flee before Colton actually kills you!
	WAIT 3.0
	GOTO EXIT

@vamplord

	1: ...
	2: Please Colton, don't do anything stupid again...
	2: If the Vampire Slayer agency couldn't save themselves then we surely can't survive either if it's not by the mercy of the %C31s.
	1: I guess you're right...
	1: %1, I surrender...
	1: Please don't harm my little sister.
	H: I like that tone much more in your voice...
	H: Keep it up that way and I won't have to cut out your tongue.
	END

@werewolf
	1: Ugh great...
	1: If we don't have trouble with stinking %C31s then moronic %C4s bother me.
	2: You better leave beast, you're presence isn't very appreciated right now by my brother.
	2: He almost killed a %C31 in his anger yesterday, I think it's safer for you to go.
	H: ...
	WAIT 3.0
	N: You consider Cynthia's wise words and decide to take them to heart.
	WAIT 5.0
	GOTO EXIT

@vampslayer

	IF T595, @townsafe
	IF T591, @donevampslayermission
	IF T97,  @vampslayerwin2
	IF T586, @vampslayermission

	1: Where were you when I needed you most?
	H: Excuse me?
	1: Last week %C31s attacked me and my wife.
	1: Her soul could not be saved...
	1: The Slayer Agency is like the cavelry, always showing up to late when it's not needed anymore!
	H: Well I feel sorry for your loss, but surely you understand I can't be everywhere at the same time...
	1: Your sorry does not bring me my wife back.
	MOVE 1,-15,99
	WAIT 3.0
	2: You'll have to excuse my brother...
	2: He took the loss of his wife very badly and is now blaming every %C26 he sees.
	2: I know that the Slayer Agency is doing it's best at keeping the village safe, but sometimes there are casualties.
	H: No offense was taken.
	H: I hope I'll be able to do more next time...
	END

@townsafe
	2: Thank you for making #<str.mapName> safe again %1.
	1: Yeah...
	1: We're a lot better off like this.
	END

@vampslayermission
	EJECT T425
	LOCK 1
	2: I think I heard something...
	H: Quick run!
	H: %c31s are attacking all villagers, I'll hold them off while you two make your escape.
	1: You should go sis, I still have a score to settle with those bloodsucking bastards.
	2: Very well, stay alive bro!
	MOVE 2,132,88,3
	1: Don't worry about me, I won't let them take you away too!
	H: Here they come!
	MOVE 1,-25,93,1
	
	SET fight1, "1615"
	ADD fight1, "%R4"
	SET fight2, "1619"
	ADD fight2, "%R4"
	SET fight3, "1623"
	ADD fight3, "%R5"

	FIGHT2 #<fight1>, #<fight2>, #<fight3>,-1663
	IF ALIVE, @vampslayerwin
	H: Ack...
	H: I'll be back in a minute!
	WAIT 5.0
	GOTO EXIT

@vampslayerwin
	HOST_GIVE T97
	GOTO SCENE #<scene.id>	

@vampslayerwin2
	MOVE 2, 122,88,1
	HOST_TAKE T97
	HOST_GIVE T591
	1: Sis you can come back now, it's safe again.
	MOVE 2,82,88
	2: That was one hell of a fight...
	H: Does one of you two happen to have an %I2143?
	IF T588+T589+T590+T591+T592, @gotankh
	2: I can't say I do...
	2: It sounds like something pretty though.
	1: I have never heard of it either.
	H: Hmm...
	H: Well I better get back to my crusade.
	2: Good luck %1!
	WAIT 5.0
	GOTO EXIT

@donevampslayermission
	2: Hi again.
	1: Hi %1, thanks for helping me out back there, I don't think I could have managed it alone.
	H: No problem, it's my job after all.
	H: I'm just glad that I got there in time now.
	END

@gotankh
	HOST_GIVE T593
	2: I have that artifact!
	2: Let me check inside our house.
	MOVE 2,53,70
	WAIT 3.0
	MOVE 2,-53,76,1
	WAIT 6.0
	MOVE 2,53,76,1
	MOVE 2,58,85
	2: Oh no...
	2: It looks like the %C31s stole it during their raid...
	H: I better head back to the Cathedral immediately then.
	H: Things could get messy.
	WAIT 5.0
	GOTO EXIT


SCENE 1306, vamp17,SCENE,"House",0,0

	ACTOR 1, "Simon", a98, 4, 45,85
	ACTOR 2, "Ringelstrasse 4",stealth,4,53,83

	IF C26, @vampslayer
	IF C27, @vampslayer
	IF C39, @vampslayer
	IF C28, @vampire
	IF C31, @vampire
	IF C40, @vampire
	IF C4,  @werewolf
	IF C30, @werewolf

	IF T611, @rippedoff

	1: Hi there!
	H: Hi!
	1: How many %C31s did you already kill?
	H: Euh... well I didn't actually kill any since they keep coming back...
	1: Aha...
	1: Well then you might be interested in buying my secret weapon.
	H: Your secret weapon..?
	1: Yup, for only 10,500 GP I'll let you in on it!
	1: Do you want to buy it?
	ASK 300
	IF YES, @acceptoffer
	1: Oh well...
	1: Maybe some other time then...
	END
@acceptoffer
	1: ! Cool!
	IF -G10500, @nomo
	HOST_TAKE G10500
	HOST_GIVE T611
	1: Here you go!
	SET rora, "20"
	ADD rora, "%R15"
	HOST_GIVE I36.#<rora>
	N: You received #<rora> %I36!
	1: Well I have to go now, bye!
	MOVE 1,-15,95,2
	H: Hey wait a second!
	H: You ripped me off!
	END
@nomo
	1: Hey wait a second!
	1: You don't even have enough money!
	1: Trying to rip me off or something?
	1: Grrrr!
	END
@rippedoff
	N: This citizen who lives here seems to be on permanent vacation.
	MOVE 1,-50,90,1
	END

@vampslayer

	IF T595, @townsafe
	IF T589, @didvampslayermission
	IF T586, @vampslayermission
	IF T612, @vampslayermetsimon

	1: Hi there!
	H: Hi?
	1: It's always good to see somebody who got the guts to protect this city.
	1: Those bloodsucking bastards are always up to no good.
	H: Yeah, I noticed.
	H: You'll be fine here alone?
	1: Oh yeah, I surely will.
	1: I have a secret weapon to beat them with after all.
	H: A secret weapon?
	1: Yup, my natural charm!
	H: Ehm... yeah...
	H: If you don't mind giving me some advice...
	H: When you see a %C31, just do what everybody else does.
	1: What's that?
	H: Run like hell!
	H: Run your legs out and don't return until you hear the bells from the Cathedral ringing that it's safe again.
	1: Euh...
	1: Well I guess that would work too...
	END
@vampslayermetsimon
	1: Hi again, I hope everything is going okay with you?
	H: I'm doing fine.
	END

@townsafe
	1: Well I guess I don't have to to run now anymore eh?
	H: Nope, no more %C31s left to run away from.
	1: Good, I was a crappy athlete anyways.
	END

@vampslayermission
	EJECT T425
	LOCK 1
	1: %c31s!
	H: Well take cover, I'll hold them off long enough for you to get away!
	MOVE 1,52,74
	WAIT 1.0
	MOVE 1,-52,74,1
	MOVE 2,-50,50,1
	
	SET fight1, "1615"
	ADD fight1, "%R6"
	SET fight2, "1621"
	ADD fight2, "%R7"

	FIGHT2 #<fight1>, #<fight2>
	IF ALIVE, @vampslayerwin
	H: ...
	H: I'll be back...
	WAIT 5.0
	GOTO EXIT

@vampslayerwin
	HOST_GIVE T589
	H: Simon, it's safe again, you can come back out.
	WAIT 4.0
	MOVE 1,52,74,1
	MOVE 1,55,85 
	1: You sure it's safe again..?
	H: Well I took care of the %C31s for now.
	H: Do you happen to have an %I2143?
	IF T588+T589+T590+T591+T592, @gotankh
	1: I wish...
	1: It sounds pretty cool!
	H: Well yeah it is, but not if %c31s get their hands on it.
	H: I better check out the other houses quickly.
	H: Maybe somebody else needs my assistance.
	WAIT 5.0
	GOTO EXIT

@gotankh
	HOST_GIVE T593
	1: Well I used to have one a hour ago...
	H: What did you do with it?
	1: Well...
	1: I sold it to a ghoul.
	1: It looked cool first, but seemed to be pretty useless and I doubt the Slayer Agency would have offered me much for it.
	1: Nooo... 
	1: They only want to get stuff for free for the so called "good cause".
	H: Ugh... 
	H: You idiot!
	H: Now we're all doomed when Count Ixion uses it.
	H: I better head back to the Cathedral immediately.
	WAIT 5.0
	GOTO EXIT
	

@didvampslayermission
	1: Hi %1.
	H: Hi Simon, everything going okay here?
	1: Yeah, I haven't been bothered by %c31s anymore since that last raid.
	H: Well, let's try to keep it that way.
	1: Good idea!
	END

@vampire

	IF T561, @vamplord

	1: Yikes..!
	1: A %C31...
	1: I eh...
	1: I just ate pizza with lots and lots of garlic!
	H: Ewww... 
	H: And I wanted to know that because..?
	1: Because you're allergic to garlic and won't bite me now?
	H: Actually I enjoy garlic sauce with shoarma and bread a lot, it just makes you smell really badly out of your mouth.
	1: So euh... you won't bite me now..?
	H: Nope...
	1: Pweff...
	H: Well actually, now I think of it, I am a bit thirsty...
	1: ! Stay back you evil demon from hell!
	1: I have a pair of tweezers and a sword here!
	H: So..?
	WAIT 2.0
	SEL 1
	POSE 2
	WAIT 1.0
	POSE 1
	N: Simon pinches your nose with the pair of tweezers and makes a run for it!
	SET simonsays, "%R100"
	ADD simonsays, "10"
	HOST_TAKE H#<simonsays>
	WAIT 2.0
	POSE 4
	MOVE 1,-15,99,2
	H: ! Ouch!
	H: Bitch!
	H: That hurts!
	H: I only wanted a cup of coffee!
	H: Geez...
	H: Mortals thesedays...
	END

@vamplord
	H: Run again and I'll slice you to pieces...
	1: !
	1: I promise I will behave #<g.ssir> %C31.
	END

@werewolf
	1: Yikes..!
	1: A %C4...
	1: I eh...
	1: I have to get some groceries, I'll be back sometime when I'm sure that you're gone!
	1: Bye!
	MOVE 1,-15,95,3
	WAIT 2.0
	H: Snarl..?
	END

@eventActorClick2
	GOTO SCENE 1371

SCENE 1371, vamp24, SCENE, "Ringelstrasse 4",0,0

	ACTOR 0 "Back", stealth,4,42,62

	HOST_GIVE T612
	END

@eventActorClick0
	GOTO SCENE 1306

SCENE 1307, vamp19,SCENE,"House",0,0

	ACTOR 1, "Ringelstrasse 3", stealth, 4, 48,80
	ACTOR 2, "Ringelstrasse 1", stealth, 4, 24,87
	ACTOR 3, "Joseph", boss003, 4,47,92
	ACTOR 4, "Jeroen" a61, 4,110,90
	ACTOR 5, "Erik",a63, 4,110,96
	ACTOR 6, "Jonathan", a28,4,-10,99
	ACTOR 7, "David",a89, 1, -10,95

	ACTOR 8, "Adonai", vamp07,4,115,80
	SEL 8
	POSE 4,1
	ACTOR 9, "Lighthammer",vamp04,4,115,90
	SEL 9
	POSE 4,1
	ACTOR 0,"Logan",vamp06,4,115,99
	SEL 10
	POSE 4,1

	
	IF C26, @vampslayer
	IF C27, @vampslayer
	IF C39, @vampslayer
	IF C28, @vampire
	IF C31, @vampire
	IF C40, @vampire
	IF C4,  @werewolf
	IF C30, @werewolf

	IF T613-T614, 	@villagersalternative1
	IF T613+T614+R50, @villagersalternative1
	IF T614, 		@villagersalternative2
	

	3: Halt!
	3: Who goes there!?
	H: Just me!
	3: Me who!?
	IF GS, @summonminime
	H: Eh, me me?
	H: I mean %1.
	3: Oh okay...
	3: Well in that case you may pass.
	END
@summonminime
	H: %m1316!
	3: ...
	3: Proof it...
	WAIT 3.0
	N: %S199 on Joseph to prove who you are!
	END
@eventActorSpell3
	COMPARE #<spell.id>, "199"
	IF= @isminime
	3: You're not %M1316!
	SEL 3
	POSE 1
	WAIT 0.5
	POSE 2
	SOUND meleeweapon2.wav
	WAIT 0.5
	POSE 3
	WAIT 0.5
	POSE 4
	TAKE H500
	WAIT 3.0
	H: What the heck...
	H: Dude that hurts!
	3: Roarrr
	SOUND attgrrmale1.wav
	H: Okay you know, you're scary!
	H: I'm leaving!
	3: Fine!
	WAIT 3.0
	GOTO EXIT
@isminime
	3: Geez you're right..!
	3: You really are %M1316!
	H: See?
	H: Told you so!
	3: My appologies #<g.ssir> %M1316.
	END

@villagersalternative1
	3: I Wish I had some new weapons to beat %c31s with...
	END
@villagersalternative2
	3: After this shift is over it's time to get drunk...
	3: Gotta love my drinking buddies singing the beer song...
	END

@vampire

	IF T561, @empty
	IF T560, @vampiremission1

	3: ! Halt!
	3: Who goes there!?
	H: Grrrr
	SOUND attroarvampire3.wav
	3: ! VAMPIRE ALERT!
	MOVE 4, 79,79,  2
	MOVE 5, 85,91, 2
	MOVE 6, 60,99, 3
	MOVE 7, 35,94, 3
	4: ! CHARGE!
	3: Do not let #<g.him> get away!
	5: I'm gonna burn this sucker!
	WAIT 3.0
	N: You quickly realise that you're outnumbered and flee!
	WAIT 3.0
	GOTO EXIT

@vampiremission1

	LOCK 1
	EJECT T428

	IF T95, @vampiremission1end

	3: ! Halt!
	3: Who goes there!?
	MOVE 8, 70,80
	MOVE 9, 80,90
	MOVE 0,90,99

	H: The %C31 Death Squad.
	H: We're here to take you all out on the most horrible way you can imagine.
	H: It is time for our massacre...
	N: Before you can finish that line Joseph already interrupts you.
	WAIT 2.0
	3: ! VAMPIRE ALERT!

	MOVE 8,-70,80,1
	MOVE 9,-80,90,1
	MOVE 0,-90,99,1
	MOVE 1,-50,50,1
	MOVE 2,-50,50,1
	MOVE 3,-47,92,1

	TAKE T652
	N: You can't summon here, show the villagers what a real %C31 is made off!
	FIGHT2 1666,1667,1668,1669,1670,-1604,-1606,-1612

	GIVE T652
	IF ALIVE, @winvamp1
	MOVE 3,47,92,1
	3: You will never beat us, you bloodsucking vermin!
	WAIT 5.0
	GOTO EXIT


@winvamp1
	HOST_GIVE T95
	GOTO SCENE #<scene.id>

 @vampiremission1end
	HOST_TAKE T95

	MOVE 3,-50,50,1
	MOVE 8, 70,80,1
	MOVE 9, 80,90,1
	MOVE 0,90,99,1
	FACE 8,4
	FACE 9,4
	FACE 0,4

	9: I like it how their bones snap when I hit them with my hammer...
	8: I preferz female bloodz, it is so muchz sweeter.
	0: %C31 Death Squad huh..?
	0: I like that name...
	8: Yesz, let's ask our count if we canz keep that namez.
	9: Why %C Death Squad?
	H: Well I had to think up of something, didn't I?
	H: I like the sound of it though...
	HOST_GIVE T561
	8: It is perfectz.
	H: Let's head back to Haven to report to Ixion.
	H: I think he will be most pleased with our results.
	9: Yeah...
	WAIT 5.0
	GOTO EXIT	

@empty
	MOVE 3,-50,50,1
	N: Nobody is guarding this part of the city anymore...
	END
		

@werewolf
	3: ! Halt!
	3: Who goes there!?
	H: Howllll
	SOUND werewolfhowl2.wav
	3: A demon!
	3: ! BEGONE!
	SEL 3
	POSE 1
	WAIT 0.5
	POSE 2
	SOUND meleeweapon2.wav
	WAIT 0.5
	POSE 3
	WAIT 0.5
	POSE 4
	WAIT 3.0
	H: Snarl..?
	3: Ahem...
	3: I said...
	3: ! BEGONE!
	SEL 3
	POSE 1
	WAIT 0.5
	POSE 2
	SOUND meleeweapon2.wav
	WAIT 0.5
	POSE 3
	WAIT 0.5
	POSE 4
	3: *Whispery voice* This is the part where you're supposed to run away screaming and all the girls hug me for being their hero.	
	H: Grrrr
	SOUND werewolfatk2.wav
	3: ...
	3: I think it's time to regroup...
	H: Grrrr
	SOUND werewolfatk3.wav
	MOVE 3,-15,98,3
	END

@vampslayer
	
	IF T595, @townsafe
	IF T592, @donevampslayermission
	IF T97,  @vampslayermission2
	IF T586, @vampslayermission

	3: ! Halt!
	3: Who goes there!?
	H: Hello, I'm %1 and you are..?
	3: I am Joseph.
	3: I guard this part of the city.
	H: I didn't know that you are a %C26...
	3: I am not, but don't think that guarding the city is the exclusive right for %C26s only!
	H: Eh, no I guess not...
	3: Maybe I am just a normal mortal, but not everybody here is afraid to step up!
	H: Well good for you, just don't get yourself killed in the process.
	3: I'm not some idiot, I know very well how dangerous it is. 
	3: Let them try to beat my incredibly staff whip!
	SEL 3
	POSE 1
	WAIT 0.5
	POSE 2
	SOUND meleeweapon2.wav
	WAIT 0.5
	POSE 3
	WAIT 0.5
	POSE 4
	3: Think they'll be faster then that?
	H: Well it's definately impressive...
	END

@townsafe
	3: Good to see my services aren't needed anymore as a guard.
	3: I can finally get back to my favorite hobby now!
	H: Your favorite hobby?
	3: Yup, drinking beer and telling lame jokes with my buddies in the pub!
	END

@vampslayermission
	EJECT T425
	LOCK 1
	3: VAMPIRE ALERT!
	H: Run, I'll hold them off!
	3: You're no match for nine %c31s...
	3: Me and my men will assist you!
	3: We rather die like heroes then run like cowards!
	MOVE 3,-50,50,1
	MOVE 1,-50,50,1
	MOVE 2,-50,50,1
	FIGHT2 1616,1617,1618,1619,1620,1621,1622,1623,1624,-1666,-1667,-1668,-1669,-1670
	IF ALIVE, @vampslayerwin
	H: I'll be back...
	WAIT 5.0
	GOTO EXIT

@vampslayerwin
	HOST_GIVE T97
	GOTO SCENE #<scene.id>

@vampslayermission2
	HOST_TAKE T97
	HOST_GIVE T592
	3: We took them all out!
	H: What about the citizens in their houses, shouldn't we check on them?
	3: They'll be fine as long as they stay inside, 
	3: over the years were managed to build in a few precautions against %c31s.
	3: We just don't want those bloodsuckers to find out about it, 
	3: so usually we scare them off before they get to close to find out.
	H: That's a good plan indeed.
	H: I'm looking for an %I2143, did you happen to see it?
	IF T588+T589+T590+T591+T592, @gotankh
	3: Nope, I'm sorry I didn't see it and I doubt anybody here has...
	3: Any weapon we can use against %c31s is more then welcome and this sounds like a rather unique artifact.
	3: Surely one of us would have brought it up if it was in our possession.
	H: Hmm...
	H: I better check out the other houses to see if the citizens are safe.
	3: I'll keep guarding this part of town, if they get back me and my men will rip their hearts out.
	WAIT 5.0
	GOTO EXIT

@gotankh
	HOST_GIVE T593
	3: Hmmm...
	3: Was that what this raid was about?
	H: The Slayer Agency thinks so, the artifact can be very dangerous in the wrong hands.
	3: I think you should head back to the Cathedral in that case.
	3: From what I understood from others is that %C31s were attacking everywhere, 
	3: but the fights seem to have stopped now. 
	3: Maybe they found that artifact already.
	H: I better head back to the Cathedral yes, maybe the others know something more.
	WAIT 5.0
	GOTO EXIT

@donevampslayermission
	3: Everything is safe here #<g.Sir> %1.
	H: Let's hope it stays that way, I need to sharpen my %I2144 after all that slaying.
	END

@eventActorClick1
	IF C4, @werewolfenter
	IF C30, @werewolfenter
	EJECT T172
	GOTO SCENE 1370
@eventActorClick2
	IF C4, @werewolfenter
	IF C30, @werewolfenter
	EJECT T172
	GOTO SCENE 1369
@werewolfenter
	N: You're to big to fit through the door...
	END

SCENE 1369, vamp16, SCENE,"Ringelstrasse 1",0,0

	ACTOR 0, "Back",stealth, 4, 80,68
	ACTOR 1, "Jeroen" a61, 4,20,90
	ACTOR 2, "Erik",a63, 4,40,96
	ACTOR 3, "Judy",a69,4,30,85
	FACE 2,4

	IF C26, @vampslayer
	IF C27, @vampslayer
	IF C39, @vampslayer
	IF C28, @vampire
	IF C31, @vampire
	IF C40, @vampire
	
	N: You watch 3 citizens talk.
	1: What should we do if the %C31s attack again..?
	2: Well we're armed and dangerous aren't we?
	3: Yeah but they have fangs and supernatural strong powers!
	3: I've seen them kill entire groups of men with the spell %S411.
	3: We're simply no match for that...
	1: Everybody has a weak spot, we'll just have to find theirs...
	2: Hmmm...
	2: We could try something with fire, they're the undead right?
	2: Something that can rot can also burn!
	1: Well...
	1: It's the best idea I heard so far...
	3: Yeah, I like that idea!
	2: Alright then, I'll see what I can work out.
	HOST_GIVE T613
	END
@vampire

	IF T561, @vamplord

	1: Watch out!
	1: It's another bloodsucker!
	2: Burn baby burn!
	WAIT 3.0
	N: You see how the citizens are pulling burning wood blocks out of the fire and prepare to set you on fire...
	WAIT 3.0
	N: You run before giving them any chance to pull that off!
	WAIT 3.0
	GOTO EXIT

@vamplord
	MOVE 1,-50,50,1
	MOVE 2,-50,50,1
	3: Please don't harm me...
	3: I promise that I'll do everything you tell me to do!
	END

@vampslayer

	IF T595, @townsafe

	N: You watch 3 citizens talk.
	1: What should we do if the %C31s attack again..?
	2: Well we're armed and dangerous aren't we?
	3: Yeah but they have fangs and supernatural strong powers!
	3: I've seen them kill entire groups of men with the spell %S411.
	3: We're simply no match for that...
	1: Everybody has a weak spot, we'll just have to find theirs...
	2: Hmmm...
	2: We could try something with fire, they're the undead right?
	2: Something that can rot can also burn!
	1: Well...
	1: It's the best idea I heard so far...
	3: Yeah, I like that idea!
	H: I overheard your conversation.
	H: I think it's actually a very interesting idea and it should be discussed with the Slayer Agency.
	1: Oh I tried that already...
	1: That Priest guy is really stubborn and only relies on his %I2144s.
	1: Right now it would take us to much time to develop a useful fire based weapon anyways, 
	1: perhaps when things calmed down a little bit we can develop some useful technology to fight off %C31s.
	H: Yeah I sure hope so...
	H: I may be a %C, but those %C31s are still hard to kill!
	3: Well keep up the good job, we need more people like you who watch over us.
	H: I'll be sure to do my best miss.
	HOST_GIVE T613
	END

@townsafe
	1: Thank you %1 for making the village safe again.
	2: Yeah, it saves a lot of unnecessary deaths.
	3: Hurray for %1 and the Slayer Agency!
	END

@eventActorClick0
	GOTO SCENE 1307


SCENE 1370, vamp23,SCENE, "Ringelstrasse 3",0,0

	ACTOR 0, "Back",stealth, 4, 67,68
	ACTOR 1, "Daisy",a71,4,59,79
	FACE 1,4	
	ACTOR 2, "Judith",pet025,4,25,86
	ACTOR 3, "Jonathan", a28,4,7,91
	ACTOR 4, "David",a89, 1, 48,93
	FACE 4,4

	IF C26, @vampslayer
	IF C27, @vampslayer
	IF C39, @vampslayer
	IF C28, @vampire
	IF C31, @vampire
	IF C40, @vampire

	IF T406, @skipiori
	ACTOR 5, "Drunken Iori", a27, 1,17,95
	5: Ugh... *burb*
	SOUND burb1.wav
	5: I had enough beer *hick*...
	5: I think I'm gonna p..*hick*..ass out now.
@skipiori

	OFFER2, 16,16,0	
	3: Anybody else who wants to *hick* have another *hick* beer?
	1: *Burb* Not me!
	SOUND burb2.wav
	1: I can barely stop from falling over...
	4: Hey...
	4: Let's sing the beer song...
	2: Yeah I'll start!
	2: Ahh 100 of bottles of beer on the wall, a 100 of bottles of beer...
	1: You take one down and move it around... *burb* and a 99 of beer remain.
	SOUND burb1.wav
	3: I don't think *hick* the song went exactly like that...
	4: Who *hick* cares *hick*.
	4: We *hick* should invite *hick* our buddy Kaiso *hick* sometime again...
	4: Last time I *hick* saw that dude was in *hick* Maku's Tunner in Lefty...
	4: *Burrrp*
	SOUND burb2.wav
	4: Excussse me..! *hick*
	3: Yeah... *hick*
	3: Those were the days...
	2: Gawd I *burb* miss Kaiso!
	SOUND burb3.wav
	1: Yeah... *burb*
	SOUND burb1.wav
	1: He always kept the best burbing contests ever...
	HOST_GIVE T614
	END

@vampire

	IF T561, @vamplord

	2: When you speak of the devil...
	3: Bloodsucker we don't want your kind here.
	3: You can either leave now, 
	3: or we're going to have some fun with your undead corpse and take revenge for our friends that got killed in last weeks raid.
	4: Yeah, we're sick of being hunted down like some sort of animals the entire time.
	4: We're not cattle, we're humans and have rights too!
	1: I'd say we slice #<g.him> to pieces and have a barbeque for the rats...
	WAIT 4.0
	N: You decide that it's wiser to leave now before things escalate...
	WAIT 4.0
	GOTO EXIT

@vamplord
	MOVE 3,-50,50,1
	MOVE 4,-50,50,1
	
	1: Please don't harm me...
	1: You already killed my brother and two of my friends...
	2: My poor David...
	END

@vampslayer

	IF T595, @townsafe

	1: That settles that then..?
	4: Yes, I'll try to contact the ninja, perhaps they know a way to deal with this problem...
	3: Yeah it's not exactly that we have to rely on the Slayer Agency to train us in how to kill those bastards.
	3: All they ever come up with is "You're too weak, you'd only die before the next moon blablabla."
	2: It's that they have the Cathedral and have to rely on protection for them...
	2: Else we might be able to reverse the situation.
	1: Enough people want to fight yeah!
	1: We just don't have the knowledge or technology to do so...
	4: For the time being it will stay that way as well, but maybe we can change that in the future.
	HOST_GIVE T613
	END

@townsafe

	OFFER2, 16,16,0	
	4: Hurray for %1 and the Slayer Agency!
	2: Hurray!
	3: Thanks for making #<str.mapName> safe again %1!
	1: Yeah, we can finally leave in peace and go to bed safely again,
	1: without worrying if all our family and friends are still alive the next day.
	4: I even opened the pub again to celebrate this great victory!
	IF -T615, @freebeer
	END

@freebeer
	4: Here have one on me!
	4: First %I104 is on the house!
	HOST_GIVE I104
	HOST_GIVE T615
	N: You received a %I104!
	END

@eventActorClick0
	GOTO SCENE 1307

SCENE 1308, vamp20,SCENE,"House",0,0

	IF T554, @empty
	IF T587, @empty
	IF T586, @fightvampire
	IF T606, @empty
	IF T578, @empty
	IF T577, @mission1slayer

	ACTOR 1, "Nathan",infestn, 4, 20,95

	IF C28, @vampalert
	IF C31, @vampalert
	IF C40, @vampalert

	IF T605-T425, @vampattack
	1: If you're a blood sucker you better watch it!
	1: I know Kung Fu!
	POSE 1
	H: Yeah well and I know Keithuso.
	1: What's that?
	POSE 4
	1: Is there a better fighting style out now!?
	1: I wish we weren't so isolated here...
	1: Infact I wish I wasn't here to begin with!
	1: Infact I'm gonna leave right now!
	1: Bye!
	MOVE 1,-15,95
	H: Eh... Bye!
	WAIT 5.0
	MOVE 1,20,95
	WAIT 3.0
	1: Who am I kidding...
	1: There is no other place to go to anyways...
	HOST_GIVE T605
	END
@eventActorClick0
	GOTO SCENE 1372

@vampattack
	ACTOR 1, "Nathan",infestn, 4, 60,95
	ACTOR 2, "Vampira",pet007, 1, -15,98
	FACE 1,4
	MOVE 2,15,98
	WAIT 3.0
	1: ! AHHH BLOOD SUCKER ALERT!
	1: ! CHARGE!
	SEL 1
	POSE 2
	MOVE 1,15,95,2
	SOUND attpunch1
	WAIT 1.0
	2: Grrrr
	SOUND attroarvampire1
	SEL 2
	POSE 6
	MOVE 2,15,101,1
	1: AHHHH!
	SEL 1
	POSE 7
	1: My leg!
	1: Let go you blood sucking scum!
	2: Grrrr
	SOUND attroarvampire1
	N: You watch how Nathan get thrown out of sight.
	SEL 2
	POSE 1
	WAIT 2.0
	MOVE 1,-50,95,1
	2: You're next...
	HOST_GIVE T606
	H: I don't think so!
	WAIT 4.0
	GOTO EXIT

@empty
	ACTOR 0, "Ringelstrasse 2",stealth,4,55,73
	MOVE 1,-50,50,1
	N: There is nothing here...
	END

@vampalert
	IF T553, @vampmission
@vampalert2
	1: ! AHHH BLOOD SUCKER ALERT!
	1: CHARGE!
	POSE 2
	MOVE 1, #<num.hostX>,#<num.hostY>,3
	SOUND attpunch1
	WAIT 1.0
	SET rar, 400
	ADD rar, %R400
	HOST_TAKE H#<rar>
	N: Nathan kicks you so violently that you fly out of the scene!
	WAIT 1.0
	GOTO EXIT

@vampmission	
	N: Cast %S272 before Nathan kicks you out again!
	SET timevamp1, #<num.timeNow>
	END
@eventActorSpell1
	IF DEAD, @vampalert2
	SET timevamp2, #<num.timeNow>
	SET timevamp3, #<timevamp2>
	SUB timevamp3, #<timevamp1>
	COMPARE #<timevamp3>, "6"
	IF> @vampalert2
	IF R50, @vampalert2
	COMPARE #<spell.id>, "272"
	IF< @vampalert2
	IF> @vampalert2
@rightspell
	1: AHHHH!
	1: MY NECK!
	WAIT 2.0
	N: You quickly make Nathan swallow the %I2157!
	HOST_TAKE I2157
	ACTOR 1, "Nathan",infestv, 4, 20,95
	WAIT 3.0
	1: I will obey the commands of my master...
	HOST_GIVE T554
	H: Mission accomplished.
	MOVE 1, 110,95
	END

@mission1slayer
	HOST_TAKE T605
	ACTOR 1, "Nathan",infestn, 4, 60,95
	ACTOR 2, "Vampira",pet007, 1, -15,98
	FACE 1,4
	MOVE 2,15,98
	WAIT 3.0
	1: ! AHHH BLOOD SUCKER ALERT!
	1: ! CHARGE!
	SEL 1
	POSE 2
	MOVE 1,15,95,2
	SOUND attpunch1
	WAIT 1.0
	2: Grrrr
	SOUND attroarvampire1
	SEL 2
	POSE 6
	MOVE 2,15,101,1
	1: AHHHH!
	SEL 1
	POSE 7
	1: My leg!
	1: Let go you blood sucking scum!
	2: Grrrr
	SOUND attroarvampire1
	N: You watch how Nathan get thrown out of sight.
	SEL 2
	POSE 1
	WAIT 2.0
	MOVE 1,-50,95,1
	2: You're next...
	MOVE 2,-15,98,1
	EJECT T172
	HOST_GIVE T578
	FIGHT 1600
	IF WIN, @winslayer1
	MOVE 2,15,98
	2: You'll never be able to beat me mortal!
	WAIT 4.0
	GOTO EXIT
@winslayer1
	2: You can't beat me mortal, I will live forever!
	FIGHT 1600
	IF WIN, @winslayer2
	MOVE 2,15,98
	2: You'll never be able to beat me mortal!
	WAIT 4.0
	GOTO EXIT	
@winslayer2
	MOVE 2,15,98
	2: Grrrr
	SOUND attroarvampire1
	2: You'll never be able to beat me mortal!
	2: But right now I have more important things to do...
	MOVE 2,-15,98
	WAIT 6.0
	GOTO EXIT		
	
@fightvampire
	ACTOR 1, "Nathan",infestv, 4, 20,95
	1: ! VAMPIRE SLAYER ALERT!
	1: ! CHARGE!
	SEL 1
	POSE 2
	MOVE 1,#<num.hostX>,#<num.hostY>,2
	SOUND attpunch1
	WAIT 2.0
	HOST_TAKE H251
	HOST_GIVE L1
	H: Why you little brat!
	N: You quickly stab your %I2144 in in Nathans knee cap and pin him down!
	SOUND meleeweapon1.wav
	POSE 7
	1: Ahhh!
	1: My knee cap!
	1: Let go you blood slaying %3!
	N: You quickly put your %I2144 in Nathans heart and ends his undead life for once and for all!	
	MOVE 1,-50,50,1
	H: There ya go.
	H: You won't be causing anymore trouble. 
	HOST_GIVE T587
	END

SCENE 1372, vamp06,SCENE,"Ringelstrasse 2",0,0
	
	ACTOR 0, "Back",stealth,4,75,73
	ACTOR 1, "Devil's Advocate",devil,4,20,95,6

	IF T593, @skipper
	IF T586, @vampslayermission

@skipper

	IF -T632, @notmarried
	1: Hello, can I help you with anything?
	H: Hmmm...
	H: Well it depends on what cases you handle.
	1: Currently I'm mostly doing divorces.
	1: Do you want to get divorced?
	ASK 300
	IF YES, @divorce
	H: I'm very satisfied with my partner.
	1: Hmmm... to bad.
	1: Happiness is ruining my business.
	END
@divorce
	1: Aha.
	1: I guess your partner wasn't the perfect person for you after all...
	IF GS, @cheaper
	1: A divorce will cost you 950,000 GP.
	ASK 300
	IF YES, @divorcenow
	H: Eh, not right now.
	H: I better save up some more cash first.
	1: Very well then, please do return later.
	END
@cheaper
	1: A divorce will cost you 850,000 GP.
	1: Do you still want to divorce?
	ASK 300
	IF YES, @divorcenow
	H: Eh, not right now.
	H: I better save up some more cash first.
	1: Very well then, please do return later.
	1: Also keep in mind that Golden Souls already pay 100,000 GP lesser then normal souls.
	END
@divorcenow
	IF GS, @takelesser
	IF -G950000, @nomo
	HOST_TAKE G950000
	GOTO @takestuff
@takelesser
	IF -G850000, @nomo
	HOST_TAKE G850000
@takestuff
	HOST_TAKE I2024
	HOST_TAKE I2025
	HOST_TAKE I2026
	HOST_TAKE I2027
	HOST_TAKE I2028
	HOST_TAKE I2029
	HOST_TAKE T620
	HOST_TAKE T621
	HOST_TAKE T622
	HOST_TAKE T623
	HOST_TAKE T624
	HOST_TAKE T625
	HOST_TAKE T626
	HOST_TAKE T627
	HOST_TAKE T628
	HOST_TAKE T629
	HOST_TAKE T630
	HOST_TAKE T631
	HOST_TAKE T632
	HOST_TAKE T653
	HOST_TAKE T655
	HOST_TAKE S259

	IF T633, @div2
	HOST_GIVE T633
	GOTO @enddiv
@div2
	IF T634, @div3
	HOST_GIVE T634
	GOTO @enddiv
@div3	
	HOST_GIVE T635
@enddiv
	WAIT 5.0
	1: You are now officially divorced.
	1: Your %I2024 has been taken, you can't give %S259 either anymore and your marriage bond has been undone.
	1: Welcome in the life of being a single #<g.man> again, %1.
	END
@nomo
	1: It appears that you don't have enough money.
	1: I don't deal with clients that can't afford my salary.
	1: Return when you have enough cash %1.
	END

@notmarried
	IF C4, @werewolf
	IF C30, @werewolf
	IF C26, @vampslayer
	IF C27, @vampslayer
	IF C39, @vampslayer
	IF C28, @vampire
	IF C31, @vampire
	IF C40, @vampire

	1: Hello, can I help you with anything?
	H: Yes I want to sue a snert for killing me.
	1: Well that will cost you 100,000 GP and I can't garantuee that the snert will actually be put on trial.
	1: We don't exactly have a justice system anymore ever since one of my biggest clients started making chaos.
	H: Biggest client huh?
	H: I wonder who that could be...
	END
@werewolf
	1: Pets aren't allowed inside.
	H: Snarl?
	1: I'm sorry but I don't do animal law either.
	1: I'm also not for promoting vegitarian rights nor will cover fur insurances, unless it involves a cat.
	1: If you get eaten or skinned you're on your own.
	H: !
	1: Now if you excuse me, I'm a very busy man.
	WAIT 5.0
	GOTO SCENE 1308
@vampire
	1: Hello, can I help you with anything?
	H: Yes, I want to sue my ghoul.
	1: Your ghoul..?
	1: On what grounds do you want to sue him?
	H: He looks too red and doesn't want to wear a cape and has a foul mouth.
	1: I think you better watch out that your ghoul doesn't sue you for violating vampire law and breaking the constitution.
	1: It sounds to me that you're discriminating him on religion, skin color and freedom of speech... 
	H: Oh...
	1: You might face 110 years jail or 56 years working in the pits of doom if he decides to sue you.
	1: Don't worry though, for only 10 million GP I can probably keep you out of jail and away from working in the pits.
	H: Well euh okay...
	H: You'll be the first one I'll contact if he sues me.
	1: Very well then, have a good day #<g.ssir>.
	END
@vampslayer
	1: Hello, can I help you with anything?
	H: Hmmm...
	H: Actually no not really, not at this time anyways.
	1: Oh..?
	1: Usually people always want to sue somebody...
	H: Nope, not me, I'm as happy as they'll come by.
	1: Well do something bad then, you're ruining my business!
	END
@vampslayermission
	1: Hello, can I help you with something?
	H: Eh...
	H: Well I can help you, %c31s are attacking the village, you better take cover somewhere.
	1: %c31s wouldn't dare to attack me.
	1: My best client took care of that hunderds of years ago.
	H: Oh okay...
	H: If you say so.
	H: Well I'll be on my way again then, maybe somebody else needs my help.
	WAIT 5.0
	GOTO EXIT

@eventActorClick0
	GOTO SCENE 1308


SCENE 1309, vamp05,SCENE, "Haven",0,0


	ACTOR 1, "Ghoul Guard", monster008,4,32,95,9
	SEL 1
	POSE 1,4

	IF C26, @vampslayer
	IF C27, @vampslayer
	IF C39, @vampslayer
	IF C28, @vampire
	IF C31, @vampire
	IF C40, @vampire

	1: I see dinner has arrived...
	1: I'll inform my master.
	MOVE 1,-15,99
	WAIT 2.0
	H: Yikes!
	H: I better leave while I still can...
	WAIT 5.0
	GOTO EXIT

@emptyplace
	MOVE 1,-50,95,1
	N: There is nothing here anymore...
	END

@vampslayer

	IF T595, @emptyplace
	IF T594, @vampslayermission

	1: Grrrr
	SOUND attroarvampire1.wav	
	1: I suggest that you turn around and leave slayer...
	1: Else me and eleven others like me will turn you into a lovely feast for my master.
	WAIT 3.0
	N: You think the situation over and decide that it's best to follow the ghouls advice, for now.
	WAIT 5.0
	GOTO EXIT

@vampslayermission
	EJECT T425
	LOCK 1
	1: Alarm, alarm!
	1: %C26s are attacking us!
	MOVE 1,-50,50,1
	FIGHT2 1630,1631,1632,1633,1634,1635,1636,1637,1638,1639,1640,1641,-1652,-1653,-1654,-1655,-1656,-1657
	IF WIN, @vampslayerwin
	H: I better resurrect and try again...
	H: We can't let those filthy bastards win!
	WAIT 5.0
	GOTO EXIT
@vampslayerwin
	GIVE L1
	GIVE H25000
	GIVE M25000
	ACTOR 2, "Sir Jason", pet032, 4, 50,99,9
	2: You should go in #<g.Sir> %1, I and the other %C26s will hold off the ghouls.
	2: Hurry, more are coming!
	WAIT 4.0
	GOTO SCENE 1318


@vampire

	EJECT T172

	IF T562, @finalorders
	IF T561, @mission4end
	IF T560, @mission4b
	IF T559, @mission4a
	IF T556, @mission3end
	IF T555, @mission3
	IF T552, @mission2end
	IF T551, @mission2
	IF T554, @mission1end
	IF T553, @mission1
	IF T549, @vampback

	1: Can I help you..?
	H: Yeah, I wanna see the boss!
	1: Don't you mean, "I request audience with Count Ixion, Prince of darkness, eternal ruler of the night?"
	H: Euh...
	H: I'll be back!
	HOST_GIVE T549
	WAIT 4.0
	GOTO EXIT

@vampback
	1: Can I help you..?
	H: Yes please, I request audience with Count Ixion, Prince of darkness, eternal ruler of the night.
	1: Very well, I'll shall let you pass since you're a kindred spirit.
	HOST_GIVE T550
	WAIT 4.0
	GOTO SCENE 1318

@mission1
	1: My master requested not to let anybody in.
	H: But I could use some help...
	1: My master asked me to pass you this message;
	1: Go to Nathans house, it's south of the Cathedral, there you have to cast the spell %S272 on him.
	1: Next feed him the %I2157 and he will turn into a %C31.
	1: All you really have to worry about is biting him fast enough before he kicks you out.
	H: Hmmm...
	H: That doesn't sound to hard.
	WAIT 5.0
	GOTO EXIT

@mission1end
	1: Back already?
	H: Yes, the mission was a success, Nathan is now embraced.
	1: I shall let you through to pass the news yourself.
	WAIT 4.0
	GOTO SCENE 1318

@mission2
	1: Are you not supposed to be looking for Adonai?
	1: He desperately needs 10 %I116s and can be found somewhere in Hell's Kitchen.
	H: Yes, I was just on my way looking for him again.
	1: Please do not fail this mission, the %I2143 is extremely important for my master.
	WAIT 5.0
	GOTO EXIT

@mission2end
	1: Are you not supposed to be looking for Adonai?
	H: I found him and retrieved the %I2143.
	1: I will let you through immediately.
	WAIT 4.0
	GOTO SCENE 1318	

@mission3
	1: Are you not supposed to go to the Cathedral?
	H: Yes, I'll be on my way to there now.
	WAIT 5.0	
	GOTO EXIT

@mission3end
	1: News of the terror you and the princesses spread already reached us...
	WAIT 5.0
	GOTO SCENE 1318

@mission4a
	1: You have to convince miss Catherine %1.
	1: You should not let Lady Buffy contact her first...
	WAIT 5.0
	GOTO EXIT

@mission4b
	1: You have to kill Joseph and his men before they become a real threat %1...
	H: Yes, I was preparing myself for a moment.
	H: Where is Logan though?
	1: Logan has been contacted already, he will be there when you attack.
	1: He has to deal with a few other matters first...
	H: Very well then.
	WAIT 5.0
	GOTO EXIT

@mission4end
	1: I hope the mission was a success?
	H: It is sure was...
	H: You should have seen the massacre, 
	H: we painted the walls from their houses with their own blood by smacking their dead corpses repeatedly to the walls.
	H: Especially Lighthammer loved doing that!
	H: They will not bother us again I think.
	1: Good, if you don't take out the roots of their resistance it would have been only a matter of time before they got the crazy idea to organize themselves again.
	1: By making sure that the villagers lost their courage I don't think we have much to fear for...
	H: I agree.
	1: I will let you go to the count to pass the good news.
	WAIT 5.0
	GOTO SCENE 1318

@finalorders
	1: Weren't your orders to terrorize everybody in Kagoshima?
	1: Count Ixion will send a ghoul to you once your services are needed once more.
	H: Very well then.
	WAIT 5.0
	GOTO EXIT

SCENE 1318, vamp11, SCENE, "Haven",0,0

	FLAGS 4

	ACTOR 1, "Count Ixion", vamp08, 4, 30,77
	SEL 1
	POSE 4,1
	ACTOR 2, "Mithana", vamp05, 4, 37,99
	SEL 2
	POSE 4,1
	ACTOR 3, "Verlaine", vamp02, 4,12,78
	SEL 3
	POSE 4,1
	ACTOR 4, "Nyssa", vamp03, 4, 20,96
	SEL 4
	POSE 4,1
	ACTOR 5, "Ersulie", vamp09, 4,-10,77
	ACTOR 6, "Nathan",infestv, 4, 115,95
	ACTOR 7, "Vuxanpaia",a95,4, -10,94,23
	ACTOR 8, "Adonai", vamp07,4,115,95
	SEL 8
	POSE 4,1
	ACTOR 9, "Lighthammer",vamp04,4,115,85
	SEL 9
	POSE 4,1
	ACTOR 0,"Logan",vamp06,4,115,99
	SEL 0
	POSE 4,1

	IF T594, @vampslayermission

	EJECT T172

	IF T561, @mission4end
	IF T556, @mission3end
	IF T552, @mission2end
	IF T554, @mission2

	1: Welcome, my child.
	H: Your-.. child?
	1: Yes, ever since you were judged by RoT's protector you've been changed into a %C31.
	1: What you don't know is that you were actually embraced by one of these three beauties here.
	1: You're gifted with the curse of %Cs now. 
 	1: Mm...
	1: I see that you do not know how to bite a human yet..?
	H: No, my sire.
	H: Are we supposed to do that?
	1: Only me and my princesses can embrace since we do not want everybody to become part of our kind.
	1: Only the most evil of the humans are worthy to be embraced and turned into a %C31.
	1: We use the %S272 on humans to charm them, 
	1: they will not fight our will that way and fight their own kind instead, 
	1: they remain our ghoul until somebody hurts them and brings them back to their senses.
	1: If we cast %S277 the ghouls will become perminent ghouls and can not fight your will unless you set them free.
	1: Let me teach you our ways, young one.
	WAIT 5.0
	HOST_GIVE S272
	HOST_GIVE S277
	N: You learnt %S272 and %S277!
	HOST_TAKE S83
	HOST_TAKE S84
	WAIT 3.0
	H: What exactly are ghouls?
	1: Ghouls are our servants, they protect us during the day, though we do not have to fear the sun in #<str.mapName>.
	1: Ghouls drink a little of our blood and are not able to resist our will anymore.
	1: If we would drink from their blood first, before feeding them our own blood, then they would turn into a %C31.
	1: There is something else we should tell you about, it is another %C31 trait.
	1: %C31s are very powerful creatures, however in some occasions it is better for us to lose some of our power and gain more vitality in return.
	1: There is a mystical tree, the Tree of Life in #<str.mapName>.
	1: By clicking on this tree we can turn either into powerful %C31s with low HP or turn into lesser powerful %C31s with more HP.
	1: Our transformation is a valuable weapon in our battle against the %C26s.
	HOST_GIVE T597
	1: They are our sworn enemies.
	1: You're probably anxious to turn a human into a ghoul.
	1: We have more urging matters at hand though.
	1: There is a young villager in #<str.mapName>.
	1: I suspect that Daemonium will send Vampira here soon to embrace him and make him one of his followers.
	1: I want you to embrace Nathan for me before Vampira will try.
	1: Though young and impatient his skills might be a valuable addition to our forces and no doubt be a great loss to the village.
	1: I have already prepared some %I2157 for you to use on him once you have bitten Nathan with %S272.
	1: This will be a good test to proof your worth to us young one.
	HOST_GIVE T553
	H: Very well, my sire, 
	H: I shall go and I shall not fail you.
	WAIT 5.0
	GOTO EXIT

@mission2
	WAIT 2.0
	H: I embraced Nathan for you, my sire.
	MOVE 6,90,95
	6: Anything I can help you with sir?
	1: Yes.
	1: I want you to work together with Vuxanpaia.
	2: Vuxanpaia, you may enter.
	MOVE 7,38,80
	1: By combining Ninjitsu with Kung Fu I will have a modern army at my disposal, 
	1: more then capable enough to eventually take over the world!
	1: Our biggest resistance will most likely come from No Rest For The Wicked and perhaps from the people of Arakaki.
	1: By the time the Rebel Warlord and the Emperor are done fighting they will be to weakened to be able to oppose us.
	MOVE 5,47,71
	WAIT 3.0
	5: Sire, a kindred spirit is in trouble.
	5: I just had a vision, seeing him struggling in Hell's Kitchen, trying to retrieve the %I2143...
	5: He desperately needs blood to stay alive.
	5: Else he will surely perish.
	1: Argh.
	1: %1, you will be send out to Hell's Kitchen to find Adonai and retrieve the %I2143.
	1: Before you enter Hell's Kitchen you will require 10 %I116s.
	1: Beware of %C26s in Hell's Kitchen, they will try hard to prevent you from doing your job right.
	1: You may want to visit the Tree of Life before you begin with your mission as well. 
	HOST_GIVE T551
	5: You probably want to buy more then just 10 %I116s since Hell's Kitchen is a dangerous place, even for %C31s.
	5: You do not wish to be staked on those grounds.
	H: Where can I acquire blood, my sire?
	1: You will go to the Inn, there you can buy %I116s.
	1: You can not summon or teleport on that map either, however, you can press the Escape! button that are in the normal camp scenes.
	5: I sense that if you press the Escape! button you will have to do all fights you did up to that point over again.
	5: However after you found retrieved the %I2143 the button will turn into a Leave button.
	5: You can safely press on that.
	H: You have my gratitude for the given council.
	H: I shall not fail you, my sire.
	WAIT 5.0
	GOTO EXIT

@mission2end
	MOVE 5,47,71,1
	MOVE 8, 85,95
	1: Did you retrieve the %I2143?
	H: Yes, I managed to obtain the requested artifact.
	8: Thisz wasz not easy, my sire.
	8: I had to fight Vampiraz several timesz.
	8: %1 camez just in timez with the %I116z.
	5: I want to take a look at it.
	WAIT 3.0
	N: Ersulie studies the %I2143 very carefully.
	WAIT 8.0
	5: Interesting...
	5: I believe I can make you a more powerful %I2143, my sire.
	5: In a vision several weeks ago I saw that this artifact is the key item to chaos and destruction.
	5: Our time has finally come!
	5: I need to be excused, I will work on the more powerful %I2143.
	5: It should not take me very long.
	MOVE 5,-15,90
	N: Ersulie hands Count Ixion the %I2143.
	WAIT 3.0
	1: You can keep this %I2143 %1, it looks like I won't be needing it anymore.
	2: My prince, should we not deal with those despised %C26s?
	3: Yes my prince.
	3: You promised us our little fun with them!
	4: I thirst for their devined blood.
	4: The way it trickles down my throat, devouring all that is good!
	2: Please my prince.
	2: Allow us to go out and descend on those disgusting %c26s to annihilate them all!
	1: My dear beauties.
	1: How could I ever refuse any of you such thing that serves our cause?
	1: %1, you  will accompany my princesses into battle and bring them back alive.
	1: You may use as much help from kindred spirits as you can find on line, even summon all you want.
	1: However leave nothing behind, I only want to see undead souls, mourning for salvation.
	1: Soon the Shitono Prophecy will come true and we %C31s will rule over all of #<str.mapName>!
	WAIT 4.0
	HOST_GIVE T555
	MOVE 2,110,90,2
	2: Blood!
	WAIT 2.0
	MOVE 3,110,95,2
	WAIT 2.0
	MOVE 4,110,99,2
	1: Now go out and follow my beauties to the Cathedral to deal with those filthy %C26s.
	H: Yes my sire, it will be my pleasure!
	WAIT 5.0
	GOTO EXIT

@mission3end
	2: The %c26 blood was terrific.
	3: I adore their flesh, it's so rough, yet delicate from the inside.
	1: Only the best is good enough for my beauties.
	MOVE 5,47,71
	1: Are all %C26s dead?
	H: We managed to kill all of them, but one.
	H: Lady Buffy is still alive.
	1: Mm...
	1: For the time being she will not be much of a problem for us.
	1: I only want all %C31s to travel with at least two though, just to be sure.
	5: I have your %I2143 ready, my sire.
	5: In my vision I saw that Lady Buffy will make a difference in the future, 
	5: but we can also make it a lot harder on her...
	1: Really?
	5: Yes.
	5: If we break the resistance from the villagers then she will not be able to recruit new %C26s.
	5: She will be alone and the villagers will be to scared to help her out.
	5: There are two groups that are a still a threat to us right now.
	5: The first group is Joseph and his men, he's the best candidate for to become a %C26.
	5: His men are also very well trained and very skilled.
	5: If we kill all of them then they will not be a problem anymore.
	5: The other villagers will be to afraid to oppose us and Lady Buffy will have no chance at all to recruit any of them.
	1: What is the second group that is still forming a threat to us right now..?
	5: Miss Catherine is-...
	5: She is very strong, but I believe we can convince her not to get in our way.
	5: Her skills will proof to be very useful to us, but she can not be embraced.
	5: She is protected with a special amulet against our bites, the %I2146.
	1: She will not chose the side of Lady Buffy?
	5: No sire, she has no interest in slaying our kind as long as we leave her alone.
	5: Greed is ruling her heart and soul and she could even be a valuable ally to us.
	5: She needs some-... convincing, though.
	1: Very well.
	1: Adonai, Lighthammer!
 	MOVE 8,90,95
	MOVE 9,85,85
	WAIT 3.0
	9: You called, count?
	1: Yes.
	1: I want you and Adonai to accompany %1 to miss Catherine.
	1: We will need to convince her that it is in her best interest not to side with Lady Buffy.
	1: We may not be able to embrace her, but she can still be killed.
	1: After that I have another job for you three.
	1: Infact, I think Logan will be interested as well.
	1: After miss Catherine has been convinced not to get in our way I want you kill Joseph and his men.
	8: Should we embrace themz as well for you, my sirez?
	1: No.
	1: I will have no further use of them.
	1: Let it be a signal to all other villagers what will happen to them if they get in our way.
	1: Slaugther them as brutally as you possibly can, we will strike fear in the souls of the remaining mortals.
	8: Very wellz.
	8: We shallz do as you wishz.
	HOST_GIVE T559
	WAIT 5.0
	GOTO EXIT

@mission4end

 	MOVE 5,47,71,1
	MOVE 8,90,95
	MOVE 9,85,85
	MOVE 0,70,99

	H: Miss Catherine won't be a problem anymore.
	0: Sire, we also eliminated all who opposed us.
	8: %1 thought even of a good name for the four of us, sire.
	1: Oh..?
	9: The %C31 Death Squad.
	1: I like that name.
	5: Yes, it is all becoming clear to me now.
	5: I have had several visions of four of our worst %C31s, terrorizing all daywalkers.
	5: This name makes it perfectly clear.
	5: %1, you are destined to be the worst undead living nightmare in Kagoshima.
	1: I will need a lot of time to plan the next steps.
	1: However, since the VDS seems to have a positive impact on our future you four will from now on be it's first members.
	1: You should go spread the name of the %C31 Death Squad %1, let them all tremble by the chaos and terror that one single member of it can cause.
	1: When the time is ready I will send the other three team members with you and we will conquer all of Kagoshima.
	1: Now we have a steady homebase nobody will dare to disturb us in #<str.mapName> anymore.
	1: Go out and kill as many as you can.
	1: For the time being your services are not required in #<str.mapName> anymore, 
	1: when it is time to excute the next step of my master scheme I will dispatch a ghoul messenger to you.
	H: Very well my sire, I am delighted that you are satisfied with my actions so far.
	H: Adonai, Lighthammer, Logan, till we meet again my friends...
	8: Goodbye %1, it was a pleasure to work with you.
	9: Yeah, we'll kick some ass next time!
	0: Spread the name of the VDS and terrorize everybody in our name %1.
	HOST_GIVE T562
	H: I will, you can bet that I will!
	WAIT 5.0
	GOTO EXIT

; xxxxxxxxxxxxxxxxxxxxxxx
; VAMPIRE SLAYER MISSION
; xxxxxxxxxxxxxxxxxxxxxxx

@vampslayermission
	EJECT T425
	TAKE T652
	IF T96, @vampslayerwin4
	IF T97, @vampslayerwin2
	1: You are the one they have send to stop me..?
	1: My lovely princesses will slaughter and prepare you for my dinner.
	1: It has been awhile since we had Slayer blood in our glasses.
	1: Mithana, Verlaine and Nyssa, get #<g.him>!
	MOVE 2,-50,90,1
	MOVE 3,-50,90,1
	MOVE 4,-50,90,1
	N: You can't summon inside Haven!
	FIGHT2 1624,1625,1627
	IF ALIVE, @vampslayerwin
	GIVE T652
	1: I knew you would  not succeed!
	1: Muhahaha!
	SOUND evillaugh.wav
	WAIT 5.0
	GOTO EXIT
@vampslayerwin
	HOST_GIVE T97
	GOTO SCENE #<scene.id>

@vampslayerwin2
	HOST_TAKE T97
	MOVE 2,-50,90,1
	MOVE 3,-50,90,1
	MOVE 4,-50,90,1

	1: Nooo!
	1: My beautiful princesses!
	1: I will kill you myself then!
	WAIT 3.0
	MOVE 1,-30,77,1
	TAKE M5000
	N: Count Ixion drains a large part of your blood!
	GIVE M500
	FIGHT2 1615
	IF ALIVE, @vampslayerwin3
	1: Weakling...
	WAIT 5.0
	GOTO EXIT

@vampslayerwin3
	HOST_GIVE T96
	GOTO SCENE #<scene.id>

@vampslayerwin4
	HOST_TAKE T96
	MOVE 2,-50,90,1
	MOVE 3,-50,90,1
	MOVE 4,-50,90,1
	WAIT 2.0
	N: Count Ixion equips the %I2143!
	WAIT 3.0
	1: Let's see if you can still beat me now with all your blood drained!
	WAIT 3.0
	MOVE 1,-30,77,1
	TAKE M5000
	GIVE M1
	FIGHT2 1629
	IF ALIVE, @vampslayerfinish
	1: Muhahaha!
	SOUND evillaugh.wav
	WAIT 5.0
	GOTO EXIT

@vampslayerfinish
	MOVE 1,30,77,1
	1: My %I2143!
	1: You destroyed it!
	H: Yeah and now I'm going to put a %I2144 in your undead heart as well!
	WAIT 3.0
	N: You kill Count Ixion by staking him on a very painful way!
	WAIT 2.0
	MOVE 1,-30,77,1
	WAIT 3.0
	N: Search Haven to see if you can find the %I2146.
	ACTOR 7, "Hiding Place 1", stealth, 4,38,71
	ACTOR 8, "Hiding Place 2", stealth, 4,58,71
	ACTOR 9, "Hiding Place 3", stealth, 4,22,51
	ACTOR 10, "Hiding Place 4", stealth, 4,72,51
	SET rsearch, "%R4"
	GIVE T652
	END

@eventActorClick7
	COMPARE #<rsearch>, "1"
	IF= @vampslayerfinish2
	N: Nothing here...
	N: Keep searching though!
	WAIT 5.0
	END
@eventActorClick8
	COMPARE #<rsearch>, "2"
	IF= @vampslayerfinish2
	N: Nothing here...
	N: Keep searching though!
	WAIT 5.0
	END
@eventActorClick9
	COMPARE #<rsearch>, "3"
	IF= @vampslayerfinish2
	N: Nothing here...
	N: Keep searching though!
	WAIT 5.0
	END
@eventActorClick10
	COMPARE #<rsearch>, "4"
	IF= @vampslayerfinish2
	N: Nothing here...
	N: Keep searching though!
	WAIT 5.0
	END

@vampslayerfinish2
	N: You find the %I2146!
	WAIT 3.0
	EJECT T594
	GIVE I2146
	GIVE T599
	GIVE T595
	H: I guess I don't have much use of this anymore, but better late then never...
	ACTOR 5, "Priest", devil, 4, 110,90,5
	MOVE 5,80,90
	5: You found the %I2146?
	H: Yes I did...
	H: But how did you get in?
	5: The members of the Slayer Agency killed all the ghouls, there isn't any of them left now.
	5: By killing Count Ixion we only have 2 %C31 factions left to deal with.
	5: Things will return to a more peaceful state hopefully.
	H: So what can I do with the %I2146?
	5: This Amulet heals you after all normal fights completely if you have it equiped, it's very useful.	
	H: That will be very useful indeed...
	5: I better head back to the Cathedral, 
	5: I still do not feel very comfortable in this house of damnation.
	MOVE 5,120,90
	WAIT 10.0
	GOTO EXIT

SCENE 1302, vamp06,SCENE,"Inn"0,0

	ACTOR 1, "Nadide", pet018, 4, 36,85,6

	OFFER2, 0,0,0, 0,0,1

	IF C26, @slayer
	IF C27, @slayer
	IF C39, @slayer
	IF C28, @vampire
	IF C31, @vampire
	IF C40, @vampire
	IF C4,  @werewolf
	IF C30, @werewolf

@mortal
	BKGND vamp09
	1: Looking for a place to rest mortal..?
	1: Vacancies are 500 GP for a Rez, 2000 GP for a full restore or 2250 GP for a full rez and restore.
	WAIT 3.0
@menu1
	MENU "Resurrect=@mortal1","Restore HP/ MP=@mortal2","Full Restore=@mortal3","Not interested=@mortal4"
	GOTO @menu1
@mortal1
	IF -G500, @nomo1
	1: Resurection from the death it will be...
	WAIT 4.0
	HOST_TAKE G500
	HOST_GIVE L1
	END
@mortal2
	IF -G2000, @nomo1
	1: A restore I shall grant...
	WAIT 4.0
	HOST_TAKE G2000
	HOST_GIVE H#<num.hostMaxHP>
	HOST_GIVE M#<num.hostMaxMP>
	END
@mortal3
	IF -G2250, @nomo1
	1: Fully restored thou shall be...
	WAIT 4.0
	HOST_TAKE G2250
	HOST_GIVE L1
	HOST_GIVE H#<num.hostMaxHP>
	HOST_GIVE M#<num.hostMaxMP>
	END
@mortal4
	1: Very well.
	1: Please do return at a later time.
	END
@nomo1
	1: I'm afraid that you don't have enough money mortal...
	1: Please do return when you have the funds.
	END

@slayer

	BKGND vamp09
	
	IF -T576, @mortal	

	1: A %C hmm?
	1: I have a special agreement with the Slayer Agency, you will get healed for free.
	WAIT 3.0
	HOST_GIVE L1
	HOST_GIVE H#<num.hostMaxHP>
	HOST_GIVE M#<num.hostMaxMP>
	END	

@werewolf
	1: A %C...
	1: We have a very special selection of first quality living stock for you...
	1: Slaves, come out!

	ACTOR 2, "Slave #1", pet009, 1,-15, 90
	SEL 2
	POSE 1,4	
	MOVE 1,61,85
	MOVE 2, 50, 80
	WAIT 1.0
	ACTOR 3, "Slave #2", pet010, 4,-20,90
	MOVE 3, 40, 85
	WAIT 1.0
	ACTOR 4, "Slave #3", pet013, 4, -25,90 
	MOVE 4, 30, 90
	WAIT 1.0
	ACTOR 5, "Slave #4", pet015, 4, -30,90
	MOVE 5, 20, 95

	WAIT 3.0

	1: For 5000 GP you can choose any slave you want and eat it alive.
	1: Please don't turn the room into a bloody mess, I hate having to clean everything up again.
	1: If you're interested just attack a slave and we'll take care of the payment.
	IF ALIVE, @skipwerewolfrez
	HOST_GIVE L1
@skipwerewolfrez
	END
@eventActorAttack2
	IF -C4, @nothing
	IF -G5000, @nomo2
	HOST_TAKE G5000
	SOUND hitscreamfem1
	N: You attack Slave #1 and devour it alive, fed by fresh flesh you feel yourself being revived.
	WAIT 3.0
	MOVE 2, -50,50,1
	HOST_GIVE H#<num.hostMaxHP>
	HOST_GIVE M#<num.hostMaxMP>
	GOTO @werewolfend	
@eventActorAttack3
	IF -C4, @nothing
	IF -G5000, @nomo2
	HOST_TAKE G5000
	SOUND hitscreamfem2
	N: You attack Slave #2 and strip the flesh of her bones, using the bones as a toothpick when you're done.
	WAIT 3.0
	MOVE 3, -50,50,1
	HOST_GIVE H#<num.hostMaxHP>
	HOST_GIVE M#<num.hostMaxMP>
	GOTO @werewolfend	
@eventActorAttack4
	IF -C4, @nothing
	IF -G5000, @nomo2
	HOST_TAKE G5000
	SOUND hitpainfem1
	N: You attack Slave #3 and kill it instantly, cutting open her throat and sucking up the blood as if it's wine.
	WAIT 3.0
	MOVE 4, -50,50,1
	HOST_GIVE H#<num.hostMaxHP>
	HOST_GIVE M#<num.hostMaxMP>
	GOTO @werewolfend	
@eventActorAttack5
	IF -C4, @nothing
	IF -G5000, @nomo2
	HOST_TAKE G5000
	SOUND hitslowmoanmale1
	N: You attack Slave #4 scratching open the chest to rip out the pounding heart, letting it revitalize you completely.
	WAIT 3.0
	MOVE 5, -50,50,1
	HOST_GIVE H#<num.hostMaxHP>
	HOST_GIVE M#<num.hostMaxMP>
	GOTO @werewolfend	
@werewolfend
	WAIT 2.0
	1: I hope you enjoyed yourself...
	1: Thank you for your business and please return at a later time.
	WAIT 5.0
	GOTO EXIT

@nomo2
	1: WAIT!
	1: You don't have enough money, you'll have to pay first before you can eat it.
	1: Please come back later.
	WAIT 5.0
	GOTO EXIT

@nothing
	N: Nothing happens, try clicking.
	END
@nothing2
	N: Nothing happens, try attacking.
	END

@vampire
	EJECT T428
	1: A %C...
	1: We have a fine selection of living stock to draw blood from, or you can buy %I116s.
	OFFER 116
	1: For 2500 GP you can drain your slave of choice.
	1: Come my slaves...

	ACTOR 2, "Slave #1", pet023, 4,-15, 90
	SEL 2
	POSE 1,4	
	MOVE 1,61,85
	MOVE 2, 50, 80
	WAIT 1.0
	ACTOR 3, "Slave #2", monster039, 4,-20,90
	SEL 3
	POSE 1,4
	MOVE 3, 40, 85
	WAIT 1.0
	ACTOR 4, "Slave #3", pet025, 4, -25,90,2 
	SEL 4
	POSE 1,4
	MOVE 4, 30, 90
	WAIT 1.0
	ACTOR 5, "Slave #4", pet033, 4, -30,90
	MOVE 5, 20, 95

	WAIT 3.0
	1: Just click on your slave of choice and I'll take care of the rest.
	IF ALIVE, @skipvampirerez
	HOST_GIVE L1
@skipvampirerez
	END
@eventActorClick2
	IF C4, @nothing2
	IF C30, @nothing2
	IF -G2500, @nomo3
	HOST_TAKE G2500
	SOUND hitmoanfem1
	N: You bite in the neck of Slave #1 and drain out her blood, letting it revitalize you completely.
	WAIT 3.0
	MOVE 2,-50,50,1
	HOST_GIVE L1
	HOST_GIVE H#<num.hostMaxHP>
	HOST_GIVE M#<num.hostMaxMP>
	GOTO @vampiredone
@eventActorClick3
	IF C4, @nothing2
	IF C30, @nothing2
	IF -G2500, @nomo3
	HOST_TAKE G2500
	SOUND hitscreammale1
	N: You rip out the throat of Slave #2 and drain out his blood, killing him in the process.
	WAIT 3.0
	MOVE 3,-50,50,1
	HOST_GIVE L1
	HOST_GIVE H#<num.hostMaxHP>
	HOST_GIVE M#<num.hostMaxMP>
	GOTO @vampiredone
@eventActorClick4
	IF C4, @nothing2
	IF C30, @noting2
	IF -G2500, @nomo3
	HOST_TAKE G2500
	SOUND hitsighfem1
	N: You give slave #3 the eternal kiss and slowly draw out her blood, feeling stronger with every weakening beat of her heart.
	WAIT 3.0
	MOVE 4,-50,50,1
	HOST_GIVE L1
	HOST_GIVE H#<num.hostMaxHP>
	HOST_GIVE M#<num.hostMaxMP>
	GOTO @vampiredone
@eventActorClick5
	IF C4, @nothing2
	IF C30, @nothing2
	IF -G2500, @nomo3
	HOST_TAKE G2500
	SOUND hitdiemoanmale1
	N: You slash open the skin of slave #4, drinking the blood that sprays out in a crimson fountain.
	WAIT 3.0
	MOVE 5,-50,50,1
	HOST_GIVE L1
	HOST_GIVE H#<num.hostMaxHP>
	HOST_GIVE M#<num.hostMaxMP>
	GOTO @vampiredone

@vampiredone
	1: I hope you feel better now, please feel free to return later.
	WAIT 5.0
	GOTO EXIT

@nomo3
	1: You don't have enough money right now...
	1: Please return later.
	END

@eventActorGive1
	IF  C51, @traderskill
	IF  C52, @traderskill
	IF -C10, @endfi
@traderskill
SET itemsell, #<item.id>
SET itemcost, #<item.price>
MUL itemcost, "6"
DIV itemcost, "4"
DIV itemcost, "2"
COMPARE #<item.price>,#<itemcost>
IF< 	@banfi	
	1: Ah a #<item.name>, I will give you #<itemcost> GP for it.
	HOST_GIVE G#<itemcost>
	END
@endfi
	1: I'm sorry but I won't give you anything back for that.
	END
@banfi
	HOST_GIVE T172
	PARTY T172 
	GOTO LINK 99,0,1
	END

SCENE 1310, ,CUT
END


SCENE 1311, vamp01, SCENE, "Gateway to No Remorse",0,0

	ACTOR 1, "Gatekeeper", monster047, 1, 36,89,9

	EJECT T172

	IF T544, @hadintro

	1: I am Boris the Reaper Gatekeeper,a ghoul in the service of Count Ixion.
	1: My masters may pass, but mortals shall pay with their blood.
	1: I do however also accept GP.
	IF C28, @vampire2
	IF C31, @vampire2
	IF C40, @vampire2
	IF C26, @slayer2
	IF C27, @slayer2
	IF C39, @slayer2
	IF C4, @werewolf2
	IF C30, @werewolf2

	HOST_GIVE T544
	GOTO @hadintro

@vampire2
	H: Grrrr
	SOUND attroarvampire1
	H: I *am* your #<g.master>, Boris.
	1: My sincere appologies #<g.master> %1.
	1: I did not know you were a new initiate.
	1: I shall make this mistake no more.
	HOST_GIVE T544 
	GOTO @leave

@slayer2
	H: I am a slayer and ghouls are no match for me...
	1: Grrrr
	SOUND attroarvampire1
	1: My master rather sees you go then come...
	1: I shall let you pass.
	HOST_GIVE T544
	GOTO @leave

@werewolf2
	H: Groarrr
	SOUND werewolfatk1.wav
	1: !
	1: You may pass...
	HOST_GIVE T544
	GOTO @leave

@hadintro
	IF C26, @slayer
	IF C27, @slayer
	IF C39, @slayer
	IF C28, @vampire
	IF C31, @vampire
	IF C40, @vampire
	IF C4, @werewolf
	IF C30, @werewolf

	1: If you wish to leave you will have to pay me 5,000 GP.
	1: Do you want you to leave?
	ASK 30
	IF YES, @pay
	1: Good, my master will be delighted to hear that you stay longer.
	WAIT 5.0
	GOTO EXIT
	
@vampire
	1: You may pass #<g.master> %1.
	GOTO @leave

@slayer
	1: I shall let you pass...
	GOTO @leave

@werewolf
	1: !
	1: You may pass...
	GOTO @leave

@pay
	IF -G5000, @nomo
	1: Very well mortal, I shall let you pass.
	TAKE G5000
	GOTO @leave

@nomo
	1: Who are you trying to fool mortal?
	1: You don't even have enough money to pass!
	1: Don't return here unless you have enough money.
	WAIT 5.0
	GOTO EXIT

@leave
	WAIT 3.0
#include lpscript3.txt
	GOTO LINK 29, 1,0


SCENE 1312

	N: Work in progress...
	N: Please wait for new patches. :-)
	END


SCENE 1313, vamp08, SCENE, "Blacksmith",0,0

	THEME 21

	ACTOR 1, "Billy", billy, 4, 35,95
	ACTOR 2, "Smithy",stealth,1,61,81

	SET ran, %R7
	GOTO @intro#<ran>
@intro1
	1: Come on Smithy, we need to get these armors done on time.
	2: Yes boss.
	GOTO @cont
@intro2
	2: Boss can I take a break now?
	1: Yeah in 15 more minutes, we got costumers right now.
	GOTO @cont
@intro3
	1: Smithy can you fix up that broken wheel too later?
	2: Sure thing boss!
	GOTO @cont
@intro4
	2: It sure is silent tonight, isn't it boss?
	1: Yeah... 
	1: A little to quiet for my taste.
	GOTO @cont
@intro5
	1: I got the new stock today, if you're up for it you can finish that anti stake armor tomorrow.
	2: Sure thing boss, I'm looking forward to finishing it.
	GOTO @cont
@intro6
	1: We should try to make a stake gun...
	1: Might get popular with all these %c31s around.
	2: Yeah boss, it'd sure be useful to kill those bloodsucking leeches with.
	GOTO @cont
@intro7
	2: I'm almost done finishing our last order for today boss.
	1: Yeah it's looking great so far!
	2: Thanks boss.
	GOTO @cont
@cont
	1: Welcome in my shop %1, I'm selling pretty much everything you can imagine here.
	OFFER2 90, 99
	END

@eventActorClick2
	2: Eh... Boss?
	1: Yes Smithy?
	2: %1 just clicked on me boss...
	1: So?
	2: Well can you make #<g.him> stop doing it?
	1: Why?
	2: Cause it's annoying?
	1: Euh... okay...
	1: %1, will you stop clicking on Smithy please?
	1: There smithy, I asked.
	2: Thanks boss.
	END

@eventActorClick1
	IF T600-T601-I2156-T425-T428-C4-C8, @buyspecialcross
	IF T579-I2144, @stake
	IF I2147, @endscript
	1: Hey %1, if you get me 1 pair of every type of boots, plus 150,000 GP then and an extra pair of %I716, 
	1: then I can make a pair of %I2147 for you. 
	1: You don't need to give me the %I190 or %I170 though.
	1: Do you want me to make a pair of %I2147 for you?
	ASK 300
	IF YES, @acceptboots
	1: Well maybe some other time then.
	END
@acceptboots
	IF G150000+I700+I703+I704+I706+I707+I708+I709+I710+I711+I712+I713+I714+I715+I718+I719+I744, @makeboots
@notenoughstuff
	1: I'm sorry %1, but you don't have all the items we need, or you don't have enough money yet.
	1: Please come back later.
	END
@makeboots
	COMPARE #<num.item716>", "2"
	IF< @notenoughstuff
	1: Okay then, let me go make the boots, it'll take about 60 seconds.
	1: If you want you can see the progress of me making the boots in your boot equipment screen.
	MOVE 1, -15,95
	WAIT 3.0
	COUNTDOWN 60
	WAIT 3.0
	HOST_TAKE G150000
	WAIT 3.0
	HOST_TAKE I700
	WAIT 3.0
	HOST_TAKE I703
	WAIT 3.0
	HOST_TAKE I704
	WAIT 3.0
	HOST_TAKE I706
	WAIT 3.0
	HOST_TAKE I707
	WAIT 3.0
	HOST_TAKE I708
	WAIT 3.0
	HOST_TAKE I709
	WAIT 3.0
	HOST_TAKE I710
	WAIT 3.0
	HOST_TAKE I711
	WAIT 3.0
	HOST_TAKE I712
	WAIT 3.0
	HOST_TAKE I713
	WAIT 3.0
	HOST_TAKE I714
	WAIT 3.0
	HOST_TAKE I715
	WAIT 3.0
	HOST_TAKE I716.2
	WAIT 3.0
	HOST_TAKE I717
	WAIT 3.0
	HOST_TAKE I718
	WAIT 3.0
	HOST_TAKE I719
	WAIT 3.0
	HOST_TAKE I744
	WAIT 3.0
	MOVE 1, 35,95
	1: Okay, I'm done now.
	1: Here you go!
	HOST_GIVE I2147
	HOST_GIVE T598
	N: You received a pair of %I2147.
	WAIT 3.0
	1: Now be careful with those boots, they can turn you in a really deadly force you know?
	END
@stake
	H: Hey Billy, can you make a %I2144 for me?
	1: Sure, I just need a lot of %I115.
	1: The more you can get me the larger the chance that it'll work.
	1: Making the perfect %I2144 is pretty hard after all.
	1: Want me to make the %I2144  right now?
	ASK 300
	IF YES, @makestake
	1: Well come back later then.
	END
@makestake
	IF -I115, @nowood
	1: Alright, let me see what I can do...
	1: Just wait here, I'll be back soon.
	MOVE 1,-15,95
	WAIT 4.0
	SET randominity, #<num.item115>
	IF R#<randominity>, @madestake
	WAIT 6.0
	MOVE 1,35,95
	WAIT 4.0
	1: I'm afraid you didn't give me enough %I115 %1.
	1: I failed at making the %I2144 for you, sorry.
	END
@madestake
	WAIT 6.0
	MOVE 1,35,95
	WAIT 4.0
	1: I managed to make that stake for you!
	HOST_GIVE I2144
	HOST_GIVE T580
	HOST_TAKE I115.100
	WAIT 3.0
	N: You received a %I2144!
	WAIT 3.0
	1: Stake a few of those bloodsuckers for me, I won't even charge you anything for this one!
	1: Good luck, %1.
	H: Yeah, thanks Billy.
	END	

@nowood
	1: Euh...
	1: You need %I115 before I can help you out...
	1: You should go find a tree or something and hit it till it drops some branches.
	1: Good luck on that.
	END

@buyspecialcross
	1: Hey %1, I heard from Catherine that you're going into Hell's Kitchen?
	H: Yeah, I need to get 6 special stones for her.
	1: Well, I might have something that will help you out then...
	1: I have a %I2156 here, it costs 50,000 GP though.
	H: Wow...
	H: If it's so expensive it must be doing something special?
	1: Yeah it does, it reduces the chance that you're being attacked by %C31s with 400%.
	1: Believe me, you much rather fight a Ghoul then a %C31.
	1: Do you want to buy the %I2156?
	ASK 300
	IF YES, @buyspecialcross2
	1: Well, maybe some other time then.
	END
@buyspecialcross2
	IF -G50000, @nomocross
	1: Here you go...
	WAIT 3.0
	HOST_TAKE G50000
	HOST_GIVE I2156
	HOST_GIVE T651
	N: You received the %I2156!
	END

@nomocross
	1: Oh...
	1: You don't have enough money.
	1: You'll need to get the money first before I can sell you this cross.
	END 


@endscript
	1: Hi %1, I hope you're doing okay.
	WAIT 10.0
	END

@eventActorGive1
	IF  C51, @traderskill
	IF  C52, @traderskill
	IF -C10, @endfi
@traderskill
SET itemsell, #<item.id>
SET itemcost, #<item.price>
MUL itemcost, "8"
DIV itemcost, "5"
DIV itemcost, "2"
COMPARE #<item.price>,#<itemcost>
IF< 	@banfi	
	1:  I'll give you #<itemcost> GP for this #<item.name>.
	HOST_GIVE G#<itemcost>
	END
@endfi
	1: Only merchants can trade here.
	END
@banfi
	HOST_GIVE T172
	PARTY T172 
	GOTO LINK 99,0,1
	END

@eventActorGive2
	2: You have to give Billy the items you want to sell...
	2: I'm only a Smitty.
	END

SCENE 1315 vamp02, CUT, "Cemetery", 0,0,1000

	THEME 4
	FLAGS 111616

@dead0
	COMPARE #<num.hostDeaths>, "2"
	IF< @skipdead0
	SET deadact, "#<str.name>"
 	ACTOR 0, "#<deadact>", stealth2, 4,29,60

@skipdead0
	IF T186, @dead1
	IF T187, @dead1
	IF T188, @dead1a
	GOTO @dead2
@dead1
	ACTOR 1, "Jinar's Little Brother", stealth2, 4, 79,60
	GOTO @dead2
@dead1a
	ACTOR 1, "Hago", stealth2, 4, 79,60
	
@dead2
	IF -T227, @dead3
	ACTOR 2, "Widow Kinoa", stealth2, 4,69,60

@dead3
	ACTOR 3, "Citizens",stealth2, 4, 55,61

@dead4
	IF -T264, @dead5
	ACTOR 4, "General Shin",stealth2,4, 69,55

@dead5
	IF -T247, @dead6
	ACTOR 5, "Deynata", stealth2, 4, 51,55

@dead6
	IF T417, @dead6shinzo
	IF T419, @dead6keit
	GOTO @dead7
@dead6shinzo
	ACTOR 6, "Shinzobi", stealth2, 4, 43,55
	GOTO @dead7
@dead6keit
	ACTOR 6, "Keithuso", stealth2, 4, 43,55
	GOTO @dead7

@dead7 
	IF -T332, @dead8
	ACTOR 7, "Lone Warrior", stealth2, 4, 74,54

@dead8
	IF -T406, @dead9
	ACTOR 8, "Drunken Iori", stealth2, 4, 47,55

@dead9
	IF -T309, @dead10
	ACTOR 9, "Mary", stealth2, 4, 58, 55
	
@dead10
	IF -T310, @dead11
	ACTOR 10, "Terry", stealth2, 4, 35,56

@dead11
	IF -T420, @dead12
	ACTOR 11, "Soldiers", stealth2, 4, 61,55

@dead12

END
@eventActorClick11
	SET deadcemsol, "500"
	ADD deadcemsol, "%R400"
	N: Here lie #<deadcemsol> Soldiers who died during the RoT war.
	N: Missed by friends and family they died a useless death.
	N: Currently tortured in hell by Devil and Daemonium for committed war crimes.
	N: Ages between: 17 - 56
	END

@eventActorClick10
	N: Here lies Terry.
	N: Killed because of a %I213.
	N: He'll be missed by his sister and... well by his sister.
	N: Not so missed by Widow Kinoa since he wasn't all that good anyways.
	N: Age: 22
	END

@eventActorClick9
	N: Here lies Mary.
	N: Killed because of a %I213.
	N: She'll be greatly missed by her brother, friends and mostly by Widow Kinoa.
	N: Age: 21
	END

@eventActorClick8
	N: Here lies Iori.
	N: Though mostly drunk he was a really great guy and always pulled the funniest jokes ever.
	N: One of his greatest jokes was creating supposedly 'art' by puke and beer bottles behind Lefty's.
	N: He'll be greatly missed by all of his drinking buddies in Lefty and by Widow Kinoa.
	N: Age: 27
	END

@eventActorClick7
	N: Here lies a Lone Warrior.
	N: All alone and cold in this grave.
	N: Not even given a chance to proof his worth to the world.
	N: No chance at all... instead dying at a young age.
	N: All the things he could have done... Could have accomplished...
	7: Yeah yeah, you really DON'T have to rub it in you know!
	ACTOR 7, "Lone Warrior", stealth2, 4, 74,54
	N: Age: 24
	END

@eventActorClick6
	IF T417, @dead6a
	IF T419, @dead6b
	END
@dead6a
	N: Here lies Empiror Shinzobi.
	N: Missed by his wife, council and Widow Kinoa, forgotten by most citizens already.
	N: We'd write something nice about him, but unfortunately there wasn't anything nice to write about.
	N: Expect that he was a good tiran and was nicely fooled by General Shin whenever Shin had a 'meeting' his wife.
	N: Age: 45
	END
@dead6b
	N: Here lies Warlord Keithuso.
	N: Missed by friends, family and Widow Kinoa.
	N: Though often a cheap bastard he did have his moments of genero... 
	N: No wait he was just a cheap bastard!
	N: Age: 42
	END

@eventActorClick5
	N: Here lies Deynata.
	N: She unfortunately died while she was kidnapped.
	N: Missed very much by her father who will hunt to killer in the grave and beyond!
	WAIT 3.0
	ACTOR 5, "Warlord Keithuso", stealth2, 4, 51,55
	5: You bet your ass on that yeah!
	ACTOR 5, "Deynata", stealth2, 4, 51,55
	N: Age: 19
	END

@eventActorClick4
	N: Here lies General Shin.
	N: Missed by the Emperium for his many years of loyal service.
	N: Also very missed by Widow Kinoa and the Empress (for loyal 'service' as well).
	N: Age: 43
	END

@eventActorClick3
	SET deadcit, "250"
	ADD deadcit, "%R100"
	N: Here lie #<deadcit> citizens, killed by order of Empiror Shinzobi.
	N: They'll be missed by their families, friends and Empiror Shinzobi himself,
	N: since nobody was left to pay taxes now.
	N: Ages between: 12 - 86
	END

@eventActorClick2
	N: Here lies Widow Kinoa.
	N: Loved and missed by her child, Hago, Empiror Shinzobi, Warlord Keithuso, Terry, Jinar, General Shin, Iori, Kitana and many many other males.
	N: Age: 26
	END

@eventActorClick1
	IF T186, @dead1bypotion
	IF T188, @dead1hago
	N: Here lies our beloved little brother.
	N: Killed by %1, but forever in our hearts.
	N: Age: 14
	END

@dead1bypotion
	N: Here lies our beloved little brother.
	N: Killed by a potion but forever in our memory.
	N: Age: 14
	END

@dead1hago
	N: Here lies Hago.
	N: Missed by nobody but his sister and Widow Kinoa,
	N: with whom he had a secret affair while her husband was off to war.
	N: Also missed by the child born out of this affair!
	N: Age: 38
	END

@eventActorClick0
	COMPARE #<deadcem>, "0"
	IF> @dead0setcemset
@dead0setcemnu
	SET deadcem, #<num.hostDeaths>
	GOTO @dead0visit
@dead0setcemset
	COMPARE #<num.hostDeaths>, #<deadcem>
	IF> @dead0setcemnu
	N: %1
	SET deadage, "#<num.hostAge>"
	DIV deadage, "60"
	N: Age: #<deadage> ??
	N: Seems like %1 likes gravewalking, we are awaiting #<g.his> return to the grave!
	END 
@dead0visit
	IF T425, @dead0holy
	IF T426, @dead0good
	IF T427, @dead0bad
	IF T428, @dead0evil
	N: Here lies %1.
	N: #<G.che> didn't really accomplish anything special and won't be missed.
	GOTO @dead0end
@dead0holy
	N: Here lies %1.
	N: Loved and missed by everybody.
	N: Forever in the hearts of the people from Kagoshima.
	GOTO @dead0end
@dead0good
	N: Here lies %1.
	N: Loved by many, missed by most.
	GOTO @dead0end
@dead0bad
	N: Here lies %1.
	N: Not very missed, not really loved either...
	GOTO @dead0end
@dead0evil
	N: Here lies %1.
	N: Still not missed by the nightmares caused at night, still feared by everybody.
	N: Daily check ups need to be made to make sure %1 is really dead!
	WAIT 4.0
	GOTO @dead0end
@dead0end
	N: Passed away #<num.hostDeaths> times already, but keeps standing up from the grave!
	SET deadage, "#<num.hostAge>"
	DIV deadage, "60"
	N: Age: #<deadage>
	WAIT 5.0
	ACTOR 0, "#<str.name>", mirror, 4, 24,65
	SOUND hitpainmale1
	0: Ugh... 
	0: Someday I have to stop myself from getting killed all the time!
	0: Let's see...
	0: Where is an exit when you need one!
	WAIT 4.0
	MOVE 0,-20,77
	END

SCENE 1316, vamp01, SCENE, "Gateway to Hell's Kitchen",0,0

	ACTOR 1, "Gatekeeper", a50, 4, 42,96,9

	IF C28, @enter
	IF C31, @enter
	IF C40, @enter
	IF C26, @enter
	IF C27, @enter
	IF C39, @enter
	IF T600-T602, @enter
	GOTO @noentrance
@enter
	IF T596, @hadintro	
	1: You.. may.. passggh..
	H: Huh? What happened to you?
	1: Countggh.. Ixionggh.. slicedggh.. my.. throatggh..
	1: I.. wasggh.. disobedientggh..
	1: Ughh..
	SOUND hitpainmale1.wav
	1: Ghoulsggh.. don'tggh.. have.. anggh.. easy.. life..
	1: I..
	1: Kuch kuch
	SOUND hitcoughmale1.wav
	1: I.. spoke.. whenggh.. notggh.. beingggh.. spokenggh.. too.. firstggh..
	1: Throatggh.. hurts... to.. muchggh...
	HOST_GIVE T596
@hadintro
	1: You.. may.. passggh..
	WAIT 4.0
#include lpscript3.txt
	TAKE T652
	SET link, "%R76"
	GOTO LINK 15,#<link>,0

@noentrance
	1: I.. canggh.. notggh.. letggh.. you.. go.. throughggh.
	WAIT 5.0
	GOTO EXIT

SCENE 1317, vamp01, SCENE, "Gateway to Demon Circle",0,0


	ACTOR 1, "Gatekeeper", monster082, 4, 35,93,9

	IF C26, @vampslayer
	IF C27, @vampslayer
	IF C39, @vampslayer
	IF C28, @vampire
	IF C31, @vampire
	IF C40, @vampire
	IF C4, @werewolf
	IF C30, @werewolf

	1: Can't...
	H: Can't? 
	1: Kill...
	H: Can't kill?
	1: Food...
	H: Can't kill food..?
	H: Hey wait a second!
	1: Must... 
	1: Let...
	1: Food...
	1: Pass...
	GOTO @leave
	END
@vampslayer
	1: Must...
	H: Must?
	1: Not...
	H: Must not?
	1: Attack!
	H: Must not attack?
	H: Hey wait a second!
	WAIT 2.0
	N: You prepare to attack!
	GOTO @leave
@vampire
	1: Must...
	H: Must?
	1: Be...
	H: Must be?
	1: Friendly!
	H: Must be friendly..?
	H: Eh... yeah right...
	H: Just let me pass, okay?
	GOTO @leave
@werewolf
	1: Must...
	H: Snarl..?
	1: Ah what the heck, just pass you furrball!
	H: Grrrr.
	SOUND attgrrmale1.wav
	GOTO @leave
@leave
	WAIT 3.0
	GIVE T652
#include lpscript3.txt
	GOTO LINK 16,0,0

; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
; HANGMAN
; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

SCENE 1300, check,CUT,"Hangman",0,0

	EJECT T172
	MUSIC	 	"xfilestrancemix.mid"

	SET g1, 0
	SET g2, 0
	SET g3, 0
	SET g4, 0
	SET g5, 0
	SET g6, 0
	SET hang, 0
	SET track,0

	ACTOR 1, "",abc2,#<g1>,30,20
	ACTOR 2, "",abc2,#<g2>,40,20
	ACTOR 3, "",abc2,#<g3>,50,20
	ACTOR 4, "",abc2,#<g4>,60,20
	ACTOR 5, "",abc2,#<g5>,70,20
	ACTOR 6, "",abc2,#<g6>,80,20
	ACTOR 7, "",hangman,#<hang>,50,80
	ACTOR 8, "",rotm2,10,15,26

	SET randomh, "%R150"
	GOTO @word#<randomh>

@wordguess
	SET_SUBSTR a1, 0,1,#<hword>
	SET_SUBSTR a2, 1,1,#<hword>
	SET_SUBSTR a3, 2,1,#<hword>
	SET_SUBSTR a4, 3,1,#<hword>
	SET_SUBSTR a5, 4,1,#<hword>
	SET_SUBSTR a6, 5,1,#<hword>
	N: Click on the button to start guessing!
	END

@eventActorClick8
	MENU "Guess a letter=@guessletter","Guess the word=@guessword","Cancel=@wordguess"
	GOTO @eventActorClick8
@invalidguessA 
	N: You entered to many letters, try again!
	END
@invalidguessB 
	N: You entered to little letters, try again!
	END
@die
	HOST_GIVE T151
	HOST_TAKE H#<num.hostMaxHP>
	HOST_TAKE M#<num.hostMaxMP>
	SET hword, 0
	N: Game over, you hang!
	WAIT 5.0
	GOTO EXIT
@hang
	ADD hang, 1
	SEL 7
	POSE #<hang>
	COMPARE #<hang>, "1"
	IF= @hang2
	COMPARE #<hang>, "2"
	IF= @hang3
	COMPARE #<hang>, "3"
	IF= @hang4
	COMPARE #<hang>, "4"
	IF= @die
	IF> @die
	END
@hang2
	SET hangw2, #<lastAsk>
	8: You guessed: #<hangw2>
	END
@hang3
	SET hangw3, #<lastAsk>
	8: You guessed: #<hangw2> and #<hangw3>
	END
@hang4
	SET hangw4, #<lastAsk>
	8: You guessed: #<hangw2>, #<hangw3> and #<hangw4>
	END	
@beatquest
	COMPARE #<track>, "2"
	IF< @cheatedword
	N: You guessed the word right, the word was #<hword>!
	HOST_GIVE I730
	HOST_GIVE T152
	HOST_GIVE T133	
	HOST_GIVE S9
	SET hword, 0
	N: You received Kamatari's sword.
	N: You learned %S9!
	WAIT 6.0
	GOTO EXIT

@cheatedword
	IF T470, @S11
	N: Cheat again and your character gets banned! 
	HOST_GIVE T470
	GOTO @die
END
@S11
	HOST_GIVE T172
	HOST_GIVE T471
	N: You were warned!
	EJECT T172
	GOTO LINK 99,0,1	

@guessword
	N: Enter the word:
	ASK 300
	SET_LEN check, #<lastAsk>
	COMPARE #<check>, "6"
	IF> @invalidguessA 
	IF< @invalidguessB
	STRCMP #<lastAsk>, #<hword>
	IF= @beatquest
	GOTO @hang

@guessletter
	N: Enter a letter:
	ASK 300
	ADD track, "1"
	SET_LEN check, #<lastAsk>
	COMPARE #<check>, "1"
	IF> @invalidguessA 
	IF< @invalidguessB
	STRSTR #<hword>, #<lastAsk>
	IF> @letterin
	GOTO @hang

@letterin
	STRCMP #<lastAsk>,#<a1>
	IF= @right1
@rightA1
	STRCMP #<lastAsk>,#<a2>
	IF= @right2
@rightA2
	STRCMP #<lastAsk>,#<a3>
	IF= @right3
@rightA3
	STRCMP #<lastAsk>,#<a4>
	IF= @right4
@rightA4
	STRCMP #<lastAsk>,#<a5>
	IF= @right5
@rightA5
	STRCMP #<lastAsk>,#<a6>
	IF= @right6
@rightA6

	COMPARE #<g1>, 0
	IF= @changeposes
	COMPARE #<g2>, 0
	IF= @changeposes
	COMPARE #<g3>, 0
	IF= @changeposes
	COMPARE #<g4>, 0
	IF= @changeposes
	COMPARE #<g5>, 0
	IF= @changeposes
	COMPARE #<g6>, 0
	IF= @changeposes
	GOTO @beatquest

@changeposes
	SEL 1
	POSE #<g1>
	SEL 2
	POSE #<g2>
	SEL 3
	POSE #<g3>
	SEL 4 
	POSE #<g4>
	SEL 5
	POSE #<g5>
	SEL 6
	POSE #<g6>

	N: You guessed a letter right!
	END

@right1
	SET check2, 1
	SET check3, 1
	GOTO @alpha
@right2
	SET check2, 2
	SET check3, 2
	GOTO @alpha
@right3
	SET check2, 3
	SET check3, 3
	GOTO @alpha
@right4
	SET check2, 4
	SET check3, 4
	GOTO @alpha
@right5
	SET check2, 5
	SET check3, 5
	GOTO @alpha
@right6
	SET check2, 6
	SET check3, 6
	GOTO @alpha

@alpha
	SET check4, a#<check3>
	STRCMP *#<check4>, a
	IF= @seta
	STRCMP *#<check4>, b
	IF= @setb
	STRCMP *#<check4>, c
	IF= @setc
	STRCMP *#<check4>, d
	IF= @setd
	STRCMP *#<check4>, e
	IF= @sete
	STRCMP *#<check4>, f
	IF= @setf
	STRCMP *#<check4>, h
	IF= @seth
	STRCMP *#<check4>, g
	IF= @setg
	STRCMP *#<check4>, i
	IF= @seti
	STRCMP *#<check4>, j
	IF= @setj
	STRCMP *#<check4>, k
	IF= @setk
	STRCMP *#<check4>, l
	IF= @setl
	STRCMP *#<check4>, m
	IF= @setm
	STRCMP *#<check4>, n
	IF= @setn
	STRCMP *#<check4>, o
	IF= @seto
	STRCMP *#<check4>, p
	IF= @setp
	STRCMP *#<check4>, q
	IF= @setq
	STRCMP *#<check4>, r
	IF= @setr
	STRCMP *#<check4>, s
	IF= @sets
	STRCMP *#<check4>, t
	IF= @sett
	STRCMP *#<check4>, u
	IF= @setu
	STRCMP *#<check4>, v
	IF= @setv
	STRCMP *#<check4>, w
	IF= @setw
	STRCMP *#<check4>, x
	IF= @setx
	STRCMP *#<check4>, y
	IF= @sety
	STRCMP *#<check4>, z
	IF= @setz
	N: ERROR! Please contact Silver on dumpmeel44@hotmail.com
	END

@seta 
	SET g#<check3>, 1
	GOTO @rightA#<check2>
@setb
	SET g#<check3>, 2
	GOTO @rightA#<check2>
@setc 
	SET g#<check3>, 3
	GOTO @rightA#<check2>
@setd 
	SET g#<check3>, 4
	GOTO @rightA#<check2>
@sete 
	SET g#<check3>, 5
	GOTO @rightA#<check2>
@setf 
	SET g#<check3>, 6
	GOTO @rightA#<check2>
@setg 
	SET g#<check3>, 7
	GOTO @rightA#<check2>
@seth 
	SET g#<check3>, 8
	GOTO @rightA#<check2>
@seti 
	SET g#<check3>, 9
	GOTO @rightA#<check2>
@setj 
	SET g#<check3>, 10
	GOTO @rightA#<check2>
@setk 
	SET g#<check3>, 11
	GOTO @rightA#<check2>
@setl 
	SET g#<check3>, 12
	GOTO @rightA#<check2>
@setm 
	SET g#<check3>, 13
	GOTO @rightA#<check2>
@setn 
	SET g#<check3>, 14
	GOTO @rightA#<check2>
@seto 
	SET g#<check3>, 15
	GOTO @rightA#<check2>
@setp 
	SET g#<check3>, 16
	GOTO @rightA#<check2>
@setq 
	SET g#<check3>, 17
	GOTO @rightA#<check2>
@setr 
	SET g#<check3>, 18
	GOTO @rightA#<check2>
@sets 
	SET g#<check3>, 19
	GOTO @rightA#<check2>
@sett 
	SET g#<check3>, 20
	GOTO @rightA#<check2>
@setu 
	SET g#<check3>, 21
	GOTO @rightA#<check2>
@setv 
	SET g#<check3>, 22
	GOTO @rightA#<check2>
@setw 
	SET g#<check3>, 23
	GOTO @rightA#<check2>
@setx 
	SET g#<check3>, 24
	GOTO @rightA#<check2>
@sety 
	SET g#<check3>, 25
	GOTO @rightA#<check2>
@setz 
	SET g#<check3>, 26
	GOTO @rightA#<check2>




; xxxxxxxxxx
; World list	
; xxxxxxxxxx

@word1
	SET hword, clouds
	GOTO @wordguess
@word2
	SET hword, sunday 
	GOTO @wordguess
@word3
	SET hword, angels
	GOTO @wordguess
@word4
	SET hword, though
	GOTO @wordguess
@word5
	SET hword, yellow
	GOTO @wordguess
@word6
	SET hword, matrix
	GOTO @wordguess
@word7
	SET hword, letter
	GOTO @wordguess
@word8
	SET hword, silver
	GOTO @wordguess
@word9
	SET hword, mother
	GOTO @wordguess
@word10
	SET hword, father
	GOTO @wordguess
@word11
	SET hword, poodle
	GOTO @wordguess
@word12
	SET hword, sister
	GOTO @wordguess
@word13
	SET hword, hatred
	GOTO @wordguess
@word14
	SET hword, monday
	GOTO @wordguess
@word15
	SET hword, school
	GOTO @wordguess
@word16
	SET hword, hanger
	GOTO @wordguess
@word17
	SET hword, finger
	GOTO @wordguess
@word18
	SET hword, bunker
	GOTO @wordguess
@word19
	SET hword, marine
	GOTO @wordguess
@word20
	SET hword, pilots
	GOTO @wordguess
@word21
	SET hword, hotdog
	GOTO @wordguess
@word22
	SET hword, master
	GOTO @wordguess
@word23
	SET hword, washer
	GOTO @wordguess
@word24
	SET hword, dragon
	GOTO @wordguess
@word25
	SET hword, credit 
	GOTO @wordguess
@word26
	SET hword, biggit
	GOTO @wordguess
@word27
	SET hword, cousin
	GOTO @wordguess
@word28
	SET hword, wanker
	GOTO @wordguess
@word29
	SET hword, shield
	GOTO @wordguess
@word30
	SET hword, rocket
	GOTO @wordguess
@word31
	SET hword, cinema
	GOTO @wordguess
@word32
	SET hword, become
	GOTO @wordguess
@word33
	SET hword, forget
	GOTO @wordguess
@word34
	SET hword, select
	GOTO @wordguess
@word35
	SET hword, goblin
	GOTO @wordguess
@word36
	SET hword, liquid 
	GOTO @wordguess
@word37
	SET hword, pencil
	GOTO @wordguess
@word38
	SET hword, option
	GOTO @wordguess
@word39
	SET hword, divide
	GOTO @wordguess
@word40
	SET hword, sexist
	GOTO @wordguess
@word41
	SET hword, winamp
	GOTO @wordguess
@word42
	SET hword, anyway
	GOTO @wordguess
@word43
	SET hword, window
	GOTO @wordguess
@word44
	SET hword, viking
	GOTO @wordguess
@word45
	SET hword, twelve
	GOTO @wordguess
@word46
	SET hword, family
	GOTO @wordguess
@word47
	SET hword, roller
	GOTO @wordguess
@word48
	SET hword, empire
	GOTO @wordguess
@word49
	SET hword, smoker
	GOTO @wordguess
@word50
	SET hword, fruity
	GOTO @wordguess
@word51
	SET hword, veggie
	GOTO @wordguess
@word52
	SET hword, terror
	GOTO @wordguess
@word53
	SET hword, trains
	GOTO @wordguess
@word54
	SET hword, lights
	GOTO @wordguess
@word55
	SET hword, breeze
	GOTO @wordguess
@word56
	SET hword, sneeze 
	GOTO @wordguess
@word57
	SET hword, shades
	GOTO @wordguess
@word58
	SET hword, shower
	GOTO @wordguess
@word59
	SET hword, remote
	GOTO @wordguess
@word60
	SET hword, corpse 
	GOTO @wordguess
@word61
	SET hword, random
	GOTO @wordguess
@word62
	SET hword, doctor
	GOTO @wordguess
@word63
	SET hword, hunter
	GOTO @wordguess
@word64
	SET hword, player
	GOTO @wordguess
@word65
	SET hword, insert
	GOTO @wordguess
@word66
	SET hword, shadow
	GOTO @wordguess
@word67
	SET hword, winter
	GOTO @wordguess
@word68
	SET hword, summer
	GOTO @wordguess
@word69
	SET hword, spring
	GOTO @wordguess
@word71
	SET hword, blades
	GOTO @wordguess
@word72
	SET hword, packet
	GOTO @wordguess
@word73
	SET hword, pocket
	GOTO @wordguess
@word74
	SET hword, editor
	GOTO @wordguess
@word75
	SET hword, centre
	GOTO @wordguess
@word76
	SET hword, gallow
	GOTO @wordguess
@word77
	SET hword, pushed
	GOTO @wordguess
@word78
	SET hword, glitch
	GOTO @wordguess
@word79
	SET hword, public
	GOTO @wordguess
@word80
	SET hword, nature
	GOTO @wordguess
@word81
	SET hword, hitman
	GOTO @wordguess
@word82
	SET hword, recamp
	GOTO @wordguess
@word83
	SET hword, lovely
	GOTO @wordguess
@word84
	SET hword, mystic
	GOTO @wordguess
@word85
	SET hword, cherry
	GOTO @wordguess
@word86
	SET hword, pretty
	GOTO @wordguess
@word87
	SET hword, ownage
	GOTO @wordguess
@word88
	SET hword, orange
	GOTO @wordguess
@word89
	SET hword, myriad
	GOTO @wordguess
@word90
	SET hword, apples
	GOTO @wordguess
@word91
	SET hword, prison
	GOTO @wordguess
@word92
	SET hword, double
	GOTO @wordguess
@word93
	SET hword, elvish
	GOTO @wordguess
@word94
	SET hword, pundit
	GOTO @wordguess
@word95
	SET hword, majors
	GOTO @wordguess
@word96
	SET hword, hacked
	GOTO @wordguess
@word97
	SET hword, harder
	GOTO @wordguess
@word98
	SET hword, people
	GOTO @wordguess
@word99
	SET hword, bottle
	GOTO @wordguess
@word100
	SET hword, cysygy
	GOTO @wordguess
@word101
	SET hword, worthy
	GOTO @wordguess
@word102
	SET hword, figure
	GOTO @wordguess
@word103
	SET hword, sekuna
	GOTO @wordguess
@word104
	SET hword, wanted
	GOTO @wordguess
@word105
	SET hword, better
	GOTO @wordguess
@word106
	SET hword, flower
	GOTO @wordguess
@word107
	SET hword, whales
	GOTO @wordguess
@word108
	SET hword, kisses
	GOTO @wordguess
@word109
	SET hword, horses
	GOTO @wordguess
@word110
	SET hword, optica
	GOTO @wordguess
@word111
	SET hword, really
	GOTO @wordguess
@word112
	SET hword, should
	GOTO @wordguess
@word113
	SET hword, prefer
	GOTO @wordguess
@word114
	SET hword, member
	GOTO @wordguess
@word115
	SET hword, nobody
	GOTO @wordguess
@word116
	SET hword, allure
	GOTO @wordguess
@word117
	SET hword, arrive
	GOTO @wordguess
@word118
	SET hword, having
	GOTO @wordguess
@word119
	SET hword, spells
	GOTO @wordguess
@word120
	SET hword, rebels
	GOTO @wordguess
@word121
	SET hword, cookie
	GOTO @wordguess
@word122
	SET hword, custom
	GOTO @wordguess
@word123
	SET hword, reward
	GOTO @wordguess
@word124
	SET hword, accent
	GOTO @wordguess
@word125
	SET hword, pepper
	GOTO @wordguess
@word126
	SET hword, insane
	GOTO @wordguess
@word127
	SET hword, daemon
	GOTO @wordguess
@word128
	SET hword, warned
	GOTO @wordguess
@word129
	SET hword, bottle
	GOTO @wordguess
@word130
	SET hword, series
	GOTO @wordguess
@word131
	SET hword, single
	GOTO @wordguess
@word132
	SET hword, person
	GOTO @wordguess
@word133
	SET hword, diesel
	GOTO @wordguess
@word134
	SET hword, freeze
	GOTO @wordguess
@word135
	SET hword, fallen
	GOTO @wordguess
@word136
	SET hword, juggle
	GOTO @wordguess
@word137
	SET hword, stable
	GOTO @wordguess
@word138
	SET hword, violet
	GOTO @wordguess
@word139
	SET hword, purple
	GOTO @wordguess
@word140
	SET hword, topper
	GOTO @wordguess
@word141
	SET hword, flower
	GOTO @wordguess
@word142
	SET hword, shield
	GOTO @wordguess
@word143
	SET hword, cipher
	GOTO @wordguess
@word144
	SET hword, cypher
	GOTO @wordguess
@word145
	SET hword, anyone
	GOTO @wordguess
@word146
	SET hword, velvet
	GOTO @wordguess
@word147
	SET hword, parsaw
	GOTO @wordguess
@word148
	SET hword, korgon
	GOTO @wordguess
@word149
	SET hword, lumina
	GOTO @wordguess
@word150
	SET hword, thinks
	GOTO @wordguess

	
SCENE 1330, rotxmas, CUT, "Christmas!",0,7

	THEME 0
	FLAGS 16512

	ACTOR	1,	"Devil Clause",Devil, 4, -20, 90
	ACTOR 2, 	"",xmas,1,90,99
	ACTOR 3,	"Julie",pet026,1,-20,90

	MUSIC "jbellrock.mid"

	WAIT 3.0

	MOVE 1,82,99

	WAIT 2.0
	1: Ho Ho Ho!
	1: I wish you a terrorific christmas and an evil new year!
	WAIT 5.0
	1: Muhahaha!
	SOUND evillaugh.wav
	WAIT 4.0
	1: All these presents are for me, myself and I!
	SEL 2
	POSE 2
	2: !
	WAIT 4.0
	1: Muhahaha!
	SOUND evillaugh.wav
	WAIT 3.0
	MOVE 1,-20,90
	1: Jingle bell, jingle bell...
	1: Everybody else can go to hell!
	1: All the presents are now mine...
	1: And %1 will now just whine, whine and whine!
	1: Muhahaha!
	SOUND evillaugh.wav
	WAIT 4.0
	MOVE 3, 82,99
	WAIT 15.0
	3: Awww... 
	WAIT 4.0
	3: Poor thing...
	MOVE 3,55,99
	3: Devil Clause stole all your presents?
;	STRCMP #<str.soul>, "609BB74B"
;	IF= @infested
	3: Well it may not be much, but here is a %I2019!
	3: I hope that cheers you up a bit %1.
	HOST_GIVE I2019
	HOST_GIVE T457
	N: You received a %I2019!
	3: Merry christmas %1 and a happy new year! 
	WAIT 5.0
	GOTO EXIT

@infested
	3: Actually %1...
	3: That serves you well!
	3: If you weren't so mean against me I would have given you a %I2019, but right now you can join Devil in his hell.
	3: All you're going to get from me is a %I36!
	HOST_GIVE I36
	HOST_GIVE T457
	N: You received a %I36!
	3: It's disgusting but perhaps you learned your lesson now. 
	3: Hopefully you'll be more friendly to people from now on.
	3: Now beat it you annoying little twat!
	WAIT 5.0
	GOTO EXIT

SCENE 1320, aaadirty,SCENE, "PK Training",0,0

	ACTOR 1 	"Master", a94, 4,-18,99
	ACTOR 2	"Assistant",rotm2, 7, -20,65

	FLAGS 20488		

	MOVE 1, 38,93

	WAIT 6.0
	1: Welcome %1.
	IF -V99, @notready
	IF T460, @askend
	1: Since you came here I take it you want to improve your PKing skills.
	1: My training program will train you a few important techniques, 
	1: but the best training is and stays practice, practice and practice.
	1: You can't actually learn PKing without PKing.
	1: I shall teach you all I can and prepare you as well as possible, but nothing beats the actual field training.
	1: However after this training I can guarantee you that you will stand a much better chance.
	1: First things first.
@ask1
	1: Do you know what debuffing and rebuffing is?
	ASK 300
	IF YES, @cont1
	IF NO, @teachbuff
	1: Please only answer with yes or no.
	GOTO @ask1
@teachbuff
	1: Alright, I will explain about debuffing and rebuffing, 
	1: but first let me check if you have all the required spells...
	WAIT 5.0
	IF -T178, @refastom
	IF -T179, @defastom
	IF -S20,  @missspell
	IF -S21,  @missspell 
	IF -S22,  @missspell
	IF -S23,  @missspell
	IF -S24,  @missspell
	IF -S78,  @missspell
	IF -S79,  @missspell
	IF -S80,  @missspell
	IF -S81,  @missspell
	IF -S82,  @missspell
	1: Aha, it looks like you have all the spells.
	HOST_GIVE T460
	1: Please select the spell %s24, it is a God element spell.
	WAIT 10.0
	1: You have that spell selected?
	1: There is no way I can check for sure so I'll just assume you have.
	1: Watch closely the magic window.
	1: You will see the following:
	WAIT 2.0
	SET spell.id, "24"
	N: #<spell.name>
	N: Element: God 		; #<spell.element>
	N: Level: #<spell.level>
	N: Power: Raises Wisdom.
	N: Requires #<spell.price> MP to cast
	WAIT 3.0
	1: As you can see this spell will raise your Wisdom.
	1: This spell is a rebuff spell, rebuffing means you buff up a stat, for example Wisdom in this case, that was previously debuffed.
	1: Debuffing means you bring the stat of somebody else down.
	1: The term overbuffing means you buff up a stat that has not been debuffed yet.
	1: For example you cast spell %S23 on yourself while your opponent didn't cast spell %S80 yet.
	1: More about this later in PKing tactics.
	1: I Hope you understand everything about debuffing and rebuffing now.
	SET pkmenu1, "Debuffing/ Rebuffing=@teachbuff"
	IF T461, @askend
	GOTO @cont2
@cont1
	SET pkmenu1, "Debuffing/ Rebuffing=@teachbuff"
	1: Aha, so you have some basic knowledge already. That might proove to be useful.
@cont2
	1: Now I want to tell you more about Hotkeys.
	SET pkmenu2, "Hot Keys=@teachhotkeys"
@ask2
	1: Do you know what hot keys are and how to set them?
	ASK 300
	IF YES, @cont3
	IF NO,  @teachhotkeys
	1: Please only answer with yes or no.
	GOTO @ask2
@teachhotkeys
	1: Very well, I shall explain more about hot keys, what to use them for and how to set them.
@ask3
	1: Do you see a little popup window called Hot Keys in your screen?
	ASK 300
	IF YES, @hot1
	IF NO,  @hot2
	1: Please only answer with yes or no.
	GOTO @ask3
@hot1
	1: Good, to prevent this little window to pop up click on Books --> Book of Options.
	1: Double click on "Show Hot-Key popup window while in scenes." to turn off the hot key popup.
	1: After that close the Book of Options.
	1: You can leave it on right now though, since we'll need it right now.
	GOTO @sethot
@hot2
	1: No problem, I will explain to you how to make it show up.
	1: Please click on Books --> Book of Options.
	1: Double click on "Show Hot-Key popup window while in scenes." to turn on the hot key popup.
	1: After that close the Book of Options.
@wait1
	1: You get 20 seconds to enable the hot key popup.
	WAIT 20.0
@ask4
	1: Do you need more time?
	ASK 300
	IF YES, @wait1
	IF NO, @sethot
	1: Please only answer with yes or no.
	GOTO @ask4

@sethot
	1: If everything is right you should see the hot key popup now.
	1: You will most likely need to set a few debuff/ rebuff spells on hot keys to find them faster and easier.
	1: WoS has up to 11 hotkeys in total.
	1: If you press F1 the Well of Souls Help (Contents) will appear.
	1: If you press F2 the last selected item in Equip will appear.
	1: If you press F3 the last selected spell in Spells will appear.
	1: And if you press F4 the last selected item in Items will appear.
	1: These four are the basic hot keys in WoS and can't be changed to something else.
	1: You can manually set hot keys F5 - F9 and F11 - F12. F10 can't be set because Windows needs it for itself.
	1: I will now show you how to set your hotkey.
	1: Please select spell %S22, you get 10 seconds to do so. You can find the spell in the God element.
	WAIT 10.0
@ask5
	1: Did you select the spell?
	ASK 300
	IF YES, @sethot2
	IF NO,  @sethot2a
	1: Please only answer with yes or no.
	GOTO @ask5
@sethot2a
	1: Take some extra time in that case, I will wait 20 seconds now.
	WAIT 20.0
	GOTO @ask5
@sethot2
	1: Good, now please press Control + F5, this will set %S22 to hot key F5.
	1: You get 10 seconds to do this, once you set the hot key it should popup in the Hot Key popup.
	WAIT 10.0
@ask6
	1: Did you set the hot key?
	ASK 300
	IF YES, @sethot3
	IF NO,  @sethot3a
	1: Please only answer with yes or no.
	GOTO @ask6
@sethot3a
	1: Take some extra time in that case, I will wait 20 seconds now.
	WAIT 20.0
	GOTO @ask6
@sethot3
	1: Good, you have now succesfully set your first hot key.
	1: Please note that you can also hot key items, for example %I37.
	1: You can change your hot keys to whatever you want later.
	1: Please press F2 to select Equips, you can also push on the Equip button if you want.
	WAIT 5.0
	1: If you press on F5 now then %S22 will be instantly selected.
	1: Your reaction time will be very important during duels and quickly selecting spells can mean the difference between life and death.
	1: Therefore pick your hot keys with care, you only have 7 spots in total.
	1: It is recommendable to set spell %S78, %S80, %S81 and %S82 for the debuff spells.
	1: With the rebuff spells you should at least set %S22, you will hear in PK tactics later why %S22.
	1: If you're on a magic char it's recommendable to set %S24 and a strong level 9 damage spell.
	1: If you're on a hand character then it's recommendable to set %S20 and %S23 together with %S22.
	1: This concludes the hot key tutorial.
	IF T461, @askend
	1: You get 1 minute now to set up 7 hot keys, choose them with care.
	COUNTDOWN 60
	WAIT 60
	GOTO @teachtraining
@cont3
	1: Good, this should save us some time.
@teachtraining
	SET pkmenu3, "Train Buffing=@teachtraining"
	1: Let's get started with training your reaction time.
	1: My loyal assistant will help with this.
	MOVE 2,20,65,1
	1: When I say GO! A message will pop up with a spell name.
	1: You have to hit my assistant with that spell a.s.a.p.
	1: Don't worry about magic, we will refill your MP with each hit you make.
	1: Once the time is up I'll tell you how many hits were right and how many were wrong.
	1: To continue to the next part of this tutorial you need to have a score of at least 95%.
	1: And you need to have at least 65 hits in in total in 6 minutes.
@teachtrainingb
	MOVE 2,20,65,1
	1: Prepare yourself %1...
	HOST_GIVE L1
	HOST_GIVE H#<num.hostMaxHP>
	HOST_GIVE M#<num.hostMaxMP>
	SET pkhit1a, "0"
	SET pkhit1b, "0"
	SET pkhit2a, "0"
	SET pkhit2b, "0"
	WAIT 5.0
	1: ! GO!
	COUNTDOWN 360

@trainteachrandom
	SET pkrandom, "%R10"
	GOTO @teachtrainings#<pkrandom>

@teachtrainings1
	SET pkhit1a, "20"
	GOTO @teachtrainingmsg
@teachtrainings2
	SET pkhit1a, "21"
	GOTO @teachtrainingmsg
@teachtrainings3
	SET pkhit1a, "22"
	GOTO @teachtrainingmsg
@teachtrainings4
	SET pkhit1a, "23"
	GOTO @teachtrainingmsg
@teachtrainings5
	SET pkhit1a, "24"
	GOTO @teachtrainingmsg
@teachtrainings6
	SET pkhit1a, "78"
	GOTO @teachtrainingmsg
@teachtrainings7
	SET pkhit1a, "79"
	GOTO @teachtrainingmsg
@teachtrainings8
	SET pkhit1a, "80"
	GOTO @teachtrainingmsg
@teachtrainings9
	SET pkhit1a, "81"
	GOTO @teachtrainingmsg
@teachtrainings10
	SET pkhit1a, "82"
	GOTO @teachtrainingmsg

@teachtrainingmsg
	SEL 2
	POSE 8
	N: Cast %S#<pkhit1a>!
	SEL 2
	POSE 7
	END

@eventActorSpell2
	HOST_GIVE M#<num.hostMaxMP>
	IF XP, @teachtrainresult
	COMPARE #<spell.id>, #<pkhit1a>
	IF= @teachtrainwin
	ADD pkhit2b, "1"
	GOTO @trainteachrandom
@teachtrainwin
	ADD pkhit2a, "1"
	GOTO @trainteachrandom

@teachtrainresult
	MOVE 2,-20,65,1
	ADD pkhit1b, #<pkhit2a>
	ADD pkhit1b, #<pkhit2b>
	MUL pkhit2a, "100"
	DIV pkhit2a, #<pkhit1b>
	1: Your time is up, I also have your results here.
	1: You scored with #<pkhit2a>%% accuracy and in total #<pkhit1b> hits.
	COMPARE #<pkhit2a>, "94"
	IF> @teachtrainpass1
	1: I'm afraid this is not enough.
	GOTO @ask7
@ask7
	1: Do you want to try again?
	ASK 300
	IF YES, @teachtrainingb
	IF NO,  @teachtrainingup
	1: Please only answer with yes or no.
	GOTO @ask7
@teachtrainingup
	1: Maybe later then.
	END

@teachtrainpass1
	COMPARE #<pkhit1b>,"64"
	IF> @teachtrainpass2
	1: I'm afraid this is not enough.
	GOTO @ask7
@teachtrainpass2
	1: Excellent, you passed you buffing exam meaning you're quick enough now.
	SET pkmenu4, "PK Tactics=@teachtacticsmenu"
	HOST_GIVE T461
@teachtactics
	1: In the next tutorial I shall teach you as much as I can about PKing tactics.
	1: This is often a subject of debate and the ultimate PKing tactic does not exist.
	1: You will always need to adept yourself to your opponent.
	1: I will teach you the most commonly used tactics, but the rest is up to you.
	1: I will begin with explaining general tactics. 
	1: After that I will explain how to fight with a hand user and next we'll deal with magic users.
teachgeneraltactics
	1: Generally seen a PK fight is build up in 3 main phases: the opening, a mid and an end.
	1: Basicly that's the same as with a good dance, a good book or a good symphony.
	1: What many fail to realise is that PKing is a form of art as well, 
	1: most of the times people are too focussed on the end result, victory or death.
	1: My advice: Don't do that.
	1: After all it's the story you want to read in a book and how it develops, not the final lines.
	1: The fight itself is far more interesting then the end result, you shouldn't care whether you life or die.
	1: Resurrecting only takes a few seconds after all and releveling a few minutes at max.
	1: What many also fail to realise is that PKing is more then just the blunt fighting, 
	1: it's also a psychological battle you're fighting.	
	1: Try to get into their head, give them the feeling they're winning they will make a mistake sooner like that.
	1: A mistake that you can exploit in your advantage for victory.
	1: Also never let them get into your head, don't give up if you're loosing and only have health left to survive 2 more hits.
	1: Even not when your opponent still has 4 hits left.
	1: A good PKer can still win even when the odds are against him.
	1: Who knows, you might get a magnificent hit in your advantage. 
	1: Battles in which get magged on can still be won, as long as you remain calm.
	1: Often having on music with a good rhythm in it helps you staying focussed and concentrated.
	1: It's the fight that matters not the end result.
	1: The moment you start to think like that you'll notice that you'll pay more attention to the fight and will win it faster.
	1: As I was saying earlier, a PK fight is build up in several phases, the opening, the mid part and the end.
	1: Picking a good opening is important since the opening can already decide whether you will live or die.
	1: Usually the fights are started with an opening or by a dice.
	1: The person who has the second hit is mostly in the advantage if the connections are equal.
	1: This person can settle his first hit by defending. 
	1: A first hit is mostly performed by a damage hit. 
	1: Hand or magic damage doesn't really matter.
	1: The reason behind this is that debuff spells usually have a higher chance of failing.
	1: If you fail your first hit already then you have a serious disadvantage since the other person does not need to rebuff.
	1: Another reason is that you can see a first hit like that coming and rebuff easily.
	1: If you have to take first hit and the other person has a far faster connection he or she will generally get a double hit.
	1: It may be wise to overbuff your stamina in that case, starting with a defensive opening that way.
	1: If you have a very good connection then you might actually double on your first hit already.
	1: Use those doubles wisely, many died by the lethal %S80/ damage hit combination already.
	1: If you're on a class with a low magic ratio it is probably best to take two damage turns.
	1: If you get second hit it is usually best to open with an offensive by damage hit.
	1: If you're fighting a skilled PKer then a debuff would be to easy and simply be rebuffed.
	1: If you're being debuffed then just rebuff yourself.
	1: Another tip I want to give you is play fair, fight honorable.
	1: If you're 1 hit away from dying then give your opponent what he deserves and don't run.
	1: Not only will it seriously damage your reputation and piss people off, 
	1: you also wouldn't want your opponent to run when he's almost dead.
	1: Treat people the way you want to be treated, as long as nobody breaks that unwritten rule PK fights can be fun.
	1: Unwritten rules include: no running, no teaming, no healing and no confusing, UNLESS the other breaks these rules first.
	1: Hacking and cheating are an absolute NO-NO. 
	1: You shouldn't even think of doing such things, only crappy PKers with no life resort to such 'tactics'.
	1: Once a PK fight starts to frustrate you it's a good time to do something else instead.
	1: WoS is only a 2D game and by far not worth to get wounded up and frustrated over.
	1: You can't win all PK fights, there will also be somebody else with a better connection or a better PC.
	1: Instead of trying to win them all you should focus only on the fights that matter.
	1: After all nobody is invincible and everybody has a weak spot.
	1: If you did loose a lot of fights in for example a guild war then don't cry on the Bulliten Boards either.
	1: Only real loosers with no dignity and self respect do such thing. 
	1: If you loose you lost, it's as simple as that. 
	1: If you think there is a good reason for your loss then try to do something about it, 
	1: if you can't change your situation then don't bother yourself to much about it either, 
	1: after all as said before WoS is only a 2D game.
	1: This pretty much concluded the beginning of a fight and my general introduction.
@ask8
	1: Do you want to continue with my tutorial about lag tricks?
	ASK 300
	IF YES, @teachlagtricks
	IF NO, @askend
	1: Please only answer with yes or no. 
	GOTO @ask8
@teachlagtricks
	1: As sad as it may be, many have to retreat to cheapy tricks like lag tricking.
	1: A lag trick is manipulating an attack. 
	1: You're opponent is casting for example %S81 but in reality you get hit by %S80.
	1: Always pay careful attention to that, 
	1: if you don't catch it in time you will most likely loose the battle because you will rebuff the wrong stat.
	1: My PK tactic usually don't require lag tricking, but in some occasions if your opponent starts it it useful to return the favour.
	1: Before I teach you such thing I will first explain the advantages and disadvantages of lag tricking though,
	1: you'll see then why it's not all that useful after all and how you will gain an advantage out of somebodies lag trick.
	1: Lag tricking usually happens with a debuff spell imposing to be another debuff spell or imposing to be an attack.
	1: Occasionally an attack will also be disguised as a debuff spell hit.
	1: The main disadvantage of lag tricking 2 spells attacks is that usually the 2nd spell will fail.
	1: The second spell has at least a 50%% increase of failing.
	1: Their fail will mean your advantage.
	1: Another disadvantage from lag tricking is that they will actually do 3 attacks in 2 turns, 
	1: the first hit might catch you off guard, but you will already know what their next hit will be.
	1: Advantages from lag tricks, if you're loosing a fight you might throw your opponent off guard by lag tricking him.
	1: It should only be used as a last resort measure though because of it's high chance of failing.
	1: You could also use it if you have a huge advantage already anyways and can't loose the battle anymore.
	1: Toying around with your opponent can be quite fun, however don't get reckless.
	1: Next I will teach you how to beat lag tricks and after that how to use them.
;
; fighting lag tricks
;
	1: Please keep in mind though, I try to restrain myself from using lag tricks at all.
	1: The only situations I'd ever use them in is if my opponent used them on me first already and I need to use them to win the battle.
	1: For this reason I can't/ won't be able to properly train you how to generate a lag trick.
	1: Once you're done with these tutorials I doubt you'd need them anyways though.
	1: Alright, how to beat lag tricks...
	1: If your opponent casts for example %S81 but then turn it into %S80 you will already know that it's best to rebuff your Stamina immediately.
	1: Often you will get a double back when they debuff you, but this is not always the case.
	1: If you know that you will only get 1 hit back you have 3 choices.
	1: 1) Attack them back, basicly a foolish option cause their next turn they will do a huge amount of damage.
	1: 2) Limiting the damage by rebuffing Stamina 1 time, they will still do extra damage but not as much as they originally would.
	1: 3) Trying to make them miss you and then rebuff your stats the next 2 turns.
	1: You can achieve option 3) by casting %S78 on them. 
	1: Once you casted your spell don't click on anything else till the spell hits, this seems to redude the fail chance.
	1: Once you had a succesful hit click around as much as you can near your same place, this will send more data packages to the other,
	1: increasing his chance to miss you.
	1: What would also help to slightly increase his fail chance is chatting, but I can't recommend that.
	1: Once his Dexterity is down keep him away from you as far as possible, the further he's away the more likely he is to miss.
	1: Normally in monster fights you'll see a white attack circle appear around you before you can attack. 
	1: This circle is called the no-miss zone.
	1: It's not proven that this circle is actually active during PK fights but it would be a logical conclusion,
	1: seeing how it's a lot easier to hit somebody who is in this circle then outside it.
	1: Another example:
	1: Your opponent casts %S80, but lag tricks his attack to a hand damage attack.
	1: The best you can do now is casting %S81, he won't be able to undo his second attack and will use a hand attack.
	1: If you can bring his attack down then you might gain that critical advantage that you need.
	1: One hit advantage in RoT is all it takes to win after all, all you have to do is earn that hit.
	1: Most used lag tricking combo's are: 
	1: - Changing 1 debuff spell into another, throwing the opponent off guard, biggest disadvantage is the large fail ratio of the spell.
	1: - Changing a debuff spell into a damage spell, this would work best for hand users since magic users still have a high fail ratio on their spell.
	1: - Changing a attack turn into a debuff spell, usually %S78 so you will miss the opponent, 
	1: variations of other debuff spells are possible.
	1: Stupid lag tricking combo's are:
	1: - Casting a rebuff spell on yourself and a debuff spell on your opponent, you'll end up debuffing yourself and your enemy.
	1: - Casting a debuff spell on your opponent and a rebuff on yourself, you will end up rebuffing or overbuffing your opponent.
	1: This mostly concludes how to fight lag tricks, next I will tell how to lag trick yourself.
;
; generating lag tricks
;
	1: Usually lag tricks are possible when you're in somebody elses camp with a slower connection. 
	1: When you hit your opponent with an attack or a spell you see a small white beam recharge.
	1: Sometimes your hit cursor will show up already when the beam is only for 10%%/ 20%% recharged.
	1: This means you can lag trick and quickly switch your attack to something else.
	1: With hit cursor I meant the little sword in the scene.
	1: It will show that a script stopped running by letting the red blood drops (or yellow stars in Evergreen) show up.
	1: It takes some practice before you get the hang of this trick.
	1: Often it's more better to let the beam fully recharge though.
	1: Reason 1) when the beam is fully recharged your spells have a lower fail chance and your hand will do more damage.
	1: Reason 2) If you wait a few turns you will double, or if your opponent lag tricks you can get a double hit back.
	1: If you're fast enough you can already double on the same turn, 
	1: it's a good idea to use a debuff spell since this is one of the few moments you can really catch your opponent off guard.
	1: This mostly ends my tutorial about lag tricks.
@ask9
	1: Do you want to learn more about most used hand user tactics?
	ASK 300
	IF YES, @teachhandtactics
	IF NO, @askend
	1: Please only answer with yes or no.
	GOTO @ask9
@teachhandtactics
	1: Overal seen there are just three tactics for when fighting with a hand user.
	1: I'll explain them one by one, starting with the easiest.
	1: 1) Fighting a PK fight without using debuffs.
	1: Advantages in this tactic, you waste no hits on failing debuff spells,
	1: if you combine it with rebuffing in time you can take maximal advantage of your opponents spell fails.
	1: Disadvantages, if your opponent gained 1 hit advantage it's almost impossible to still win the fight without using debuffs.
	1: 2) Fighting a PK fight with minimal usage of debuffs.
	1: In this option you mostly only use a debuff spell in the beginning of a fight or till you gained 1 hit advantage.
	1: After you gained 1 hit advantage you try to finish your opponent off as fast as you can.
	1: Advantages, it's a good reliable way to win a PK fight, you make maximal use of your debuffs while limiting the chance for fails.
	1: There are no serious disadvantages other then that it if you do fail your spell it can get hard to gain the advantage you need.
	1: 3) Fighting a debuff war while in the meanwhile trying to finish off your opponent.
	1: Advantages, you can try to confuse your opponent on which of his stats are debuffed,
	1: also if it's a magic user you can try to run him out of MP and then finish him off.
	1: In RoT however trying to run a magic class out of MP, even with using %S72 is pretty hard since they have a lot more MP.
	1: Other disadvantages are that you will loose a lot of turns on spell fails and might get confused yourself, 
	1: bringing you in the disadvantage.
	1: Hand users with a low magic ratio should mostly stick to tactic 1 and 2 when fighting a magic class.
	1: One general tip to finish the fight, when your opponent is low on health forget about the debuffs and rebuffing and just go for the kill.
	1: You can 'waste' a turn on rebuffing your stamina, but if he's only 1 hit away from death then kill him rather then rebuffing.
	1: Off course when your dexterity is down you may want to rebuff it, or you could take the risk of a miss.
	1: %S78 usually doesn't work well on magic classes and should mostly be used on hand classes.
	1: This ends my tutorial about the three main tactics for hand users.
@ask10
	1: Do you want to learn more about most used magic user tactics?
	ASK 300
	IF YES, @teachmagictactics
	IF NO, @askend
	1: Please only answer with yes or no.
	GOTO @ask10
@teachmagictactics
	1: Magic users have just like hand users mostly just 3 PK tactics.
	1: 1) Fighting without debuffs.
	1: 2) Fighting with some debuffs, enough to gain an advantage.
	1: 3) Fighting a debuff war.
	1: Option one is probably not a very good option for magic users since they have the disadvantage of spell fails over garantueed hand damage.
	1: Advantages in this tactic however is that magic is balanced to do equal damage including the spell fails.
	1: Even with spell fails you should still be able to win and if you have a high magic ratio of 95%%/ 100%% then you don't have to worry much about failing spells.
	1: Option 2 is good option to win a PK fight with, you gain just enough advantage by using debuffs to win a war and then finish your opponent off quickly.
	1: The option doesn't have serious disadvantages and should be considered as the best balance.
	1: Option 3 can run your opponent out of MP and render him defenseless that way, for this reason it's a nice tactic, 
	1: but you should keep in mind that you will have spell fails and the tactic can be used against you.
	1: For more tips about this read the tutorial about Hand user tactics.
	1: This ends my tutorial for magic class tactics.
@ask11
	1: Do you want to learn more about most used combined user tactics?
	ASK 300
	IF YES, @teachcombotactics
	IF NO, @askend
	1: Please only answer with yes or no.
	GOTO @ask11
@teachcombotactics
	1: Combined hand and magic tactics are probably most fun of all, but also most hardest to master.
	1: Some class do almost the same amount of hand damage as they do magic damage.
	1: Take for example the %C36 class, this class does more hand then magic damage on monsters and more magic then hand damage on PKers.
	1: You know that you will mostly use magic and you also know that your magic has a high fail ratio.
	1: Usually it's a good idea to get several magic hits and if they didn't fail then switch to hand to finish off the job.
	1: That way you're taking maximum advantage of your hand and magic strength.
	1: Another big advantage in being able to switch is this:
	1: Imagine your Wisdom gets debuffed 2 times and your opponent has only enough HP left to last 3 more hits.
	1: You also have 3 more hits HP left yourself and it's your turn now to strike.
	1: If you rebuff your Wisdom you will surely loose because it costs 2 turns and your spells can fail.
	1: However if you attack with your hand now then victory is almost garantueed.
	1: The biggest disadvantage is that because spells are failing more you naturally have a disadvantage.
	1: You need to attack at least several times succesfully with magic because if you only attack with hand you will do to little damage in total.
	1: In that case you already lost the fight.
	1: If you manage to find a good balance between this and train yourself to gain advantage even with at least 2 spell fails,
	1: then you will be practically unbeatable. 
	1: This concludes my tutorial about combined magic hand tactics and entire PK Training script.
	1: I hope you learnt a lot found this tutorial useful to prepare yourself for the task at hand.
	1: Good luck %1.
	GOTO @askend

@teachtacticsmenu
	MENU "General tactics explaining=@teachgeneraltactics","Hand user tactics=@teachhandtactics","Magic user tactics=@teachmagictactics","Combination tactics=@teachcombotactics","Return=@eventActorClick1","Cancel=@askend"
	GOTO @teachtacticsmenu
@askend
	1: Please click on me if you need more guidance.
	END
@eventActorClick1
	MENU "#<pkmenu1>", "#<pkmenu2>","#<pkmenu3>","#<pkmenu4>", "Cancel=@askend"
	GOTO @eventActorClick1

@notready
	1: You are not yet at level 99 or 100.
	1: Therefore I shall not train you right now since you are not ready yet.
	1: You can return later to receive guidance in improving your PKing skills.
	END
@refastom
	1: Hmmm... It looks like Fastom hasn't trained you in rebuffing yet.
	1: Please visit Fastom first, I can't teach you anything else.
	END
@defastom
	1: Hmmm... It looks like Fastom hasn't trained you in debuffing yet.
	1: Please visit Fastom, I can't teach you anything if you don't go to him first.
	END 
@missspell
	1: Hmmm... It looks like you haven't learnt all debuff and rebuff spells yet.
	1: The rebuff spells are %S20, %S21, %S22, %S23 and %S24.
	1: The debuff spells are %S78, %S79, %S80, %S81 and %S82.
	1: Return to me once you learnt all of them.
	END




; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
; CHIBI TOURNAMENT
; XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX



SCENE 1340	aaafuji, SCENE, "Chibi Master",0,0

	SET slavaon, #<rating>	

	ACTOR 1, "Chibi Master", pet033, 4, 15, 83

	1: Hi there %1!
	IF -P0, @ban
	1: If you select stats or map for a second then I'll give you your items and spells.
	WAIT 5.0
	
	TAKE G1000
	HOST_GIVE I2032
	HOST_GIVE I2033
	HOST_GIVE I2034
	HOST_GIVE I2035
	HOST_GIVE I2036
	HOST_GIVE I2037
	HOST_GIVE I2038
	N: You just received your items!
	WAIT 2.0
	HOST_GIVE S601
	HOST_GIVE S602
	HOST_GIVE S603
	HOST_GIVE S604
	HOST_GIVE S605
	HOST_GIVE S606
	HOST_GIVE S612
	HOST_GIVE S613
	HOST_GIVE S614
	HOST_GIVE S615
	HOST_GIVE S620
	HOST_GIVE S621
	HOST_GIVE S622
	N: You just received your God spells!
	WAIT 2.0
	HOST_GIVE S607
	HOST_GIVE S608
	HOST_GIVE S609
	HOST_GIVE S610
	HOST_GIVE S611
	HOST_GIVE S616
	HOST_GIVE S617
	HOST_GIVE S618
	HOST_GIVE S619
	HOST_GIVE S623
	HOST_GIVE S624
	HOST_TAKE T474
	N: You just received your Ninja spells!
#include banscripts.txt
	WAIT 5.0
	1: Well...
	1: It looks like I'm done.
	1: If you want you can leave now and start fighting, but remember you can't return to me when you leave.
	1: However if this is your first time here then sit put and let me do some explaining first of the goal of this map.
	1: If you're just here to fight like hell and don't do any of the team stuff then what follows next isn't important for you.
	1: On the left of me is a link called Team Set Up.
	1: You're supposed to go in there with friends, or guilds in case you want to fight out a war, and make 2 teams there. 
	1: The host of the scene will then click on Autumn who will decide whether or not the teams have a fair amount of people in them.
	1: If she thinks the teams are fair enough then she'll give both teams a different item.
	1: The item shows that you're either in Team A or in Team B. 
	1: The team of the scene host (type %%1 to find out who that is) will always lead Team A.
	1: The idea is that Team A attacks the Charge! points while Team B tries to defend all of them.
	1: A team can be split up in several parties.
	1: Team A also has to defend the castle while trying to take over the Charge! points.
	1: If Team A succesfully raided a Charge! point they'll get an item.
	1: Once Team A has all 4 items from each Charge! point hurry back to Autumn and give them to her.
	1: Team B is supposed to stand hold as long as possible on each Charge! point while trying to take over the castle.
	1: If team B can take over the castle they'll get an item and have to hurry back to Autumn.
	1: The team that gives Autumn the items first wins!
	1: After that you can redo the teams if you want.
	1: Team members of Team A, please note that it's not 1 team member who needs to have all 4 items, 4 different team members can hold these.
	1: What does matter for Team A though, is that you give the items to me at the same time.
	1: Don't leave the scene to get a new one and then return.
	1: Team members of Team B, please note that at least 4 different team members need to give me the item once you raided the castle.

	1: When the camp host of a defending point dies you can hit a special button, this will then give you the item you worked so hard for to get.
	1: Defenders should keep their scene host alive at all costs!
	1: One of the ways to do this is with the MP transfusion spell, this gives another player 250 MP.
	1: If you die as scene host while defending then please be so honorable to give the attackers enough time to get their item.
	1: After all as scene host and defender you already had the advantage of fighting in your own camp.

	1: Apart from victory and bragging points there is no real reward for this accomplishment.
	1: As far as rules go,
	1: EVERYTHING except hacking, cheating and modding is allowed, in short all 'normal' pk tactics.
	1: You can run, heal, team, cast debufs, rebufs, confuse or any other disease spell you want. 
	1: Keep in mind though that you shouldn't worry about your deaths.
	1: If you decide to run it also means you lost your chance for a succesful raid. 
	1: It's still always better to take an honorable death then running like a coward, 
	1: however I won't be the one to stop you from doing so.
 
	1: If you fight with your guild against another guild in a guild war here without the team stuff then just keep kicking each others asses.
	1: When everybody left you can check the ladder score and use that as evidence that *your guild* won this war.
	1: Or lost it for that matter...
	1: Be sure to play on a server that has the ladder=1 rule though.

	1: Every scene on this map is a shared scene and can't be locked, 
	1: this means that you can even fight each other in the heal scene if you'd choose to do so.
	1: Nonpkers can't exist here and if they do they're just as well as a PK target as any other PK character.
 
	1: That's as far as my explaining goes.
	1: Happy hunting %1!
	WAIT 5.0
	GOTO EXIT

END
@S11
	HOST_GIVE T172
	EJECT T172
	GOTO LINK 99,0,1

@ban
	1: I'm afraid non-pkers can't exist here %1. 
	1: Therefore I'll have to ban you. 
	1: Just remake your character and make it a player killer this time.
	HOST_GIVE T172
	WAIT 5.0
	EJECT T172
	GOTO LINK 99,0,1
	END

SCENE 1343, aaaleft,	SCENE, "Team Set Up",0,0

#include banscriptschibi.txt	

	ACTOR 1 "Autumn", pet002, 4, 11, 89

	POSE 1,4

	TAKE T529
	TAKE T530
	TAKE T531
	TAKE T532
	TAKE T533
	TAKE T534
	TAKE T535
	TAKE T536

@end
	IF I2133, @teamAback
	IF I2134, @teamBback

	1: %1, click on me once the teams are set up.
	END

@eventActorClick1
	MENU	"Team Set up=@setteamsup","Explaining=@explaining","Cancel=@end"
	GOTO @eventActorClick1

@setteamsup
	COMPARE #<num.peopleInScene>, "8"
	IF< @tolittleppl
	SET teamA, #<num.peopleInParty> 
	SET teamB, #<num.peopleInScene>
	SUB teamB, #<teamA>
	SET teamX, #<teamA>
	SUB teamX, #<teamB>
	COMPARE #<teamX>, "1"
	IF> @partyBtobig
	COMPARE #<teamX>, "-1"
	IF< @partyAtobig

	1: Both parties seem to have a fair amount of people in them.	
;
; Set up the teams with items here, if possible PARTY_GIVE and PARTY_TAKE
;
	WAIT 1.0
	TAKE I2133
	TAKE I2134
	TAKE I2135
	TAKE I2136
	TAKE I2137
	TAKE I2138
	TAKE I2139

	GIVE I2134
	PARTY_TAKE I2134
	PARTY_GIVE I2133
	WAIT 3.0
	1: I'm done with setting up the teams. 
	1: Give me all 4 items that your party needs to win once you got them!
	END

@teamAback
	1: Welcome back %2.
	1: Did you get all items for Team A?
	1: If you did then give them to me.
	END
@teamBback
	1: Welcome back %2.
	1: Did you get all items for Team B?
	1: If you did then give them to me.
	END

@eventHostGive1
	COMPARE #<item.id>, "2130"
	IF< @wronginput

	COMPARE #<item.id>, "2139"
	IF= @defendstone
	COMPARE #<item.id>, "2135"
	IF= @chargestone1
	COMPARE #<item.id>, "2136"
	IF= @chargestone2
	COMPARE #<item.id>, "2137"
	IF= @chargestone3
	COMPARE #<item.id>, "2138"
	IF= @chargestone4


	1: I have no idea what I'm supposed to do with this...
	1: Just give me stones and I'll be happy enough already!
	END

@chargestone1
	1: %I2135 is given!
	GIVE T533
	IF T533+T534+T535+T536, @teamAwonround
	1: Give me the other stones for victory!
	END
@chargestone2
	1: %I2136 is given!
	GIVE T534
	IF T533+T534+T535+T536, @teamAwonround
	1: Give me the other stones for victory!
	END
@chargestone3
	1: %I2137 is given!
	GIVE T535
	IF T533+T534+T535+T536, @teamAwonround
	1: Give me the other stones for victory!
	END
@chargestone4
	1: %I2138 is given!
	GIVE T536
	IF T533+T534+T535+T536, @teamAwonround
	1: Give me the other stones for victory!
	END
@teamAwonround
	1: 4 different Charge! stones are given!
	1: Team A has won!
	TAKE T529
	TAKE T530
	TAKE T531
	TAKE T532
	TAKE T533
	TAKE T534
	TAKE T535
	TAKE T536
	TAKE I2133
	TAKE I2134
	TAKE I2135
	TAKE I2136
	TAKE I2137
	TAKE I2138
	TAKE I2139
	END

@defendstone
	IF T531, @teamBwonround
	IF T530, @give3defendstones
	IF T529, @give2defendstones
	GIVE T529
	1: 1 %I2139 is given!
	END
@give2defendstones
	GIVE T530
	1: 2 %I2139s are given!
	END
@give3defendstones
	GIVE T531
	1: 3 %I2139s are given!
	END
@teamBwonround
	1: 4 %I2139s are given!
	1: Team B has won!
	TAKE T529
	TAKE T530
	TAKE T531
	TAKE T532
	TAKE T533
	TAKE T534
	TAKE T535
	TAKE T536
	TAKE I2133
	TAKE I2134
	TAKE I2135
	TAKE I2136
	TAKE I2137
	TAKE I2138
	TAKE I2139
	END

@wronginput
	1: What on earth am I supposed to do with this..?
	1: You need to give me the stones %2.
	END

@partyAtobig
	1: Team A is currently to large, please switch 1 or more team members to team B to balance it out better.
	1: A team can only have 1 member more or lesser compared to the other team.
	1: %1, click on me again once you're ready.
	END
@partyBtobig
	1: Team B is currently to large, please switch 1 or more team members to team A to balance it out better.
	1: A team can only have 1 member more or lesser compared to the other team.
	1: %1, click on me again once you're ready.
	END
@tolittleppl
	1: You need at least eight people in this scene before I can set anything up. 
	1: Else the fights just wouldn't be fair for both parties since the teams are to small.
	1: Try again when you have more people gathered.
	END

@explaining
	1: The idea is that Team A attacks the Charge! points while Team B tries to defend all of them.
	1: A team can be split up in several parties.
	1: Team A also has to defend the castle while trying to take over the Charge! points.
	1: If Team A succesfully raided a Charge! point they'll get an item.
	1: Once Team A has all 4 items from each Charge! point hurry back to Autumn and give them to her.
	1: Team B is supposed to stand hold as long as possible on each Charge! point while trying to take over the castle.
	1: If team B can take over the castle they'll get an item and have to hurry back to Autumn.
	1: The team that gives Autumn the items first wins!
	1: After that you can redo the teams if you want.
	1: Team members of Team A, please note that it's not 1 team member who needs to have all 4 items, 4 different team members can hold these.
	1: What does matter for Team A though, is that you give the items to me at the same time.
	1: Don't leave the scene to get a new one and then return.
	1: Team members of Team B, please note that at least 4 different team members need to give me the item once you raided the castle.

	1: When the camp host of a defending point dies you can hit a special button, this will then give you the item you worked so hard for to get.
	1: Defenders should keep their scene host alive at all costs!
	1: One of the ways to do this is with the MP transfusion spell, this gives another player 250 MP.
	1: If you die as scene host while defending then please be so honorable to give the attackers enough time to get their item.
	1: After all as scene host and defender you already had the advantage of fighting in your own camp.

	1: There isn't a real reward in all this except the good feeling victory gives.
	1: As far as rules go,
	1: EVERYTHING except hacking, cheating and modding is allowed, in short all 'normal' pk tactics.
	1: You can run, heal, team, cast debufs, rebufs, confuse or any other disease spell you want. 
	1: Keep in mind though that you shouldn't worry about your deaths.
	1: If you decide to run it also means you lost your chance for a succesful raid. 
	1: It's still always better to take an honorable death then running like a coward, 
	1: however I won't be the one to stop you from doing so.
 
	1: If you fight with your guild against another guild in a guild war here without the team stuff then just keep kicking each others asses.
	1: When everybody left you can check the ladder score and use that as evidence that *your guild* won this war.
	1: Or lost it for that matter...
	1: Be sure to play on a server that has the ladder=1 rule though.

	1: Every scene on this map is a shared scene and can't be locked, 
	1: this means that you can even fight each other in the heal scene if you'd choose to do so.
	1: Nonpkers can't exist here and if they do they're just as well as a PK target as any other PK character.
 
	1: That's as far as my explaining goes.
	1: Happy hunting %2!
	END


END


SCENE 1341,	backstreet,SCENE,"Charge! #1"
#include banscriptschibi.txt	

	ACTOR 1, "Conquered!" items, 51, 50,50

#include R1300.txt
	
; charge!
	IF I2133, @waitA
	IF I2134, @teamB
	N: You're not in a team %1!
	N: Visit Team Set Up first!
	END

@eventActorAttack1
	MOVE 1, 51,51,1
	COMPARE #<num.hostHP>,	"0"
	IF> @hostalive

	IF I2134, @teamB
	IF I2133, @waitA
	N: You're not in a team %1!
	N: Visit Team Set Up first!
	END

@eventActorAttack1
	MOVE 1, 51,51,1
	COMPARE #<num.hostHP>,	"0"
	IF> @hostalive

	IF -I2134, @notteamB
	N: Team B got the stone!
	EJECT I2133
	GIVE I2135
	PARTY_TAKE I2135
	WAIT 0.5
	MOVE 1, 50,50,1
	END

@hostalive
	N: The scene host is still alive, kill him first before you can get the stone!
	WAIT 0.5
	MOVE 1, 50,50,1
	END
@waitA
	N: You can only attack a point with a defender from Team B!
	END
@teamB
	N: Defend this point %1!
	END
@notteamB
	N: Try killing the scene host again, only this time a member from Team B!
	END



SCENE 1344,	backstreet,SCENE,"Charge! #2"
#include banscriptschibi.txt	

	
	ACTOR 1, "Conquered!" items, 56, 50,50

#include R1300.txt
	
; charge!
	IF I2133, @waitA
	IF I2134, @teamB
	N: You're not in a team %1!
	N: Visit Team Set Up first!
	END

@eventActorAttack1
	MOVE 1, 51,51,1
	COMPARE #<num.hostHP>,	"0"
	IF> @hostalive

	IF I2134, @teamB
	IF I2133, @waitA
	N: You're not in a team %1!
	N: Visit Team Set Up first!
	END

@eventActorAttack1
	MOVE 1, 51,51,1
	COMPARE #<num.hostHP>,	"0"
	IF> @hostalive

	IF -I2134, @notteamB
	N: Team B got the stone!
	EJECT I2133
	GIVE I2136
	PARTY_TAKE I2136
	WAIT 0.5
	MOVE 1, 50,50,1
	END

@hostalive
	N: The scene host is still alive, kill him first before you can get the stone!
	WAIT 0.5
	MOVE 1, 50,50,1
	END
@waitA
	N: You can only attack a point with a defender from Team B!
	END
@teamB
	N: Defend this point %1!
	END
@notteamB
	N: Try killing the scene host again, only this time a member from Team B!
	END


SCENE 1345,	backstreet,SCENE,"Charge! #3"
#include banscriptschibi.txt	

	
	ACTOR 1, "Conquered!" items, 52, 50,50

#include R1300.txt
	
; charge!
	IF I2133, @waitA
	IF I2134, @teamB
	N: You're not in a team %1!
	N: Visit Team Set Up first!
	END

@eventActorAttack1
	MOVE 1, 51,51,1
	COMPARE #<num.hostHP>,	"0"
	IF> @hostalive

	IF I2134, @teamB
	IF I2133, @waitA
	N: You're not in a team %1!
	N: Visit Team Set Up first!
	END

@eventActorAttack1
	MOVE 1, 51,51,1
	COMPARE #<num.hostHP>,	"0"
	IF> @hostalive

	IF -I2134, @notteamB
	N: Team B got the stone!
	EJECT I2133
	GIVE I2137
	PARTY_TAKE I2137
	WAIT 0.5
	MOVE 1, 50,50,1
	END

@hostalive
	N: The scene host is still alive, kill him first before you can get the stone!
	WAIT 0.5
	MOVE 1, 50,50,1
	END
@waitA
	N: You can only attack a point with a defender from Team B!
	END
@teamB
	N: Defend this point %1!
	END
@notteamB
	N: Try killing the scene host again, only this time a member from Team B!
	END



SCENE 1346,	backstreet,SCENE,"Charge! #4"
#include banscriptschibi.txt	

	
	ACTOR 1, "Conquered!" items, 60, 50,50
	
#include R1300.txt

; charge!
	IF I2133, @waitA
	IF I2134, @teamB
	N: You're not in a team %1!
	N: Visit Team Set Up first!
	END

@eventActorAttack1
	MOVE 1, 51,51,1
	COMPARE #<num.hostHP>,	"0"
	IF> @hostalive

	IF I2134, @teamB
	IF I2133, @waitA
	N: You're not in a team %1!
	N: Visit Team Set Up first!
	END

@eventActorAttack1
	MOVE 1, 51,51,1
	COMPARE #<num.hostHP>,	"0"
	IF> @hostalive

	IF -I2134, @notteamB
	N: Team B got the stone!
	EJECT I2133
	GIVE I2138
	PARTY_TAKE I2138
	WAIT 0.5
	MOVE 1, 50,50,1
	END

@hostalive
	N: The scene host is still alive, kill him first before you can get the stone!
	WAIT 0.5
	MOVE 1, 50,50,1
	END
@waitA
	N: You can only attack a point with a defender from Team B!
	END
@teamB
	N: Defend this point %1!
	END
@notteamB
	N: Try killing the scene host again, only this time a member from Team B!
	END


SCENE 1342, inside,SCENE, "Defend!"
#include banscriptschibi.txt	

; defend!
	ACTOR 1, "Conquered!" items, 57, 50,50

	GOTO @defendbackgrounds

#include R1300.txt
	
	IF I2133, @teamA
	IF I2134, @waitB
	N: You're not in a team %1!
	N: Visit Team Set Up first!
	END

@eventActorAttack1
	MOVE 1, 51,51,1
	COMPARE #<num.hostHP>,	"0"
	IF> @hostalive

	IF -I2133, @notteamA
	N: Team B got the stone!
	EJECT I2134
	GIVE I2139
	PARTY_TAKE I2139
	WAIT 0.5
	MOVE 1, 50,50,1
	END

@hostalive
	N: The scene host is still alive, kill him first before you can get the stone!
	WAIT 0.5
	MOVE 1, 50,50,1
	END
@waitB
	N: You can only attack a point with a defender from Team A!
	END
@teamA
	N: Defend this point %1!
	END
@notteamA
	N: Try killing the scene host again, only this time a member from Team A!
	END

END


SCENE 1350,	sky, SCENE, "", 0,0

	FLAGS 16512

	MUSIC "XFiles_The_Movie.mid"

	IF T500, @empty
	IF -V89, @empty

	ACTOR 1, "Mysterious One", monster007, 4, 20, 90

	EJECT T172
	1: Hi %1.
	1: If you came here you probably expected to find the entrance to Demon Circle.
	H: Eh yeah...
	H: That was the plan.
	1: I'm afraid it won't be that easy though.
	1: You'll need to open the gates first.
	H: Gates?
	H: What gates..?
	1: The gates of nothing less but HELL itself.
	IF C26, @vampslayer
	IF C27, @vampslayer
	IF C28, @vampire
	IF C31, @vampire
	H: Ehm... 
	H: Okay, sure why not! 
	H: It's not like I have much better to do anyways right now.
	1: You do realise what you're talking about right...?
	1: Anyways, to open the gates to hell you will first need to require 6 Demon keys, young one...
	1: After you gathered the required keys, you will have to walk a long, long road.
	1: At the end of the long long road you shall wait till it is midnight.
	1: Only if you enter the keys exactly at midnight you will gain access to hell itself.
	1: Should you fail by entering the keys to late or to early then your keys will crumble to dust and your attempt has failed.
	1: Prepare yourself well before you enter, %1, only demons will await you in their circle. 
	1: Once you entered the keys the gate will automatically spread them randomly across the world again.
	1: Chances are you will find them again after the original time that you got them. 
	1: Go now %1!
	HOST_GIVE T500
	END

@empty
	N: There seems to be nothing here.
	END

@vampslayer
	H: Good, just the place where I need to be.
	H: I will slay all that vampire scum and get rid of them all!
	1: I see...
	1: Let me give you a small head start then.
	GOTO @specialkeys

@vampire
	H: Good...
	H: I will join my kind and do not have to terrorize Kagoshima any further.
	1: I see...
	1: So if you are able to enter Demon Circle you will leave the rest of Kagoshima alone..?
	H: Exactly.
	1: Let me give you a small head start then.
	GOTO @specialkeys

@specialkeys
	WAIT 3.0
	SET dumb, 0
	COMPARE #<dumb>, 0
	IF< @speckeyend
	IF> @speckeyend
	SET dumb, 1
	COMPARE #<dumb>, 1
	IF< @speckeyend
	IF> @speckeyend
	SET trac, 0
	SET keyt, 0
@speckey1
	COMPARE #<keyt>, "2"
	IF= @speckeyend
	IF> @speckeyend
	ADD trac, 1
	IF I2050, @speckey2
	ADD keyt, 1
	HOST_GIVE I2050
	N: You received %I2050!
@speckey2
	COMPARE #<keyt>, "2"
	IF= @speckeyend
	IF> @speckeyend
	ADD trac, 1
	IF I2051, @speckey3
	ADD keyt, 1
	HOST_GIVE I2051
	N: You received %I2051!
@speckey3
	COMPARE #<keyt>, "2"
	IF= @speckeyend
	IF> @speckeyend
	ADD trac, 1
	IF I2052, @speckey4
	ADD keyt, 1
	HOST_GIVE I2052
	N: You received %I2052!
@speckey4
	COMPARE #<keyt>, "2"
	IF= @speckeyend
	IF> @speckeyend
	ADD trac, 1
	IF I2053, @speckey5
	ADD keyt, 1
	HOST_GIVE I2053
	N: You received %I2053!
@speckey5
	COMPARE #<keyt>, "2"
	IF= @speckeyend
	IF> @speckeyend
	ADD trac, 1
	IF I2054, @speckey6
	ADD keyt, 1
	HOST_GIVE I2054
	N: You received %I2054!
@speckey6
	COMPARE #<keyt>, "2"
	IF= @speckeyend
	IF> @speckeyend
	ADD trac, 1
	IF I2055, @speckeyend
	ADD keyt, 1
	HOST_GIVE I2055
	N: You received %I2055!

@speckeyend
	HOST_GIVE T500
	HOST_GIVE T501
	WAIT 3.0
	1: I hope you will keep your word...
	WAIT 3.0
	MOVE 1,-20,90
	END

@eventHostGive
	IF T501, @empty
	COMPARE #<item.id>, "770"
	IF< @empty
	IF> @empty
	1: Awww geez...
	1: That's just sick...
	1: You didn't have to kill yourself you know!
	1: If you're that desperate in entering Demon Circle then let me give you something to help you out.
	1: Here take this.
	WAIT 3.0
	HOST_GIVE I2055
	HOST_GIVE T501
	N: You received %I2055!
	1: I'll be on my way now...
	1: You're sort of disturbing...
	MOVE 1,-20,90
	END

@eventactorClick1
	IF T501, @empty
	1: Huh? 
	1: You're still here?
	H: Eh yeah...
	H: Maybe you can tell me what those keys look like?
	1: I guess so, here you can have this one, I won't be needing it anyways.
	WAIT 3.0
	HOST_GIVE I2050
	HOST_GIVE T501
	N: You received %I2050!
	MOVE 1,-20,90
	END

@eventActorSpell1
	IF T501, @empty
	N: Your magic transformed the mysterious person into a %I2051!
	WAIT 3.0
	HOST_GIVE I2051
	HOST_GIVE T501
	MOVE 1,-20,90,1
	END

@eventActorAttack1
	IF T501, @empty
	SOUND "pain1.wav"
	N: You killed the mysterious person!
	MOVE 1,-20,90,1
	WAIT 3.0
	HOST_GIVE I2052
	HOST_GIVE T501
	N: You received %I2052!
	END

@eventActorGive1
	IF T501, @empty
	COMPARE #<item.id>, "0"
	IF= @goldgiven
	1: Hey thank you %1!
	1: I always wanted this nice %I#<item.id>!
	1: Here let me give you something back for it...
	WAIT 3.0
	HOST_GIVE I2053
	HOST_GIVE T501
	N: You received %I2053!
	MOVE 1,-20,90
	END

@goldgiven
	1: Hey thank you %1 for the #<item.goldGiven> GP!
	1: Here let me give you something back for it...
	WAIT 3.0
	HOST_GIVE I2054
	HOST_GIVE T501
	N: You received %I2054!
	MOVE 1,-20,90
	END
	
SCENE 1351, kittyraft, SCENE, "Kitty in Distress!",1,2

	ACTOR 1, "Kitty", kitty, 4, 43,65

	MUSIC "ff6darkworld.mid"

	1: Meoww!
	POSE 2
	SOUND "meow.wav"
	WAIT 1.0
	POSE 4
	WAIT 1.0
	1: Meoww!
	POSE 2
	SOUND "meow.wav"
	WAIT 1.0
	POSE 4
	N: Kitty went out sailing but a storm came out of nowhere!
	N: Now Kitty is in distress!
	WAIT 3.0
	N: The only person available to save her is *you*!
@menu
	MENU "Make Kitty feel better by feeding a fish.=@option1","Get Kitty off the raft and on dry land.=@option2","Let Kitty drown.=@option3"
	GOTO @menu
@option1
	H: Here Kitty, I have a fish for you.
	WAIT 3.0 
	N: You search your pockets for a fish
	IF -I31, @nofish
	H: Here Kitty, take this fish!
	WAIT 3.0
	HOST_TAKE I31
	1: Meowww
	POSE 2
	SOUND "meow.wav"
	WAIT 1.0
	POSE 4
	WAIT 2.0
	N: You watch how Kitty eats up the fish.
	HOST_GIVE T502
	WAIT 3.0
@menu3
	MENU "Get Kitty off the raft and on dry land.=@option2","Let Kitty drown.=@option3"
	GOTO @menu3

@nofish
	HOST_GIVE T503
	1: Meoww?
	POSE 2
	SOUND "meow.wav"
	WAIT 1.0
	POSE 4
	H: Eh...
	H: Hehe...
	H: Sorry but it looks like I ran out of fish!
	1: Meoww!
	POSE 2
	SOUND "meow.wav"
	WAIT 1.0
	POSE 4
	WAIT 3.0
@menu2
	MENU "Get Kitty off the raft and on dry land.=@option2","Let Kitty drown.=@option3"
	GOTO @menu2

@option2
	HOST_GIVE T504
	H: Come here kitty, let me get you to a safer place then this raft.
	1: Meoww
	POSE 2
	SOUND "meow.wav"
	WAIT 1.0
	POSE 4
	H: Hmmz...
	H: Where should I drop you off?
	H: Do you have any ideas, kitty?
	1: Meowwwww.
	POSE 2
	SOUND "meow.wav"
	WAIT 1.0
	POSE 4
	H: Some crazy cat lover eh?
	H: Well let's go find him then.
	1: Meoww
	POSE 2
	SOUND "meow.wav"
	WAIT 1.0
	POSE 4
	WAIT 1.0
	MOVE 1,-20,90,1 
	WAIT 3.0
	GOTO EXIT

@option3
	HOST_GIVE T505
	H: Stupid cat.
	H: It's time for a swim!
	WAIT 3.0
	N: You throw Kitty in the water and watches how she drowns!
	MOVE 1,-20,90,1
	1: ! MEOWWWWW!
	SOUND "meow.wav"
	WAIT 3.0
	GOTO EXIT

SCENE 1352, creepy, SCENE, "Gates to Demon Circle",5,7995

	MUSIC "maser.mid"

	IF T507, @enterdemoncircle

@startscene

	WAIT 1.0
	N: You watch 2 mysterious doors appear out of fog with with 6 locks on them and a skull above it... 
	WAIT 3.0
	N: You also read a small encryption on the doors themselves.
	WAIT 2.0
	H: "Doomed is #<g.he> who enters these doors to hell itself."
	H: "There shall be no more redemption for your soul once you passed these gates!"
	H: Ehm... yeah... right...
	IF I2050+I2051+I2052+I2053+I2054+I2055, @keys
	H: Well it looks like it doesn't matter much anyways.
	H: There are 6 locks and I don't have enough Demon Keys yet to unlock them all.
	H: Guess I'll have to wait till I collected them all first.
	END
@keys
	COMPARE #<num.timeHour>, "0"
	IF= @midnight
	H: Hmmm...
	H: It's not midnight yet.
	WAIT 3.0
	N: Do you want to enter the keys?
@menu1
	MENU "Yes=@failkeys","No=@nokeysyet"
	GOTO @menu1

@nokeysyet
	H: I guess I better wait till midnight first...
	END

@failkeys
	N: You enter all 6 keys in the right locks.
	HOST_TAKE I2050
	HOST_TAKE I2051
	HOST_TAKE I2052
	HOST_TAKE I2053
	HOST_TAKE I2054
	HOST_TAKE I2055
	WAIT 3.0
	N: You watch how your keys crumble to dust...
	WAIT 3.0
	H: Ack!
	H: Looks like I'll need to find myself 6 new keys...
	END	

@midnight
	N: You enter all 6 keys at midnight in the right locks.
	HOST_TAKE I2050
	HOST_TAKE I2051
	HOST_TAKE I2052
	HOST_TAKE I2053
	HOST_TAKE I2054
	HOST_TAKE I2055
	WAIT 4.0
	N: You watch how the doors to Demon Circle slowly open...
	HOST_GIVE T507
	WAIT 3.0
	EJECT T507
#include lpscript3.txt
	GOTO LINK 16,15,0

@enterdemoncircle
	WAIT 3.0
	EJECT T507
#include lpscript.txt
	SET acceptdp1, #<num.timeNow>
	GOTO SCENE 1384

END

SCENE 1384, creepy, SCENE, "Gates to Demon Circle",5,7995

	MUSIC "maser.mid"

	SET acceptdp2, #<num.timeNow>

	SET acceptdp3, #<acceptdp2>
	SUB acceptdp3, #<acceptdp1>

	SET substring, "1"
	COMPARE #<substring>, "1"
	IF> @laggedout
	IF< @laggedout
	SET substring, "20"
	COMPARE #<substring>, "20"
	IF> @laggedout
	IF< @laggedout
	
	COMPARE #<acceptdp3>, "8"
	IF> @laggedout
#include lpscript3.txt
	GOTO LINK 16,15,0

@laggedout
	EJECT T172	
	HOST_GIVE T650
#include lpscript3.txt
	GOTO LINK 100,0,1

END

SCENE 1353, garden, SCENE, "Garden",0,0

SET slavaon, #<rating>	
#include banscripts.txt
	ACTOR 1, "Priest", devil, 4, 30, 90, 2

 	

;	
	IF T477, @normalstart

; special exception script for Chaotic
	STRCMP #<str.soul>, "SOUL 1962"
	IF= @chaowelcome
	
	IF T118, @normalstart
;		
	STRCMP #<str.soul>, "SOUL 1333"
	IF= @billywelcome
;	STRCMP #<str.soul>, "5B5EBD38"
;	IF= @daewelcome
	STRCMP #<str.soul>, "SOUL 2189"
	IF= @evenulfwelcome
	STRCMP #<str.soul>, "SOUL 2192"
	IF= @evenulfwelcome
	STRCMP #<str.soul>, "SOUL 1847"
	IF= @grimmaswelcome
	STRCMP #<str.soul>, "SOUL 1886"
	IF= @mdkwelcome
	STRCMP #<str.soul>, "SOUL 1580"
	IF= @olowelcome
	STRCMP #<str.soul>, "SOUL 1971"
	IF= @sekunawelcome
;	STRCMP #<str.soul>, "SOUL 1200"
;	IF= @devilwelcome

;
; XXXXXXXXXXXXXXXXXXXX
; SOLD CLASSES WELCOME
; XXXXXXXXXXXXXXXXXXXX
;
; class 27 - SLAYER LORD
;	STRCMP #<str.soul>, ""
;	IF= @generousdonationwelcomeA
;
; class 28 - BORN VAMPIRE
	STRCMP #<str.soul>, "SOUL 2609"
	IF= @generousdonationwelcomeB
;
; class 27 & 28
	STRCMP #<str.soul>, "SOUL 1038"
	IF= @generousdonationwelcomeC
	STRCMP #<str.soul>, "SOUL 2327"
	IF= @generousdonationwelcomeC
	STRCMP #<str.soul>, "SOUL 1850"
	IF= @generousdonationwelcomeC
	STRCMP #<str.soul>, "SOUL 1007"
	IF= @generousdonationwelcomeC
	STRCMP #<str.soul>, "SOUL 2553"
	IF= @generousdonationwelcomeC
	STRCMP #<str.soul>, "SOUL 2635"
	IF= @generousdonationwelcomeC
	STRCMP #<str.soul>, "SOUL 3368"
	IF= @generousdonationwelcomeC
	STRCMP #<str.soul>, "SOUL 2143"
	IF= @generousdonationwelcomeC
	STRCMP #<str.soul>, "SOUL 3421"
	IF= @generousdonationwelcomeC	
	STRCMP #<str.soul>, "SOUL 3262"
	IF= @generousdonationwelcomeC	
	STRCMP #<str.soul>, "SOUL 3547"
	IF= @generousdonationwelcomeC	
	STRCMP #<str.soul>, "SOUL 2437"
	IF= @generousdonationwelcomeC	
	STRCMP #<str.soul>, "SOUL 2465"
	IF= @generousdonationwelcomeC	
	STRCMP #<str.soul>, "SOUL 3183"
	IF= @generousdonationwelcomeC	
	STRCMP #<str.soul>, "6CFBE90B"
	IF= @generousdonationwelcomeC		

;
;
; class 29
	STRCMP #<str.soul>, "SOUL 1960"
	IF= @krellwelcome
	STRCMP #<str.soul>, "738F2D12"
	IF= @krellwelcome
; class 57
	STRCMP #<str.soul>, "SOUL 2197"
	IF= @cdandivywelcome
	STRCMP #<str.soul>, "SOUL 2198"
	IF= @cdandivywelcome
; class 58
	STRCMP #<str.soul>, "SOUL 1947"
	IF= @diablosandsnakewelcome
	STRCMP #<str.soul>, "SOUL 1969"
	IF= @diablosandsnakewelcome
; class 59
	STRCMP #<str.soul>, "SOUL 1455"
	IF= @sierraandmattwelcome
	STRCMP #<str.soul>, "SOUL 1604"
	IF= @sierraandmattwelcome
; class60
	STRCMP #<str.soul>, "SOUL 1909"
	IF= @ersuliechaowelcome
	STRCMP #<str.soul>, "SOUL 1962"
	IF= @ersuliechaowelcome

@normalstart

	IF T513, @donequest
	IF T509, @doingquest
	IF T510, @refquestb
	IF V90, @quest

	1: Hi %1, please come back when you're level 90.
	1: I have a job for you then...
	END
@quest
	1: Atsu be praised!
	1: A saviour has finally come!
	H: ??
	H: Ehm yeah...
	H: So what do you need help with...?
	1: I need you to clean my garden!
	H: *Cough* Do it yourself you lazy bastard. *Cough*
	1: What was that..?
	H: Nothing..!
	1: Oh and did I mention there is a reward?
	H: Now we're talking!
	H: So what is the reward?
	1: Well, as far as the reward goes...
	1: I have 3 buttons here, you get to click on 1 of them.
	ACTOR 2, "Choice 1", proxbeta, 1, 40,50
	ACTOR 3, "Choice 2", proxbeta, 2, 60,50
	ACTOR 4, "Choice 3", proxbeta, 3, 80,50

	1: A Demon Key will pop out once you clicked on it. 
	H: Sounds good enough...
	H: So what do I need to do?
	1: I need you to kill the bugs that infested my garden,
	1: Problem is I need them all killed in 60 seconds before they ate away all fruit.
	1: Are you up for it?
	ASK 30
	IF YES, @accquest
	IF NO, @refquest
	1: Well think about it and come back later...
	WAIT 5.0
	GOTO EXIT

@refquest
	HOST_GIVE T510
	1: Guess I'll need to find somebody else who's up for the job then.
	END
@refquestb
	1: Yeah great...
	1: Thanks to you my entire garden got ruined!
	END
@accquest
	HOST_TAKE T511
	HOST_GIVE T509
	1: Perfect!
	1: Just click on the bugs to make them go away!
	1: Partially this requires fast clicking and partially it involves some luck.
	1: I hope you get the job done %1!
	GOTO SCENE 1354

@doingquest
	IF T511, @lost
	IF T512, @wonquest
	GOTO @accquest
@donequest
	1: Once again thank you for exterminating the bugs %1!
	END
@wonquest
	1: You earned your reward %1!
	1: Just click on your button of choice and receive your reward!
	ACTOR 2, "Choice 1", proxbeta, 1, 40,50
	ACTOR 3, "Choice 2", proxbeta, 2, 60,50
	ACTOR 4, "Choice 3", proxbeta, 3, 80,50
	END	
@eventActorClick2
	MOVE 2, 41,51,1
	WAIT 0.5
	MOVE 2, 40,50,1
	GOTO @reward
@eventActorClick3
	MOVE 3, 61,51,1
	WAIT 0.5
	MOVE 3, 60,50,1
	GOTO @reward
@eventActorClick4
	MOVE 4, 81,51,1
	WAIT 0.5
	MOVE 4, 80,50,1
	GOTO @reward
@reward
	IF T513, @byebye
	HOST_GIVE T513
@rerandomreward
	SET keycode, "%R4"
	GOTO @key#<keycode>
@key1
	COMPARE #<hobo>, "0"
	IF> @givekey1
	IF I2050, @key2
@givekey1
	HOST_GIVE I2050
	N: You received %I2050!
	GOTO @endkeysnow
@key2
	IF I2051, @key3
	HOST_GIVE I2051
	N: You received %I2051!
	GOTO @endkeysnow
@key3
	IF I2052, @key4
	HOST_GIVE I2052
	N: You received %I2052!
	GOTO @endkeysnow
@key4
	IF I2053, @key5
	HOST_GIVE I2053
	N: You received %I2053!
	GOTO @endkeysnow
@key5
	IF I2054, @key6
	HOST_GIVE I2054
	N: You received %I2054!
	GOTO @endkeysnow
@key6
	SET hobo, "%R100"
	IF I2055, @key1
	HOST_GIVE I2055
	N: You received %I2055! 
	GOTO @endkeysnow

@byebye
	1: Once again many thanks %1!
	WAIT 4.0
	GOTO EXIT

@endkeysnow
	WAIT 4.0
	GOTO EXIT

@lost
	1: You failed!?
	1: Well do you still want to try it again?
	ASK 30
	IF YES, @accquest
	IF NO,  @refquest
	1: Well think about it and come back later...
	WAIT 5.0
	GOTO EXIT

END
; XXXXXXXXXXXXXXXXX
; SPECIAL WELCOMES!
; XXXXXXXXXXXXXXXXX

@billywelcome
	EJECT T172
	COMPARE #<num.peopleInScene>, "1"
	IF> @normalstart
	1: Hi %1, Silver has a little something special for you.
	1: Give me a few seconds and I'll update your char for you. 
	WAIT 3.0
	HOST_GIVE S261
	HOST_GIVE I2030
	HOST_GIVE I2031
	HOST_GIVE T472
	GOTO @doneupdate

@evenulfwelcome
	HOST_GIVE T454
	HOST_GIVE T477
	GOTO @normalstart

@devilwelcome
	EJECT T172
	COMPARE #<num.peopleInScene>, "1"
	IF> @normalstart
	STRCMP "#<str.name>", "Devil"
	IF= @devilwelcome2
	GOTO @normalstart
@devilwelcome2
	1: Hi %1, Silver has a little something special for you.
	1: Give me a few seconds and I'll update your char for you. 
	1: Oh btw, click on stats or map to prevent lag.
	WAIT 3.0
	SET num.hostClass, "12"
	GOTO @hiddenlevelsupdate8x8

@daewelcome
	EJECT T172
	COMPARE #<num.peopleInScene>, "1"
	IF> @normalstart
	STRCMP "#<str.name>", "Daemonium"
	IF= @daewelcome2
	GOTO @normalstart
@daewelcome2
	1: Hi %1, Silver has a little something special for you.
	1: Give me a few seconds and I'll update your char for you. 
	1: Oh btw, click on stats or map to prevent lag.
	WAIT 3.0
	SET num.hostClass, "14"
	GOTO @hiddenlevelsupdate8x8

@hiddenlevelsupdate8x8
	WAIT 1.0
	HOST_TAKE T114
	HOST_TAKE T115
	HOST_TAKE T116
	HOST_TAKE T117	
	HOST_TAKE T167
	HOST_GIVE T129
	HOST_GIVE T153
	HOST_GIVE T154
	HOST_GIVE S7
	HOST_GIVE S8
	HOST_GIVE S20
	HOST_GIVE S21
	HOST_GIVE S22
	HOST_GIVE S23
	HOST_GIVE S24	
	HOST_GIVE S35
	HOST_GIVE S36
	HOST_GIVE S61
	HOST_GIVE S65
	HOST_GIVE S66
	HOST_GIVE S69
	HOST_GIVE S78
	HOST_GIVE S79
	HOST_GIVE S80
	HOST_GIVE S81
	HOST_GIVE S82
	HOST_GIVE S83
	HOST_GIVE S84
	HOST_GIVE S94
	HOST_GIVE S95
	HOST_GIVE S96
	HOST_GIVE S111
	HOST_GIVE S115
	HOST_GIVE S116
	HOST_GIVE S130
	HOST_GIVE S135
	HOST_GIVE S136
	HOST_GIVE S150
	HOST_GIVE S151
	HOST_GIVE S155
	HOST_GIVE S156
	HOST_GIVE S161
	HOST_GIVE S170
	HOST_GIVE S171
	HOST_GIVE S175
	HOST_GIVE S176
	HOST_GIVE S189
	HOST_GIVE S191
	HOST_GIVE S197
	HOST_GIVE S198
	HOST_GIVE I750	
	HOST_GIVE I751	
	HOST_GIVE I752
	HOST_GIVE I753	
	HOST_GIVE I754
	HOST_GIVE I755	
	HOST_GIVE I756	
	HOST_GIVE I757	
	HOST_GIVE I758	
	HOST_GIVE I759	
	HOST_GIVE I761
	HOST_GIVE I762
	HOST_GIVE I763
	HOST_GIVE I764			
	HOST_GIVE I765
;	HOST_GIVE I1750
	HOST_GIVE T178
	HOST_GIVE T179
	HOST_GIVE I767
	GOTO @doneupdate

@grimmaswelcome
	EJECT T172
	1: Grimmas, hereby I'd like you to give you your gift!
	1: Have fun with it!
	HOST_GIVE S262
	HOST_GIVE T477
	HOST_GIVE T514
	1: Check your spells to see what you got, the normal scene will now continue.
	GOTO @normalstart
	
@mdkwelcome
	EJECT T172
	1: Mdk, hereby I'd like you to give you your gift!
	1: Have fun with it!
	HOST_GIVE S263
	HOST_GIVE T477
	HOST_GIVE T514
	1: Check your spells to see what you got, the normal scene will now continue.
	GOTO @normalstart

@olowelcome
	EJECT T172
	1: Olorin, hereby I'd like you to give you your gift!
	1: Have fun with it!
	HOST_GIVE S264
	HOST_GIVE T477
	HOST_GIVE T514
	1: Check your spells to see what you got, the normal scene will now continue.
	GOTO @normalstart

@sekunawelcome
	1: Welcome %1.
	1: For the work you did in RoT a special spell has been, %S406.
	1: I hope you'll enjoy it.
	HOST_GIVE S406
	HOST_GIVE T477
	N: You received %S406.
	1: The normal scene will now continue.
	GOTO @normalstart

; XXXXXXXXXXXXXXXXXXXX
; SOLD CLASSES WELCOME
; XXXXXXXXXXXXXXXXXXXX

@mysticbladewelcome
	HOST_GIVE I2140	
	HOST_GIVE S269
	HOST_GIVE T702
	GOTO @generousdonationwelcomeC3


;	EJECT T172
;	1: Hello %1.
;	1: Do you want to change this character into a %C27?
;	1: Please keep in mind it's best not to change existing characters.
;@mysticblademenu
;	MENU "Yes=@mysticbladewelcome2","No=@doneupdate"
;	GOTO @mysticblademenu
;@mysticbladewelcome2
;	1: Alright then, I will need a few seconds to update your character.
;	1: Once I'm done I will automatically kick you out of the scene to prevent freezing.
;	1: Also please click on either stats or on map to prevent freezing. 
;	1: After that you will see the normal script that everybody else sees.
;	1: As a little extra gift Silver is giving you 2 %I8s extra on your character.
;	1: You shouldn't use these until you passed level 20 though, else your char might still rat.
;	1: Alright then, with that all said, here we go!
;	WAIT 4.0
;	HOST_GIVE I8.2
;	HOST_GIVE T477
;	HOST_GIVE S269
;	HOST_GIVE I2140
;	HOST_GIVE T702
;	SET num.hostClass, "27"
;	GOTO EXIT

@doneupdate
	HOST_GIVE T477
	WAIT 3.0
	1: There...
	1: I'm done now, next time you enter here you'll see what everybody else sees.
	END
; xxxxxxxxxxxxx
; krell welcome
; xxxxxxxxxxxxx

@krellwelcome
	EJECT T172
	1: Hello %1.
	1: Do you want to change this character into a %C29?
	1: Please keep in mind it's best not to change existing characters.
@krellmenu
	MENU "Yes=@krellwelcome2","No=@doneupdate"
	GOTO @krellmenu
@krellwelcome2
	1: Alright then, I will need a few seconds to update your character.
	1: Once I'm done I will automatically kick you out of the scene to prevent freezing.
	1: Also please click on either stats or on map to prevent freezing. 
	1: After that you will see the normal script that everybody else sees.
	1: As a little extra gift Silver is giving you 2 %I8s extra on your character.
	1: You shouldn't use these until you passed level 20 though, else your char might still rat.
	1: Alright then, with that all said, here we go!
	WAIT 4.0
	HOST_GIVE I8.2
	HOST_GIVE T477
	HOST_GIVE S270
	HOST_GIVE I2142
	HOST_GIVE T700
	SET num.hostClass, "29"
	GOTO EXIT

; xxxxxxxxxxxxxxxx
; CD & Ivy welcome
; xxxxxxxxxxxxxxxx

@cdandivywelcome
	EJECT T172
	1: Hello %1.
	1: Do you want to change this character into a %C57?
	1: Please keep in mind it's best not to change existing characters.
@cdandivymenu
	MENU "Yes=@cdandivywelcome2","No=@doneupdate"
	GOTO @cdandivymenu
@cdandivywelcome2
	1: Alright then, I will need a few seconds to update your character.
	1: Once I'm done I will automatically kick you out of the scene to prevent freezing.
	1: Also please click on either stats or on map to prevent freezing. 
	1: After that you will see the normal script that everybody else sees.
	1: As a little extra gift Silver is giving you 2 %I8s extra on your character.
	1: You shouldn't use these until you passed level 20 though, else your char might still rat.
	1: Alright then, with that all said, here we go!
	WAIT 4.0
	HOST_GIVE I8.2
	HOST_GIVE T477
	HOST_GIVE S273
	HOST_GIVE I2145
	HOST_GIVE T701
	SET num.hostClass, "57"
	GOTO EXIT


; xxxxxxxxxxxxxxxxxxxxxxx
; Diablos & Snake Welcome
; xxxxxxxxxxxxxxxxxxxxxxx

@diablosandsnakewelcome

	EJECT T172
	1: Hello %1.
	1: Do you want to change this character into a %C58?
	1: Please keep in mind it's best not to change existing characters.
@diablosandsnakemenu
	MENU "Yes=@diablosandsnakewelcome2","No=@doneupdate"
	GOTO @diablosandsnakemenu
@diablosandsnakewelcome2
	1: Alright then, I will need a few seconds to update your character.
	1: Once I'm done I will automatically kick you out of the scene to prevent freezing.
	1: Also please click on either stats or on map to prevent freezing. 
	1: After that you will see the normal script that everybody else sees.
	1: As a little extra gift Silver is giving you 2 %I8s extra on your character.
	1: You shouldn't use these until you passed level 20 though, else your char might still rat.
	1: Alright then, with that all said, here we go!
	WAIT 4.0
	HOST_GIVE I8.2
	HOST_GIVE T477
	HOST_GIVE S274
	HOST_GIVE I2200
	HOST_GIVE T703
	SET num.hostClass, "58"
	GOTO EXIT

; xxxxxxxxxxxxxxxxxxxxx
; Sierra & Matt Welcome
; xxxxxxxxxxxxxxxxxxxxx

@sierraandmattwelcome

	EJECT T172
	1: Hello %1.
	1: Do you want to change this character into a %C59?
	1: Please keep in mind it's best not to change existing characters.
@sierraandmattmenu
	MENU "Yes=@sierraandmattwelcome2","No=@doneupdate"
	GOTO @sierraandmattmenu
@sierraandmattwelcome2
	1: Alright then, I will need a few seconds to update your character.
	1: Once I'm done I will automatically kick you out of the scene to prevent freezing.
	1: Also please click on either stats or on map to prevent freezing. 
	1: After that you will see the normal script that everybody else sees.
	1: As a little extra gift Silver is giving you 2 %I8s extra on your character.
	1: You shouldn't use these until you passed level 20 though, else your char might still rat.
	1: Alright then, with that all said, here we go!
	WAIT 4.0
	HOST_GIVE I8.2
	HOST_GIVE T477
	HOST_GIVE S275
	HOST_GIVE I2201
	HOST_GIVE T704
	SET num.hostClass, "59"
	GOTO EXIT

@ersuliechaowelcome

	EJECT T172
	STRCMP #<str.soul>, "SOUL 1962"
	IF= @chaowelcome

@chaowelcomecontinued
	1: Hello %1.
	1: Do you want to change this character into a %C60?
	1: Please keep in mind it's best not to change existing characters.
@ersulieandchaomenu
	MENU "Yes=@ersuliechaowelcome2","No=@doneupdate"
	GOTO @ersulieandchaomenu
@ersuliechaowelcome2
	1: Alright then, I will need a few seconds to update your character.
	1: Once I'm done I will automatically kick you out of the scene to prevent freezing.
	1: Also please click on either stats or on map to prevent freezing. 
	1: After that you will see the normal script that everybody else sees.
	1: As a little extra gift Silver is giving you 2 %I8s extra on your character.
	1: You shouldn't use these until you passed level 20 though, else your char might still rat.
	1: Alright then, with that all said, here we go!
	WAIT 4.0
	HOST_GIVE I8.2
	HOST_GIVE T477
	HOST_GIVE S276
	HOST_GIVE I2202
	HOST_GIVE T705
	SET num.hostClass, "60"
	GOTO EXIT

@chaowelcome
	EJECT T172
	1: %1, hereby I'd like you to give you your gift for all the work you did in RoT!
	1: Have fun with it!
	HOST_GIVE T515
	HOST_GIVE I2059
	WAIT 3.0
	N: You received %I2059!
	WAIT 3.0
	1: By the way, I also have something else for you...
	HOST_GIVE S266
	HOST_GIVE T477
	HOST_GIVE T799
	1: Check your spells to see what you got.
	WAIT 3.0
	1: Have fun with it!
	1: Do you want to change this character into a %C60 or would you like to turn into a %C27 or %C28?
	1: Please keep in mind it's best not to change existing characters.
	MENU "Ancient=@chaowelcomecontinued", "Slayer Lord or Born Vampire=@generousdonationwelcomeC3"
	END


; xxxxxxxxxxxxx
; 10 euro class
; xxxxxxxxxxxxx

@generousdonationwelcomeA
	IF T429, @morphingerror
	1: Hello %1.
	1: Do you want to change this character into a %C27?
	1: Please keep in mind it's best not to change existing characters.
@generousdonationwelcomemenuA
	MENU "Yes=@generousdonationwelcomea1","No=@generousdonationwelcomea2"
	GOTO @generousdonationwelcomemenuA

@generousdonationwelcomea1
	1: Alright, please wait a few seconds.
	WAIT 3.0
	SET num.hostClass, "27"

@generousdonationwelcomea2
	HOST_GIVE T477
	WAIT 2.0
	1: There...
	1: I'm done now, next time you enter here you'll see what everybody else sees.
	END
	
@generousdonationwelcomeB
	IF T429, @morphingerror
	1: Hello %1.
	1: Do you want to change this character into a %C28?
	1: Please keep in mind it's best not to change existing characters.
@generousdonationwelcomemenuB
	MENU "Yes=@generousdonationwelcomeb1","No=@generousdonationwelcomeb2"
	GOTO @generousdonationwelcomemenuB

@generousdonationwelcomeb1
	1: Alright, please wait a few seconds.
	WAIT 3.0
	SET num.hostClass, "28"

@generousdonationwelcomeb2
	HOST_GIVE T477
	WAIT 2.0
	1: There...
	1: I'm done now, next time you enter here you'll see what everybody else sees.
	END

@morphingerror
	1: Hello %1.
	1: I'm afraid I can't change a class that has already been judged.
	1: You'll see the normal script continue now.
	HOST_GIVE T477
	GOTO @normalstart

@generousdonationwelcomeC
	IF T429, @morphingerror
	STRCMP #<str.soul>, "SOUL 1850"
	IF= @mysticbladewelcome
@generousdonationwelcomeC3
	1: Hello %1.
	1: Since you bought both %C27 and %C28 you need to choose if you want to change into 1 of them.
	1: Which one do you want to change into?
	1: Please keep in mind it's best not to change existing characters.
@generousdonationwelcomemenuC
	MENU "Slayer Lord=@generousdonationwelcomea1","Born Vampire=@generousdonationwelcomeb1","Neither=@generousdonationwelcomeC2"
	GOTO @generousdonationwelcomemenuC
@generousdonationwelcomeC2
	HOST_GIVE T477
	WAIT 2.0
	1: Neither it is.
	1: I'm done now, next time you enter here you'll see what everybody else sees.
	END



SCENE 1354, garden, CUT, "Garden",0,0

	EJECT T172

	ACTOR 1, "Bugs", bugs, 1, 50,50

	COUNTDOWN 60
	N: Keep clicking on the bugs till they're dead!
	SET bugclick, "0"
	SOUND "bugs.wav"
	END	
@eventActorClick1
	SOUND "bugs.wav"
	IF XP, @lost
	SET x, "%R75"
	SET y, "%R75"
	ADD x, "10"
	ADD y, "10"
	MOVE 1, #<x>, #<y>,1
	ADD bugclick, "1"
	COMPARE #<bugclick>, "35"
	IF> @bugs
@message
	COMPARE #<bugclick>, "1"
	IF> @clicks
	N: 1 click!
	END
@clicks
	N: #<bugclick> clicks!
	END

@bugs 
	IF R2, @won
	GOTO @message
@lost
	HOST_GIVE T511
	N: Awww....
	N: You didn't exterminate all the bugs in time!
	WAIT 3.0
	GOTO SCENE 1353
@won
	HOST_GIVE T512
	N: You won!
	N: You exterminated all bugs within the time limit!
	WAIT 3.0
	GOTO SCENE 1353


SCENE 1355, unknownhell, CUT, ""
#include proxbetaSoulIDs.txt	
	SET logitrac, "%R900"
	GOTO EXIT
@gotoproxbetaactor 
	GOTO EXIT

SCENE 1356
	COMPARE #<logitrac>, "0"
	IF= @gotoexit
	IF -T517, @gotoexit
	HOST_TAKE T517
	SET logitrac, "0"
	N: You are unbanned.
@gotoexit
	GOTO EXIT

SCENE 1364, aaahappy, SCENE, "Merchant Tutorial",0,0

SET slavaon, #<rating>	
#include banscripts.txt

	ACTOR 1, "Master Merchant", monster029, 4, 20,80

	IF C10, @merchant
	IF C51, @merchant
	IF C52, @merchant
	
	GOTO @notmerchant

@merchant
	1: Hello there %1!
	1: Since you visited this place you probably want to learn more about the merchant class and what they do.
@intro
	1: Merchants have a special trading skill in RoT.
	1: It works pretty simple.
	1: Just throw an item that you want to sell to a shopkeeper, the shopkeeper will then identify you as a merchant.
	1: Because you are a merchant you will receive 75% of an items original value instead of 50% when you usually sell it.
	1: Since all the other classes don't have this advantage you can become rich quickly by trading.
	WAIT 3.0
	OFFER 5119
	1: You just saw your shop icon appear next to the flee button.
	1: You won't actually sell anything with it, but because the shop icon appeared you are now able to check the prices of items.
	1: Just right click on an item to see what a normal shopkeeper gives for the item.
	1: Trading items with other players works pretty easy. 
	1: Basicly it's split up in 2 parts, buying items from players and selling items from players.
	1: I will explain buying first.
	1: Other players give you an item, you then check the price and give them a higher amount of GP back for it, 
	1: but lower then what you would get yourself for it.
	1: For example, somebody gave you an item, you right click on it and see that it's worth 10,000 GP.
	1: You can get 15,000 GP when you 'sell' your item, by throwing it to a shopkeeper, yourself.
	1: A fair price would be 12,500 GP for this item. 
	1: This way you and the other player you're trading with both gain a fair amount of your advantage.
	1: I will explain selling items to other players next.
	1: Selling items works very similar.
	1: First you right click on the item you want to sell to them and check the price a normal shop would receive for it.
	1: If you multiply this by 2 then you get the normal price that shops sell this item for.
	1: You just ask a lower amount then what shops ask, but higher then what you would get if you'd sell the item to a shopkeeper.
	1: That way the other player receives a discount on the item while you get more GP back then if you'd sell it to a shop.
	1: I'll explain it with an example again.
	1: You have a belt that's worth 20,000 GP when you right click on it.
	1: If you multiply 20,000 by 2 then you know that a normal shop sells this item for 40,000 GP.
	1: You know that you would get 30,000 GP for this item when you would sell it to a normal shopkeeper.
	1: Because you want to get at least that 30,000 GP you should ask more then that.
	1: A fair price would be 35,000 GP. 
	1: I hope that this explained all the ins and outs about the merchant class.
	1: Happy trading %1!
	WAIT 5.0
	GOTO EXIT

@notmerchant
	1: Hi %1!
	1: You're not a merchant, but do you want to learn more about merchants anyways?
	ASK 30
	IF YES, @intro
	1: Well, have a nice day in that case.
	WAIT 5.0
	GOTO EXIT

SCENE 1357	
	IF T520, @endscriptjaie
	IF C1, @samjaie
	IF C16, @samjaie
	IF C36, @ninja
	IF C37, @ninja
	IF C38, @ninja
	GOTO @endscriptjaie
	
@samjaie
	ACTOR 	1,	"Motoko", jaie03,4, -20, 80
	MOVE 1, 30, 80
	WAIT 4
	COMPARE #<g.num>, 1
	IF= @sammale
	1: Hello, fellow warrior.
	1: I am Aoyama Motoko.
	H: Uh.. hello.
	1: The female samurai is indeed a warrior of great strength.
	1: And a warrior such as yourself should be rewarded.
	1: I'm going to give you something to help you.
	H: Okay..
	WAIT 6
	N: Motoko teaches you to use her own technique with a katana.
	HOST_GIVE T520
	1: There, you may now use a katana.
	1: I'll give you an old one of mine, as well..
	HOST_GIVE I2070
	H: Wow, thanks!
	1: Use these weapons to help you in your long journey.
	1: Be safe, young warrior.
	H: Thanks!
	WAIT 2
	GOTO EXIT

@sammale
	1: Yet another male warrior.
	1: I am Aoyama Motoko, I study Kendo.
	H: Uh.. right.
	1: While I should simply send you packing..
	1: I think instead I will teach you to use a secret weapon.
	1: These weapons will surely help you in your long journey.
	WAIT 6
	N: Motoko teaches you a technique with a katana.
	HOST_GIVE T520
	1: Go, now, and never return to me!
	H: Uh.. thanks!
	WAIT 2
	GOTO EXIT

@ninja
	ACTOR	1, 	"Urashima", a95,4, -20, 80
	MOVE 1, 30, 80
	WAIT 4
	1: Hello, young child.
	H: Uh.. hello?
	1: I am Urashima, a ninja master.
	1: To truly become a powerful ninja, you must be able to master all styles.
	H: Yes, I agree.
	1: Therefore, I am going to teach you to use a katana.
	1: This weapon is unique to the samurai and ninja.
	H: Wow, thanks!
	N: Urashima trains you with a katana.
	WAIT 6
	HOST_GIVE T520
	1: Now, go, young child.
	1: Learn all that you can.
	1: Make the ninja brethren proud!
	H: Yes, sir!
	WAIT 3
	GOTO EXIT


SCENE 1358, lparsoue, SCENE, "Urashimas Hide Out",0,0

	ACTOR	1, 	"Urashima", a95,4, 20, 90

	IF T522, @finalend
	IF T521, @continue
	MOVE 1,-20,80,1
	MOVE 1, 20,90

	1: Pssst %1...
	H: Huh, what?
	1: I'm looking for five very rare and special katana to train my students.
	1: Do you think you can get me them for me?
	H: Well that depends, what's in it for me?
	1: I found this Demon Key, I don't mind trading it for those five katana.
	H: Alright, where do I get those katana?
	1: Well, that's the hard part, you can only find four of them on random monsters.
	1: The last one, %I2078, can only be bought in the auction or won in the tournament. 
	H: Mm, that doesn't sound too hard.
	H: I'll give it a try, I guess.
	1: Alright then.
	1: The katana I need are %I2078, %I2079, %I2080, %I2081, and %I2082.
	1: Thank you, %1.
	HOST_GIVE T521
	WAIT 3.0
	GOTO EXIT

@continue
	1: Back, I see.
	IF I2078+I2079+I2080+I2081+I2082, @katana
	1: But without all of the katana that I need.
	H: Yeah, about that...
	H: I have trouble finding them all.
	H: What were their names again?
	1: The katana I need are %I2078, %I2079, %I2080, %I2081, and %I2082.
	H: Alright, I'll do my best.
	WAIT 3.0
	GOTO EXIT

@katana
	1: Great!
	1: I see you have all the katana I need!
	1: Will you trade them to me for a Demon Key?
	ASK 300
	IF YES, @katana2
	1: Pity.
	1: Well, once you can emotionally seperate yourself from the katana I'd still like to have them.
	END

@katana2
	HOST_TAKE I2078
	HOST_TAKE I2079
	HOST_TAKE I2080
	HOST_TAKE I2081
	HOST_TAKE I2082
	WAIT 2.0
	N: Urashima takes all five katana from you.
	WAIT 3.0
	1: Here you go.
	WAIT 3.0
@key1
	IF I2050, @key2
	HOST_GIVE I2050
	N: You received %I2050!
	GOTO @end
@key2
	IF I2051, @key3
	HOST_GIVE I2051
	N: You received %I2051!
	GOTO @end
@key3
	IF I2052, @key4
	HOST_GIVE I2052
	N: You received %I2052!
	GOTO @end
@key4
	IF I2053, @key5
	HOST_GIVE I2053
	N: You received %I2053!
	GOTO @end
@key5
	IF I2054, @key6
	HOST_GIVE I2054
	N: You received %I2054!
	GOTO @end
@key6
	HOST_GIVE I2055
	N: You received %I2055!
@end
	HOST_GIVE T522
	WAIT 2.0
	1: Thank you very much for your efforts %1, I can finally give the advanced lessons to my students now.
	1: Perhaps we'll meet again someday.
	WAIT 3.0
	MOVE 1, -20,80
	WAIT 5.0	
	GOTO EXIT
@finalend
	MOVE 1,-50,90,1
	N: This place seems to be abandoned.
	END
END

SCENE 1359, aaaleft, SCENE, "Hang Out",0,0

	SET slavaon, #<rating>	
#include banscripts.txt

	FLAGS 8

	ACTOR 1, "Exantiroja", boss015, 4, 40,95

	OFFER2 16,16,0

	COMPARE #<beersong>, "1"
	IF= @unconsious
	COMPARE #<beersong>, "0"
	IF> @skipsetbeersong
	SET beersong, "0"
@skipsetbeersong
	1: Welcome %1.
	1: Feel free to hang out here and click on me if you need something.
	END
@end
	WAIT 5.0
	END
#include qspotions.txt

@eventActorAttack1
	OFFER2 16,16,0
	IF -R1, @end
	1: What the heck do you think you're doing?
	1: Try clicking on me instead you pervert!
	WAIT 5.0
	END
@eventActorSpell1
	OFFER2 16,16,0
	IF -R1, @end
	1: Ehm...
	1: That tickles...
	1: Will you cut it out?
	END
@eventActorGive1
	OFFER2 16,16,0
	COMPARE #<item.id>, "771"
	IF= @regainconsious
	COMPARE #<item.id>, "102"
	IF> @beersong2
@nobeer
	IF -R10, @end
	1: Thank you.
	1: I have no idea what I'm supposed to do with this...
	1: But thank you.
	END
@eventActorclick1

	OFFER2 16,16,0

	COMPARE #<beersong>, "1"
	IF= @unconsious

	MENU 	"Change Exantiroa's skin=@changeskin","Change background=@changebackground","Change music=@changemusic","Change theme sound=@changetheme","Change color=@changecolor","Change weather=@changeweather","Change fx=@changefx","What is this place?=@explaining","Beer Song=@beersong","Cancel=@end"
	GOTO @eventActorclick1

@beersong
	1: To play the %I104 song with me just give me either %I104, %I106, %I108, %I110 or %I111 and we'll keep singing till we drop unconscious.
	1: Sounds like fun doesn't it?
	1: As long as you don't get me a major hangover tomorrow morning...
	1: Just feed me some %I771 if I'm unable to do anything anymore!
	1: %I771 neutralize the effect alcohol has on me.
	END

@beersong2
	COMPARE #<item.id>, "111"
	IF> @nobeer
	COMPARE #<beersong>, "0"
	IF< @startsong
	IF= @startsong
	COMPARE #<beersong>, "1"
	IF= @unconsious
	COMPARE #<beersong>, "2"
	IF= @lostconsiousness
	COMPARE #<beersong>, "26"
	IF< @drunk4
	COMPARE #<beersong>, "51"
	IF< @drunk3
	COMPARE #<beersong>, "76"
	IF< @drunk2
	GOTO @drunk1

@drunk1
	1: #<beersong> of bottles of #<item.name> on the wall, #<beersong> bottles of #<item.name>,
	SUB beersong, "1"
	1: You take 1 down, pass it around, #<beersong> bottles of #<item.name> on the wall!
	END
@drunk2
	1: #<beersong> off bottless off #<item.name> on the wall, #<beersong> bottless off #<item.name>,
	SUB beersong, "1"
	1: You take 1 down, pass it around, #<beersong> bottless off #<item.name> on the wall!
	END
@drunk3
	SET_LEN beerA, #<item.name>
	SET beerB,	#<beerA>
	SUB beerA, "1"
	SET_SUBSTR beerX, #<beerA>,#<beerB>,#<item.name>
	1: #<beersong> o' bottless o' #<item.name>#<beerX>#<beerX> on um... the wall, #<beersong> bottless o' #<item.name>#<beerX>#<beerX>,
	SUB beersong, "1"
	1: ya take 1 um... down, pass i' around, #<beersong> bottles o' #<item.name>#<beerX>#<beerX> uh... on um... the <hic> wall!
	END
@drunk4
	SET_LEN beerA, #<item.name>
	SET beerB,	#<beerA>
	SUB beerA, "1"
	SET_SUBSTR beerX, #<beerA>,#<beerB>,#<item.name> 
	1: #<beersong> o' bottless <hic> o' #<item.name>#<beerX>#<beerX>#<beerX> on um... the wall, um... #<beersong> bottless um... o' #<item.name>#<beerX>#<beerX>#<beerX>,
	SUB beersong, "1"
	1: ya take 1 um... down, passs i' arrround, #<beersong> uh... bottless um... o' uh... #<item.name>#<beerX>#<beerX>#<beerX> uh... <burp> on um... um... he... the <hic> wall!
	END

@startsong
	SET beersong, "100"
	1: #<beersong> of bottles of #<item.name> on the wall, #<beersong> bottles of #<item.name>,
	SUB beersong, "1"
	1: You take 1 down, pass it around, #<beersong> bottles of #<item.name> on the wall!
	END
	
@lostconsiousness
	SET_LEN beerA, #<item.name>
	SET beerB,	#<beerA>
	SUB beerA, "1"
	SET_SUBSTR beerX, #<beerA>,#<beerB>,#<item.name>
	1: 2 bottles o' #<item.name>#<beerX>#<beerX>#<beerX>#<beerX> on the ..the wall, 2 bottles o' #<item.name>#<beerX>#<beerX>#<beerX>#<beerX>, ya take 1 down, 
	1: ya passss i' um... arrround, 1 bottle o' #<item.name>#<beerX>#<beerX>#<beerX>#<beerX> on the wall!
	1: 1 <hic> bottle <burp> o' #<item.name>#<beerX>#<beerX>#<beerX>#<beerX> on the wall, ya take <hic> 1 down, errr... <hic> passs uh... i' around, 
	1: uh... no bottless o' #<item.name>#<beerX> errr... on errr... the <hic> wall!
	1: No bottle o' #<item.name>#<beerX>#<beerX>#<beerX>, no bottles o' #<item.name>#<beerX>#<beerX>#<beerX>#<beerX>. 
	1: Go to the <burp> sstore, n' buy sshome more. 
	SET beersong, "1"
	1: <hic> 100 bottles o' #<item.name>#<beerX>#<beerX>#<beerX>#<beerX> on the wall!
	WAIT 5.0
	1: My head, no' feeling to errrrr... well...
	WAIT 3.0
	N: Exantiroja lost his consiousness!
	N: Feed him %I771 to neutralize the effect of the alcohol!
	END

@unconsious
	N: Exantiroja is unconsious!
	N: Feed him %I771 to neutralize the effect of all the alcohol on him!
	WAIT 5.0
	END

@regainconsious
	SET beersong, "0"
	1: Ahhhh!
	1: I'm feeling so much better already, thanks.
	1: Just eh... 
	1: Keep your voice low till my head stops pounding please...
	END

@explaining
	1: This shared scene is added for people to go afk in, or just hang out and have some fun.
	1: You can change my skin, the background, colors or play some music.
	1: Basicly Silver thought he should let people in on some of the fun features that proxbeta has.
	1: You can't PK in here, you can use the normal camp scenes for that. 
	1: This scene is pretty much a safe heaven for everybody who just wants to have a good time.
	1: To change my skin just click on change skin and enter a new skin name found in WoS' main folder, or found in RoT's monster folder.
	1: To change the background just fill in a new background name, 
	1: background names are found in the scenes folder from RoT.
	1: To play music you enter a midi name found in roT's midi folder.
	1: This feature works basicly the same as /midi <music name>.
	1: To change the weather and fx just enter a number between 0 and 10, or 0 to reset it to normal.
	1: To change colors I can send you to a page that will explain that better.
	1: Basicly you enter 1001 - 1032 to change skin colors and 0 to reset it to normal.
	1: You can enter 2001 - 20032 to change background colors and 2000 to set it to normal.
	1: Do you want to visit the color table page?
	WAIT 3.0
	MENU "Yes=@visitcolors","No=@continue"
@continue	
	1: I hope you have fun %2!
	END
@visitcolors
	1: Okay then, here goes!
	HTML "http://www.synthetic-reality.com/wosquest.htm#COLOR%20TABLES"
	GOTO @continue

@changeskin
	1: What do you want to change my skin into?
	ASK 300
	ACTOR 1, "Exantiroja", #<lastAsk>, 4, 40,95
	COLOR 0
	SET exan, %R5
	GOTO @changeskin#<exan>
	END
@changeskin1
	1: Hmmm...
	1: I don't know if I really like this outfit, but hey, you're the boss %1!
	END
@changeskin2
	1: Ahhh...
	1: This is so much more my style!
	END
@changeskin3
	1: What is this supposed to be...?
	END
@changeskin4
	1: >.<
	1: Can you make me look even worse then this?
	1: Wait! Don't answer that!
	END
@changeskin5
	1: I guess this will have to do...
	END

@changebackground
	1: What do you want change the background into %1?
	ASK 300
	BKGND #<lastAsk>
	SET exan, %R5
	GOTO @changebkgnd#<exan>
	END
@changebkgnd1
	1: Hmm...
	1: It looks okay to me I guess...
	END
@changebkgnd2
	1: Ewwww...
	1: Of all places why this one!?
	END
@changebkgnd3
	1: This just looks disturbing...
	END
@changebkgnd4
	1: Hey I went on vacation here last summer!
	END
@changebkgnd5
	1: This looks like a nice place to torture some snerts in...
	END

@changemusic
	1: What song do you want to play %1?
	ASK 300
	MUSIC #<lastAsk>
	SET exan, %R5
	GOTO @changemusic#<exan>
	END
@changemusic1
	1: Catchy tune isn't it?
	END
@changemusic2
	1: I wonder why you like *this* one...
	1: Oh well.
	END
@changemusic3
	1: My ears my ears!
	1: Somebody save my ears from this horrible music!
	END
@changemusic4
	1: All we need now is a beach party...
	1: I like this one, good pick %1!
	END
@changemusic5
	1: Lalala...
	1: Somebody here happens to have %I2123?
	1: We could use it for this tune! 
	END

@changetheme
	1: Please enter the new theme ID.
	ASK 300
	THEME #<lastAsk>
	SET exan, %R5
	GOTO @changetheme#<exan>
	END
@changetheme1
	1: Not exactly my favorite theme...
	1: But if you like it it's fine with me I guess...
	END
@changetheme2
	1: Can we keep this one?
	END
@changetheme3
	1: To bad you can't make your own theme sounds huh?
	END
@changetheme4
	1: ...
	1: Ehm... yeah... right...
	END
@changetheme5
	1: Grrrr!
	1: Wish I could set my own theme. >.<
	END

@changecolor
	1: What do you want to change the color into %1?
	ASK 300
	COLOR #<lastAsk>
	COMPARE #<lastAsk>, "0"
	IF= @changecolor5
	COMPARE #<lastAsk>, "2000"
	IF< @changecolor4
	SET exan, %R3
	GOTO @changecolor#<exan>
	END
@changecolor1
	1: Well... it could look more worse...
	1: Somehow...
	END	
@changecolor2
	1: You have a weird taste %1...
	END	
@changecolor3
	1: This one looks okay to me.
	END	
@changecolor4
	1: Ewwww....
	1: Can you make me look even worse?
	1: You probably can, so never mind!
	END	
@changecolor5	
	1: That's better...
	1: I have my normal color back again!
	END

@changefx
	1: What do you want to change the fx into %1?
	ASK 300
	FX #<lastAsk>
	COMPARE #<lastAsk>, "0"
	IF= @changefx2	
	IF R20, @changefx1
	END
@changefx1
	1: Nasty...
	END
@changefx2
	1: Ahhh... back to normal again.
	END

@changeweather
	1: What do you want to change the weather into %1?
	ASK 300
	WEATHER #<lastAsk>
	COMPARE #<lastAsk>, "0"
	IF= @changeweather5
	COMPARE #<lastAsk>, "7000"
	IF> @changeweather4
	COMPARE #<lastAsk>, "4"
	IF< @changeweather3
	COMPARE #<lastAsk>, "7"
	IF< @changeweather2
	COMPARE #<lastAsk>, "10"
	IF< @changeweather1
	1: I've got no comment on this one...
	1: Heh, it probably didn't even work.
	END
@changeweather1
	IF R50, @changeweather6
	1: Ewww... SNOW!
	1: I guess it does make romantic scenes...
	1: But it's so cold!
	END
@changeweather2
	1: Yuck... hail...
	1: I hate that stuff.
	END
@changeweather3
	1: #<g.cdude>! You're making me wet!
	1: I hate rain. >.<
	END
@changeweather4
	1: Pretty snow...
	END	
@changeweather5
	1: Back to normal again I see?
	END
@changeweather6
	1: Cruel...
	1: I may be only an actor, but I do know when it's cold you know!
	1: I hate snow...
	END

SCENE 1360, aaaone, SCENE, "Dead Plains",

	ACTOR 1, "Minoto",a85,4,20,80

	1: Hi %2.
	1: For 100,000 GP I can send you to Dead Plains.
	1: Do you want me to teleport you there?
	ASK 30
	IF YES, @accept
	1: Perhaps another time then.
	WAIT 5.0
	GOTO EXIT
@accept
	IF -G100000, @nomo
	EJECT G100000
	EJECT T429
	TAKE G100000
	SET acceptdp1, #<num.timeNow>
	GOTO SCENE 1361
@nomo
	1: Hmmm...
	1: It seems you don't have enough money.
	1: Please return later, I don't do business with poor folks like you.
	WAIT 5.0
	GOTO EXIT


SCENE 1361, kutusori,CUT,"Dead Plains Teleport",1,0

	SET acceptdp2, #<num.timeNow>

	SET acceptdp3, #<acceptdp2>
	SUB acceptdp3, #<acceptdp1>

	SET substring, "1"
	COMPARE #<substring>, "1"
	IF> @laggedout
	IF< @laggedout
	SET substring, "20"
	COMPARE #<substring>, "20"
	IF> @laggedout
	IF< @laggedout
	
	N: Teleport is charging...
	WAIT 3.0
	COMPARE #<acceptdp3>, "8"
	IF> @laggedout
	SOUND travel9.wav
	FX 4
	N: Teleporting...
	WAIT 3.0
#include lpscript3.txt
	GOTO LINK 19,0,0

@laggedout
	N: You're lagged out...
	WAIT 3.0
	N: Emergency teleport enabled!
	FX 4
	SOUND travel9.wav
	WAIT 3.0
#include lpscript3b.txt
	GOTO LINK 14,1,0
	

END

SCENE 1362, aaadirty, CUT,"Angelica",0,1


	MUSIC "enclosure.mid"
	THEME 2
	FLAGS 16512

	STRCMP #<str.soul>, "SOUL 1486"
	IF= @skiptoken

	IF T539, @nothing

@skiptoken
	ACTOR 1, 	"Angelica",	pet001,1,	10,90
	ACTOR	2,	"Atsumori",	Atsumori,4,	-20, 80
	ACTOR	3,	"Silver",	Silver, 4, 	120, 80

	MOVE 1,35,95
	WAIT 3.0

	1: I lost the fight.
	1: All hope is gone...
	WAIT 5.0
	MOVE 3,80,95
	WAIT 3.0
	3: Angelica, you did your best.
	3: Let me and Atsumori take care of it now, it's time for you to come with us.
	1: I can't let my family and friends down!
	WAIT 2.0
	MOVE 2, 15,90 
	WAIT 3.0
	2: Silver is right Angelica.
	2: You did what you could, it's time to come with Silver and me now.
	1: Very well...
	1: I will come with you.
	3: We will get you a special spot in heaven, so you can look down on earth and keep an eye on Baby and your friends.	
	1: Yeah...
	1: That way I can still see them every day.
	3: Come, it's time to go.
	WAIT 5.0
	MOVE 1,55,77
	WAIT 3.0
	MOVE 1,35,-100,1
	GOTO SCENE 1363
@nothing
	N: There is nothing here anymore...
	END

SCENE 1363, scenes065, CUT,"Angelica",5,0,1000

	ACTOR 1, 	"Angelica",	pet001,1,	19,81

	MUSIC "enclosure.mid"
	FLAGS 16512

	1: I'll always look over you Baby.
	1: Farewell my friends, we have had some great times together and I will miss you all very much.

	HOST_GIVE T539
	WAIT 10.0
	N: In memory of Angelica, may she live forever in our hearts.
	WAIT 43.0
	GOTO EXIT

; scene 1364 = merchant tutorial

SCENE 1365, stenbyggarnas_rike, CUT,"Support RoT!",0,0

	FLAGS 16512

	MUSIC AndILoveHer.mid

	ACTOR	1,	"RoT's Protector",monster002, 4,31, 83

	1: Hello, %1.
	1: Since you pushed the button on the Teleport I take it that you're interested in supporting RoT.
	1: There is a donation page available to support RoT here: https://ko-fi.com/rotsilver
	1: You can also contact Silver directly on Discord, his Discord ID is shadowsafer
	1: Unfortunately, the WoS engine doesn't support https, so I'm unable to send you to the website directly.
	GOTO @cont
	
; The HTML tag no longer works since it only supports HTTP and not HTTPS, as a result, you get a lot of script errors.
; In addition the WoS browser is also outdated.	
;	1: Do you want to visit the donation page?
@menu
	MENU "Yes, please=@visit","No, not right now=@cont"
	GOTO @menu
@visit
	WAIT 1.0  
	HTML "https://ko-fi.com/rotsilver"
@cont
	1: I will send you back to the Teleporter now.
	WAIT 3.0
	GOTO SCENE 1205
END

SCENE 1366, tree, SCENE, "",0,0

	ACTOR 1, "Tree", stealth2, 1, 37,60
	ACTOR	9, "Lock", danNoFloat, 6, 95, 10
	SET slavaon, #<rating>	
#include banscripts.txt
	END

#include qspotions.txt

@eventActorClick1
	STRCMP #<str.soul>, "SOUL 2197"
	IF= @celes
	1: This tree belongs to the almighty Celestial Dragon!
	1: Defender from the Tree Nation of Terror!
	WAIT 10.0
	END

@celes
	MUSIC "celesmix.mid"
	1: Hello good #<g.sir> %1.
	1: I am your tree today, please guard me from invaders.
	END

@eventActorAttack1
	1: Bonzai attack!
	WAIT 10.0
	END

@eventActorSpell1
	1: I needed that.
	WAIT 10.0
	END

@eventActorGive1
	COMPARE #<item.id>, "0"
	IF= @goldgiven
	1: Thank you, I always wanted to have a %I#<item.id>.
	WAIT 5.0
	END
@goldgiven
	1: Thank you for the #<item.goldGiven> GP.
	WAIT 5.0
	END

END


@eventActorClick9
	COMPARE #<sceneLock>, 0
	IF= @lockscenenow
	LOCK 0
	SET sceneLock, 0
	SEL 9
	POSE	6
	HOST_TAKE T163
	HOST_TAKE T164
	HOST_TAKE T165
	HOST_TAKE T166
	COUNTDOWN 10
	WAIT 10
	END
@lockscenenow
	LOCK 1
	SET sceneLock, 1
	SEL 9
	POSE	5
	HOST_TAKE T163
	HOST_TAKE T164
	HOST_TAKE T165
	HOST_TAKE T166
	COUNTDOWN 10
	WAIT 10 
	END


END

SCENE 1368, 0silverm04,SCENE,"????",0,0

;	SET bkgnd, "%R4"
;	BKGND 0silverm0#<bkgnd>

	SET slavaon, #<rating>	

#include banscripts.txt

	IF DEAD, @gotoscenealpha

; Zone 1 = Home zone, links 1 t/m 10 (10 links)
; Zone 2 = zuid oost, links 11 t/m 14 (4 links)
; Zone 3 = zuid (-west/-oost), links 15 t/m 36 (22 links)
; Zone 4 = west, links 37 t/m 50 (14 links)
; Zone 5 = oost, links 51 t/m 57 (7 links)
; Zone 6 = noord, links 58 t/m 71 (14 links)
; Zone 7 = noord west, links 72 t/m 76 (5 links)

; items 2148 t/m 2153

	TAKE T608

	IF T607, @skipzonesetting

	SET zone1res, "0"
	SET zone2res, "0"
	SET zone3res, "0"
	SET zone4res, "0"
	SET zone5res, "0"
	SET zone6res, "0"
	SET zone7res, "0"
	HOST_GIVE T607
@skipzonesetting

	COMPARE #<linkswitch>, #<num.closestLink>
	IF= @stopsliding1
	COMPARE #<linkfight>, #<num.closestLink>
	IF= @stopsliding2

	COMPARE #<num.closestLink>, "9"
	IF< @zone1resident
	COMPARE #<num.closestLink>, "15"
	IF< @zone2resident
	COMPARE #<num.closestLink>, "37"
	IF< @zone3resident
	COMPARE #<num.closestLink>, "51"
	IF< @zone4resident
	COMPARE #<num.closestLink>, "58"
	IF< @zone5resident
	COMPARE #<num.closestLink>, "72"
	IF< @zone6resident
	COMPARE #<num.closestLink>, "77"
	IF< @zone7resident


@zone1resident
	ADD zone1res, "1"
	SET zonelim1, "1"
	SET zonelim2, "10"
	COMPARE #<zone1res>, "6"
	IF< @skiprewardtoken1
	HOST_GIVE T608
@skiprewardtoken1
	IF R40, @fight
	GOTO @linkswitching

@zone2resident
	ADD zone2res, "1"
	SET zonelim1, "11"
	SET zonelim2, "14"
	COMPARE #<zone2res>, "3"
	IF< @skiprewardtoken2
	HOST_GIVE T608
@skiprewardtoken2
	IF R60-I2148, @fight
	IF R20+I2148, @fight
	GOTO @linkswitching

@zone3resident
	ADD zone3res, "1"
	SET zonelim1, "15"
	SET zonelim2, "36"
	COMPARE #<zone3res>, "14"
	IF< @skiprewardtoken3
	HOST_GIVE T608
@skiprewardtoken3
	IF R60-I2149, @fight
	IF R20+I2149, @fight
	GOTO @linkswitching

@zone4resident
	ADD zone4res, "1"
	SET zonelim1, "37"
	SET zonelim2, "50"
	COMPARE #<zone4res>, "6"
	IF< @skiprewardtoken4
	HOST_GIVE T608
@skiprewardtoken4
	IF R60-I2150, @fight
	IF R20+I2150, @fight
	GOTO @linkswitching

@zone5resident
	ADD zone5res, "1"
	SET zonelim1, "51"
	SET zonelim2, "57"
	COMPARE #<zone5res>, "4"
	IF< @skiprewardtoken5
	HOST_GIVE T608
@skiprewardtoken5
	IF R60-I2151, @fight
	IF R20+I2151, @fight
	GOTO @linkswitching

@zone6resident
	ADD zone6res, "1"
	SET zonelim1, "58"
	SET zonelim2, "71"
	COMPARE #<zone6res>, "11"
	IF< @skiprewardtoken6
	HOST_GIVE T608
@skiprewardtoken6
	IF R60-I2152, @fight
	IF R20+I2152, @fight
	GOTO @linkswitching

@zone7resident
	ADD zone7res, "1"
	SET zonelim1, "72"
	SET zonelim2, "76"
	COMPARE #<zone7res>, "3"
	IF< @skiprewardtoken7
	HOST_GIVE T608
@skiprewardtoken7
	IF R60-I2153, @fight
	IF R20+I2153, @fight
	GOTO @linkswitching

@linkswitching
	IF R75+T608, @jumpoutsidezone
	IF R10-T608, @jumpoutsidezone

@resetlinkswitchintern
	SET linkswitch, "#<zonelim1>"
	SUB linkswitch, "1"
	SET zonelim3, "#<zonelim2>"
	SUB zonelim3, "#<zonelim1>"
	ADD linkswitch, "%R#<zonelim3>
	COMPARE #<linkswitch>, #<num.closestLink>
	IF= @resetlinkswitchintern
	GOTO LINK 15, #<linkswitch>, 0

@jumpoutsidezone
	SET linkswitch, "%R76"
	COMPARE #<linkswitch>, "#<zonelim1>"
	IF< @startsliding
	COMPARE #<linkswitch>, "#<zonelim2>"
	IF> @startsliding
	GOTO @jumpoutsidezone

@startsliding
;#include lpscript3.txt
	GOTO LINK 15, #<linkswitch>, 0

@stopsliding1
	N: You can't enter a link you just teleported too!
	N: Find another link!
	WAIT 3.0
	GOTO EXIT

@stopsliding2
	N: You can't enter a link you just fought on!
	N: Find another link!
	WAIT 3.0
	GOTO EXIT

@fight
#include R0006.txt
@finalend
	SET linkfight, #<num.closestLink>
	IF C31, @vampirerewardsystem
	IF C40, @vampirerewardsystem
	IF T608+R75, @enterrewardsystem
	GOTO @endthisscript

@enterrewardsystem

	IF T602, @endthisscript
	IF -T600,@endthisscript

	COMPARE #<num.closestLink>, "9"
	IF< @endthisscript
	COMPARE #<num.closestLink>, "15"
	IF< @zone2residentreward
	COMPARE #<num.closestLink>, "37"
	IF< @zone3residentreward
	COMPARE #<num.closestLink>, "51"
	IF< @zone4residentreward
	COMPARE #<num.closestLink>, "58"
	IF< @zone5residentreward
	COMPARE #<num.closestLink>, "72"
	IF< @zone6residentreward
	COMPARE #<num.closestLink>, "77"
	IF< @zone7residentreward
	GOTO @endthisscript

@zone2residentreward
	IF I2148, @endthisscript
	HOST_GIVE I2148
	N: You found %I2148!
	GOTO @endthisscript
@zone3residentreward
	IF I2149, @endthisscript
	HOST_GIVE I2149
	N: You found %I2149!
	GOTO @endthisscript
@zone4residentreward
	IF I2150, @endthisscript
	HOST_GIVE I2150
	N: You found %I2150!
	GOTO @endthisscript
@zone5residentreward
	IF I2151, @endthisscript
	HOST_GIVE I2151
	N: You found %I2151!
	GOTO @endthisscript
@zone6residentreward
	IF I2152, @endthisscript
	HOST_GIVE I2152
	N: You found %I2152!
	GOTO @endthisscript
@zone7residentreward
	IF I2153, @endthisscript
	HOST_GIVE I2153
	N: You found %I2153!
	GOTO @endthisscript

@vampirerewardsystem
	
	SET zonexres, #<zone1res>
	ADD zonexres, #<zone2res>
	ADD zonexres, #<zone3res>
	ADD zonexres, #<zone4res>
	ADD zonexres, #<zone5res>
	ADD zonexres, #<zone6res>
	ADD zonexres, #<zone7res>

	COMPARE #<zonexres>, "24"
	IF> @vampirerewardsystem2
	GOTO @endthisscript

@vampirerewardsystem2
	SET zonerandom, "#<zonexres>"
	MUL zonerandom, "2"
	ADD zonerandom, "%R#<zonexres>"
	IF R#<zonerandom>, @vampirerewardsystem3
	GOTO @endthisscript

@vampirerewardsystem3

	IF T552, @endthisscript

	ACTOR 1, "Adonai",vamp07, 4, -10,90
	POSE 4,1

	MOVE 1,20,90
	1: Grrrr
	SOUND attroarvampire2.wav
	H: Take it easy, I'm here to save you.
	1: Ahhhz...
	1: Give me bloodz...
	COMPARE #<num.item116>, "10"
	IF< @notenoughblood
	WAIT 3.0
	N: You give Adonai 10 %I116s.
	HOST_TAKE I116.10
	WAIT 5.0
	1: Ahhhz!
	1: I feel revived againz!
	1: Take this %I2143, Count Ixion will need itz...
	WAIT 3.0
	HOST_GIVE I2143
	HOST_GIVE T552
	N: You received the %I2143!
	1: Do not failz that mission!
	1: I will return on my own force to Demon Circlez...
	MOVE 1,-20,90,2
	END

@notenoughblood
	WAIT 3.0
	1: Traitorz...
	1: You do not have enough %I116s for me!
	1: I will hide here in #<str.mapName> till you get me my bloodz...
	MOVE 1,-20,90,2
	HOST_TAKE T607
	END

@endthisscript
	IF C2,  @autompheal
	IF C17, @autompheal
	IF C18, @autompheal
	IF C23, @autompheal
	IF C44, @autompheal
	IF I2146+T599, @autofulllife
	GOTO @setlock
@autompheal
	HOST_GIVE M#<num.hostMaxMP>
	GOTO @setlock

@autofulllife
	HOST_GIVE H#<num.hostMaxHP>
	HOST_GIVE M#<num.hostMaxMP>
	GOTO @setlock

@setlock
	ACTOR	9, "Lock", danNoFloat, 6, 95, 10
	SET sceneLock, 0
	END
@eventActorClick9
#include lpscript2.txt	
	COMPARE #<sceneLock>, 0
	IF= @lockscenenow
	LOCK 0
	SET sceneLock, 0
	SEL 9
	POSE	6
	WAIT 10
	END
@lockscenenow
	LOCK 1
	SET sceneLock, 1
	SEL 9
	POSE	5
	WAIT 10 
	END
@gotoscenealpha
	GOTO SCENE 1


; scene 1368 - 1379 are taken for the vamp quests

	SCENE 1380, aaachurch,SCENE, "Church",0,0

	MUSIC ave.mid

	ACTOR 1, "Clerk", a63, 4, 29,96

	1: Hello there.
	H: Hi, can you get married here?
	1: Yes, that's exactly what we are here for.
	H: Nice...
	H: Any requirements for getting married?
	1: Well only four really, you have to be at least level 99, have 18 hours and you must have a partner you want to marry.
	1: You and your partner must also have a lot of GP with you since marriages aren't cheap.
	IF -V99, @tooyoung
	IF -H18, @tooyoung
	H: I'm certainly old enough to get married then...
	EJECT V99+H18
	EJECT -T635
	EJECT -T632
	IF T635, @marriedtoooften
	IF T632, @alreadymarried
	COMPARE #<num.peopleInScene>, "2"	
	IF< @nopartner
	IF> @toomanypartners
	1: It even seems like you brought a partner with you.
	1: You will need to lock your party in the statistics screen first %1.
	1: You get 10 seconds to do so.
	LOCK 1
	WAIT 10.0
@setupslavewedding
	1: First we will need to ask you several questions.
	1: These questions involve what kind of ring you want, which scene background you want and what type of wedding you want.
	1: We have made a selection of four standard backgrounds you can choose from.
	1: However, you can also pick your own background name.
	1: You can even add in your own background in RoT's scene folder, be sure though that your partner has that background too then.
	1: The first background I will show you is called "garden".
	WAIT 3.0
	BKGND garden
	WAIT 4.0
	1: The next one is called "rotxmas", snow is optional for this background.	
	BKGND rotxmas
	WAIT 4.0
	1: The third one is called "sky", snow is optional here as well.
	BKGND sky
	WAIT 4.0
	1: The last one I will show you is called "silverplace".
	BKGND silverplace
	WAIT 5.0
	BKGND aaachurch
	1: All backgrounds cost 25,000 GP to pick the optional snow costs 5,000 GP extra.
	1: If you pick your own background then we will charge you 35,000 GP.
	1: Please click on me when you made a decision.
	HOST_GIVE T620
	END

@background
	MENU "Garden=@bkgnd1","Rotxmas=@bkgnd2","Sky=@bkgnd3","Silverplace=@bkgnd4","Own background=@bkgnd5"
	GOTO @background
@bkgnd1
	SET wedbkgnd, "garden"
	SET wedfx, "0"
	SET wedcost, "25000"
	GOTO @rings
@bkgnd2
	SET wedbkgnd, "rotxmas"
	1: Do you want snow with this?
	ASK 300
	IF YES, @bkgnd2b
	SET wedfx, "0"
	SET wedcost, "25000"
	GOTO @rings
@bkgnd2b
	SET wedfx, "7"
	SET wedcost, "30000"
	GOTO @rings
@bkgnd3
	SET wedbkgnd, "sky"
	1: Do you want snow with this?
	ASK 300
	IF YES, @bkgnd3b
	SET wedfx, "0"
	SET wedcost, "25000"
	GOTO @rings
@bkgnd3b
	SET wedfx, "7"
	SET wedcost, "30000"
	GOTO @rings
@bkgnd4
	SET wedbkgnd, "silverplace"
	SET wedfx, "0"
	SET wedcost, "25000"
	GOTO @rings
@bkgnd5
	1: Please fill in your background name:
	ASK 300
	SET wedbkgnd, "#<lastAsk>"
	1: Do you want snow with this?
	ASK 300
	IF YES, @bkgnd5b
	SET wedfx, "0"
	SET wedcost, "35000"
	GOTO @rings
@bkgnd5b
	SET wedfx, "7"
	SET wedcost, "40000"
	GOTO @rings

@rings
	HOST_TAKE T620
	IF T655, @slavever1
	1: The next item you two will have to decide are the rings.
@slavever1end
	1: We have a selection of 6 very beautiful wedding rings.
	BKGND check2
	1: The first model we have is made of steel, this is a very basic ring and costs 50,000 GP.
	ACTOR 2, "50k GP",rotm2,16,10,50
	1: The second model we have is made of made of gold and silver combined.
	ACTOR 3, "75K GP",rotm2,17,25,50
	1: This model costs 75,000 GP.
	1: The third model we have is made from a combination of silver and platinum and is polished.
	ACTOR 4, "175K GP",rotm2,18,40,50
	1: This model costs 175,000 GP.
	1: The fourth model we have is made from pure diamonds, this model costs 185,000 GP.
	ACTOR 5, "185K GP",rotm2,19,55,50
	1: The fifth model we have is made from pure gold.
	1: This model costs 165,000 GP.
	ACTOR 6, "165K GP",rotm2,20,70,50
	1: The last model we have for sale is made from a combination of platinum and gold.
	1: We're selling this model for 215,000 GP.
	ACTOR 7, "215K GP",rotm2,21,85,50
	1: Just click on the ring of choice.
	IF T655, @slavever2
	1: Be sure you both agree on that choice though.
	END
	
@slavever1
	1: Next you will need to decide on the ring you want to wear.
	GOTO @slavever1end

@slavever2
	END

@eventActorClick2
	ADD wedcost, "50000"
	HOST_GIVE T621
	1: Excellent choice.
	GOTO @weddingtype
@eventActorClick3
	ADD wedcost, "75000"
	HOST_GIVE T622
	1: Excellent choice.
	GOTO @weddingtype
@eventActorClick4
	ADD wedcost, "175000"
	HOST_GIVE T623
	1: Excellent choice.
	GOTO @weddingtype
@eventActorClick5
	ADD wedcost, "185000"
	HOST_GIVE T6214
	1: Excellent choice.
	GOTO @weddingtype
@eventActorClick6
	ADD wedcost, "165000"
	HOST_GIVE T625
	1: Excellent choice.
	GOTO @weddingtype
@eventActorClick7
	ADD wedcost, "215000"
	HOST_GIVE T626
	1: Excellent choice.
	GOTO @weddingtype

@weddingtype
	MOVE 2,-50,50,1
	MOVE 3,-50,50,1
	MOVE 4,-50,50,1
	MOVE 5,-50,50,1
	MOVE 6,-50,50,1
	MOVE 7,-50,50,1
	BKGND aaachurch
	IF T655, @slavever3
	1: The only thing left you 2 will have to decide on is who your priest will be...
@slavever3end
	1: We have a normal wedding priest for 100,000 GP, a somewhat older priest for 25,000 GP and a ship captain.
	1: This last one is also known to be a pirate and marries anybody for bottle of %I106 and 10,000 GP...
	1: Please click on me when you made a decision.
	HOST_GIVE T627
	END

@slavever3
	1: The only thing left you will have to decide on is who your priest will be...
	GOTO @slavever3end

@priest
	MENU "Normal Wedding=@priesta","Amnesia Priest=@priestb","Pirate Wedding=@priestc"
	GOTO @priest
@priesta
	ADD wedcost, "100000"
	HOST_GIVE T628
	GOTO @gender
@priestb
	ADD wedcost, "25000"
	HOST_GIVE T629
	GOTO @gender
@priestc
	ADD wedcost, "10000"
	HOST_GIVE T630
	GOTO @gender

@gender
	HOST_TAKE T627
	1: One of the last things I need to know is your genders.
	1: This is a modern world where any combination of men, women, or nonbinary people can marry. 
	1: This includes gay marriage as well.
	1: Between which genders will this marriage be?
	WAIT 1.0
@genderm
	MENU "Man and Woman=@genderm1","Man and Man=@genderm2","Man and Nonbinary=@genderm4","Woman and Woman=@genderm3","Woman and Nonbinary=@genderm5","Nonbinary and Nonbinary=@genderm6"
	GOTO @genderm
@genderm1
	SET gender1a, "man"
	SET gender1b, "woman"
	SET gender2a, "husband"
	SET gender2b, "wife"
	SET gender3a, "groom"
	SET gender3b, "bride"
	SET gender4a, "him"
	SET gender4b, "her"
	SET gender5a, "his"
	SET gender5b, "her"
	SET gender6a, "he"
	SET gender6b, "she"
	SET gender7a, "himself"
	SET gender7b, "herself"
	GOTO @names
@genderm2
	SET gender1a, "man"
	SET gender1b, "man"
	SET gender2a, "husband"
	SET gender2b, "husband"
	SET gender3a, "groom"
	SET gender3b, "groom"
	SET gender4a, "him"
	SET gender4b, "him"
	SET gender5a, "his"
	SET gender5b, "his"
	SET gender6a, "he"
	SET gender6b, "he"
	SET gender7a, "himself"
	SET gender7b, "himself"
	GOTO @names
@genderm3
	SET gender1a, "woman"
	SET gender1b, "woman"
	SET gender2a, "wife"
	SET gender2b, "wife"
	SET gender3a, "bride"
	SET gender3b, "bride"
	SET gender4a, "her"
	SET gender4b, "her"
	SET gender5a, "her"
	SET gender5b, "her"
	SET gender6a, "she"
	SET gender6b, "she"
	SET gender7a, "herself"
	SET gender7b, "herself"
	GOTO @names
@genderm4
	SET gender1a, "man"
	SET gender1b, "person"
	SET gender2a, "husband"
	SET gender2b, "marrier"
	SET gender3a, "groom"
	SET gender3b, "partner"
	SET gender4a, "him"
	SET gender4b, "them"
	SET gender5a, "his"
	SET gender5b, "their"
	SET gender6a, "he"
	SET gender6b, "they"
	SET gender7a, "himself"
	SET gender7b, "themselves"
	GOTO @names	
@genderm5
	SET gender1a, "woman"
	SET gender1b, "person"
	SET gender2a, "wife"
	SET gender2b, "marrier"
	SET gender3a, "bride"
	SET gender3b, "partner"
	SET gender4a, "her"
	SET gender4b, "them"
	SET gender5a, "her"
	SET gender5b, "their"
	SET gender6a, "she"
	SET gender6b, "they"
	SET gender7a, "herself"
	SET gender7b, "themselves"
	GOTO @names	
@genderm6
	SET gender1a, "person"
	SET gender1b, "person"
	SET gender2a, "marrier"
	SET gender2b, "marrier"
	SET gender3a, "partner"
	SET gender3b, "partner"
	SET gender4a, "them"
	SET gender4b, "them"
	SET gender5a, "their"
	SET gender5b, "their"
	SET gender6a, "they"
	SET gender6b, "they"
	SET gender7a, "themselves"
	SET gender7b, "themselves"
	GOTO @names		

@names	
	IF T655, @slavever4
	1: Thank you, I only need to know the names from you and your fiancee and then it is all settled.
@slavever4end
	1: Please enter the name from the #<gender3a>.
	ASK 300
	SET groom, #<lastAsk>
	1: Now please enter the name from the #<gender3b>.
	ASK 300
	SET bride, #<lastAsk>
	1: Alright, we are nearly done.
	1: The total costs for the wedding are #<wedcost> GP so far. 
	EJECT G#<wedcost>
	IF -G#<wedcost>, @nomo
	IF T655, @slavever5
	COMPARE #<num.peopleInScene>, "2"
	IF< @nomo
	IF> @nomo
@slavever5
	COMPARE #<wedcost>, "85000"
	IF< @banfi
	TAKE G#<wedcost>
	WAIT 3.0
	N: You hand over the #<wedcost> GP to the Clerk.
	1: A last few things I want to take care off right now.
	1: Since the priest can not check whose is the #<gender2a> and who is the #<gender2b> he will just wait 10 seconds instead.
	1: You're supposed to answer, but the priest will just continue as planned wether you said something during those 10 seconds or not.
	IF T655, @slavever6
@slavever6end
	1: With the normal marriage the intro music where the #<gender2b> walks towards the priest starts to play.
	1: This intro will last for about 44 seconds before the other music starts, I'm telling you this so you won't be alarmed and think that something is wrong.
	1: Just be sure to the option "play music" enabled.
	1: I wish you a very happy marriage #<groom> and #<bride>, I will teleport you to your wedding now.
	WAIT 5.0
	IF T628, @wedding1
	IF T629, @wedding2
	IF T630, @wedding3
	WAIT 5.0
	GOTO EXIT

@slavever4
	1: Thank you, I only need to know the names from you and your slave and then it is all settled.
	GOTO @slavever4end

@slavever6
	1: Since your slave can't speak for itself you'll have to say something like "He or she will", depending on the gender.
	1: Silence from the slave is also accepted as a yes since it really doesn't have much say in the matter.
	1: However You will see the dialogue for a normal wedding, don't forget to call out your slave though!
	GOTO @slavever6end

@wedding1
	GOTO SCENE 1381
@wedding2
	GOTO SCENE 1382
@wedding3
	GOTO SCENE 1383

@eventActorClick1
	IF T627, @priest
	IF T620, @background
	1: Please click on one of the rings, not on me.
	END

@nomo
	1: It appears that one of you doesn't have enough money...
	1: Please return when you have more funds, after all we can't work for nothing.
	WAIT 5.0
	GOTO EXIT
@banfi
	HOST_GIVE T172
	EJECT T172
	GOTO LINK 99,0,1
@tooyoung
	H: Ah, well I guess I'm still to young to get married then.
	1: Yes, but perhaps when you're higher in level and find somebody you love you can marry after all.
	H: Very well then, if that's the case by then then I will come back.
	END
@nopartner
	1: You don't have a partner with you right now though...
	COMPARE #<num.hostPets>, "0"
	IF= @nopartner2
	H: Well can't I marry my slave then?
	1: Yes, that's a possibility.
	1: Do you want to marry your slave?
	ASK 300
	IF YES, @marryslave
	1: Maybe some other time then, or maybe you're able to find a human partner after all.
	1: Goodbye %1.
	WAIT 5.0
	GOTO EXIT
@marryslave
	HOST_GIVE T655
	GOTO @setupslavewedding

@nopartner2
	1: Since you also don't have a slave you can't marry at all.
	1: You can't marry yourself you know?
	END

@toomanypartners
	1: Ehm...
	1: We do still believe in monogamy, you can't marry more then 1 person at the same time, 
	1: so drop one of your partners and then return please.
	END
@marriedtoooften
	1: I'm afraid that you can not marry anymore %1.
	1: You already married three times and marriage is not a joke.
	1: It is something to take very seriously.
	1: Some people are just not fit for marriage and I think you are one of them.
	END

@alreadymarried
	1: I don't think it's wise that you marry right now %1...
	H: Why not?
	1: Well for one, you already *are* married!
	H: Oh yeah...
	H: I must have forgotten that...
	1: Sigh...
	1: Youngsters thesedays.
	1: Anyways, if you want to get divorced you can try to find Devil's Advocate in Demon Circle.
	END

	SCENE 1381, garden, SCENE,"Your Marriage!",0,0

	BKGND #<wedbkgnd>
	WEATHER #<wedfx>
	ACTOR 1, "Priest", devil, 4, 20,95,2
	SET wit1, a%R100
	SET witx, 9
	ADD witx, "%R50"
	SET wit2, "monster0#<witx>"
	ACTOR 2, "Witness 2", "#<wit1>", 4, 80,95
	ACTOR 3, "Witness 1", "#<wit2>", 4, 70,99
	FACE 2,4
	FACE 3,4
	IF -T655, @skipslavesetup
	N: Call out your Slave and then click on the Priest to let the wedding continue.
@endslavewedding
	END
@eventActorClick1
	IF  T632, @endslavewedding
@skipslavesetup
	MUSIC bride
	N: The music starts to play and you can both walk close towards the priest now.
	WAIT 44
	MUSIC wedmarch

	IF T655, @slavever1
	COMPARE #<num.peopleInScene>, "2"
	IF< @nobride
	IF> @tomany
@slavever1

	1: Dearly beloved, we are gathered together here in the sight of RoT's Protector to join together this #<gender1a> and this #<gender1b> in holy Matrimony:
	1: which is an honorable estate, instituted of RoT's Protector in Heaven, and into which holy estate these two persons present come now to be joined.
	1: Therefore if any #<gender1a> can show any just cause, why they may not lawfully be joined together,
	1: let #<gender4a> now speak, or else hereafter for ever hold #<gender5a> peace.
	WAIT 5.0
	1: I require and charge you both, as ye will answer at the dreadful day of judgment when the secrets of all hearts shall be disclosed, 
	1: that if either of you know any impediment, why ye may not be lawfully joined together in Matrimony, that ye confess it. 
	1: For ye be well assured, that so many as be coupled together otherwise than RoT's Protector's Word doth allow are not joined together by RoT's Protector;
	1: neither is their Matrimony lawful. 
	1: At which day of Marriage, if any #<gender1a> do allege and declare any impediment, why they may not be coupled together in Matrimony, 
	1: by RoT's Law, or the Laws of the Realm; 
	1: and will be bound, and sufficient sureties with #<gender4a>, to the parties;
	1: or else put in a Caution (to the full value of such charges as the persons to be married do thereby sustain) to prove #<gender5a> allegation; 
	1: then the solemnization must be deferred, until such time as the truth be tried. 
	1: If no impediment be alleged, then shall the I say unto #<groom>:
	1: Wilt thee have #<bride> to be thy wedded #<gender2b>, to live together after RoT's Protector's ordinance in the holy estate of Matrimony? 
	1: Wilt thee love #<gender4b>, comfort #<gender4b>, honor, and keep #<gender4b>, in sickness and in health; 
	1: and forsaking all other, keep thee only unto #<gender4b>, so long as ye both shall live? 
	WAIT 3.0
	N: #<groom> you have to answer with "I will" now.
	WAIT 10.0
	1: Wilt thee have #<groom> to be thy wedded #<gender2a>, to live together after RoT's Protector's ordinance in the holy estate of Matrimony? 
	1: Wilt thee obey #<gender4a>, and serve #<gender4a>, love, honor, and keep #<gender4a> in sickness and in health; 
	1: and, forsaking all other, keep thee only unto #<gender4a>, so long as ye both shall live? 
	WAIT 3.0
	N: #<bride> you have to answer with "I will" now.
	WAIT 10.0
	1: Bless these Rings, O merciful Lord, that those who wear them, that give and receive them,
	1: may be ever faithful to one another, remain in your peace, and live and grow old together in your love, 
	1: under their own vine and fig tree, and seeing their children's children. 
	1: Amen. 
	WAIT 3.0
	N: The priest hands you both your ring.

	IF T655, @slaverver2
	COMPARE #<num.peopleInScene>, "2"
	IF< @nobride
	IF> @tomany
@slaverver2

	GIVE T631
	GIVE S259
	IF -T621, @givering2
	GIVE I2024
@givering2
	IF -T622, @givering3
	GIVE I2025
@givering3
	IF -T623, @givering4
	GIVE I2026
@givering4
	IF -T624, @givering5
	GIVE I2027
@givering5
	IF -T625, @givering6
	GIVE I2028
@givering6
	IF -T626, @endgivering
	GIVE I2029
@endgivering
	WAIT 3.0
	1: Let us pray. 
	1: O Eternal Protector, Creator and Preserver of all mankind, Giver of all spiritual grace, the Author of everlasting life; 
	1: Send thy blessing upon these thy servants, this #<gender1a> and this #<gender1b>, whom we bless in thy Name;
	1: that, as Isaac and Rebecca lived faithfully together, 
	1: so these persons may surely perform and keep the vow and covenant betwixt them made,
	1: whereof this Ring given and received is a token and pledge, and may ever hereafter remain in perfect love and peace together, 
	1: and live according to thy laws; 
	1: through Atsumori our Lord. 
	1: Amen. 
	1: Those whom RoT's Protector hath joined together let no #<gender1a> put asunder. 
	1: For as much as #<groom> and #<bride> have consented together in holy wedlock,
	1: and have witnessed the same before RoT's Protector and this company, and thereto have given and pledged their troth each to the other, 
	1: and have declared the same by giving and receiving of a Ring, and by joining of hands;
	1: I pronounce therefore that they be Man and Wife together, in the Name of RoT's Protector, and of Atsumori, and of Silver. 
	1: Amen.  
	1: RoT's Protector, Atsumori, Silver, bless, preserve, and keep you; 
	1: the Lord mercifully with his favour look upon you; 
	1: and so fill you with all spiritual benediction and grace, that ye may so live together in this life, 
	1: that in the world to come ye may have life everlasting. 
	1: Amen. 
	GIVE T632
	IF -T655, @slavever3
	GIVE T653
@slavever3
	1: You may now kiss the #<gender3b>.
	N: Hint: Check the Angel element!
	END
@eventActorSpell1
	COMPARE #<spell.id>, "259"
	IF= @kisses
	END

@kisses
	1: Euh... Thank you very much #<groom> and #<bride>, but you are supposed to kiss each other.
	1: I wish you the best of luck and a very happy honeymoon.
	1: May RoT's Protector be with thee.
	WAIT 5.0
	GOTO EXIT

@nobride
	1: What happened with your partner #<g.ssir> %1?
	1: Go get him or her first!
	WAIT 5.0
	GOTO EXIT
@tomany
	1: I thought we explained we only do monogamy marriages...
	1: Dump one of your partners and then come back!
	WAIT 5.0
	GOTO EXIT

	SCENE 1382, garden, SCENE,"Your Marriage!",0,0

	BKGND #<wedbkgnd>
	WEATHER #<wedfx>
	ACTOR 1, "Old Priest", a41, 4, 20,95
	ACTOR 4, "Assistant", monster029,4,8,99
	SET wit1, a%R100
	SET witx, 9
	ADD witx, "%R50"
	SET wit2, "monster0#<witx>"
	ACTOR 2, "Witness 2", "#<wit1>", 4, 80,95
	ACTOR 3, "Witness 1", "#<wit2>", 4, 70,99
	FACE 2,4
	FACE 3,4
	MUSIC wedmarch
	IF -T655, @skipslavesetup
	N: Call out your Slave and then click on the Priest to let the wedding continue.
@endslavewedding
	END
@eventActorClick1
	IF  T632, @endslavewedding
@skipslavesetup

	IF T655, @slavever1
	COMPARE #<num.peopleInScene>, "2"
	IF< @nobride
	IF> @tomany
@slavever1

	1: Dearly beloved, we are here together to eh...
	1: What are we here for again..?
	1: Super bowl, marriage, stripshow, court trial or funeral..?
	4: Marriage sir!
	1: Oh yeah, how could I forget.
 	1: Dearly beloved, we are here to join together this #<gender1a> and this #<gender1b> in holy Matrimony:
	1: So ehm...
	1: Anybody here who has something against that?
	1: ! I dare you to speak now or silence forever!
	4: *Psst* Sir, you're not supposed to scare the witnesses.
	1: Yeah yeah, I just want to get on with it!
	2: Sir..?
	1: Yeah what!?
	2: I have something against it sir!
	1: Oh really?
	1: And what do you think you're gonna do about it, hmmm?
	WAIT 3.0
	N: Witness 2 shuts up.
	3: Sir, but #<groom> slept with half the town already!
	3: Including *your* sister!
	1: Oh... eh...
	4: Ask them if they have it on tape.
	FACE 1,4
	1: You little perv... I never knew you had a kinky side.
	4: Euh.. that's not what I meant, I meant it for evidence.
	1: Yeah right... Nice excuse... I like it though.
	WAIT 2.0
	FACE 1,4
	1: Ahem... Do you have that on tape?
	3: Sir!
	3: This is not the time to watch a dirty movie!
	1: Okay, besides that, does anybody have something against this?
	3: Against the movie or against #<groom> and #<bride>?
	1: Good question...
	1: Eh, the last one.
	2: Yeah, I do...
	2: #<bride> ritually slaughtered 16 cows yesterday, but forgot to bring the strawberries with #<gender4b>!
	2: That was very unattentful of #<gender4b>.
	2: How could #<gender6b> ever be a good #<gender2b>!?
	1: Well they can practice!
	1: Geez, give them a break already.
	1: Since I will not tolerate any further objections we will now continue with this funeral!
	4: Eh sir...
	4: Marriage sir, marriage...
	1: Ahem, marriage yeah!
	1: Do you, #<groom>, take this cuty, or better known as #<bride>, as your #<gender2b> and take care of #<gender4b> as you would take care of yourself?
	1: Or in your case, take better care of #<gender4b> then you take care of yourself?
	1: Speak now or silence forever!
	4: Psst, sir, we already passed the witnesses part.
	FACE 1,4
	1: Will you please STOP interupting me!?
	WAIT 3.0
	4: Well excuse me!
	4: I'm not the one that needs an assistant here!
	2: Oh will you 2 please shut up and let #<groom> marry #<bride>?
	FACE 1,4
	1: Oh yeah, marriage...
	1: #<groom> will you take #<bride> as your #<gender2b>?
	WAIT 3.0
	N: #<groom> you have to answer with "I will" now.
	WAIT 10.0
 	1: Alright then, I think we're on the roll here...
	1: We got a good thing going now so let's keep it that way!
	4: Sir, last nights poker match is already over too...
	FACE 1,4	
	1: Grrrr
	SEL 1
	POSE 6
	1: ! BOOOOOO!
	WAIT 1.0
	POSE 4
	4: Ahhhh!
	MOVE 4,-20,99,2
	1: Good...
	FACE 1,4
	1: He's gone now.
	1: Okay then... where were we..?
	3: *Cough* Marriage *cough*
	1: Oh yeah...
	1: Do you #<bride> take #<groom> as your #<gender2a> and take better care of #<gender4a> then #<gender6a> takes care of #<gender7a>?
	WAIT 3.0
	N: #<bride> you have to answer with "I will" now.
	WAIT 10.0
 	1: Great!
	1: So what's next again...?
	2: *Cough* Rings *Cough*
	1: Anybody told you that you have a bad cough..?
	1: Anyways, let's continue with the rings.
	1: I guess I'm supposed to say some sort of blessing right now, but let's just cut that part.
	1: I barely remember what day it is anyways.
	1: So without further crap, I hand you your rings!

	IF T655, @slaverver2
	COMPARE #<num.peopleInScene>, "2"
	IF< @nobride
	IF> @tomany
@slaverver2

	GIVE T631
	GIVE S259
	IF -T621, @givering2
	GIVE I2024
@givering2
	IF -T622, @givering3
	GIVE I2025
@givering3
	IF -T623, @givering4
	GIVE I2026
@givering4
	IF -T624, @givering5
	GIVE I2027
@givering5
	IF -T625, @givering6
	GIVE I2028
@givering6
	IF -T626, @endgivering
	GIVE I2029
@endgivering
	WAIT 3.0
	N: You received you %I2024!
	1: Hmmm...
	N: The Old Priest starts to mumble to himself...
	1: If I could only remember that last line I'm supposed to say...
	1: I had something to do with hot sweaty nights and kissing...
	1: !
	1: You may kiss the bride!
	N: Hint: Check the Angel element!
	1: Hah! I knew I didn't forget that part!
	IF -T655, @slavever3
	GIVE T653
@slavever3
	GIVE T632
	IF T655, @slavever4
	1: I also wish you two a very pleasant honeymoon and don't forget to send me a tape... err postcard of the honeymoon.
@slavever4
	1: I'm off folks, I got some "evidence" to watch from one of you two on tape with my assistant...
	WAIT 3.0
	MOVE 1,-15,99
	END
	
@nobride
	1: Euh... I know that I forget a lot of things, but aren't you forgetting your partner right now %1?
	1: Go get him or her first!
	1: I can't marry you with yourself.
	WAIT 5.0
	GOTO EXIT
@tomany
	1: I thought we explained we only do normal marriages...
	1: I think...
	1: Dump one of them and then get your ass back in youngster!
	1: Back in the old day people at least knew what marriage was all about.
	1: Now it's all sorts of kinky and weird stuff.
	1: I'm getting to old for this I'm telling ya!
	WAIT 5.0
	GOTO EXIT


	SCENE 1383, garden, SCENE,"Your Marriage!",0,0

	BKGND #<wedbkgnd>
	WEATHER #<wedfx>
	ACTOR 1, "Drunken Captain", a98, 4, 20,95
	SET wit1, a%R100
	SET witx, 9
	ADD witx, "%R50"
	SET wit2, "monster0#<witx>"
	ACTOR 2, "Witness 2", "#<wit1>", 4, 80,95
	ACTOR 3, "Witness 1", "#<wit2>", 4, 70,99
	FACE 2,4
	FACE 3,4
	IF -T655, @skipslavesetup
	N: Call out your Slave and then click on the Priest to let the wedding continue.
@endslavewedding
	END
@eventActorClick1
	IF  T632, @endslavewedding
@skipslavesetup
	MUSIC bride
	N: The music starts to play and you can both walk close towards the priest now.
	WAIT 44
	MUSIC wedmarch

	IF T655, @slavever1
	COMPARE #<num.peopleInScene>, "2"
	IF< @nobride
	IF> @tomany
@slavever1

	1: Har me harties, I beseech thy ears on this joyous day as we ar' gathaed togetha herrre in shigh' o' the skull and crossbones,
	1: to join togetha thish #<gender1a> n' thish #<gender1b> in holy Matrimony; 
	1: which ar' an honorrrable, honry and horny estate, insstituted o' God in <hic> Paradise, n' into which errr... 
	1: holy estate these two perrrshons pressen' comesh now to be joined in marriage and at the hip, harrrr.
	1: Thaefore if any #<gender1a> um... can show any jush cause, for wha' reason they may no' lawfully be joined togetha, le' #<gender4a> <burp> now speak, and be lynched and made walk the plank.  
	3: ! ...!
	2: No objections here either!
	1: Good, <hic> goodd...
	1: I <hic> requirrre n' charge um... thou both, uh... ash ye wil' ansswer <hic> a' the dreadful day o' judgmen' a' wha' time um... 
	1: the <burp> secrrrets o' all hearts and the affairs of the bodies shall be disclosed,
	1: that if either of you know any impediment, why ye may not be lawfully joined togetha in Matrimony, yon ye confesss it. 
	1: For ye be well assshurrred, yon sho many ash be coupled togetha uthawise than allow arrr' no' joined togetha <burp> by Neptune; 
	1: Neitha arrr' their Matrimony lawful. 
	1: A' which uh... day o' Marrrrrriage, if any #<gender1a> doth uh... allege n' declarrre any impediment, 
	1: for wha' reasson they may no' be uh... coupled togetha <burp> in Matrimony, by God's uh... 
	1: Law, yea, uh... verily, or the Laws o' Realm; n' wil' be bound, n' shuccifien' shuretiess with <burp> #<gender4a>, to partiess;
	1: <hic> orrr else pu' in a Caution <hic>, to the full value o' shuch charges ash persons to be married doth uh... thaeby shustain, to prove hish allegation; 
	1: then sholemnization um... mush be deferrrred, until shuch time ash truth be trrried. 
	1: If no impedimen' be alleged, then shal' the I shay unto the #<gender1a>: Wil' thee hash thish #<gender1b> to be thy wedded #<gender2b>, 
	1: uh... to um... live <hic> togetha after God's ordinance in the holy estate o' Matrrrimony? Wil' thee love #<gender4b>,
	1: um... comfor' #<gender4b>, honor, n' keep #<gender4b>, in shickness n' in health; n' forssaking all utha, keep thee only unto #<gender4b>, sho long ash ye both uh...shal' live? 
	WAIT 3.0
	N: #<groom> please answer "I do" now.
	WAIT 10.0
	1: I shay unto the #<gender1b>: Wil' thee hash thish #<gender1a> to be thy wedded #<gender2a>, uh... 
	1: to um... live <hic> togetha after God's ordinance in the holy estate o' Matrrrimony? 
	1: Wil' thee love #<gender4a>, um... comfor' #<gender4a>, honor, n' keep #<gender4a>, in shickness n' in health;
	1: n' forssaking all utha, keep thee only unto #<gender4a>, sho long ash ye both uh...shal' live? 
	WAIT 3.0
	N: #<bride> please answer "I do" now.
	WAIT 10.0
	1: Thrrrough um... Silvah Chrish ourrr Lord. 
	1: Amen. 

	IF T655, @slaverver2
	COMPARE #<num.peopleInScene>, "2"
	IF< @nobride
	IF> @tomany
@slaverver2

	GIVE T631
	GIVE S259
	IF -T621, @givering2
	GIVE I2024
@givering2
	IF -T622, @givering3
	GIVE I2025
@givering3
	IF -T623, @givering4
	GIVE I2026
@givering4
	IF -T624, @givering5
	GIVE I2027
@givering5
	IF -T625, @givering6
	GIVE I2028
@givering6
	IF -T626, @endgivering
	GIVE I2029
@endgivering
	WAIT 3.0
	N: Drunken Captain gives you the rings. 
	WAIT 3.0
	1: Those whom God hath joined togetha le' no <hic> #<gender1a> pu' assunder. 
	1: Forrrash much ash #<groom> n' #<bride> hash consented togetha in holy wedlock, n' hash witnesssed shame errre God n' thish company, 
	1: n' thaeto hash given n' pledged their trrroth each <hic> to <burp> the utha, n' hash declarrred shame by giving n' receiving o' a um... Ring, n' by joining o' hands; 
	1: I prrronounce thaefore <burp> tha' they be #<gender2a> n' #<gender2b> togetha, errr...in Name o' the um... Fatha, yea, verily, n' o' shon, n' o' he H.the Holy uh... Spirit.
	1: Amen. 
	1: <burp>  God the Fatha, the Holy Spirit, Rum, verily,.. blesss, yea, verily, uh... presserve, n' keep you; 
	1: um... Lord merrrcifully with hish favor look upon um... you; 
	1: n' sho fill thou with all shpiritual <hic> benediction n' grrrace, tha' ye may sho live togetha in uh... thish life, 
	1: tha' in the ..the worrrld to comesh ye may hash life everlasting.
	1: Amen. 
	1: Thou may now um... kiss and gropeth thy brrride.
	IF -T655, @slavever3
	GIVE T653
@slavever3
	GIVE T632
	N: Hint: Check the Angel element!
	END

;@nobride
	1: Errr wha happened with your part'ner #<g.ssir> %1?
	1: Go get it firs'!
	WAIT 5.0
	GOTO EXIT
@tomany
	1: I thought we <hic> explained we only do normal marriages...
	1: Dump one of your partners, or even better, give her to me, and then come back!
	1: Next thing you're tellin' me is that you wanna marry your sheep!
	WAIT 5.0
	GOTO EXIT

; scene 1384 is taken for teleport scene protection demon circle


SCENE 1385, ,SCENE, "Gorgath is attacking you!",

	N: Gorgath is attacking you with his army!
	LOCK 1
	FIGHT2 1301,1507,1507,1507,1508
	IF WIN, @gorgathjoin

	ACTOR 1, "Gorgath", summon1, 4, -20, 80
	MOVE 1, 20,90
	SEL 1
	POSE 1,4
	1: Soa poawerful toa gain all summoans, yet noat be able toa beat me eh?
	1: Yoau are noat woarthy oaf such poawer %1!
	WAIT 5.0
	GOTO EXIT
@gorgathjoin
	ACTOR 1, "Gorgath", summon1, 4, -10, 80

	MOVE 1, 20,90
	SEL 1
	POSE 1,4
	WAIT 3.0
	1: I had toa see foar myself...
	1: Yoau are truly a summoan master!
	1: I wish toa joain yoau master...
	WAIT 3.0
	HOST_GIVE S265
	HOST_GIVE T523
	N: %M1507 joined you!
	MOVE 4,-20,90,1
	WAIT 5.0 
	GOTO EXIT

SCENE 1386, bar,SCENE,"Frequently Asked Questions",0,0

SET slavaon, #<rating>	
#include banscripts.txt

	ACTOR 1, "RoT's Protector", monster002, 1, 59,54

	1: Please click on me if you want to know something, most frequently asked questions are answered here.
	WAIT 2.0
	END

@eventActorAttack1
@eventActorSpell1
@eventActorGive1
@eventActorClick1

	MENU "How do I leave this city?=@q1", "What is the name of Kinoa's child?=@q2", "What do I do when I get stuck on a quest?=@q26", "How do I leave Sacred Plaines?=@q3","Should I kill or heal the Lone Warrior?=@q19","How do I get enough money to buy new equipment?=@q4","Can somebody level me?=@q18","Which potion is Jinar's little brother allergic to?=@q5","How do I become a Ninja?=@q9","How do I become a werewolf?=@q6","How do I become a Vampire or Vampire Slayer?=@q7", "How do I get a Rat?=@q8","How do I get a super class?=@q23","How do I become an X-Treme Chibi?=@q24","How do I get Skeleton Swords?=@q10","My Dark class became a Holy class or vice versa, why?=@q11","Where do I buy seeds?=@q12","Why do I heal so slowly?=@q14","Where do I get rebuff/ debuff spells?=@q15","How do I get Summon spells?=@q13","What are all Golden Soul advantages?=@q17","How do I use Slave Food/ Slave Trainers?=@q20","Where do I buy Soul Taker?=@q22","How do I use the Phoenix Finder?=@q25","What happens if I fail a quest?=@q21","What has been added this patch?=@q16","Cancel=@cancel"

GOTO @eventActorClick1

@cancel
	END

@gs
	1: Remember, a Golden Soul is a donation to Samsyn to support this game, showing that you appreciate it.
	1: Don't accept codes from "friends", most likely it's a hacked GS.
	1: Golden Souls may have many small advantages in RoT for supporting WoS, but it's not worth to steal a GS, 
	1: this goes against everything a Golden Soul stands for.
	WAIT 3.0
	END

@q1
	1: You can leave #<str.mapName> by first visiting Fastom and either accepting or rejecting his training.
	1: After that go SOUTH EAST of this map, there is an exit there.
	1: You can not use the Exit north to Green Destiny until you have visited the world map, Kagoshima.
	WAIT 3.0
	END

@q2
	1: There is a Slave Shop in #<str.mapName>, visit that shop and push the shop button, it's between the well and leave button.
	1: A shop window will pop up with the names of slaves.
	1: Go back to Kinoa and tell her one name at a time of the names you saw in that shop.
	1: She'll let you know when you gave her the right name.
	WAIT 3.0
	END

@q3
	1: To leave Sacred Plaines you need to solve the quest on that map.
	1: To do that first visit Jinar, he's in the NORTH WEST cornour of that map.
	1: After that visit Hago, he will have a quest for you.
	WAIT 3.0
	END

@q4
	1: You can do quests to earn more money or you need to scavange your equipment and sell the junk you don't need.
	1: If you trade with a %C10 then you might get more money then you would if you sell it to shops.
	1: You're not supposed to start off with the best belts yet, 
	1: so it will take some time probably before you have enough money to buy the better equipment.
	WAIT 3.0
	END

@q5
	1: You'll need to find that out yourself, there are several potions he is allergic to.
	1: The potions you could try are: %I1, %I2, %I12, %I13, %I18, or %I36.
	WAIT 3.0
	END

@q6
	1: %C4's are part of a quest for %C11s, so first of all you need to make a %C11.
	1: Since you never get something rare and special the easy way you should reject the Samurai Training from Fastom.
	1: You should also know that %C4s only appear between 6 pm and 6 am local time.
	1: If you happen to be unfortunate enough to be bitten by a %C4 then you will only be a %C4 between 6 pm and 6 am server time.
	1: The remaining time you will be a %C7.
	WAIT 3.0
	END

@q7
	1: Since you never get something rare and special the easy way you should start with rejecting the Samurai Training from Fastom.
	1: %C26s are warriors who do everything the holy way and try to help out as many people as they can while try to prevent as many deaths as they can.
	1: %C31s are pure evil, the nightmares of Kagoshima.
	1: They do everything the selfish way and try to gain as much out of everything as they can while spreading as much terror as possible.
	1: If you start on a %C1 or %C2 you will have a slightly larger chance to become a %C26.
	1: If you start on a %C16 or %C17 you will have a slightly larger chance to become a %C31.
	1: Other then this information you will have to find out yourself how you can become a %C26 or a %C31.
	WAIT 3.0
	END 

@q8
	1: To become a %C61 you have to treat kitty's poorly on a level 1 character.
	1: If you attack them you have a chance that you become a Rat for your evil actions.
	WAIT 3.0
	END

@q9
	1: %C36 is an exclusive class for Golden Souls.
	IF -GS, @q9a
	1: I see that you have a Golden Soul, to become a %C36 you must reject Fastoms Training.
	1: A new link will appear on your mini map south of Fastom.
	1: Enter that new link and a %C36 will ask you to join them.
	WAIT 3.0
	END

@q9a
	1: To become a %C36 you must have a Golden Soul.
	1: Since you don't have a Golden Soul I'm afraid you won't be able to become a %C36 either.
	1: However if you do happen to get a Golden Soul in the future then please return to me and I'll explain you how to become a %C36.
	GOTO @gs

@q10
	1: To get %I739s you need to fight monsters.
	1: They will randomly drop the %I739s.
	1: You can also try trading for them on line.
	1: If you can't get the other swords on line then you can go to solo mode and buy them in Neither Lands.
	WAIT 3.0
	END

@q11
	1: After you did the RoT war you get judged by RoT's Protector.
	1: If you started as a holy class but did many evil things you will turn into a dark class.
	1: If you started as a dark class but helped out many people you turn into a holy class.
	1: This can not be undone anymore!
	WAIT 3.0
	END

@q12
	1: First of all, we don't call ability enhancing items seeds, but bloods in RoT.
	1: You can't buy these in a regular shop but you can try to bid for them in the Auction in Maku's Tunner.
	1: This is very expensive though and there is a far cheaper way to get bloods.
	1: You already received a %I8 in the Home scene, a good way to get bloods is by doing quests.
	1: In some quests you get a blood as a reward.
	1: After the RoT war you will also have the option to fight monsters in Dead Plains.
	1: If you bought a %I2132 in the Auction or from Kempto in the Kagoshima well then you will have 400% more chance to find bloods.
	1: You have to find the monster the blood is named after on that map.
	1: There are 2 ways to get in Dead Plains, either you try the random teleport or you pay 100K GP to get in instantly.
	WAIT 3.0
	END

@q13
	1: You can get summon spells as a quest reward, win them in The Challenges, receive them for completing The Mission or buy them in the Auction.
	1: Some summons can not be gotten at all, these are either summon spells from donation classes or are test summon spells from Silver.
	1: %S199 is a special spell for Golden Souls only.
	IF -GS, @q21a
	1: You have 1%% chance every time you fight of finding Angelica who will give you %S199.
	1: The only way to get it is by fighting normal monsters.
	WAIT 3.0
	END

@q21a
	1: I see that you're not a Golden Soul, 
	1: if you manage to get one in the future then return here and I will explain you how to get one.
	GOTO @gs

@q14
	1: You're not healing, you're actually regenerating.
	1: Regeneration takes more time then healing.
	1: If you want an instant heal you should use an item.
	WAIT 3.0
	END

@q15
	1: Once you have enough hours you should visit Fastom again.
	1: He will teach you how to rebuff and/ or debuff.
	1: Don't worry if you rejected him or failed the training, he will accept you back as his student.
	1: Your char needs to be between 12 - 20 hours, 
	1: this depends on whether you accepted his training or not and if you died during the training.
	WAIT 3.0
	END

@q16
	1: To see what got added in this patch I will send you to a special link with the patch information.
	WAIT 4.0
	HTML "http://cetechnologies.nl/rot/patchinfo.txt"
	END

@q17
	1: Golden Souls have access to the special %C36 class.
	1: Golden Souls learn a special summon spell called %S199.
	1: Golden Souls have a larger find ratio for Bloods in Dead Plains.
	1: Golden Souls have an easier time becoming a %C4, %C31 or a %C26.
	1: Golden Souls get a discount in the Auction.
	1: Golden Souls pay half the money to level up their slave in Sky Lands.
	1: Golden Souls pay 100K GP lesser to get a divorce once they're married.
	1: Golden Souls receive slightly more money with the killing bonus after the RoT war.
	1: And there are several other minor advantages.
	1: More advantages might get added in later patches.
	IF -GS,@gs
	END

@q18
	1: No.
	1: Nobody can or will level you, you're supposed to level up yourself.
	1: Infact, RoT is build up in such a way that it's impossible to for people to level you up.
	1: Either your character would get banned for leveling to fast or you would get banned for entering places you're not supposed to be yet.
	1: Also don't ask for GP constantly, there are enough ways to earn your own money.
	1: This can mostly be done by doing quests.
	WAIT 3.0
	END

@q19
	1: Basicly that is completely up to you.
	1: RoT is a world in which you often only get 1 chance to choose in. 
	1: Many quests can be solved on many different ways, which route you pick is up to you.
	1: You shouldn't let others choose for you though, you should follow your own judgement.
	1: After all it's your character, not theirs.
	WAIT 3.0
	END

@q20
	1: You probably noticed that the item %I28 is level 999.
	1: You have to select this item in ITEMS, then call out your pet.
	1: Next click on TRAIN PET and throw the item to your pet.
	1: See how the attack and defense from your pet go up?
	1: Once the attack and defense reach 100%% it's maxed, it won't go up higher then 100%.
	1: To answer how you use Slave Trainers;
	1: Camp and select the item in ITEMS, next call out your pet and use the on yourself as you would use a potion.
	1: Your pet should automatically start killing the monsters now and level up if it gains enough experience points.
	1: This item only works in YOUR camp, so don't try to use it in somebody elses camp.
	1: To find out whose camp you are in you can type %%1, the name of the camp owner will show up then.
	WAIT 3.0
	END  

@q21
	1: If you fail a quest nothing bad happens, 
	1: at best you miss out on a (better) reward and you might piss off a few NPC's.
	1: If you do have the feeling that you're completely stuck for 5 levels already and tried everything yourself,
	1: then you can e-mail Silver at dumpmeel44@hotmail.com
	1: Please refrain from e-mailing if it can be solved on other ways though.
	1: Silver doesn't have the time to answer every e-mail he receives. 
	1: So far 1 out of 2000 chars got completely stuck, 
	1: most likely your problem can be solved on some way or another way.
	WAIT 3.0
	END

@q22
	1: General Shin explains that %S121 is a SPELL.
	1: You don't buy spells in shops.
	1: You need PP to train up your Devil element to level 1 first, then click on buy spell.
	1: %S121 should be in the spell list now.
	WAIT 3.0
	END

@q23
	1: You can get a special class by making a donation to RoT and help support the world, 
	1: Right now you can choose from 2 special classes the %c27 and the %c28.
	1: It is best to contact Silver personally on Discord if you wish to make a donation.
	1: His Discord add is shadowsafer.
;	1: I will send you to a page with more information about them.
;	WAIT 3.0
;	HTML "http://members.home.nl/epsilon5/donation.txt"
	END

@q24
	1: To make a %C21 go to the well, click on New, scroll down that list and select the 2nd last class.
	1: Be sure you make a PKer, nonPKers will get banned there.
	1: If you have questions about the rules there then sit out the introduction or click on Autumn, 
	1: she's west of where you start.
	END

@q25
	1: You only have to carry it with you, you're not supposed to use it on yourself or equip it.
	1: RoT will know when you have one or not.
	END

@q26
	1: If you ever get stuck on a quest, then click on Books at the top of your screen and then Quest Diary.
	1: It will tell you where you the last steps you had taken in your quest and it will likely give you a hint of what you shoul do next.
	1: If this fails, then visit previous places again to see if you'll get a hint of what to do next there.
	1: If this also fails, then ask friends online.
	END


SCENE 1387, bedroom1,SCENE, "Hotel Room",0,0

	FLAGS 256 

	END


SCENE 1388, japan2,SCENE, "Check Out",0,0

	ACTOR 1, "Sir Chris Cras", boss018,1,20,90

	1: Hi %2, I hope you enjoyed your honeymoon.
	1: If you want to leave then just click on me, remember though that once you leave you can't return anymore!
	END

@eventActorClick1
#include lpscript3.txt	
	GOTO LINK 26,24,0

END


SCENE 1389, aaabeach,SCENE, "Honeymoon Agency",0,0

	ACTOR 1, "Sir Chris Cras",boss018,1,20,90

	1: Hello %1.
	H: Hi, what do you do?
	1: I send married couples on their honeymoon. 
	1: This only works for human couples though and they both will have to pay 50,000 GP for the honeymoon.
	IF T655, @marriedslave
	IF -T632, @endthis
	1: Would you like me to send you on your honeymoon?
	ASK 300
	IF YES, @check1
	1: Well, you can always come back later.
@endthis
	END

@check1
	EJECT T632-T655
	COMPARE #<num.peopleInParty>, "2"
	IF= @check2
	1: I'm sorry, but it seems like you don't have a partner with you.
	1: You can only go on your honeymoon as a couple.
	END

@check2
	EJECT G50000
	COMPARE #<num.peopleInParty>, "2"
	IF= @check3
	1: I'm sorry but it seems like your partner doesn't have enough money.
	1: Your partner needs to have 50,000 GP with him or her, just as you do.
	END

@check3
	IF -G50000, @nomo
	1: Alright, I'm ready to send you two on your honeymoon.
	TAKE G50000
	GIVE T654
 	SET acceptdp1, #<num.timeNow>
	GOTO SCENE 1390

@nomo
	1: I'm sorry but it seems like you don't have enough money with you.
	1: Your partner seems to have enough though.
	END

@hadhoneymoon
	1: I hope you enjoyed your honeymoon %2.
	END

@marriedslave
	1: Since you married with your slave I can't let you go on honeymoon.
	1: If you get a divorce and marry with a human I can let you go on honeymoon though.
	END

SCENE 1390, aaabeach,SCENE, "Honeymoon Agency",0,0

#include R1390.txt

@accepted
#include lpscript3.txt	
	GOTO LINK 31,0,0

; xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
; This script is for the werewolf transformations
SCENE 1373

; Made by Silver for RoT

@werewolfTransformation

	IF -T2035, @endWerewolf

	HOST_TAKE T547
	HOST_TAKE T548

	COMPARE #<num.serverTimeHour>, "6"
	IF< @xcaswerewolfnow
	COMPARE #<num.serverTimeHour>, "17"
	IF> @xcaswerewolfnow

	HOST_GIVE T548

	IF C7, @endWerewolf

	HOST_GIVE T545
	HOST_TAKE T546

	SOUND pain1.wav
	N: You regained self control!
	WAIT 1.0	
	SET num.hostClass, "7"	
	HOST_GIVE L1
	HOST_GIVE H#<num.hostMaxHP>
	HOST_GIVE M#<num.hostMaxMP>
	RETURN

@xcaswerewolfnow
	HOST_GIVE T547

	IF C4, @endWerewolf

	HOST_TAKE T545
	HOST_GIVE T546

	SOUND werewolfhowl2.wav
	N: The beast awakens!
	WAIT 1.0
	SET num.hostClass, "4"
	HOST_GIVE L1
	HOST_GIVE H#<num.hostMaxHP>
	HOST_GIVE M#<num.hostMaxMP>
	RETURN

@endWerewolf
	RETURN



; Comment: You're about to get executed... >-D