;

+CREDITS
Revolution Of Terror

Story by Silver and Atsumori
Skins by Atsumori, Devil, Silver, Chaotic and some others
Scripts and special features done by Silver
Music by Atsumori, Silver, Prodigy, and Ratm
Contact Silver at dumpmeel44@hotmail.com
-CREDITS

+STORY
:S 200
:C 255,0,0
|Revolution Of Terror
:S 75
:C 255,255,255
|~~~
|Started by Atsumori and Devil, finished by Silver
|Maps by Atsumori and Silver
|Skins by Devil, Atsumori and Silver
|Music by Atsumori and Silver
|Story line by Silver and Atsumori
|Art work by Atsumori and Silver
|Beta testing by Daemonium, Dune and Olorin
|Special thanks to many people for providing several skins
|We'd also like to thank all other people who helped out
|~~~ 
:S 100
|The island of Kagoshima is in chaos and a war is going on. 
|The population is divided into two sides, the rebel army of Warlord Keithuso and the side of emperor Shinzobi. 
You are a recruit in the emperor's army, destined to fight Warlord  Keithuso. 
|A hero(ine) is needed to help the people and you are all we have!
:F Arial Italic
:C 0,0,255
Be ready to become part of history...
-STORY
;
+TERRAINS
; TERRAINS Section
; Up to 10 terrains (0-9) may be defined and then 'painted' onto maps.  Characters must
; possess the correct equipment to cross certain terrains.  Terrain 0 is always cross-able
; by all characters.
;
;	arg0	the terrain ID  0-9
;   arg1	the name of the terrain (keep it short, it shows up on the terrain editor palette)
;	arg2	the damage inflicted on a character when walking on this terrain (negative heals)
;			NOTE: terrain damage not yet implemented.
;	arg3	(optional), a token number (0 not allowed) which allows travel over that terrain
;
;	arg0	arg1				arg2		arg3
;
	0,		"No Hindrance",		0,
	1,		"Lava",				0,
	2,		"Access level 2",	0,			1208
	3,		"Sand",				0,
	4,		"Deep Water",		0,
	5,		"Access level 1",	0,			1207
	6,		"Forest",			0,
	7,		"Access level 3",	0,			1209
	8,		"Access level 4",	0,			1210
	9,		"Impassable",		0,
-TERRAINS

+EQUIP
;	arg0	arg1
;	ID		Name

  	0,		"Headwear"
 	1,		"Armor"
 	10,		"Boots"
 	11,		"Off hand"
 	12,		"Accessory"
 	13,		"Belt"
-EQUIP

+THEMES
;	arg0	arg1		arg2			arg3 - N
;	ID		name		loopSound		seconds=sound
;

	20,		cavedrip,	campfire1,		10=drip1,10=bird1,10=splash1
	21,		blacksmith, blacksmith,		8=blacksmith,
;
-THEMES

+MAPS
#include maps.txt
-MAPS

+TOKENS
#include tokens.txt
-TOKENS

+ELEMENTS
;	arg0	arg1				
;
	0,		"God"		
	1,		"Angel"			
	2,		"Ninja"			
	3,		"Fallen and Risen"			
	4,		"Devil"		
	5,		"Demon"		
	6,		"Samurai"		
	7,		"Ice and Vengeance"
	9,		"Terror"
	10,		"Vampire"
	11,		"Ghoul"
	12,		"Vampire Slayer"
	13,		"Human"
	14, 	"Expert Gunslinger"
	15, 	"Revolution"
	16,		"Kagoshima"
	17,		"Beta Test Team"
	18, 	"Cat"
			
-ELEMENTS

+HANDS
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
; note: Need to update this in Atsu's quest.txt
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;  
; arg0		arg1				arg2		arg3
;  ID		Name				Range		SoundFX
;
	0,		"Blades",			25,			"sword1.wav"
	1,		"Wands",			25,			"staff.wav"
	2,		"Ranged",			50,			"sword8.wav"
	3,		"Clubs",			25,			"chirp4.wav"
	4,		"Knuckles/ Claws",	25,		 	"fist.wav"
	5,		"Axes",				25,			"dart.wav"
	6,		"Shads",			25,		    "chant6.wav"
	7,		"Hidden",			250,		"crow1.wav"
-HANDS

+ITEMS
#include items.txt
-ITEMS

+SPELLS
#include spells.txt
-SPELLS

+MONSTERS
#include monsters.txt
-MONSTERS

+GROUPS
#include groups.txt
-GROUPS

+LEVELS
; actual character classes, levels, and documentation are in this file
#include levels.txt
;
-LEVELS

+TROPHIES
; The actual trophy definitions, and documentation, are in this file
#include trophies.txt
-TROPHIES

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
; note: there were some scenes in here right now, I put them in QS0001.txt
; note2: I renamed all my own QuestScenes to QS, makes it easier for all of us.
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
; start scenes (FIGHT SCENE, CAMP SCENE)
#include QS0001.txt
; ---------------------------
; Healing and shop scenes scenes (and a few other scenes)
#include QS0020.txt
; ---------------------------
; Stolen pet quest
#include QS0030.txt

; ---------------------------
; Headlesshorsemen quest
; These quests won't be in the final RoT version, it'd be a shame to delete the scripts though...
; #include QS0200.txt
;
; ---------------------------
; Random encounters from scene 2
#include QS0300.txt
; ---------------------------
; silver house and lottery scenes
#include QS0700.txt
; ---------------------------
; Small fish, check the file =/
#include QS0800.txt
; ---------------------------
; new quest scenes
#include QS0830.txt
; ---------------------------
; Shops, lots of shops and shops (all new shops will be in here)
#include QS0900.txt
; ---------------------------
;XXXXXXXXXXXXXXXXXXXXXXXXXXX
;quests made by Silver
; ---------------------------
;Military training
#include QS1100.txt
; ---------------------------
; Our first real Inn (plus other stuff later)
#include QS1140.txt
; ---------------------------
;Kamatari's Sword
#include QS1150.txt
; ---------------------------
;Win a summon spell!!
#include QS1160.txt
;---------------------------
;Start scene + The Mission
#include QS1165.txt
; ---------------------------
; Storyline cut scenes
#include QS1170.txt
; ---------------------------
; test scripts, will be removed in the final version.
; #include QS1701.txt
; ---------------------------
; new scenes
#include QS1200.txt
; ---------------------------
; new scenes
#include QS1210.txt
;
#include QS1220.txt
;
; Vampire/ vampire slayer scenes in demon circle
#include QS1300.txt
;
; Jaie's work
#include QS1400.txt
;
; ---------------------------
; Test scenes
#include QS4000.txt
; ---------------------------
; Gunslinger storyline (and for those who are reading this, in the future scenes will be less confusing with their set up) ;-)
#include QS5000.txt

-SCENES



; Comment: no bug will smack us up today =/

; Comment 2: Ow and euh... have fun in RoT!