;
; TROPHIES

;
;//	arg 0	ID# 		(1-4095)
;//	arg 1	trophy name 	(31 char max)
;//	arg 2	ImageFileName,  (in ART folder, assumed to have .bmp extension)
;//	arg 3	ImageIndex, 	(0 for first frame of 'filmstrip' in ImageFile)
;//	arg 4	stack size 	(how many of these fit in a single Trophy Bag Slot) (0-99)
;//	arg 5	gpForStack	(How much a shop will pay for a FULL STACK of these)
;//	arg 6	demonId		(Which monster 'drops' these when killed) (use 0 if not to be found on monsters)
;					(this can be a 'dotted list' of up to 10 monsterIDs, as in "12.34.99")
;					(Each dotted value can be a single number or a range, as in "12.34-45.16-19.23"
;//	arg 7	probability, 	(percentage chance 0-100 you will get one for killing that monster)
;//	arg 8   tokenNeeded	(if this is non-zero, the player must have that token or will never find this trophy)
;//	arg 9	flags		a collection of individual flag bits (add up the following to make the combination you need
;				1  - Cannot be GIVEN
;				2  - Cannot be SOLD
;				4  - Cannot be DISCARDED (use sparingly or bag will fill with crap)
;				8  - Mission Only (only dropped if it is required by some open mission)
;
;	Arg0	Arg1							Arg2			Arg3		Arg4		Arg5	Arg6	Arg7	      Arg8 	 Arg9
;   ID		Name							ImageFileName	ImgIndx		StackSz 	StackGP	DemonID	findProb    token	 Flags

	1,		"Cure Essence",					trophies_2,			19,		99,		100,	1-5000,	50,		201,	11,		
	2,		"Healing Essence",					trophies_3,			0,		50,		0,		1-5000,	40,		450,	11,		
	3,		"I V",							trophy3,			8,		20,			0,		1-5000,	20,		451,	 3,		
	4,		"Antidote Essence",				trophies_2,			31,		99,		100,	1-5000,	40,		452,	11,		
	5,		"Steel Tendon",					trophies_2,			20,		50,		0,		1-5000,	20,		453,	11,		
	6,		Idea,								trophies_4,			40,		50,		0,		1-5000,	20,		454,	11,		
	7,		"Shield Chip",						trophies_2,			24,		50,		0,		1-5000,	20,		455,	11,		
	8,		Grease,							trophies_2,			16,		50,		0,		1-5000,	20,		456,	11,		
	9,		Eyeglasses,						trophies_4,			8,		50,		0,		1-5000,	20,		457,	11,		
	10,		"Handcuff Key",					trophies_3,			59,		20,			0,		1-5000,	20,		458,	 3,		





