; Each map in the world (world, city, cave, etc.) needs an entry in this table
; Map 0 is always the main world map.
;
; As of release A77, you may now have 1000 maps (0-999)
;
;  Each map needs the following arguments:
;
;	arg0	the map ID (0-999)  0 is main world map  Link points are via map numbers
;
;	arg1	the image file name of the map (a JPG usually, but RLE BMP is OK)
;
;	arg2	the OBL file name for the map (which places link point objects on that map
;			Note: if a terrain file exists, it must share the same name, so do NOT
;			put an extension on the file name.  "iceland" would indicate both
;			"iceland.OBL" and "iceland.TER" (and possibly other files as development
;			continues.  The OBL and TER files are created when you use the map editor.
;			You are primarily responsible for generating the image file (JPG).
;			This is also the root name of the MIDI music file played when wandering
;			That map. (music files should be in the world or root MIDI folder)
;
;	arg3	The map name.  This appears briefly as the user changes maps.
;
;   arg4	The Map FLAGS. This is a number, containing several flags, which controls
;			specific behaviours of players while on a map.  Add together the values
;			of each flag you want and then set the map flags to that value.  For example,
;			if you want both flag 2 and flag 4, then set the map flags to "6"
;
;		As of release A77, you can use hexadecimal values for the map flags (start the number with 0x)
;               If you don't know what this means, just add the decimal values together for the combo you want
;
;           	The flag values are:
;
;		DECIMAL		HEX		MEANING, WHEN INCLUDED
;
;		1		0x00000001	// enables pet vs pet battles (but protects players from pets)
;		2		0x00000002	// enables pets to be used against other players or pets (if pkers or no safehaven)
;		4		0x00000004	// enables "no protection from PKer"
;		8		0x00000008	// enables "no PKing allowed here at all"
;		16		0x00000010	// enables "LADDER" reporting. (PK kills on this map are reported to ladder server)
;		32		0x00000020	// enables "show all link names." 
;							// Normally link names are hidden until after first use of link.
;		64		0x00000040	// disables "Shadows" under heroes (and monsters) on map and in scenes of that map.
;		128		0x00000080	// disables the use of pets (cannot summon them) on this map.
;		256		0x00000100	// disables eavesdropping to and from players on this map.  
;							// (you can still whisper, shout, etc.)
;		512		0x00000200	// designates the map a GUILD HALL map.  (not sure what this means yet...)
;		1024	0x00000400	// Prevents Humans from being able to damage monsters or pets
;		2048	0x00000800	// NO_REWARD.  After a fight, no GP, XP or items are found to reward the survivors
;							// Pets still get rewarded, coz I am a big softy
;		4096	0x00001000	// NO_HEAL.  Heal spells and items provide only 1HP of sustenance.
;		8192	0x00002000	// NO_TICKETS.  Tickets won't work here
;		16384	0x00004000	// NO_MINI_MAP. upper right minimap is uninformative here
;		32768	0x00008000	// NO_STUN.  the non-buff disease spells will not work here 
;							// (stun, sleep, paralyze, etc.)
;		65536	0x00010000	// NO_BUFF.	the buff/debuff disease spells will not work here.
;		131072	0x00020000	// NO_PKREZ. PKers cannot use resurrection spells on others
;		262144	0x00040000	// MAP_FLAG_HIDE_LINKS. don't show white link boxes on minimap until visited
;		524288  0x00080000	// MAP_FLAG_NO_WAYPOINTS disable automatic waypoint calculations (good for mazes)
;		1048576	0x00100000	// MAP_FLAG_NO_ITEM - No using of items in scene
;
;	arg5	The map Sound Theme 0 (none) - 255 (see THEME table for making your own themes)
;			If you provide this argument, it picks a sound theme which will be played while the player is walking
;			on the map (not inside a scene of that map, though you might want a common theme.)  Note that you 
;			cannot have multiple themes on one map.

	0, "Adventure.jpg", "Adventure", "Village", 32
	1, "Sahra.jpg", "Sahra", "Land Domain", 0
	2, "Grotto.jpg", "Grotto", "Water Domain", 0
	3, "Mud.jpg", "Mud", "Mud Domain", 0
	4, "Heaven.jpg", "Heaven", "Air Domain", 0
	5, "Fire.jpg", "Fire", "Fire Domain", 0
	6, "Firestorm.jpg", "Firestorm", "Firestorm Domain", 0
	7, "Poison.jpg", "Poison", "Poison Domain", 8192
	8, "Village.jpg", "Village", "Ruined Village", 8192
	9, "Netherworld.jpg", "Netherworld", "Netherworld", 32
	10, "Castle.jpg", "Castle", "Netherworld Castle", 0
	11, "Mountain.jpg", "Mountain", "Mountains", 0
	12, "Ocean.jpg", "Ocean", "Ocean", 0
	13, "Swamp.jpg", "Swamp", "Swamp", 0
	14, "Sky.jpg", "Sky", "Sky", 0
	15, "Planet.jpg", "Planet", "Burning Planet", 0
	16, "Blackhole.jpg", "Blackhole", "Black Hole", 0
	17, "Toxic.jpg", "Toxic", "Toxic Planet", 0
	18, "Light.jpg", "Light", "Healing Light", 0
	19, "ANetherworld.jpg", "ANetherworld", "Alternate Netherworld", 0
	20, "Argass.jpg", "Argass", "Boss (Baby)", 8192
	21, "FireHole.jpg", "FireHole", "Boss (Easy)", 8192
	22, "Flame.jpg", "Flame", "Boss (Normal)", 8192
	23, "Ice.jpg", "Ice", "Boss (Medium)", 8224
	24, "Air.jpg", "Air", "Boss (Hard)", 8224
	25, "Earth.jpg", "Earth", "Boss (Difficult)", 8224
	26, "Impossible.jpg", "Impossible", "Boss (Almost Impossible)", 8224