;
; Copyright 1999-2000 (c) Synthetic Reality Co.
; http://www.synthetic-reality.com
; All Rights Reserved
;
;
; Note to players:  Don't read this until you have finished playing the world, as this
; cannot possibly enhance your experience and will no doubt rob you of small pleasures.
;
;
;
;
;----------------
; CREDITS section

+CREDITS

Started at 4th April, 2006.
Ended at 21st May, 2006.


Created by: Vampire Angel a.k.a Scar
Official version can be found at:


sites.google.com/site/adventurewosworld/

Send all emails related to this world to: EvilEmpire297@gmail.com

Leave the world's name in the subject line, otherwise your email will be considered spam and ignored.

Have fun!
-CREDITS


;
;--------------
; STORY Section
; This has the 'back story' which scrolls by at the very beginning.  Most people will
; skip over this.  
; a line of text beginning with | will be centered, otherwise text is left-justified.
; Each line of text will be its own paragraph, which will word-wrap nicely (we hope)
; within paragraphs.
; don't be TOO long-winded here or people will get irritated.
; note that leading spaces in a paragraph are significant and would cause the first line
; to be indented.
;
; Special commands, one per line, control text which follows
;
; :C red,green,blue			set text color (as in ":C 255,0,0" for bright red)
; :S size					set text size  (200 is 'normal')
; :F fontName				set text font name  (use ":F  " to restore default font
;
; Note: There is a long pause just after the world is selected and before the scrolling back-story
; appears.  Normally the screen would just be black at this time.  However, you can add a file to
; your world's ART folder called "splash.jpg"
;
; If "worlds\myworldname\art\splash.jpg" exists, then that image will be displayed statickly during
; the lengthy map-loading delay.  You can't control how long the splash will be seen, however.  It
; will be seen longer on slower computers.

+STORY
:S 200
:C 255,255,0
|Hello =D
:S 75
:C 255,255,255
|~~~
|In a nice, quiet village in the middle of nowhere (literally)
,
|you wake up one morning after sleeping on the cold, hard grass and
|decide to visit your childhood friend.
|===
|Little do you know that evil is stirring from behind the scenes,
|as ten shadowy figures emerge from the wastelands the surround the village.
|One of them seeks revenge, and power.
|~~~ 
:S 100
:C 204,153,0
|CLICK, ALREADY !! O_O !!!!
-STORY

;---------------------
; TERRAINS Section
; Up to 10 terrains (0-9) may be defined and then 'painted' onto maps.  Characters must
; possess the correct equipment to cross certain terrains.  Terrain 0 is always cross-able
; by all characters.
;
;	arg0	the terrain ID  0-9
;   	arg1	the name of the terrain (keep it short, it shows up on the terrain editor palette)
;	arg2	the damage inflicted on a character when walking on this terrain (negative heals)
;			NOTE: terrain damage not yet implemented.
;	arg3	(optional), a token number (0 not allowed) which allows travel over that terrain
;
+TERRAINS
;	arg0	arg1				arg2	arg3
;
	0,		"No Hindrance",		0,	0
	1,		"Lava",			10,	0
	2,		"Electricity",		10,	0
	3,		"",			0,	0
	4,		"Deep Water",		0,	0
	5,		"Clouds",		0,	0
	6,		"",			0,	0
	7,		"",			0,	0
	8,		"Healing",		-10,	0
	9,		"Impassable",		0,	0
-TERRAINS



;---------------------
; EQUIP names section
;
; This section is completely optional.  You only need it if you want to have different
; names for the standard equipment classes.
;
;  arg 0 	the equip ID (must be one of the following numbers):
;
;  				0	// "Helmet"
;  				1	// "Armor"
;  				10	// "Boots"
;  				11	// "Shield"
;  				12	// "Ring"
;  				13	// "Amulet
;
;  arg1		the name for that class of item.  (Keep it short as it gets used in a lot of cramped places.)
;

+EQUIP
;	arg0	arg1
;	ID		Name

  	0,		"Helmet"
 	1,		"Armor"
 	10,		"Boots"
 	11,		"Shield"
 	12,		"Ring"
 	13,		"Amulet
-EQUIP



;--------------------
; THEMES section
;
; This section allows you to extend the sound themes available within your scenes.	A sound theme
; consists of a single looped sound (played over and over for as long as the theme is in progress)
; and one or more one-shot sounds (played at random intervals).
;
; arg0 ID (1-255)	(note that these override the built-in themes, so avoid using the lowe numbered
;					themes if you want to keep the built-in themes available
;
; arg1 name			this is just your friendly name for the theme
;
; arg2 loopSound	The name of the .wav file to be looped.  Do not include the .wav extension here, as
;					it is assumed.  The sound effect file is expected to be in your world's SFX folder, and
;					if not found there, the WoS/SFX folder is checked next.  This sound is optional, but
;					if you leave it out, don't forget to leave the comma where it would have been.
;
; argN oneshots		One or more single-shot sounds may be defined.  These are defined with the format
;					"seconds=sound" as in: "10=splash" meaning: play the splash sound about every 10 seconds
;					on average, but randomly.  You should adjust the seconds field until you get the sound
;					you like.  You will need to adjust the timing, volume, and number of single-shots until
;					you get a sound you like.

+THEMES
;	arg0	arg1		arg2			arg3 - N
;	ID		name		loopSound		seconds=sound
;
;	note: reserve first 20 for the hard-coded themes (also note that 0 means 'silence')
;
	20,		cavedrip,	campfire1,		10=drip1,10=bird1,10=splash1
;
-THEMES

+MAPS
#include maps.txt
-MAPS

+TOKENS
	1,"Angel has been kidnapped by Sonaren. Go to the campfire."
	2,"Gramps has allowed you to pass to the 7 realms."
	3,"Merluck has lectured you about the Gateways."
	4,"You have defeated the Land Boss."
	5,"You have defeated the Water Boss."
	6,"You have defeated the Mud Boss."
	7,"You have defeated the Air Boss."
	8,"You have defeated the Flame Boss."
	9,"You have defeated the Firestorm Boss."
	10,"You have defeated the Poison Boss .. now hurry back to your village !"
	11,"You must defeat the General Commander of the army attacking your village !"
	12,"You have defeated Masso and your village is safe again. You can enter the Netherworld through the portal near Angel's house."
	13,"You have defeated the cute naked chick who guards the entrance to the Netherworld Castle."
	14,"You have defeated Sonaren and completed the main game ! Congratulations !!"
	50,"You are a Summoner class and can learn xtra spells."
-TOKENS

+ELEMENTS
	0,		"Healing"		
	1,		"Water"			
	2,		"Mud"			
	3,		"Land"			
	4,		"Poison"		
	5,		"Flame"		
	6,		"Firestorm"		
	7,		"Air"	

-ELEMENTS

;-----------------------
; HANDS section
;
; Similar to elements, the 'hand' classes represent the different styles of
; weapons which can be held in the 'right-hand.' The EQUIP screen allows the
; player to train themselves in these 8 categories.  Only after they reach
; level 5 in a category are they able to wield weapons of
; that category.  
;
;	arg0	The ID of the 'hand' which strangely enough is numbered 0-7 even though
;			elsewhere it is referred to as 1-8, so I expect to needlessly confuse
;			you about this.
;	arg1	The name of the weapon class.  
;	arg2	The 'range' of the weapons class.  This should be a number in the range
;			0-100 which represents the distance at which EQUIP attacks WILL NOT MISS. A
;			small range circle will be drawn at your feet when you have the EQUIP
;			list selected and it is your turn to fight.
;   arg3    The sound effect to be played when this hand attacks, unless the equipped item
;			has its own sound effect.  If neither the hand nor the weapon has a specified
;			sound effect, one is selected at random each time you load the world.
;
; 	arg0	arg1
;	ID		Name

+HANDS
;  
; arg0		arg1		arg2		arg3
;  ID		Name		Range		SoundFX
;
	0,		"Sword",	30,			"sword1.wav"
	1,		"Staff",	20,			"staff.wav"
	2,		"Bow",		90,		"sword8.wav"
	3,		"Music",	 50, "chirp4.wav"
	4,		"Fists",		20,		"fist.wav"
	5,		"Shield",	5,		"dart.wav"
	6,		"Enchant",		90,	"chant6.wav"
	7,		"Mind attack",	100,	"crow1.wav"
-HANDS


+ITEMS

; The actual item definitions, and documentation, are in this file:
#include items.txt

-ITEMS


+TROPHIES
; The actual trophy definitions, and documentation, are in this file:
#include trophies.txt
-TROPHIES


+SPELLS

; actual spell definitions, and documentation, are in this file:
#include spells.txt

-SPELLS


+MONSTERS

; actual monster definitions, and documentation, are in this file:
#include monsters.txt

-MONSTERS


+GROUPS

; actual groups, and documentation, are in this file
#include groups.txt

-GROUPS


+LEVELS

; actual character classes, levels, and documentation are in this file
#include levels.txt

-LEVELS

+SCENES

#include Main Scenes.txt	

SCENE 3		aztec, SCENE, "Healer"
	THEME	0
;	MUSIC	waltz2.mid
	ACTOR	1,	"Soul Brother", joshRoyalty, 5, 15, 80
	POSE	5, 5, 13
	1: Welcome.
	1: Allow me to heal you.
	GIVE	L1
	GIVE	H32000
	GIVE	M32000
	1: I do not sell any healing items, however.
	1: Please visit the equipment shop for that.
	IF	I5, @End
	1: Oh, and please take this.
	GIVE	I5
	1: It will teleport you to here instantly, should you need my help.
	1: It cannot be sold, nor used up .. so feel free to use it as much as you want.
@End
END

SCENE 4		shop, SCENE, "Equipment & Items"
	ACTOR	1, "Beth", joshtownsfolk, 2, 12, 80
	SEL		1
	POSE	2, 3
	ACTOR	2, "Michael", joshtownsfolk, 1, 20, 60
	SEL		2
	POSE	1, 7
	IF		T2, @Bypass
	1: Welcome to the Equipment & Items shop !
	2: Yeah !
	1: We offer you equipment based on your level.
	1: So basically, we change equipment when you level up 10 times.
	2: Yeah !!
	1: Go ahead, try it out ^_^ We hope you enjoy this brand new shopping method !
	1: Right click on me for healing items, and right click on Michael for the different equipment.
	2: Yeah !!!
	1: Michael ?
	2: Yeah ?
	1: Shut up.
	2: Yeah .. <.<
	END

@Bypass
	IF	T12, @Bypass2
	1: Welcome to the Equipment & Items shop !
	2: Yeah !
	1: We change equipment every 10 levels ! Don't forget to come back !!
	IF		I6, @End
	1: Oh, and take this !
	GIVE	I6
	1: It will teleport you here whenever you need to equip yourself !
	1: Take care ! ^_^
	@End
	END

@Bypass2
	IF	T14, @Justshopping
	1: You're quite a warrior, to defeat the monsters all by yourself !!
	2: Yeah !!!
	END

@Justshopping
	1: Congratulations on rescuing Angel, %1 !
	1: I'm sure she has better things to sell you than we do !
	1: Enjoy the rest of the world ! ^_^
	END

@EventActorClick1
	MENU	"Offer Helmets and Armour=@Helmet" , "Offer Boots=@Boots" , "Offer Shields=@Shields" , "Offer Amulets=@Amulets" , "Offer Rings=@Rings" , "Healing Items=@Healing"
	
@Helmet
	OFFER2	0, 95, 10, 0, 95, 11
	1: Protect your manhood and face with these equip !!
	1: And take care of your manhood ! It doesn't grow back, you know ! >:D
	END

@Healing
	OFFER2 0, 100, 0
	1: Here you go, the best healing items !
	1: Only for you, "Master" ^.~
	END

@Boots
	OFFER2	0, 95, 20
	1: Tired of being soooo slow ??
	1: Enjoy these Double-Speeeeeeed Boots ! >:D
	END

@Shields
	OFFER2	0, 95, 21
	1: Protect your manly body from harm with these !
	1: I don't want you looking like a car accident now ! ^_~
	END

@Rings
	OFFER2	0, 95, 22
	1: Beautiful rings for sale !
	1: Be sure to share some with your loved one ! *wink*
	END

@Amulets
	OFFER2	0, 95, 23
	1: Protective and offensive amulets !
	1: Take your time browsing through this collection !
	END

@EventActorClick2
	2: Yeah !! Yeah !!!
	MENU	"Offer Swords + Staffs=@Swords" , "Offer Bows + Musics=@Bows" , "Offer Fists + Shield=@Fist" , "Offer Enchant + Mind Attack=@Enchant"
@Swords
IF V01, @Sword1stuff
END

@Sword1stuff
IF V10, @Sword10stuff
OFFER2 1, 10, 12,  1, 10, 13
END

@Sword10stuff
IF V20, @Sword20stuff
OFFER2 10, 20, 12, 10, 20, 13
END

@Sword20stuff
IF V30, @Sword30stuff
OFFER2 20, 30, 12, 20, 30, 13
END

@Sword30stuff
IF V40, @Sword40stuff
OFFER2 30, 40, 12, 30, 40, 13
END

@Sword40stuff
IF V50, @Sword50stuff
OFFER2 40, 50, 12, 40, 50, 13
END

@Sword50stuff
IF V60, @Sword60stuff
OFFER2 50, 60, 12, 50, 60, 13
END

@Sword60stuff
IF V70, @Sword70stuff
OFFER2 60, 70, 12, 60, 70, 13
END

@Sword70stuff
IF V80, @Sword80stuff
OFFER2 70, 80, 12, 70, 80, 13
END

@Sword80stuff
IF V90, @Sword90stuff
OFFER2 80, 90, 12, 80, 90, 13
END

@Sword90stuff
OFFER2 90, 95, 12, 90, 95, 13
END

@Bows
IF V01, @Bow1stuff
END

@Bow1stuff
IF V10, @Bow10stuff
OFFER2 1, 10, 14, 1, 10, 15
END

@Bow10stuff
IF V20, @Bow20stuff
OFFER2 10, 20, 14, 10, 20, 15
END

@Bow20stuff
IF V30, @Bow30stuff
OFFER2 20, 30, 14, 20, 30, 15
END

@Bow30stuff
IF V40, @Bow40stuff
OFFER2 20, 40, 14, 30, 40, 15
END

@Bow40stuff
IF V50, @Bow50stuff
OFFER2 40, 50, 14, 40, 50, 15
END

@Bow50stuff
IF V60, @Bow60stuff
OFFER2 50, 60, 14, 50, 60, 15
END

@Bow60stuff
IF V70, @Bow70stuff
OFFER2 60, 70, 14, 60, 70, 15
END

@Bow70stuff
IF V80, @Bow80stuff
OFFER2 70, 80, 14, 70, 80, 15
END

@Bow80stuff
IF V90, @Bow90stuff
OFFER2 80, 90, 14, 80, 90, 15
END

@Bow90stuff
OFFER2 90, 95, 14, 90, 95, 15
END

@Fist
IF V01, @Fist1stuff
END

@Fist1stuff
IF V10, @Fist10stuff
OFFER2 1, 10, 16, 1, 10, 17
END

@Fist10stuff
IF V20, @Fist20stuff
OFFER2 10, 20, 16, 10, 20, 17
END

@Fist20stuff
IF V30, @Fist30stuff
OFFER2 20, 30, 16, 20, 30, 17
END

@Fist30stuff
IF V40, @Fist40stuff
OFFER2 30, 40, 16, 30, 40, 17
END

@Fist40stuff
IF V50, @Fist50stuff
OFFER2 40, 50, 16, 40, 50, 17
END

@Fist50stuff
IF V60, @Fist60stuff
OFFER2 50, 60, 16, 50, 60, 17
END

@Fist60stuff
IF V70, @Fist70stuff
OFFER2 60, 70, 16, 60, 70, 17
END

@Fist70stuff
IF V80, @Fist80stuff
OFFER2 70, 80, 16, 70, 80, 17
END

@Fist80stuff
IF V90, @Fist90stuff
OFFER2 80, 90, 16, 80, 90, 17
END

@Fist90stuff
OFFER2 90, 95, 16, 90, 95, 17
END

@Enchant
IF V01, @Enchant1stuff
END

@Enchant1stuff
IF V10, @Enchant10stuff
OFFER2 1, 10, 18, 1, 10, 19
END

@Enchant10stuff
IF V20, @Enchant20stuff
OFFER2 10, 20, 18, 10, 20, 19
END

@Enchant20stuff
IF V30, @Enchant30stuff
OFFER2 20, 30, 18, 20, 30, 19
END

@Enchant30stuff
IF V40, @Enchant40stuff
OFFER2 30, 40, 18, 30, 40, 19
END

@Enchant40stuff
IF V50, @Enchant50stuff
OFFER2 40, 50, 18, 40, 50, 19
END

@Enchant50stuff
IF V60, @Enchant60stuff
OFFER2 50, 60, 18, 50, 60, 19
END

@Enchant60stuff
IF V70, @Enchant70stuff
OFFER2 60, 70, 18, 60, 70, 19
END

@Enchant70stuff
IF V80, @Enchant80stuff
OFFER2 70, 80, 18, 70, 80, 19
END

@Enchant80stuff
IF V90, @Enchant90stuff
OFFER2 80, 90, 18, 80, 90, 19
END

@Enchant90stuff
OFFER2 90, 95, 18, 90, 95, 19
END

SCENE 5	bed, SCENE, "Angel's House"
	IF		T1, @Nothing
	ACTOR	1, "Angel", Angel, 1, 20, 80
	SEL		1
	FACE	0
	WAIT	1
	SEL		1
	POSE	4
	1: Hello, %1 ! =D
	H: Hey, Angel ^_^
	1: How've you been ?
	H: Fine thank you :P
	1: XD !!!
	1: Have you heard the latest news ? :(
	H: O.o
	H: Uh .. no .. what's going on ?
	1: :( !
	1: I hear .. that umm .. the netherworld gate thingy has opened up !
	1: >_< !!!
	H: Wow .. really !
	H: Imagine all the monsters I can kill .. @_@
	1: -.-
	1: It's not funny, %1 !
	1: People could get killed ! :(
	H: I'll bet they drop alot of xp ^_~
	H: o.o
	1: -.-
	H: <.<;;
	1: By the way .. why aren't you wearing any boots ? o.O
	H: o.o
	H: Uh .. dunno .. why aren't I wearing any boots ? O.o
	1: >_<
	1: Here, take those sandals.
	GIVE	I706
	1: They may not be much, but at least they'll protect youh a bit and double your speed, too !
	H: Awww, thank youh ^.^
	WAIT	2
	N: HAAAHAHAHAHAHA !!!!!
	WAIT	2
	MUSIC	"Attack.mid"
	1: What was that ??
	H: O.O;;
	1: Come on, quick !
	H: Uh .. b-b-but ..
	MOVE	1, 120, 80
	1: Come on already !!!
	H: >_<;;
	WAIT	1
	GOTO SCENE 6
	@Nothing
	IF	T14, @Missions
	END

@Missions
	ACTOR	1, "Angel", Angel, 1, 20, 80
	SEL		1
	FACE	0
	WAIT	1
	SEL		1
	POSE	4
	1: It's good to be home ! ^_^
	1: Right click meh for Mini-quest stuff o.O
	H: O.o
	END

@EventActorClick1
	IF	C9, @Summonerbag
	COMPARE #<num.TrophyBagWidth>, 3
	IF> @hasBag
	1: Ack !!!
	H: o.o ?
	1: >_<;;
	1: You don't have a trophy bag :(
	1: Tsk tsk !
	H: A wha .. ?
	1: o.o
	1: A trophy bag ! >_< !!!
	1: It's something you can collect dead monster's ... objects ... in.
	1: ^^;
	H: ....
	H: EWWWWW X_X !!!
	1: XD !!!
	1: Don't worry, not all of them are yucky slimy boners ^_~
	1: o.o
	H: >.>;
	H: <.<;;;
	1: XD !!!
	1: Anyways, lemme make youh your brand-new trophy bag thingy ! >_< !!!
	1: Please wait for a bit.
	1: Ho-hum.
	SEL		1
	POSE	2
	MOVE	1, -10, 80
	WAIT	8
	MOVE	1, 20, 80	
	SEL		1
	POSE	4
	WAIT	2
	1: Done !
	1: Here you go, your own personal Angel-made trophy bag ^_^
	SET num.TrophyBagWidth, 7
	SET num.TrophyBagHeight, 3
	SET num.TrophyBagOpen, 1
	1: It's in your Items buttons thingy.
	1: Yep yep.
	1: With this, you can now accept Missions and can collect certain objects from certain dead enemies.
	1: Please note that you do NOT need to have a current Mission in order to obtain them.
	1: Oh, and before I forget .. here's a Portal thingy whatchamacallit.
	GIVE	I10
	1: ^_^
	1: With it, you can teleport here straight away.
	1: Yep yep ^_^
	1: Anyways, without further ado (<- ^_~), here comes the MISSION THINGY !! O_O !!!!

@hasbag
	MISSIONS	1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18
	1: Please note that you can sell any monster items you find. Some fetch alot.
	1: If you want to quit or you have achieved a mission's goal, then you don't have to come back here to collect the reward, nope nope.
	1: Just click on the Books menu and choose Book of Missions.
	1: However, you cannot choose the missions from there, only here ^_~
	1: Also, the monsters might be too tough for youh if you're not fully equipped with level 99 stuff.
	1: So please take care to get at least most level 99 equipment from meh shop.
	1: Also, you may notice that the missions get tougher as you scroll down, so you might want to start from the top.
	1: Good luck ! ^_^
	END

@Summonerbag
COMPARE #<num.TrophyBagWidth>, 3
	IF> @Summonermenu
	1: Ack !!!
	H: o.o ?
	1: >_<;;
	1: You don't have a trophy bag :(
	1: Tsk tsk !
	H: A wha .. ?
	1: o.o
	1: A trophy bag ! >_< !!!
	1: It's something you can collect dead monster's ... objects ... in.
	1: ^^;
	H: ....
	H: EWWWWW X_X !!!
	1: XD !!!
	1: Don't worry, not all of them are yucky slimy boners ^_~
	1: o.o
	H: >.>;
	H: <.<;;;
	1: XD !!!
	1: Anyways, lemme make youh your brand-new trophy bag thingy ! >_< !!!
	1: Please wait for a bit.
	1: Ho-hum.
	SEL		1
	POSE	2
	MOVE	1, -10, 80
	WAIT	8
	MOVE	1, 20, 80	
	SEL		1
	POSE	4
	WAIT	2
	1: Done !
	1: Here you go, your own personal Angel-made trophy bag ^_^
	SET num.TrophyBagWidth, 7
	SET num.TrophyBagHeight, 3
	SET num.TrophyBagOpen, 1
	1: It's in your Items buttons thingy.
	1: Yep yep.
	1: With this, you can now accept Missions and can collect certain objects from certain dead enemies.
	1: Please note that you do NOT need to have a current Mission in order to obtain them.
	1: Oh, and before I forget .. here's a Portal thingy whatchamacallit.
	GIVE	I10
	1: ^_^
	1: With it, you can teleport here straight away.
	1: Yep yep ^_^
	1: Anyways, without further ado (<- ^_~), here comes the MISSION THINGY !! O_O !!!!

@Summonermenu
	1: What kind of missions would you like ?
	WAIT	1
	MENU	"Normal missions=@hasbag" , "Summoner-only missions=@Summonermission"
	END

@Summonermission
	MISSIONS	19, 20, 21, 22, 23, 24, 25, 26
	1: Alright.
	1: Each mission rewards you with a different element.
	1: This isn't much different than the normal missions, xcept for the fact that you only have to gather 10 trophies only.
	1: Also remember that you might need some or all of the level 99 equipment in order to survive these missions.
	1: ^_^
	1: Good luck ! :D
	END

SCENE	6 village, CUT, "Village Border"
	MUSIC	"Attack.mid"
	SET name, %1
	ACTOR	1, "Angel", Angel, 1, 0, 70
	ACTOR	2,	"#<name>",	mirror, 1, 0,80
	ACTOR	3, "", mirror, 1, 80, 70
	MOVE	1, 15, 70
	MOVE	2, 20, 80
	1: What the ... ?
	WAIT	2
	MOVE	3, 75, 70
	3: Ah, there you are.
	2: O.o
	3: Not you -.-;
	3: Although you are significant ..
	3: I actually meant that girl there.
	1: Who .. huh .. ?
	1: I'm a horse >_< !!!
	1: Well, a human horse .. o.o
	1: Hmm .. >.>
	3: I should introduce myself.
	WAIT	3
	MOVE	3, 150, 150, 1
	ACTOR	4, "Sonaren", mirror, 1, 75, 70
	MOVE	4, 70, 70
	4: My name is Sonaren.
	1: Sonaren .. ?
	2: Sonaren !!!
	2: You .. you're alive !!
	4: Of course I am.
	4: You'd think that your twin brother would allow himself to die like that ?
	2: But .. how ??
	1: %1 ?
	4: How and why and whatever .. 
	4: I thought you'd be able to put up a fight ..
	4: Too bad I was wrong.
	4: Goodbye, %1.
	SEL		4
	FACE	0
	4: Hahaahahaha !!!
	MOVE	4, 120, 70
	2: Wait !!!
	WAIT	1
	MOVE	2, 50, 70
	FX		4
	SEL		1
	POSE	3
	SEL		2
	POSE	3
	SOUND	"Neutron.wav"
	set loop, 6
@fade
	COLOR 1020
	COLOR 2020
	WAIT .1
	SUB loop, 1
	IF> @fade
	2: AAAAHHHHHHH!!!!!!!
	SOUND	"Growl1.wav"
	WAIT	2
GOTO SCENE 7

SCENE 7 village, "CUT", "Village Border"
	MUSIC	"#silence"
	SET name, %1
	ACTOR	1,	"#<name>",	mirror, 1, 80,80
	1: Ahh ... what .. happened ?
	1: My head hurts .. what was that light ?
	ACTOR	2, "Gramps", joshtownsfolk, 21, 0, 50
	MOVE	2, 40, 50
	SEL		2
	POSE	21, 22
	2: It seems that your evil twin Sonaren was still alive ..
	SEL		1
	FACE	1
	2: Such a bother ..
	1: Gramps !
	2: Come over to the campfire and let us discuss this problem.
	2: Ho-hum.
	1: Where'd Angel go ?
	2: We'll talk about this.. come to the campfire.
	GIVE	T1
	WAIT	2
	GOTO EXIT
	END

SCENE 8 campfire, "SCENE", "Campfire"
	ACTOR	1, "Gramps", joshtownsfolk, 21, 17, 64
	SEL		1
	POSE	21, 22
	IF		T2, @OldmanGramps
	1: Ah. You're here.
	H: Gramps ! What happened to Angel ?
	H: Where is she ??
	1: I believe that she was taken to the Netherworld.
	1: Sonaren is planning to sacrifice her in order to gain powerful energy.
	H: .....
	H: Say what ? o.o
	1: -.-;
	1: LISTEN ! O_O !!!
	1: We had abandoned your twin brother, because he bore the mark of Evil.
	1: I thought he had died amidst the wastelands, but .. I'm afraid I was wrong.
	1: To think that he could've survived makes me even more fearsome of his power.
	H: Gramps, we gotta do something !! :S
	H: Angel's going to be sacrificed ! >_< !!!
	1: Ah, yes. You're right.
	1: Take this.
	WAIT	3
	N: You got a Token of Passage Thingy.
	GIVE	T2
	1: With this, the gatekeeper will let you pass.
	1: However, you need the 7 legendary orbs of Power to open the gateway to the Netherworld.
	H: O.O;;
	H: Why 7 ? >_<;;
	H: :(
	1: Because I said so.
	1: Ahem.
	H: >.>;;
	1: Anyways, the gatekeeper up north shall inform you of passage rules.
	1: The shopkeepers shall help you if you right-click them, and the healer-
	H: Heals meh !! =D
	1: >_<
	1: DON'T INTERRUPT O.O !!!
	H: <.<;;
	1: Anyways, good luck.
	1: Come back here and right-click me if you need anymore information.
	END

@OldmanGramps
	IF	T12, @AfterbattleGramps
	1: Right-click me for information.
	END

@AfterBattleGramps
	IF	T14, @HappyGramps
	1: Well done, my boy !
	1: I'm proud of you !! Thanks to your efforts, the village is safe again !
	1: By the way, I'm sure you noticed .. but you can use the fountain over there to enter the Netherworld.
	1: I'm sure that's where Sonaren is waiting to sacrifice Angel.
	1: Oh, and you can safely use your tickets again ^_^
	1: Good luck, %1 !! :D
	END

@HappyGramps
	1: Congratulations on finishing the main game, %1 !!
	1: Sonaren must have been very hard, but I'm sure you never gave up !!
	1: Well done !!!
	1: ^_^
	1: Now, run along and enjoy the rest of the world !
	1: But do be careful, some of these new areas are very hard !
	1: You've saved us all, but that doesn't mean you're worth risking my life over :D
	1: ^.^
	END

@EventActorClick1
	MENU "Who is Sonaren?=@Retep" , "Why did he kidnap Angel?=@Angel" , "Why isn't anyone here doing anything to help?=@Anyone" , "Can you give me basic info on the classes ?=@Classinfo" , "Gimme some boss info=@Info"
	END

@Retep
	IF	T14, @Retep2
	1: Ah.
	1: Sonaren is your evil twin brother.
	1: Once he was born, I saw the evil mark on his chest and I knew it was an ill omen.
	1: I abandoned him in the wastelands, hoping that he would die a painless death ..
	1: But alas .. he is still alive ..
	1: I was so foolish ..
	END

@Retep2
	1: Ah.
	1: Sonaren was your evil twin brother.
	1: Once he was born, I saw the evil mark on his chest and I knew it was an ill omen.
	1: I abandoned him in the wastelands, hoping that he would die a painless death ..
	1: But alas .. he was still alive ..
	1: Thanks to youh, though .. I'm certain that he has fallen.
	1: Thank you again, %1 !!
	END	

@Angel
	1: I don't know .. maybe because she's the youngest girl in the village ?
	1: You know what they say about young girls ! ^_~
	1: Hehehe *cough cough cough*
	1: Ack ..
	1: This viagra will kill me >.<;;
	1: o.o
	1: You weren't meant to hear that <.<;;;
	H: O.O
	H: SOMEONE GOUGE OUT MY EARS !!! X_X !!!!
	END

@Anyone
	1: Well, we're all doing our best in the best possible way.
	1: Beth and Michael are helping you out with their stuff, and the Healer shall heal your wounds.
	1: As for me ? Info's my specialty. :)
	1: So quit being greedy ! >_< !!!
	END

@Classinfo
	1: OF COURSE I CAN !! O_O !!!!
	H: o.o;;;
	1: What class info would you like ? <:D
@MenuClass
	WAIT	1
	MENU	"Swordsman=@Class1" , "Magician=@Class2" , "Bowman=@Class3" , "Bard=@Class4" , "Wrestler=@Class5" , "Turtleman=@Class6" , "Enchanter=@Class7" , "Psychic=@Class8" , "Summoner=@Class9"
	END

@Class1
	1: Swordsman: 99 Hand, 1 Magic.
	1: Max stats are: 250 Str, 75 Wis, 255 Sta, 210 Agi, and 255 Dex.
	1: Max HP\MP is: 5000\100.
	1: Swordsmen aren't very good with magic, and you can see. Their MP is very low, which isn't good for powerful spells.
	1: However, they are best with Swords and physical combat.
	1: Would you like to know about another class ?
	WAIT	1
	MENU	"Yep yep :D=@MenuClass" , "Nope, thanks Gramps ^.^=@End"
	END

@Class2
	1: Magician: 90 Magic, 10 Hand.
	1: Max stats are: 100 Str, 255 Wis, 200 Sta, 150 Agi, and 255 Dex.
	1: Max HP\MP is: 2500\7500.
	1: As you can see, magicians are very powerful with tons of MP, but are limited by their low HP.
	1: I would highly recommend bringing a Healing pet or two with this class.
	1: They use staffs, mainly for defense, of course.
	1: You can try using staffs instead of wasting MP, but bear in mind that using a staff that casts an ALL spell will only hit ONE target.
	1: Come to think of it, there are staffs that cast debuff spells.
	1: It's very good if you're playing as a Hand class with low MP or you simply don't feel like raising your Spell element to get the debuff spells.
	1: Would you like to know about another class ?
	WAIT	1
	MENU	"Yep yep :D=@MenuClass" , "Nope, thanks Gramps ^.^=@End"
	END

@Class3
	1: Bowman: 60 Hand, 40 Magic.
	1: Max stats are: 230 Str, 200 Wis, 200 Sta, 220 Agi, and 255 Dex.
	1: Max HP\MP is: 3500\3500.
	1: The bowman seems weak, but it's actually a very powerful class with the right equipment.
	1: And when I say the RIGHT equipment, I mean the elemental power of the Bows.
	1: At level 99, they can be bought for around 250k GP from a certain shop ^_~
	1: Of course, you need to finish the main quest before you can do that o.o
	1: They're all elemental bows, so you can imagine how much damage a bowman can do to an elemental monster !!
	1: Any other Hand class can train in bows as well, making them xtremely powerful !
	1: Other than that, Bowmens' magic isn't as powerful as the Magician's, but you can't really blame them for that, eh ?
	1: Would you like to know about another class ?
	WAIT	1
	MENU	"Yep yep :D=@MenuClass" , "Nope, thanks Gramps ^.^=@End"
	END

@Class4
	1: Bard: 40 Hand, 60 Magic.
	1: Max stats are: 210 Str, 255 Wis, 200 Sta, 220 Agi, and 255 Dex.
	1: Max HP\MP is: 3000\3000.
	1: A Bard is the opposite of Bowman, xcelling in killing enemies with their "Magical Music" if I may say so.
	1: Of course, since their hand is lower, they may not really hit as hard physically, but magically they can deal quite some major damage.
	1: At least one pet of any element is needed to have this class obtain the full effect.
	1: Please note that maxing this class will not make you an instant American Idol.
	1: Just wanted to clear that out ^_~
	1: XD !!!
	1: Would you like to know about another class ?
	WAIT	1
	MENU	"Yep yep :D=@MenuClass" , "Nope, thanks Gramps ^.^=@End"
	END

@Class5
	1: Wrestler: 100 Hand, 0 Magic.
	1: Max stats are: 255 Str, 30 Wis, 230 Sta, 200 Agi and 255 Dex.
	1: Max HP\MP is: 6000\20.
	1: As you can see and xpect, wrestlers have no magic and very little MP.
	1: I mean, you don't see any magicians in the WWE, now do youh ? :D
	1: But other than that, they are very powerful, especially with high hand in bows to take advantage of the elemental power.
	1: They also have more HP than Swordsmen, since their job is always up close and personal.
	1: However, their Sta lacks because of their refusal to wear armour and instead show off their manly shaved chests.
	1: Not that I'm interested in any way.
	1: Ahem.
	1: <.<;
	1: Anyways, you might not be able to cast any spells at all, because of lack of MP.
	1: Therefor, you can always raise your hand in Staff and buy Debuffing staffs, which will help youh whenever you need to debuff a tough opponent.
	1: Please take note that debuffing staffs are at least level 80, and if you miss the chance of buying them in the shop then you can get a chance later on.
	1: I can't say anymore without giving it away :X
	1: XD !!!
	1: Would you like to know about another class ?
	WAIT	1
	MENU	"Yep yep :D=@MenuClass" , "Nope, thanks Gramps ^.^=@End"
	END

@Class6
	1: Turtleman: 50 Hand, 50 Magic.
	1: Max stats are: 250 Str, 250 Wis, 255 Sta, 200 Agi and 250 Dex.
	1: Max HP\MP is: 10000\3000.
	1: This class is very, very defensive and you can see.
	1: It has low attack compared to other classes, and there are no attack animations when you attack physically either.
	1: The answer to using this class wisely is simple:
	1: TAKE YOUR TIME !!! O.O !!!!!
	H: o.o;;
	1: o.o
	1: >.< !!!!
	1: xD !!!
	1: Seriously, though .. if I could, I would resemble this class to the Vampire class in Castlevania, although this class has more freedom in its choice of spells.
	1: And more HP, of course o.o
	1: Also, since this is a defensive class, I would suggest training in Magic rather than Hand. Of course, it's your choice.
	1: If you noticed, you start out with a bare minimum of 5 HP with this class.
	1: That's an Angel joke, so don't take it too harsh ^^;;
	1: XD !!!!
	1: Would you like to know about another class ?
	WAIT	1
	MENU	"Yep yep :D=@MenuClass" , "Nope, thanks Gramps ^.^=@End"
	END

@Class7
	1: Enchanter: 0 Hand, 100 Magic.
	1: Max stats are: 200 Str, 255 Wis, 210 Sta, 220 Agi and 255 Dex.
	1: Max HP\MP is: 4000\5000.
	1: This class is fully magical, unlike the Magician class.
	1: As a result, it can deal more (or probably less, since it has 0 hand .. dunno ..) damage per spell.
	1: You'd probably be thinking,"It's magical, but it has alot more HP than, say, the Bard class !!"
	1: Here's your answer:
	1: This class was not created with the intent of making all Magical people look like softies, nope nope.
	1: Instead, Angel just thought of increasing their HP, simply to match up and make it look like this class can take a beating while still putting up a fight.
	1: At first, it was meant to be 70% Magic and 30% Hand, but he didn't think you'd like it ... I think .. o.o
	1: XD !!!
	1: Ask HIM for the details <.<;;
	1: Would you like to know about another class ?
	WAIT	1
	MENU	"Yep yep :D=@MenuClass" , "Nope, thanks Gramps ^.^=@End"
	END

@Class8
	1: Psychic: 50 Hand, 95 Magic.
	1: Max stats are: 240 Str, 255 Wis, 230 Sta, 200 Agi and 255 Dex.
	1: Max HP\MP is: 2500\8000.
	1: This class is one of Angel's favourites, as he had worked hard on each of its weapon attacks and is throughly satisfied with the results.
	1: That being said, he didn't notice that the class was only 50 Hand until it was too late -_-;;
	1: Ah well, at least attack physically once or twice everytime you buy a new weapon, so he won't feel too bad :D
	1: XD !!!
	1: Onto the class description :X !
	1: As you can see, this class is purely magical, with devastating magical power.
	1: That said, you absolutely NEED a healing pet or more with this class.
	1: It has very low HP, and Angel didn't plan on making it any easier ! :X !!!
	1: I guess you can say that leveling this class isn't hard at all, but because of the low HP, it can produce problems, espeically when fighting uber-powerful monsters.
	1: Angel tried his best to even out the monsters' strengths, especially the ones after you complete the main quest, but he might have made them too strong somewhere.
	1: If you find that some monsters can one-hit you with this class maxed out and with all the level 99 equip, then you should e-mail Angel and he'll fix it right up.
	1: Hopefully.
	1: :D
	1: Would you like to know about another class ?
	WAIT	1
	MENU	"Yep yep :D=@MenuClass" , "Nope, thanks Gramps ^.^=@End"
	END

@Class9
	1: Summoner: 50 Hand, 50 Magic.
	1: Max stats are: 255 Str, 255 Wis, 210 Sta, 245 Agi amd 255 Dex.
	1: Max HP\MP is: 3500\2000.
	1: This class was the newest addition to Angel's collection. I think he thought of it while thinking of The_Summoner .. o.o
	1: Anyways, as you might guess .. this class has the powerful ability to summon creatures to aid them in battle.
	1: But, as in most RPGs, you have to prove your worth first ^_~
	1: XD !!!!
	1: It isn't hard, simply follow the storyline and you'll find yourself with quite a bunch of summons.
	1: However, this class starts out rather lacking in physical strength.
	1: They start out at around level 4 in all Hand areas, you see.
	1: Angel thought that would make you sweat a bit ! >_< !!!
	1: I suggested to make it level 0 instead to make you sweat harder, but then he threatened to kick me out of this world :'(
	1: He's scary when he's angry .. x.x;;;
	1: o.o
	1: Ahem. Anyways.
	1: Due to the low HP of this class, you'll find yourself resorting to using Summons quite a bit.
	1: I highly suggest using a pet and a healing element monster, if you can.
	1: The pet can attack the enemy, while the healing monster heals it if necessary.
	1: I think you get the idea. Summoners can be very powerful when used properly.
	1: The only real downside is that some summons require loads of MP, which can drain you quite fast.
	1: As with any other magical class, carrying the maximum amount of MP restoring items is a nessecity.
	1: Also, don't forget to raise your spell elements, even if you're going to turn this class into a fighter !
	1: You'll know why once you get a powerful summon ^_~
	1: XD !!!!!
	1: Would you like to know about another class ?
	WAIT	1
	MENU	"Yep yep :D=@MenuClass" , "Nope, thanks Gramps ^.^=@End"
	END

@Info
	IF	T14, @Nomore
	1: Let me check your orbs ..
	IF	T4, @WaterBoss
	1: Ah, it seems you have yet to defeat any Orb Generals.
	1: Anyways, the first Orb General you should defeat is Armour, as he's the weakest.
	1: However, with that said .. he has terribly high defense.
	1: And his element is Land.
	1: So be sure to train properly before facing him.
	1: Good luck. :)
	END

@WaterBoss
	IF	T5, @MudBoss
	1: Woot !
	1: You killed Armour !
	1: Way to go, young 'un ! ^_^
	1: =D !!!
	1: o.o
	1: Ahem.
	1: Anyways, your next enemy is Trikle.
	H: O.o
	H: Trikle ?
	1: Uhh ..
	1: Trinkle*
	1: <.<;;
	H: x.x
	1: He's a Water element creature .. and you know what that means !!
	H: o.o
	H: Ewww, he'll squirt all over me ??
	1: >_<
	1: No, but that is possible .. >.>
	H: -.-;;;
	1: Actually, he has high Agility .. making him harder to hit.
	1: A good response would be to raise your Dex, or simply move closer to him.
	1: Good luck. :)
	END

@MudBoss
	IF	T6, @AirBoss
	1: Yes !! Yes !!!
	1: You defeated Tinkle !!
	H: >_<
	H: Trinkle* >.>
	1: But .. but .. I like Tinkle :(
	H: x.x
	1: x.x
	1: Nevermind that !!
	1: Next up on the list is B'luck.
	H: o.o ??
	H: B'luck ?
	1: Yep yep.
	1: He's made out of mud.
	1: Therefor, B'luck.
	1: :)
	H: >.>;
	1: <.<;;
	1: Anyways, he's pretty high on Agility and Stamina.
	1: You'd think a walking slab would actually stand still ... o.o
	H: o.o;;
	1: XD !!!
	1: Good luck :)
	END

@AirBoss
	IF	T7, @FireBoss
	1: Good work, young one !
	1: B'luck is now no more !!
	1: =D
	H: Thank youh ^.^
	1: Anyways, now .. you must fight the Air Boss.
	H: o.o;
	1: Yep yep O.O
	1: His name ... is Swoosh.
	1: DUN DUN DUN !!!!
	H: .... o_o
	1: As you can xpect, he's not called Swoosh for nothing !
	1: He has xtremely high agility.
	1: If your dex is high enough, you can take him out, but otherwise .. stick close to him.
	1: Good luck :)
	END

@FireBoss
	IF	T8, @FirestormBoss
	1: Wow .. you defeated Swoosh !
	1: I'm really impressed .. !!
	1: ^_^
	1: Anyways, the next boss on your list will be Magma.
	1: He has high strength and attack, so be careful !!
	1: A wise choice would be to use pets in hopes of him hitting them and not you.
	1: Another choice would be to raise your own strength or spells and hope you can take him out before he takes you.
	1: Of course, it sounds a bit risky ..
	1: You can do both, of course .. capture pets as sacrifices and raise your strength or wisdom ..
	1: If it were me, I'd choose the pets .. less risky.
	1: Ho-hum ..
	1: o.o
	1: Oh, sorry .. I was babbling <.<;;
	H: Zzzzzzz
	H: *pop* 
	H: Huh ?
	1: -.- ...
	H: XD !!!!
	H: 0:)
	1: Either way, good luck >.>
	1: Annoying brat x.x
	END

@FirestormBoss
	IF	T9, @PoisonBoss
	1: Amazing !! Simply amazing !!
	1: You have defeated Magma !
	H: ^_^
	1: You continually amaze me, young man !!
	1: Now, as for the next boss .. he's a Firestorm element.
	1: If you haven't noticed, that's a combination of Fire and Air.
	H: Oooooh !!! I KNOW !!!
	H: I KNOW !!! >_< !!!!
	1: o.o ??
	H: That means, the next boss will have high Agility and high Attack, right ?
	1: Uh ...
	H: You can say I'm right !! That's ok !!
	H: ^_^
	1: Well, not xactly <.<;;
	H: Huh ? :(
	1: You see, Rausen (his name) is actually a magician .. 
	1: >.>;;
	H: .... So ... no high attack ? :(
	1: Umm .. well, you can expect high MAGICAL attack o.o
	1: Yep yep.
	1: >:D
	H: X_X ...
	1: Anyways, everything else seems fine ..
	1: So, yeah .. he only has high MP and high Wisdom.
	1: Good luck :)
	END

@PoisonBoss
	IF	T12, @Dunno
	1: Incredible !!
	1: You're almost there !! Only one more orb to go !!
	H: Finally .. whew >:D
	1: =D !!
	1: However, this might be your toughest boss battle yet.
	H: >_<
	1: The Poison Domain is so poisonous that you cannot use any teleports there.
	H: Whaa !!! X_X !!!!
	1: It's not that bad .. however ...
	1: Your enemy is Toxica, a magical reptile of the Poison element.
	H: A magical reptile, eh ? o.O
	H: Don't see that everyday o.o;;
	1: Indeed not .. he is very powerful and skilled with magic.
	1: If you are a magic class, then raise your Water or Air elem-
	H: Yeah, yeah .. I know x_x
	1: >_< ;;
	1: DON'T INTERRUPT M-
	H: Alright, good luck and all that, right ? >:D
	H: Thanks, Gramps ^_^
	H: I can't wait to enter the Netherworld !
	H: I've got an Angel to save ! >_< !!!
	H: WOO HOO !!!
	1: ... <.<;;
	1: Young ... but foolish -_-;
	1: XD !!!
	1: Ah, well .. you only live once for all we know :)
	1: Good luck, young one.
	H: Alright !! >:D
	END

@Dunno
	1: I'm sorry, I am unable to gather any information about the bosses in the Netherworld.
	1: It's too dangerous for anyone to go there, let alone an old man like myself.
	1: You'll have to fight them without my help in advance .. sorry.
	H: That's alright, Gramps. You've helped me more than enough already :)
	1: XD !!!
	1: That's meh ! ^.^
	END

@Nomore
	1: o.o
	1: Well, dunno about that ..
	1: Ask Angel, she's the new Boss Xpert and all that.
	1: Me, I'm just an old man now. ^_^
	1: XD !!!
@End
	END

SCENE 9 village, SCENE, "Village Border"
	ACTOR 1, "Merluck", joshmiscellaneous, 1, 50, 50
	SEL		1
	POSE	1, 18
	FACE	0
	IF	T3, @GatewayLandOpen
	1: Welcome, welcome.
	1: I am Merluck, the gatekeeper.
	1: Because of my magic, I can instantly transport you where you need to go.
	H: WOOT !
	1: But, as usual .. there are rules.
	H: x.x
	1: First off, I can't take you somewhere you didn't go before.
	1: And I can't instantly transport you to the Orb Guardian, either.
	H: o.o
	H: I thought they were called Orb Generals ?
	H: Gramps called them that >.>
	1: Generals, Guardians, whatever .. they're bosses and you need to beat them.
	H: XD !!!
	1: One more thing.
	H: o.o
	1: DON'T FORGET TO PROPERLY EQUIP YOURSELF !
	H: o.o;;
	1: It may be easy to fight monsters, but it's all too easy to forget you have outdated equipment and should update them.
	1: Especially when you're all psyched up,"OOOOOH IM A LVL 85 !! I CNA FIGHT TEH FINL BOSS !! LOL !!!11oneone
	H: <.<;;;
	1: ....
	1: Get my drift ?
	H: Yeah, yeah x_x
	1: At the very least, go back and check on the equip shop every 5 levels or so.
	1: Oh, and take this item.
	GIVE	I7
	1: It'll teleport you back here whenever you need to .. and it doesn't run out, so use it all you want.
	1: Alright, lemme give you this token so I don't repeat myself.
	WAIT	3
	N: You got a Token Gateway Thingy.
	GIVE	T3
@GatewayLandOpen
	ACTOR	2, "Land", gateway, 1, 15, 50
	SEL		2
	POSE	0, 2, 1
	IF	T4, @GatewayWaterOpen
	1: Alright. Now we're ready.
	1: Right click on the gateway to enter it.
	END

@GatewayWaterOpen
	ACTOR	3, "Water", gateway, 1, 85, 50
	SEL		3
	POSE	0, 2, 1
	IF	T5, @GatewayMudOpen
	1: A new Domain has been opened, it's the Water one.
	1: Right click on a gateway to enter it.
	END

@GatewayMudOpen
	ACTOR	4, "Mud", gateway, 1, 15, 88
	SEL		4
	POSE	0, 2, 1
	IF	T6, @GatewayAirOpen
	1: A new Domain has been added.
	1: It's the Mud one. Good luck.
	END

@GatewayAirOpen
	ACTOR	5, "Air", gateway, 1, 85, 88
	SEL		5
	POSE	0, 2, 1
	IF	T7, @GatewayFireOpen
	1: You can now enter the Air Domain.
	1: Good luck.
	END

@GatewayFireOpen
	ACTOR	6, "Fire", gateway, 1, 50, 90
	SEL		6
	POSE	0, 2, 1
	IF	T8, @GatewayFSOpen
	1: Congratulations on another domain open !
	1: It's the Fire one this time. Good luck.
	END

@GatewayFSOpen
	ACTOR	7, "Firestorm", gateway, 1, 90, 95
	SEL		7
	POSE	0, 2, 1
	IF	T9, @GatewayPOpen
	1: Firestorm domain is now open.
	1: Good luck !
	END

@GatewayPOpen
	ACTOR	8, "Poison", gateway, 1, 70, 80
	SEL		8
	POSE	0, 2, 1
	IF	T12, @YoudaMan
	1: The final domain is now open.
	1: Good luck !
	END

@YoudaMan
	IF	T14, @Justforkicks
	1: Booya !!!
	1: You're one hell of a %C, %1 !!
	1: Keep it up ! ^_^
	END

@Justforkicks
	1: Grats on finishing the main quest !
	1: You're truly amazing, %1 !
	1: Have fun in the domains, you earned it ^_^
	END

@EventActorClick2
	1: You will enter the Land area.
	1: Please wait for 5 seconds, or exit if you don't want to enter.
	WAIT	5
	GOTO LINK	1, 0
	END

@EventActorClick3
	1: You will enter the Water area.
	1: Please wait for 5 seconds, or exit if you don't want to enter.
	WAIT	5
	GOTO LINK	2, 0

@EventActorClick4
	1: You will enter the Mud area.
	1: Please wait for 5 seconds, or exit if you don't want to enter.
	WAIT	5
	GOTO LINK	3, 0

@EventActorClick5
	1: You will enter the Air area.
	1: Please wait for 5 seconds, or exit if you don't want to enter.
	WAIT	5
	GOTO LINK	4, 0

@EventActorClick6
	1: You will enter the Flame area.
	1: Please wait for 5 seconds, or exit if you don't want to enter.
	WAIT	5
	GOTO LINK	5, 0

@EventActorClick7
	1: You will enter the Firestorm area.
	1: Please wait for 5 seconds, or exit if you don't want to enter.
	WAIT	5
	GOTO LINK	6, 0

@EventActorClick8
	1: You will enter the Poison area.
	1: Please wait for 5 seconds, or exit if you don't want to enter.
	WAIT	5
	GOTO LINK	7, 0

#include Orbs.txt
#include Village.txt

SCENE 30 village, SCENE, "Gateway to the Netherworld"
	ACTOR	1, "Netherworld", gateway, 1, 50, 50
	SEL		1
	POSE	0, 2, 1
	END

@EventActorClick1
	GOTO LINK	9, 0

SCENE 31 castle, SCENE, "Entrance to Castle"
	IF	T13, @GotoCastle
	ACTOR	1, "Psycho Babe", swordancer, 3, 20, 80
	WAIT	2
	H: O.O
	SEL		1
	POSE	4
	WAIT	1
	SEL		1
	POSE	1
	WAIT	0.5
	H: Who .. are you ? O.O
	1: My name is not important, but you can call me Psycho Babe.
	H: I'll bet you are O.O
	1: ...
	1: I will never let you enter this castle !
	H: That's ok O.O
	1: .......
	1: Aren't you going to at least fight ?? -_-
	H: Nope O.O
	H: I'm just going to stare, if you don't mind O.O
	1: <.<;;;
	1: WILL YOU STOP DROOLING !!!
	H: O.O
	H: Breasts ... bouncing ... naked ... 
	1: >.>;;;;;
	1: >_< !!!!
	1: My god, why did the hero have to be a male ??
	H: o.o
	H: I could be a girl, if that's what you like ^_~
	H: Mmm .. my breasts are soooo soft .. O.O;;
	H: Wanna touch them ?!
	H: ^_~
	1: x_x
	1: Idiot ! X_X
	1: Drop dead !! NOW !!!!
	MOVE	1, -20, 80, 1
	MUSIC	"Mortal.mid"
	FIGHT	308
	IF	WIN, @CastleEnter
IF LOSE, @Gameover
END

@Gameover
WAIT 1
BKGND Gameover.jpg
END

@CastleEnter
	H: WOOO HOO !!!!
	H: DAAAAAAMN BABY THAT WAS SO HOT ! >_< !!!!
	H: o.o
	H: <.<;;;
	H: Awww, I think I was too rough on her :D
	H: Couldn't handle the flames of meh manhood ^.^
	H: ^_^
	H: I'm the king of the world, BABY !! O_O !!!!
	H: GAAAAAA HAHAHAHAAHAHAHAHAH !!!!!
	WAIT	2
	N: Oh, just get in the castle already -.-
	WAIT	2
	H: o.o
	H: You're jealous !!
	H: You're soooo jealous !!! ^^
	WAIT	2
	N: Shut up before I cut off your balls and serve them to you with chili pepper.
	WAIT	3
	H: o.o;;
	H: :X
	H: I still think you're jealous !
	WAIT	2
	N: -.-
	WAIT	2
	H: o.o;;;
	H: :X !
	H: :X <--
	H: :X !!!!!
	GIVE	T13

@GotoCastle
	WAIT	2
	GOTO LINK	10, 0

SCENE 32 nethercastle2, SCENE, "Sonaren, the evil twin"
	IF		T14, @End
	ACTOR	1, "Sonaren", mirror, 4, 20, 80
	ACTOR	2, "Angel", Angel, 1, 50, 50
	WAIT	2
	2: %1 !!!
	SEL		2
	POSE	4
	2: You came !!
	H: Angel !! Are you ok ??
	2: I'm fine, just get me out of here ! >_< !!!
	1: Heh ... looks like you can finally stand on your own two feet.
	H: Sonaren, let her go !
	1: Mwa hahaha !!!
	1: You really think I'll simply hand her over ??
	1: You've lost your mind !
	H: If you won't hand her over ...
	H: Then I'll fight you for her !
	1: OoooooOoooOOoo
	1: I am SOOOO SCARED !!!
	H: You may be my twin brother .. but I won't forgive you for kidnapping Angel and nearly destroying our village !
	1: Stop talking. It's time to die.
	SEL		1
	POSE	1
	H: BRING IT !! >_< !!!
	WAIT	2
	N: Might wanna turn on your music to hear this ..
	N: If you're not ready yet, exit the scene and re-enter when you are.
	WAIT	2
	MOVE	1, -20, 80
	2: Good luck, %1 ! >_< !!!
	WAIT	2
	MUSIC	"Boss.mid"
	FIGHT	309
	IF	WIN, @Finalfight
IF LOSE, @Gameover
END

@Gameover
WAIT 1
BKGND Gameover.jpg
END

	@End
	END

@Finalfight
	MUSIC	"#silence"
	ACTOR	1, "Sonaren", mirror, 3, 20, 80
	WAIT	2
	1: Heh ...heh ....
	2: Wow !! Go %1 !!!
	H: That's for attacking our village !
	1: Heh... hehehe...
	H: I won't finish you off. It's useless ..
	H: Angel ?
	2: Yep ? :D
	H: Let's go home ;)
	2: Yaaaaay !!!!
	2: GO %1 !! ^_^
	1: Hmhmhmhmhm ....
	1: Hehehehehe !!!
	1: MWAAAHAHAHAHAHAHAHAHA !!!
	2: Huh ?
	H: Angel !! Get back !!!!
	2: Uh, ok !!
	MOVE	2, 110, 50
	1: MWAHAHAHAHAHA !!
	MUSIC	"Retep.mid"
	SEL		1
	POSE	4
	1: I'LL DESTROY YOU !!
	WAIT	2
	N: Last call ! TURN ON YOUR MUSIC !!! O_O !!!
	WAIT	3
	MUSIC	"Retep.mid"
	GOTO	SCENE 33

SCENE 33 Apocalypse, CUT, "Final Battle between the Twins"
	MUSIC	"Retep.mid"
	WAIT	3
	FX		4
	WAIT	3
	WEATHER	3
	WAIT	3
	GOTO	SCENE 34
	END

SCENE 34 Apocalypse, SCENE, "Final Battle between the Twins"
	MUSIC	"Retep.mid"
	FX		4
	WEATHER	3
	FIGHT	310
	IF	WIN, @TheEnd
	WAIT	2
	GOTO EXIT

@TheEnd
	WAIT	2
	FX		0
	MUSIC	"#Silence"
	WAIT	2
	WEATHER	0
	WAIT	1
	ACTOR	1, "Angel", Angel, 1, 105, 80
	MOVE	1, 80, 80
	H: And that's for kidnapping Angel !!
	SEL		1
	POSE	4
	1: You did it, %1 !!!
	1: You defeated Sonaren ! >_< !!!
	H: >:D
	H: In the words of %1 McDoodle (<- That's meh):
	H: Don't mess with meh boner >:D
	H: ^_^
	1: >:D !!!!
	1: %1 %1, you're da man !!
	1: If you can't do it, NOBODY CAN !!! =D
	1: ^.^
	H: Yep yep !!!
	H: I think it's time to go back home !
	1: o.o
	1: Noooooo x.x
	H: o.O ??
	1: I ... I wanna come with YOUH ! >_< !!!
	H: O.o ??
	1: You know, visit areas and stuff >:D
	1: Yep yep ^_^
	H: But .. you can't fight .. o.o
	1: >_< !!!
	1: OF COURSE NOT !! O_O !!!
	1: But I can Heal + Rez you, offer you different level 99 items, and chat a bit, not to mention that you can view the ending credits as well !
	1: Only when you're camping, though !
	1: Yep yep.
	1: >:D !!!
	WAIT	2
	GIVE	T14
	N: You received the Token of Completion thingy !
	WAIT	2
	1: Come onnnn !!! >_< !!!
	1: We got monsters to kill ! >_< !!!
	H: >:D !!!
	H: Alright !
	WAIT	2
	N: Congratulations on finishing the main quest !
	WAIT	2
	N: The rest are a bunch of side quests I managed to put together, I hope you'll like them !
	WAIT	2
	N: I hope you enjoyed playing this as much as I enjoyed making it !!
	WAIT	2
	N: Now go ahead and CAMP !! O_O !!!!
	END

#include Sidequests.txt

-SCENES



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;
; Note: You should add a comment to the end of the file, since otherwise an old bug might rise
; up and smite you!


