;
; MONSTERS
;
;-------------------
; Monsters

;	//	arg 0	ID# (1-4095)
;	//	arg 1	name (16 char)
;	//	arg 2	skin name,
;				Set this to "mirror" to make the monster look just like YOU! 
;	//	arg 3   scale.flags.colors.xpar	<-- up to four arguments, separated by dots
;				scale factor (enlarges skin) legal values are -8 t0 +8
;					0 - normal size
;					1 - 125% normal
;					2 - 150% normal
;					3 - 175% normal
;					4 - 200% normal
;					5 - 225% normal
;					6 - 250% normal
;					7 - 275% normal
;					8 - 300% normal
;					-1 - 90% of normal
;					-2 - 80% of normal
;					...
;					-8 - 20% of normal (or some minimum size)
;					// note: resizing skins makes them ugly and pixellated and makes baby Josh cry.
;
;				[optional] MONSTER FLAGS 
;					add a period followed by the monster FLAG you want
;						example: 0.1  = normal size with FLAG = 1
;					// AVAILABLE MONSTER FLAGS: (add together to combine: 3 = 1+2)
;					1 - monster cannot be tamed (cannot capture as a pet)
;					2 - monster can only cast spells in his or her own element (no matter how wise)
;
;				[optional] COLORTABLE 0-255
;					add yet another period after the flag if you want this
;						example: 0.0.3 = normal size, no flags, color table 3
;					Color tables dynamically recolor the monster's skin without having to come up with
;					new art files (saves download size, at the expense of less artistry)
;					Here are the conversions as of A57, unimplemented color tables will have no effect 
;						0: no change. (standard palette order) 
;						These next ones swap two pigments of the RGB triplet. 
;						1: R-G swap
;						2: R-B Swap
;						3: G-B swap 
;						The following overright one pigment with another (so that 2 of the 3 are then the same) My color description is 'what happens to a pinkish human skin tone' 
;						4: G<-R 'yellow-greens' 
;						5: B<-R 'purples'
;						6: R<-G 'khakis'
;						7: B<-G 'reddens'
;						8: R<-B 'green-hulks'
;						9: G<-B 'pinkens' 
;						In the following, I reduce the intensity of one of the pigments. 
;						10: cut red slightly
;						11: cut green slightly
;						12: cut blue slightly 
;						In the following, I dim all three pigments the same amount, the image gets darker, but is 
;						still colored. 
;						13: dim little <-- good for 'low light'
;						14: dim medium
;						15: dim high 
;						Same deal here, only I brighten, pretty much to incandescence :-) 
;						16: brighten little
;						17: brighten medium
;						18: brighten lots
;						19: brighten even more
;						20: brighten super much 
;						The following remove all color and turn image to grayscale, then dim or brighten it. 
;						21: gray out colors and dim it lots
;						22: gray out colors and dim it a litte
;						23: gray out colors but keep intensity
;						24: gray out colors and brighten
;						25: gray out colors and brighten more 
;						The next ones are the psychedelic ones and definitely mess up the purity of the artistic vision. But they have a sort of x-ray look which might be useful somewhere 
;						26: invert red
;						27: invert green
;						28: invert blue
;						29: invert red and green
;						30: invert red and blue
;						31: invert blue and green
;						32: invert all
;
;				[optional] XPARENT [0/1]
;					If you set this to '1' then the monster will be ghostly transparent, sort of.

;
;
;	//	arg 4	element			[0-7, following elements defined in ELEMENTS table.  8-255 are "special" elements which may or may not work (as of A52)]
;				element.alignment  Optionally you can provide an 'alignment' to further categorize your monsters.
;								an alignment is a short (15 character max) word, using no punctuation or spaces
;								For example:  "4.evil"  <-- element 4, alignment 'evil'
;								The actual use of the alignment is hidden in the intricacies of the #<cookie> system.
;	//	arg 5	hp (also maxHP)	[Set to 0 (zero) and it will be set automatically from LEVEL]
;	//	arg 6	mp (also maxMP)	[Set to 0 (zero) and it will be set automatically from LEVEL]
;	//	arg 7	defense, 		[Set to 0 (zero) and it will be set automatically from LEVEL]

;	//	arg 8	offense, 		[Set to 0 (zero) and it will be set automatically from LEVEL]
;	//	arg 9	exp pts (that you win by killing it)
;								// NOTE: a value of 0 is HIGHLY recommended (to set automatically from LEVEL]
;	//	arg 10	gold (that you win by killing it)
;								// NOTE: a value of 0 is HIGHLY recommended (to set automatically from LEVEL]
;	//  arg 11  level 			(many things can be computed automatically based on level, which approximates human player levels)
;
;	// the following fields are optional (default values will be used if you don't assign them)
;
;	//  arg 12	strength		[Set to 0 (zero) and it will be set automatically from LEVEL]
;	//  arg 13	stamina			[Set to 0 (zero) and it will be set automatically from LEVEL]
;	//  arg 14	agility			[Set to 0 (zero) and it will be set automatically from LEVEL]
;	//  arg 15	dexterity		[Set to 0 (zero) and it will be set automatically from LEVEL]
;	//  arg 16	wisdom			[Set to -1 and it will be set automatically from LEVEL, 0 really means no wisdom, and therefore no magic-casting]
;								in general, a higher wisdom allows the monster to cast higher level spells (level <= wis/8)
;								but a high wisdom also allows monster to use spells "near" it's own element (about 40 wisdom points per step on the spell wheel)
;
; Monsters can have a couple custom sound effects.  If none is specified, they 
; will choose randomly from the 'standard' sounds.
;
;	//  arg 17  growl wave file		"snarl.wav" for example
;	//	arg 18	pain wave file		"ouch.wav" for example
;	//  arg 19	optional attack path  (see ITEMS table, argument 16 for details)
;				this controls additional animation during a monster's physical (not magical) attack.
;				-1		select one at random at world load
;				0		no attack path (default)
;				Nxx		path N, argument xx (see ITEMS table documentation)

;							skin		scale	el		hp		mp		def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav		attack path
;	0	1................	2			3		4		5		6		7	8	9	10	11	12	13	14	15	16		17						18			19
;
; Easy Monsters 1 - 49
;
	1,	"Mirror",    	                Mirror,		0,	        3,         2,	          20,	 1,	 20,	60000,	100000,  3000000,   1,    1,    1,    1,    1,	"growl1.wav",			"pain4.wav",	-1
	2,	"Ziba Man",	        	        Zibaman1,		0,	1,	15,		8,	10,	10,	5,	15,	1,	0, 0, 0, 0,	-1,		"growl1.wav",			"pain1.wav",	-1
	3,	"Android 20",		        Android20,		0,	7,	20,		16,	15,	15,	10,	29,	2,	0, 0, 0, 0,	-1,		"growl1.wav",			"pain2.wav",	-1
	4,	"Raditz",	    	        Raditz,		0,	2,	24,		16,	10,	20,	21,	58,	4,0, 0, 0, 0,	-1,		"growl1.wav",			"pain2.wav",	-1
	5,	"Nappa",                      Nappa,		0,  	2,	120,		40,	40,	50,	200,500,10,	0, 0, 0, 0,	-1,		"growl1.wav",			"pain1.wav",	-1
	6,	"Mini Cell",		MiniCell,	0,		7,		150,16,	25,	20,	60000,400,400,50,	100,0,	0,	-1,		growl2.wav,				pain6.wav,		-1,				
	7,	"Guldo",		        Guldo,		0,	1,	50,		16,	30,	25,	120,	372,	6,	0, 0, 0, 0,	-1,		"growl1.wav",			"pain4.wav",	-1
	8,	"Burter",        	        Burter,		0,	1,	65,		16,	35,	30,	140,	390,	7,	0, 0, 0, 0,	-1,		"growl1.wav",			"pain4.wav",	-1
	9,	"Jace",	                Jace,		0,	1,	35,		16,	20,	35,	14,	37,	3,	0, 0, 0, 0,	-1,		"growl1.wav",			"pain2.wav",	-1
	10,	"Goten",                 Goten,		0,	2,	85,		 8,	3,	2,	145,	380,	6,	0, 0, 0, 0,	-1,		"growl2.wav",			"pain6.wav",	-1
	27,"Yajirobe",				yajirobe, 0,		3,	1050,   300,	200,100,9730,6169,70,0, 0, 0, 0,	-1,		"growl1.wav", "pain5.wav", -1
	28,"Chibi Trunks",				chibitrunks, 0,	2,	1450,       0,	  0,  0,  12500, 0,   80,0,  0,  0,  0,	-1,		"growl2.wav", "pain6.wav", -1
	29,"Vegita",					vegita, 0,	   	2,	1600,       0,	  0,  0,  16000, 0,   90,0,  0,  0,  0,	-1,		"growl1.wav", "pain2.wav", -1
	30,"Goku",					goku5, 0,	   	    2,	1700,      0,	  0,  0,22000,8900,99,0,  0,  0,  0,	0,		"growl1.wav", "pain2.wav", -1
	31,"Android 18",					android18, 0,   	    7,	1700,      0,	  0,  0,23000,8500,99,0,  0,  0,  0,	0,		"growl3.wav", "pain8.wav", -1
;
; And here I cram in some new monsters for A58, thus proving that any attempt to ORGANIZE your monster list is doomed to failure unless
; you are either willing to renumber existing monsters (thus messing up people's pets) or simply work it all out in advance and never change it.
; Had I to do it over again, I might organize by element instead.
;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav		attack path
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18			19

        11, "ShapeShifter",		        mirror,         0,	3,	300,		30,	0,	0,	17,	61,	3,	0, 0, 0, 0,	-1,             "growl2.wav",			"pain4.wav",	-1
        12, "Krillin",		Krillin,             	0,      3,	 4,		150, 	50, 	300,400,700, 50,  100,   100,   100,  100,	100,             "growl1.wav",			"pain4.wav",	-1
	13,"Gohan",	    	                        Gohan1,  0,	2,	350,	50,	170,	55,700,500,15, 0, 0, 0, 0,	-1,		"growl4.wav",			"pain1.wav",	-1
	14,"Goten",		                       Goten,	0,	2,	395,	50,	176,	60,700,500,20, 0, 0, 0, 0,	-1,		"growl1.wav",			"pain1.wav",	-1
	15,	Gotenks,			Gotenks,	0,		2,		440,50,	174,70,	1400,500,50,	0,	0,	0,	0,	-1,		growl1.wav,				pain1.wav,		-1,				
	16,	Trunks,				ChibiTrunks,0,		2,		200,25,	120,65,	250,40,	20,	0,	0,	0,	0,	-1,		growl1.wav,				pain1.wav,		-1,				
	17,"Dabura",                            Dabura,		0,	6,	220,	22,	130,	 450,115,370, 6,  0, 0, 0, 0,	-1,		"growl1.wav",			"pain1.wav",	-1
	18,	"Ziba Man 2",		Zibaman1,	0.0.1,	1,		420,30,	160,60,	750,600,15,	0,	0,	0,	0,	-1,		growl1.wav,				pain1.wav,		-1,				
	19,	"Ziba Man 3",		Zibaman1,	0.0.23,	1,		320,26,	150,50,	300,500,12,	0,	0,	0,	0,	-1,		growl1.wav,				pain5.wav,		-1,				
	20,"Nappa", 	                          Nappa,	0,	2,	355,	32,	165,	 65,1000,650,16, 0, 0, 0, 0,	-1,		"growl1.wav",			"pain1.wav",	-1
	21,"Piccolo",		                  Piccolo,	0,	0,	440,	35,	170,	 70,1300,800,20, 0, 0, 0, 0,	-1,		"growl1.wav",			"pain1.wav",	-1
	22,"Kaio Shen",  	                   kaioshen,	0,	5,	500,	40,	180,	 80,2000,900,25, 0, 0, 0, 0,	-1,		"growl1.wav",			"pain1.wav",	-1
	23,"Gohan",	                          Gohan2,	0,	2,	600,	45,	190,	 90,3333,1100,30,0, 0, 0, 0,	-1,		"growl4.wav",			"pain4.wav",	-1
	24,"Bardock",		                  Bardock,	0,		2,	700,	50,	200,100,4657,1300,40,0, 0, 0, 0,	-1,		"growl1.wav",			"pain2.wav",	-1
	25,"Vegita",		                 Vegita,  	0,		2,	770,   100,	200,100,6500,2500,50,0, 0, 0, 0,	-1,		"growl1.wav",			"pain1.wav",	-1
	26,"Goku",		                        Goku2, 	0,		2,	830,   200,	200,100,8050,3300,60,0, 0, 0, 0,	-1,		"growl4.wav",			"pain1.wav",	-1
;
;
; Now some high end scary monsters

	26,	"Ziba Man 4",		Zibaman1,	0.0.2,	1,		0,	0,	0,	0,	0,	0,	70,	0,	0,	0,	0,	-1,		growl1.wav,				pain3.wav,		-1,				
	27,	"Yamcha",		Yamcha,		0,	1,		0,	0,	0,	0,	0,	0,	75,	0,	0,	0,	0,	-1,		growl1.wav,			pain4.wav,		-1,				
	28,	"Android 20",		Android20,		0,	4,		0,	0,	0,	0,	0,	0,	80,	0,	0,	0,	0,	-1,		growl1.WAV,				pain1.WAV,		-1,				
	29,	"Bardock",		Bardock,		0,2,		0,	0,	0,	0,	0,	0,	85,	0,	0,	0,	0,	-1,		growl1.wav,			pain5.WAV,		-1,				
	30,	Dabura,				Dabura,		0,		6,		0,	0,	0,	0,	0,	0,	700,0,	0,	0,	0,	-1,		growl1.wav,				pain2.wav,		-1,				
	31,	"Kaio Shin",		KaioShen,		0,	5,		0,	0,	0,	0,	0,	0,	93,	0,	0,	0,	0,	-1,		growl1.wav,			pain3.WAV,		-1,				
	32,	"Piccolo",		Piccolo,		0,	0,		0,	0,	0,	0,	0,	0,	96,	0,	0,	0,	0,	-1,		growl1.wav,			pain2.WAV,		-1,				
	33,	"Android 16",		Android,	0,		7,		0,	0,	0,	0,	0,	0,	600,0,	0,	0,	0,	-1,		growl1.wav,				pain5.WAV,		-1,				
	34,	"Guldo",			Guldo,		0,	1,		0,	0,	0,	0,	0,	0,	99,	0,	0,	0,	0,	-1,		growl1.WAV,				pain3.wav,		-1,				
	35,	"Racoom",		Racoom,		0,	1,		0,	0,	0,	0,	0,	0,	100,0,	0,	0,	0,	-1,		growl1.wav,			pain3.WAV,		-1,				
	36,	"Burter",	Burtur,		0,1,		0,	0,	0,	0,	0,	0,	101,0,	0,	0,	0,	-1,		growl1.wav,			pain5.WAV,		-1,				
	37,	"Jace",		Jace,		0,	1,		0,	0,	0,	0,	0,	0,	102,0,	0,	0,	0,	-1,		growl1.wav,			pain1.WAV,		-1,				
	38,	"Captin Ginyu",	Ginyu,		0,6,		0,	0,	0,	0,	0,	0,	103,0,	0,	0,	0,	-1,		growl1.wav,			pain4.wav,		-1,				
	39,	"Android 17",			Android17,		0,	7,		0,	0,	0,	0,	0,	0,	105,0,	0,	0,	0,	-1,		growl1.wav,			pain4.wav,		-1,				
	40,	"Android 18",		Android18,		0,		7,		0,	0,	0,	0,	0,	0,	107,0,	0,	0,	0,	-1,		growl3.wav,			pain8.wav,		-1,				
	41,	"Majin Buu",		Buu,		0,		4,		0,	0,	0,	0,	0,	109,58,	0,	0,	0,	-1,	growl1.WAV,pain1.WAV,				-1,				,				
	42,	"Goten",		Goten,		0,	2,		0,	0,	0,	0,	0,	0,	111,0,	0,	0,	0,	-1,		growl1.wav,			pain5.wav,		-1,				
	43,	"Trunks",		Trunks,		0,2,		0,	0,	0,	0,	0,	0,	112,0,	0,	0,	0,	-1,		growl1.wav,			pain2.WAV,		-1,				
	44,	"Gohan",	Gohan,		0,		2,	0,	0,	0,	0,	0,	114,0,	0,	0,	0,	-1,		growl1.wav,			pain5.WAV,		-1,				
	45,	"Piccolo",		Piccolo2,		0, 0,		0,	0,	0,	0,	0,	0,	116,0,	0,	0,	0,	-1,		growl4.wav,			pain1.WAV,		-1,				
	46,	"Vegita",	Vegita,		0,	2,		0,	0,	0,	0,	0,	0,	118,0,	0,	0,	0,	-1,		growl4.wav,			pain5.wav,		-1,				
	47,	"Goku",		Goku,		0,		0,	2,	0,	0,	0,	0,	120,0,	0,	0,	0,	-1,		growl1.wav,			pain2.WAV,		-1,				
	48,	"Goku SSJ 4",		Goku5,		0,		2,		0,	0,	0,	0,	0,	0,	2000,0,	0,	0,	0,	-1,		growl4.wav,				pain2.wav,		-1,				
	49,	"Vegito",			Vegeto,		0,		2,		0,	0,	0,	0,	0,	0,	125,0,	0,	0,	0,	-1,		growl1.wav,			pain4.wav,		-1,				

;							skin		scale		el		hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3			4		5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; 50 - 99
;
	51,	"Hurcule",		Hercule,		0,		3,	0,		0,	0,	0,	0,	0,	9,	0,	0,	0,	0,	0,		"growl.wav",			"pain3.wav",	-1
	52,	"goten",		Goten,		0,		2,	0,		0,	0,	0,	0,	0,	10,	0,	0,	0,	0,	-1,		"growl.wav",			"pain4.wav",	-1
	53,	"Trunks",			Trunks,		0,		2,	0,		0,	0,	0,	0,	0,	11,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain1.wav",	-1
	54,	"Android 20",		Android20,	0,		7,		500,55,	0,	0,	0,	0,	400,150,255,0,	0,	-1,		growl1.wav,				pain2.wav,		-1,				
	55,	"Master Roshi",		MasterRoshi,		0,		3,	0,		0,	0,	0,	0,	0,	13,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain1.wav",	-1
	56,	"Nappa",		Nappa,		0,		2,	0,		0,	0,	0,	0,	0,	14,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain1.wav",	-1
	57,	"Raditz",		Raditz,		0,		2,	0,		0,	0,	0,	0,	0,	60,	0,	0,	0,	0,	0,		"growl1.wav",			"pain4.wav",	-1
	58,	"piccolo",			Piccolo2,		0,		0,	0,		0,	0,	0,	0,	0,	16,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain1.wav",	-1
	59,	"Bardock",		Bardock,		0,		2,	0,		0,	0,	0,	0,	0,	18,	0,	0,	0,	0,	0,		"growl1.wav",			"pain2.wav",	-1
	60,	"Ziangy",		Zingy,		0,		6,	0,		0,	0,	0,	0,	0,	20,	0,	0,	0,	0,	0,		"growl3.wav",			"pain8.wav",	-1
	61,	"Tien",			Tien,		0,		3,	0,		0,	0,	0,	0,	0,	22,	0,	0,	0,	0,	0,		"growl1.wav",			"pain2.wav",	-1
	62,	"Krillin",			Krillin,		0,		3,	0,		0,	0,	0,	0,	0,	24,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain1.wav",	-1
	63,	"Saiyaman",		GreatSayainman,		0,		2,	0,		0,	0,	0,	0,	0,	26,	0,	0,	0,	0,	0,		"growl1.wav",			"pain1.wav",	-1
	64,	"Pan",	Pan,		0,		3,	0,		0,	0,	0,	0,	0,	28,	0,	0,	0,	0,	-1,		"growl3.wav",			"pain8.wav",	-1
	65,	"Bra",		Bra,		0,		2,	0,		0,	0,	0,	0,	0,	30,	0,	0,	0,	0,	0,		"growl3.wav",			"pain8.wav",	-1
	66,	"Brolli",		Brolli,		0,		2,	0,		0,	0,	0,	0,	0,	32,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain5.wav",	-1
	67,	"gohan",			Gohan2,		0,		2,	0,		0,	0,	0,	0,	0,	34,	0,	0,	0,	0,	0,		"growl1.wav",			"pain5.wav",	-1
	68,	"piccolo",			Piccolo,		0,		0,	0,		0,	0,	0,	0,	0,	36,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain2.wav",	-1
	69,	"King Kai",		KingKai,		0,		5,	0,		0,	0,	0,	0,	40,	0,	0,	0,	0,	0,	0,		"growl4.wav",			"pain3.wav",	-1
	70,	"Dragon",		josh84,		0,		4,	0,		0,	0,	0,	0,	0,	40,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain2.wav",	-1
;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; 100 - 149
;
	109,"Bra",		Bra,		0,	2,	0,	0,	0,	0,	0,	0,	50,	0,	50,	0,	0,	-1,		"growl3.wav",			"pain8.wav",	-1
	110,"Pan",			Pan,	0,	3,	0,	0,	0,	0,	0,	0,	55,	0,	60,	0,	0,	-1,		"growl3.wav",			"pain8.wav",	-1
	111,"Master Roshi",	MasterRoshi,	0,	3,	0,	0,	0,	0,	0,	60,	65,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain1.wav",	-1
	131,"ShapeShifter",	mirror,		0,	6,	0,	0,	0,	0,	0,	0,	71,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain2.wav",	-1
	132,"King Kai",		KingKai,    	0,  	5, 20000,	10000,  1300,   1300,	60000,	6,	350,	255,	255,	255,	255,	255,		"growl1.wav",			"pain2.wav",	-1		
	133,"Henchman",	Henchman,		0,	6,	0,	0,	0,	0,	0,	0, 	87,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain1.wav",	-1			
	134,"Cloud",	Cloud,		 	0, 	0,200000, 	1, 	1,	1,	60000,	10000,	1,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain1.wav",	-1
	135,"Kui",	Kui,			0,	1,	0,	0,	0,	0,	0,	0, 	55,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain4.wav",	-1
	136,"Zarbon",	Zarbon,			0,	1,	0,	0,	0,	0,	0,	0, 	65,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain4.wav",	-1
;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11
;
; 150 - 199
;

	155,"Fat Buu",		FatBuu,		0,		4,	8000,		2000,	70,	70,	0,	3, 100,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain4.wav",	-1
	156,"Babi di",			Babidi,		0,		6,	0,		0,	0,	0,	0,	0, 78,	0,	0,	0,	0,	-1,		"grow1.wav",			"pain1.wav",	-1
	157,"Ziba Man 4",		Zibaman1,	0.0.9,	1,		0,	0,	0,	0,	0,	0,	79,	0,	0,	0,	0,	-1,		growl1.wav,				pain5.wav,		-1,				
	158,"Kaio Shin",		KaioShen,	0.0.0,	5,		0,	0,	0,	0,	0,	0,	80,	0,	0,	0,	0,	-1,		growl1.wav,				pain1.wav,		-1,				
	159,"Dadoria",		Dadoria,		0,		6,	0,		0,	0,	0,	0,	0, 81,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain3.wav",	-1
	160,"Android 20",		Android 20,		0,		7,	0,		0,	0,	0,	0,	0, 82,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain4.wav",	-1
	161,"Ziba Man 5",		Zibaman1,	0.0.4,	1,		0,	0,	0,	0,	0,	0,	83,	0,	0,	0,	0,	-1,		growl1.wav,				pain1.wav,		-1,				
	162,"Ziba Man 6",		Zibaman1,	0.0.31,	1,		0,	0,	0,	0,	0,	0,	84,	0,	0,	0,	0,	-1,		growl1.wav,				pain2.wav,		-1,				
	163,"Ziba Man 7",		Zibaman1,	0.0.14.0,1,		0,	0,	0,	0,	0,	0,	85,	0,	0,	0,	0,	-1,		growl1.wav,				pain2.wav,		-1,				
	164,Krillin,			Krillin,	0.0.16,	3,		0,	0,	0,	0,	0,	0,	86,	0,	0,	0,	0,	-1,		growl1.wav,				pain1.wav,		-1,				
	165,"Android 16",		Android 16,		0,		7,	0,		0,	0,	0,	0,	0, 87,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain4.wav",	-1
	166,"Gotenks",		Gotenks,			0,	2,	0,		0,	0,	0,	0,	0, 88,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain5.wav",	-1
	167,"Trunks",			Trunks,		0,		2,	0,	0,	0,	0,	0,	0, 89,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain1.wav",	-1
	168,"Goten",			Goten,		0,		2,	0,	0,	0,	0,	0,	0, 90,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain4.wav",	-1
	169,"Gohan",			Gohan,		0,		2,	0,	0,	0,	0,	0,	0, 91,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain3.wav",	-1
	170,"Chibi Trunks",		ChibiTrunks,	0,		2,	0,	0,	0,	0,	0,	0, 92,	0, 	0,	0,	0,	-1,		"growl2.wav",			"pain6.wav",	-1
	171,"Trunks",		Trunks,			0,		2,	0,	0,	0,	0,	0,	0, 93,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain5.wav",	-1
	172,"Gohan",			Gohan1,		0,		2,	0,	0,	0,	0,	0,	0, 94,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain3.wav",	-1
	173,"Piccolo",		Piccolo2,			0,		0,	0,	0,	0,	0,	0,	0, 95,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain3.wav",	-1
	174,"Vegita",	Vegita,				0,		2,	0,	0,	0,	0,	0,	0, 96,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain1.wav",	-1
	175,"Android 17",		Android17,	0,		7,		0,	0,	0,	0,	0,	0,	350,0,	0,	0,	0,	-1,		growl1.wav,				pain2.wav,		-1,				
	178,"Android 18",		android18,	0,		7,		0,	0,	0,	0,	0,	0,	300,0,	0,	0,	0,	-1,		growl3.wav,				pain8.wav,		-1,				
	179,"Android 19",		Android19,	0,		7,		400,45,	0,	0,	0,	0,	350,0,	0,	0,	0,	-1,		growl1.wav,				pain4.wav,		-1,				

;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; Big Bosses 200 - 255
;
	201,"Fat Buu",			FatBuu,		.0.0,	0,		4,	2000,2000,600,600,60000,300,95,	58,	0,	0,	0,		-1,						growl1.wav,		pain5.wav,		
	202,Dragon,				waterbeast,	0.0.0,	3,		2,	20,	1,	20,	30000,3,	3000000,1,	1,	1,	1,	1,		growl1.wav,				pain4.wav,		-1,				
	203,"Super 17",			android17,	0,		7,		2000,2000,600,600,60000,3,	1500,100,150,1,	1,	-1,		growl1.wav,				pain3.wav,		-1,				
	204,"Babi Vegeta",		Bvegita,	0,		2,		2000,2000,600,600,60000,3,	1300,100,100,0,	0,	-1,		growl1.wav,				pain2.wav,		-1,				
	205,Vegito,				Vegeto,		0,		2,		2000,2000,600,600,60000,5,	900,0,	0,	0,	0,	-1,		growl1.wav,				pain2.wav,		-1,				
	206,Goku,				Goku2,		0,		2,		2000,2000,600,600,60000,5,	660,0,	0,	0,	0,	-1,		growl1.wav,				pain1.wav,		-1,				
	207,Vegita,				Vegita,		0,		2,		2000,2000,600,600,60000,5,	650,0,	0,	0,	0,	-1,		growl1.wav,				pain1.wav,		-1,				
	208,Freeza,				Freeza,		0.0.0,	1,		2000,2000,600,600,60000,3,	300,200,155,0,	0,	-1,		growl1.wav,				pain5.wav,		-1,				
	209,Chi,				waterbeast,	0.0.4,	6,		450,100,600,600,60000,3200,2000,35,	25,	1,	1,	-1,		growl1.wav,				pain2.wav,		-1,				
	210,Cell,				Cell,		0,		7,		650,200,600,600,60000,18000,600,85,	0,	0,	0,	0,		growl1.wav,				pain2.wav,		-1,				
	211,"Majin Buu",		Buu,		0,		4,		650,320,600,600,60000,3200,950,50,	80,	0,	0,	0,		growl1.wav,				pain3.wav,		-1,				
	212,Brolli,				Brolli,		0,		2,		1000,500,600,600,60000,5000,1000,150,255,0,	0,	-1,		growl1.wav,				pain3.wav,		-1,				
	213,Suu,				waterbeast,	0.0.1,	1,		500,100,600,600,60000,3200,2000,60,	20,	2,	1,	-1,		growl11.wav,			pain3.wav,		-1,				
	240,San,				waterbeast,	0.0.2,	2,		450,320,600,600,60000,3200,2000,50,	45,	10,	3,	-1,		growl1.wav,				pain1.wav,		-1,				
	241,Li,					waterbeast,	0.0.5,	3,		500,300,600,600,60000,3200,2000,40,	50,	2,	3,	-1,		growl1.wav,				pain1.wav,		-1,				
	242,Uu,					waterbeast,	0.0.6,	4,		500,120,600,600,60000,3200,2000,50,	20,	1,	1,	-1,		growl1.wav,				pain1.wav,		-1,				
	243,Ryan,				waterbeast,	0.0.11,	5,		500,100,600,600,60000,3200,2000,50,	100,1,	1,	-1,		growl1.wav,				pain1.wav,		-1,				
	255,Ryuu,				waterbeast,	0.0.24,	7,		500,200,600,600,60000,32000,2000,50,	100,1,	1,	-1,		growl4.wav,				pain4.wav,		-1,				
    	256,"Princess Snake",		snake,		        0,	        5,	2000,		2000,   600,	600,	60000,	3,	280,    0, 0, 0, 0,	-1,		"growl3.wav",			"pain8.wav",	-1
	257, "Gauz",		gauz,		        0,	        3,	2000,		2000,   600,	600,	60000,	3,	290,    0, 0, 0, 0,	-1,		"growl1.wav",			"pain1.wav",	-1
	258, "Mez",		mez,		        0,	        3,	2000,		2000,   600,	600,	60000,	3,	300,    0, 0, 0, 0,	-1,		"growl1.wav",			"pain5.wav",	-1
	259,Simulation,			Mirror,		0.0.0.1,3,		1,	20,	1,	20,	60000,3,	3000000,1,	1,	1,	1,	1,		growl1.wav,				pain4.wav,		-1,				
	260,Mirror,				mirror,		0.0.32,	,		30000,30000,30000,30000,0,	0,	30000,255,255,255,255,255,	,						,				,				

;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; Pets, starting at 1000 to make my life easier with the ITEMS table.
; To make a pet that you can buy at the store, you first need to have a MONSTER entry which describes
; the creature itself, then add an ITEM table entry of class 200 which gives the MONSTER ID as the 'image #"
; (argument 3 of the ITEM table).  Then have a scripted shopkeeper somewhere with an OFFER command (do
; NOT use the OFFER2 command) which offers the ITEM NUMBERS which refer to the MONSTER IDs in question.
; Yeah, I expect a lot of confusion over this.  Buying pets is also unusual in that they should never appear
; in your inventory. When you buy them, they should go straight to your pen.
;
; The stats you give here are the ones your pet will start out with.  (you might duplicate a regular
; monster entry here and mod it if you want a purchased pet of the same type to start with different
; stats.
;
;							skin		scale	el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3	4	5		6	7	8	9	10	11	12	13	14	15	16		17						18

	1000,"Trunks",			trunks,		0,	2,	0,		0,	0,	0,	0,	0,	10,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain7.wav",	-1
	1001,"Goku",			goku,		0,	2,	0,		0,	0,	0,	0,	0,	20,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain7.wav",	-1
	1002,"Chi-Chi",		chichi,		0,	0,	20000000,	2000000,	255,	255,	255,	600000,	30,	200,	200,	200,	200,	-1,		"growl3.wav",			"pain8.wav",	-1
	1003,"Vegita",			vegita,		0,	2,	0,		0,	0,	0,	0,	0,	40,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain2.wav",	-1
	1004,"Bra",			bra,		0,	2,	0,		0,	0,	0,	0,	0,	20,	0,	0,	0,	0,	-1,		"growl3.wav",			"pain8.wav",	-1
	1005,"Pan",			pan,		0,	3,	0,		0,	0,	0,	0,	0,	25,	0,	0,	0,	0,	-1,		"growl3.wav",			"pain8.wav",	-1
	1006,"Gohan",		gohan,		0,	2,	0,		0,	0,	0,	0,	0,	30,	0,	0,	0,	0,	-1,		"growl2.wav",			"pain6.wav",	-1
	1007,"Goten",		goten,	0,	2,	0,		0,	0,	0,	0,	0,	35,	0,	0,	0,	0,	-1,		"growl2.wav",			"pain6.wav",	-1
	1008,"Krillin",		krillin,		0.2, 3,0,		0,	0,	0,	0,	0,	50,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain1.wav",	-1
	1009,"Android 18",			android18,		0  ,7,	0,		0,	0,	0,	0,	0,	40,	0,	0,	0,	0,	-1,		"growl3.wav",			"pain8.wav",	-1

; Be sure to leave a blank line at the end of this file

