;
; ITEMS
;
;-------------------
; Items used in the game.  Each line describes one item
; (some of these are objects with which you can be EQUIPPED and which 
; modify your attack and defense values, others are things like potions that
; you consume)
;
; NOTE: the bmp files should be in the world directory (your world's ART directory)
; and should be windows RLE bmp files with a 256 color palette (use soul.pal in
; the well of souls ART folder)  (otherwise you will experience horrible color
; matching.. a hint to the wise is to draw the images using the right palette
; in the first place)
;
; Each item gets one line of text in the table with multiple arguments separated
; by commas.  The arguments are in the following order:
;
;	// arg 0	Equipment ID Number  (1-1023) and (1024-5119)
;
;				* ID: (1-1023)
;					These first group of items are 'multiple' in that a character can carry
;					up to 100 of each (based on current wallet size).  Use these for 'potions'
;					or anything else the user needs more than one of at a time.
;
;				* ID: (1024-5119)
;					This second group of items are 'single' in that a character can carry no
;					more than one of each (no matter what their wallet size is).  Use these for
;					things which the user only needs one of... say.. shields.  Please note that
;					they can have one of EACH of these, all at once.  So that's 4096 things in
;					their pocket if they have ALL of them.  That's a lot.
;
;				Each item must have a unique ID number.  So you cannot define more than 5119 items
;				in the world.
;
;	// arg 1	Name of Item
;				
;				* Name:
;
;				Each item has a name, which appears in the Item list and the shops.  
;
;					For example: "Fire of Agony" 
;
;				You should put the name in double-quotes, especially if it contains spaces.
;
;	// arg 2	Class (one of the following, note the image file name for each class)
;				An item's class controls how it can be used.  
;				Here are the defined classes:
;
;	//			0	POTION			"items.bmp"		// affect hp and mp
;
;	//			1   ANTIDOTE		"items.bmp"		// cures disease.  The disease in question is 
;													// set by arg 12 (ability)  Each antidote item
;													// can cure only a single disease, and acts like
;													// a single cast of the related 'cure spell' for
;													// that disease.
;
;	//	<<DO NOT USE YET>>		2	SPECIAL			items.bmp		// QUest Item
;	//	<<DO NOT USE YET>>		3	EXIT			items.bmp		// Get out of current trouble.
;
;	//			4	TRAVEL			items.bmp		// take you somewhere
;													// full ticket looks like:  4.mode.num.link.dropin.sceneNum
;													// operation is similar to the scene opcode GOTO
;													// mode = 1 means "drop into scene 'num'" (you don't really travel, just see scene)
;													// mode = 0 means "go to link on map 'num'"
;													// if 'dropin' is '1' then you go INSIDE that link, otherwise you just land on top of it
;													// Examples:
;													//	4.1.15		start scene 15, when you exit the scene you are still where you were
;													//	4.0.0.0.0	go to link 0 of map 0 and do not drop in (sets you on top of evegreen gateway)
;													//	4.0.0.0.1	go to link 0 of map 0 and DO drop in (puts you inside gateway scene - when you exit you are near gateway)
;													//  4.0.1.2.0	go to link 2 of map 1 and do NOT drop in.
;													//
;													// Adding the FIFTH dotted argument restricts use of the ticket to
;													// a particular scene number, so:
;													//  4.0.1.2.0.45  takes you to the destination ONLY if you are inside scene 45 at the time
;
;	//	<<DO NOT USE YET>>		5	THROWABLE		darts.bmp		// ninja stars, arrows, etc.
;	//			10	EQUIP_HELMET	"helmets.bmp"	// my helmet ID (0 for none)
;	//			11	EQUIP_ARMOR		"armor.bmp"		// my armor ID
;	//			12	EQUIP_RIGHT_1	"swords.bmp"	// right-hand weapons 1 (evergreen swords)
;	//			13	EQUIP_RIGHT_2	"staffs.bmp"	// right-hand weapons 2 (evergreen staffs)
;	//			14	EQUIP_RIGHT_3	"bows.bmp"		// right-hand weapons 3 (evergreen bows)
;	//			15	EQUIP_RIGHT_4	"music.bmp"		// right-hand weapons 4 (evergreen music)
;	//			16	EQUIP_RIGHT_5	"right5.bmp"	// right-hand weapons 5 (evergreen fist)
;	//			17	EQUIP_RIGHT_6	"right6.bmp"	// right-hand weapons 6 (evergreen dart)
;	//			18	EQUIP_RIGHT_7	"right7.bmp"	// right-hand weapons 7 (evergreen Book)
;	//			19	EQUIP_RIGHT_8	"right8.bmp"	// right-hand weapons 8 (evergreen Spirit)
;	//			20	EQUIP_BOOTS		"boots.bmp"		// my boots
;	//			21	EQUIP_SHIELD		"shields.bmp"	// my shield
;	//			22	EQUIP_RING		"rings.bmp"		// my ring
;	//			23	EQUIP_AMULET		"amulets.bmp"	// my amulet
;
;
;				100	ATTR_STRENGTH	affects strength (by amount in arg12 - ability points)
;				101	ATTR_WISDOM		affects wisdom	
;				102	ATTR_STAMINA		affects stamina	
;				103	ATTR_AGILITY		affects agility	
;				104	ATTR_DEXTERITY	affects dexterity
;				105	ATTR_ALL		brings up ability point dialog and lets you assign at will
;
;				200	ITEM_CLASS_PET	It's a "pokegatchi" for sale - very special rules.  Only by OFFER command, not OFFER2
;									Pets do not have an item 'image #' so arg3 is used instead to point to
;									their MONSTER number (each pet must be described as a monster in the MONSTER table,
;									though you are not obliged to place them on a map)
;
;				201 ITEM_CLASS_HTML	When this object is "used" it causes a web page to be displayed.
;									The URL for the page is found in the SOUNDEFFECT argument (arg15)
;									If the URL begins with "http://" then it is a full URL and the
;									real Internet will be used.  Otherwise, it is assumed to be a local
;									file in the WoS\Worlds\YourWorldName\HTML folder.
;
;	// arg 3	imageNumber.extensionNumber
;
;				* imageNumber:
; 
;				(offset from left in appropriate class's image BMP file)
;				Class Image files consist of a 'film strip' of images with #0 being the
;				far left image.  Which is a bad example, since 0 is not a legal image index number.
;				(because the stock image list uses that frame for the 'empty-handed' image)
;
;				* extensionNumber: (optional)
; 
;				You can now have an additional 'extension' bitmap for each item class.  For example
;				you might wish to re-use all the stock sword images in your world, but then add some more as well.
;				You would then make a filmstrip file of the normal name, but add "_1" to it.  (as in "items_1.bmp, 
;				helmets_1.bmp, etc.).  Then in arg3, instead of simply putting an offset, add a second dotted argument
; 				with the extension number, hence "3" would mean image 3 in the stock bitmap, while "2.1" would mean 
;				image 2 in the extension_1 bitmap.  Your extension bitmaps should be placed in your world's ART folder. 
;				At present, only a single extension is supported, so if an extension # is given, it must be "1"
;				// News: As of WoS version A77, you may now have 9 extensions per item class.
;					(.1 to .9, loading from files named: xxx_1.bmp to xxx_9.bmp)
;
;	// arg 4	GP
;
;				* GP:
;
;				Standard purchase price of item, in store (in Gold Pieces)
;
;					1 - N		Price of item is N gold pieces
;					0			means it is a special item which cannot be sold in stores, 
;								nor	given to others and you probably want to keep it. 
;
;				For example, quest items will often have a GP of 0, making it impossible
;				to accidentally get rid of the hard-won item.
;
;	// arg 5	Level.EquipToken.flags.maxCount
;
;				* Level:
;
;				This is the minimum character level the player must be at, in order to use or equip the
;				item.
;
;				* EquipToken: (optional)
;
;				This optional 'token' means the item still cannot be equipped until the player has that token
;				(note, you cannot use token zero for this)
;
;				Examples:
;
;					"4"			// requires character to be level 4 or higher
;					"23.14"		// requires character to be at least level 23 AND be in possession of token 14.
;
;				One reason you might like to use the token is to characterize an item to be equippable only
;				by certain character classes. In this case the token might mean "elf-only"  Alternatively you
;				might use the token to describe the nature of the object, like "wooden" and then only allow certain
;				clases to equip wooden objects.  You would then hand out the appropriate tokens to your character
;				classes (either right away, or as quest rewards).
;
;				* Flags
;
;				Note that if you want to use Flags, but no equipToken, you will have to insert a 0 for
;				the equiptoken.
;
;				Example:
;					"4"			// requires level 4
;					"4.0.1"		// requires level 4 and has flag setting of 1 (and no EquipToken)
;					"4.23.1"	// requires level 4, EquipToken 23, and has a flag setting of 1
;
;				Flags are the sum of these values (add together all the effects you want)
;
;					1			// private use only (item cannot be given to another player)
;					2			// reserved
;
;				* MaxCount
;
;				This lets you set the most a person can carry of this item at a time.  This is a lower
;				limit only.  You cannot use this to increase the limit above 100, or the player's current
;				wallet size.  You can only use this to reduce the amount even further.
;
;				Example:
;					"5.13.0.25" // requires level 5, token 13, no flags, and can only carry 25 at a time tops.
;					
;				
;
;	// arg 6	spellBinding.bootEffect
;
;				* spellBinding:
;
;	          	Some equipment (staffs, mainly) are bound to a specific spell.  If a character is holding
;				this item in their right-hand and selects ATTACK in battle, then this spell is used (costs
;				no MP to cast this spell) 
;
;				NOTE: 'ALL' spells can not be used as spell bindings.  Only single-target spells.
;   			
;					0 	- no binding
;				     (1 - N)	- (ID# of a spell from the +SPELLS table)
;	
;				* bootEfect:
;	
;				You may optionally include a "bootEffect" code as a "dotted argument". Traditionally boot
;				effects only worked on boots, but nowadays you can apply a boot effect to any equippable item.
;				So the character could have as many as seven boot effects in effect at the
;				same time. 
;
;					0  	- has no special effect. 
;					1-9 - enables you to cross terrains 1-9 (see +TERRAINS table)
;					10 	- lets you 'fly over' all but impassable terrain.
;					11 	- means 'monster repellent' and fewer monsters will attack while wearing them.
;					12 	- means 'ride the invisible beasts' (lets you cross map at double speed)
;
;				Having more than one of the same effect on at once, does NOT make the effect any
;				better, faster, etc.
;
;	//
;	// arg 7	Element		(actual names in ELEMENTS table)
;	//			0 LIFE  	(Healing magic)
;	//			1 WATER
;	//			2 NATURE
;	//			3 EARTH 
;	//			4 DEATH		(also, training in DEATH is how you handle training for 'chaos' elements)
;	//			5 FIRE
;	//			6 SPIRIT
;	//			7 AIR
;   //			Items currently cannot be set to any but the basic 8 elements.
;	//			Also, the "All" modifier for items is not implemented
;	//			As late as version A52, this field is ignored, but world-designers are advised to use a
;	//			value of 0 if they don't plan to use this feature (assuming it is ever supported)
;   //
;	//			Starting with A56, you can bind weapons to elements and they will then be more (or less)
;	//			effective when hitting monsters.  
;   //			For example, an element water sword would hurt element fire monsters the most.
;	//
;	// arg 8	Defense points		(cursed items are negative!)
;
;	// arg 9	Attack points		(cursed items are negative!)
;
;	// arg 10	HP points			(amount added, when used)
;									Note that the HP is also added to any monster you toss the item too, so
;									this can be used as a cure, or a weapon for monsters (or pets).  Heroes
;									(humans) will simply catch anything you toss them, so this wouldn't be
;									a way to make a ninja-star which hurt humans.
;
;	// arg 11	MP Points			(amount added, when used)
;
;	// arg 12   Ability Points      For SEED items, this is the # of points you get to apply to your abilities
;									For ANTIDOTE items, this field is the disease number that it
;									cures (note that some diseases prevent you from using items, so an item
;									antidote is useless in that case).
;										-2			DISEASE_POISON		(prevents HP restores from working)		
;										-3			DISEASE_SAP			(makes spells cost more MP to be cast)		
;										-4			DISEASE_STUN			(cannot move, or attack)
;										-5			DISEASE_GAG			(cannot case spells)(* wears off)		
;										-6			DISEASE_NUMB			(cannot use right-hand)(* wears off)
;										-7			DISEASE_SLEEP		(cannot move, or attack)(* wears off)	
;										-8			DISEASE_CONFUSE		(attacks may hit friends)(* wears off)	
;										-11			DISEASE_FREEZE		(cannot move)
;										-20			DISEASE_STRENGTH		(lowers strenth til end of scene) (cure raises it)
;										-21			DISEASE_WISDOM		(lowers wisdom til end of scene) (cure raises it)	
;										-22			DISEASE_STAMINA		(lowers stamina til end of scene) (cure raises it)	
;										-23			DISEASE_AGILITY		(lowers agility til end of scene) (cure raises it)
;										-24			DISEASE_DEXTERITY	(lowers dexterity til end of scene) (cure raises it)	

;
;   // arg 13   <find Probility>.<monster ID>
;				
;				This argument determines whether or not you can find an item after killing a monster.
;				The optional <monster ID> allows you to limit the item to only having a chance of being
;				found if a monster of that type was killed in the scene.
;									
;				'Find' Probability  (chance in 2000 of finding one after battle 0(never) - 2000(always))
;									(0 also means cannot be bought in stores, but you CAN get rid of it)
;									(i.e. for a quest item you can get rid of)
;								    (-1 means you cannot FIND it, but you CAN buy it with offer2 command)
;
;				Here is an attempt to describe the inter-relationship between FP and GP
;
;				GP			FP			Item Attributes
; 				--			--			---------------
;				>0          >0			This is an item you can buy at a store, find after a fight, and sell later
;				>0			0			This is an item you can't buy at a store, won't find after a fight, but can sell later
;										(a sellable quest item)
;				>0			-1			This is an item you can buy at a store, won't find after a fight, but can sell later
;				0			0			This is an item you cannot buy, cannot find after a fight, and cannot sell
;										(a permanent quest item)
;				0			>0			This is an item you cannot buy, can find after a fight, but cannot sell
;										(a permanent, monster gift - probably not a good idea)
;				0			-1			This is an item you cannot buy, cannot find, and cannot sell
;										(same as permanent quest item, I guess)
;			
;	// arg 14	Long description of item or effect (250 characters maximum, though for esthetic reasons you will want
;				to keep it shorter, or it may not all fit on the screen nicely.)
;
;	// arg 15   (optional) wave file to play when used ("sword.wav")
;				Note: For ITEM_CLASS_HTML, this field actually holds a URL and not a sound effect
;
;	// arg 16	attackPath.imageID.flags.weather.effect
;
;				Arg16 defines an optional "attack path" which determines what animation
;				occurs when you use the item (generally only for equipped right-hand
;				items).
;				
;				* attackPath:  (0-63)
;				
;				This controls the movement of the attacker or weapon, according to
;				this table:
;
;					-1	Pick random path for this item when world is loaded
;					0	No attack path (this is the default)
;					1	LUNGE	Attacker runs up to target then runs back
;					2	JUMP	Attacker jumps straight onto target, then runs back
;					3	LEAP	Attacker HIGH jumps straight onto target, then runs back
;					4	STAB	Attacker runs straight to target, then does attack frame, then runs back
;					5	DBL-STAB	Attacker runs straight to target, does attack frame twice, then runs back
;					6	TRAMPLE	Attacker does one Big hop to target, then hops again on top of it
;					7	HOP		Attacker reaches target in several hops, each getting higher.
;
;					30  ARROW	Image follows straight line from attacker to target
;					31	STONE	Image follows short arc from attacker to target
;					32	LOB		Image follows high arc from attacker to target
;
;				* image: (0-199)
;
;				"Image" is used with attacks which hurl objects. Each image is an eight-frame animation
;				stored in a file named attackNN.bmp  Each file contains 10 such filmstrips where the
;				topmost filmstrip is the '0' index of that file.  SO, image 143 would be index '3' in
;				the file attack14.bmp  I hope that's not too confusing.  The first one hundred images
;				(files 00-09) are reserved for ME to use, while the rest (attack10.bmp to attack19.bmp)
;				are reserved for world designers (and go in your world's ART folder)
;
;				* flags: (0-63)
;
;				Flags are the sum of any combination of these values:
;
;					0-3	- duration of attack (0 is quick, 3 is slow)
;					4	- if this flag is set, each of the 8 frames of animation consumes one eigth
;						  the entire attack (instead of rolling through the frames over and over)
;					8	- If this is set, the images is not 'flipped' when attacking from left to right.
;					16	- reserved
;					32	- reserved

;				* weather: (0-63)
;
;				Values are the same as for SPELLs.  Basically this weather happens in 
;				the scene for the duration of the attack.  So you can have it snow or
;				rain while the ice arrow finds its target, for example.
;
;				* effects: (0-63)
;
;				Values are the same as for SPELLs.  Effects include things like wobbly
;				image, dimmed image, lake reflection in lower part of screen, etc.
;
;
;
;
; ITEMS
;
;
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description					Sound Effect			Attack Path
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14							15				16

1,	"Health Potion",		0,	0,	10,		0,	0,	0,	0,	0,	20,	0,	0,	80,	"Recharges HP a little bit.", "petGulp.wav"
	2,	"Magic Potion",			0,	1,	10,		0,	0,	0,	0,	0,	0,	15,	0,	80,	"Recharges MP a little bit.", "petGulp.wav"
	3,	"Antidote",				1,	2,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	"Cures poisoning."
;	4,	"Escape Potion",		0,	3,	0,		0,	0,	0,	0,	2,	0,	0,	0,	0,	"Escape from current dungeon."
;	5,	"Town Finder",			0,	4,	0,		0,	0,	0,	0,	3,	0,	0,	0,	0,	"Warp back to a town."
;	6,	"Talisman of Seth",		0,	5,	0,		0,	0,	0,	0,	30,	0,	0,	0,	0,	"Power of Seth increases attack strength."
	7,	"Dragon Seed",			105,	9,	500000,	0,	0,	0,	0,	0,	0,	0,	50,	0,	"The ULTIMATE seed.",	petLevel.wav,	,				
	8,	"Lizard Seed",			105,	7,	100000,	50,	0,	0,	0,	0,	0,	0,	5,	1,	"Enhances ANY your abilities.",magic7.wav,		,				
;	9,	"Gargoyle",				0,	8,	0,		0,	0,	0,	0,	0,	0,	0,	0,	1,	""
;	10,	"Dragon Seed",			0,	9,	0,		35,	0,	0,	0,	0,	0,	0,	0,	0,	""
;	11,	"Whale Seed",			0,	10,	0,		35,	0,	0,	0,	0,	0,	0,	0,	0,	""
	12,	"Health Balm",			0,	11,	50,		0,	0,	0,	0,	0,	100,	0,	0,	10,	"A man-sized health potion.", "squirt1.wav"
	13,	"Magic Balm",			0,	12,	50,		0,	0,	0,	0,	0,	0,	75,	0,	4,	"Magic-restoring nectar, stolen from Mount Aegis.", "squirt1.wav"
;	14,	"Talisman of Horus",	0,	13,	0,		0,	0,	0,	0,	0,	0,	0,	0,	1,	""
;	15,	"Eye of Horus",			0,	14,	0,		0,	0,	0,	0,	0,	0,	0,	0,	1,	""
	16,	"Heart Berry",			0,	15,	100,	0,	0,	0,	0,	0,	300,	0,	0,	1,	"A king-sized health potion.", "summon8.wav"
;	17,	"Eagle Seed",			0,	16,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	""
	18,	"Amber Berry",			0,	17,	100,	0,	0,	0,	0,	0,	0,	225,	0,	10,	"Concentrated MP from the previous age."
	19,	"Health Berry",			0,	18,	500,	0,	0,	0,	0,	0,	2000,	0,	0,	1,	"Most likely a full health recharge.", "summon8.wav"
	20,	"Gryphon Seed",			100,	19,	85000,	35,	0,	0,	0,	0,	0,	0,	5,	1,	"Gives you the strength of the Gryphon.",magic7.wav,		,				
	21,	"Canis Seed",			101,	20,	85000,	35,	0,	0,	0,	0,	0,	0,	5,	1,	"Gives you the wisdom of Canis.",magic7.wav,		,				
	22,	"Gecko Seed",			102,	21,	85000,	35,	0,	0,	0,	0,	0,	0,	5,	1,	"Gives you the stamina of the Gecko.",magic7.wav,		,				
	23,	"Wolf Seed",			103,	22,	85000,	35,	0,	0,	0,	0,	0,	0,	5,	1,	"Gives you the agility of the Wolf.",magic7.wav,		,				
	24,	"Fire Berry",			0,	23,	500,	0,	0,	0,	0,	0,	0,	1750,	0,	1,	"For the wizard in a hurry to recharge MP.", "summon8.wav"
	25,	"Swan Seed",			104,	24,	85000,	35,	0,	0,	0,	0,	0,	0,	5,	1,	"Gives you the dexterity of a swan.",magic7.wav,		,				
;	26,	"Lapis Wheel",			0,	25,	0,		0,	0,	0,	0,	0,	0,	0,	0,	1,	""
	27,	"Tri-Amber",			0,	26,	1000,	0,	0,	0,	0,	0,	2000,	2000,	0,	1,	"Like getting hit by a recharge thunderstroke.", "summon8.wav"
;	28,	"Ruby Smoke",			0,	27,	0,		0,	0,	0,	0,	0,	0,	0,	0,	1,	""
	29,	"Cheese Sandwich",		0,	29,	10,		0,	0,	0,	0,	0,	120	0,	0,	50,	"Just like mother used to make.", "petChew.wav"
	30,	"Halibut",				0,	30,	10,		0,	0,	0,	0,	0,	100	0,	0,	40,	"The gentleman's fish.  Tastes like chicken.", "petChew.wav"
	31,	"Fish",					0,	31,	10,		0,	0,	0,	0,	0,	80,	0,	0,	30,	"Tastes like fish.", "petChew.wav"
	32,	"Beer",					0,	32,	10,		0,	0,	0,	0,	0,	100	0,	0,	5,	"Emergency carbohydrates with an attitude.", "petGulp.wav"
	33,	"Ale",					0,	33,	10,		0,	0,	0,	0,	0,	130,	0,	0,	3,	"You could eat it with a fork.", "petGulp.wav"
	34,	"Wine",					0,	34,	10,		0,	0,	0,	0,	0,	150,	0,	0,	2,	"For the fancy elitist, a spunky vintage.", "petGulp.wav"
	35,	"Mulled Port",			0,	35,	15,		0,	0,	0,	0,	0,	0,	180,	0,	2,	"Don't chip your tooth on the pewter goblet.", "petGulp.wav"	37,	"Pizza",				0,	37,	50,		0,	0,	0,	0,	0,	0,225,	0,	2,	"The preferred meal of ninjas everywhere.", "petChew.wav"
; 4.mode.num.link.dropin
	97,	"Gold Saucer Ticket",	4.0.35.0.0,4,	10,		0,	0,	0,	0,	0,	15,	0,	0,	2,	"Go to Gold Saucer",	travel1.wav,	,				
	98,	"Arena Town Ticket",	4.0.18.9.1,4,	10,		0,	0,	0,	0,	0,	15,	0,	0,	2,	"Go to Arena Town",		travel1.wav,	,				
	99,	"Space Corps. Ticket",	4.0.1.1.1,4,	10,		0,	0,	0,	0,	0,	0,	0,	0,	2,	"Go directly to Space Corps.",travel1.wav,	,				
; Mana Weapons
;
	150,"Mana Saber",			12,	10.0,0,		99.90,,	,	0,	500,,	,	,	0,	"The ultimate double-edged light saber...",,				,				
	151,"Juraian Mana Saber",	12,	7.0,0,		99.90,,	,	0,	32000,,	,	,	0,	"The ultimate Jurai Saber...",,				,				
	150,"Mana Fist",			16,	12.0,0,		99.90,,	,	0,	500,,	,	,	0,	"The ultimate boxing glove...",,				,				
	150,"Mana Staff",			13,	9.0,0,		99.90,,	,	0,	500,,	,	,	0,	"The ultimate staff...",	,				,				
	150,"Mana Laser",			14,	6.0,0,		99.90,,	,	0,	500,,	,	,	0,	"The ultimate Laser Beam...",,				,				

; Special stuff
; (Generally, special items you can only win by completing quests - set the $ to 0 so they
; cannot be bought or sold.  Set the FP to 0, so they cannot be found.)
	180,"Penguin Doll",			2,	6.1,0,		0,	0,	0,	255,255,0,	0,	0,	0,	"The mystical Penguin Doll.  Given to you for helping the Mercurians.",fleeFailed.wav,	,				
	181,"Cat Doll",				2,	33.1,0,		0,	0,	0,	255,255,0,	0,	0,	0,	"The mystical Cat Doll.  Given to you for saving Space Corps. from the space monster.",pain2.wav,		,				
	182,"Chicken Doll",			2,	34.1,0,		0,	0,	0,	255,255,0,	0,	0,	0,	"The mystical Chicken Doll.  Given to you for helping the martians reclaim their planet.",fleeFailed.wav,	,				
	183,"Dog Doll",				2,	23.1,0,		0,	0,	0,	255,255,0,	0,	0,	0,	"The mystical Dog Doll.  Awarded to you for saving ArceusPrime.",pain14.wav,		,				
	184,"Mr.Saturn Doll",		2,	35.1,0,		0,	0,	0,	255,255,0,	0,	0,	0,		"The mystical Mr. Saturn Doll.  Given to you by Professor J and the Mr. Saturns.",cough.wav,		,				
	185,"Sheep Doll",			2,	8.1,0,		0,	0,	0,	255,255,0,	0,	0,	0,	"The mystical Sheep Doll.  Awarded to you by the farmers of Sirius A II",tossItem.wav,	,				
	186,"Pig Doll",				2,	10.1,0,		0,	0,	0,	255,255,0,	0,	0,	0,	"The mystical Pig Doll.  Awarded to you for defeating Shinra.",sniff.wav,		,				
	187,"Tree Doll",			2,	36.1,0,		0,	0,	0,	255,255,0,	0,	0,	0,	"The mystical Tree Doll.  Awarded to you for saving the Mana Tree.",boom2.wav,		,				
	188,"Box Doll",				2,	37.1,0,		0,	0,	0,	255,255,0,	0,	0,	0,	"The mystical Box Doll.  Awarded to you for defeating the Box King.",chant7.wav,		,				
	189,"Dragon Doll",			2,	38.1,0,		0,	0,	0,	255,255,0,	0,	0,	0,	"The mystical Dragon Doll.  Leftover from the fight with the ghost revenge...",chant7.wav,		,				

; helmets
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	200,"Leather Toupee",		10,	2,	25,		0,	0,	0,	1,	0,	0,	0,	0,	10,	"Protects a very small amount of your scalp."
	201,"Leather Mask",			10,	1,	50,		2,	0,	0,	5,	0,	0,	0,	0,	5,	"Not all that effective of a defense, but very intimidating to the enemy."
	202,"Lizard Fur",			10,	3,	150,	4,	0,	0,	10,	0,	0,	0,	0,	2,	"Rare feathers of the fire lizard deflect hostile energy."
	203,"Dead Orc",				10,	4,	200,	6,	0,	0,	15,	0,	0,	0,	0,	2,	"Used."
	204,"Baleen Top",			10,	5,	250,	8,	0,	0,	20,	0,	0,	0,	0,	1,	"Reinforced brow."
	205,"Roundhead",			10,	6,	300,	10,	0,	0,	25,	0,	0,	0,	0,	1,	"Integrated neck protection."
	206,"Light Helmet",			10,	7,	350,	12,	0,	0,	30,	0,	0,	0,	0,	1,	"Doesn't restrict your screams."
	207,"Bullet Crown",			10,	8,	400,	14,	0,	0,	35,	0,	0,	0,	0,	1,	"Openings make it easy to hear call for retreat."
	208,"Conquistador",			10,	9,	450,	16,	0,	0,	40,	0,	0,	0,	0,	1,	"Protects the air above your head."
	209,"Steel Chapeau",		10,	10,	500,	18,	0,	0,	40,	5,	0,	0,	0,	1,	"Doubles as a head-bayonet."
	210,"Iron Skull",			10,	11,	550,	20,	0,	0,	45,	5,	0,	0,	0,	1,	"Cast fear in enemy."
	211,"Fire Cap", 			10,	12,	600,	22,	0,	0,	50,	5,	0,	0,	0,	1,	"Increased protection from flame."
	212,"Full Face",			10,	13,	650,	24,	0,	0,	60,	0,	0,	0,	0,	1,	"Good all around head protection."
	213,"Mandarin Helm",		10,	14,	700,	26,	0,	0,	55,	10,	0,	0,	0,	1,	"Mystical protection."
	214,"Connel's Cap",			10,	5,	750,	28,	0,	0,	60,	10,	0,	0,	0,	1,	""
	215,"Steelman",				10,	6,	800,	30,	0,	0,	65,	10,	0,	0,	0,	1,	""
	216,"Warrior Crown",		10,	7,	850,	32,	0,	0,	70,	10,	0,	0,	0,	1,	""
	217,"Noggin",				10,	8,	900,	34,	0,	0,	70,	15,	0,	0,	0,	1,	""
	218,"El Capitan",			10,	9,	950,	36,	0,	0,	75,	15,	0,	0,	0,	1,	""
	219,"Skull Helm",			10,	10,	1000,	38,	0,	0,	80,	15,	0,	0,	0,	1,	""
	220,"Iron Pate",			10,	11,	1050,	40,	0,	0,	85,	15,	0,	0,	0,	1,	""
	221,"Feuer Keff", 			10,	12,	1100,	42,	0,	0,	85,	20,	0,	0,	0,	1,	""
	222,"Al Maram",				10,	13,	1150,	44,	0,	0,	90,	20,	0,	0,	0,	1,	""
	223,"Spear Bane",			10,	14,	1200,	46,	0,	0,	95,	20,	0,	0,	0,	1,	""

	224,"Abyss Cap",			10,	5,	1250,	48,	0,	0, 100,	20,	0,	0,	0,	1,	""
	225,"Plasma Helm",			10,	6,	1300,	50,	0,	0, 100,	25,	0,	0,	0,	1,	""
	226,"Raven Helmet",			10,	7,	1350,	52,	0,	0, 105,	25,	0,	0,	0,	1,	""
	227,"Mythic Cap",			10,	8,	1400,	54,	0,	0, 110,	25,	0,	0,	0,	1,	""
	228,"Shadow Cap",			10,	9,	1450,	56,	0,	0, 115,	25,	0,	0,	0,	1,	""
	229,"Omen Helm",			10,	10,	1500,	58,	0,	0, 115,	30,	0,	0,	0,	1,	""
	230,"Storm Knob",			10,	11,	1550,	60,	0,	0, 120,	30,	0,	0,	0,	1,	""
	231,"Tabris",				10,	12,	1600,	62,	0,	0, 125,	30,	0,	0,	0,	1,	""
	232,"Mordiet",				10,	13,	1650,	64,	0,	0, 130,	30,	0,	0,	0,	1,	""
	233,"Gore Cap",				10,	14,	1700,	66,	0,	0, 130,	35,	0,	0,	0,	1,	""
	234,"Shadow Helm",			10,	5,	1750,	68,	0,	0, 135,	35,	0,	0,	0,	1,	""
	235,"Weeble",				10,	6,	1800,	70,	0,	0, 140,	35,	0,	0,	0,	1,	""
	236,"Mythic Helm",			10,	7,	1850,	72,	0,	0, 145,	35,	0,	0,	0,	1,	""
	237,"Abyss Helm",			10,	8,	1900,	74,	0,	0, 145,	40,	0,	0,	0,	1,	""
	238,"Master Cap",			10,	9,	1950,	76,	0,	0, 150,	40,	0,	0,	0,	1,	""
	239,"Master Helm",			10,	10,	2000,	78,	0,	0, 155,	40,	0,	0,	0,	1,	""
	240,"Gore Helm",			10,	11,	2050,	80,	0,	0, 160,	40,	0,	0,	0,	1,	""
	241,"Rock Helmet", 			10,	12,	2100,	82,	0,	0, 160,	45,	0,	0,	0,	1,	""
	242,"Shadow Crown",			10,	13,	2150,	84,	0,	0, 165,	45,	0,	0,	0,	1,	""
	243,"Mythic Crown",			10,	14,	2200,	86,	0,	0, 170,	45,	0,	0,	0,	1,	""
	244,"Grim Cap",				10,	10,	2250,	88,	0,	0, 175,	45,	0,	0,	0,	1,	""
	245,"Master Crown",			10,	11,	2300,	90,	0,	0, 175,	50,	0,	0,	0,	1,	""
	246,"Raven Crown",			10,	12,	2350,	92,	0,	0, 180,	50,	0,	0,	0,	1,	""
	247,"Zeus' Crown",			10,	13,	2400,	94,	0,	0, 185,	50,	0,	0,	0,	1,	""
	248,"Ysne's Crown",			10,	14,	2450,	96,	0,	0, 190,	50,	0,	0,	0,	1,	""

; armor
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	250,"Chemise",				11,	3,	25,		0,	0,	0,	2,	0,	0,	0,	0,	10,	"You got one like this from your mother on your twelfth birthday."
	251,"Leather Vest",			11,	1,	75,		4,	0,	0,	7,	0,	0,	0,	0,	5,	"A sturdy leather vest - chafes your armpits."
	252,"Mail Tunic",			11,	5,	200,	8,	0,	0,	10,	0,	0,	0,	0,	2,	"Light armor from your neck to your knees."
	253,"Base Breast",			11,	4,	300,	10,	0,	0,	15,	0,	0,	0,	0,	1,	"Keeps your vitals close together."
	254,"Base Armor",			11,	2,	400,	12,	0,	0,	20,	0,	0,	0,	0,	1,	"A fine armor, crafted by a troll apprentice."
	255,"Base Torso",			11,	6,	500,	14,	0,	0,	25,	-2,	0,	0,	0,	1,	"Confining, but durable."
	256,"Brass Tunic",			11,	5,	600,	16,	0,	0,	30,	0,	0,	0,	0,	1,	""
	257,"Brass Breast",			11,	4,	700,	18,	0,	0,	35,	0,	0,	0,	0,	1,	""
	258,"Brass Armor",			11,	2,	800,	20,	0,	0,	40,	0,	0,	0,	0,	1,	""
	259,"Brass Torso",			11,	6,	900,	22,	0,	0,	45,	-2,	0,	0,	0,	1,	""
	260,"Bronze Tunic",			11,	5,	1000,	24,	0,	0,	50,	0,	0,	0,	0,	1,	""
	261,"Bronze Breast",		11,	4,	1100,	26,	0,	0,	55,	0,	0,	0,	0,	1,	""
	262,"Bronze Armor",			11,	2,	1200,	28,	0,	0,	60,	0,	0,	0,	0,	1,	""
	263,"Bronze Torso",			11,	6,	1300,	30,	0,	0,	65,	-2,	0,	0,	0,	1,	""
	264,"Iron Tunic",			11,	5,	1400,	32,	0,	0,	70,	0,	0,	0,	0,	1,	""
	265,"Iron Breast",			11,	4,	1500,	34,	0,	0,	75,	0,	0,	0,	0,	1,	""
	266,"Iron Armor",			11,	2,	1600,	36,	0,	0,	80,	0,	0,	0,	0,	1,	""
	267,"Iron Torso",			11,	6,	1700,	38,	0,	0,	85,	-2,	0,	0,	0,	1,	""
	268,"Steel Tunic",			11,	5,	1800,	40,	0,	0,	90,	0,	0,	0,	0,	1,	""
	269,"Steel Breast",			11,	4,	1900,	42,	0,	0,	95,	0,	0,	0,	0,	1,	""
	270,"Steel Armor",			11,	2,	2000,	44,	0,	0,	100,0,	0,	0,	0,	1,	""
	271,"Steel Torso",			11,	6,	2100,	46,	0,	0,	105,-2,	0,	0,	0,	1,	""

	272,"Ainvar Armor",			11,	2,	2150,	48,	0,	0,	110,0,	0,	0,	0,	1,	""
	273,"Aoi",					11,	6,	2200,	50,	0,	0,	115,-2,	0,	0,	0,	1,	""
	274,"Aragorn's Tunic",		11,	5,	2250,	52,	0,	0,	120,0,	0,	0,	0,	1,	""
	275,"Oclet",				11,	4,	2300,	54,	0,	0,	125,0,	0,	0,	0,	1,	""
	276,"Shadow Armor",			11,	2,	2350,	56,	0,	0,	130,0,	0,	0,	0,	1,	""
	277,"Raistlin",				11,	6,	2400,	58,	0,	0,	135,-2,	0,	0,	0,	1,	""
	278,"Marduk",				11,	5,	2450,	60,	0,	0,	140,0,	0,	0,	0,	1,	""
	279,"Odin's Breast",		11,	4,	2500,	62,	0,	0,	145,0,	0,	0,	0,	1,	""
	280,"Master Tunic",			11,	2,	2550,	64,	0,	0,	150,0,	0,	0,	0,	1,	""
	281,"Master Breast",		11,	6,	2600,	66,	0,	0,	155,-2,	0,	0,	0,	1,	""
	282,"Master Armor",			11,	2,	2650,	68,	0,	0,	160,0,	0,	0,	0,	1,	""
	283,"Master Torso",			11,	6,	2700,	70,	0,	0,	165,-2,	0,	0,	0,	1,	""
	284,"Grim Tunic",			11,	5,	2750,	68,	0,	0,	170,0,	0,	0,	0,	1,	""
	285,"Grim Breast",			11,	4,	2800,	70,	0,	0,	175,0,	0,	0,	0,	1,	""
	286,"Grim Armor",			11,	2,	2850,	72,	0,	0,	180,0,	0,	0,	0,	1,	""
	287,"Grim Torso",			11,	6,	2900,	74,	0,	0,	185,-2,	0,	0,	0,	1,	""
	288,"Mortal Tunic",			11,	5,	2950,	76,	0,	0,	190,0,	0,	0,	0,	1,	""
	289,"Mortal Breast",		11,	4,	3000,	78,	0,	0,	195,0,	0,	0,	0,	1,	""
	290,"Phoenix Plate",		11,	2,	3050,	80,	0,	0,	200,0,	0,	0,	0,	1,	""
	291,"Mortal Torso",			11,	6,	3100,	82,	0,	0,	205,-2,	0,	0,	0,	1,	""
	292,"Storm Armor",			11,	2,	3150,	84,	0,	0,	210,0,	0,	0,	0,	1,	""
	293,"Omen Torso",			11,	6,	3200,	86,	0,	0,	215,-2,	0,	0,	0,	1,	""
	294,"Matrix Tunic",			11,	5,	3250,	88,	0,	0,	220,0,	0,	0,	0,	1,	""
	295,"Matrix Breast",		11,	4,	3300,	90,	0,	0,	225,0,	0,	0,	0,	1,	""
	296,"Matrix Armor",			11,	2,	3350,	92,	0,	0,	230,0,	0,	0,	0,	1,	""
	297,"Matrix Torso",			11,	6,	3400,	94,	0,	0,	235,-2,	0,	0,	0,	1,	""
	298,"Mythic Tunic",			11,	5,	3450,	96,	0,	0,	240,0,	0,	0,	0,	1,	""

; swords
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	300,"Broken Light Saber",	12,	1,	50,		0,	0,	0,	0,	5,	0,	0,	0,	10,	"A useless stick, you can use it to bonk your opponents on the head.",,				4,				
	301,"Basic Blue Light Saber",12,	2,	100,	2,	0,	0,	0,	10,	0,	0,	0,	5,	,						,				4,				
	302,"Basic Green Light Saber",12,	3,	150,	4,	0,	0,	0,	15,	0,	0,	0,	2,	,						,				4,				
	303,"Basic Red Light Saber",12,	4,	200,	6,	0,	0,	0,	20,	0,	0,	0,	1,	,						,				4,				
	304,"Basic Yellow Light Saber",12,	5,	250,	8,	0,	0,	0,	25,	0,	0,	0,	1,	,						,				4,				
	305,"Sword",					12,	2.1,300,	10,	0,	0,	0,	30,	0,	0,	0,	1,	"An old-school sword.  Slice and Dice!",,				4,				
	306,"Basic Rainbow Light Saber",12,	6,	350,	12,	0,	0,	0,	35,	0,	0,	0,	1,	"Every color in the rainbow packed into one sword.  Shoots Beams.",,				30.118,			
	307,"Basic White Light Saber",12,	7,	400,	14,	0,	0,	0,	40,	0,	0,	0,	1,	"Every color combined to make a powerful weapon.  Shoots Beams.",,				30.116,			
	308,"Sharp Sword",			12,	4.1,450,	16,	0,	0,	0,	45,	0,	0,	0,	1,	"A fine slicing steel blade.",,				4,				
	309,"Improved Blue Light Saber",12,	2,	500,	18,	0,	0,	0,	50,	0,	0,	0,	1,	,						,				4,				
	310,"Improved Green Light Saber",12,	3,	550,	20,	0,	0,	0,	55,	0,	0,	0,	1,	,						,				4,				
	311,"Improved Red Light Saber",12,	4,	600,	22,	0,	0,	0,	60,	0,	0,	0,	1,	,						,				4,				
	312,"Improved Yellow Light Saber",12,	5,	650,	24,	0,	0,	0,	65,	0,	0,	0,	1,	,						,				4,				
	313,"Super Sword",			12,	9.1,700,	26,	0,	0,	0,	70,	0,	0,	0,	1,	"It cuts through metal cans, yet can still slice tomatoes perfectly.",,				4,				
	314,"Improved Rainbow Light Saber",12,	6,	750,	28,	0,	0,	0,	75,	0,	0,	0,	1,	"Shoots Beams.",		,				30.118,			
	315,"Improved White Light Saber",12,	7,	800,	30,	0,	0,	0,	80,	0,	0,	0,	1,	"Shoots Beams.",		,				30.116,			
	316,"Ultra Sword",			12,	12.1,850,	32,	0,	0,	0,	85,	0,	0,	0,	1,	"Even sharper than ever!",,				4,				
;	317,"Cursed Blade",			12,	11,	900,	34,	0,	0,	-30,120,0,	0,	0,	1,	"Once the property of a hot-headed young prince.","",	4
	318,"Excalibur",				12,	11.1,1000,	36,	0,	0,	0,	95,	0,	0,	0,	1,	"The fabled sword of King Arthur.",,				100,			

	319,"Mega Blue Light Saber",12,	2,	1050,	38,	0,	0,	0,	100,0,	0,	0,	1,	,						,				4,				
	320,"Mega Green Light Saber",12,	3,	1100,	40,	0,	0,	0,	105,0,	0,	0,	1,	,						,				4,				
	321,"Mega Red Light Saber",	12,	4,	1150,	42,	0,	0,	0,	110,0,	0,	0,	1,	,						,				4,				
	322,"Mega Yellow Light Saber",12,	5,	1200,	44,	0,	0,	0,	115,0,	0,	0,	1,	,						,				4,				
	323,"Mega Rainbow Light Saber",12,	6,	1250,	46,	0,	0,	0,	120,0,	0,	0,	1,	"Shoots Beams.",		,				30.118,			
	324,"Mega White Light Saber",12,	7,	1300,	48,	0,	0,	0,	125,0,	0,	0,	1,	"Shoots Beams",			,				30.116,			
	325,"Ultra Blue Light Saber",12,	2,	1350,	50,	0,	0,	0,	130,0,	0,	0,	1,	,						,				4,				
	326,"Ultra Green Light Saber",12,	3,	1400,	52,	0,	0,	0,	135,0,	0,	0,	1,	,						,				4,				
	327,"Ultra Red Light Saber",12,	4,	1450,	54,	0,	0,	-30,170,0,	0,	0,	1,	,						,				4,				
	328,"Ultra Yellow Light Saber",12,	5,	1500,	56,	0,	0,	0,	145,0,	0,	0,	1,	,						,				4,				
	329,"Ultra Rainbow Light Saber",12,	6,	1550,	58,	0,	0,	0,	150,0,	0,	0,	1,	"Shoots Beams",			,				30.118,			
	330,"Ultra White Light Saber",12,	7,	1600,	60,	0,	0,	0,	155,0,	0,	0,	1,	"Shoots Beams",			,				30.116,			
	331,"Ultimate Blue Light Saber",12,	2,	1650,	62,	0,	0,	0,	160,0,	0,	0,	1,	,						,				4,				
	332,"Ultimate Green Light Saber",12,	3,	1700,	64,	0,	0,	0,	165,0,	0,	0,	1,	,						,				4,				
	333,"Ultimate Red Light Saber",12,	4,	1750,	66,	0,	0,	0,	170,0,	0,	0,	1,	,						,				4,				
	334,"Ultimate Yellow Light Saber",12,	5,	1800,	68,	0,	0,	0,	175,0,	0,	0,	1,	,						,				4,				
	335,"Ultimate Rainbow Light Saber",12,	6,	1850,	70,	0,	0,	0,	180,0,	0,	0,	1,	"Shoots Beams",			,				30.118,			
	336,"Ultimate White Light Saber",12,	7,	1900,	72,	0,	0,	0,	185,0,	0,	0,	1,	"Shoots Beams",			,				30.116,			
	337,"Blue Double-Ended Light Saber",12,	8,	1950,	74,	0,	0,	-30,210,0,	0,	0,	1,	,						,				4,				
	338,"Green Double-Ended Light Saber",12,	9,	2000,	76,	0,	0,	0,	195,0,	0,	0,	1,	,						,				4,				
	339,"Red Double-Ended Light Saber",12,	10,	2050,	78,	0,	0,	0,	200,0,	0,	0,	1,	,						,				4,				
	340,"Yellow Double-Ended Light Saber",12,	11,	2100,	80,	0,	0,	0,	205,0,	0,	0,	1,	,						,				4,				
	341,"Rainbow Double-Ended Light Saber",12,	12,	2150,	82,	0,	0,	0,	210,0,	0,	0,	1,	,						,				4,				
	342,"White Double-Ended Light Saber",12,	13,	2200,	84,	0,	0,	0,	215,0,	0,	0,	1,	,						,				4,				
	343,"Blue Ultimate Double-Ended Light Saber",12,	8,	2250,	86,	0,	0,	0,	220,0,	0,	0,	1,	,						,				4,				
	344,"Green Ultimate Double-Ended Light Saber",12,	9,	2300,	88,	0,	0,	0,	225,0,	0,	0,	1,	,						,				4,				
	345,"Red Ultimate Double-Ended Light Saber",12,	10,	2350,	90,	0,	0,	0,	230,0,	0,	0,	1,	,						,				4,				
	346,"Yellow Ultimate Double-Ended Light Saber",12,	11,	2400,	92,	0,	0,	0,	235,0,	0,	0,	1,	,						,				4,				
	347,"Rainbow Ultimate Double-Ended Light Saber",12,	12,	2450,	94,	0,	0,	0,	240,0,	0,	0,	1,	,						,				4,				
	348,"White Ultimate Double-Ended Light Saber",12,	13,	2500,	96,	0,	0,	0,	245,0,	0,	0,	1,	,						,				4,				
;	349,"El Diablo del Fuego",	12,	11,	2500,	96,	0,	5,	0,	245,0,	0,	0,	1,	"",	"",	4


; Fists
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	350,"Cotton Mitten",		16,	2,	50,		0,	0,	0,	0,	5,	0,	0,	0,	10,	"", "fist.wav",		1
	351,"Cotton Glove",			16,	8,	100,	2,	0,	0,	0,	10,	0,	0,	0,	5,	"", "fist.wav",		2
	352,"Wooly Mitten",			16,	1,	150,	4,	0,	0,	0,	15,	0,	0,	0,	2,	"", "fist.wav",		3
	353,"Broken Gauntlet",		16,	11,	200,	6,	0,	0,	0,	20,	0,	0,	0,	1,	"", "fist.wav",		4
	354,"Leather Mitten",		16,	5,	250,	8,	0,	0,	0,	25,	0,	0,	0,	1,	"", "fist.wav",		5
	355,"Wool Glove",			16,	7,	300,	10,	0,	0,	0,	30,	0,	0,	0,	1,	"", "fist.wav",		6
	356,"Brass Mitten",			16,	4,	350,	12,	0,	0,	0,	35,	0,	0,	0,	1,	"", "fist.wav",		7
	357,"Leather Glove",		16,	13,	400,	14,	0,	0,	0,	40,	0,	0,	0,	1,	"", "fist.wav",		1
	358,"Leather Gauntlet",		16,	10,	450,	16,	0,	0,	0,	45,	0,	0,	0,	1,	"", "fist.wav",		2
	359,"Boxing Glove",			16,	12,	500,	18,	0,	0,	0,	50,	0,	0,	0,	1,	"", "fist.wav",		3
	360,"Copper Knuckle",		16,	9,	550,	20,	0,	0,	0,	55,	0,	0,	0,	1,	"", "fist.wav",		4
	361,"Bronze Glove",			16,	6,	600,	22,	0,	0,	0,	60,	0,	0,	0,	1,	"", "fist.wav",		5
	362,"Copper Gauntlet",		16,	10,	650,	24,	0,	0,	0,	65,	0,	0,	0,	1,	"", "fist.wav",		6
	363,"Iron Mitten",			16,	5,	700,	26,	0,	0,	0,	70,	0,	0,	0,	1,	"", "fist.wav",		7
	364,"Brass Knuckle",		16,	9,	750,	28,	0,	0,	0,	75,	0,	0,	0,	1,	"", "fist.wav",		1
	365,"Iron Glove",			16,	16,	800,	30,	0,	0,	0,	80,	0,	0,	0,	1,	"", "fist.wav",		2
	366,"Bronze Knuckle",		16,	9,	850,	32,	0,	0,	0,	85,	0,	0,	0,	1,	"", "fist.wav",		3
	367,"Bronze Gauntlet",		16,	17,	900,	34,	0,	0,	-30,120,0,	0,	0,	1,	"", "fist.wav",		4
	368,"Steel Mitten",			16,	14,	1000,	36,	0,	0,	0,	95, 0,	0,	0,	1,	"", "fist.wav",		5

	369,"Steel Glove",			16,	18,	1050,	38,	0,	0,	0,	100,0,	0,	0,	1,	"", "fist.wav",		6
	370,"Mythic Mitten",		16,	15,	1100,	40,	0,	0,	0,	105	0,	0,	0,	1,	"", "fist.wav",		7
	371,"Iron Knuckle",			16,	9,	1150,	42,	0,	0,	0,	110,0,	0,	0,	1,	"", "fist.wav",		1
	372,"Dress Knuckle",		16,	9,	1200,	44,	0,	0,	0,	115,0,	0,	0,	1,	"", "fist.wav",		2
	373,"Death Mitten",			16,	15,	1250,	46,	0,	0,	0,	120,0,	0,	0,	1,	"", "fist.wav",		3
	374,"Iron Gauntlet",		16,	18,	1300,	48,	0,	0,	0,	125,0,	0,	0,	1,	"", "fist.wav",		4
	375,"Mythic Glove",			16,	19,	1350,	50,	0,	0,	0,	130,0,	0,	0,	1,	"", "fist.wav",		5
	376,"Grave Knuckle",		16,	9,	1400,	52,	0,	0,	0,	135,0,	0,	0,	1,	"", "crash1.wav",		6
	377,"Platinum Glove",		16,	16,	1450,	54,	0,	0,	-30,170,0,	0,	0,	1,	"", "fist.wav",		7
	378,"Demon Gauntlet",		16,	17,	1500,	56,	0,	0,	0,	145,0,	0,	0,	1,	"", "fist.wav",		1
	379,"Silver Knuckle",		16,	9,	1550,	58,	0,	0,	0,	150,0,	0,	0,	1,	"", "fist.wav",		2
	380,"Ether Glove",			16,	7,	1600,	60,	0,	0,	0,	155,0,	0,	0,	1,	"", "fist.wav",		3
	381,"Cloud Mitten",			16,	3,	1650,	62,	0,	0,	0,	160,0,	0,	0,	1,	"", "fist.wav",		4
	382,"Steel Gauntlet",		16,	19,	1700,	64,	0,	0,	0,	165,0,	0,	0,	1,	"", "fist.wav",		5
	383,"Cloud Glove",			16,	11,	1750,	66,	0,	0,	0,	170,0,	0,	0,	1,	"", "fist.wav",		6
	384,"Mythic Knuckle",		16,	9,	1800,	68,	0,	0,	0,	175,0,	0,	0,	1,	"", "fist.wav",		7
	385,"Silver Gauntlet",		16,	18,	1850,	70,	0,	0,	0,	180,0,	0,	0,	1,	"", "boom2.wav",		1
	386,"Rampage Glove",		16,	8,	1900,	72,	0,	0,	0,	185,0,	0,	0,	1,	"", "fist.wav",		2
	387,"Gold Knuckle",			16,	9,	1950,	74,	0,	0,	-30,210,0,	0,	0,	1,	"", "fist.wav",		3
	388,"Mythic Gauntlet",		16,	16,	2000,	76,	0,	0,	0,	195,0,	0,	0,	1,	"", "fist.wav",		4
	389,"Bloody Mitten",		16,	15,	2050,	78,	0,	0,	0,	200,0,	0,	0,	1,	"", "fist.wav",		5
	390,"Needle Gauntlet",		16,	19,	2100,	80,	0,	0,	0,	205,0,	0,	0,	1,	"", "fist.wav",		6
	391,"Bloody Glove",			16,	13,	2150,	82,	0,	0,	0,	210,0,	0,	0,	1,	"", "fist.wav",		7
	392,"Cloud Knuckle",		16,	9,	2200,	84,	0,	0,	0,	215,0,	0,	0,	1,	"", "fist.wav",		1
	393,"Golden Gauntlet",		16,	17,	2250,	86,	0,	0,	0,	220,0,	0,	0,	1,	"", "fist.wav",		2
	394,"Rampage Knuckle",		16,	9,	2300,	88,	0,	0,	0,	225,0,	0,	0,	1,	"", "fist.wav",		3
	395,"Bloody Knuckle",		16,	9,	2350,	90,	0,	0,	0,	230,0,	0,	0,	1,	"", "fist.wav",		4
	396,"Cloud Gauntlet",		16,	18,	2400,	92,	0,	0,	0,	235,0,	0,	0,	1,	"", "fist.wav",		5
	397,"Rampage Gauntlet",		16,	16,	2450,	94,	0,	0,	0,  240,0,	0,	0,	1,	"", "boom2.wav",		6
	398,"Bloody Gauntlet",		16,	19,	2500,	96,	0,	0,	0,	245,0,	0,	0,	1,	"", "boom1.wav",		7



; staffs
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	400,"Pine Staff",			13,	2,	50,		0,	0,	0,	0,	5,	0,	0,	0,	10,	"A simple walking stick, but you can hit people with it.", "staff.wav"
	401,"Water Globe",			13,	1,	100,	2,	0,	0,	0,	10,	0,	0,	0,	5,	"A simple water staff.", "staff.wav"
	402,"Magician's Staff",		13,	3,	150,	4,	0,	0,	0,	15,	0,	0,	0,	2,	"A simple air staff.", "staff.wav"
	403,"Oak Staff",			13,	10,	200,	6,	0,	0,	0,	20,	0,	0,	0,	1,	"A simple earth staff.", "staff.wav"
	404,"Lion Staff",			13,	4,	250,	8,	0,	0,	5,	20,	0,	0,	0,	1,	"A simple fire staff.", "staff.wav"
	405,"Crystal Staff",		13,	8,	300,	10,	0,	0,	0,	30,	0,	0,	0,	1,	"Somewhat fragile, and carries the cracks from prior battles.", "staff.wav"
	406,"Silver Staff",			13,	6,	350,	12,	54,	0,	0,	35,	0,	0,	0,	1,	"If you're broke, it can fetch a good price.", "staff.wav"
	407,"Staff of Honus",		13,	11,	400,	14,	103,0,	10,	30,	0,	0,	0,	1,	"Lost for a millenium.", "staff.wav"
	408,"Dog Staff",			13,	7,	450,	16,	156,0,	15,	30,	0,	0,	0,	1,	"Carved from a fang of Cerberus", "staff.wav"
	409,"Serpent Staff",		13,	9,	500,	18,	5,	0,	25,	25,	0,	0,	0,	1,	"The tip of the Hydra's tail.", "staff.wav"
	410,"Dragon Staff",			13,	5,	550,	20,	105	0,	10,	45,	0,	0,	0,	1,	"Leaves a burning impression.", "staff.wav"
	411,"Blaze Staff",			13,	4,	600,	22,	101,0,	10,	50,	0,	0,	0,	1,	"A simple fire staff.", "staff.wav"
	412,"Future Staff",			13,	6,	650,	24,	154,0,	35,	30,	0,	0,	0,	1,	"Somewhat fragile, and carries the cracks from prior battles.", "staff.wav"
	413,"Palladium Staff",		13,	8,	700,	26,	54,	0,	35,	35,	0,	0,	0,	1,	"If you're broke, it can fetch a good price.", "staff.wav"
	414,"Staff of Kronos",		13,	11,	750,	28,	105,0,	25,	50,	0,	0,	0,	1,	"Lost for a millenium.", "staff.wav"
	415,"Hound Staff",			13,	7,	800,	30,	156,0,	40,	40,	0,	0,	0,	1,	"Carved from a fang of Cerberus", "staff.wav"
	416,"Eel Staff",			13,	9,	850,	32,	5,	0,	25,	25,	0,	0,	0,	1,	"The tip of the Hydra's tail.", "staff.wav"
	417,"Dark Staff",			13,	12,	900,	34,	157,0,	-30,80,0,	0,	0,	1,	"Cursed Staff of Zambini's Father.", "staff.wav"
	418,"Wyrm Staff",			13,	5,	950,	36,	105	0,	20,	30,0,	0,	0,	1,	"Leaves a burning impression.", "staff.wav"

	419,"Ronad Staff",			13,	9,	1000,	38,	5,	0,	20,	35,	0,	0,	0,	1,	"", "staff.wav"
	420,"Leniad Staff",			13,	5,	1050,	40,	216	0,	25,	35,	0,	0,	0,	1,	"Carved from the root of a heart berry tree.", "staff.wav"
	421,"Megares Staff",		13,	4,	1100,	42,	101,0,	25,	40,	0,	0,	0,	1,	"", "staff.wav"
	422,"Cloud Staff",			13,	6,	1150,	44,	154,0,	30,	40,	0,	0,	0,	1,	"", "staff.wav"
	423,"Mythic Staff",			13,	8,	1200,	46,	54,	0,	30,	45,	0,	0,	0,	1,	"", "staff.wav"
	424,"Staff of Luna",		13,	11,	1250,	48,	104,0,	35,	45,	0,	0,	0,	1,	"", "staff.wav"
	425,"Mustang Staff",		13,	7,	1300,	50,	156,0,	35,	50,	0,	0,	0,	1,	"", "staff.wav"
	426,"Rowen Staff",			13,	9,	1350,	52,	5,	0,	40,	50,	0,	0,	0,	1,	"", "staff.wav"
	427,"Ghost Staff",			13,	12,	1400,	54,	157,0,	40, 55, 0,	0,	0,	1,	"", "staff.wav"
	428,"Borg Staff",			13,	3,	1450,	56,	105	0,	45,	55, 0,	0,	0,	1,	"", "staff.wav"
	429,"Tharon Staff",			13,	9,	1500,	58,	5,	0,	45,	60,	0,	0,	0,	1,	"", "staff.wav"
	430,"Merlin Staff",			13,	7,	1550,	60,	105	0,	50,	60,	0,	0,	0,	1,	"", "staff.wav"
	431,"Kjilo Staff",			13,	4,	1600,	62,	101,0,	50,	65,	0,	0,	0,	1,	"", "staff.wav"
	432,"Mortal Staff",			13,	6,	1650,	64,	154,0,	55,	65,	0,	0,	0,	1,	"", "staff.wav"
	433,"Plasma Staff",			13,	9,	1700,	66,	54,	0,	55,	70,	0,	0,	0,	1,	"", "staff.wav"
	434,"Staff of Chron",		13,	11,	1750,	68,	104,0,	60,	70,	0,	0,	0,	1,	"", "staff.wav"
	435,"Odin Staff",			13,	7,	1800,	70,	156,0,	60,	75,	0,	0,	0,	1,	"", "staff.wav"
	436,"Grim Staff",			13,	9,	1850,	72,	5,	0,	65,	75,	0,	0,	0,	1,	"", "staff.wav"
	437,"Loomis Staff",			13,	12,	1900,	74,	157,0,	65, 80, 0,	0,	0,	1,	"", "staff.wav"
	438,"Darmak Staff",			13,	5,	1950,	76,	105	0,	70,	80, 0,	0,	0,	1,	"", "staff.wav"
	439,"Storm Staff",			13,	9,	2000,	78,	5,	0,	70,	85,	0,	0,	0,	1,	"", "staff.wav"
	440,"Gandalf Staff",		13,	12,	2050,	80,	105	0,	75,	85,	0,	0,	0,	1,	"", "staff.wav"
	441,"Great Staff",			13,	4,	2100,	82,	101,0,	75,	90,	0,	0,	0,	1,	"", "staff.wav"
	442,"FireFox Staff",		13,	11,	2150,	84,	154,0,	80,	90,	0,	0,	0,	1,	"", "staff.wav"
	443,"BriteLeaf Staff",		13,	8,	2200,	86,	54,	0,	80,	95,	0,	0,	0,	1,	"", "staff.wav"
	444,"Staff of Jenova",		13,	10,	2250,	88,	105,0,	85,	95,	0,	0,	0,	1,	"", "staff.wav"
	445,"Gore Staff",			13,	7,	2300,	90,	156,0,	85,	100,0,	0,	0,	1,	"", "staff.wav"
	446,"Omen Staff",			13,	9,	2350,	92,	5,	0,	90,	100,0,	0,	0,	1,	"", "staff.wav"
	447,"Raven Staff",			13,	12,	2400,	94,	157,0,	90, 105,0,	0,	0,	1,	"", "staff.wav"
	448,"Vengeance Staff",		13,	7,	2450,	96,	300,100,95,	200,0,	0,	0,	1,	"This staff emanates revenge.",staff.wav,		,				

; archery weapons (bows.bmp)
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	500,"Basic Red Laser",		14,	1,	50,		0,	0,	0,	0,	5,	0,	0,	0,	10,	"",						"laser1.wav",								30.102,			
	501,"Basic Green Laser",		14,	2,	100,	2,	0,	0,	0,	10,	0,	0,	0,	5,	"",						"laser1.wav",								30.101,			
	502,"Basic Light Blue Laser",14,	3,	150,	4,	0,	0,	0,	15,	0,	0,	0,	2,	"",						"laser1.wav",								30.109,			
	503,"Basic Dark Blue Laser",14,	4,	200,	6,	0,	0,	0,	20,	0,	0,	0,	1,	"",						"laser1.wav",								30.109,			
	504,"Basic Yellow Laser",	14,	5,	250,	8,	0,	0,	0,	25,	0,	0,	0,	1,	"",						"laser1.wav",								30.1010,		
	505,"Basic Grey Laser",		14,	6,	300,	10,	0,	0,	0,	30,	0,	0,	0,	1,	"",						"laser1.wav",								30.119,			
	506,"Basic Silver Laser",	14,	6,	350,	12,	0,	0,	0,	35,	0,	0,	0,	1,	"",						"laser1.wav",								30.119,			
	507,"Basic Christmas Laser",14,	7,	400,	14,	0,	0,	0,	40,	0,	0,	0,	1,	"Christmasy!",			"laser1.wav",								30.114,			
	508,"Basic Rainbow Laser",	14,	8,	450,	16,	0,	0,	0,	45,	0,	0,	0,	1,	"",						"laser1.wav",								30.1110,		
	509,"Improved Red Laser",	14,	1,	500,	18,	0,	0,	0,	50,	0,	0,	0,	1,	"",						"laser1.wav",								30.102,			
	510,"Improved Green Laser",	14,	2,	550,	20,	0,	0,	0,	55,	0,	0,	0,	1,	"",						"laser1.wav",								30.101,		
	511,"Improved Light Blue Laser",14,	3,	600,	22,	0,	0,	0,	60,	0,	0,	0,	1,	,						laser1.wav,		30.109,			
	512,"Improved Dark Blue Laser",14,	4,	650,	24,	0,	0,	0,	65,	0,	0,	0,	1,	,						laser1.wav,		30.109,			
	513,"Improved Yellow Laser",14,	5,	700,	26,	0,	0,	0,	70,	0,	0,	0,	1,	,						laser1.wav,		30.1010,		
	514,"Improved Grey Laser",	14,	6,	750,	28,	0,	0,	0,	75,	0,	0,	0,	1,	,						laser1.wav,		30.119,			
	515,"Improved Silver Laser",14,	6,	800,	30,	0,	0,	0,	80,	0,	0,	0,	1,	,						laser1.wav,		30.119,			
	516,"Improved Christmas Laser",14,	7,	850,	32,	0,	0,	0,	85,	0,	0,	0,	1,	,						laser1.wav,		30.114,			
	517,"Improved Rainbow Laser",14,	8,	900,	34,	0,	0,	-30,120,0,	0,	0,	1,	,						laser1.wav,		30.1110,		
	518,"Mega Red Laser",		14,	1,	950,	36,	0,	0,	0,	95,	0,	0,	0,	1,	,						laser1.wav,		30.102,			

	519,"Mega Green Laser",		14,	2,	800,	38,	0,	0,	0,	100,0,	0,	0,	1,	,						laser1.wav,		30.101,			
	520,"Mega Light Blue Laser",14,	3,	850,	40,	0,	0,	0,	105,0,	0,	0,	1,	,						laser1.wav,		30.109,			
	521,"Mega Dark Blue Laser",	14,	4,	900,	42,	0,	0,	0,	110,0,	0,	0,	1,	,						laser1.wav,		30.109,			
	522,"Mega Yellow Laser",	14,	5,	950,	44,	0,	0,	0,	115,0,	0,	0,	1,	,						laser1.wav,		30.1010,		
	523,"Mega Grey Laser",		14,	6,	1000,	46,	0,	0,	0,	120,0,	0,	0,	1,	,						laser1.wav,		30.119,			
	524,"Mega Silver Laser",	14,	6,	1050,	48,	0,	0,	0,	125,0,	0,	0,	1,	,						laser1.wav,		30.119,			
	525,"Mega Christmas Laser",	14,	7,	1100,	50,	0,	0,	0,	130,0,	0,	0,	1,	,						laser1.wav,		30.114,			
	526,"Mega Rainbow Laser",	14,	8,	1150,	52,	0,	0,	0,	135,0,	0,	0,	1,	,						laser1.wav,		30.1110,		
	527,"Ultra Red Laser",		14,	1,	1200,	54,	0,	0,	-30,140,0,	0,	0,	1,	,						laser1.wav,		30.102,			
	528,"Ultra Green Laser",	14,	2,	1250,	56,	0,	0,	0,	145,0,	0,	0,	1,	,						laser1.wav,		30.101,			
	529,"Ultra Light Blue Laser",14,	3,	1300,	58,	0,	0,	0,	150,0,	0,	0,	1,	,						laser1.wav,		30.109,			
	530,"Ultra Dark Blue Laser",14,	4,	1350,	60,	0,	0,	0,	155,0,	0,	0,	1,	,						laser1.wav,		30.109,			
	531,"Ultra Yellow Laser",	14,	5,	1400,	62,	0,	0,	0,	160,0,	0,	0,	1,	,						laser1.wav,		30.1010,		
	532,"Ultra Grey Laser",		14,	6,	1450,	64,	0,	0,	0,	165,0,	0,	0,	1,	,						laser1.wav,		30.119,			
	533,"Ultra Silver Laser",	14,	6,	1500,	66,	0,	0,	0,	170,0,	0,	0,	1,	,						laser1.wav,		30.119,			
	534,"Ultra Christmas Laser",14,	7,	1550,	68,	0,	0,	0,	175,0,	0,	0,	1,	,						laser1.wav,		30.114,			
	535,"Ultra Rainbow Laser",	14,	8,	1600,	70,	0,	0,	0,	180,0,	0,	0,	1,	,						laser1.wav,		30.1110,		
	536,"Ultimate Red Laser",	14,	1,	1650,	72,	0,	0,	0,	185,0,	0,	0,	1,	,						laser1.wav,		30.102,			

	537,"Ultimate Green Laser",	14,	2,	1700,	74,	0,	0,	-30,190,0,	0,	0,	1,	,						laser1.wav,		30.101,			
	538,"Ultimate Light Blue Laser",14,	3,	1750,	76,	0,	0,	0,	195,0,	0,	0,	1,	,						laser1.wav,		30.109,			
	539,"Ultimate Dark Blue Laser",14,	4,	1800,	78,	0,	0,	0,	200,0,	0,	0,	1,	,						laser1.wav,		30.109,			
	540,"Ultimate Yellow Laser",14,	5,	1850,	81,	0,	0,	0,	205,0,	0,	0,	1,	,						laser1.wav,		30.1010,		
	541,"Ultimate Grey Laser",	14,	6,	1900,	84,	0,	0,	0,	210,0,	0,	0,	1,	,						laser1.wav,		30.119,			
	542,"Ultimate Silver Laser",14,	6,	1950,	88,	0,	0,	0,	215,0,	0,	0,	1,	,						laser1.wav,		30.119,			
	543,"Ultimate Christmas Laser",14,	7,	2000,	92,	0,	0,	0,	220,0,	0,	0,	1,	,						laser1.wav,		30.114,			
	544,"Ultimate Rainbow Laser",14,	8,	2050,	96,	0,	0,	0,	225,0,	0,	0,	1,	,						laser1.wav,		30.1110,		

; boots
;	E#, name,				cl  	Img	$	lvl 	Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1				2	3	4	5	6	7	8	9	10	11	12	13	14
	700,"Frog Boots",			20,	1,	10000,	5,	0.4,	1,	0,	0,	0,	0,	0,	0,	"Let you walk on water",,				,				
	701,"ID Card",				21,	1.1,	0,	0,	0.6,	0,	0,	0,	0,	0,	0,	0,	"Lets you pass in and out of Space Corps.",,				,				
	702,"Fire Boots",			20,	7,	10000,	0,	0.1,	5,	0,	0,	0,	0,	0,	0,	"Let you walk on lava... for awhile.",,				,				
	703,"Cowboy Boots",			20,	11,	10000,	10,	0.12,	0,	0,	0,	0,	0,	0,	0,	"Increases your walking speed.",,				,				
	704,"Hiking Boots",			20,	2,	10000,	10,	0.3,	0,	0,	0,	0,	0,	0,	0,	"Go for a hike on a mountain with these",,				,				
	705,"Flying Boots",			20,	10,	0,	20,	0.10,	0,	0,	0,	0,	0,	0,	0,	"Low level flying boots.",,				,				
	706,"Cane Sandles",			20,	5,	25,	0,	0,	0,	1,	0,	0,	0,	0,	10,	"It's hard to say whether you get more blisters with or without these."
	707,"Leather Sandles",			20,	4,	50,	3,	0,	0,	5,	0,	0,	0,	0,	5,	"Adequate for light walking in warm climates."
	708,"Leather Hightops",			20,	12,	100,	6,	0,	0,	10,	0,	0,	0,	0,	2,	"Basically, it's a shoe."
	709,"Ostrich Shoes",			20,	9,	150,	9,	0,	0,	15,	0,	0,	0,	0,	1,	"A fancy, elitist, shoe.  Makes you feel important."
	710,"Leather Boots",			20,	2,	200,	12,	0,	0,	20,	0,	0,	0,	0,	1,	"Sturdy hard-leather hiking boots."
	711,"Equestrians",			20,	8,	250,	15,	0,	0,	25,	0,	0,	0,	0,	1,	"Good-looking boots."
	712,"Mummer Boots",			20,	6,	300,	18,	0,	0,	30,	0,	0,	0,	0,	1,	"Silly shoes and leggings for silly people."
	713,"Swashbucklers",			20,	16,	350,	21,	0,	0,	30,	5,	0,	0,	0,	1,	"Dashing and stylish footwear."
	714,"Bronze Boots",			20,	15,	400,	24,	0,	0,	40,	0,	0,	0,	0,	1,	"A little tight on you, but good protection."
	715,"Iron Boots",			20,	16,	450,	27,	0,	0,	40,	5,	0,	0,	0,	1,	"People hear you clanking up on them, and fear you'll tread on them."
	716,"Mithril Boots",			20,	14,	500,	30,	0,	0,	45,	5,	0,	0,	0,	1,	"Light and durable fighting protection."
	717,"Sangre Boots",			20,	7,	550,	35,	,	,	60,	,	,	,	,	1,	,						,				,				
	718,"Jester Shoes",			20,	3,	600,	37,	,	,	75,	,	,	,	,	1,	,						,				,				
	719,"Emu Moccasins",			20,	9,	650,	40,	,	,	90,	,	,	,	,	1,	"Basically an improved Ostrich Shoe.",,				,				
	720,"Super Sandles",			20,	5,	700,	45,	,	,	,	,	,	,	,	1,	,						,				,				
	721,"Elf Boots",			20,	10,	750,	50,	,	,	105,	,	,	,	,	1,	,						,				,				
	722,"Mega Boots",			20,	2,	800,	55,	,	,	120,	,	,	,	,	1,	,						,				,				
	723,"Steel Boots",			20,	8,	850,	60,	,	,	135,	,	,	,	,	1,	"Heavy, clanky, and quite annoying to lug around.",,				,				
	724,"Loser Boots",			20,	6,	900,	65,	,	,	150,	,	,	,	,	1,	"The name suggests that these boots are bad.  It's just a bad name.",,				,				
	725,"Muck Boots",			20,	13,	950,	70,	,	,	165,	,	,	,	,	1,	,						,				,				
	726,"Super-Thick Boots",		20,	17,	1000,	75,	,	,	180,	,	,	,	,	1,	,						,				,				
	727,"Death Moccasins",			20,	12,	1050,	80,	,	,	195,	,	,	,	,	1,	,						,				,				
	728,"Bronze Boots",			20,	15,	1100,	85,	,	,	210,	,	,	,	,	1,	,						,				,				
	729,"Toe Boots",			20,	16,	1150,	90,	,	,	225,	,	,	,	,	1,	,						,				,				
	730,"Ultimate Shoe",			20,	18,	1200,	99,	,	,	255,	,	,	,	,	1,	,						,				,				
	731,"Ship",				20,	19,	0,	0.0,	0.12,	,	10,	0,	0,	0,	0,	0.0,	"Your Ship",			,				,				
	732,"Deep Space Ship",			20,	19,	,	30.33,	0.12,	,	100,	50,	,	,	,	0,	"Let's you travel to other systems.  Comes with weapon upgrades.",,				,				



; shields
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	800,"Leather Shield",		21,	3,	50,		0,	0,	0,	5,	0,	0,	0,	0,	10,	"A simple, but cracked, leather shield."
	801,"Doe Shield",			21,	4,	100,	2,	0,	0,	10,	0,	0,	0,	0,	5,	"Calls upon the forest spirits for stealth."
	802,"Stag Shield",			21,	5,	150,	4,	0,	0,	15,	0,	0,	0,	0,	2,	"Fortified by organically grown buck antler."
	803,"Ice Shield",			21,	1,	200,	6,	0,	1,	20,	0,	0,	0,	0,	1,	"Polished by an Elf apprentice.",,				,				
	804,"Gecko Shield",			21,	6,	250,	8,	0,	0,	25,	0,	0,	0,	0,	1,	"Essence of Gecko makes it a little slimy."
	805,"Lizard Shield",		21,	7,	300,	10,	0,	0,	30,	0,	0,	0,	0,	1,	"Overlapping scales afford good protection."
	806,"Fire Shield",			21,	2,	350,	12,	0,	0,	35,	0,	0,	0,	0,	1,	"A small but effective tempered brass shield."
	807,"Ruby Shield",			21,	8,	400,	14,	0,	0,	40,	0,	0,	0,	0,	1,	"Hardened by a ruby matrix."
	808,"Shield of Ra",			21,	9,	450,	16,	0,	0,	45,	0,	0,	0,	0,	1,	"Borrows life from the gods."
	809,"Cross Shield",			21,	19,	500,	18,	0,	0,	50,	0,	0,	0,	0,	1,	""
	810,"Celtic Shield",		21,	18,	550,	20,	0,	0,	55,	0,	0,	0,	0,	1,	""
	811,"Shield of Life",		21,	10,	600,	22,	0,	0,	60,	0,	0,	0,	0,	1,	""
	812,"Iron Shield",			21,	17,	650,	24,	0,	0,	65,	0,	0,	0,	0,	1,	""
	813,"Snake Shield",			21,	11,	700,	26,	0,	0,	70,	0,	0,	0,	0,	1,	""
	814,"Cabuchon Shield",		21,	12,	750,	28,	0,	0,	75,	0,	0,	0,	0,	1,	""
	815,"Shield of Eire",		21,	13,	800,	30,	0,	0,	80,	0,	0,	0,	0,	1,	""
	816,"Dragon Shield",		21,	14,	850,	32,	0,	0,	85,	0,	0,	0,	0,	1,	""
	817,"Wyrm Shield",			21,	15,	900,	34,	0,	0,	120,-30,0,	0,	0,	1,	"Cursed"
	818,"Crescent Shield",		21,	16,	950,	36,	0,	0,	95, 0,	0,	0,	0,	1,	""

	819,"Kanoch'c Shield",		21,	19,	1000,	38,	0,	0,	100,0,	0,	0,	0,	1,	""
	820,"Aranos Shield",		21,	18,	1050,	40,	0,	0,	105,0,	0,	0,	0,	1,	""
	821,"Shield of Tleilaxu",	21,	10,	1100,	42,	0,	0,	110,0,	0,	0,	0,	1,	""
	822,"Shadow Shield",		21,	17,	1150,	44,	0,	0,	115,0,	0,	0,	0,	1,	""
	823,"Omnus Shield",			21,	11,	1200,	46,	0,	0,	120,0,	0,	0,	0,	1,	""
	824,"Jaynen Shield",		21,	12,	1250,	48,	0,	0,	125,0,	0,	0,	0,	1,	""
	825,"Shield of Tor",		21,	13,	1300,	50,	0,	0,	130,0,	0,	0,	0,	1,	""
	826,"Gore Shield",			21,	14,	1350,	52,	0,	0,	135,0,	0,	0,	0,	1,	""
	827,"Kemper Shield",		21,	15,	1400,	54,	0,	0,	140,-30,0,	0,	0,	1,	"Cursed"
	828,"Magus Shield",			21,	16,	1450,	56,	0,	0,	145,0,	0,	0,	0,	1,	""
	829,"Sangre Shield",		21,	19,	1500,	58,	0,	0,	150,0,	0,	0,	0,	1,	""
	830,"Hutijin Shield",		21,	18,	1550,	60,	0,	0,	155,0,	0,	0,	0,	1,	""
	831,"Shield of Junius",		21,	10,	1600,	62,	0,	0,	160,0,	0,	0,	0,	1,	""
	832,"Mandarb Shield",		21,	17,	1650,	64,	0,	0,	165,0,	0,	0,	0,	1,	""
	833,"Grim Shield",			21,	11,	1700,	66,	0,	0,	170,0,	0,	0,	0,	1,	""
	834,"Tveran Shield",		21,	12,	1750,	68,	0,	0,	175,0,	0,	0,	0,	1,	""
	835,"Shield of Lawba",		21,	13,	1800,	70,	0,	0,	180,0,	0,	0,	0,	1,	""
	836,"Titan Shield",			21,	14,	1850,	72,	0,	0,	185,0,	0,	0,	0,	1,	""
	837,"Aries Shield",			21,	15,	1900,	74,	0,	0,	190,-30,0,	0,	0,	1,	"Cursed"
	838,"Storm Shield",			21,	16,	1950,	76,	0,	0,	195,0,	0,	0,	0,	1,	""
	849,"Pelsaert Shield",		21,	19,	2000,	78,	0,	0,	200,0,	0,	0,	0,	1,	""
	840,"Mortal Shield",		21,	18,	2050,	80,	0,	0,	205,0,	0,	0,	0,	1,	""
	841,"Shield of Tiberian",	21,	10,	2100,	82,	0,	0,	210,0,	0,	0,	0,	1,	""
	842,"Ghwyn's Shield",		21,	17,	2150,	84,	0,	0,	215,0,	0,	0,	0,	1,	""
	843,"Raaka Shield",			21,	11,	2200,	86,	0,	0,	220,0,	0,	0,	0,	1,	""
	844,"Joy Shield",			21,	12,	2250,	88,	0,	0,	225,0,	0,	0,	0,	1,	""
	845,"Shield of Leniad",		21,	13,	2300,	90,	0,	0,	230,0,	0,	0,	0,	1,	""
	846,"Hades Shield",			21,	14,	2350,	92,	0,	0,	235,0,	0,	0,	0,	1,	""
	847,"Viper Shield",			21,	15,	2400,	94,	0,	0,	240,-30,0,	0,	0,	1,	"Cursed"
	848,"Mythic Shield",		21,	16,	2450,	96,	0,	0,	245,0,	0,	0,	0,	1,	""

; rings
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	900,"Amethyst Ring",		22,	3,	15,		0,	0,	0,	0,	0,	0,	0,	0,	10,	"It just makes you feel pretty."
	901,"Emerald Ring",			22,	1,	30,		1,	0,	0,	5,	0,	0,	0,	0,	5,	"Imbues you with the cunning of the lizard."
	902,"Ring of Faith",		22,	4,	50, 	3,	0,	0,	10,	0,	0,	0,	0,	2,	"Counts your blessings."
	903,"Golden Ring",			22,	5,	70,		5,	0,	0,	10,	5,	0,	0,	0,	1,	"Its glitter distracts your enemies."
	904,"Rose Ring",			22,	6,	90,		7,	0,	0,	10,	10,	0,	0,	0,	1,	"Its pleasant aroma calms your enemy."
	905,"Star Emerald Ring",	22,	7,	110,	9,	0,	0,	20,	5,	0,	0,	0,	1,	"It rivets your opponents gaze."
	906,"Ring of Mesmer",		22,	8,	130,	11,	0,	0,	25,	5,	0,	0,	0,	1,	""
	907,"Ring of Light",		22,	9,	150,	13,	0,	0,	35,	0,	0,	0,	0,	1,	""
	908,"Rune Ring",			22,	10,	170,	15,	0,	0,	35,	5,	0,	0,	0,	1,	""
	909,"Ring of Storms",		22,	11,	190,	17,	0,	0,	5,	40,	0,	0,	0,	1,	""
	910,"Eel Ring",				22,	12,	210,	19,	0,	0,	10,	40,	0,	0,	0,	1,	""
	911,"Royal Ring",			22,	13	230,	21,	0,	0,	25,	30,	0,	0,	0,	1,	""
	912,"Ring of Bond",			22,	14,	250,	23,	0,	0,	50,	10,	0,	0,	0,	1,	""
	913,"Chain Ring",			22,	15,	270,	25,	0,	0,	40,	25,	0,	0,	0,	1,	""
	914,"Water Ring",			22,	16,	290,	27,	0,	0,	30,	40,	0,	0,	0,	1,	""
	915,"Ring of Growth",		22,	17,	310,	29,	0,	0,	65,	10,	0,	0,	0,	1,	""
	916,"Ring of Clouds",		22,	18,	330,	31,	0,	0,	80,	0,	0,	0,	0,	1,	""
	917,"Ring of Confusion",	22,	19,	350,	33,	0,	0,	55,	30,	0,	0,	0,	1,	""
	918,"Ring of Invisibility",	22,	2,	0,		35,	0,	0,	-5,	-5,	0,	0,	0,	0,	"Hides you from your enemies."

	919,"Pyro Ring",			22,	11,	400,	37,	0,	0,	50,	40,	0,	0,	0,	1,	""
	920,"Astromida's Ring",		22,	12,	450,	39,	0,	0,	50,	45,	0,	0,	0,	1,	""
	921,"Malekite Ring",		22,	13	500,	41,	0,	0,	55,	45,	0,	0,	0,	1,	""
	922,"Ring of Hypnok",		22,	14,	550,	43,	0,	0,	55,	50,	0,	0,	0,	1,	""
	923,"Ghost Ring",			22,	15,	600,	45,	0,	0,	60,	50,	0,	0,	0,	1,	""
	924,"Pablo's Ring",			22,	16,	650,	47,	0,	0,	60,	55,	0,	0,	0,	1,	""
	925,"Ring of Myth",			22,	17,	700,	49,	0,	0,	65,	55,	0,	0,	0,	1,	""
	926,"Ring of Mortals",		22,	18,	750,	51,	0,	0,	65,	60,	0,	0,	0,	1,	""
	927,"Ring of Nash",			22,	19,	800,	53,	0,	0,	70,	60,	0,	0,	0,	1,	""
	928,"Ring of Lashiec",		22,	2,	850,	55,	0,	0,	70,	65,	0,	0,	0,	1,	""
	929,"Ring of Prophets",		22,	11,	900,	57,	0,	0,	75,	65,	0,	0,	0,	1,	""
	930,"Paladin's Ring",		22,	12,	950,	59,	0,	0,	75,	70,	0,	0,	0,	1,	""
	931,"Dione's Ring",			22,	13	1000,	61,	0,	0,	80,	70,	0,	0,	0,	1,	""
	932,"Ring of Nekales",		22,	14,	1050,	63,	0,	0,	80,	75,	0,	0,	0,	1,	""
	933,"Ayla's Ring",			22,	15,	1100,	65,	0,	0,	85,	75,	0,	0,	0,	1,	""
	934,"Rinoa's Ring",			22,	16,	1150,	67,	0,	0,	85,	80,	0,	0,	0,	1,	""
	935,"Ring of Shadows",		22,	17,	1200,	69,	0,	0,	90,	80,	0,	0,	0,	1,	""
	936,"Ring of Tara",			22,	18,	1250,	71,	0,	0,	90,	85,	0,	0,	0,	1,	""
	937,"Ring of Evasion",		22,	19,	1300,	73,	0,	0,	95,	85,	0,	0,	0,	1,	""
	938,"Ring of Dumas",		22,	2,	1350,	75,	0,	0,	95,	90,	0,	0,	0,	1,	""
	939,"Ring of Madness",		22,	11,	1400,	77,	0,	0,	100,90,	0,	0,	0,	1,	""
	940,"Sand Ring",			22,	12,	1450,	79,	0,	0,	100,95,	0,	0,	0,	1,	""
	941,"Gore Ring",			22,	13	1500,	81,	0,	0,	105,95,	0,	0,	0,	1,	""
	942,"Ring of Syanna",		22,	14,	1550,	83,	0,	0,	105,100,0,	0,	0,	1,	""
	943,"Ominous Ring",			22,	15,	1600,	85,	0,	0,	110,100,0,	0,	0,	1,	""
	944,"Azzuron's Ring",		22,	16,	1650,	87,	0,	0,	110,105,0,	0,	0,	1,	""
	945,"Ring of Titans",		22,	17,	1700,	89,	0,	0,	115,105,0,	0,	0,	1,	""
	946,"Ring of Enigma",		22,	18,	1750,	91,	0,	0,	115,110,0,	0,	0,	1,	""
	947,"Ring of Confusion",	22,	19,	1800,	93,	0,	0,	120,110,0,	0,	0,	1,	""
	948,"Ring of Consternation",	22,	2,	1850,	95,	0,	0,	120,115,0,	0,	0,	1,	""

; Amulets
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	950,"Snake Amulet",			23,	1,	100,	2,	0,	0,	0,	10,	0,	0,	0,	10,	"Increases the bite of your weapon."
	951,"Emerald Amulet",			23,	2,	150,	4,	0,	0,	15,	0,	0,	0,	0,	5,	"Collects the protective properties of the earth."
	952,"Gold Amulet",			23,	3,	200,	6,	0,	0,	10,	10,	0,	0,	0,	2,	"Blinds your opponent with greed."
	953,"Weft Amulet",			23,	1,	250,	8,	0,	0,	15,	10,	0,	0,	0,	1,	"Focuses the spirit."
	954,"Kaydrn Amulet",			23,	2,	300,	10,	0,	0,	15,	15,	0,	0,	0,	1,	"Gives you caffeinated reflexes."
	955,"Waltz Amulet",			23,	3,	350,	12,	0,	0,	15,	20,	0,	0,	0,	1,	"Beguiles with the spirit of the dance."
	956,"Loikka Amulet",			23,	1,	400,	14,	0,	0,	25,	15,	0,	0,	0,	1,	"Impresses your friends, intimidates enemies."
	957,"Bitsooth Amulet",			23,	2,	450,	16,	0,	0,	25,	20,	0,	0,	0,	1,	"Visits confusion upon your enemies."
	958,"Spindle Amulet",			23,	3,	500,	18,	0,	0,	50,	0,	0,	0,	0,	1,	"Protects you from poky things."
	959,"Arxs Amulet",			23,	1,	550,	20,	0,	0,	10,	45,	0,	0,	0,	1,	"Power of the elf travels with you."
	960,"Stirrup Amulet",			23,	2,	600,	22,	0,	0,	20,	40,	0,	0,	0,	1,	"Gives you a leg up."
	961,"Pommel Amulet",			23,	3,	650,	24,	0,	0,	45,	20,	0,	0,	0,	1,	"Imbues you with the smell of freshly-baked bread."
	962,"Sheik Amulet",			23,	3,	650,	26,	0,	0,	45,	25,	0,	0,	0,	1,	""
	963,"Lennon Amulet",			23,	3,	650,	28,	0,	0,	55,	20,	0,	0,	0,	1,	""
	964,"Asylum Amulet",			23,	3,	650,	30,	0,	0,	45,	35,	0,	0,	0,	1,	""
	965,"Grotto Amulet",			23,	3,	650,	32,	0,	0,	25,	20,	0,	0,	0,	1,	""
	966,"Shepherd Amulet",			23,	3,	650,	34,	0,	0,	50,	40,	0,	0,	0,	1,	""
	967,"Mood Amulet",			23,	3,	650,	36,	0,	0,	45,	50,	0,	0,	0,	1,	""
	968,"Rutles Amulet",			23,	3,	650,	38,	0,	0,	75,	25,	0,	0,	0,	1,	""
	969,"Soleil Amulet",			23,	3,	650,	40,	0,	0,	45,	60,	0,	0,	0,	1,	""
	970,"Lava Amulet",			23,	3,	650,	42,	0,	0,	75,	35,	0,	0,	0,	1,	""
	971,"Celtic Amulet",			23,	3,	650,	44,	0,	0,	45,	70,	0,	0,	0,	1,	""
	972,"Frakken Amulet",			23,	3,	650,	46,	0,	0,	95,	25,	0,	0,	0,	1,	""
	973,"Adiemus Amulet",			23,	3,	650,	48,	0,	0,	25,	100,0,	0,	0,	1,	""

	974,"Cran Amulet",			23,	3,	650,	50,	0,	0,	45,	90,	0,	0,	0,	1,	""
	975,"Plague Amulet",			23,	3,	650,	52,	0,	0,	50,	90,	0,	0,	0,	1,	""
	976,"Clannad Amulet",			23,	3,	650,	54,	0,	0,	85,	60,	0,	0,	0,	1,	""
	977,"Mech Amulet",			23,	3,	650,	56,	0,	0,	65,	95,	0,	0,	0,	1,	""
	978,"Blood Amulet",			23,	3,	650,	58,	0,	0,	45,	120,0,	0,	0,	1,	""
	979,"Amulet of Choice",			23,	3,	650,	60,	0,	0,	145,25,	0,	0,	0,	1,	""
	980,"Flight Amulet",			23,	3,	650,	62,	0,	0,	55,	100,0,	0,	0,	1,	""
	981,"Graal Amulet",			23,	3,	650,	64,	0,	0,	65,	120,0,	0,	0,	1,	""
	982,"Trespass Amulet",			23,	3,	650,	66,	0,	0,	50,	140,0,	0,	0,	1,	"" 
	983,"Life Amulet",			23,	3,	650,	68,	0,	0,	145,50,	0,	0,	0,	1,	""
	984,"BioGen Amulet",			23,	3,	650,	70,	0,	0,	145,55,	0,	0,	0,	1,	""
	985,"Platinum Amulet",			23,	3,	650,	72,	0,	0,	145,60,	0,	0,	0,	1,	""
	986,"Chastity Amulet",			23,	3,	650,	74,	0,	0,	145,45,	0,	0,	0,	1,	""
	987,"Canker Amulet",			23,	3,	650,	76,	0,	0,	105,110,0,	0,	0,	1,	""
	988,"Kraft Amulet",			23,	3,	650,	78,	0,	0,	145,75,	0,	0,	0,	1,	""
	989,"Zone Amulet",			23,	3,	650,	80,	0,	0,	145,80,	0,	0,	0,	1,	""
	990,"Warpath Amulet",			23,	3,	650,	82,	0,	0,	110,120,0,	0,	0,	1,	""
	991,"Command Amulet",			23,	3,	650,	84,	0,	0,	145,90,	0,	0,	0,	1,	""
	992,"Diablo Amulet",			23,	3,	650,	86,	0,	0,	145,95,	0,	0,	0,	1,	""
	993,"Quake Amulet",			23,	3,	650,	88,	0,	0,	135,110,0,	0,	0,	1,	""
	994,"Carnage Amulet",			23,	3,	650,	90,	0,	0,	145,105,0,	0,	0,	1,	""
	995,"Razor Amulet",			23,	3,	650,	92,	0,	0,	45,	210,0,	0,	0,	1,	"" 
	996,"Safety Amulet",			23,	3,	650,	94,	0,	0,	240,20,	0,	0,	0,	1,	""
	997,"Bloodtooth Amulet",		23,	3,	650,	96,	0,	0,	45,	220,0,	0,	0,	1,	""
	998,"Blind Amulet",			23,	3,	650,	98,	0,	0,	150,120,0,	0,	0,	1,	""


;
; pets (note: these are handled very specially and can only be offered via the OFFER command
; and not the OFFER2 command).  arg3 is not an image#, it is the MONSTER ID of the monster which is
; to be 'sellable' in a shop.  The monsters statistics will be the pet statistics, so do not set
; the pet's stats in the ITEM table.  For example, here the 'level' entry just means the minimum
; player level before the player can purchase the pet.  the element entry does NOT specify the
; pet's element, which comes from the MONSTER table.  Make the MONSTER entry first.  I hope this
; isn't way too confusing.
;
; A "Pet Shop" is just a regular shop using the OFFER command with the pets enumerated, as in:
;
;    "OFFER 1000,1002"  (offers two pets only)
;
; You can NOT use the OFFER2 command with pets. (have I said that enough times yet?)
; And you can never sell a pet back to a storekeeper.
;
;	E#, name,					cl		Img		$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2		3		4		5	6	7	8	9	10	11	12	13	14
	1000,"Cage #1",				200,	1000,	2000,	10,	0,	0,	0,	0,	0,	0,	0,	0,	"Isn't he cute? or is it a she?"
	1001,"Cage #2",				200,	1001,	10000,	20,	0,	0,	0,	0,	0,	0,	0,	0,	"We found this one rooting in the garbage cans behind the kennel."
	1002,"Cage #3",				200,	1002,	50000,	30,	0,	0,	0,	0,	0,	0,	0,	0,	"Spay and neutering fees are a little higher with this one, but recommended."
	1003,"Cage #4",				200,	1003,	150000,	40,	0,	0,	0,	0,	0,	0,	0,	0,	"This one is a little mean. And he loves children, if you know what I mean."
	1004,"Cage #5",				200,	1004,	2000,	20,	0,	0,	0,	0,	0,	0,	0,	0,	"Your basic chicken, only not cowardly."
	1005,"Cage #6",				200,	1005,	20000,	25,	0,	0,	0,	0,	0,	0,	0,	0,	"A rugged free-range fighter."
	1006,"Cage #7",				200,	1006,	50000,	30,	0,	0,	0,	0,	0,	0,	0,	0,	"Likely to make you sit on your OWN #@&^!! eggs."
	1007,"Cage #8",				200,	1007,	90000,	35,	0,	0,	0,	0,	0,	0,	0,	0,	"Tastes like death."
	1008,"Cage #9",				200,	1008,	200000,	50,	0,	0,	0,	0,	0,	0,	0,	0,	"Note from 'Lefty': keep him well fed!"
	1009,"Cage #10",			200,	1009,	120000,	40,	0,	0,	0,	0,	0,	0,	0,	0,	"Cactrot asked us to take care of this one for a couple weeks"

; quest prize pets
	1020,"Cage #21",			200,	2000,	0,	80,	0,	0,	0,	0,	0,	0,	0,	0,	""
	1021,"Cage #22",			200,	2001,	0,	80,	0,	0,	0,	0,	0,	0,	0,	0,	""
	1022,"Cage #23",			200,	2002,	0,	80,	0,	0,	0,	0,	0,	0,	0,	0,	""
	1023,"Cage #24",			200,	2003,	0,	80,	0,	0,	0,	0,	0,	0,	0,	0,	""

;-------------------------- ITEMS 1024-5119 are SINGLETON items.. user can have only one of EACH -----------------

	1024,	"Guild Hall",		201, 4, 0, 		0,	0,	0,	0,	0,	0,0,	0,	0,	"Guild Hall.", 	"http://www.synthetic-reality.com/cgi-bin/myCGI/sr-guilds.cgi/WOS/hall"
	5119,	"Forum",				201, 4, 0, 		0,	0,	0,	0,	0,	0,0,	0,	0,	"Forum.", 		"http://www.synthetic-reality.com/cgi-bin/ultimatebb.cgi"




;	
;	OFFER2 shop styles
;
; The script commands OFFER and OFFER2 let you populate the shop window with the items of your
; choice.  Here are some example commands for various specialty shops
;
;	// basic shop, levels 0-10, all items
;	OFFER2	0,10
;	OFFER2	5,15
;	OFFER2	10,20
;	OFFER2	15,25
;	OFFER2	20,30
;	OFFER2	25,35
;	
;	// specialty shops
;	OFFER2	0,30,10			;helmets
;	OFFER2	0,30,11			;armor
;	OFFER2	0,30,12			;swords
;	OFFER2	0,30,13			;staffs
;	OFFER2	0,30,14			;bows
;	OFFER2	0,30,15			;music
;	OFFER2	0,30,16			;rh5
;	OFFER2	0,30,17			;rh6
;	OFFER2	0,30,18			;rh7
;	OFFER2	0,30,19			;rh8
;	OFFER2	0,30,20			;boots
;	OFFER2	0,30,21			;shields
;	OFFER2	0,30,22			;rings
;	OFFER2	0,30,23			;amulets

;
; Be sure to leave a blank line at the end of this file

