;
; MONSTERS
;
;-------------------
; Monsters

;	//	arg 0	ID# (1-4095)
;
;				* ID:
;
;				This is the numeric ID number of the monster.  Each monster must have a
;				unique ID number.
;
;				A monster ID of 0 (zero) is special and is actually a set of percentage multipliers
;				used to tune the "algorithm values"
;
;	//	arg 1	name (16 char)
;
;				* Name:
;
;				This is the name of the monster, seen over its head while you are fighting
;				it.  Like "Slobber" or "Slime Weasel"
;
;	//	arg 2	skinName
;
;				* skinName:
;
;				This is the name of the skin file to use for this monster.  It is a .BMP file
;				stored in the world's MONSTERS folder.  Do NOT include the .BMP extension here,
;				as it will be added automatically later on when the file is loaded.
;
;				Set the skinName to "mirror" to make the monster look just like YOU! 
;
;				Note: It is a good idea to put the skin name inside of double-quotes, 
;				especially if you have a space in the name.
;
;	//	arg 3   scaleFactor.monsterFlags.colorTable.xparent 	<-- up to four arguments, separated by dots
;
;				* scaleFactor:
;				
;				Enlarges skin. legal values are -8 to +8
;
;					0 - normal size
;					1 - 125% normal
;					2 - 150% normal
;					3 - 175% normal
;					4 - 200% normal
;					5 - 225% normal
;					6 - 250% normal
;					7 - 275% normal
;					8 - 300% normal
;					-1 - 90% of normal
;					-2 - 80% of normal
;					...
;					-8 - 20% of normal (or some minimum size)
;					// note: resizing skins makes them ugly and pixellated and makes baby Josh cry.
;
;				* monsterFlags: (optional)
;
;				Several monster flag numbers can be added together to form the monsterFlags, which
;				control obscure bits of monster functionality.
; 
;				For example: 0.1  = normal size with monsterFag = 1
;
;				AVAILABLE MONSTER FLAGS: (add together to combine: 3 = 1+2)
;					1 - monster cannot be tamed (cannot capture as a pet)
;					2 - monster can only cast spells in his or her own element (no matter how wise)
;					4 - monster CAN use 'summon' spells, if within element and level restrictions
;                                       8 - monster can use magic only (has no physical attack to fall back on)
;				       16 - when picking spells, can ONLY use those from the Arg20 AI command
;                                      32 - monster will never flee from battle
;
;				* colorTable: (optional)
;
;				Add yet another period after the flag if you want this
;				For example: 0.0.3 = normal size, no flags, color table 3
;
;				Color tables dynamically recolor the monster's skin without having to come up with
;				new art files (saves download size, at the expense of less artistry)
;				Here are the conversions as of A57, unimplemented color tables will have no effect 
;
;					0: no change. (standard palette order) 
;					These next ones swap two pigments of the RGB triplet. 
;					1: R-G swap
;					2: R-B Swap
;					3: G-B swap 
;					The following overright one pigment with another (so that 2 of the 3 are then the same) My color description is 'what happens to a pinkish human skin tone' 
;					4: G<-R 'yellow-greens' 
;					5: B<-R 'purples'
;					6: R<-G 'khakis'
;					7: B<-G 'reddens'
;					8: R<-B 'green-hulks'
;					9: G<-B 'pinkens' 
;					In the following, I reduce the intensity of one of the pigments. 
;					10: cut red slightly
;					11: cut green slightly
;					12: cut blue slightly 
;					In the following, I dim all three pigments the same amount, the image gets darker, but is 
;					still colored. 
;					13: dim little <-- good for 'low light'
;					14: dim medium
;						15: dim high 
;						Same deal here, only I brighten, pretty much to incandescence :-) 
;						16: brighten little
;						17: brighten medium
;						18: brighten lots
;						19: brighten even more
;						20: brighten super much 
;						The following remove all color and turn image to grayscale, then dim or brighten it. 
;						21: gray out colors and dim it lots
;						22: gray out colors and dim it a litte
;						23: gray out colors but keep intensity
;						24: gray out colors and brighten
;						25: gray out colors and brighten more 
;						The next ones are the psychedelic ones and definitely mess up the purity of the artistic vision. But they have a sort of x-ray look which might be useful somewhere 
;						26: invert red
;						27: invert green
;						28: invert blue
;						29: invert red and green
;						30: invert red and blue
;						31: invert blue and green
;						32: invert all
;
;				* xparent (optional)
;
;				If you set this to '1' then the monster will be ghostly transparent, sort of.
;				For example:
;
;					0.0.0.1  <-- make skin transparent

;
;
;	//	arg 4	element.alignment
;
;				* element:
;
;				This defines the monster's ELEMENT (as defined by the +ELEMENTS table)
;				
;					0 to 7		- one of the base elements
;					8 to 255	- one of the CHAOS elements
;
;				* alignment: (optional)
;			
;				Optionally you can provide an 'alignment' to further categorize your monsters.
;				an alignment is a short (15 character max) word, using no punctuation or spaces
;				For example:  "4.evil"  <-- element 4, alignment 'evil'
;				The actual use of the alignment is hidden in the intricacies of the #<cookie> system.
;				Please see http://www.synthetic-reality.com/wosquest.htm for more info
;
;	//	arg 5	hp (also maxHP)	
;
;				* hp:
;
;				This sets how many hit points the monster has when it is born.  When it
;				runs out of hp, it dies.
;
;					1 - N		Start with N hit points
;					0			Let the hit points be set by algorithm (based on level)
;
;	//	arg 6	mp (also maxMP)	
;
;				* mp:
;
;				This sets the monsters starting magic points.  It uses up magic points as
;				it casts spells.
;
;					1 - N		Start with N magic points
;					0			Let the magic points be set by algorithm (based on level)
;
;
;	//	arg 7	defense
;
;				* defense:
;
;				This sets the monsters basic defense level (the higher the value, the
;				stronger the monster is).  Monsters get additional defense from their
;				element setting (which gives them additional protection from magical
;				attacks)
;
;					1 - N		Set monster Defense Points to N
;					0			Let an algorithm choose Defense Points (based on level)
;
;				This is the equivalent of equipped armor, for a monster.
;
;
;	//	arg 8	offense
;
;				* offense:
;
;				This sets the monster's basic attack level (the higher the value, the 
;				harder it hits).
;
;					1 - N		Set the monsters Attack Points to N
;					0			Let an algorithm choose Attack Points (based on level)
;
;				This is the equivalent of equipped weapons, for a monster.
;
;
;	//	arg 9	expPts (that you win by killing it)
;
;				* expPts:
;
;				This determines how many Experience Points are earned for killing this monster.
;				Experience points are shared by all survivors of the scene, according
;				to their participation.
;
;					1 - N		Earn N experience points
;					0			XP is computed by an algorithm
;					-2			Earn no experience points at all
;
;				NOTE: a value of 0 is HIGHLY recommended (to set automatically from LEVEL]
;
;	//	arg 10	gold (that you win by killing it)
;
;				* gold:
;
;				This determines how many Gold Pieces are earned for killing this monster.
;				
;					1 - N		Earn N gold pieces (shared by surviving players)
;					0			Let number of GP be set automatically by an algorithm
;					-2			This monster provides no gold.
;
;				NOTE: a value of 0 is HIGHLY recommended (to set automatically from LEVEL]
;
;	//  arg 11  level 			
;
;				* level:
;
;				This is really the core value for a monster.  A higher level monster should
;				generally make a more challenging opponent.  If you use the algorithm options
; 				for other values, they will balance the monster correctly for its level.
;				If you set things manually, your monster may not be balanced.
;
;					1 - N		Set monster level to N
;
;	//
;	// the following fields are optional (default values will be used if you don't assign them)
;	//
;
;	//  arg 12	strength
;
;				* strength:
;
;				A monsters strength enables it to hit harder (physical attacks).
;
;					1 - 255		Set monsters strength to 1-255 (max)
;					0			Set monster's strength via algorithm (based on level)
;
;
;	//  arg 13	stamina			[Set to 0 (zero) and it will be set automatically from LEVEL]
;
;				* stamina:
;
;				A monsters stamina enables it lose less HP per hit.
;
;					1 - 255		Set monsters stamina to 1-255 (max)
;					0			Set monster's stamina via algorithm (based on level)
;
;	//  arg 14	agility			[Set to 0 (zero) and it will be set automatically from LEVEL]
;
;				* agility:
;
;				A monsters agility enables it to avoid attack (you miss it more).
;
;					1 - 255		Set monsters agility to 1-255 (max)
;					0			Set monster's agility via algorithm (based on level)
;
;	//  arg 15	dexterity		[Set to 0 (zero) and it will be set automatically from LEVEL]
;
;				* dexterity:
;
;				A monsters dexterity enables it to miss less.
;
;					1 - 255		Set monsters dexterity to 1-255 (max)
;					0			Set monster's dexterity via algorithm (based on level)
;
;	//  arg 16	wisdom		
;
;				* wisdom:
;
;				Wisdom is required by the monster in order to cast spells.  The higher
;				the monster's wisdom, the more powerful the spells are that it can cast.
;				Stupid monsters can only cast spells of their own element.  The wiser a
;				monster is, it will be able to cast spells from elements "further away"
;				than its natural element.
;
;					1 - 255		Set monster wisdom to 1-255 (255 is max)
;					0			Monster has NO wisdom and casts NO spells.. EVER.
;					-1			Set monster wisdom by algorithm (based on level)
;
;
; Monsters can have a couple custom sound effects.  If none is specified, they 
; will choose randomly from the 'standard' sounds.
;
;	//  arg 17  growl wave file		"snarl.wav" for example
;
;	//	arg 18	pain wave file		"ouch.wav" for example
;
;	//  arg 19	optional attack path  (see ITEMS table, argument 16 for details)
;				this controls additional animation during a monster's physical (not magical) attack.
;				-1			select one at random at world load
;				0			no attack path (default)
;				N.x.x...	path N, arguments x.x.. (see ITEMS table documentation)
;
;   //  arg 20  optional ai command
;               this argument lets you customize the attack strategy of the monster, using the
;				same command language as used to talk to pets.  I should document that here, but
;				since I haven't written it yet, that would be pointless.


;------------
;
; Monster 0 is VERY SPECIAL.. it is not a REAL monster, but it is a line of percentages (1-100) which is used to
; de-rate the algorithm values.  By that, I mean that if arg 9 (experience) of monster 0 is set to 50 (50%) then
; all monsters which are using the algorithms to calculate the experience they pay, will only pay 50% of the XP
; the algorithm would normally calculate.
;
; This affects ALL monsters (except those for which you have manually assigned the experience)
;
; This is an 'easy' way to make all the monsters in your world 'harder' (well, make them pay less.  You make them
; actually harder by making your heroes weaker.)
;
; Not all columns are affected by these percentages... more might be added in the future...  A missing value, or
; a value of 0 means "no percentage provided" (i.e. use the full 100%)  There may be additional messing around
; with the numbers (for example, a minimum XP earned of 1 XP).
;
; Args which can be multiplied are: 
;
;	hp, mp, offense, defense, strength, stamina, wisdom, dexterity, agility, XP, and GP.
;   
;
; OK, here is MONSTER ZERO... the MULTIPLIER MONSTER :-)
;
;							skin		scale	el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav		attack path
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18			19
;
	0,	"Algorithm Scale %",0,			0,		0,	110,	100,100,90,100,100, 0,	100,100,100,100,100
;
; --------------
;
; OK, now here are the REAL monsters:
;
;							skin		scale	el		hp	mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav		attack path
;	0	1................	2			3		4		5	6	7	8	9	10	11	12	13	14	15	16		17						18			19
; Easy Monsters 1 - 49
;
;Note: only the first 30 levels of all monsters are finished. I decided to make 125 monsters each for every element, excluding the bosses.
;The bosses are to work in with the storyline.
;
	1,	"Electric 1",		BUZZ,		-5.0.0,	1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		electricshock.wav,		pain4.wav,		-1,				,				
	2,	"Electric 2",		charley3,	-5.0.32,1,		0,	0,	0,	0,	0,	0,	2,	0,	0,	0,	0,	0,		growl19.wav,			growl10.wav,	-1,				,				
	3,	"Electric 3",		dogusFalcon,0.0.26,	1,		0,	0,	0,	0,	0,	0,	3,	0,	0,	0,	0,	0,		growl18.wav,			pain14.wav,		-1,				,				
	4,	"Electric 4",		josh52,		0.0.28,	1,		0,	0,	0,	0,	0,	0,	4,	0,	0,	0,	0,	0,		growl8.wav,				pain12.wav,		-1,				,				
	5,	"Electric 5",		josh1,		0.0.29,	1,		0,	0,	0,	0,	0,	0,	5,	0,	0,	0,	0,	0,		growl21.wav,			pain5.wav,		-1,				,				
	6,	"Electric 6",		beast,		2,		1,		0,	0,	0,	0,	0,	0,	6,	0,	0,	0,	0,	0,		growl23.wav,			pain16.WAV,		-1,				,				
	7,	"Electric 7",		josh83,		0.0.0,	1,		0,	0,	0,	0,	0,	0,	7,	0,	0,	0,	0,	0,		GROWL24.WAV,			pain14.wav,		-1,				,				
	8,	"Electric 8",		pea,		0.0.6,	1,		0,	0,	0,	0,	0,	0,	8,	0,	0,	0,	0,	0,		growl8.wav,				pain11.wav,		-1,				,				
	9,	"Electric 9",		charley10,	0.0.0,	1,		0,	0,	0,	0,	0,	0,	9,	0,	0,	0,	0,	0,		allyourbase.wav,		dogbark2.wav,	-1,				,				
	10,	"Electric 10",		josh2,		0.0.29,	1,		0,	0,	0,	0,	0,	0,	10,	0,	0,	0,	0,	0,		growl8.wav,				pain6.wav,		-1,				,				
	11,	"Electric 11",		josh65,		0.0.28,	1,		0,	0,	0,	0,	0,	0,	11,	0,	0,	0,	0,	0,		growl21.wav,			pain3.wav,		-1,				,				
	12,	"Electric 12",		josh84,		0.0.28,	1,		0,	0,	0,	0,	0,	0,	12,	0,	0,	0,	0,	0,		wisely.wav,				pain19.WAV,		-1,				,				
	13,	"Electric 13",		josh43,		-4.0.30,1,		0,	0,	0,	0,	0,	0,	13,	0,	0,	0,	0,	0,		cough.wav,				pain3.wav,		-1,				,				
	14,	"Electric 14",		stickboy,	0.0.29,	1,		0,	0,	0,	0,	0,	0,	14,	0,	0,	0,	0,	0,		laughingman.wav,		whip.wav,		-1,				,				
	15,	"Electric 15",		josh59,		0.0.6,	1,		0,	0,	0,	0,	0,	0,	15,	0,	0,	0,	0,	0,		laughcartoon.wav,		pain19.WAV,		-1,				,				
	16,	"Electric 16",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	16,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	17,	"Electric 17",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	17,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	18,	"Electric 18",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	18,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	19,	"Electric 19",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	19,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	20,	"Electric 20",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	20,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	21,	"Electric 21",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	21,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	22,	"Electric 22",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	22,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	23,	"Electric 23",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	23,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	24,	"Electric 24",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	24,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	25,	"Electric 25",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	25,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	26,	"Electric 26",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	26,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	27,	"Electric 27",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	27,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	28,	"Electric 28",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	28,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	29,	"Electric 29",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	29,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	30,	"Electric 30",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	30,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
31,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
32,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
33,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
34,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
35,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
36,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
37,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
38,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
39,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
40,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
41,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
42,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
43,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
44,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
45,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
46,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
47,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
48,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
49,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
50,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
51,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
52,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
53,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
54,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
55,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
56,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
57,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
58,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
59,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
60,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
61,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
62,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
63,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
64,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
65,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
66,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
67,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
68,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
69,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
70,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
71,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
72,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
73,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
74,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
75,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
76,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
77,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
78,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
79,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
80,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
81,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
82,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
83,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
84,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
85,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
86,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
87,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
88,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
89,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
90,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
91,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
92,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
93,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
94,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
95,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
96,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
97,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
98,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
99,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
100,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
101,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
102,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
103,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
104,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
105,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
106,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
107,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
108,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
109,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
110,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
111,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
112,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
113,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
114,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
115,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
116,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
117,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
118,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
119,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
120,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
121,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
122,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
123,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
124,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
125,	"Electric 1",		ben2,		0,		1,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,			
;
;							skin		scale	el		hp	mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav		attack path
;	0	1................	2			3		4		5	6	7	8	9	10	11	12	13	14	15	16		17						18			19
	126,"Psychic 1",		basketBum,	0,		2,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		chant2.wav,				mag.wav,		-1,				,				
	127,"Psychic 2",		Charley1,	0.0.0,	2,		0,	0,	0,	0,	0,	0,	2,	0,	0,	0,	0,	0,		growl22.wav,			petPoke.wav,	-1,				,				
	128,"Psychic 3",		amy_shickelgruber,0,		2,		0,	0,	0,	0,	0,	0,	3,	0,	0,	0,	0,	0,		laughingman6.wav,		GROWL24.WAV,	-1,				,				
	129,"Psychic 4",		charley7,	0,		2,		0,	0,	0,	0,	0,	0,	4,	0,	0,	0,	0,	0,		bell2.wav,				pain8.wav,		-1,				,				
	130,"Psychic 5",		Cat,		0.0.32,	2,		0,	0,	0,	0,	0,	0,	5,	0,	0,	0,	0,	0,		catmeow2.wav,			catyell.wav,	-1,				,				
	131,"Psychic 6",		Clinton,	0,		2,		0,	0,	0,	0,	0,	0,	6,	0,	0,	0,	0,	0,		allyourbase.wav,		petRecall.WAV,	-1,				,				
	132,"Psychic 7",		josh23,		0.0.0,	2,		0,	0,	0,	0,	0,	0,	7,	0,	0,	0,	0,	0,		laughcartoon.wav,		actor.wav,		-1,				,				
	133,"Psychic 8",		elemental013,0,		2,		0,	0,	0,	0,	0,	0,	8,	0,	0,	0,	0,	0,		pain19.WAV,				pain12.wav,		-1,				,				
	134,"Psychic 9",		smiley,		0.0.30,	2,		0,	0,	0,	0,	0,	0,	9,	0,	0,	0,	0,	0,		growl22.wav,			pain2.wav,		-1,				,				
	135,"Psychic 10",		Joey'sIntellectDevourer,0,		2,		0,	0,	0,	0,	0,	0,	10,	0,	0,	0,	0,	0,		growl5.wav,				pain9.wav,		-1,				,				
	136,"Psychic 11",		josh51,		0,		2,		0,	0,	0,	0,	0,	0,	11,	0,	0,	0,	0,	0,		magic1.WAV,				SHUFFLE.WAV,	-1,				,				
	137,"Psychic 12",		josh79,		0,		2,		0,	0,	0,	0,	0,	0,	12,	0,	0,	0,	0,	0,		growl3.WAV,				pain14.wav,		-1,				,				
	138,"Psychic 13",		evilTetra_sm,0,		2,		0,	0,	0,	0,	0,	0,	13,	0,	0,	0,	0,	0,		laughingman6.wav,		pain17.WAV,		-1,				,				
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156,	"Psychic 1",		amy_shickelgruber,		0,		2,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
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228,	"Psychic 1",		amy_shickelgruber,		0,		2,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
229,	"Psychic 1",		amy_shickelgruber,		0,		2,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
230,	"Psychic 1",		amy_shickelgruber,		0,		2,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
231,	"Psychic 1",		amy_shickelgruber,		0,		2,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
232,	"Psychic 1",		amy_shickelgruber,		0,		2,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
233,	"Psychic 1",		amy_shickelgruber,		0,		2,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
234,	"Psychic 1",		amy_shickelgruber,		0,		2,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
235,	"Psychic 1",		amy_shickelgruber,		0,		2,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
236,	"Psychic 1",		amy_shickelgruber,		0,		2,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
237,	"Psychic 1",		amy_shickelgruber,		0,		2,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
238,	"Psychic 1",		amy_shickelgruber,		0,		2,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
239,	"Psychic 1",		amy_shickelgruber,		0,		2,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
240,	"Psychic 1",		amy_shickelgruber,		0,		2,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
241,	"Psychic 1",		amy_shickelgruber,		0,		2,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
242,	"Psychic 1",		amy_shickelgruber,		0,		2,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
243,	"Psychic 1",		amy_shickelgruber,		0,		2,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
244,	"Psychic 1",		amy_shickelgruber,		0,		2,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
245,	"Psychic 1",		amy_shickelgruber,		0,		2,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
246,	"Psychic 1",		amy_shickelgruber,		0,		2,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
247,	"Psychic 1",		amy_shickelgruber,		0,		2,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
248,	"Psychic 1",		amy_shickelgruber,		0,		2,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
249,	"Psychic 1",		amy_shickelgruber,		0,		2,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,		
250,	"Psychic 1",		amy_shickelgruber,		0,		2,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,	
	

;							skin		scale	el		hp	mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav		attack path
;	0	1................	2			3		4		5	6	7	8	9	10	11	12	13	14	15	16		17						18			19
	251,"Water 1",			josh15,		0,		3,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		GROWL24.WAV,			pain16.WAV,		-1,				,				
	252,"Water 2",			josh21,		0,		3,		0,	0,	0,	0,	0,	0,	2,	0,	0,	0,	0,	0,		growl22.wav,			pain1.WAV,		-1,				,				
	253,"Water 3",			josh24,		0,		3,		0,	0,	0,	0,	0,	0,	3,	0,	0,	0,	0,	0,		growl7.WAV,				pain3.wav,		-1,				,				
	254,"Water 4",			josh45,		0,		3,		0,	0,	0,	0,	0,	0,	4,	0,	0,	0,	0,	0,		growl9.wav,				fart.wav,		-1,				,				
	255,"Water 5",			Joey'sBlowfish,0,		3,		0,	0,	0,	0,	0,	0,	5,	0,	0,	0,	0,	0,		growl17.wav,			pain7.wav,		-1,				,				
	256,"Water 6",			josh61,		0,		3,		0,	0,	0,	0,	0,	0,	6,	0,	0,	0,	0,	0,		growl14.wav,			pain8.wav,		-1,				,				
	257,"Water 7",			josh81,		0,		3,		0,	0,	0,	0,	0,	0,	7,	0,	0,	0,	0,	0,		growl5.WAV,				pain9.wav,		-1,				,				
	258,"Water 8",			josh48,		0,		3,		0,	0,	0,	0,	0,	0,	8,	0,	0,	0,	0,	0,		growl6.WAV,				pain8.wav,		-1,				,				
	259,"Water 9",			josh54,		0,		3,		0,	0,	0,	0,	0,	0,	9,	0,	0,	0,	0,	0,		growl5.wav,				pain7.wav,		-1,				,				
	260,"Water 10",			josh2,		0.0.0,	3,		0,	0,	0,	0,	0,	0,	10,	0,	0,	0,	0,	0,		growl7.WAV,				pain13.WAV,		-1,				,				
	261,"Water 11",			charley6,	0,		3,		0,	0,	0,	0,	0,	0,	11,	0,	0,	0,	0,	0,		GROWL24.WAV,			useItem.wav,	-1,				,				
	262,"Water 12",			josh4,		0,		3,		0,	0,	0,	0,	0,	0,	12,	0,	0,	0,	0,	0,		growl20.WAV,			BOOM3.WAV,		-1,				,				
	263,"Water 13",			josh39,		0,		3,		0,	0,	0,	0,	0,	0,	13,	0,	0,	0,	0,	0,		growl3.WAV,				pain15.WAV,		-1,				,				
	264,"Water 14",			josh47,		0,		3,		0,	0,	0,	0,	0,	0,	14,	0,	0,	0,	0,	0,		hadoken.wav,			pain12.wav,		-1,				,				
	265,"Water 15",			josh67,		0.0.26,	3,		0,	0,	0,	0,	0,	0,	15,	0,	0,	0,	0,	0,		growl3.WAV,				screamshort.wav,-1,				,				
	266,	"Water 16",		ben2,		0,		3,		0,	0,	0,	0,	0,	0,	16,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	267,	"Water 17",		ben2,		0,		3,		0,	0,	0,	0,	0,	0,	17,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	268,	"Water 18",		ben2,		0,		3,		0,	0,	0,	0,	0,	0,	18,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	269,	"Water 19",		ben2,		0,		3,		0,	0,	0,	0,	0,	0,	19,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	270,	"Water 20",		ben2,		0,		3,		0,	0,	0,	0,	0,	0,	20,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	271,	"Water 21",		ben2,		0,		3,		0,	0,	0,	0,	0,	0,	21,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	272,	"Water 22",		ben2,		0,		3,		0,	0,	0,	0,	0,	0,	22,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	273,	"Water 23",		ben2,		0,		3,		0,	0,	0,	0,	0,	0,	23,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	274,	"Water 24",		ben2,		0,		3,		0,	0,	0,	0,	0,	0,	24,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	275,	"Water 25",		ben2,		0,		3,		0,	0,	0,	0,	0,	0,	25,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	276,	"Water 26",		ben2,		0,		3,		0,	0,	0,	0,	0,	0,	26,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	277,	"Water 27",		ben2,		0,		3,		0,	0,	0,	0,	0,	0,	27,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	278,	"Water 28",		ben2,		0,		3,		0,	0,	0,	0,	0,	0,	28,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	279,	"Water 29",		ben2,		0,		3,		0,	0,	0,	0,	0,	0,	29,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	280,	"Water 30",		ben2,		0,		3,		0,	0,	0,	0,	0,	0,	30,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,
;#281-375 are Reserved for future levels of water monsters
;
;							skin		scale	el		hp	mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav		attack path
;	0	1................	2			3		4		5	6	7	8	9	10	11	12	13	14	15	16		17						18			19
	376,"Shadow 1",			josh52,		0.0.32,	4,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain19.WAV,		-1,				,				
	377,"Shadow 2",			josh9,		0,		4,		0,	0,	0,	0,	0,	0,	2,	0,	0,	0,	0,	0,		growl16.wav,			petGulp.wav,	-1,				,				
	378,"Shadow 3",			josh7,		0.0.2,	4,		0,	0,	0,	0,	0,	0,	3,	0,	0,	0,	0,	0,		wisely.wav,				pipebang.wav,	-1,				,				
	379,"Shadow 4",			josh6,		0,		4,		0,	0,	0,	0,	0,	0,	4,	0,	0,	0,	0,	0,		laughingman6.wav,		pain4.wav,		-1,				,				
	380,"Shadow 5",			josh1,		0.0.32,	4,		0,	0,	0,	0,	0,	0,	5,	0,	0,	0,	0,	0,		growl3.WAV,				pain18.WAV,		-1,				,				
	381,"Shadow 6",			josh65,		0.0.0,	4,		0,	0,	0,	0,	0,	0,	6,	0,	0,	0,	0,	0,		allyourbase.wav,		travel1.wav,	-1,				,				
	382,"Shadow 7",			josh50,		-7,		4,		0,	0,	0,	0,	0,	0,	7,	0,	0,	0,	0,	0,		growl16.wav,			pain7.wav,		-1,				,				
	383,"Shadow 8",			josh74,		0.0.32,	4,		0,	0,	0,	0,	0,	0,	8,	0,	0,	0,	0,	0,		growl6.WAV,				pain16.WAV,		-1,				,				
	384,"Shadow 9",			Cat,		0.0.26,	4,		0,	0,	0,	0,	0,	0,	9,	0,	0,	0,	0,	0,		catscream.wav,			catyell.wav,	-1,				,				
	385,"Shadow 10",		josh17,		-5.0.32,4,		0,	0,	0,	0,	0,	0,	10,	0,	0,	0,	0,	0,		growl20.WAV,			pain14.wav,		-1,				,				
	386,"Shadow 11",		freelancer,	0.0.13,	4,		0,	0,	0,	0,	0,	0,	11,	0,	0,	0,	0,	0,		growl5.WAV,				pain4.wav,		-1,				,				
	387,"Shadow 12",		josh10,		0.0.32,	4,		0,	0,	0,	0,	0,	0,	12,	0,	0,	0,	0,	0,		growl6.WAV,				pain19.WAV,		-1,				,				
	388,"Shadow 13",		charley3,	0.0.26,	4,		0,	0,	0,	0,	0,	0,	13,	0,	0,	0,	0,	0,		petPoke.wav,			wildcat.wav,	-1,				,				
	389,"Shadow 14",		furby,		0.0.4,	4,		0,	0,	0,	0,	0,	0,	14,	0,	0,	0,	0,	0,		growl3.WAV,				pain19.WAV,		-1,				,				
	390,"Shadow 15",		amy_shickelgruber,0,		4,		0,	0,	0,	0,	0,	0,	15,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	391,	"Shadow 16",		ben2,		0,		4,		0,	0,	0,	0,	0,	0,	16,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	392,	"Shadow 17",		ben2,		0,		4,		0,	0,	0,	0,	0,	0,	17,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	393,	"Shadow 18",		ben2,		0,		4,		0,	0,	0,	0,	0,	0,	18,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	394,	"Shadow 19",		ben2,		0,		4,		0,	0,	0,	0,	0,	0,	19,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	395,	"Shadow 20",		ben2,		0,		4,		0,	0,	0,	0,	0,	0,	20,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	396,	"Shadow 21",		ben2,		0,		4,		0,	0,	0,	0,	0,	0,	21,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	397,	"Shadow 22",		ben2,		0,		4,		0,	0,	0,	0,	0,	0,	22,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	398,	"Shadow 23",		ben2,		0,		4,		0,	0,	0,	0,	0,	0,	23,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	399,	"Shadow 24",		ben2,		0,		4,		0,	0,	0,	0,	0,	0,	24,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	400,	"Shadow 25",		ben2,		0,		4,		0,	0,	0,	0,	0,	0,	25,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	401,	"Shadow 26",		ben2,		0,		4,		0,	0,	0,	0,	0,	0,	26,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	402,	"Shadow 27",		ben2,		0,		4,		0,	0,	0,	0,	0,	0,	27,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	403,	"Shadow 28",		ben2,		0,		4,		0,	0,	0,	0,	0,	0,	28,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	404,	"Shadow 29",		ben2,		0,		4,		0,	0,	0,	0,	0,	0,	29,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	405,	"Shadow 30",		ben2,		0,		4,		0,	0,	0,	0,	0,	0,	30,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,
;405-500 reserved for future levels of shadow monsters
;
;							skin		scale	el		hp	mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav		attack path
;	0	1................	2			3		4		5	6	7	8	9	10	11	12	13	14	15	16		17						18			19
	501,"Earth 1",			beanlet,	0,		5,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl22.wav,			pain19.WAV,		-1,				,				
	502,"Earth 2",			charley2,	0,		5,		0,	0,	0,	0,	0,	0,	2,	0,	0,	0,	0,	0,		growl21.wav,			pain2.wav,		-1,				,				
	503,"Earth 3",			Digger,		0,		5,		0,	0,	0,	0,	0,	0,	3,	0,	0,	0,	0,	0,		growl22.wav,			petChew.wav,	-1,				,				
	504,"Earth 4",			josh28,		0,		5,		0,	0,	0,	0,	0,	0,	4,	0,	0,	0,	0,	0,		growl3.WAV,				pain6.wav,		-1,				,				
	505,"Earth 5",			josh29,		0,		5,		0,	0,	0,	0,	0,	0,	5,	0,	0,	0,	0,	0,		growl6.WAV,				pain14.wav,		-1,				,				
	506,"Earth 6",			stone,		0,		5,		0,	0,	0,	0,	0,	0,	6,	0,	0,	0,	0,	0,		boom2.wav,				pipebang.wav,	-1,				,				
	507,"Earth 7",			swampMonster,0,		5,		0,	0,	0,	0,	0,	0,	7,	0,	0,	0,	0,	0,		pain16.WAV,				laughcartoon.wav,-1,				,				
	508,"Earth 8",			charley5,	3,		5,		0,	0,	0,	0,	0,	0,	8,	0,	0,	0,	0,	0,		growl8.wav,				pain8.wav,		-1,				,				
	509,"Earth 9",			josh25,		0,		5,		0,	0,	0,	0,	0,	0,	9,	0,	0,	0,	0,	0,		wildcat.wav,			whistle.wav,	-1,				,				
	510,"Earth 10",			josh75,		0,		5,		0,	0,	0,	0,	0,	0,	10,	0,	0,	0,	0,	0,		growl18.wav,			growl19.wav,	-1,				,				
	511,"Earth 11",			josh38,		0.0.6,	5,		0,	0,	0,	0,	0,	0,	11,	0,	0,	0,	0,	0,		music6.WAV,				pain12.wav,		-1,				,				
	512,Gnome,				josh97,		-3,		5,		0,	0,	0,	0,	0,	0,	12,	0,	0,	0,	0,	0,		fist2.wav,				fist1.wav,		-1,				,				
	513,"Earth 13",			monster1,	0.0.6,	5,		0,	0,	0,	0,	0,	0,	13,	0,	0,	0,	0,	0,		GROWL24.WAV,			pain5.wav,		-1,				,				
	514,"Earth 14",			josh44,		0.0.6,	5,		0,	0,	0,	0,	0,	0,	14,	0,	0,	0,	0,	0,		growl23.wav,			pain7.wav,		-1,				,				
	515,"Gnome Warrior",	josh95,		0.0.0,	5,		0,	0,	0,	0,	0,	0,	15,	0,	0,	0,	0,	0,		growl6.WAV,				pain13.WAV,		-1,				,				
	516,	"Earth 16",		ben2,		0,		5,		0,	0,	0,	0,	0,	0,	16,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	517,	"Earth 17",		ben2,		0,		5,		0,	0,	0,	0,	0,	0,	17,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	518,	"Earth 18",		ben2,		0,		5,		0,	0,	0,	0,	0,	0,	18,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	519,	"Earth 19",		ben2,		0,		5,		0,	0,	0,	0,	0,	0,	19,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	520,	"Earth 20",		ben2,		0,		5,		0,	0,	0,	0,	0,	0,	20,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	521,	"Earth 21",		ben2,		0,		5,		0,	0,	0,	0,	0,	0,	21,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	522,	"Earth 22",		ben2,		0,		5,		0,	0,	0,	0,	0,	0,	22,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	523,	"Earth 23",		ben2,		0,		5,		0,	0,	0,	0,	0,	0,	23,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	524,	"Earth 24",		ben2,		0,		5,		0,	0,	0,	0,	0,	0,	24,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	525,	"Earth 25",		ben2,		0,		5,		0,	0,	0,	0,	0,	0,	25,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	526,	"Earth 26",		ben2,		0,		5,		0,	0,	0,	0,	0,	0,	26,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	527,	"Earth 27",		ben2,		0,		5,		0,	0,	0,	0,	0,	0,	27,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	528,	"Earth 28",		ben2,		0,		5,		0,	0,	0,	0,	0,	0,	28,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	529,	"Earth 29",		ben2,		0,		5,		0,	0,	0,	0,	0,	0,	29,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	530,	"Earth 30",		ben2,		0,		5,		0,	0,	0,	0,	0,	0,	30,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,
;531-625 Earth monsters
;
;
;							skin		scale	el		hp	mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav		attack path
;	0	1................	2			3		4		5	6	7	8	9	10	11	12	13	14	15	16		17						18			19
	626,"Physical 1",		evilbat,	0,		6,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl2.WAV,				pain6.wav,		-1,				,				
	627,"Physical 2",		attack_of_rosie,0,		6,		0,	0,	0,	0,	0,	0,	2,	0,	0,	0,	0,	0,		growl6.WAV,				pain6.wav,		-1,				,				
	628,"Physical 3",		freelancer,	0,		6,		0,	0,	0,	0,	0,	0,	3,	0,	0,	0,	0,	0,		hadoken.wav,			pain4.wav,		-1,				,				
	629,"Physical 4",		Joey'sRCR-Alex,0,		6,		0,	0,	0,	0,	0,	0,	4,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	630,"Physical 5",		Joey'sLupinIII,0,		6,		0,	0,	0,	0,	0,	0,	5,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	631,"Physical 6",		josh90,		0,		6,		0,	0,	0,	0,	0,	0,	6,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	632,"Physical 7",		ben1,		0,		6,		0,	0,	0,	0,	0,	0,	7,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	633,"Physical 8",		josh93,		0,		6,		0,	0,	0,	0,	0,	0,	8,	0,	0,	0,	0,	0,		growl8.wav,				pain8.wav,		-1,				,				
	634,"Physical 9",		josh17,		-5,		6,		0,	0,	0,	0,	0,	0,	9,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	635,	"Physical 10",		ben2,		0,		6,		0,	0,	0,	0,	0,	0,	10,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	636,"Physical 11",		josh56,		0,		6,		0,	0,	0,	0,	0,	0,	11,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	637,"Physical 12",		josh98,		0,		6,		0,	0,	0,	0,	0,	0,	12,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	638,"Physical 13",		josh96,		0,		6,		0,	0,	0,	0,	0,	0,	13,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	639,"Physical 14",		josh64,		0,		6,		0,	0,	0,	0,	0,	0,	14,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	640,"Physical 15",		josh55,		0,		6,		0,	0,	0,	0,	0,	0,	15,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	641,	"Physical 16",		ben2,		0,		6,		0,	0,	0,	0,	0,	0,	16,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	642,	"Physical 17",		ben2,		0,		6,		0,	0,	0,	0,	0,	0,	17,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	643,	"Physical 18",		ben2,		0,		6,		0,	0,	0,	0,	0,	0,	18,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	644,	"Physical 19",		ben2,		0,		6,		0,	0,	0,	0,	0,	0,	19,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	645,	"Physical 20",		ben2,		0,		6,		0,	0,	0,	0,	0,	0,	20,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	646,	"Physical 21",		ben2,		0,		6,		0,	0,	0,	0,	0,	0,	21,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	647,	"Physical 22",		ben2,		0,		6,		0,	0,	0,	0,	0,	0,	22,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	648,	"Physical 23",		ben2,		0,		6,		0,	0,	0,	0,	0,	0,	23,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	649,	"Physical 24",		ben2,		0,		6,		0,	0,	0,	0,	0,	0,	24,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	650,	"Physical 25",		ben2,		0,		6,		0,	0,	0,	0,	0,	0,	25,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	651,	"Physical 26",		ben2,		0,		6,		0,	0,	0,	0,	0,	0,	26,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	652,	"Physical 27",		ben2,		0,		6,		0,	0,	0,	0,	0,	0,	27,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	653,	"Physical 28",		ben2,		0,		6,		0,	0,	0,	0,	0,	0,	28,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	654,	"Physical 29",		ben2,		0,		6,		0,	0,	0,	0,	0,	0,	29,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	655,	"Physical 30",		ben2,		0,		6,		0,	0,	0,	0,	0,	0,	30,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,
;							skin		scale	el		hp	mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav		attack path
;	0	1................	2			3		4		5	6	7	8	9	10	11	12	13	14	15	16		17						18			19
	751,"Fire 1",			josh31,		0,		7,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	752,	"Fire 2",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	2,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	753,	"Fire 3",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	3,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	754,	"Fire 4",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	4,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	755,	"Fire 5",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	5,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	756,	"Fire 6",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	6,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	757,	"Fire 7",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	7,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	758,	"Fire 8",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	8,	0,	0,	0,	0,	0,		growl8.wav,				pain8.wav,		-1,				,				
	759,	"Fire 9",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	9,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	760,	"Fire 10",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	10,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	761,	"Fire 11",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	11,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	762,	"Fire 12",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	12,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	763,	"Fire 13",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	13,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	764,	"Fire 14",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	14,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	765,	"Fire 15",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	15,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	766,	"Fire 16",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	16,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	767,	"Fire 17",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	17,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	768,	"Fire 18",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	18,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	769,	"Fire 19",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	19,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	770,	"Fire 20",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	20,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	771,	"Fire 21",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	21,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	772,	"Fire 22",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	22,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	773,	"Fire 23",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	23,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	774,	"Fire 24",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	24,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	775,	"Fire 25",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	25,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	776,	"Fire 26",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	26,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	777,	"Fire 27",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	27,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	778,	"Fire 28",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	28,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	779,	"Fire 29",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	29,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,				,				
	780,	"Fire 30",		ben2,		0,		7,		0,	0,	0,	0,	0,	0,	30,	0,	0,	0,	0,	0,		growl5.wav,				pain4.wav,		-1,

;
;876+ Bosses
;
	876,"Ultra Squirrel",	squirrel,	1,		2,		0,	0,	0,	0,	0,	0,	10,	0,	0,	0,	0,	0,		growl10.wav,			pain12.wav,		-1,				,	
	877,???,				boss1,		0.0.0,	7,		0,	0,	0,	0,	0,	0,	22,	0,	0,	0,	0,	0,		growl12.wav,			petDead.WAV,	30.100.4,		,				
; Be sure to leave a blank line at the end of this file
