;
; ITEMS
;
;-------------------
; Items used in the game.  Each line describes one item
; (some of these are objects with which you can be EQUIPPED and which 
; modify your attack and defense values, others are things like potions that
; you consume)
;
; NOTE: the bmp files should be in the world directory (your world's ART directory)
; and should be windows RLE bmp files with a 256 color palette (use soul.pal in
; the well of souls ART folder)  (otherwise you will experience horrible color
; matching.. a hint to the wise is to draw the images using the right palette
; in the first place)
;
; Each item gets one line of text in the table with multiple arguments separated
; by commas.  The arguments are in the following order:
;
;	// arg 0	Equipment ID Number  (1-1023)
;	// arg 1	Name of Item
;	// arg 2	Class (one of the following, note the image file name for each class)
;				An item's class controls how it can be used.  
;				Here are the defined classes:
;
;	//			0	POTION			"items.bmp"		// affect hp and mp
;	//	<<DO NOT USE YET>>		1   ANTIDOTE		items.bmp		// cures poisoning
;	//	<<DO NOT USE YET>>		2	SPECIAL			items.bmp		// QUest Item
;	//	<<DO NOT USE YET>>		3	EXIT			items.bmp		// Get out of current trouble.
;
;	//			4	TRAVEL			items.bmp		// take you somewhere
;													// full ticket looks like:  4.mode.num.link.dropin.sceneNum
;													// operation is similar to the scene opcode GOTO
;													// mode = 1 means "drop into scene 'num'" (you don't really travel, just see scene)
;													// mode = 0 means "go to link on map 'num'"
;													// if 'dropin' is '1' then you go INSIDE that link, otherwise you just land on top of it
;													// Examples:
;													//	4.1.15		start scene 15, when you exit the scene you are still where you were
;													//	4.0.0.0.0	go to link 0 of map 0 and do not drop in (sets you on top of evegreen gateway)
;													//	4.0.0.0.1	go to link 0 of map 0 and DO drop in (puts you inside gateway scene - when you exit you are near gateway)
;													//  4.0.1.2.0	go to link 2 of map 1 and do NOT drop in.
;													//
;													// Adding the FIFTH dotted argument restricts use of the ticket to
;													// a particular scene number, so:
;													//  4.0.1.2.0.45  takes you to the destination ONLY if you are inside scene 45 at the time
;
;	//	<<DO NOT USE YET>>		5	THROWABLE		darts.bmp		// ninja stars, arrows, etc.
;	//			10	EQUIP_HELMET	"helmets.bmp"	// my helmet ID (0 for none)
;	//			11	EQUIP_ARMOR		"armor.bmp"		// my armor ID
;	//			12	EQUIP_RIGHT_1	"swords.bmp"	// right-hand weapons 1 (evergreen swords)
;	//			13	EQUIP_RIGHT_2	"staffs.bmp"	// right-hand weapons 2 (evergreen staffs)
;	//			14	EQUIP_RIGHT_3	"bows.bmp"		// right-hand weapons 3 (evergreen bows)
;	//			15	EQUIP_RIGHT_4	"music.bmp"		// right-hand weapons 4 (evergreen music)
;	//			16	EQUIP_RIGHT_5	"right5.bmp"	// right-hand weapons 5 (evergreen fist)
;	//			17	EQUIP_RIGHT_6	"right6.bmp"	// right-hand weapons 6 (evergreen dart)
;	//			18	EQUIP_RIGHT_7	"right7.bmp"	// right-hand weapons 7 (evergreen Book)
;	//			19	EQUIP_RIGHT_8	"right8.bmp"	// right-hand weapons 8 (evergreen Spirit)
;	//			20	EQUIP_BOOTS		"boots.bmp"		// my boots
;	//			21	EQUIP_SHIELD		"shields.bmp"	// my shield
;	//			22	EQUIP_RING		"rings.bmp"		// my ring
;	//			23	EQUIP_AMULET		"amulets.bmp"	// my amulet
;
;
;				100	ATTR_STRENGTH	affects strength (by amount in arg12 - ability points)
;				101	ATTR_WISDOM		affects wisdom	
;				102	ATTR_STAMINA		affects stamina	
;				103	ATTR_AGILITY		affects agility	
;				104	ATTR_DEXTERITY	affects dexterity
;				105	ATTR_ALL		brings up ability point dialog and lets you assign at will
;
;				200	ITEM_CLASS_PET	It's a "pokegatchi" for sale - very special rules.  Only by OFFER command, not OFFER2
;									Pets do not have an item 'image #' so arg3 is used instead to point to
;									their MONSTER number (each pet must be described as a monster in the MONSTER table,
;									though you are not obliged to place them on a map)
;
;	// arg 3	<image#>.<extension#>
;
;				Image # 
;				(offset from left in appropriate class's image BMP file)
;				Class Image files consist of a 'film strip' of images with #0 being the
;				far left image.  Which is a bad example, since 0 is not a legal image index number.
;				(because the stock image list uses that frame for the 'empty-handed' image)
;
;				Extension # 
;				You can now have an additional 'extension' bitmap for each item class.  For example
;				you might wish to re-use all the stock sword images in your world, but then add some more as well.
;				You would then make a filmstrip file of the normal name, but add "_1" to it.  (as in "items_1.bmp, 
;				helmets_1.bmp, etc.).  Then in arg3, instead of simply putting an offset, add a second dotted argument
; 				with the extension number, hence "3" would mean image 3 in the stock bitmap, while "2.1" would mean 
;				image 2 in the extension_1 bitmap.  Your extension bitmaps should be placed in your world's ART folder. 
;				At present, only a single extension is supports, so if an extension # is given, it must be "1"
;
;	// arg 4	Standard price in store (in Gold Pieces)
;				A value of zero means it is a special item which cannot be sold in stores, nor
;				given to others and you probably want to keep it. For example, quest items
;				(impossible to get rid of the item, in fact).
;
;	// arg 5	Level.token
;				Level (character must be at or above this level to use it)
;				The optional 'token' means the item still cannot be equipped until the player has that token
;				(note, you cannot use token zero for this)
;				Examples:
;					"4"			// requires character to be level 4 or higher
;					"23.14"		// requires character to be at least level 23 AND be in possession of token 14.
;				One reason you might like to use the token is to characterize an item to be equippable only
;				by certain character classes. In this case the token might mean "elf-only"  Alternatively you
;				might use the token to describe the nature of the object, like "wooden" and then only allow certain
;				clases to equip wooden objects.  You would then hand out the appropriate tokens to your character
;				classes (either right away, or as quest rewards).
;				
;
;	// arg 6	Spell-binding (0 for none, otherwise a spell ID)
;	//			0 - no binding
;	//			1 - N (ID# of a spell from the +SPELLS table)
;	//          Some equipment (staffs, mainly) are bound to a specific spell.  If a character is holding
;	//			this item in their right-hand and selects ATTACK in battle, then this spell is used (costs
;	//			no MP to cast this spell)
;		
;				For boots (class 20), the SPELL-Binding argument is actually the terrain the boot lets you
;				cross.
;				spell 0  on boots has no special effect, 
;				spells 1-9 let walk only on terrain 0 (normal) and exactly one other sort of terrain
;				spell 10 on boots lets you 'fly over all but impassable terrain.
;				spell 11 on boots means 'monster repellent and fewer monsters will attack while wearing them.
;				spell 12 on boots means 'ride the invisible beasts' (lets you cross map at double speed)
;
;	//
;	// arg 7	Element		(actual names in ELEMENTS table)
;	//			0 LIFE  	(Healing magic)
;	//			1 WATER
;	//			2 NATURE
;	//			3 EARTH 
;	//			4 DEATH		(also, training in DEATH is how you handle training for 'chaos' elements)
;	//			5 FIRE
;	//			6 SPIRIT
;	//			7 AIR
;   //			Items currently cannot be set to any but the basic 8 elements.
;	//			Also, the "All" modifier for items is not implemented
;	//			As late as version A52, this field is ignored, but world-designers are advised to use a
;	//			value of 0 if they don't plan to use this feature (assuming it is ever supported)
;   //
;	//			Starting with A56, you can bind weapons to elements and they will then be more (or less)
;	//			effective when hitting monsters.  
;   //			For example, an element water sword would hurt element fire monsters the most.
;	//
;	// arg 8	Defense points		(cursed items are negative!)
;	// arg 9	Attack points		(cursed items are negative!)
;	// arg 10	HP points			(amount added, when used)
;									Note that the HP is also added to any monster you toss the item too, so
;									this can be used as a cure, or a weapon for monsters (or pets).  Heroes
;									(humans) will simply catch anything you toss them, so this wouldn't be
;									a way to make a ninja-star which hurt humans.
;	// arg 11	MP Points			(amount added, when used)
;	// arg 12   Ability Points      (# of points you get to apply, when used)
;   // arg 13   'Find' Probability  (chance in 2000 of finding one after battle 0(never) - 2000(always))
;									(0 also means cannot be bought in stores, but you CAN get rid of it)
;									(i.e. for a quest item you can get rid of)
;								    (-1 means you cannot FIND it, but you CAN buy it with offer2 command)
;
;				Here is an attempt to descrive the interrelationship between FP and GP
;
;				GP			FP			Item Attributes
; 				--			--			---------------
;				>0          >0			This is an item you can buy at a store, find after a fight, and sell later
;				>0			0			This is an item you can't buy at a store, won't find after a fight, but can sell later
;										(a sellable quest item)
;				>0			-1			This is an item you can buy at a store, won't find after a fight, but can sell later
;				0			0			This is an item you cannot buy, cannot find after a fight, and cannot sell
;										(a permanent quest item)
;				0			>0			This is an item you cannot buy, can find after a fight, but cannot sell
;										(a permanent, monster gift - probably not a good idea)
;				0			-1			This is an item you cannot buy, cannot find, and cannot sell
;										(same as permanent quest item, I guess)
;			
;	// arg 14	Long description of item or effect
;	// arg 15   (optional) wave file to play when used ("sword.wav")
;	// arg 16	(optional) ATTACK PATH (used with right-hand weapons to animate motion of attacker)
;				syntax is: Path.Image.Flags.Weather.Effect
;				where Path is 0-63, image is 0-199, flags are 0-63, weather is 0-63, and effects are 0-63
;				WEATHER and EFFECTS are same as for spells, so see spells.txt for info
;				FLAGS are the sum of any combination of these values:
;						0-3	- duration of attack (0 is quick, 3 is slow)
;						4	- if this flag is set, each of the 8 frames of animation consumes one eigth
;							  the entire attack (instead of rolling through the frames over and over)
;						8	- If this is set, the images is not 'flipped' when attacking from left to right.
;						16	- reserved
;						32	- reserved
;				IMAGE is used with attacks which hurl objects. Each image is an eight-frame animations
;					stored in a file named attackNN.bmp  Each file contains 10 such filmstrips where the
;					topmost filmstrip is the '0' index of that file.  SO, image 143 would be index '3' in
;					the file attack14.bmp  I hope that's not too confusing.  The first one hundred images
;					(files 00-09) are reserved for ME to use, while the rest (attack10.bmp to attack19.bmp)
;					are reserved for world designers (and go in your world's ART folder)
;				PATHS are defined below:  (note: use "-1" as the path if you want one picked randomly,
;					or "0" if you want no path at all.
;				-1		- pick random path for this item when world is loaded
;				0		- no attack path (this is the default)
;				1	LUNGE	Attacker runs up to target then runs back
;				2	JUMP	Attacker jumps straight onto target, then runs back
;				3	LEAP	Attacker HIGH jumps straight onto target, then runs back
;				4	STAB	Attacker runs straight to target, then does attack frame, then runs back
;				5	DBL-STAB	Attacker runs straight to target, does attack frame twice, then runs back
;				6	TRAMPLE	Attacker does one Big hop to target, then hops again on top of it
;				7	HOP		Attacker reaches target in several hops, each getting higher.
;
;				30  ARROW	Image follows straight line from attacker to target
;				31	STONE	Image follows short arc from attacker to target
;				32	LOB		Image follows high arc from attacker to target
;
;
;
; ITEMS
;
;
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP		MP	AP	FP		Description									Sound Effect	Attack Path
;	0	1						2	3	4		5	6	7	8	9	10		11	12	13		14										15			16
	
;AFFECT HP
	1,	"Small Fish",			0,	31,	10,		0,	0,	0,	0,	0,	-10,	0,	0,	2000.201,	"Tastes kinda fishy",							petChew.wav,	0,				
	2,	"Fish",					0,	31,	100,	10,	0,	0,	0,	0,	-50,	0,	0,	2000.202,	"You might want to try it with a little salt.",			petChew.wav,	0,				
	3,	"Big Fish",				0,	31,	1000,	50,	0,	0,	0,	0,	-100,	0,	0,	2000.203,	"Now that's a MEAL!",							petChew.wav,	0,				
	4,	"Cured Fish",			0,	31,	10,		0,	0,	0,	0,	0,	10,		0,	0,	-1,		"It dooesnt taste quite as... Fishy",				petChew.wav,	0,				
	5,	"Cured Fish",			0,	31,	100,	0,	0,	0,	0,	0,	100,	0,	0,	-1,		"It IS better with salt...",						petChew.wav,	0,				
	6,	"Cured Fish",			0,	31,	1000,	0,	0,	0,	0,	0,	1000,	0,	0,	-1,		"A healthy meal...",							petchew.wav,	0,				
	7,	"Cooked Fish",			0,	31,	50,		0,	0,	0,	0,	0,	50,		0,	0,	-1,		"Filleted, with a little garlic salt",				petChew.wav,	0,				
	8,	"Cooked Fish",			0,	31,	500,	0,	0,	0,	0,	0,	500,	0,	0,	-1,		"lightly seasoned with a little black pepper",			petChew.wav,	0,				
	9,	"Cooked fish",			0,	31,	5000,	0,	0,	0,	0,	0,	5000,	0,	0,	-1,		"Flame broiled to perfection...",					petChew.wav,	0,				
	10,	"Cold Beer",			0,	32,	40,		21,	0,	0,	0,	0,	50,		-10,0,	-1,		"Just what you needed....",						petBurp.wav,	0,	
;AFFECT MP
	11,	"Chewing Herb",			0,	2,	10,		0,	0,	0,	0,	0,	0,		50,		0,	20,	"Makes your mouth feel fresh and Tingly...",petChew.wav,	0,				
	12,	"Smoking Herb",			0,	2,	100,	0,	0,	0,	0,	0,	0,		500,	0,	15,	"You know, you REALLY ought to Quit that...",cough.wav,		0,				
	13,	"FUNKY Herb",			0,	2,	1000,	0,	0,	0,	0,	0,	0,		5000,	0,	10,	"Chew it, Smoke it, Whatever... You Just Feel FUNKY!",haunt.wav,		0,				
	14,	"Stout Beer",			0, 	32,	200,	21,	0,	0,	0,	0,	-100,	-100,	0,	-1,	"Specially Brewed in the lakewaters of Fischer, It has quite a kick.",petGulp.wav,		0,				
	15,	"light Beer",			0,	32,	100,	21,	0,	0,	0,	0,	-50,	-50,	0,	-1,	"Tates great, Less Filling",	petGulp.wav,		0,				
	16,	"Warm Beer",			0,	32,	1000,	21,	0,	0,	0,	0,	-25,	-25,	0,	-1,	"Not as Much Bite, A decent Brew",petGulp.wav,	0,				
	17,	"Fish Sandwich",		0,	29,	100,	0,	0,	0,	0,	0,	100,	100,	0,	1,	"Not Quite like mom used to make",petChew.wav,	0,				
	18, "Healing Herb",			0,	2,	1000,	0,	0,	0,	0,	0,	1000,	1000,	0,	10,	"Crunchy, and kinda hard to Swallow",petChew.wav,		0,
	19,	Tri-Amber,				0,	26,	5000,	0,	0,	0,	0,	0,	5000,	5000,	0,	1,	"Need A full recharge?",						Incarnate.wav,	0,				
	20,	"Mouse Pad",			0,	38,	20,		0,	0,	0,	0,	0,	10,		10,		0,	-1,	"Get One At www.Synthetic-reality.com",BEG.WAV,		0,				
;RAISE ABILITY
	21,	"Spicy Fish",			105,30,	400000,	50,	0,	0,	0,	0,	0,		0,	20,	-1,		"Oooo! Thats A SPICY Fish!",						petBurp.wav,		0,				
	22, "Able Fish"				105,30,	20000,	0,	0,	0,	0,	0,	0,		0,	1,	-1,		"Not bad with a little seasoning",						petBurp.wav,		0,
	23, "Able Fish"				105,30,	40000,	0,	0,	0,	0,	0,	0,		0,	2,	 1,		"It's good for you",							petBurp.wav,		0,
	24, "Able Fish"				105,30,	60000,	0,	0,	0,	0,	0,	0,		0,	3,	 1,		"It's good For you",							petBurp.wav,		0,
	25, "Able Fish"				105,30,	80000,	0,	0,	0,	0,	0,	0,		0,	4,	 1,		"It's good for you",							petBurp.wav,		0,
	26, "Nimble Fish"			104,30,	100000,	50,	0,	0,	0,	0,	0,		0,	5,	-1,		"I had to bend over backwards to get this one..",	petBurp.wav,		0,
	27, "Agile Fish"			103,30,	100000,	50,	0,	0,	0,	0,	0,		0,	5,	-1,		"Tough to clean, Harder to catch..",				petBurp.wav,		0,
	28, "Endurant Fish"			102,30,	100000,	50,	0,	0,	0,	0,	0,		0,	5,	-1,		"Keeps Going, And Going And...",					petBurp.wav,		0,
	29, "Wise Fish"				101,30,	100000,	50,	0,	0,	0,	0,	0,		0,	5,	-1,		"Brain Food",									petBurp.wav,		0,
	30, "Strong Fish"			100,30,	100000,	50,	0,	0,	0,	0,	0,		0,	5,	-1,		"Makes you big and strong",						petBurp.wav,		0,
;TICKETS
	31,	"Ticket to Edger",		4.1.10,	28,	1000,	0.0,	0,	0,	0,	0,	5000,	5000,	0,	0,	"ALL ABOARD!",					gong.wav,		0,				
	32,	"Ticket to Ginthora",	4.1.10,	28,	1000,	0.0,	0,	0,	0,	0,	5000,	5000,	0,	0,	"ALL ABOARD!",					gong.wav,		0,				
	33,	"Ticket to GK Mainland",	4.1.10,	28,	1000,	0.0,	0,	0,	0,	0,	5000,	5000,	0,	0,	"ALL ABOARD!",					gong.wav,		0,				
	34,	"Ticket to GK Island",	4.1.10,	28,	1000,	0.0,	0,	0,	0,	0,	5000,	5000,	0,	0,	"ALL ABOARD!",					gong.wav,		0,				
	35,	"Ticket to Gap Island",	4.1.10,	28,	1000,	0.0,	0,	0,	0,	0,	5000,	5000,	0,	0,	"ALL ABOARD!",					gong.wav,		0,				
	36,	"Ticket to HELL",		4.1.10,	28,	0,		0.0,	0,	0,	0,	0,	5000,	5000,	0,	0,	"Sure you want to go THERE!?",	gong.wav,		0,				
	37,	"Ticket to Heaven",		4.1.10,	28,	0,		0.0,	0,	0,	0,	0,	5000,	5000,	0,	0,	"Yeah, Like you deserve it...",	gong.wav,		0,				
	38,	"Training Ticket",		4.1.10,	28,	0,		100.0,	0,	0,	0,	0,	5000,	5000,	0,	0,	"The Training Grounds",			gong.wav,		0,				
	39,	"Stock Ticket",			4.1.10,	28,	0,		0.0,	0,	0,	0,	0,	5000,	5000,	0,	0,	"Going Down.",					gong.wav,		0,				
	40,	"Arena Ticket",			4.1.10,	28,	0,		0.0,	0,	0,	0,	0,	5000,	5000,	0,	0,	"Going Down.",					gong.wav,		0,				
;
;DEFENSIVE ITEMS
;
;HELMETS
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description				Sound Effect	Attack Path
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14					15			16
	50,	"Helm 0",				10,	13,	50,		0,	0,	0,	13,	0,	0,	0,	0,	20,	"Minimal Head Protection",	,			,				
	51,	"Helm 5",				10,	13,	100,	5,	0,	0,	26,	0,	0,	0,	0,	19,	"Below Average Head Protection",	,			,				
	52,	"Helm 10",				10,	13,	250,	10,	0,	0,	39,	0,	0,	0,	0,	18,	"Below Average Head Protection",	,			,				
	53,	"Helm 15",				10,	13,	500,	15,	0,	0,	52,	0,	0,	0,	0,	17,	"Below Average Head Protection",	,			,				
	54,	"Helm 20",				10,	13,	750,	20,	0,	0,	65,	0,	0,	0,	0,	16,	"Below Average Head Protection",	,			,				
	55,	"Helm 25",				10,	13,	1000,	25,	0,	0,	78,	0,	0,	0,	0,	15,	"Reasonable Head Protection",	,			,				
	56,	"Helm 30",				10,	13,	2000,	30,	0,	0,	91,	0,	0,	0,	0,	14,	"Reasonable Head Protection",	,			,				
	57,	"Helm 35",				10,	13,	3000,	35,	0,	0,	104,0,	0,	0,	0,	13,	"Reasonable Head Protection",	,			,				
	58,	"Helm 40",				10,	13, 3000,	40,	0,	0,	117,0,	0,	0,	0,	12,	"Reasonable Head Protection",	,			,				
	59,	"Helm 45",				10,	13, 4000,	45,	0,	0,	130,0,	0,	0,	0,	11,	"Reasonable Head Protection,	,			,				
	60,	"Helm 50",				10,	13, 5000,	50,	0,	0,	143,0,	0,	0,	0,	10,	"Moderate Head Protection",	,			,				
	61,	"Helm 55",				10,	13,	5500,	55,	0,	0,	156,0,	0,	0,	0,	9,	"Moderate Head Protection",	,			,				
	62,	"Helm 60",				10,	13,	6000,	60,	0,	0,	169,0,	0,	0,	0,	8,	"Moderate Head Protection",	,			,				
	63,	"Helm 65",				10,	13,	6500,	65,	0,	0,	182,0,	0,	0,	0,	6,	"Moderate Head Protection",	,			,				
	64,	"Helm 70",				10,	13,	7000,	70,	0,	0,	195,0,	0,	0,	0,	5,	"Moderate Head Protection",	,			,				
	65,	"Helm 75",				10,	13,	7500,	75,	0,	0,	208,0,	0,	0,	0,	4,	"Above Average Head Protection",	,			,				
	66,	"Helm 80",				10,	13,	8000,	80,	0,	0,	221,0,	0,	0,	0,	3,	"Above Average Head Protection",	,			,				
	67,	"Helm 85",				10,	13,	8500,	85,	0,	0,	234,0,	0,	0,	0,	2,	"Above Avreage Head Protection",	,			,				
	68,	"Helm 90",				10,	13,	9000,	90,	0,	0,	247,0,	0,	0,	0,	1,	"Above Average Head Protection",	,			,				
	69,	"Helm 95",				10,	13,	9500,	95,	0,	0,	255,0,	0,	0,	0,	1,	"Maximum Head Protection",	,			,				
;ARMOR
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description				Sound Effect	Attack Path
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14					15			16
	70,	"Armor 0",				11,	5,	50,		0,	0,	0,	13,	0,	0,	0,	0,	20,	"Minimal Body Protection",,				,				
	71,	"Armor 5",				11,	5,	100,	5,	0,	0,	26,	0,	0,	0,	0,	19,	"Below Average Body Protection",	,			,				
	72,	"Armor 10",				11,	5,	250,	10,	0,	0,	39,	0,	0,	0,	0,	18,	"Below Average Body Protection",	,			,				
	73,	"Armor 15",				11,	5,	500,	15,	0,	0,	52,	0,	0,	0,	0,	17,	"Below Average Body Protection",	,			,				
	74,	"Armor 20",				11,	5,	750,	20,	0,	0,	65,	0,	0,	0,	0,	16,	"Below Average Body Protection",	,			,				
	75,	"Armor 25",				11,	5,	1000,	25,	0,	0,	78,	0,	0,	0,	0,	15,	"Reasonable Body Protection",	,			,				
	76,	"Armor 30",				11,	5,	2000,	30,	0,	0,	91,	0,	0,	0,	0,	14,	"Reasonable Body Protection",	,			,				
	77,	"Armor 35",				11,	5,	3000,	35,	0,	0,	104,0,	0,	0,	0,	13,	"Reasonable Body Protection",	,			,				
	78,	"Armor 40",				11,	5,  3000,	40,	0,	0,	117,0,	0,	0,	0,	12,	"Reasonable Body Protection",	,			,				
	79,	"Armor 45",				11,	5,  4000,	45,	0,	0,	130,0,	0,	0,	0,	11,	"Reasonable Body Protection,	,			,				
	80,	"Armor 50",				11,	5,  5000,	50,	0,	0,	143,0,	0,	0,	0,	10,	"Moderate Body Protection",	,			,				
	81,	"Armor 55",				11,	5,	5500,	55,	0,	0,	156,0,	0,	0,	0,	9,	"Moderate Body Protection",	,			,				
	82,	"Armor 60",				11,	5,	6000,	60,	0,	0,	169,0,	0,	0,	0,	8,	"Moderate Body Protection",	,			,				
	83,	"Armor 65",				11,	5,	6500,	65,	0,	0,	182,0,	0,	0,	0,	7,	"Moderate Body Protection",	,			,				
	84,	"Armor 70",				11,	5,	7000,	70,	0,	0,	195,0,	0,	0,	0,	6,	"Moderate Body Protection",	,			,				
	85,	"Armor 75",				11,	5,	7500,	75,	0,	0,	208,0,	0,	0,	0,	5,	"Above Average Body Protection",	,			,				
	86,	"Armor 80",				11,	5,	8000,	80,	0,	0,	221,0,	0,	0,	0,	4,	"Above Average Body Protection",	,			,				
	87,	"Armor 85",				11,	5,	8500,	85,	0,	0,	234,0,	0,	0,	0,	3,	"Above Avreage Body Protection",	,			,				
	88,	"Armor 90",				11,	5,	9000,	90,	0,	0,	247,0,	0,	0,	0,	2,	"Above Average Body Protection",	,			,				
	89,	"Armor 95",				11,	5,	9500,	95,	0,	0,	255,0,	0,	0,	0,	1,	"Maximum Body Protection",	,			,				
;
;OFFENSIVE ITEMS
;
;SWORDS
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description			Sound Effect	Attack Path
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14				15			16
	90,	"Sword 0",				12,	4,	50,		0,	0,	0,	0,	13,	0,	0,	0,	20,	"Death By Steel",		,				,				
	91,	"Sword 5",				12,	4,	100,	5,	0,	0,	0,	26,	0,	0,	0,	19,	"Death By Steel",	,			,				
	92,	"Sword 10",				12,	4,	250,	10,	0,	0,	0,	39,	0,	0,	0,	18,	"Death By Steel",	,			,				
	93,	"Sword 15",				12,	4,	500,	15,	0,	0,	0,	52,	0,	0,	0,	17,	"Death By Steel",	,			,				
	94,	"Sword 20",				12,	4,	750,	20,	0,	0,	0,	65,	0,	0,	0,	16,	"Death By Steel",	,			,				
	95,	"Sword 25",				12,	4,	1000,	25,	0,	0,	0,	78,	0,	0,	0,	15,	"Death By Steel",	,			,				
	96,	"Sword 30",				12,	4,	2000,	30,	0,	0,	0,	91,	0,	0,	0,	14,	"Death By Steel",	,			,				
	97,	"Sword 35",				12,	4,	3000,	35,	0,	0,	0,	104,0,	0,	0,	13,	"Death By Steel",	,			,				
	98,	"Sword 40",				12,	4, 	3000,	40,	0,	0,	0,	117,0,	0,	0,	12,	"Death By Steel",	,			,				
	99,	"Sword 45",				12,	4, 	4000,	45,	0,	0,	0,	130,0,	0,	0,	11,	"Death By Steel",	,			,				
	100,"Sword 50",				12,	4, 	5000,	50,	0,	0,	0,	143,0,	0,	0,	10,	"Death By Steel",	,			,				
	101,"Sword 55",				12,	4,	5500,	55,	0,	0,	0,	156,0,	0,	0,	9,	"Death By Steel",	,			,				
	102,"Sword 60",				12,	4,	6000,	60,	0,	0,	0,	169,0,	0,	0,	8,	"Death By Steel",	,			,				
	103,"Sword 65",				12,	4,	6500,	65,	0,	0,	0,	182,0,	0,	0,	7,	"Death By Steel",	,			,				
	104,"Sword 70",				12,	4,	7000,	70,	0,	0,	0,	195,0,	0,	0,	6,	"Death By Steel",	,			,				
	105,"Sword 75",				12,	4,	7500,	75,	0,	0,	0,	208,0,	0,	0,	5,	"Death By Steel",	,			,				
	106,"Sword 80",				12,	4,	8000,	80,	0,	0,	0,	221,0,	0,	0,	4,	"Death By Steel",	,			,				
	107,"Sword 85",				12,	4,	8500,	85,	0,	0,	0,	234,0,	0,	0,	3,	"Death By Steel",	,			,				
	108,"Sword 90",				12,	4,	9000,	90,	0,	0,	0,	247,0,	0,	0,	2,	"Death By Steel",	,			,				
	109,"Sword 95",				12,	4,	9500,	95,	0,	0,	0,	255,0,	0,	0,	1,	"Death By Steel",	,			,				
;WANDS
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description			Sound Effect	Attack Path
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14				15			16
	110,"Wand 0",				13,	2,	50,		0,	0,	0,	0,	13,	0,	0,	0,	20,	"Death By Wand",		,				,				
	111,"Wand 5",				13,	2,	100,	5,	0,	0,	0,	26,	0,	0,	0,	19,	"Death By Wand",	,			,				
	112,"Wand 10",				13,	2,	250,	10,	0,	0,	0,	39,	0,	0,	0,	18,	"Death By Wand",	,			,				
	113,"Wand 15",				13,	2,	500,	15,	0,	0,	0,	52,	0,	0,	0,	17,	"Death By Wand",	,			,				
	114,"Wand 20",				13,	2,	750,	20,	0,	0,	0,	65,	0,	0,	0,	16,	"Death By Wand",	,			,				
	115,"Wand 25",				13,	2,	1000,	25,	0,	0,	0,	78,	0,	0,	0,	15,	"Death By Wand",	,			,				
	116,"Wand 30",				13,	2,	2000,	30,	0,	0,	0,	91,	0,	0,	0,	14,	"Death By Wand",	,			,				
	117,"Wand 35",				13,	2,	3000,	35,	0,	0,	0,	104,0,	0,	0,	13,	"Death By Wand",	,			,				
	118,"Wand 40",				13,	2, 	3000,	40,	0,	0,	0,	117,0,	0,	0,	12,	"Death By Wand",	,			,				
	119,"Wand 45",				13,	2, 	4000,	45,	0,	0,	0,	130,0,	0,	0,	11,	"Death By Wand",	,			,				
	120,"Wand 50",				13,	2, 	5000,	50,	0,	0,	0,	143,0,	0,	0,	10,	"Death By Wand",	,			,				
	121,"Wand 55",				13,	2,	5500,	55,	0,	0,	0,	156,0,	0,	0,	9,	"Death By Wand",	,			,				
	122,"Wand 60",				13,	2,	6000,	60,	0,	0,	0,	169,0,	0,	0,	8,	"Death By Wand",	,			,				
	123,"Wand 65",				13,	2,	6500,	65,	0,	0,	0,	182,0,	0,	0,	7,	"Death By Wand",	,			,				
	124,"Wand 70",				13,	2,	7000,	70,	0,	0,	0,	195,0,	0,	0,	6,	"Death By Wand",	,			,				
	125,"Wand 75",				13,	2,	7500,	75,	0,	0,	0,	208,0,	0,	0,	5,	"Death By Wand",	,			,				
	126,"Wand 80",				13,	2,	8000,	80,	0,	0,	0,	221,0,	0,	0,	4,	"Death By Wand",	,			,				
	127,"Wand 85",				13,	2,	8500,	85,	0,	0,	0,	234,0,	0,	0,	3,	"Death By Wand",	,			,				
	128,"Wand 90",				13,	2,	9000,	90,	0,	0,	0,	247,0,	0,	0,	2,	"Death By Wand",	,			,				
	129,"Wand 95",				13,	2,	9500,	95,	0,	0,	0,	255,0,	0,	0,	1,	"Death By Wand",	,			,				
;
;ARCHERY
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description				Sound Effect	Attack Path
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14					15			16
	130,"Bow 0",				14,	1,	50,		0,	0,	0,	0,	13,	0,	0,	0,	20,	"Death By Arrow",	,				,				
	131,"Bow 5",				14,	1,	100,	5,	0,	0,	0,	26,	0,	0,	0,	19,	"Death By Arrow",	,			,				
	132,"Bow 10",				14,	1,	250,	10,	0,	0,	0,	39,	0,	0,	0,	18,	"Death By Arrow",	,			,				
	133,"Bow 15",				14,	1,	500,	15,	0,	0,	0,	52,	0,	0,	0,	17,	"Death By Arrow",	,			,				
	134,"Bow 20",				14,	1,	750,	20,	0,	0,	0,	65,	0,	0,	0,	16,	"Death By Arrow",	,			,				
	135,"Bow 25",				14,	1,	1000,	25,	0,	0,	0,	78,	0,	0,	0,	15,	"Death By Arrow",	,			,				
	136,"Bow 30",				14,	1,	2000,	30,	0,	0,	0,	91,	0,	0,	0,	14,	"Death By Arrow",	,			,				
	137,"Bow 35",				14,	1,	3000,	35,	0,	0,	0,	104,0,	0,	0,	13,	"Death By Arrow",	,			,				
	138,"Bow 40",				14,	1,  3000,	40,	0,	0,	0,	117,0,	0,	0,	12,	"Death By Arrow",	,			,				
	139,"Bow 45",				14,	1,  4000,	45,	0,	0,	0,	130,0,	0,	0,	11,	"Death By Arrow",	,			,				
	140,"Bow 50",				14,	1,  5000,	50,	0,	0,	0,	143,0,	0,	0,	10,	"Death By Arrow",	,			,				
	141,"Bow 55",				14,	1,	5500,	55,	0,	0,	0,	156,0,	0,	0,	9,	"Death By Arrow",	,			,				
	142,"Bow 60",				14,	1,	6000,	60,	0,	0,	0,	169,0,	0,	0,	8,	"Death By Arrow",	,			,				
	143,"Bow 65",				14,	1,	6500,	65,	0,	0,	0,	182,0,	0,	0,	7,	"Death By Arrow",	,			,				
	144,"Bow 70",				14,	1,	7000,	70,	0,	0,	0,	195,0,	0,	0,	6,	"Death By Arrow",	,			,				
	145,"Bow 75",				14,	1,	7500,	75,	0,	0,	0,	208,0,	0,	0,	5,	"Death By Arrow",	,			,				
	146,"Bow 80",				14,	1,	8000,	80,	0,	0,	0,	221,0,	0,	0,	4,	"Death By Arrow",	,			,				
	147,"Bow 85",				14,	1,	8500,	85,	0,	0,	0,	234,0,	0,	0,	3,	"Death By Arrow",	,			,				
	148,"Bow 90",				14,	1,	9000,	90,	0,	0,	0,	247,0,	0,	0,	2,	"Death By Arrow",	,			,				
	149,"Bow 95",				14,	1,	9500,	95,	0,	0,	0,	255,0,	0,	0,	1,	"Death By Arrow",	,			,				
;
;MUSIC
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description		SFX			Attack Path
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14				15			16
	150,"Instrument 0",			15,	14,	50,		0,	0,	0,	0,	13,	0,	0,	0,	20,	"Instrument",	,			,				
	151,"Instrument 5",			15,	14,	100,	5,	0,	0,	0,	26,	0,	0,	0,	19,	"Instrument",	,			,				
	152,"Instrument 10",		15,	14,	250,	10,	0,	0,	0,	39,	0,	0,	0,	18,	"Instrument",	,			,				
	153,"Instrument 15",		15,	14,	500,	15,	0,	0,	0,	52,	0,	0,	0,	17,	"Instrument",	,			,				
	154,"Instrument 20",		15,	14,	750,	20,	0,	0,	0,	65,	0,	0,	0,	16,	"Instrument",	,			,				
	155,"Instrument 25",		15,	14,	1000,	25,	0,	0,	0,	78,	0,	0,	0,	15,	"Instrument",	,			,				
	156,"Instrument 30",		15,	14,	2000,	30,	0,	0,	0,	91,	0,	0,	0,	14,	"Instrument",	,			,				
	157,"Instrument 35",		15,	14,	3000,	35,	0,	0,	0,	104,0,	0,	0,	13,	"Instrument",	,			,				
	158,"Instrument 40",		15,	14, 3000,	40,	0,	0,	0,	117,0,	0,	0,	12,	"Instrument",	,			,				
	159,"Instrument 45",		15,	14, 4000,	45,	0,	0,	0,	130,0,	0,	0,	11,	"Instrument",	,			,				
	160,"Instrument 50",		15,	14, 5000,	50,	0,	0,	0,	143,0,	0,	0,	10,	"Instrument",	,			,				
	161,"Instrument 55",		15,	14,	5500,	55,	0,	0,	0,	156,0,	0,	0,	9,	"Instrument",	,			,				
	162,"Instrument 60",		15,	14,	6000,	60,	0,	0,	0,	169,0,	0,	0,	8,	"Instrument",	,			,				
	163,"Instrument 65",		15,	14,	6500,	65,	0,	0,	0,	182,0,	0,	0,	7,	"Instrument",	,			,				
	164,"Instrument 70",		15,	14,	7000,	70,	0,	0,	0,	195,0,	0,	0,	6,	"Instrument",	,			,				
	165,"Instrument 75",		15,	14,	7500,	75,	0,	0,	0,	208,0,	0,	0,	5,	"Instrument",	,			,				
	166,"Instrument 80",		15,	14,	8000,	80,	0,	0,	0,	221,0,	0,	0,	4,	"Instrument",	,			,				
	167,"Instrument 85",		15,	14,	8500,	85,	0,	0,	0,	234,0,	0,	0,	3,	"Instrument",	,			,				
	168,"Instrument 90",		15,	14,	9000,	90,	0,	0,	0,	247,0,	0,	0,	2,	"Instrument",	,			,				
	169,"Instrument 95",		15,	14,	9500,	95,	0,	0,	0,	255,0,	0,	0,	1,	"Instrument",	,			,				
;
;BOXING
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description				Sound Effect	Attack Path
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14					15			16
	170,"Glove 0",				16,	12,	50,		0,	0,	0,	0,	13,	0,	0,	0,	20,	"Boxing Gloves",		,				,				
	171,"Glove 5",				16,	12,	100,	5,	0,	0,	0,	26,	0,	0,	0,	19,	"Boxing Gloves",	,			,				
	172,"Glove 10",				16,	12,	250,	10,	0,	0,	0,	39,	0,	0,	0,	18,	"Boxing Gloves",	,			,				
	173,"Glove 15",				16,	12,	500,	15,	0,	0,	0,	52,	0,	0,	0,	17,	"Boxing Gloves",	,			,				
	174,"Glove 20",				16,	12,	750,	20,	0,	0,	0,	65,	0,	0,	0,	16,	"Boxing Gloves",	,			,				
	175,"Glove 25",				16,	12,	1000,	25,	0,	0,	0,	78,	0,	0,	0,	15,	"Boxing Gloves",	,			,				
	176,"Glove 30",				16,	12,	2000,	30,	0,	0,	0,	91,	0,	0,	0,	14,	"Boxing Gloves",	,			,				
	177,"Glove 35",				16,	12,	3000,	35,	0,	0,	0,	104,0,	0,	0,	13,	"Boxing Gloves",	,			,				
	178,"Glove 40",				16,	12, 3000,	40,	0,	0,	0,	117,0,	0,	0,	12,	"Boxing Gloves",	,			,				
	179,"Glove 45",				16,	12, 4000,	45,	0,	0,	0,	130,0,	0,	0,	11,	"Boxing Gloves",	,			,				
	180,"Glove 50",				16,	12, 5000,	50,	0,	0,	0,	143,0,	0,	0,	10,	"Boxing Gloves",	,			,				
	181,"Glove 55",				16,	12,	5500,	55,	0,	0,	0,	156,0,	0,	0,	9,	"Boxing Gloves",	,			,				
	182,"Glove 60",				16,	12,	6000,	60,	0,	0,	0,	169,0,	0,	0,	8,	"Boxing Gloves",	,			,				
	183,"Glove 65",				16,	12,	6500,	65,	0,	0,	0,	182,0,	0,	0,	7,	"Boxing Gloves",	,			,				
	184,"Glove 70",				16,	12,	7000,	70,	0,	0,	0,	195,0,	0,	0,	6,	"Boxing Gloves",	,			,				
	185,"Glove 75",				16,	12,	7500,	75,	0,	0,	0,	208,0,	0,	0,	5,	"Boxing Gloves",	,			,				
	186,"Glove 80",				16,	12,	8000,	80,	0,	0,	0,	221,0,	0,	0,	4,	"Boxing Gloves",	,			,				
	187,"Glove 85",				16,	12,	8500,	85,	0,	0,	0,	234,0,	0,	0,	3,	"Boxing Gloves",	,			,				
	188,"Glove 90",				16,	12,	9000,	90,	0,	0,	0,	247,0,	0,	0,	2,	"Boxing Gloves",	,			,				
	189,"Glove 95",				16,	12,	9500,	95,	0,	0,	0,	255,0,	0,	0,	1,	"Boxing Gloves",	,			,				
;
;THROWING
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description				Sound Effect	Attack Path
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14					15			16
	190,"Dart 0",				17,	13,	50,		0,	0,	0,	0,	13,	0,	0,	0,	20,	"Dart",	,				,				
	191,"Dart 5",				17,	13,	100,	5,	0,	0,	0,	26,	0,	0,	0,	19,	"Dart",		,				,				
	192,"Dart 10",				17,	13,	250,	10,	0,	0,	0,	39,	0,	0,	0,	18,	"Dart",	,			,				
	193,"Dart 15",				17,	13,	500,	15,	0,	0,	0,	52,	0,	0,	0,	17,	"Dart",	,			,				
	194,"Dart 20",				17,	13,	750,	20,	0,	0,	0,	65,	0,	0,	0,	16,	"Dart",	,			,				
	195,"Dart 25",				17,	13,	1000,	25,	0,	0,	0,	78,	0,	0,	0,	15,	"Dart",	,			,				
	196,"Dart 30",				17,	13,	2000,	30,	0,	0,	0,	91,	0,	0,	0,	14,	"Dart",	,			,				
	197,"Dart 35",				17,	13,	3000,	35,	0,	0,	0,	104,0,	0,	0,	13,	"Dart",	,			,				
	198,"Dart 40",				17,	13, 3000,	40,	0,	0,	0,	117,0,	0,	0,	12,	"Dart",	,			,				
	199,"Dart 45",				17,	13, 4000,	45,	0,	0,	0,	130,0,	0,	0,	11,	"Dart",	,			,				
	200,"Dart 50",				17,	13, 5000,	50,	0,	0,	0,	143,0,	0,	0,	10,	"Dart",	,			,				
	201,"Dart 55",				17,	13,	5500,	55,	0,	0,	0,	156,0,	0,	0,	9,	"Dart",	,			,				
	202,"Dart 60",				17,	13,	6000,	60,	0,	0,	0,	169,0,	0,	0,	8,	"Dart",	,			,				
	203,"Dart 65",				17,	13,	6500,	65,	0,	0,	0,	182,0,	0,	0,	7,	"Dart",	,			,				
	204,"Dart 70",				17,	13,	7000,	70,	0,	0,	0,	195,0,	0,	0,	6,	"Dart",	,			,				
	205,"Dart 75",				17,	13,	7500,	75,	0,	0,	0,	208,0,	0,	0,	5,	"Dart",	,			,				
	206,"Dart 80",				17,	13,	8000,	80,	0,	0,	0,	221,0,	0,	0,	4,	"Dart",	,			,				
	207,"Dart 85",				17,	13,	8500,	85,	0,	0,	0,	234,0,	0,	0,	3,	"Dart",	,			,				
	208,"Dart 90",				17,	13,	9000,	90,	0,	0,	0,	247,0,	0,	0,	2,	"Dart",	,			,				
	209,"Dart 95",				17,	13,	9500,	95,	0,	0,	0,	255,0,	0,	0,	1,	"Dart",	,			,				
;
;READING
;	E#, name,			cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description			Sound Effect	Attack Path
;	0	1				2	3	4		5	6	7	8	9	10	11	12	13	14					15			16
	210,"Book 0",		18,	1,	50,		0,	0,	0,	0,	13,	0,	0,	0,	20,	"Book",	,			,				
	211,"Book 5",		18,	1,	100,	5,	0,	0,	0,	26,	0,	0,	0,	19,	"Book",	,			,				
	212,"Book 10",		18,	1,	250,	10,	0,	0,	0,	39,	0,	0,	0,	18,	"Book",	,			,				
	213,"Book 15",		18,	1,	500,	15,	0,	0,	0,	52,	0,	0,	0,	17,	"Book",	,			,				
	214,"Book 20",		18,	1,	750,	20,	0,	0,	0,	65,	0,	0,	0,	16,	"Book",	,			,				
	215,"Book 25",		18,	1,	1000,	25,	0,	0,	0,	78,	0,	0,	0,	15,	"Book",	,			,				
	216,"Book 30",		18,	1,	2000,	30,	0,	0,	0,	91,	0,	0,	0,	14,	"Book",	,			,				
	217,"Book 35",		18,	1,	3000,	35,	0,	0,	0,	104,0,	0,	0,	13,	"Book",	,			,				
	218,"Book 40",		18,	1, 	3000,	40,	0,	0,	0,	117,0,	0,	0,	12,	"Book",	,			,				
	219,"Book 45",		18,	1, 	4000,	45,	0,	0,	0,	130,0,	0,	0,	11,	"Book",	,			,				
	220,"Book 50",		18,	1, 	5000,	50,	0,	0,	0,	143,0,	0,	0,	10,	"Book",	,			,				
	221,"Book 55",		18,	1,	5500,	55,	0,	0,	0,	156,0,	0,	0,	9,	"Book",	,			,				
	222,"Book 60",		18,	1,	6000,	60,	0,	0,	0,	169,0,	0,	0,	8,	"Book",	,			,				
	223,"Book 65",		18,	1,	6500,	65,	0,	0,	0,	182,0,	0,	0,	7,	"Book",	,			,				
	224,"Book 70",		18,	1,	7000,	70,	0,	0,	0,	195,0,	0,	0,	6,	"Book",	,			,				
	225,"Book 75",		18,	1,	7500,	75,	0,	0,	0,	208,0,	0,	0,	5,	"Book",	,			,				
	226,"Book 80",		18,	1,	8000,	80,	0,	0,	0,	221,0,	0,	0,	4,	"Book",	,			,				
	227,"Book 85",		18,	1,	8500,	85,	0,	0,	0,	234,0,	0,	0,	3,	"Book",	,			,				
	228,"Book 90",		18,	1,	9000,	90,	0,	0,	0,	247,0,	0,	0,	2,	"Book",	,			,				
	229,"Book 95",		18,	1,	9500,	95,	0,	0,	0,	255,0,	0,	0,	1,	"Book",	,			,				
;
;SPIRIT
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description				Sound Effect	Attack Path
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14					15			16
	230,"Hex 0",				19,	1,	50,		0,	0,	0,	0,	13,	0,	0,	0,	20,	"Hex",	,				,				
	231,"Hex 5",				19,	1,	100,	5,	0,	0,	0,	26,	0,	0,	0,	19,	"Hex",	,			,				
	232,"Hex 10",				19,	1,	250,	10,	0,	0,	0,	39,	0,	0,	0,	18,	"Hex",	,			,				
	233,"Hex 15",				19,	1,	500,	15,	0,	0,	0,	52,	0,	0,	0,	17,	"Hex",	,			,				
	234,"Hex 20",				19,	1,	750,	20,	0,	0,	0,	65,	0,	0,	0,	16,	"Hex",	,			,				
	235,"Hex 25",				19,	1,	1000,	25,	0,	0,	0,	78,	0,	0,	0,	15,	"Hex",	,			,				
	236,"Hex 30",				19,	1,	2000,	30,	0,	0,	0,	91,	0,	0,	0,	14,	"Hex",	,			,				
	237,"Hex 35",				19,	1,	3000,	35,	0,	0,	0,	104,0,	0,	0,	13,	"Hex",	,			,				
	238,"Hex 40",				19,	1, 	3000,	40,	0,	0,	0,	117,0,	0,	0,	12,	"Hex",	,			,				
	239,"Hex 45",				19,	1, 	4000,	45,	0,	0,	0,	130,0,	0,	0,	11,	"Hex",	,			,				
	240,"Hex 50",				19,	1, 	5000,	50,	0,	0,	0,	143,0,	0,	0,	10,	"Hex",	,			,				
	241,"Hex 55",				19,	1,	5500,	55,	0,	0,	0,	156,0,	0,	0,	9,	"Hex",	,			,				
	242,"Hex 60",				19,	1,	6000,	60,	0,	0,	0,	169,0,	0,	0,	8,	"Hex",	,			,				
	243,"Hex 65",				19,	1,	6500,	65,	0,	0,	0,	182,0,	0,	0,	7,	"Hex",	,			,				
	244,"Hex 70",				19,	1,	7000,	70,	0,	0,	0,	195,0,	0,	0,	6,	"Hex",	,			,				
	245,"Hex 75",				19,	1,	7500,	75,	0,	0,	0,	208,0,	0,	0,	5,	"Hex",	,			,				
	246,"Hex 80",				19,	1,	8000,	80,	0,	0,	0,	221,0,	0,	0,	4,	"Hex",	,			,				
	247,"Hex 85",				19,	1,	8500,	85,	0,	0,	0,	234,0,	0,	0,	3,	"Hex",	,			,				
	248,"Hex 90",				19,	1,	9000,	90,	0,	0,	0,	247,0,	0,	0,	2,	"Hex",	,			,				
	249,"Hex 95",				19,	1,	9500,	95,	0,	0,	0,	255,0,	0,	0,	1,	"Hex",	,			,				
;
;BOOTS
;	E#, name,				cl  Img	$		lvl Spl		El	D	A	HP	MP	AP	FP	Description										Sound Effect		Attack Path
;	0	1					2	3	4		5	6		7	8	9	10	11	12	13	14												15				16
	250,"Boot 0",			20,	16,	10,		0,	0,		0,	5,	5,	0,	0,	0,	10,	"Boots",											0,				0,				
	251,"Boot 10",			20,	16,	100,	10,	0,		0,	10,	10,	0,	0,	0,	9,	"Boots",											0,				0,	
	252,"Boot 20",			20,	16,	200,	20,	0,		0,	15,	15,	0,	0,	0,	8,	"Boots",											0,				0,	
	253,"Boot 30",			20,	16,	300,	30,	0,		0,	20,	20,	0,	0,	0,	7,	"Boots",											0,				0,	
	254,"Boot 40",			20,	16,	400,	40,	0,		0,	25,	25,	0,	0,	0,	6,	"Boots",											0,				0,	
	255,"Boot 50",			20,	16,	500,	50,	0,		0,	30,	30,	0,	0,	0,	5,	"Boots",											0,				0,	
	256,"Boot 60",			20,	16,	600,	60,	0,		0,	35,	35,	0,	0,	0,	4,	"Boots",											0,				0,	
	257,"Boot 70",			20,	16,	700,	70,	0,		0,	40,	40,	0,	0,	0,	3,	"Boots",											0,				0,	
	258,"Boot 80",			20,	16,	800,	80,	0,		0,	45,	45,	0,	0,	0,	2,	"Boots",											0,				0,	
	259,"Boot 90",			20,	16,	900,	90,	0,		0,	50,	50,	0,	0,	0,	1,	"Boots",											0,				0,	
	260,"Speed Boots",		20,	16,	1000,	0,	0.12,	0,	0,	0,	0,	0,	0,	-1,	"Very Durable, With GREAT traction!",			0,				0,	
	261,"Speed Boots",		20,	16,	2000,	10,	0.12,	0,	10,	10,	0,	0,	0,	-1,	"Very Durable, With GREAT traction!",			0,				0,	
	262,"Speed Boots",		20,	16,	3000,	20,	0.12,	0,	20,	20,	0,	0,	0,	-1,	"Very Durable, With GREAT traction!",			0,				0,	
	263,"Speed Boots",		20,	16,	4000,	30,	0.12,	0,	30,	30,	0,	0,	0,	-1,	"Very Durable, With GREAT traction!",			0,				0,	
	264,"Speed Boots",		20,	16,	5000,	40,	0.12,	0,	40,	40,	0,	0,	0,	-1,	"Very Durable, With GREAT traction!",			0,				0,	
	265,"Speed Boots",		20,	16,	6000,	50,	0.12,	0,	50,	50,	0,	0,	0,	-1,	"Very Durable, With GREAT traction!",			0,				0,	
	266,"Speed Boots",		20,	16,	7000,	60,	0.12,	0,	60,	60,	0,	0,	0,	-1,	"Very Durable, With GREAT traction!",			0,				0,	
	267,"Speed Boots",		20,	16,	8000,	70,	0.12,	0,	70,	70,0,	0,	0,	-1,	"Very Durable, With GREAT traction!",			0,				0,	
	268,"Speed Boots",		20,	16,	9000,	80,	0.12,	0,	80,	80,0,	0,	0,	-1,	"Very Durable, With GREAT traction!",			0,				0,	
	269,"Speed Boots",		20,	16,	10000,	90,	0.12,	0,	90,	90,0,	0,	0,	-1,	"Very Durable, With GREAT traction!",			0,				0,	
	270,"Super Boots",		20,	16,	50000,	99,	0.12,	0,	100,100,0,	0,	0,	-1,	"Very Durable, With GREAT traction!",			0,				0,	
	271,"Loud Boots",		20,	16,	5000,	0,	0.11,	0,	0,	0,	0,	0,	0,	-1,	"Cut it out man! You're scaring the fish!",		0,				0,				
	272,"Loud Boots",		20,	16,	10000,	50,	0.11,	0,	50,	50,	0,	0,	0,	-1,	"Cut it out man! You're scaring the fish!",		0,				0,				
	273,"Rubber Boots",		20,	16,	0,		0,	0.2,	0,	50,	50,	0,	0,	0,	0,	"Ample protection from electricity",				0,				0,	
	274,"Lava Boots",		20,	16,	0,		0,	0.1,	0,	50,	50,	0,	0,	0,	0,	"Hot Toes! Hot Toes!",							0,				0,	
	275,"Water Boots",		20,	16,	0,		0,	0.4,	0,	50, 50,	0,	0,	0,	0,	"Dont give yourself a messianic complex, ok?",	0,				0,	
	276,"Cloud boots",		20,	16,	0,		0,	0.5,	0,	50,	50,	0,	0,	0,	0,	"These might come in handy...",					0,				0,	
	277,"Heal Boots",		20,	16,	0,		0,	0.8,	0,	50,	50,	0,	0,	0,	0,	"These do absolutely nothing",					0,				0,	
	278,"Climbing Boots",	20,	16,	0,		0,	0.9,	0,	50,	50,	0,	0,	0,	0,	"The Spiked Toes make for an easy climb",		0,				0,
	279,"Flying Boots",		20,	16,	0,		0,	0.10,	0,	255,255,0,	0,	0,	0,	"No more boat tickets for you, eh?",				0,				0,				
;
;SHEILDS
;	E#, name,				cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description				Sound Effect	Attack Path
;	0	1					2	3	4		5	6	7	8	9	10	11	12	13	14					15			16
	280,"Shieild 0",		21,	7,	50,		0,	0,	0,	13,	0,	0,	0,	0,	20,	"Minimal Protection",,				,				
	281,"Sheild 5",			21,	7,	100,	5,	0,	0,	26,	0,	0,	0,	0,	19,	"Below Average Protection",	,			,				
	282,"Sheild 10",		21,	7,	250,	10,	0,	0,	39,	0,	0,	0,	0,	18,	"Below Average Protection",	,			,				
	283,"Sheild 15",		21,	7,	500,	15,	0,	0,	52,	0,	0,	0,	0,	17,	"Below Average Protection",	,			,				
	284,"Sheild 20",		21,	7,	750,	20,	0,	0,	65,	0,	0,	0,	0,	16,	"Below Average Protection",	,			,				
	285,"Sheild 25",		21,	7,	1000,	25,	0,	0,	78,	0,	0,	0,	0,	15,	"Reasonable Protection",	,			,				
	286,"Sheild 30",		21,	7,	2000,	30,	0,	0,	91,	0,	0,	0,	0,	14,	"Reasonable Protection",	,			,				
	287,"Sheild 35",		21,	7,	3000,	35,	0,	0,	104,0,	0,	0,	0,	13,	"Reasonable Protection",	,			,				
	288,"Sheild 40",		21,	7,  3000,	40,	0,	0,	117,0,	0,	0,	0,	12,	"Reasonable Protection",	,			,				
	289,"Sheild 45",		21,	7,  4000,	45,	0,	0,	130,0,	0,	0,	0,	11,	"Reasonable Protection",	,			,				
	290,"Sheild 50",		21,	7,  5000,	50,	0,	0,	143,0,	0,	0,	0,	10,	"Moderate Protection",	,			,				
	291,"Sheild 55",		21,	7,	5500,	55,	0,	0,	156,0,	0,	0,	0,	9,	"Moderate Protection",	,			,				
	292,"Sheild 60",		21,	7,	6000,	60,	0,	0,	169,0,	0,	0,	0,	8,	"Moderate Protection",	,			,				
	293,"Sheild 65",		21,	7,	6500,	65,	0,	0,	182,0,	0,	0,	0,	7,	"Moderate Protection",	,			,				
	294,"Sheild 70",		21,	7,	7000,	70,	0,	0,	195,0,	0,	0,	0,	6,	"Moderate Protection",	,			,				
	295,"Sheild 75",		21,	7,	7500,	75,	0,	0,	208,0,	0,	0,	0,	5,	"Above Average Protection",	,			,				
	296,"Sheild 80",		21,	7,	8000,	80,	0,	0,	221,0,	0,	0,	0,	4,	"Above Average Protection",	,			,				
	297,"Sheild 85",		21,	7,	8500,	85,	0,	0,	234,0,	0,	0,	0,	3,	"Above Avreage Protection",	,			,				
	298,"Sheild 90",		21,	7,	9000,	90,	0,	0,	247,0,	0,	0,	0,	2,	"Above Average Protection",	,			,				
	299,"Sheild 95",		21,	7,	9500,	95,	0,	0,	255,0,	0,	0,	0,	1,	"Maximum Protection",	,			,
;
;RINGS
;	E#, name,			cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description				Sound Effect	Attack Path
;	0	1				2	3	4		5	6	7	8	9	10	11	12	13	14					15			16
	300,"Ring 0",	22,	19,	50,		0,	0,	0,	0,	13,	0,	0,	0,	20,	"Ring",	,				,				
	301,"Ring 5",		22,	4,	100,	5,	0,	0,	0,	26,	0,	0,	0,	19,	"Ring",	,			,				
	302,"Ring 10",		22,	5,	250,	10,	0,	0,	0,	39,	0,	0,	0,	18,	"Ring",	,			,				
	303,"Ring 15",		22,	6,	500,	15,	0,	0,	0,	52,	0,	0,	0,	17,	"Ring",	,			,				
	304,"Ring 20",		22,	7,	750,	20,	0,	0,	0,	65,	0,	0,	0,	16,	"Ring",	,			,				
	305,"Ring 25",		22,	8,	1000,	25,	0,	0,	0,	78,	0,	0,	0,	15,	"Ring",	,			,				
	306,"Ring 30",		22,	9,	2000,	30,	0,	0,	0,	78,	0,	0,	0,	14,	"Ring",	,			,				
	307,"Ring 35",		22,	10,	3000,	35,	0,	0,	0,	104,	0,	0,	0,	13,	"Ring",	,			,				
	308,"Ring 40",		22,	11, 3000,	40,	0,	0,	0,	117,	0,	0,	0,	12,	"Ring",	,			,				
	309,"Ring 45",		22,	12, 4000,	45,	0,	0,	0,	130,	0,	0,	0,	11,	"Ring",	,			,				
	310,"Ring 50",		22,	13, 5000,	50,	0,	0,	0,	143,	0,	0,	0,	10,	"Ring",	,			,				
	311,"Ring 55",		22,	14,	5500,	55,	0,	0,	0,	156,	0,	0,	0,	9,	"Ring",	,			,				
	312,"Ring 60",		22,	15,	6000,	60,	0,	0,	0,	169,	0,	0,	0,	8,	"Ring",	,			,				
	313,"Ring 65",		22,	16,	6500,	65,	0,	0,	0,	182,	0,	0,	0,	7,	"Ring",	,			,				
	314,"Ring 70",		22,	17,	7000,	70,	0,	0,	0,	195,	0,	0,	0,	6,	"Ring",	,			,				
	315,"Ring 75",		22,	18,	7500,	75,	0,	0,	0,	208,	0,	0,	0,	5,	"Ring",	,			,				
	316,"Ring 80",		22,	19,	8000,	80,	0,	0,	0,	221,	0,	0,	0,	4,	"Ring",	,			,				
	317,"Ring 85",		22,	18,	8500,	85,	0,	0,	0,	234,	0,	0,	0,	3,	"Ring",	,			,				
	318,"Ring 90",		22,	17,	9000,	90,	0,	0,	0,	247,	0,	0,	0,	2,	"Ring",	,			,				
	319,"Ring 95",		22,	16,	9500,	95,	0,	0,	0,	255,	0,	0,	0,	1,	"Ring",	,			,
;
;AMULETS
;	E#, name,			cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description	Sound Effect	Attack Path
;	0	1				2	3	4		5	6	7	8	9	10	11	12	13	14			15			16
	320,"Amulet 0",		23,	3,	50,		0,	0,	0,	13,	0,	0,	0,	0,	20,	Amulet,					,				,				
	321,"Amulet 5",		23,	2,	100,	5,	0,	0,	26,	0,	0,	0,	0,	19,	"Amulet",	,			,				
	322,"Amulet 10",	23,	3,	250,	10,	0,	0,	39,	0,	0,	0,	0,	18,	"Amulet",	,			,				
	323,"Amulet 15",	23,	2,	500,	15,	0,	0,	52,	0,	0,	0,	0,	17,	"Amulet",	,			,				
	324,"Amulet 20",	23,	2,	750,	20,	0,	0,	65,	0,	0,	0,	0,	16,	"Amulet",	,			,				
	325,"Amulet 25",	23,	3,	1000,	25,	0,	0,	78,	0,	0,	0,	0,	15,	"Amulet",	,			,				
	326,"Amulet 30",	23,	2,	2000,	30,	0,	0,	78,	0,	0,	0,	0,	14,	"Amulet",	,			,				
	327,"Amulet 35",	23,	3,	3000,	35,	0,	0,	104,0,	0,	0,	0,	13,	"Amulet",	,			,				
	328,"Amulet 40",	23,	2, 	3000,	40,	0,	0,	117,0,	0,	0,	0,	12,	"Amulet",	,			,				
	329,"Amulet 45",	23,	3, 	4000,	45,	0,	0,	130,0,	0,	0,	0,	11,	"Amulet",	,			,				
	330,"Amulet 50",	23,	2,	5000,	50,	0,	0,	143,0,	0,	0,	0,	10,	"Amulet",	,			,				
	331,"Amulet 55",	23,	3,	5500,	55,	0,	0,	156,0,	0,	0,	0,	9,	"Amulet",	,			,				
	332,"Amulet 60",	23,	2,	6000,	60,	0,	0,	169,0,	0,	0,	0,	8,	"Amulet",	,			,				
	333,"Amulet 65",	23,	3,	6500,	65,	0,	0,	182,0,	0,	0,	0,	7,	"Amulet",	,			,				
	334,"Amulet 70",	23,	2,	7000,	70,	0,	0,	195,0,	0,	0,	0,	6,	"Amulet",	,			,				
	335,"Amulet 75",	23,	3,	7500,	75,	0,	0,	208,0,	0,	0,	0,	5,	"Amulet",	,			,				
	336,"Amulet 80",	23,	2,	8000,	80,	0,	0,	221,0,	0,	0,	0,	4,	"Amulet",	,			,				
	337,"Amulet 85",	23,	3,	8500,	85,	0,	0,	234,0,	0,	0,	0,	3,	"Amulet",	,			,				
	338,"Amulet 90",	23,	2,	9000,	90,	0,	0,	247,0,	0,	0,	0,	2,	"Amulet",	,			,				
	339,"Amulet 95",	23,	3,	9500,	95,	0,	0,	255,0,	0,	0,	0,	1,	"Amulet",	,			,				
;
;QUEST ITEMS
	340,"Fire Wolf Pelt",		0,	39,	10000,	0,	0,	0,	0,	0,	0,	0,	0,	500.205,"You Cut This off the body of a fire wolf...",actor.wav,		,				
	341,"Old Man's Tear", 0,	39,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,"You Took it from a very sad, very old man...",actor.wav,		,				
	342,"Hair Of Bouncer",0,    39,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,"Bouncer was kind enough to give this to you...",actor.wav,		,				
	343,"Music Box Gift",		0,	40,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	"You have No idea what its good for, except the melody puts you to sleep.",string2.wav,	,				

;PETS
	400,"Roger",					200,1001,	1000,		50,	0,	0,	0,	0,	0,	0,	0,	0,	"For being such a good samaritan, Bouncer has given you his pet...",chant6.wav,		,				
	401,"Jelly",					200,1002,	1000,		10,	0,	0,	0,	0,	0,	0,	0,	-1,	"Jelly 1",chant6.wav,		,				
	402,"Jelly",					200,1003,	1000,		10,	0,	0,	0,	0,	0,	0,	0,	-1,	"Jelly 2",chant6.wav,		,				
	403,"Jelly",					200,1004,	1000,		10,	0,	0,	0,	0,	0,	0,	0,	-1,	"Jelly 3",chant6.wav,		,				
	404,"Jelly",					200,1005,	1000,		10,	0,	0,	0,	0,	0,	0,	0,	-1,	"Jelly 4",chant6.wav,		,				
	405,"Jelly",					200,1006,	1000,		10,	0,	0,	0,	0,	0,	0,	0,	-1,	"Jelly 5",chant6.wav,		,				
	406,"Jelly",					200,1007,	1000,		10,	0,	0,	0,	0,	0,	0,	0,	-1,	"Jelly 6",chant6.wav,		,				
	407,"Jelly",					200,1008,	1000,		10,	0,	0,	0,	0,	0,	0,	0,	-1,	"Jelly 7",chant6.wav,		,				
	408,"Jelly",					200,1009,	1000,		10,	0,	0,	0,	0,	0,	0,	0,	-1,	"Jelly 8",chant6.wav,		,				
;Next Version...