;    arg0:		Class+Level (103 = warrior level 3, 203 = wizard level 3)
;    arg1:		[NO LONGER USED] Additional Experience points to attain level from previous level
;	 arg2:		Additional max HP earned when level is attained
;	 arg3:		Additional max MP earned when level is attained
;    arg4:      Level Name (use the same name for several levels in a row)
;	 arg5		(level 0 only)  magic-ratio
;	 arg6		(level 0 only)  right-hand weapon (1 - 8, or 0 if none (will use start_hand_training instead))
; Levels run from 1 to 98 maximum.  
;
; The default (used in Evergreen) right-hand weapons are:
;
;	1	Sword				sword
;	2	Staff				spell
;	3	Bow					Sword
;	4	Musical Instrument	ALL
;   5   Fist				Fist	
;   6   Dart				Spell
;   7   Book				Healer	
;   8   Spirit				Healer
;
; OPTIONAL CHARACTER LIMITATIONS
;   DESCRIPTION - short text which appears on character creation dialog.  Put text in double quotes
;	MAGIC_RATIO - 0 to 100, specifies effectiveness with magical attacks
;   HAND_RATIO - 1-100, specifies effectiveness of non-magical attacks.  If you set to '0' it will use "100 - magic ratio"
;   MAX_ABILITY str, wis, sta, agi, dex  - must have 5 values in that order.  Max is still 255 each
;   START_ELEMENT_PP  ...   must have 8 values, in order of elements.  sets initial training level
;   MAX_ELEMENT_PP ... must have 8 values, in order of elements.  sets max possible training
;   START_HAND_PP ... mmust have 8 values, in order of hands. sets initial right-hand training
;   MAX_HAND_PP ...  must have 8 values, in order of hands. sets max right-hand training.
;   AUTO_MAX minHP, maxHP, minMP, maxMP, startMPLevel  .. must have five values.  sets rate of HP/MP maximums
;				initial level 0 HP will be minHP, final level 100 HP will be maxHP
;				magic works the same, only the fifth arg (startMPLevel) lets you postpone first MP.
;				NOTE: Actual maximums will be a little lower than you specify because of curve-shaping
;	START_LOCATION  <map>, <link>  - let's you set where a newly created character will appear on their first
;				incarnation, based on class.  (so all elves can be born in Elf Town, for example).  Otherwise, they
;				will appear above link 0 on map 0.  It is your responsibility to make sure the map and link specified
;				actually exist and 'make sense' (it would be cruel to incarnate a newbie in a tough spot)
;   MAX_WALLET nn  - Further limits wallet size to this value, including zero. (cannot make wallets BIGGER than
;					 normal game restrictions.
;   NO_GIFTS - Indicates that class cannot receive money or items from other players.  (but from scripts is OK)
;   START_ITEMS 1, 2, 3, ..  - let's you give character up to 8 items right at start of game.  
;					          Use valid Item number only
;   START_TOKENS 1, 2, 3...  - let's you give character up to 8 tokens right at start of game.  
;							  use valid token numbers only
;
; PP Levels
; level 0		PP 0 - 555
; level 1		PP 556 - 1250
; level 2		PP 1251 - 2142
; level 3		PP 2143 - 3333
; level 4		PP 3334 - 5000
; level 5		PP 5001 - 7500
; level 6		PP 7501 - 11666
; level 7		PP 11667 - 20000
; level 8		PP 20001 - 45000
; level 9		PP 45000 - 1000000 (one million)(you approach level 9.9999999 asymptotically)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; First the Warrior levels (100 + level #)
;  CCLL	    ???????.	MaxHP	maxMP	Level_name		Magic Ratio		Right-Hand
;	0		1			2		3		4				5				0
;
; The class name
	100,	0,			20,		0,		"Fighter",   10,				0
DESCRIPTION	"Extremely sadisic, They prefer a sharp blade or an arrow, delighting in the sight of blood."
AUTO_MAX	20, 5000,  20, 2000,  20	
START_HAND_PP 5000,0,5000,0,0,0,0,0
MAX_HAND_PP 1000000,0,1000000,1000000,0,0,0,0
; now the class levels
 	101,	0,			50,		20,		"Barbarian"
	105,	0,			50,		20,		"Fighter"
	110,	0,			50,		20,		"Soldier"
	120,	0,			50,		20,		"Warrior"
	130,	0,			50,		20,		"Ranger"
	140,	0,			50,		20,		"Dragoon"
	150,	0,			50,		20,		"Knight"
	160,	0,			50,		20,		"Templar"
	170,	0,			50,		20,		"Paladin"
	180,	0,			50,		20,		"Conqueror"
	190,	0,			50,		20,		"Emperor"
;
;---
; Now the Wizard levels (200 + level #)
;  CCLL	    ???			MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				0
;
; The class name
	200,	0,			20,		20,		"Mage",		90,				0
DESCRIPTION	"Relying Heavily On Harmful Magic, Their ways are dark and sinister. The Gods of Life and Death have denied them power."
AUTO_MAX	20, 3000,  20, 5000,  0
START_HAND_PP 0,5000,0,0,0,5000,0,0
MAX_HAND_PP 0,1000000,0,1000000,0,1000000,0,0
START_ELEMENT_PP 0,556,556,556,0,556,556,556
MAX_ELEMENT_PP 0,1000000,1000000,1000000,0,1000000,1000000,1000000
; the class levels
	201,	0,			30,		50,		"Dreamwalker"
	205,	0,			30,		50,		"First Gate"		
	210,	0,			30,		50,		"Second Gate"			
	220,	0,			30,		50,		"Third Gate"			
	230,	0,			30,		50,		"Fourth Gate"				
	240,	0,			30,		50,		"Fifth Gate"			
	250,	0,			30,		50,		"Sixth Gate"			
	260,	0,			30,		50,		"Seventh Gate"		
	270,	0,			30,		50,		"Eighth Gate"		
	280,	0,			30,		50,		"Ninth Gate"
	290,	0,			30,		50,		"ArchDemon"
;
;---
; Now the FIST levels (500 + level #)
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					10				0
;
; The class name
	500,	0,			20,		0,		"Brawler",			10,				0
DESCRIPTION	"Relying on their fists as their sole weapon, and rarely using magic, Brawlers are LETHAL in hand to hand combat."
AUTO_MAX	20, 5000,  20, 2000,  20
START_HAND_PP 0,0,0,0,5000,0,0,0	
MAX_HAND_PP 0,0,0,1000000,1000000,0,0,0
; the class levels
	501,	0,			50,		20,		"Baby"			
	505,	0,			50,		20,		"Punk"		
	510,	0,			50,		20,		"Bully"			
	520,	0,			50,		20,		"Scrapper"			
	530,	0,			50,		20,		"Tussler"				
	540,	0,			50,		20,		"Rumbler"			
	550,	0,			50,		20,		"Brawler"			
	560,	0,			50,		20,		"Contender"		
	570,	0,			50,		20,		"Boxer"	
	580,	0,			50,		20,		"Pugilist"
	590,	0,			50,		20,		"Heavyweight"
;
;---
; Now the SPIRIT levels (800 + level #)
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				0
;
; The class name
	800,	0,			20,		20,		"Healer",			90,				0
DESCRIPTION	"These souls, inspired to walk the path of the faithful, Mainly rely on others for protection in return for thier services, which may bring Life... or Death."
AUTO_MAX	20, 3000,  20, 5000,  0
START_HAND_PP 0,0,0,0,0,0,5000,5000
MAX_HAND_PP 0,0,0,1000000,0,0,1000000,1000000
START_ELEMENT_PP 556,0,0,0,556,0,0,0
MAX_ELEMENT_PP 1000000,0,0,0,1000000,0,0,0	
; the class levels
	801,	0,			30,		50,		"Commoner"			
	805,	0,			30,		50,		"Believer"		
	810,	0,			30,		50,		"Servant"			
	820,	0,			30,		50,		"Scribe"			
	830,	0,			30,		50,		"Disciple"				
	840,	0,			30,		50,		"Priest"			
	850,	0,			30,		50,		"Bishop"		
	860,	0,			30,		50,		"ArchBishop"		
	870,	0,			30,		50,		"High Priest"		
	880,	0,			30,		50,		"Apostle"
	890,	0,			30,		50,		"Messiah"
;	
;---
; Now the SPARTAN levels (1100 + level #)
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				6
;
; The class name
	1100,	0,			20,		20,		"Scavenger",		50,				0
DESCRIPTION	"Though Limited by their rejection of Gold or Gifts, they have the potential of becoming the most lethal mercenaries in all of Etrusia."
AUTO_MAX	20, 5000,  20, 5000,  0	
MAX_WALLET	0		; these guys don't believe in money
NO_GIFTS			; these guys can't accept stuff from other players
MAGIC_RATIO	50
HAND_RATIO	50
START_HAND_PP 5000,5000,5000,5000,5000,5000,5000,5000

; the class levels
	1101,	0,			50,		50,		"Fisherman"			
	1105,	0,			50,		50,		"Serpent Hunter"		
	1110,	0,			50,		50,		"Survivor"			
	1120,	0,			50,		50,		"Woodsman"			
	1130,	0,			50,		50,		"Mountaineer"				
	1140,	0,			50,		50,		"Caverner"			
	1150,	0,			50,		50,		"Demon Hunter"			
	1160,	0,			50,		50,		"Fire Walker"		
	1170,	0,			50,		50,		"Traveller"
	1180,	0,			50,		50,		"Dragon Hunter"
	1190,	0,			50,		50,		"Chasm Walker"

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