;
; MONSTERS
;
;-------------------
; Monsters

;	//	arg 0	ID# (0-4095)
;	//	arg 1	name (16 char)
;	//	arg 2	skin name, 
;	//	arg 3	scale factor (enlarges skin)
;				0 - normal size
;				1 - 125% normal
;				2 - 150% normal
;				3 - 175% normal
;				4 - 200% normal
;				-1  half size
;				[optional] add a period followed by the monster FLAG you want
;							example: 0.1  = normal size with FLAG = 1
;						// MONSTER FLAGS (add together to combine: 3 = 1+2)
;							1 - monster cannot be tamed (cannot capture as a pet)
;
;	//	arg 4	element
;	//	arg 5	hp (also maxHP)  [Set to 0 (zero) and it will be set automatically from LEVEL]
;	//	arg 6	mp (also maxMP)  [Set to 0 (zero) and it will be set automatically from LEVEL]
;	//	arg 7	defense, 		[Set to 0 (zero) and it will be set automatically from LEVEL]

;	//	arg 8	offense, 		[Set to 0 (zero) and it will be set automatically from LEVEL]
;	//	arg 9	exp pts (that you win by killing it)
;				// NOTE: experience points are now set by program and arg 9 is ignored
;	//	arg 10	gold (that you win by killing it)
;				// NOTE: gold is now set by program and arg 10 is ignored
;	//  arg 11  level (many things can be computed automatically based on level, which approximates human player levels)
;	// the following are optional
;	//  arg 12	strength		[Set to 0 (zero) and it will be set automatically from LEVEL]
;	//  arg 13	stamina			[Set to 0 (zero) and it will be set automatically from LEVEL]
;	//  arg 14	agility			[Set to 0 (zero) and it will be set automatically from LEVEL]
;	//  arg 15	dexterity		[Set to 0 (zero) and it will be set automatically from LEVEL]
;	//  arg 16	wisdom			[Set to -1 and it will be set automatically from LEVEL, 0 really means no wisdom, and therefore no magic-casting]
; Monsters can have a couple custom sound effects.  If none is specified, they 
; will choose randomly from the 'standard' sounds.
;	//  arg 17  growl wave file		"snarl.wav" for example
;	//	arg 18	pain wave file		"ouch.wav" for example
;	//  arg 19	optional attack path  (see ITEMS table, argument 16 for details)
;				this controls additional animation during a monster's physical (not magical) attack.
;				-1		select one at random at world load
;				0		no attack path (default)
;				Nxx		path N, argument xx (see ITEMS table documentation)

;						skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav		attack path
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18			19
;
; Pirates(3), Other Monsters, Rebels (4), Starfleet (5)
;
	1,	Peashooter,			peas,		0,		2.ft,	4,	8,	4,	1,	2,	0,	1,	2,	1,	10,	10,	0,		attack1.wav,			pain1s.wav,		30.100,			
	2,	"Lighter",		Silvercraft,		0,		2,	10,		8,	10,	10,	4,	0,	2,	4,	2,	10,	11,	0,		"attack2.wav",			"pain2s.wav",	30.100
	3,	"Dark Figher",		Darkcraft,	0,		2,	10,		16,	15,	15,	18,	0,	6,	5,	3,	10,	12,	0,		"attack3.wav",			"pain3s.wav",	30.100
	4,	"Pirate Cruiser",	Cruiserx,	0,		2,	15,		16,	10,	5,	12,	0,	4,	6,	4,	10,	12,	0,		"attack4.wav",			"pain4s.wav",	30.101
	5,	"Jakt Attack Ship",	Cruisert,	0,		2,	0,		0,	0,	0,	20,	0,	7,	15,	0,	0,	0,	0,		"attack5.wav",			"pain5s.wav",	30.101
	6,	"Discovery",		fubar,		0,		2,	0,		0,	0,	0,	33,	0,	9,	19,	0,	0,	0,	0,		"attack6.wav",			"pain6s.wav",	30.102
	7,	"Rebel Interceptor",	sat1,	-1,		2,	0,		0,	0,	0,	40,	0,	11,	24,	0,	0,	0,	0,		"attack1.wav",			"pain7s.wav",	30.102
	8,	"Rebel Mothership",	rebel,		4,		2,	200,		0,	0,	0,	250,0,	20,	45,	0,	0,	0,	0,		"attack2.wav",			"pain8s.wav",	30.103
	9,	"Starfleet Command Guard",	robo,0,		2,	0,		0,	0,	0,	53,	0,	13,	28,	0,	0,	0,	0,		"attack3.wav",			"pain9s.wav",	30.103
	10,	"Rebel Cruiser",		rebc,	0,		2,	0,		0,	0,	0,	69,	0,	15,	33,	0,	0,	0,	0,		"attack4.wav",			"pain10s.wav",	30.103
; 50 - 99
;
	12,	"Rebel Guard",	robo,			0,		2,	0,		0,	0,	0,	53,	0,	13,	28,	0,	0,	0,	0,		"attack3.wav",			"pain9s.wav",	30.103
	11,	"Rebel Fighter",	darkc,		0,		2,	0,		0,	0,	0,	125,0,	21,	46,	0,	0,	0,	0,		"attack5.wav",			"pain1s.wav",	30.104
	13, "Rebel Scout",		fighter,	0,			2,	0,		0,	0,	0,	85,0,	18,	40,	0,	0,	0,	0,		"attack6.wav",			"pain2s.wav",	30.104
	15, "Earth Cruiser",		rebel1,	0,		2,	0,		0,	0,	0, 	69, 0,	15,  50,	0,	0,	0,	0,	-1,		"attack2.wav",			"pain7s.wav",	30.115

	50,	"Starfleet Fighter",	darkc,	0,		2,	0,		0,	0,	0,	65,0,	21,	46,	0,	0,	0,	0,		"attack5.wav",			"pain1s.wav",	30.104
	51, "Starfleet Scout",		fighter,	0,		2,	0,		0,	0,	0,	78,0,	18,	40,	0,	0,	0,	0,		"attack6.wav",			"pain2s.wav",	30.104
;	---------------
;   For the Desert on Likeria ARG 9 Exp!
	52,	"Sand Monster",		desert1,	0,		2,		0,	0,	0,	0,	150,0,	20,	45,	0,	0,	0,	-1,		growl6.wav,				dpain2.wav,		-1,				
	53,	"Dune Bunny",		desert2,	0,		2,		0,	0,	0,	0,	190,0,	21,	48,	0,	0,	0,	-1,		growl14.wav,			dpain.wav,		-1,				
	54,	Sandbot,			desert3,	0,		2,		0,	0,	0,	0,	225,0,	22,	50,	0,	0,	0,	-1,		attack1.wav,			dpain.wav,		-1,				
	55,	Heat,				josh31,		0,		2,		0,	0,	0,	0,	264,0,	23,	52,	0,	0,	0,	-1,		growl10.wav,			dpain2.wav,		-1,				
	56,	"Desert Turtle",	desert5,	0,		2,		0,	0,	0,	0,	297,0,	24,	56,	0,	0,	0,	-1,		attack2.wav,			pain3s.wav,		30.101,			
	57,	"Desert Dino",		desert6,	0,		2,		0,	0,	0,	0,	367,0,	25,	58,	0,	0,	0,	0,		growl20.wav,			dpain.wav,		-1,				
	58,	"Desert Spirit",	desert7,	0,		2,		0,	0,	0,	0,	396,0,	26,	60,	0,	0,	0,	-1,		growl6.wav,				dpain2.wav,		-1,				
	59,	"Desert Spiderbot",	desert8,	0,		2,		0,	0,	0,	0,	453,0,	28,	66,	0,	0,	0,	0,		attack3.wav,			pain4s.wav,		30.103,			
	60,	Seeker,				desert9,	0,		2,		0,	0,	0,	0,	498,0,	30,	72,	0,	0,	0,	0,		attack4.wav,			pain5s.wav,		30.106,			
	61,	"Desert Wormbot",	desert10,	0,		2,		0,	0,	0,	0,	507,0,	32,	78,	0,	0,	0,	0,		attack6.wav,			pain6s.wav,		30.107,			
	62,	"Rebel Defence Bot",desert11,	0,		2.ft,	0,	0,	0,	0,	578,0,	34,	84,	0,	0,	0,	-1,		attack5.wav,			pain7s.wav,		30.106,			
	63,	"Alien Scout",		desert12,	0,		2,		0,	0,	0,	0,	657,0,	36,	90,	0,	0,	0,	0,		growl13.wav,			dpain2.wav,		-1,				
	64,	"Alien Trooper",	desert13,	0,		2,		0,	0,	0,	0,	745,0,	38,	96,	0,	0,	0,	-1,		pain3.wav,				pain5.wav,		-1,				
	65,	"Alien Scavenger",	desert14,	0,		2,		0,	0,	0,	0,	868,0,	40,	102,0,	0,	0,	0,		growl7.wav,				pain6.wav,		-1,				
	66,	Alien,				Alien,		0,		2,		0,	0,	0,	0,	2050,0,	45,	140,0,	0,	0,	-1,		attack1.wav,			pain8s.wav,		30.104,			
	67,	Pirate,				RebelFighterx,0,		2,		0,	0,	0,	0,	982,0,	44,	120,0,	0,	0,	0,		attack2.wav,			pain9s.wav,		30.102,			
	68,	"Alien Hunter",		desert15,	0,		2,		0,	0,	0,	0,	1156,0,	46,	130,0,	0,	0,	-1,		growl5.wav,				pain10s.wav,	-1,				
	69,	"Alien Firebot",	desert16,	0,		2,		0,	0,	0,	0,	1295,0,	48,	136,0,	0,	0,	0,		growl12.wav,			pain5.wav,		-1,				
	70,	"Alien Icebot",		desert17,	0,		2,		0,	0,	0,	0,	1356,0,	50,	142,0,	0,	0,	-1,		growl4.wav,				pain2.wav,		-1,				
	71,	"Defence Bot",		oil,			0,		2,	0,		0,	0,	0,	1050	,0,	45,	125,	0,	0,	0,	-1,		"attack1.wav",			"pain8s.wav",	30.104

;
;---Additional Aliens, for after 'Encounter', as well as side-monsters and the such.  CHECK READ ONLY'S!!!
;					skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2		3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; 100 - 149
;
	100,"Pirate",				Camo1,	0,		2,	0,		0,	0,	0,	200,	0,	22,	46,	0,	0,	0,	-1,		"attack3.wav",			"pain1s.wav",	30.103
	101,"Pirate Darkship",	evilkka,	0,		2,		0,	0,	0,	0,	936,0,	43,	115,0,	0,	0,	-1,		attack4.wav,			pain2s.wav,		30.108,			
	103,"Alien Ship",		saucer1,	0,		2,		0,	0,	0,	0,	293,0,	24,	52,	0,	0,	0,	-1,		attack5.wav,			pain3s.wav,		30.109,			
	104,"Pirated Merchant Ship",crui,		0,		2,		0,	0,	0,	0,	987,0,	45,	125,0,	0,	0,	0,		attack6.wav,			pain4s.wav,		30.102,			
	105,"Alien Light Cruiser",alien1,		0,		2,		0,	0,	0,	0,	1156,0,	46,	130,0,	0,	0,	0,		attack1.wav,			pain5s.wav,		30.110,			
	106,"Alien Gunship",	alien2,		0,		2,		0,	0,	0,	0,	1234,0,	47,	133,0,	0,	0,	0,		attack2.wav,			pain6s.wav,		30.110,			
	107,"Alien Scout",		alien3,		0,		2,		0,	0,	0,	0,	1295,0,	48,	136,0,	0,	0,	-1,		attack3.wav,			pain7s.wav,		30.110,			
	108,"Alien Fighter",	alien10,	0,		2,		0,	0,	0,	0,	1325,0,	49,	139,0,	0,	0,	0,		attack4.wav,			pain8s.wav,		30.112,			
	109,"Alien Cruiser",	alien5,		0,		2,		0,	0,	0,	0,	1365,0,	50,	142,0,	0,	0,	-1,		attack5.wav,			pain9s.wav,		30.110,			
	110,Unknown,			alien6,		0,		2,		0,	0,	0,	0,	1532,0,	51,	146,0,	0,	0,	-1,		attack6.wav,			pain10s.wav,	30.113,			
	111,"Alien Kamikaze",	alien7,		0,		2,		0,	0,	0,	0,	1645,0,	52,	150,0,	0,	0,	-1,		attack1.wav,			pain11s.wav,	4,				
	112,"Congress Gunship",	alien8,		0,		2,		0,	0,	0,	0,	1843,0,	53,	154,0,	0,	0,	-1,		attack2.wav,			pain1s.wav,		30.105,			
	113,"Congress Cruiser",	alien9,		0,		2,		0,	0,	0,	0,	1987,0,	54,	158,0,	0,	0,	-1,		attack3.wav,			pain2s.wav,		30.112,			
	114,"Congress Warship",	alien4,		0,		2.ft,	0,	0,	0,	0,	1213,0,	49,	136,0,	0,	0,	0,		attack4.wav,			pain3s.wav,		30.103,			
	115,"Alien Mothership",	mother,		4,		2,		0,	0,	0,	0,	10000,0,	70,	225,0,	0,	0,	0,		attack5.wav,			pain11s.wav,	30.114,			
	116,Patrol,				patrol,		0,		2,		0,	0,	0,	0,	868,0,	40,	102,0,	0,	0,	-1,		attack6.wav,			pain5s.wav,		30.108,			
	117,Claw,				alien14,	0,		2,		0,	0,	0,	0,	1356,0,	50,	142,0,	0,	0,	-1,		attack1.wav,			pain6s.wav,		30.101,			
	118,"Rebel Cruiser",		rebel1,		0,		2,	0,		0,	0,	0,	645,	0,	60,	182,	0,	0,	0,	-1,		"attack2.wav",			"pain7s.wav",	30.115
	119,"Alien Mercenary",	alien15,	0,		2,		0,	0,	0,	0,	2198,0,	56,	168,0,	0,	0,	-1,		attack3.wav,			pain8s.wav,		30.104,			
	120,"Flying Bear",		heckbear,	0,		2,		0,	0,	0,	0,	1534,0,	51,	146,0,	0,	0,	0,		attack4.wav,			pain9s.wav,		30.101,			
	121,"Bear Warrior",		heckbear2,	0,		2,		0,	0,	0,	0,	1844,0,	53,	154,0,	0,	0,	-1,		growl16.wav,			dpain2.wav,		-1,				
	122,"Bear Assasin",		heckbear3,	0,		2,		0,	0,	0,	0,	2107,0,	55,	161,0,	0,	0,	-1,		growl22.wav,			dpain.wav,		-1,				
	123,"Bear Hunter",		heckbear4,	0,		2,		0,	0,	0,	0,	2674,0,	58,	169,0,	0,	0,	-1,		growl22.wav,			dpain2.wav,		-1,				
	124,"The King",			heckbear5,	0,		2,		0,	0,	0,	0,	4015,0,	60,	225,0,	0,	0,	-1,		growl16.wav,			dpain.wav,		-1,				
	125,"Alien Private",	army1,		0,		2,		0,	0,	0,	0,	867,0,	40,	102,0,	0,	0,	-1,		growl7.wav,				dpain2.wav,		-1,				
	126,"Alien Grunt",		army2,		0,		2,		0,	0,	0,	0,	610,0,	35,	87,	0,	0,	0,	-1,		attack5.wav,			dpain2.wav,		30.105,			
	127,"Alien Soldier",	army3,		0,		2,		0,	0,	0,	0,	745,0,	38,	90,	0,	0,	0,	-1,		attack6.wav,			dpain1.wav,		30.106,			

;---- STARTING AFTER HLH REAL --------
	128,"Outworld Septer",	nw1,		0,		2,		0,	0,	0,	0,	2957,0,	60,	182,0,	0,	0,	-1,		attack1.wav,			pain10s.wav,	30.104,			
	129,"Outworld Scout",	nw2,		0,		2,		0,	0,	0,	0,	3245,0,	62,	188,0,	0,	0,	-1,		attack2.wav,			pain11s.wav,	30.111,			
	130,"Outworld Decoy",	nw3,		0,		2,		0,	0,	0,	0,	1,	1,	61,	1,	1,	1,	1,	-1,		attack3.wav,			pain1s.wav,		30.105,			


;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11
;
; 150 - 199
;
	150,"Outworld Dagger",	nw4,		0,		2,		0,	0,	0,	0,	3567,0,	63,	190,0,	0,	0,	-1,		attack4.wav,			pain2s.wav,		30.107,			
;----------------------
	151,	"Starfleet Interceptor",	sat1,		-1,		2,	0,		0,	0,	0,	17,	0,	11,	24,	0,	0,	0,	0,		"attack1.wav",			"pain7s.wav",	30.102
	153,	"Starfleet Cruiser",		rebc,		0,		2,	0,		0,	0,	0,	35,	0,	15,	33,	0,	0,	0,	0,		"attack4.wav",			"pain10s.wav",	30.103
;----------------------------
; OCEAN MONSTERS BELOW (Renamed Desert, most likely)
	154,"Water Sludge",		desert1,		0,		2,	0,		0,	0,	0,	150,	0, 20,	45,	0,	0,	0,	-1,		"growl16.wav",			"dpain2.wav",	-1
	155,"Water Bunny",		desert2,		0,		2,	0,		0,	0,	0,	190,	0, 21,	48,	0,	0,	0,	-1,		"growl5.wav",			"dpain.wav",	-1
	156,"Bounty Hunter",		desert3,		0,		2,	0,		0,	0,	0,	225,	0, 22,	50,	0,	0,	0,	-1,		"attack1.wav",			"dpain.wav",	-1
	157,"Hallucination",		josh23,			0,		2,	0,		0,	0,	0,	264,	0, 23,	52,	0,	0,	0,	-1,		"growl1.wav",			"dpain2.wav",	-1
	158,"Sea Turtle",		desert5,		0,		2,	0,		0,	0,	0,	297,	0, 24,	56,	0,	0,	0,	-1,		"attack2.wav",			"pain3s.wav",	30.101
	159,"Water Demon",		desert6,		0,		2,	0,		0,	0,	0,	367,	0, 25,	58,	0,	0,	0,	-1,		"growl9.wav",			"dpain.wav",	-1
	160,"Water Spirit",		desert7,	0,		2.ft,	0,	0,	0,	0,	396,0,	26,	60,	0,	0,	0,	-1,		growl11.wav,			dpain2.wav,		-1,				
	161,"Waterbot",			desert8,		0,		2,	0,		0,	0,	0,	453,	0, 28,	66,	0,	0,	0,	-1,		"attack3.wav",			"pain4s.wav",	30.103
	162,"Seeker",			desert9,		0,		2,	0,		0,	0,	0,	498,	0, 30,	72,	0,	0,	0,	-1,		"attack4.wav",			"pain5s.wav",	30.106
	163,"Water Spider",		desert10,		0,		2,	0,		0,	0,	0,	507,	0, 32,	78,	0,	0,	0,	-1,		"attack6.wav",			"pain6s.wav",	30.107
	164,"Dark Angel",		desert11,		0,		2,	0,		0,	0,	0,	578,	0, 34,	84,	0,	0,	0,	-1,		"attack5.wav",			"pain7s.wav",	30.106
	165,"Robotracker",		desert12,		0,		2,	0,		0,	0,	0,	657,	0, 36,	90,	0,	0,	0,	-1,		"growl3.wav",			"dpain2.wav",	-1
	166,"Bounty Robot 1.0",	desert13,		0,		2,	0,		0,	0,	0,	745,	0, 38,	96,	0,	0,	0,	-1,		"pain3.wav",			"pain5.wav",	-1
	167,"Catcher",			desert14,		0,		2,	0,		0,	0,	0,	868,	0, 40,	102,	0,	0,	0,	-1,		"growl15.wav",			"pain6.wav",	-1
; "Desert" 1-14 end here
	168,"Ninja Bot",			desert15,		0,		2,	0,		0,	0,	0,	924,	0, 42,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain9.wav",	-1
	169,"Robohunter 1.0",	desert16,	    0,		2,	0,		0,	0,	0,	1012,	0, 45,	0,	0,	0,	0,	-1,		"growl2.wav",			"pain3.wav",	-1
	170,"Robohunter 2.0",	desert17,		0,		2,	0,		0,	0,	0,	1156,	0, 46,	0, 	0,	0,	0,	-1,		"growl23.wav",			"pain3.wav",	-1
	171,"Police Bot",		army1,			0,		2,	0,		0,	0,	0,	868,	0,	40,	102,	0,	0,	0,	-1,		"growl7.wav",			"dpain2.wav",	-1
	172,"Police Bot",		army2,			0,		2,	0,		0,	0,	0,	613,	0,	35,	87,	0,	0,	0,	-1,		"attack5.wav",			"dpain2.wav",	30.105
	173,"Police Bot",		army3,			0,		2,	0,		0,	0,	0,	745,	0,	38,	90,	0,	0,	0,	-1,		"attack6.wav",			"dpain1.wav",	30.106
;-------- Done with ocean
	174,"Darkship",		evilkka,	0,		2,	0,		0,	0,	0,		856,	0,	43,	115,	0,	0,	0,	-1,		"attack4.wav",			"pain2s.wav",	30.108
	176,"Enemy Merchant Ship",	crui,	0,		2,	0,		0,	0,	0,	1067,	0,	45,	125,	0,	0,	0,	0,		"attack6.wav",			"pain4s.wav",	30.102
	177,"Cruiser",	alien1,		0,		2,	0,		0,	0,	0,			1156,	0,	46,	130,	0,	0,	0,	0,		"attack1.wav",			"pain5s.wav",	30.110
	178,"Gunship",		alien2,	0,		2,	0,		0,	0,	0,			1214,	0,	47,	133,	0,	0,	0,	0,		"attack2.wav",			"pain6s.wav",	30.110
	179,"Scout",		alien3,	0,		2,	0,		0,	0,	0,				1295,	0,	48,	136,	0,	0,	0,	-1,		"attack3.wav",			"pain7s.wav",	30.110
	180,"Fighter",		alien10,	0,		2,	0,		0,	0,	0,		1325,	0,	49,	139,	0,	0,	0,	0,		"attack4.wav",			"pain8s.wav",	30.112
	181,"Cruiser",		alien5,	0,		2,	0,		0,	0,	0,			1365,	0,	50,	142,	0,	0,	0,	-1,		"attack5.wav",			"pain9s.wav",	30.110
	182,"Unknown",		alien6,	0,		2,	0,		0,	0,	0,			1532,	0,	51,	146,	0,	0,	0,	-1,		"attack6.wav",			"pain10s.wav",	30.113
	183,"Kamikaze",		alien7,	0,		2,	0,		0,	0,	0,			1645,	0,	52,	150,	0,	0,	0,	-1,		"attack1.wav",			"pain11s.wav",	4
	184,"Gunship",		alien8,	0,		2,	0,		0,	0,	0,			1843,	0,	53,	154,	0,	0,	0,	-1,		"attack2.wav",			"pain1s.wav",	30.105
	185,"Cruiser",		alien9,	0,		2,	0,		0,	0,	0,			1987,	0,	54,	158,	0,	0,	0,	-1,		"attack3.wav",			"pain2s.wav",	30.112
	186,"Warship",		alien4,	0,		2,	0,		0,	0,	0,			1213,	0,	49,	136,	0,	0,	0,	0,		"attack4.wav",			"pain3s.wav",	30.103
	187,"Mothership",		mother,	4,		2,	0,		0,	0,	0,		10000,0,	70,	200,	0,	0,	0,	0,		"attack5.wav",			"pain11s.wav",	30.114
	189,"Claw",			alien14,	0,		2,	0,		0,	0,	0,		1356,	0,	50,	142,	0,	0,	0,	-1,		"attack1.wav",			"pain6s.wav",	30.101
	190,"Cruiser",		rebel1,	0,		2,	0,		0,	0,	0,			4015,	0,	60,	182,	0,	0,	0,	-1,		"attack2.wav",			"pain7s.wav",	30.115
	191,"Mercenary",		alien15,	0,		2,	0,		0,	0,	0,		2198,	0,	56,	168,	0,	0,	0,	-1,		"attack3.wav",			"pain8s.wav",	30.104
;------------- Starting Alien Dester
	192, "Seeker",				desert9,	0,		2,	0,	0,	0,	0,	498,0,	30,	72,	0,	0,	0,	0,		attack4.wav,			pain5s.wav,		30.106,			
	193,	"Defunct Defence Bot",	desert11,	0,	2,	0,		0,	0,	0,	578,0,	34,	84,	0,	0,	0,	-1,		"attack5.wav",			"pain7s.wav",	30.106
	194,	"Local Scout",		desert12,	0,		2,	0,		0,	0,	0,	657,0,	36,	90,	0,	0,	0,	0,		"growl13.wav",			"dpain2.wav",	-1
	195,	"Local Trooper",	desert13,		0,	2,	0,		0,	0,	0,		745,0,	38,	96,	0,	0,	0,	-1,		"pain3.wav",			"dpain.wav",	-1
	196,	"Local Scavenger",	desert14,	0,		2,	0,		0,	0,	0,	868,0,	40,	102,	0,	0,	0,	0,		"growl7.wav",			"dpain.wav",	-1
	199,	"Local Hunter",	desert15,		0,		2,	0,		0,	0,	0,	1156,0,	46,	130,	0,	0,	0,	-1,		"growl5.wav",			"dpain2.wav",	-1
	200,	"Defunct Firebot",	desert16,	0,		2,	0,		0,	0,	0,	1295,0,	48,	136,	0,	0,	0,	0,		"attack3.wav",			"pain5s.wav",	-1
	201,	"Defunct Icebot",	desert17,	0,		2,	0,	0,	0,	0,		1356,0,	50,	142,	0,	0,	0,	-1,		"attack2.wav",			"pain2s.wav",	-1
	202,"Commander",		nw1,				0,		2,	0,	0,	0,	0,		5000,0,	85,	210,	0,	0,	0,	-1,		"attack1.wav",			"pain10s.wav",	30.104
	203,"Imperial Fighter", lambert1, 		0,		2,	0,	0,	0,	0,		4152, 0, 65, 200, 	0,	0,	0,	-1,		"attack4.wav",			"pain6s.wav",	30.106
	204,"Imperial Frigate", lambert2,		0,		2,	0,	0,	0,	0,		4675, 0,	67,	205,	0,	0,	0,	-1,		"attack2.wav",			"pain2s.wav",	30.112
	205,"Imperial Gunship", lambert3,		0,		2,	0,	0,	0,	0,		4986, 0,	68,	210,	0,	0,	0,	-1,		"attack3.wav",			"pain7s.wav",	30.110
	206,"Imperial Scout",	lambert4,		0,		2,	0,	0,	0,	0,		5234, 0,	69,	220,	0,	0,	0,	-1,		"attack6.wav",			"pain5s.wav",	30.105
	207,"Imperial Battleship",lambert5,		0,		2,	0,	0,	0,	0,		5567, 0,	70,	230,	0,	0,	0,	-1,		"attack5.wav",			"pain3s.wav",	30.107
	208,"Imperial Patrol",	lambert6,		0,		2,	0,	0,	0,	0,		6012, 0,	72,	240,	0,	0,	0,	-1,		"attack3.wav",			"pain2s.wav",	30.108
	209,"Red Grunt",		rg1,		0,		2.Red,	0,	0,	0,	0,			2957,0,	60,	190,0,	0,	0,	-1,		attack3.wav,			pain3.wav,		30.101,			
	210,"Blue Grunt",		rg1,		0.0.2,	2.Blue,	0,	0,	0,	0,		2954,0,	60,	190,0,	0,	0,	-1,		attack3.wav,			pain3.wav,		30.108,			
	211,"Red Soldier",		rg2,		0,		2.Red,	0,	0,	0,	0,		3245,0,	62,	195,0,	0,	0,	-1,		attack4.wav,			pain4.wav,		30.101,			
	212,"Blue Soldier",		rg2,		0.0.2,	2.Blue,	0,	0,	0,	0,		3243,0,	62,	195,0,	0,	0,	-1,		attack4.wav,			pain4.wav,		30.108,			
	213,"Red Tank",			rt1,		0,		2.Red,	0,	0,	0,	0,		3875,0,	64,	200,0,	0,	0,	-1,		attack5.wav,			pain2s.wav,		30.101,			
	214,"Blue Tank",		rt1,		0.0.2,	2.Blue,	0,	0,	0,	0,			3877,0,	64,	200,0,	0,	0,	-1,		attack5.wav,			pain2s.wav,		30.108,
;------

			

;0.0.2 for scale,	30.108 for blue
;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; Stick Figures
;
	240,"Red Rocketeer",	rr1,		0,		2.Red,	0,	0,	0,	0,		4152,0,	65,	205,0,	0,	0,	-1,		"attack3.wav",			"growl14.wav",	30.101,
	241,"Blue Rocketeer",	rr1,		0.0.2,	2.Blue,	0,	0,	0,	0,	4154,0,	65,	205,0,	0,	0,	-1,		"attack3.wav",			"growl14.wav",	30.108,			
	242,"Red Patrol",		rc1,		0,		2.Red,	0,	0,	0,	0,	4344,0, 	66,210,	0,	0,	0,	-1,		"attack4.wav",			"pain1.wav",	30.101,
	243,"Blue Patrol",		rc1,		0.0.2,	2.Blue,	0,	0,	0,	0,	4346,0, 	66,210,	0,	0,	0,	-1,		"attack4.wav",			"pain1.wav",	30.108,
	244,"Red Machine Gunner", rg3, 	0,		2.Red,	0,	0,	0,	0,		4675,0,	67,220, 0,	0,	0,	-1,		"attack2.wav",			"pain9.wav",	30.101,
	245,"Blue Machine Gunner", rg3, 	0.0.2,	2.Blue,	0,	0,	0,	0,		4672,0,	67,220, 0,	0,	0,	-1,		"attack2.wav",			"pain9.wav",	30.108,
	246,"Red Infantry", 		rg4, 	0,	2.Red,	0,	0,	0,	0,			5023,0,	68,230, 0,	0,	0,	-1,		"attack1.wav",			"pain9.wav",	30.101,
	247,"Blue Infantry", 		rg4, 	0.0.2,	2.Blue,	0,	0,	0,	0,	5025,0,	68,230, 0,	0,	0,	-1,		"attack1.wav",			"pain9.wav",	30.108,
	248,"Shock Trooper",	rg5,	0,	2.Red,	0,	0,	0,	0,				5564,0,	69,240,0,	0,	0,	-1,		"attack3.wav",				"pain3.wav",	30.101
	249,"Shock Trooper",	rg5,	0.0.2,	2.Blue,	0,	0,	0,	0,			5562,0,	69,240,0,	0,	0,	-1,		"attack3.wav",				"pain3.wav",	30.108
	250,"Red Fighter",		rsp1,0,	2.Red,	0,	0,	0,	0,				5931,	0,	70,	250,	0,	0,	0,	-1,	"attack2.wav",			"pain2s.wav",		30.103,
	251,"Blue Fighter",		rsp1,0.0.2,	2.Blue,	0,	0,	0,	0,			5912,	0,	70,	250,	0,	0,	0,	-1,	"attack2.wav",			"pain2s.wav",		30.104,
;--------
;Outworld Commanders:
	252,"Commander",			nw3,		0.0.2.0,2,		0,	0,	0,	0,	30000,0,	90,	225,0,	0,	0,	-1,		"attack1.wav",			"pain10s.wav",	30.104,
	253,"Imperial Probe",	lambert7,	0.0.0,	2,		0,	0,	0,	0,	6784,0,	74,	245,0,	0,	0,	0,		"attack3.wav",			"pain5s.wav",		30.112,
	254,"Imperial Shuttle",	lambert8,	0,		2,		0,	0,	0,	0,	7543,0,	75,	255,0,	0,	0,	0,		"attack5.wav",			"pain11s.wav",	30.101,
	255,"Imperial Saucer",	lambert9,	0,		2,		0,	0,	0,	0,	8234,0,	76,	225,200,0,	0,	0,		"attack6.wav",			"pain9s.wav",		30.106,			
	256,"Imperial Quadgun",	lambert10,	0.0.28,	2,		0,	0,	0,	0,	9134,0,	79,	255,210,0,	0,	0,		attack1.wav,			pain1s.wav,		20.107,			
	257,"Imperial Drone",			lambert11,	0,		2,		0,	0,	0,	0,	9654,0,	80,	255,220,0,	0,	0,		attack3.wav,			pain5s.wav,		30.101,
	258,"Imperial Cruiser",lambert12,	0,		2,		0,	0,	0,	0,	10345,0,	82,	255,230,0,	0,	0,		attack1.wav,			pain8s.wav,		30.105,
	259,"Outworld Probe",	mj1,		0,		2,		0,	0,	0,	0,	9652,0,	80,	255,220,0,	0,	0,		attack4.wav,			pain8s.wav,		30.101,
	260,"Outworld Transport",	mj2,		0,		2,		0,	0,	0,	0,	10346,0,	82,	255,230,0,	0,	0,		attack6.wav,			pain5s.wav,		30.106,			
	270,"Outworld Interceptor",mj3,		0,		2,		0,	0,	0,	0,	11353,0,	84,	255,240,0,	0,	0,		attack6.wav,			pain5s.wav,		30.101,			
	271,"Outworld Warship",	mj4,		0,		2,		0,	0,	0,	0,	11357,0,	84,	255,240,0,	0,	0,		attack1.wav,			pain1s.wav,		30.106,			
	272,"Outworld Beam",	mj5,		0,		2,		0,	0,	0,	0,	12654,0,	85,	255,250,0,	0,	0,		attack5.wav,			pain9s.wav,		30.102,	
	273,"Super Stayian",	rg2b,		4.0.2.0,2.Red,	1000,0,	0,	0,	15000,10000,120,255,255,255,0,	0,		fist.wav,				magic5.wav,		-1,				
	274,"Super Stayian",	rg2b,		4.0.0.0,2.Red,	1000,0,	0,	0,	15000,10000,120,255,255,255,0,	0,		fist.wav,				magic5.wav,		-1,	
;----
;Yendor System
	275,"Outworld Fighters",mj6,		0,		2,		0,	0,	0,	0,	12954,0,	87,	255,255,200,0,	0,		attack2.wav,			pain10s.wav,	30.110,
	276,"Commander",			nw3,		0.0.4.0,2,		0,	0,	0,	0,	30000,0,	110,230,200,230,200,-1,		attack2.wav,			pain11s.wav,	30.101,			
	277,"Outworld Lance",	mj7,		0,		2,		0,	0,	0,	0,	13254,0,	89,	255,255,220,0,	0,		attack4.wav,			pain1s.wav,		30.104,
	278,"Imperial Scanner",			mj8,		0,		2,		0,	0,	0,	0,	13556,,	90,	255,255,255,0,	0,		attack3.wav,			pain3s.wav,		30.102,
	279,"Interceptor",		mj9,		0,		2,		0,	0,	0,	0,	13765,0,	92,	255,255,255,200,0,		attack1.wav,			pain5s.wav,		30.104,
	280,"Mercenaries",		mj10,		0,		2,		0,	0,	0,	0,	14104,0,	93,	255,255,255,210,0,		attack3.wav,						pain7s.wav,				30.111,
	281,"Mercenary Carrier",mj11,		0,		2,		0,	0,	0,	0,	14578,0,	94,	255,255,255,230,0,		attack2.wav,			pain8s.wav,		30.114,			
	282,"Attack Craft",		mj12,		0,		2,		0,	0,	0,	0,	14867,0,	96,	255,255,255,240,0,		attack4.wav,			pain9s.wav,		30.106,		
	283,"Cruiser",			mj13,		0,		2,		0,	0,	0,	0,	15087,0,	98,	255,255,255,245,0,		attack1.wav,			pain10s.wav,	30.105,
	289,"Outworld Patrol",	mj15,		0,		2,		0,	0,	0,	0,	15356,0,	100,255,255,255,255,0,		attack5.wav,			pain2s.wav,		30.103,
	290,"Protector I",		mj16,		1.0.0,	2,		0,	0,	0,	0,	15594,0,	101,255,255,255,255,0,		attack3.wav,			pain4s.wav,		30.104,			
	291,"Interceptor I",	mj17,		1,		2,		0,	0,	0,	0,	16003,0,	103,255,255,255,255,0,		attack5.wav,			pain3s.wav,		30.103,			
	292,"Gun Platform",		mj18,		1.0.3,	2,		0,	0,	0,	0,	16345,0,	105,255,255,255,255,0,		attack2.wav,			pain8s.wav,		30.106,			
	293,"Protector II",		mj19,		1.0.8,	2,		0,	0,	0,	0,	16604,0,	107,255,255,255,255,0,		attack3.wav,			pain3s.wav,		30.102,
	294,"Interceptor II",	mj20,		1.0.3,	2.ft,	0,	0,	0,	0,	17002,0,	109,255,255,255,255,0,		attack5.wav,			pain11s.wav,	30.103,			
	295,"Ghan",				final,		0.0.2,	2,		0,	0,	0,	0,	60000,32000,175,255,255,255,255,0,		attack2.wav,			pain12s.wav,	30.114,			
	296,Warpfighter,		warp1,		0.0.0,	2,		0,	0,	0,	0,	6254,0,	82,	235,0,	0,	0,	-1,		attack2.wav,			pain5s.wav,		30.101,			
	297,Warpcraft,			warp2,		0.0.0,	2,		0,	0,	0,	0,	6784,0,	84,	245,0,	0,	0,	0,		attack3.wav,			pain5s.wav,		30.112,			
	298,Warpcollector,		warp3,		0,		2,		0,	0,	0,	0,	7543,0,	87,	255,0,	0,	0,	0,		attack5.wav,			pain11s.wav,	30.101,			
	299,"Happy Warp",		warp4,		0,		2,		0,	0,	0,	0,	8234,0,	90,	225,200,0,	0,	0,		attack6.wav,			pain9s.wav,		30.106,			
	300,Warpcruiser,		warp5,		0,		2,		0,	0,	0,	0,	9134,0,	93,	255,210,0,	0,	0,		attack1.wav,			pain1s.wav,		20.107,			
	301,Batwarp,			warp6,		0,		2,		0,	0,	0,	0,	9654,0,	96,	255,220,0,	0,	0,		attack3.wav,			pain5s.wav,		30.101,			
	302,Warpjumper,			warp8,		0,		2,		0,	0,	0,	0,	10345,0,	99,	255,230,0,	0,	0,		attack1.wav,			pain8s.wav,		30.105,			
	303,Commander,			nw3,		0.0.17.0,2,		0,	0,	0,	0,	30000,0,	120,230,230,230,230,0,		attack2.wav,			pain11s.wav,	30.101,			
	
;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; Pets, starting at 1000 to make my life easier with the ITEMS table.
; To make a pet that you can buy at the store, you first need to have a MONSTER entry which describes
; the creature itself, then add an ITEM table entry of class 200 which gives the MONSTER ID as the 'image #"
; (argument 3 of the ITEM table).  Then have a scripted shopkeeper somewhere with an OFFER command (do
; NOT use the OFFER2 command) which offers the ITEM NUMBERS which refer to the MONSTER IDs in question.
; Yeah, I expect a lot of confusion over this.  Buying pets is also unusual in that they should never appear
; in your inventory. When you buy them, they should go straight to your pen.
;
; The stats you give here are the ones your pet will start out with.  (you might duplicate a regular
; monster entry here and mod it if you want a purchased pet of the same type to start with different
; stats.
;
;							skin		scale	el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3	4	5		6	7	8	9	10	11	12	13	14	15	16		17						18

	
; Be sure to leave a blank line at the end of this file

