;
; MONSTERS
;
;-------------------
; Monsters

;	//	arg 0	ID# (1-4095)
;
;	//	arg 1	name (16 char)
;
;	//	arg 2	skin name,
;				Set this to "mirror" to make the monster look just like YOU! 
;
;	//	arg 3   scale.flags.colors.xpar	<-- up to four arguments, separated by dots
;				scale factor (enlarges skin) legal values are -8 t0 +8
;					0 - normal size
;					1 - 125% normal
;					2 - 150% normal
;					3 - 175% normal
;					4 - 200% normal
;					5 - 225% normal
;					6 - 250% normal
;					7 - 275% normal
;					8 - 300% normal
;					-1 - 90% of normal
;					-2 - 80% of normal
;					...
;					-8 - 20% of normal (or some minimum size)
;					// note: resizing skins makes them ugly and pixellated and makes baby Josh cry.
;
;				[optional] MONSTER FLAGS 
;					add a period followed by the monster FLAG you want
;						example: 0.1  = normal size with FLAG = 1
;					// AVAILABLE MONSTER FLAGS: (add together to combine: 3 = 1+2)
;					1 - monster cannot be tamed (cannot capture as a pet)
;					2 - monster can only cast spells in his or her own element (no matter how wise)
;
;				[optional] COLORTABLE 0-255
;					add yet another period after the flag if you want this
;						example: 0.0.3 = normal size, no flags, color table 3
;					Color tables dynamically recolor the monster's skin without having to come up with
;					new art files (saves download size, at the expense of less artistry)
;					Here are the conversions as of A57, unimplemented color tables will have no effect 
;						0: no change. (standard palette order) 
;						These next ones swap two pigments of the RGB triplet. 
;						1: R-G swap
;						2: R-B Swap
;						3: G-B swap 
;						The following overright one pigment with another (so that 2 of the 3 are then the same) My color description is 'what happens to a pinkish human skin tone' 
;						4: G<-R 'yellow-greens' 
;						5: B<-R 'purples'
;						6: R<-G 'khakis'
;						7: B<-G 'reddens'
;						8: R<-B 'green-hulks'
;						9: G<-B 'pinkens' 
;						In the following, I reduce the intensity of one of the pigments. 
;						10: cut red slightly
;						11: cut green slightly
;						12: cut blue slightly 
;						In the following, I dim all three pigments the same amount, the image gets darker, but is 
;						still colored. 
;						13: dim little <-- good for 'low light'
;						14: dim medium
;						15: dim high 
;						Same deal here, only I brighten, pretty much to incandescence :-) 
;						16: brighten little
;						17: brighten medium
;						18: brighten lots
;						19: brighten even more
;						20: brighten super much 
;						The following remove all color and turn image to grayscale, then dim or brighten it. 
;						21: gray out colors and dim it lots
;						22: gray out colors and dim it a litte
;						23: gray out colors but keep intensity
;						24: gray out colors and brighten
;						25: gray out colors and brighten more 
;						The next ones are the psychedelic ones and definitely mess up the purity of the artistic vision. But they have a sort of x-ray look which might be useful somewhere 
;						26: invert red
;						27: invert green
;						28: invert blue
;						29: invert red and green
;						30: invert red and blue
;						31: invert blue and green
;						32: invert all
;
;				[optional] XPARENT [0/1]
;					If you set this to '1' then the monster will be ghostly transparent, sort of.

;
;
;	//	arg 4	element			[0-7, following elements defined in ELEMENTS table.  8-255 are "special" elements which may or may not work (as of A52)]
;				element.alignment  Optionally you can provide an 'alignment' to further categorize your monsters.
;								an alignment is a short (15 character max) word, using no punctuation or spaces
;								For example:  "4.evil"  <-- element 4, alignment 'evil'
;								The actual use of the alignment is hidden in the intricacies of the #<cookie> system.
;								Please see http://www.synthetic-reality.com/wosquest.htm for more info
;
;	//	arg 5	hp (also maxHP)	[Set to 0 (zero) and it will be set automatically from LEVEL]
;
;	//	arg 6	mp (also maxMP)	[Set to 0 (zero) and it will be set automatically from LEVEL]
;
;	//	arg 7	defense, 		[Set to 0 (zero) and it will be set automatically from LEVEL]

;	//	arg 8	offense, 		[Set to 0 (zero) and it will be set automatically from LEVEL]
;
;	//	arg 9	exp pts (that you win by killing it)
;								// NOTE: a value of 0 is HIGHLY recommended (to set automatically from LEVEL]
;
;	//	arg 10	gold (that you win by killing it)
;								// NOTE: a value of 0 is HIGHLY recommended (to set automatically from LEVEL]
;
;	//  arg 11  level 			(many things can be computed automatically based on level, which approximates human player levels)
;
;	// the following fields are optional (default values will be used if you don't assign them)
;
;	//  arg 12	strength		[Set to 0 (zero) and it will be set automatically from LEVEL]
;
;	//  arg 13	stamina			[Set to 0 (zero) and it will be set automatically from LEVEL]
;
;	//  arg 14	agility			[Set to 0 (zero) and it will be set automatically from LEVEL]
;
;	//  arg 15	dexterity		[Set to 0 (zero) and it will be set automatically from LEVEL]
;
;	//  arg 16	wisdom			[Set to -1 and it will be set automatically from LEVEL, 0 really means no wisdom, and therefore no magic-casting]
;								in general, a higher wisdom allows the monster to cast higher level spells (level <= wis/8)
;								but a high wisdom also allows monster to use spells "near" it's own element (about 40 wisdom points per step on the spell wheel)
;
; Monsters can have a couple custom sound effects.  If none is specified, they 
; will choose randomly from the 'standard' sounds.
;
;	//  arg 17  growl wave file		"snarl.wav" for example
;
;	//	arg 18	pain wave file		"ouch.wav" for example
;
;	//  arg 19	optional attack path  (see ITEMS table, argument 16 for details)
;				this controls additional animation during a monster's physical (not magical) attack.
;				-1		select one at random at world load
;				0		no attack path (default)
;				Nxx		path N, argument xx (see ITEMS table documentation)

;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav		attack path
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18			19
;
; Easy Monsters 1 - 49
;
	1,	Stick,				stick1,		0,		3,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	0,		CRACK.WAV,				fire1.wav,		-1,				
	2,	"Killer Puddle",	killpud,	0,		1,		0,	0,	0,	0,	0,	0,	2,	0,	0,	0,	0,	0,		growl17.wav,			pain7.wav,		-1,				
	3,	"Shiny Bubble",		bubble,		0.0.0.1,7,		0,	0,	0,	0,	0,	0,	4,	0,	0,	0,	0,	0,		growl17.wav,			pain7.wav,		-1,				
	4,	"Wild Fungus",		fungus,		0,		2,		0,	0,	0,	0,	0,	0,	5,	0,	0,	0,	0,	0,		growl6.wav,				pain7.wav,		-1,				
	5,	"Possessed Paper",	paper,		0,		4,		0,	0,	0,	0,	0,	0,	6,	0,	0,	0,	0,	0,		growl3.wav,				pain10.wav,		-1,				
	6,	"Pile of Poo",		poo,		0,		2,		0,	0,	0,	0,	0,	0,	7,	0,	0,	0,	0,	0,		growl17.wav,			pain8.wav,		-1,				
	7,	"Greater Pile of Poo",poo,		3.0.1,	2,		0,	0,	0,	0,	0,	0,	15,	0,	0,	0,	0,	-1,		growl1.WAV,				sniff.wav,		-1,				
	8,	"Angry Milk",		milk,		-2.0.0,	1.Sour,	0,	0,	0,	0,	0,	0,	7,	0,	0,	0,	0,	-1,		growl8.wav,				pain8.wav,		-1,				
	9,	"Sour Milk",		milk,		-2.0.12,1.Sour,	0,	0,	0,	0,	0,	0,	8,	0,	0,	0,	0,	-1,		growl6.wav,				pain2.wav,		-1,				
	10,	"Fallen Star",		sun,		1,		7,		0,	0,	0,	0,	0,	0,	18,	0,	0,	0,	0,	-1,		fire2.wav,				pain16.WAV,		-1,				
;
; And here I cram in some new monsters for A58, thus proving that any attempt to ORGANIZE your monster list is doomed to failure unless
; you are either willing to renumber existing monsters (thus messing up people's pets) or simply work it all out in advance and never change it.
; Had I to do it over again, I might organize by element instead.
;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav		attack path
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18			19

	11,	Ass,				ass,		0.0.0,	2,		0,	0,	0,	0,	0,	0,	9,	0,	0,	0,	0,	-1,		GROWL24.WAV,			pain17.WAV,		-1,				
	12,	Door-Man,			door,		0.0.0,	4,		0,	0,	0,	0,	0,	0,	16,	0,	0,	0,	0,	0,		growl17.wav,			pain8.wav,		-1,				
	13,	Fatty-fatty-fat-fat,fatguy,		1.0.0,	2,		0,	0,	0,	0,	0,	0,	19,	0,	0,	0,	0,	-1,		growl12.wav,			pain15.WAV,		-1,				
	14,	"Evil Medic",		medic,		0.0.32,	4,		0,	0,	0,	0,	0,	0,	21,	0,	0,	0,	0,	-1,		growl22.wav,			pain8.wav,		-1,				
	15,	"Killer Tree",		killtree,	0.0.0,	2,		0,	0,	0,	0,	0,	0,	23,	0,	0,	0,	0,	-1,		growl12.wav,			pain17.WAV,		-1,				
	16,	"Runaway Car",		killcar,	0.0.8,	6,		0,	0,	0,	0,	0,	0,	25,	0,	0,	0,	0,	-1,		growl12.wav,			pain3.wav,		-1,				
	17,	"Red Ball",			"ball of death",0.0.0,	7,		0,	0,	0,	0,	0,	0,	12,	0,	0,	0,	0,	-1,		growl17.wav,			pain8.wav,		-1,				
	18,	"Tooth Ache",		"tooth of death",0.0.0,	2,		0,	0,	0,	0,	0,	0,	10,	0,	0,	0,	0,	-1,		growl17.wav,			pain7.wav,		-1,				
	19,	19,					19,			0.0.28,	6,		0,	0,	0,	0,	0,	0,	19,	0,	0,	0,	0,	-1,		growl11.wav,			pain15.WAV,		-1,				
	20,	One,				1,			0.0.25,	6,		0,	0,	0,	0,	0,	0,	10,	0,	0,	0,	0,	-1,		growl5.WAV,				pain3.wav,		-1,				
	21,	Beaker,				beaker,		0.0.0,	6,		0,	0,	0,	0,	0,	0,	23,	0,	0,	0,	0,	-1,		growl12.wav,			pain17.WAV,		-1,				
	22,	"Ugly Car",			killcar,	0.0.28.0,6,		0,	0,	0,	0,	0,	0,	37,	0,	0,	0,	0,	-1,		growl17.wav,			pain15.WAV,		-1,				
	23,	Bagel,				bagel,		0.0.0.0,2,		0,	0,	0,	0,	0,	0,	29,	0,	0,	0,	0,	-1,		growl12.wav,			pain5.wav,		-1,				
	24,	"Shannon's Scissors",scissor,	0.0.0,	6,		0,	0,	0,	0,	0,	0,	41,	0,	0,	0,	0,	-1,		growl2.WAV,				pain14.wav,		-1,				
	25,	"Busted Speakers",	speaker,	0.0.0,	6,		0,	0,	0,	0,	0,	0,	43,	0,	0,	0,	0,	-1,		growl12.wav,			pain3.wav,		-1,				
;
; Now some high end scary monsters

	26,	"Outdated Gaming Device",gameboy,	0.0.1,	6,		0,	0,	0,	0,	0,	0,	45,	0,	0,	0,	0,	-1,		growl13.wav,			pain3.wav,		-1,				
	27,	"Ghost of Chopsky",	chopsky,	0.0.0.1,4,		0,	0,	1,	1,	0,	0,	46,	1,	1,	255,1,	1,		growl12.wav,			pain4.wav,		-1,				
	28,	Stick-Fighter,		stickman1,	0.0.0,	4,		0,	0,	0,	0,	0,	0,	24,	0,	0,	0,	0,	0,		growl7.WAV,				pain18.WAV,		-1,				
	29,	"Evil Stick Figure",stickman1,	0.0.25.0,6,		0,	0,	0,	0,	0,	0,	32,	0,	0,	0,	0,	0,		growl13.wav,			pain15.WAV,		-1,				
	30,	"Stick Cat",		cat,		0.0.0,	3,		0,	0,	0,	0,	0,	0,	33,	0,	0,	0,	0,	0,		growl11.wav,			pain7.wav,		-1,				
	31,	"Bowling Ball",		"bowling ball",0.0.0,	6,		0,	0,	0,	0,	0,	0,	25,	0,	0,	0,	0,	-1,		awr.wav,				pain13.WAV,		-1,				
	32,	Mouse,				mouse,		0.0.0,	6,		0,	0,	0,	0,	0,	0,	27,	0,	0,	0,	0,	-1,		buttonClick.wav,		pain1.WAV,		-1,				
	33,	Zombie,				zombie,		0.0.0.0,4,		0,	0,	0,	0,	0,	0,	35,	0,	0,	0,	0,	0,		growl12.wav,			pain15.WAV,		-1,				
	34,	"Greater Zombie",	zombie,		1.0.11,	4,		0,	0,	0,	0,	0,	0,	37,	0,	0,	0,	0,	0,		growl1.WAV,				pain9.wav,		-1,				
	35,	"Tiny Zombie",		zombie,		-5.0.2,	4,		0,	0,	0,	0,	0,	0,	20,	0,	0,	0,	0,	1,		growl12.wav,			pain13.WAV,		-1,				
	36,	"Stick Necromancer",magestick,	0.0.0.0,4,		0,	0,	0,	0,	0,	0,	42,	20,	20,	0,	0,	-1,		growl12.wav,			pain15.WAV,		-1,				
	37,	"Severed Zombie Head",head,		1.0.0,	2,		0,	0,	0,	0,	0,	0,	40,	0,	0,	0,	0,	-1,		growl11.wav,			pain17.WAV,		-1,				
	38,	"Grey Dungeon Demon",chains,		0.0.0.0,7,		0,	0,	0,	0,	0,	0,	30,	0,	0,	0,	0,	-1,		growl13.wav,			pain14.wav,		-1,				
	39,	"Blue Dungeon Demon",chains,		0.0.26,	3,		0,	0,	0,	0,	0,	0,	35,	0,	0,	0,	0,	-1,		growl11.wav,			pain4.wav,		-1,				
	40,	"Royal Zombie",		kingzombie,	2,		4,		0,	0,	0,	0,	0,	0,	42,	0,	0,	0,	0,	-1,		growl11.wav,			pain3.wav,		-1,				
	41,	"Dank Pool",		killpud,	4.0.0.0,1,		0,	0,	0,	0,	0,	0,	45,	0,	0,	0,	0,	-1,		growl1.WAV,				pain15.WAV,		-1,				
	42,	"Pool of Fire",		killpud,	0.0.2,	5,		0,	0,	0,	0,	0,	0,	46,	0,	0,	0,	0,	-1,		growl12.wav,			pain5.wav,		-1,				
	43,	"Gold Nugget",		killpud,	-1.0.32.0,6,		0,	0,	0,	0,	0,	10000,50,	0,	0,	0,	0,	-1,		growl11.wav,			pain15.WAV,		-1,				
	44,	"Temporal Demon",	temporaldemon,0.0.0.0,8,		0,	0,	0,	0,	0,	0,	60,	0,	0,	0,	0,	-1,		growl12.wav,			pain15.WAV,		-1,				
	45,	"Spectral Teacher",	teacher,	0.0.24.1,7,		0,	0,	0,	0,	0,	0,	60,	0,	0,	0,	0,	-1,		growl13.wav,			pain15.WAV,		-1,				
	46,	"Tickling Man",		tickler,	0.0.0,	5,		0,	0,	0,	0,	0,	0,	62,	0,	0,	0,	0,	-1,		growl12.wav,			pain5.wav,		-1,				
	47,	"Squigly Lines",	temporaldemon,0.0.9.0,7,		0,	0,	0,	0,	0,	0,	64,	0,	0,	0,	0,	-1,		growl11.wav,			pain15.WAV,		-1,				
	48,	"Rotten Bagel",		bagel,		0.0.1,	5,		0,	0,	0,	0,	0,	0,	66,	0,	0,	0,	0,	-1,		growl17.wav,			pain8.wav,		-1,				
	49,	"Huge Mold",		fungus,		4.0.3,	7,		0,	0,	0,	0,	0,	0,	68,	0,	0,	0,	0,	-1,		growl11.wav,			pain4.wav,		-1,				

;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; 50 - 99
;
	50,	"Bog Shark",		josh12,		0,		1,	0,		0,	0,	0,	0,	0,	9,	0,	0,	0,	0,	0,		"growl3.wav",			"pain3.wav",	-1
	51, "Bog Shark",		josh48,		0,		1,	0,		0,	0,	0,	0,	0,	9,	0,	0,	0,	0,	0,		"growl3.wav",			"pain3.wav",	-1
	52,	"Ice Jelly",		josh4,		0,		1,	0,		0,	0,	0,	0,	0,	10,	0,	0,	0,	0,	-1,		"growl6.wav",			"pain4.wav",	-1
	53,	"Ghoul",			josh1,		0,		4,	0,		0,	0,	0,	0,	0,	11,	0,	0,	0,	0,	-1,		"growl14.wav",			"pain10.wav",	-1
	54,	"Canker",			monster1,	0,		6,	0,		0,	0,	0,	0,	0,	12,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain12.wav",	-1
	55,	"Disco Freak",		ben1,		0,		2,	0,		0,	0,	0,	0,	0,	13,	0,	0,	0,	0,	-1,		"growl10.wav",			"pain11.wav",	-1
	56,	"Devil Shell",		josh21,		0,		6,	0,		0,	0,	0,	0,	0,	14,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain10.wav",	-1
	57,	"Stingtail",		josh28,		0,		3,	0,		0,	0,	0,	0,	0,	15,	0,	0,	0,	0,	0,		"growl20.wav",			"pain8.wav",	-1
	58,	"Goblin",			josh26,		0,		6,	0,		0,	0,	0,	0,	0,	16,	0,	0,	0,	0,	-1,		"growl6.wav",			"pain11.wav",	-1
	59,	"Giant Wasp",		josh34,		0,		7,	0,		0,	0,	0,	0,	0,	18,	0,	0,	0,	0,	0,		"growl8.wav",			"pain8.wav",	-1
	60,	"Grey Wolf",		josh35,		0,		3,	0,		0,	0,	0,	0,	0,	20,	0,	0,	0,	0,	0,		"growl1.wav",			"pain14.wav",	-1
	61,	"Viper",			josh38,		0,		5,	0,		0,	0,	0,	0,	0,	22,	0,	0,	0,	0,	0,		"growl12.wav",			"pain12.wav",	-1
	62,	"Snow Imp",			josh39,		0,		6,	0,		0,	0,	0,	0,	0,	24,	0,	0,	0,	0,	-1,		"growl24.wav",			"pain11.wav",	-1
	63,	"Ice Scream",		josh72,		0,		6,	0,		0,	0,	0,	0,	0,	26,	0,	0,	0,	0,	0,		"growl13.wav",			"pain11.wav",	-1
	64,	"Banana Slobber",	josh68,		0,		3,	0,		0,	0,	0,	0,	0,	28,	0,	0,	0,	0,	-1,		"growl13.wav",			"pain10.wav",	-1
	65,	"Tooth Worm",		josh67,		0,		6,	0,		0,	0,	0,	0,	0,	30,	0,	0,	0,	0,	0,		"growl7.wav",			"pain13.wav",	-1
	66,	"Trickster",		josh77,		0,		7,	0,		0,	0,	0,	0,	0,	32,	0,	0,	0,	0,	-1,		"growl15.wav",			"pain11.wav",	-1
	67,	"Terabull",			josh75,		0,		5,	0,		0,	0,	0,	0,	0,	34,	0,	0,	0,	0,	0,		"growl18.wav",			"pain5.wav",	-1
	68,	"Mad Box",			josh79,		0,		2,	0,		0,	0,	0,	0,	0,	36,	0,	0,	0,	0,	-1,		"growl14.wav",			"pain9.wav",	-1
	69,	"Kelp Crab",		josh81,		0,		1,	0,		0,	0,	0,	0,	0,	38,	0,	0,	0,	0,	0,		"growl12.wav",			"pain3.wav",	-1
	70,	"Bone Ghoul",		josh84,		0,		4,	0,		0,	0,	0,	0,	0,	40,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain2.wav",	-1
;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; 100 - 149
;
	100,"Brain Jelly",		josh3,		0,		6,	0,		0,	0,	0,	0,	0,	42,	0,	0,	0,	0,	-1,		"growl21.wav",			"pain4.wav",	-1
	101,"Devil Ghoul",		josh7,		0,		4,	0,		0,	0,	0,	0,	0,	43,	0,	0,	0,	0,	-1,		"growl20.wav",			"pain2.wav",	-1
	103,"Devil Imp",		josh6,		0,		5,	0,		0,	0,	0,	0,	0,	44,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain11.wav",	-1
	104,"Crocosaur",		josh18,		0,		1,	0,		0,	0,	0,	0,	0,	45,	0,	0,	0,	0,	0,		"growl11.wav",			"pain3.wav",	-1
	105,"Crocosaur",		josh46,		0,		1,	0,		0,	0,	0,	0,	0,	46,	0,	0,	0,	0,	0,		"growl11.wav",			"pain3.wav",	-1
	106,"Devilsaur",		josh27,		0,		5,	0,		0,	0,	0,	0,	0,	47,	0,	0,	0,	0,	0,		"growl1.wav",			"pain5.wav",	-1
	107,"Goblin Warrior",	josh32,		0,		6,	0,		0,	0,	0,	0,	0,	48,	0,	0,	0,	0,	-1,		"growl19.wav",			"pain11.wav",	-1
	108,"Snow Wolf",		josh36,		0,		6,	0,		0,	0,	0,	0,	0,	49,	0,	0,	0,	0,	0,		"growl1.wav",			"pain14.wav",	-1
	109,"Man o' War",		josh45,		0,		1,	0,		0,	0,	0,	0,	0,	50,	0,	0,	0,	0,	-1,		"growl21.wav",			"pain2.wav",	-1
	110,"The Man",			josh55,		0,		2,	0,		0,	0,	0,	0,	0,	51,	0,	0,	0,	0,	-1,		"growl12.wav",			"pain18.wav",	-1
	111,"Highwayman",		josh56,		0,		2,	0,		0,	0,	0,	0,	0,	52,	0,	0,	0,	0,	-1,		"growl22.wav",			"pain16.wav",	-1
	112,"Scurvy Pirate",	josh58,		0,		2,	0,		0,	0,	0,	0,	0,	53,	0,	0,	0,	0,	-1,		"growl22.wav",			"pain10.wav",	-1
	113,"Cutthroat",		josh57,		0,		2,	0,		0,	0,	0,	0,	0,	54,	0,	0,	0,	0,	-1,		"growl12.wav",			"pain17.wav",	-1
	114,"Piker",			josh64,		0,		2,	0,		0,	0,	0,	0,	0,	55,	0,	0,	0,	0,	-1,		"growl7.wav",			"pain15.wav",	-1
	115,"Leechacuda",		josh61,		0,		1,	0,		0,	0,	0,	0,	0,	56,	0,	0,	0,	0,	0,		"growl8.wav",			"pain3.wav",	-1
	116,"Pluto's Flytrap",	josh71,		0,		2,	0,		0,	0,	0,	0,	0,	57,	0,	0,	0,	0,	-1,		"growl15.wav",			"pain4.wav",	-1
	117,"Fire Cobra",		josh78,		0,		5,	0,		0,	0,	0,	0,	0,	58,	0,	0,	0,	0,	-1,		"growl9.wav",			"pain12.wav",	-1
	118,"Creeper",			josh86,		0,		2,	0,		0,	0,	0,	0,	0,	59,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain5.wav",	-1
	119,"Ogre",				josh82,		0,		3,	0,		0,	0,	0,	0,	0,	60,	0,	0,	0,	0,	-1,		"growl19.wav",			"pain10.wav",	-1
	120,"Parasite",			josh83,		0,		7,	0,		0,	0,	0,	0,	0,	61,	0,	0,	0,	0,	0,		"growl5.wav",			"pain13.wav",	-1
	121,"Devil Bone",		josh85,		0,		4,	0,		0,	0,	0,	0,	0,	62,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain2.wav",	-1
	122,"Elven Amazon",		josh93,		0,		2,	0,		0,	0,	0,	0,	0,	63,	0,	0,	0,	0,	-1,		"growl22.wav",			"pain10.wav",	-1
	123,"Elven Hunter",		josh92,		0,		2,	0,		0,	0,	0,	0,	0,	64,	0,	0,	0,	0,	-1,		"growl22.wav",			"pain19.wav",	-1
	124,"Shriek",			josh91,		0,		7,	0,		0,	0,	0,	0,	0,	65,	0,	0,	0,	0,	-1,		"growl16.wav",			"pain8.wav",	-1
	125,"Mace Windi",		josh90,		0,		6,	0,		0,	0,	0,	0,	0,	66,	0,	0,	0,	0,	-1,		"growl7.wav",			"pain1.wav",	-1
	126,"Ogre Warrior",		josh88,		0,		6,	0,		0,	0,	0,	0,	0,	67,	0,	0,	0,	0,	-1,		"growl19.wav",			"pain1.wav",	-1
	127,"Pangolin",			josh89,		0,		4,	0,		0,	0,	0,	0,	0,	68,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain5.wav",	-1
	128,"Wolf Boy",			josh94,		0,		2,	0,		0,	0,	0,	0,	0,	69,	0,	0,	0,	0,	-1,		"growl21.wav",			"pain6.wav",	-1
	129,"Battle Dwarf",		josh95,		0,		2,	0,		0,	0,	0,	0,	0,	70,	0,	0,	0,	0,	-1,		"growl12.wav",			"pain1.wav",	-1
	130,"Dwarf Opa",		josh96,		0,		2,	0,		0,	0,	0,	0,	0,	71,	0,	0,	0,	0,	-1,		"growl12.wav",			"pain6.wav",	-1
	131,"ShapeShifter",		mirror,		0.1,	6,	0,		0,	0,	0,	0,	0,	71,	0,	0,	0,	0,	-1,		"growl12.wav",			"pain6.wav",	-1
	132,"Midget Eyebrawl",	josh23,		-5.0,	6,		0,	0,	0,	0,	0,	0,	71,	0,	0,	0,	0,	-1,		growl12.wav,			pain6.wav,		-1,				


;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11
;
; 150 - 199
;
	150,"Water Mangler",	josh13,		0,		1,	0,		0,	0,	0,	0,	0, 72,	0,	0,	0,	0,	-1,		"growl21.wav",			"pain3.wav",	-1
	151,"Water Mangler",	josh47,		0,		1,	0,		0,	0,	0,	0,	0, 73,	0,	0,	0,	0,	-1,		"growl21.wav",			"pain3.wav",	-1
	153,"Flying Rage",		josh8,		0,		7,	0,		0,	0,	0,	0,	0, 74,  0,	0,	0,	0,	-1,		"growl8.wav",			"pain8.wav",	-1
	154,"Death Dancer",		josh9,		0,		4,	0,		0,	0,	0,	0,	0, 75,	0,	0,	0,	0,	-1,		"growl16.wav",			"pain11.wav",	-1
	155,"Iron Jelly",		josh22,		0,		2,	0,		0,	0,	0,	0,	0, 76,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain4.wav",	-1
	156,"Eyebrawl",			josh23,		0,		6,	0,		0,	0,	0,	0,	0, 78,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain10.wav",	-1
	157,"Tiger Viper",		josh25,		0,		3,	0,		0,	0,	0,	0,	0, 79,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain5.wav",	-1
	158,"Goblin Centurion",	josh33,		0,		3,	0,		0,	0,	0,	0,	0, 80,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain11.wav",	-1
	159,"Carrion Maw",		josh29,		0,		7,	0,		0,	0,	0,	0,	0, 81,	0,	0,	0,	0,	-1,		"growl9.wav",			"pain8.wav",	-1
	160,"Lava Jelly",		josh30,		0,		5,	0,		0,	0,	0,	0,	0, 82,	0,	0,	0,	0,	-1,		"growl11.wav",			"pain4.wav",	-1
	161,"Goblin Knight",	josh37,		0,		3,	0,		0,	0,	0,	0,	0, 83,	0,	0,	0,	0,	-1,		"growl21.wav",			"pain11.wav",	-1
	162,"Bat Clops",		josh40,		0,		7,	0,		0,	0,	0,	0,	0, 84,	0,	0,	0,	0,	-1,		"growl9.wav",			"pain8.wav",	-1
	163,"Little Devil",		josh51,		0,		5,	0,		0,	0,	0,	0,	0, 85,	0,	0,	0,	0,	-1,		"growl22.wav",			"pain6.wav",	-1
	164,"Dark Angel",		josh52,		0,		7,	0,		0,	0,	0,	0,	0, 86,	0,	0,	0,	0,	-1,		"growl11.wav",			"pain10.wav",	-1
	165,"Yellowbelly",		josh5,		0,		5,	0,		0,	0,	0,	0,	0, 87,	0,	0,	0,	0,	-1,		"growl3.wav",			"pain9.wav",	-1
	166,"Greenbelly",		josh16,		0,		3,	0,		0,	0,	0,	0,	0, 88,	0,	0,	0,	0,	-1,		"growl2.wav",			"pain9.wav",	-1
	167,"Gnomix",			josh63,		0,		6,	0,		0,	0,	0,	0,	0, 89,	0,	0,	0,	0,	-1,		"growl15.wav",			"pain11.wav",	-1
	168,"Vampire",			josh65,		0,		4,	0,		0,	0,	0,	0,	0, 90,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain9.wav",	-1
	169,"Thrasher",			josh62,		0,		3,	0,		0,	0,	0,	0,	0, 91,	0,	0,	0,	0,	-1,		"growl2.wav",			"pain3.wav",	-1
	170,"Thorn Wyrm",		josh66,		0,		5,	0,		0,	0,	0,	0,	0, 92,	0, 	0,	0,	0,	-1,		"growl23.wav",			"pain3.wav",	-1
	171,"Toad Raptor",		josh69,		0,		3,	0,		0,	0,	0,	0,	0, 93,	0,	0,	0,	0,	-1,		"petBurp.wav",			"pain5.wav",	-1
	172,"Etherion",			josh70,		0,		5,	0,		0,	0,	0,	0,	0, 94,	0,	0,	0,	0,	-1,		"growl11.wav",			"pain3.wav",	-1
	173,"Scissor Jaw",		josh73,		0,		3,	0,		0,	0,	0,	0,	0, 95,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain3.wav",	-1
	174,"Goblin Cavalry",	josh53,		0,		3,	0,		0,	0,	0,	0,	0, 96,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain11.wav",	-1
	175,"Warpath",			josh100,		0,		3,	0,		0,	0,	0,	0,	0, 97,	0,	0,	0,	0,	-1,		"growl23.wav",			"pain9.wav",	-1
	176,"Forest Dwarf",		josh97,		0,		2,	0,		0,	0,	0,	0,	0, 98,	0,	0,	0,	0,	-1,		"growl21.wav",			"pain6.wav",	-1
	177,"Goblin Catapault",	josh99,		0,		3,	0,		0,	0,	0,	0,	0, 99,	0,	0,	0,	0,	0,		"growl22.wav",			"boom2.wav",	32.89.3.0.5
	178,"Troll",			josh98,		0,		3,	0,		0,	0,	0,	0,	0, 100,	0,	0,	0,	0,	-1,		"growl19.wav",			"pain11.wav",	-1
;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; Big Bosses 200 - 255
;
	201,"Jelly Lord",		josh59,		0.1,	3,	0,		0,	0,	0,	0,	0,	50,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
	202,"Lord Web",			josh60,		0.1,	4,	0,		0,	0,	0,	0,	0,	55,	0,	0,	0,	0,	-1,		"growl11.wav",			"pain9.wav",	-1
	203,"Harleking",		josh10,		0.1,	6,	0,		0,	0,	0,	0,	0,	60,	0,	0,	0,	0,	-1,		"growl7.wav",			"pain3.wav",	-1
	204,"Moraysaur",		josh14,		0.1,	1,	0,		0,	0,	0,	0,	0,	65,	0,	0,	0,	0,	-1,		"growl3.wav",			"pain9.wav",	-1
	205,"Moraysaur",		josh49,		0.1,	1,	0,		0,	0,	0,	0,	0,	70,	0,	0,	0,	0,	-1,		"growl3.wav",			"pain9.wav",	-1
	206,"Manglord",			josh17,		0.1,	2,	0,		0,	0,	0,	0,	0,	75,	0,	0,	0,	0,	-1,		"growl21.wav",			"pain1.wav",	-1
	207,"Lord Fist",		josh19,		0.1,	3,	0,		0,	0,	0,	0,	0,	80,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain1.wav",	-1
	208,"Gully Wyrm",		josh44,		0.1,	2,	0,		0,	0,	0,	0,	0,	85,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain5.wav",	-1
	209,"Ice Wyrm",			josh41,		0.1,	1,	0,		0,	0,	0,	0,	0,	90,	0,	0,	0,	0,	-1,		"growl7.wav",			"pain9.wav",	-1
	210,"Fire Wyrm",		josh42,		0.1,	5,	0,		0,	0,	0,	0,	0,	50,	0,	0,	0,	0,	-1,		"growl11.wav",			"pain9.wav",	-1
	211,"Tri Wyrm",			josh43,		0.1,	2,	0,		0,	0,	0,	0,	0,	100	0,	0,	0,	0,	-1,		"growl2.wav",			"pain3.wav",	-1
	212,"Chameloraptor",	josh76,		0.1,	5,	0,		0,	0,	0,	0,	0,	105,0,	0,	0,	0,	-1,		"growl2.wav",			"pain3.wav",	-1
	213,"Sand Wyrm",		josh80,		0.1,	5,	0,		0,	0,	0,	0,	0,	110,0,	0,	0,	0,	-1,		"growl11.wav",			"pain3.wav",	-1
	240,"Giant Slobber",	josh20,		4.1,	1,	0,		0,	0,	0,	0,	0,	115,0,	0,	0,	0,	-1,		"growl19.wav",			"pain11.wav",	-1
	241,"Giant Dwarf",		josh95,		6.1,	2,	0,		0,	0,	0,	0,	0,	120,0,	0,	0,	0,	-1,		"growl19.wav",			"pain1.wav",	-1
	242,"Giant Goblin",		josh37,		6.1,	3,	0,		0,	0,	0,	0,	0, 	125,0,	0,	0,	0,	-1,		"growl19.wav",			"pain1.wav",	-1
	243,"Giant Troll",		josh98,		6.1,	6,	0,		0,	0,	0,	0,	0, 	130,0,	0,	0,	0,	-1,		"growl19.wav",			"pain1.wav",	-1
	255,"Black Wrath",		josh50,		0.1,	4,	0,		0,	0,	0,	0,	0,	200,0,	0,	0,	0,	-1,		"growl2.wav",			"pain9.wav",	-1

;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; Pets, starting at 1000 to make my life easier with the ITEMS table.
; To make a pet that you can buy at the store, you first need to have a MONSTER entry which describes
; the creature itself, then add an ITEM table entry of class 200 which gives the MONSTER ID as the 'image #"
; (argument 3 of the ITEM table).  Then have a scripted shopkeeper somewhere with an OFFER command (do
; NOT use the OFFER2 command) which offers the ITEM NUMBERS which refer to the MONSTER IDs in question.
; Yeah, I expect a lot of confusion over this.  Buying pets is also unusual in that they should never appear
; in your inventory. When you buy them, they should go straight to your pen.
;
; The stats you give here are the ones your pet will start out with.  (you might duplicate a regular
; monster entry here and mod it if you want a purchased pet of the same type to start with different
; stats.
;
;							skin		scale	el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3	4	5		6	7	8	9	10	11	12	13	14	15	16		17						18

	1000,Poo,				poo,		-4.0.7,	3,		0,	0,	0,	0,	0,	0,	7,	0,	0,	0,	0,	-1,		sniff.wav,				sniff.wav,		-1,				
	1001,"Grubber",			pet02,		0,	6,	0,		0,	0,	0,	0,	0,	20,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
	1002,"Life Leech",		pet01,		0,	0,	0,		0,	0,	0,	0,	0,	30,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
	1003,"Dragon",			pet03,		0,	5,	0,		0,	0,	0,	0,	0,	40,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
	1004,"Leghorn",			petKDH,		0,	7,	0,		0,	0,	0,	0,	0,	20,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
	1005,"Bantam",			petKDH2,		0,	7,	0,		0,	0,	0,	0,	0,	25,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
	1006,"Bad Andy",		petKDrH,		0,	7,	0,		0,	0,	0,	0,	0,	30,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
	1007,"Mean Comb",		petKDrH2,	0,	7,	0,		0,	0,	0,	0,	0,	35,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
	1008,"Mini Medic",		medic,		-5.2,	0,		0,	0,	0,	0,	0,	0,	50,	0,	0,	0,	0,	-1,		GROWL24.WAV,			pain18.WAV,		-1,				
	; These're my boss monsters. - Jere
	1999,"Big Zombie",		zombie,		3.0.7,	2,		0,	0,	0,	0,	0,	0,	78,	0,	0,	0,	0,	-1,		growl5.wav,				pain9.wav,		-1,				
	2000,"Giant Zombie",		zombie,		4.0.6.0,4,		0,	0,	0,	0,	0,	0,	80,	0,	0,	0,	0,	255,	growl5.wav,				pain9.wav,		-1,				
	2001,Chopsky,			chopsky,	0,		4,		0,	0,	1,	1,	0,	0,	50,	1,	1,	1,	1,	1,		growl15.wav,			pain8.wav,		-1,				
	2002,"HUGE Poo",			poo,		8.0.4,	2,		32000,1,	20000,21000,60000,32000,32000,255,255,10,	100,1,		sniff.wav,				sniff.wav,		-1,				
	2003,"Giant stick",		giantstick,	8.0.13,	3.EVIL!,0,	0,	0,	0,	0,	0,	25,	0,	0,	1,	1,	1,		CRACK2.WAV,				CRACK.WAV,		-1,				

; Be sure to leave a blank line at the end of this file

