;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;  CCLL	    ???????.	MaxHP	maxMP	Level_name		Magic Ratio		Right-Hand
;	0		1	2		3		4				5				6
;
	400,	0,			20,		0,		"Corrupt Sword Gladiator",   10,				1

; Next the special commands for the sword-user class.  These come between line nn00 and line nn01
	AUTO_MAX	20, 3759,  10, 1186,  20		
	MAGIC_RATIO	10
	HAND_RATIO	90		
   	START_ABILITY str, wis, sta, agi, dex  
	START_ABILITY   10,  0,   5,   0,   5
    	START_ELEMENT_PP 0,0,0,0,0,0,0,0
    	MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
	HIDDEN_CLASS


; now the class level names.. note that since I used the AUTO_MAX command, the maxHP and maxMP values shown in this
; table are actually ignored.  If I weren't so lazy, I would change them all to 0.

	401,	0,			1,		0,		"Corrupt Trainee"
	450,	0,			22,		0,		"Rebel Gladiator"
	490,	0,			65,		0,		"Dark Master"
;
;-------------------------------------------------------------------------------------------------------------------------
;  CCLL	    ???			MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				6
;
; The class name
	500,	0,			15,		5,		"Corrupt Magic Gladiator",		90,				2

	AUTO_MAX	15, 3321,  10, 2184,  0	
	MAGIC_RATIO	85
	HAND_RATIO	15		
   	START_ABILITY str, wis, sta, agi, dex  
	START_ABILITY   5,  10,   5,   0,   0
	MAX_ELEMENT_PP 500000,0,0,0,0,0,0,0
	HIDDEN_CLASS


; the class level names for the magic-user class
	501,	0,			1,		2,		"Voodoo Shaman"			
	550,	0,			18,		25,		"Dark Sorcerer",			
	590,	0,			55,		55,		"Demon",
;			
;-------------------------------------------------------------------------------------------------------------------------
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				6
;
; The class name
	600,	0,			18,		2,		"Corrupt Ranged Gladiator",			40,				3

	AUTO_MAX	20, 3656,  10, 1435,  5	
; 	MAGIC_RATIO	30
	HAND_RATIO	70		
   	START_ABILITY str, wis, sta, agi, dex  
	START_ABILITY   5,  0,   5,   0,   10;    	
	START_ELEMENT_PP 0,0,0,0,0,0,0,0
    	MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
	HIDDEN_CLASS


; the class levels
	601,	0,			2,		2,		"Dark Ranger"					
	650,	0,			20,		20,		"Rebel Archer",			
	690,	0,			65,		40,		"Darkeye"