;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;  CCLL	    ???????.	MaxHP	maxMP	Level_name		Magic Ratio		Right-Hand
;	0		1	2		3		4				5				6
;
	700,	0,			20,		0,		"Love Mage",   10,				2

	AUTO_MAX	20, 3100,  10, 2180,  20		
	MAGIC_RATIO	5
	HAND_RATIO	95		
   	START_ABILITY str, wis, sta, agi, dex  
	START_ABILITY   10,  15,   0,   0,   0
    	START_ELEMENT_PP 0,0,0,0,0,0,50000,0
    	MAX_ELEMENT_PP 0,0,0,0,0,0,1000000,0
	HIDDEN_CLASS

	701,	0,			1,		0,		"Love Teacher"
	750,	0,			22,		0,		"Tamer"
	790,	0,			65,		0,		"Love Goddess"
	

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;
;  CCLL	    ???????.	MaxHP	maxMP	Level_name		Magic Ratio		Right-Hand
;	0		1	2		3		4				5				6
;
	800,	0,			20,		0,		"Chaos Syphon",   10,				3

	AUTO_MAX	20, 3700,  10, 1500,  20		
	MAGIC_RATIO	50
	HAND_RATIO	50		
   	START_ABILITY str, wis, sta, agi, dex  
	START_ABILITY   10,  5,   5,   5,   5
    	START_ELEMENT_PP 0,0,0,0,0,0,0,0
	HIDDEN_CLASS

	801,	0,			1,		0,		"Chaos Horde"
	850,	0,			22,		0,		"Pack Leader"
	890,	0,			65,		0,		"Demon Caller"


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;  CCLL	    ???????.	MaxHP	maxMP	Level_name		Magic Ratio		Right-Hand
;	0		1	2		3		4				5				6
;
	900,	0,			20,		0,		"Naturalist Mage",   10,				1

; Next the special commands for the sword-user class.  These come between line nn00 and line nn01
	AUTO_MAX	20, 3500,  10, 2000,  20		
	MAGIC_RATIO	5
	HAND_RATIO	95		
   	START_ABILITY str, wis, sta, agi, dex  
	START_ABILITY   5,  15,   0,   0,   0
    	START_ELEMENT_PP 0,0,50000,0,0,0,0,0
    	MAX_ELEMENT_PP 0,0,1000000,0,0,0,0,0
	HIDDEN_CLASS


; now the class level names.. note that since I used the AUTO_MAX command, the maxHP and maxMP values shown in this
; table are actually ignored.  If I weren't so lazy, I would change them all to 0.

	901,	0,			1,		0,		"Nature Student"
	950,	0,			22,		0,		"Protecter"
	990,	0,			65,		0,		"Nature Controller


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;  CCLL	    ???????.	MaxHP	maxMP	Level_name		Magic Ratio		Right-Hand
;	0		1	2		3		4				5				6
;
	1000,	0,			20,		0,		"Death Eater",   10,				1

; Next the special commands for the sword-user class.  These come between line nn00 and line nn01
	AUTO_MAX	20, 1900,  10, 1000,  20		
	MAGIC_RATIO	10
	HAND_RATIO	90		
   	START_ABILITY str, wis, sta, agi, dex  
	START_ABILITY   20,  20,   20,   20,   20
    	START_ELEMENT_PP 0,0,0,0,100000,0,0,0
    	MAX_ELEMENT_PP 0,0,0,0,1000000,0,0,0
	MAX_WALLET	15000
	START_TOKENS	22
	HIDDEN_CLASS


; now the class level names.. note that since I used the AUTO_MAX command, the maxHP and maxMP values shown in this
; table are actually ignored.  If I weren't so lazy, I would change them all to 0.

	1001,	0,			1,		0,		"Deathe Eater"
	1050,	0,			22,		0,		"Rogue Deathbringer"
	1090,	0,			65,		0,		"Grim Reaper"

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;  CCLL	    ???????.	MaxHP	maxMP	Level_name		Magic Ratio		Right-Hand
;	0		1	2		3		4				5				6
;
	1100,	0,			20,		0,		"Cheerful Follower",   10,				3

; Next the special commands for the sword-user class.  These come between line nn00 and line nn01
	AUTO_MAX	20, 3700,  10, 2500,  20		
	MAGIC_RATIO	10
	HAND_RATIO	90		
   	START_ABILITY str, wis, sta, agi, dex  
	START_ABILITY   10,  10,   10,   10,   10
    	START_ELEMENT_PP 0,0,0,0,0,0,0,0
	HIDDEN_CLASS


; now the class level names.. note that since I used the AUTO_MAX command, the maxHP and maxMP values shown in this
; table are actually ignored.  If I weren't so lazy, I would change them all to 0.

	1101,	0,			1,		0,		"Cheerful Battler"
	1150,	0,			22,		0,		"Fan"
	1190,	0,			65,		0,		"Grave Laugher"