;
; ITEMS
;
;-------------------
;
;
;
;
; ITEMS
;

;	E#, name,				cl  	Img	$	lvl 	Spl	El	D	A	HP	MP	AP	FP	Description					Sound Effect			Attack Path
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14							15				16

	1,	"Minor Health Gem",		0,	0,	25,	0,	0,	0,	0,	0,	35,	0,	0,	80,	"Recharges HP a little bit.", "Burp.wav"
	2,	"Minor Magic Gem",		0,	1,	25,	0,	0,	0,	0,	0,	0,	35,	0,	80,	"Recharges MP a little bit.", "Burp.wav"
	3,	"Health Gem",			0,	2,	50,	10,	0,	0,	0,	0,	70,	0,	0,	80,	"Recharges HP a good amount." "Burp.wav"
	4,	"Magic Gem",			0,	3,	50,	10,	0,	0,	0,	0,	0,	70,	0,	80,	"Recharges MP a good amount." "Burp.wav"
	5,	"Brood Slayer",			22,	4,	0,	0,	0,	0,	0,	10,	0,	0,	0,	80,	"Allows you to hit the brood mother harder"	
	6,	"Healing Herb",			0,	5,	450,	15,	0,	0,	0,	0,	100,	0,	0,	80,	"A sweet smelling herb"
	7,	"Magic Herb",			0,	6,	450,	15,	0,	0,	0,	0,	0,	100,	0,	80,	"A compulsive herb, you feel a strong aura"	
	8,	"Ent Arm",			21,	7,	0,	20,	0,	0,	45,	0,	0,	0,	0,	80,	"A arm, imbued with the powers of the ent, and used as a shield"
	9,	"Special Gem",			0,	2,	3400,	0,	0,	0,	0,	0,	550,	550,	0,	80,	"A Gem for stong healing, available only for HomeOwners"
	10,	"Kings Crown",			10,	5,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	"A crown worn by winners of the elections"	

;	E#, name,				cl 	 Img	$		lvl 	Spl		El	D	A	HP	MP	AP	FP	Description		SFX		ATTACK
;	0	1						2	3	4		5	6		7	8	9	10	11	12	13	14				15		16

	180,"wAR Helm",				10,	4,	0,		99,	0,		0,	255,	0,	0,	0,	0,	0,	"The fabled helmet of Samsyn.", 		"", 		0
	181,"WAR Armor",			11,	5,	0,		99,	0,		0,	255,	0,	0,	0,	0,	0,	"The fabled Armor of Josh.", 			"", 		0
	182,"WAR Blade",			12,	10,	0,		99,	0,		0,	0,	255,	0,	0,	0,	0,	"The fabled Blade of Genji.", 			"saber1.wav", 	5.0.3.9.3
	183,"WAR Staff",			13,	4,	0,		99,	223		0,	255,	0,	0,	0,	0,	0,	"The fabled Resurrection Staff of Zenheart.	 "", 		0
	184,"WAR Bow",				14,	16,	0,		99,	0,		0,	0,	255,	0,	0,	0,	0,	"The fabled Bow of Choe.", 			"bow.wav", 	30.63.2.0.4
	190,"WAR Boots",			20,	13,	0,		99,	0.10,		0,	255,	0,	0,	0,	0,	0,	"The fabled Boots of Lurch.", 			"", 		0
	191,"WAR Shield",			21,	5,	0,		99,	0.11,		0,	255,	0,	0,	0,	0,	0,	"The fabled Shield of Chron.", 			"", 		0
	192,"WAR Ring",				22,	7,	0,		99,	0.12,		0,	0,	255,	0,	0,	0,	0,	"The fabled Ring of Lukka.", 			"", 		0
	193,"WAR Amulet",			23,	8,	0,		99,	0,		0,	255,	0,	0,	0,	0,	0,	"The fabled Amulet of Ryder.", 			"", 		0

; helmets
;	E#, name,				cl  	Img	$	lvl 	Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1				2	3	4		5	6	7	8	9	10	11	12	13	14
	200,"Iron Mask",			10,	1,	25,	0	0,	0,	2,	0,	0,	0,	0,	0,	10,	"A weak iron helm, protects part of face."
	205,"Plated Med Helm",			10,	2,	300,	10,	0,	0,	25,	0,	0,	0,	0,	1,		"A iron helmet plated with gold."
	210,"Iron Skull",			10,	3,	900,	20,	0,	0,	45,	5,	0,	0,	0,	1,		"A reinforced iron helm."
	215,"Fuzz Helm",			10,	4,	1300,	30,	0,	0,	65,	10,	0,	0,	0,	1,		""
	220,"Iron Pate",			10,	1,	1950,	40,	0,	0,	85,	15,	0,	0,	0,	1,		""
	225,"Steel Mask",			10,	1,	2300,	50,	0,	0, 	100,	25,	0,	0,	0,	1,		""
	230,"Plated Steel Helm",		10,	2,	6000,	60,	0,	0, 	120,	30,	0,	0,	0,	1,		""
	235,"Steel Skull",			10,	3,	7000,	70,	0,	0, 	140,	35,	0,	0,	0,	1,		""
	240,"Commander Helm",			10,	4,	9000,	80,	0,	0, 	160,	40,	0,	0,	0,	1,		""
	245,"Master Helm",			10,	4,	10000,	90,	0,	0, 	175,	50,	0,	0,	0,	1,		""

; armor
;	E#, name,				cl  	Img	$	lvl 	Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	250,"Iron Breast",			11,	1,	25,	0,	0,	0,	2,	0,	0,	0,	0,	10,	"You got one like this from your mother on your twelfth birthday."
	253,"Iron Plate",			11,	1,	300,	10,	0,	0,	15,	0,	0,	0,	0,	1,		"Keeps your vitals close together."
	258,"Iron Plated Breast",		11,	2,	900,	20,	0,	0,	40,	0,	0,	0,	0,	1,	""
	263,"Steel Torso",			11,	3,	1300,	30,	0,	0,	65,	-2,	0,	0,	0,	1,	""
	268,"Steel Tunic",			11,	4,	1950,	40,	0,	0,	90,	0,	0,	0,	0,	1,	""
	273,"Steel Breast",			11,	2,	2300,	50,	0,	0,	115,	-2,	0,	0,	0,	1,	""
	278,"Adamantium Plate",			11,	1,	6000,	60,	0,	0,	140,	0,	0,	0,	0,	1,	""
	283,"Adamantium Torso",			11,	4,	7000,	70,	0,	0,	165,	-2,	0,	0,	0,	1,	""
	290,"Phoenix Plate",			11,	4,	9000,	80,	0,	0,	200,	0,	0,	0,	0,	1,	""
	295,"Matrix Breast",			11,	5,	12000,	90,	0,	0,	225,	0,	0,	0,	0,	1,	""

; swords
;	E#, name,				cl  	Img	$	lvl 	Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14	15	16
	296,"Iron Sword",			12,	1,	25,	0,	0,	0,	0,	2,	0,	0,	0,	10,	""					4
	297,"Double Bloodshafts",		12,	2,	300,	10,	0,	0,	0,	15,	0,	0,	0,	1,	""					4
	298,"Steel Dagger",			12,	3,	900,	20,	0,	0,	0,	40,	0,	0,	0,	1,	""					4
	299,"Gold Sword",			12,	4,	1300,	30,	0,	0,	0,	65,	0,	0,	0,	1,	""					4
	300,"Falchion",				12,	5,	1950,	40,	0,	0,	0,	90,	0,	0,	0,	1,	""					4
	301,"Steel Long Sword",			12,	6,	2300,	50,	0,	0,	5,	115,	0,	0,	0,	1,	""					4
	302,"Steel Great Sword",		12,	7,	6000,	60,	0,	0,	10,	140,	0,	0,	0,	1,	""					4
	303,"Bastard Dagger",			12,	8,	8500,	70,	0,	0,	20,	165,	0,	0,	0,	1,	""					4
	306,"Phoenix Blade",			12,	9,	11000,	80,	0,	0,	50,	200,	0,	0,	0,	1,	""					4
	307,"Matrix Blade",			12,	10,	13500,	90,	0,	0,	55,	225,	0,	0,	0,	1,	""					4





; staffs
;	E#, name,				cl  	Img	$	lvl 	Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	400,"Iron Wand",			13,	1,	50,	0,	0,	0,	0,	5,	0,	0,	0,	10,	"A simple walking stick, but you can hit people with it.", 	"staff.wav"
	405,"Green Sorcerer Wand",		13,	2,	300,	10,	0,	0,	0,	30,	0,	0,	0,	1,	"Somewhat fragile, and carries the cracks from prior battles.", "staff.wav"
	410,"Twisted Wand",			13,	3,	550,	20,	105	0,	10,	45,	0,	0,	0,	1,	"Leaves a burning impression.", 				"staff.wav"
	415,"Elogent Wand",			13,	5,	800,	30,	156,	0,	40,	40,	0,	0,	0,	1,	"Carved from a fang of Cerberus", 				"staff.wav"
	420,"Skull Wand",			13,	6,	1050,	40,	216	0,	25,	35,	0,	0,	0,	1,	"Carved from the root of a heart berry tree.", 			"staff.wav"
	425,"Dark Skull Wand",			13,	7,	1300,	50,	156,	0,	35,	50,	0,	0,	0,	1,	"", 								"staff.wav"
	430,"Balors Wand",			13,	8,	1550,	60,	105	0,	50,	60,	0,	0,	0,	1,	"", 								"staff.wav"
	435,"Nature Master Wand",		13,	2,	1800,	70,	156,	0,	60,	75,	0,	0,	0,	1,	"", 								"staff.wav"
	440,"Grueling Wand",			13,	3,	2050,	80,	105	0,	75,	85,	0,	0,	0,	1,	"", 								"staff.wav"
	445,"Matrix Wand",			13,	5,	2300,	90,	156,	0,	85,	100,0,	0,	0,	1,	"", 									"staff.wav"


;
; archery weapons (bows.bmp)
;	E#, name,				cl  	Img	$	lvl 	Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	500,"Normal Bow",			14,	1,	50,	0,	0,	0,	0,	5,	0,	0,	0,	10,	"A beginner's bow, suitable for squirrel hunting.", 		"bow.wav", 		30.60.2.0.0
	505,"White Beam",			14,	2,	300,	10,	0,	0,	0,	30,	0,	0,	0,	1,	"Twice the power in each pull.", 				"bow.wav", 		30.5.2.0.0
	510,"Blood Bow",			14,	3,	550,	20,	0,	0,	0,	55,	0,	0,	0,	1,	"You don't want to think too hard.", 				"bow.wav", 		30.5.2.0.0
	515,"Orc Crossbow",			14,	16,	800,	30,	0,	0,	0,	80,	0,	0,	0,	1,	"Excellent short-range weapon.",				 "arrow1.wav", 		30.7.2.0.0
	520,"Ocean Bow",			14,	11,	850,	40,	0,	0,	0,	105,	0,	0,	0,	1,	"", 								"bow.wav", 		30.2.2.0.0
	525,"Omen Crossbow",			14,	15,	1100,	50,	0,	0,	0,	130,	0,	0,	0,	1,	"", 								"arrow1.wav", 		30.0.2.0.0
	530,"Grim Bow",				14,	4,	1350,	60,	0,	0,	0,	155,	0,	0,	0,	1,	"", 								"bow.wav", 		30.4.2.0.0
	535,"Raven Crossbow",			14,	16,	1600,	70,	0,	0,	0,	180,	0,	0,	0,	1,	"Black as the night is long.", 					"arrow1.wav", 		30.62.2.0.0
	540,"Hunters Bow",			14,	10,	1850,	80,	0,	0,	0,	205,	0,	0,	0,	1,	"", 								"bow.wav", 		30.69.2.0.0
	545,"Viper Crossbow",			14,	16,	2100,	90,	0,	0,	0,	230,	0,	0,	0,	1,	"", 								"arrow1.wav", 		30.4.2.0.0



; boots
;	E#, name,				cl  	Img	$	lvl 	Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1				2	3	4	5	6	7	8	9	10	11	12	13	14
	700,"Cowboy Boots",			20,	11,	50,	10,	0.12,	0,	10,	0,	0,	0,	0,	0,	"Increases your walking speed by two."
	701,"Mage Boots",			20,	3,	500,	20,	0.12,	0,	20,	0,	0,	0,	0,	0,	"Increases your walking speed by two."
	702,"Black Leggings",			20,	16,	1000,	30,	0.12,	0,	50,	0,	0,	0,	0,	0,	"Increases your walking speed by two."
	703,"Travelers Boots",			20,	17,	1500,	40,	0.12,	0,	95,	0,	0,	0,	0,	0,	"Increases your walking speed by two."
	704,"Aired Leggings",			20,	18,	2000,	50,	0.12,	0,	115,	0,	0,	0,	0,	0,	"Increases your walking speed by two."
	705,"Iron Leggings",			20,	14,	3000,	60,	0.12,	0,	140,	0,	0,	0,	0,	0,	"Increases your walking speed by two."
	706,"Golen Leggings",			20,	15,	4200,	70,	0.12,	0,	165,	0,	0,	0,	0,	0,	"Increases your walking speed by two."
	707,"Reinforced Moccasins",		20,	7,	5100,	80,	0.12,	0,	190,	0,	0,	0,	0,	0,	"Increases your walking speed by two."
	708,"Matrix Boots",			20,	2,	7000,	90,	0.12,	0,	235,	0,	0,	0,	0,	0,	"Increases your walking speed by two."
	709,"Vine",				20,	19,	0,	2,	0.6,	0,	10,	0,	0,	0,	0,	0,	"A Long, sturdy vine (crosses trees)."
	710,"Rubber Boots",			20,	13,	0,	5,	0.7,	0,	15,	0,	0,	0,	0,	0,	"Hard rubber boots (crosses poison)."
	711,"Corpse Guards",			20,	3,	0,	5,	0.3,	0,	15,	0,	0,	0,	0,	0,	"Boots that protect your feet from the undead (crosses corpses)."



; shields
;	E#, name,				cl  	Img	$	lvl 	Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	800,"Wooden Shield",			21,	1,	50,	0,	0,	0,	5,	0,	0,	0,	0,	10,	"A simple, but cracked, leather shield."
	805,"Enchanted Oak Shield",		21,	2,	300,	10,	0,	0,	30,	0,	0,	0,	0,	1,	"Overlapping scales afford good protection."
	810,"Cletic Kite Shield",		21,	4,	550,	20,	0,	0,	55,	0,	0,	0,	0,	1,	""
	815,"Plated Wooden Kite",		21,	7,	800,	30,	0,	0,	80,	0,	0,	0,	0,	1,	""
	820,"Iron Shield",			21,	8,	1050,	40,	0,	0,	105,0,	0,	0,	0,	1,	""
	825,"Sorcerers Shield",			21,	9,	1300,	50,	0,	0,	130,0,	0,	0,	0,	1,	""
	830,"Gold Shield",			21,	13,	1550,	60,	0,	0,	155,0,	0,	0,	0,	1,	""
	835,"Steel Plate Shield",		21,	11,	1800,	70,	0,	0,	180,0,	0,	0,	0,	1,	""
	840,"Mortal Shield",			21,	3,	2050,	80,	0,	0,	205,0,	0,	0,	0,	1,	""
	845,"Grand Shield",			21,	10,	2300,	90,	0,	0,	230,0,	0,	0,	0,	1,	""

; rings
;	E#, name,				cl 	Img	$	lvl 	Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	900,"Sapphire Ring",			22,	3,	15,	0,	0,	0,	0,	0,	0,	0,	0,	10,	"It just makes you feel pretty."
	906,"Agate Ring",			22,	4,	130,	11,	0,	0,	25,	5,	0,	0,	0,	1,	""
	912,"Amythyst Ring",			22,	5,	250,	23,	0,	0,	50,	10,	0,	0,	0,	1,	""
	918,"Blue Diamond Ring",		22,	6,	550,	35,	0,	0,	-5,	-5,	0,	0,	0,	0,	"Hides you from your enemies."
	925,"Grand Silver Ring",		22,	8,	700,	49,	0,	0,	65,	55,	0,	0,	0,	1,	""
	931,"Wizard Stone Ring",		22,	10,	1000,	61,	0,	0,	80,	70,	0,	0,	0,	1,	""
	937,"Blue Metal Ring",			22,	11,	1300,	73,	0,	0,	95,	85,	0,	0,	0,	1,	""
	944,"Grand Purple Diamond",		22,	18,	1650,	87,	0,	0,	110,105,0,	0,	0,	1,	""
	945,"Ring of Titans",			22,	19,	1700,	89,	0,	0,	115,105,0,	0,	0,	1,	""
	948,"Ring of Consternation",		22,	17,	1850,	95,	0,	0,	120,115,0,	0,	0,	1,	""

; amulets
;	E#, name,				cl  	Img	$	lvl 	Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	950,"Snake Amulet",			23,	1,	100,	2,	0,	0,	0,	10,	0,	0,	0,	10,	"Increases the bite of your weapon."
	954,"Green Stone Amulet",		23,	2,	300,	10,	0,	0,	15,	15,	0,	0,	0,	1,	"Gives you caffeinated reflexes."
	959,"Amythyst Amulet",			23,	3,	550,	20,	0,	0,	10,	45,	0,	0,	0,	1,	"Power of the elf travels with you."
	964,"Gold Crest Amulet",		23,	4,	650,	30,	0,	0,	45,	35,	0,	0,	0,	1,	""
	969,"Sorcerers Pennant",		23,	5,	650,	40,	0,	0,	45,	60,	0,	0,	0,	1,	""
	974,"Snow Amulet",			23,	6,	650,	50,	0,	0,	45,	90,	0,	0,	0,	1,	""
	979,"BloodStone",			23,	7,	650,	60,	0,	0,	145,25,	0,	0,	0,	1,	""
	984,"Silver Pennant",			23,	8,	650,	70,	0,	0,	145,55,	0,	0,	0,	1,	""
	989,"Eloquent Amulet",			23,	9,	650,	80,	0,	0,	145,80,	0,	0,	0,	1,	""
	990,"War Medal",			23,	10,	650,	82,	0,	0,	110,120,0,	0,	0,	1,	""
	994,"AngelStone",			23,	3,	650,	90,	0,	0,	145,105,0,	0,	0,	1,	""
	998,"Binding Amulet",			23,	3,	650,	98,	0,	0,	150,120,0,	0,	0,	1,	""


;
; pets (note: these are handled very specially and can only be offered via the OFFER command
; and not the OFFER2 command).  arg3 is not an image#, it is the MONSTER ID of the monster which is
; to be 'sellable' in a shop.  The monsters statistics will be the pet statistics, so do not set
; the pet's stats in the ITEM table.  For example, here the 'level' entry just means the minimum
; player level before the player can purchase the pet.  the element entry does NOT specify the
; pet's element, which comes from the MONSTER table.  Make the MONSTER entry first.  I hope this
; isn't way too confusing.
;
; A "Pet Shop" is just a regular shop using the OFFER command with the pets enumerated, as in:
;
;    "OFFER 1000,1002"  (offers two pets only)
;
; You can NOT use the OFFER2 command with pets. (have I said that enough times yet?)
; And you can never sell a pet back to a storekeeper.
;
;	E#, name,				cl	Img	$	lvl 	Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1				2	3	4	5	6	7	8	9	10	11	12	13	14
	1000,"Cage #1",				200,	1000,	25000,	20,	0,	0,	0,	0,	0,	0,	0,	0,	"Isn't he cute? or is it a she?"
	1001,"Cage #2",				200,	1001,	40000,	30,	0,	0,	0,	0,	0,	0,	0,	0,	"We found this one rooting in the garbage cans behind the kennel."
	1002,"Cage #3",				200,	1002,	70000,	40,	0,	0,	0,	0,	0,	0,	0,	0,	"Spay and neutering fees are a little higher with this one, but recommended."
	1003,"Cage #4",				200,	1003,	92000,	50,	0,	0,	0,	0,	0,	0,	0,	0,	"This one is a little mean. And he loves children, if you know what I mean."
	1004,"Cage #5",				200,	1004,	150000,	70,	0,	0,	0,	0,	0,	0,	0,	0,	"A rugged free-range fighter."
	1005,"Cage #6",				200,	1005,	400000,	90,	0,	0,	0,	0,	0,	0,	0,	0,	"Tastes like death."
	1006,"Cage #7",				200,	1006,	900000,	99,	0,	0,	0,	0,	0,	0,	0,	0,	"Cactrot asked us to take care of this one for a couple weeks"





;	
;	OFFER2 shop styles
;
; The script commands OFFER and OFFER2 let you populate the shop window with the items of your
; choice.  Here are some example commands for various specialty shops
;
;	// basic shop, levels 0-10, all items
;	OFFER2	0,10
;	OFFER2	5,15
;	OFFER2	10,20
;	OFFER2	15,25
;	OFFER2	20,30
;	OFFER2	25,35
;	
;	// specialty shops
;	OFFER2	0,30,10			;helmets
;	OFFER2	0,30,11			;armor
;	OFFER2	0,30,12			;swords
;	OFFER2	0,30,13			;staffs
;	OFFER2	0,30,14			;bows
;	OFFER2	0,30,20			;boots
;	OFFER2	0,30,21			;shields
;	OFFER2	0,30,22			;rings
;	OFFER2	0,30,23			;amulets

;
; Be sure to leave a blank line at the end of this file

