;----------------
; CREDITS section

+CREDITS
Legends of Rome

Created by Seraphino
History provided by Roman-Empire.net
Skins by Wosaddict.com
All skins by skin-submitters of wosaddict
1 Skin by Orino, tyvm
	
-CREDITS


;
;--------------
; STORY Section

+STORY
:S 100
:C 255,255,0
|Legends of Rome
:C 50,200,255
:S 75
|----
|Created by Seraphino
|Skins provided by resources on Wosaddict.com
|Once again, thanks to all skinners that contributed to wosaddict.com!!
|Some skins by other organizations and Josh worts
|Thanks to Orino for a skin I used!
|----
:C 255,255,255
:S 75
Rome, a great dynasty with unlimited strength against the unwilling foes who dared to strangle its powers! But there is a darker
side to the story that no one knew....
One so deep, dark, that it may change the face of history forever.!
You are a young gladiator who has reached is age to take up his families destiny of bringing Rome to the highest rankings of power
But what you don't know, is that you will soon be the one who takes it down, which will change the way we think about the fall of Rome! 
:F Arial Italic
Forever...
You have been chosen....
-STORY

;---------------------
; TERRAINS Section
;
+TERRAINS
;	arg0	arg1				arg2
;
	0,		"No Hindrance",		0
	1,		"Lava",			10
	2,		"Electricity",		10
	3,		"Corpses",		0
	4,		"Deep Water",		0
	5,		"Clouds",		0
	6,		"Trees",		0
	7,		"Poison",		0
	8,		"Healing",		-10
	9,		"Impassable",		0
-TERRAINS



;---------------------
; EQUIP names section

+EQUIP
;	arg0	arg1
;	ID		Name

  	0,		"Helmet"
 	1,		"Armor"
 	10,		"Boots"
 	11,		"Shield"
 	12,		"Ring"
 	13,		"Amulet
-EQUIP



;--------------------
; THEMES section


+THEMES
;	arg0		arg1		arg2			arg3 - N
;	ID		name		loopSound		seconds=sound
;
;	note: reserve first 20 for the hard-coded themes (also note that 0 means 'silence')
;
	20,		cavedrip,	campfire1,		10=drip1,10=bird1,10=splash1
;
-THEMES

;--------------------
; MAPS section

+MAPS
;
;
; The actual map definitions are in this file, which is created by the New World Wizard:
;
#include maps.txt

-MAPS


;--------------------
;Tokens section

+TOKENS
-TOKENS


;---------------------
; ELEMENTS Section
;
+ELEMENTS
;	arg0	arg1				
;
	0,		"Life"		
	1,		"Water"			
	2,		"Nature"			
	3,		"Earth"			
	4,		"Death"		
	5,		"Fire"		
	6,		"Spirit"		
	7,		"Air"	
;
; As of A78, you may optionally give names to the 'chaos' elements (#8-#255), though it will make no 
; difference to the behaviour of the element itself.
;
-ELEMENTS

;-----------------------
; HANDS section

+HANDS
;  
; arg0		arg1		arg2		arg3
;  ID		Name		Range		SoundFX
;
	0,		"Sword",	30,			"sword1.wav"
	1,		"Staff",	20,			"staff.wav"
	2,		"Bow",		100,		"sword8.wav"
	3,		"Music",	50,			"chirp4.wav"
	4,		"Fist",		20,			"fist.wav"
	5,		"Dart",		80,			"dart.wav"
	6,		"Book",		70,			"chant6.wav"
	7,		"Spirit",	90,			"crow1.wav"
-HANDS


+ITEMS

; The actual item definitions, and documentation, are in this file:
#include items.txt

-ITEMS


+SPELLS

; actual spell definitions, and documentation, are in this file:
#include spells.txt

-SPELLS


+MONSTERS

; actual monster definitions, and documentation, are in this file:
#include monsters.txt

-MONSTERS


+GROUPS

; actual groups, and documentation, are in this file
#include groups.txt

-GROUPS


+LEVELS

; actual character classes, levels, and documentation are in this file
#include levels.txt

-LEVELS

+TROPHIES
#include trophies.txt
-TROPHIES


;-------------------
;Scenes Section

+SCENES
;--------------
SCENE 0		Gladiator-Well, WELL, "Gladiator Home"
		THEME	0
		ACTOR	1,	"Gladiator Champion", Gladiator, 1, 29, 64
		SEL	1
		POSE	1
		WAIT	1.0
		' Welcome to the Gladiator Temple, young soul
		' I can help you to finally venture out into the real world
		' When you are ready, select your avatar, and return to Rome
		' Notice the buttons along the bottom of your screen.  Point to a button to see its name.
		' Press the NEW button to create a new soul, and select its skin and abilities.
		' Press the RESTORE button to select an old soul, and resume its struggle.
		' Press the INCARNATE button to enter the physical world again.
		' Press the MAP button to see what other souls roam the world.
		' Press the HAUNT button to spy invisibly over another incarnated soul.
		' You may rest here safely, for as long as you like.
END

;--------------
; SCENE 1 must be primary CAMP scene
;
SCENE 1
	THEME	6
;	MUSIC
	IF T23, @alreadygod
	IF T28, @emporer
#include Gods and Dieties.txt	   
#include GreedCheck.txt
END

@normalcamp
#include GreedCheck.txt
END

@alreadygod
IF T28, @emporer
#include GreedCheck.txt
GOTO @normalcamp
END

@emporer
#include GreedCheck.txt
#include emporerpower.txt
END


;--------------
; SCENE 2 must be primary FIGHT scene (for automatic fights)
;
SCENE 2
	THEME
;	MUSIC  mortal.mid

	FIGHT

END

;--------------
; SCENE 3
SCENE 3		Healers
	THEME	0
;	MUSIC	Healers.mid
	ACTOR	1,	"Healer Mage", Healer, 1, 15, 90
	SEL		1
	COMPARE #<num.TrophyBagWidth>, 3
	IF< @opentrophies
	IF> @continue
	END

@continue
	1: Welcome great gladiator
	1: I can heal you, but I sell nothing..

	IF ALIVE, @skip1
	' You have fallen gladiator, let me ressurect you..
	WAIT    4.0
	SOUND	"lightning01.wav"
	WAIT	1.0
@skip1
	GIVE	L1
	GIVE	H5000
	GIVE	M5000 
	1: Thanks gladiator, you may rest here as long as you would like..
	END

@opentrophies
1: Ah, you do not seem to have a trophy bag!
WAIT 2
1: Lemme get you a bag
WAIT 2
SET num.TrophyBagWidth, 4
SET num.TrophyBagHeight, 3
SET num.TrophyBagOpen, 1
1: This is your trophy bag, you can collect many trophies
WAIT 2
1: Here, take this as a preliminary trophy
GIVE Z1.1
1: Be on your way now
END

---------------------------------------------------------------------------------------------------

#include Quest-1 Kings Request.txt
#include Quest-2 Widows Gift.txt
#include Quest-3 Elven Test.txt
#include Quest-4 Brood Mother.txt
#include Quest-5 Forest Lord.txt
#include Quest-6 Perugian King.txt
#include Quest-7 Bandits Quest.txt
#include SubQuest-1 Bandit Lord.txt
#include Armor Shop.txt
#include Item Shop.txt
#include Weapon Shop.txt
#include hiddenclasses.txt
#include GreedCheck.txt
#include Prophecy.txt
#include Colliseum.txt
#include Elven Weapon Shop.txt
#include Poison Boots.txt
#include Elven Item Shop.txt
#include Elven Armor Shop.txt
#include Your Home.txt
#include Roman Armor Shop.txt
#include Roman Weapon Shop.txt
#include Polotics Sign Up.txt
#include Polotical Elections.txt
#include GateBanished.txt
#include To PK Arena.txt
#include Stock Game.txt
#include GateBanished.txt
#include To PK Arena.txt
#include Ban Script.txt


-SCENES



;This is my general rambling


