;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15				16
;	ID	Name				PP	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
; Earth Spells

	1,	"Dirt",				0,	3,	0,	0,	0,		3,		63,	11,	80,	100,	0,		0,		"",			"",				""
	2,	"Small Stones",		0,	3,	0,	0,	1,		0,		3,	11, 80, 100,	0,		0,		"",			"",				""
	3,	"Paralyze",			0,	3,	-11,0,	2,		0,		7,	11,	80,	100,	0,		0,		"",			"",				""
	4,	"Rock",				0,	3,	0,	0,	3,		3,		61,	11,	80,	100,	0,		0,		"",			"",				""
	5,	Sand,				0,	3,	0,	0,	4,		203,	81,	11,	80,	100,	0.0.1055,0,		,			,			,			
	6,	"Rock All",			0,	3,	0,	0,	105,	0,		61,	11,	80,	100,	0,		0,		"",			"",				""
	7,	Powder,				0,	3,	0,	0,	6,		203,	60,	11,	80,	100,	0.3.3055,0,		,			,			,			
	8,	"Stun",				-1, 3,	-4,	0,	7,		0,		23,	11,	80,	100,	0,		0,		"",			"",				""
	9,	"Boulder",			0,	3,	0,	0,	8,		0,		62,	11,	80,	100,	0,		0,		"",			"",				""
	24,	"Quake",			0,	3,	0,	0,	109,	0,		57,	11, 80, 100,	5000,	0,		"",			"",				""
;						-4			DISEASE_STUN		(cannot move, or attack)
;						-11			DISEASE_PARALYZE	(cannot move)
;
; Death Spells

;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	25,	"Bones",			0,	4,	0,	0,	0,		3,		87,	11,	80,	100,	0,		0,		"",			"",				""
	26,	"Poison",			0,	4,	-2,	0,	1,		0,		76,	11,	80,	100,	0,		0,		"",			"",				""
	27,	"Skulls",			0,	4,	0,	0,	2,		203,	85,	11,	80,	100,	0,		0,		"",			"",				""
	28,	"Tomb",				0,	4,	0,	0,	3,		203,	86,	11,	80,	100,	0,		0,		"",			"",				""
	29,	"Sap",				0,	4,	-3,	0,	4,		203,	23,	11,	80,	100,	0,		0,		"",			"",				""
	30,	"Skulls All",		0,	4,	0,	0,	105,	203,	85,	11,	80,	100,	0,		0,		"",			"",				""
	31,	"Numb",				0,	4,	-6, 0,	6,		0,		7,	11, 80, 100,	0,		0,		"",			"",				""
	32,	"Sleep",			0,	4,	-7, 0,	7,		0,		26,	11, 80, 100,	0,		0,		"",			"",				""
	33,	"Gravedigger",		0,	4,	0,	0,	8,		203,	79,	11,	80,	100,	0,		0,		"",			"",				""
	49,	"Armageddon",		0,	4,	0,	0,	109,	0,		74,	11, 80, 100,	5000,	0,		"",			"",				""
;						-2			DISEASE_POISON		(saps a little HP every few seconds)		
;						-3			DISEASE_SAP			(saps a little MP every few seconds)		
;						-6			DISEASE_NUMB		(cannot use right-hand)(* wears off)
;						-7			DISEASE_SLEEP		(cannot move, or attack)(* wears off)	
;
; Wind Spells
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	51,	"Short Breath",		0,	7,	0,  0,	0,		4,		4,	11, 80, 100,	0,		0,		"",			"",				""
	52,	"Breeze",			0,	7,	0,	0,	1,		0,		12,	11, 80, 100,	5,		0,		"",			"",				""
	53,	"Breeze All",		0,	7,	0,  0,	102,	0,		12,	11, 80, 100,	6,		0,		"",			"",				""
	54,	"Wind",				0,	7,	0,	0,	3,		0,		19,	11, 80, 100,	7,		0,		"",			"",				""
	55,	"Wind All",			0,	7,	0,	0,	104,	0,		69,	11, 80, 100,	8,		0,		"",			"",				""
	56,	"Sturm",			0,	7,	0,	0,	5,		0,		21,	11, 80, 100,	7,		0,		"",			"",				""
	57,	"Sturm All",		0,	7,	0,	0,	106,	0,		68,	11, 80, 100,	7,		0,		"",			"",				""
	58,	"Gale",				0,	7,	0,	0,	7,		0,		77,	11, 80, 100,	7,		0,		"",			"",				""
	59,	"Hurricane",		0,	7,	0,	0,	8,		0,		65,	11, 80, 100,	7,		0,		"",			"",				""
	74,	"Tempest",			0,	7,	0,	0,	109,	0,		66,	11, 80, 100,	7,		0,		"",			"",				""
;
; Spirit Spells
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	75,	"Whisper",			0,	6,	0,	0,	0,		4,		70,	11, 80, 100,	0,		0,		"",			"",				""
	76,	"Stupefy",			0,	6,	-21,0,	1,		0,		81,	11, 80, 100,	5,		0,		"",			"",				""
	77,	"Bid",				0,	6,	0, 	0,	2,		0,		26,	11, 80, 100,	5,		0,		"",			"",				""
	78,	"Confuse",			0,	6,	-8, 0,	3.2,	0,		25,	11, 80, 100,	5,		0,		"",			"",				""
	79,	"Enchant",			0,	6,	-9, 0,	4.1,	0,		83,	11, 80, 100,	5,		0,		"",			"",				""
	80,	"Mum",				0,	6,	-5, 0,	5,		0,		78,	11, 80, 100,	5,		0,		"",			"",				""
	81,	"Ecto",				0,	6,	0, 	0,	6,		0,		71,	11, 80, 100,	7,		0,		"",			"",				""
	82,	"Tame",				0,	6,	-10, 0,	7.1,	0,		80,	11, 80, 100,	5,		0,		"",			"",				""
	83,	"Ecto All",			0,	6,	0,	0,	108,	0,		71,	11, 80, 100,	8,		0,		"",			"",				""
	84,	"Slime",			0,	6,	0,	0,	1,		4,		71,	11,	80,	100,	0,		0,		boom1.wav,	,			,			
	85,	"Curse All",		0,	6,	0,	0,	103,	4,		73,	11,	80,	100,	0,		0,		,			,			,			
	86,	"Wil-o-wisp",		0,	6,	0,	0,	4,		4,		72,	11,	80,	100,	0,		0,		,			,			,			
	87,	"Banshee Wail",		0,	6,	0,	0,	105,	4,		75,	11,	80,	100,	0,		0,		,			,			,			
;	93,	"Summon Home",		0,	6,	-300.99,0,7,	4,		76,	11,	80,	100,	0,		0,		,			,			,			
;	94,	"Summon Specific",	0,	6,	-203.44,0,7,	4,		76,	11,	80,	100,	0,		0,		,			,			,			
;	95,	"Summon Same",		0,	6,	-200,0,	7,		4,		76,	11,	80,	100,	0,		0,		,			,			,			
;	96,	"Summon Element",	0,	6,	-201,0,	7,		4,		76,	11,	80,	100,	0,		0,		,			,			,			
;	97,	"Summon Random",	0,	6,	-202,0,	7,		4,		76,	11,	80,	100,	0,		0,		,			,			,			
	98,	"Poltergeist",		0,	6,	0,	0,	7,		4,		76,	11,	80,	100,	0,		0,		,			,			,			
	99,	"Ethereal Fog",		0,	6,	0,	0,	109,	0,		56,	11, 80, 100,	8,		0,		"",			"",				""
;						-8			DISEASE_CONFUSE		(attacks may hit friends)(* wears off)	
;						-9			DISEASE_CHARM		(once charmed, monster fights for you)	
;						-10			DISEASE_TAME		(taming a charmed monster makes it a pet)	
;						-5			DISEASE_GAG			(cannot case spells)(* wears off)		
;						-21			DISEASE_WISDOM		(lowers wisdom til end of scene) (cure raises it)	
;						-200		SUMMON_SAME			Summon a monster of same type as caster
;						-201		SUMMON_SAME_ELEMENT	Summon a monster of the same element as caster
;						-202		SUMMON_RANDOM		Summon a random monster at or below level of caster (within 10 levels)
;						-300		SUMMON_ITEM			Summon an item to be used on the target (item id in dotteg arg)
;
; Fire Spells
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	101,"Match Burn",		0,	5,	0,  0,	0,		4000,	0,	11, 80, 100,	0,		0,		"",			"",				""
	102,"Fry",				0,	5,	0,	0,	1,		5000,	9,	11, 80, 100,	1,		0,		"",			"",				""
	103,"Ignite",			0,	5,	0,	0,	2,		0,		18,	11, 80, 100,	0,		0,		"",			"",				""
	104,"Fry All",			0,	5,	0,  0,	103,	6000,	9,	11, 80, 100,	2,		0,		"",			"",				""
	105,"Fire Bubble",		0,	5,	0,	0,	4,		7000,	14,	11, 80, 100,	3,		0,		"",			"",				""
	106,"Lava",				0,	5,	0,	0,	5,		10000,	55,	11, 80, 100,	4,		0,		"",			"",				""
	107,"Scorch",			0,	5,	0,	0,	6,		0,		24,	11, 80, 100,	0,		0,		"",			"",				""
	108,"Lava All",			0,	5,	0,	0,	107,	0,		55,	11, 80, 100,	0,		0,		"",			"",				""
	109,"Crisp",			0,	5,	0,	0,	8,		0,		58,	11, 80, 100,	0,		0,		"",			"",				""
	124,"Inferno",			0,	5,	0,	0,	109,	0,		89,	11, 80, 100,	0,		0,		"",			"",				""
;
; Water Spells
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	151,"Rain Drop",		0,	1,	0,  0,	0,		8000,	52,	11, 80, 100,	0,		0,		"",			"",				""
	152,"Drown",			0,	1,	0,	0,	1,		9000,	11,	11, 80, 100,	1000,	0,		"",			"",				""
	153,"Drown All",		0,	1,	0,  0,	102,	10000,	54,	11, 80, 100,	1000,	0,		"",			"",				""
	154,"Deluge",			0,	1,	0, 	0,	3,		11000,	10,	11, 80, 100,	2000,	0,		"",			"",				""
	155,"Deluge All",		0,	1,	0,	0,	104,	0,		53,	11, 80, 100,	2000,	0,		"",			"",				""
	156,"Freeze",			0,	1,	0,	0,	5,		0,		67,	11, 80, 100,	0,		0,		"",			"",				""
	157,"Blizzard",			0,	1,	0,	0,	6,		0,		50,	11, 80, 100,	9003000,0,		"",			"",				""
	158,"Freeze All",		0,	1,	0,	0,	107,	0,		67,	11, 80, 100,	0,		0,		"",			"",				""
	159,"Blitz",			0,	1,	0,	0,	8,		0,		51,	11, 80, 100,	9003000,0,		"",			"",				""
	160,"Ice Age",			0,	1,	0,	0,	109,	0,		13,	11, 80, 100,	9003000,0,		"",			"",				""
;
; Nature Spells
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	175,"Gel",				0,	2,	0,  0,	0,		4000,	15,	11, 80, 100,	0,		0,		"",			"",				""
	176,"Grease",				0,	2,	-24,0,	1,		5000,	81,	11, 80, 100,	1,		0,		"",			"",				""
	177,"Scry",				0,	2,	0,	0,	2,		5000,	88,	11, 80, 100,	1,		0,		"",			"",				""
	178,"Spiders",				0,	2,	-23,0,	3,		5000,	1,	11, 80, 100,	1,		0,		"",			"",				""
	179,"Stampede",				0,	2,	0,  0,	104,	6000,	22,	11, 80, 100,	2,		0,		"",			"",				""
	180,"Screech",				0,	2,	-22,0,	5,		5000,	81,	11, 80, 100,	1,		0,		"",			"",				""
	181,"Fertilize",			0,	2,	0, 	0,	6,		10000,	60,	11, 80, 100,	4,		0,		"",			"",				""
	182,"Unravel",				0,	2,	-20,0,	7,		5000,	81,	11, 80, 100,	1,		0,		"",			"",				""
	183,"Solar Flare",			0,	2,	0,	0,	8,		7000,	8,	11, 80, 100,	3,		0,		"",			"",				""
	184,"Bear Hug",				0,	2,	0,	0,	1,		5000,	84,	11,	80,	100,	1,		0,		,			,			,			
	185,"Locusts",				0,	2,	0,	0,	3,		5000,	80,	11,	60,	100,	1,		0,		,			,			,			
	186,"Tiger Claw",			0,	2,	0,	0,	105,	5000,	89,	11,	80,	100,	1,		0,		,			,			,			
	187,"Lightning",			0,	2,	0,	0,	7,		17000,	56,	16,	200,300,	3,		0,		,			,			,			
	199,"Nova",				0,	2,	0,	0,	109,	0,		59,	11, 80, 100,	0,		0,		"",			"",				""
;						-20			DISEASE_STRENGTH	(lowers strenth til end of scene) (cure raises it)
;						-22			DISEASE_STAMINA		(lowers stamina til end of scene) (cure raises it)	
;						-23			DISEASE_AGILITY		(lowers agility til end of scene) (cure raises it)
;						-24			DISEASE_DEXTERITY	(lowers dexterity til end of scene) (cure raises it)	
;
; Health Spells
;
; Note: arg4 (DAMAGE) is VERY IMPORTANT HERE.  It is NOT set automatically. Do NOT use 0 (zero)
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15				16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP		summon.wav	travel.wav		strike.wav
;
	201,"Health Weave",		0,	0,	50,	0,	0,		4000000,16,	11, 80, 100,	0,		0,		"",			"",				""
	202,"Unparalyze",		0,	0,-111,	0,	0,		0,		73,	11, 80, 100,	0,		0,		"",			"",				""
	203,"Antidote",			0,	0,-102, 0,	1,		0,		17,	11, 80, 100,	0,		0,		"",			"",				""
	204,"Raise Dexterity",	0,	0,-124,	0,	1,		0,		84,	11, 80, 100,	0,		0,		"",			"",				""
	205,"Raise Agility",	0,	0,-123,	0,	2,		0,		84,	11, 80, 100,	0,		0,		"",			"",				""
	206,"Stop Leak",		0,	0,-103,	0,	2,		0,		73,	11, 80, 100,	0,		0,		"",			"",				""
	207,"Heal",				0,	0, 100, 0,	3,		0,		5,	11, 80, 100,	0,		0,		"",			"",				""
	208,"Raise Stamina",	0,	0,-122,	0,	3,		0,		84,	11, 80, 100,	0,		0,		"",			"",				""
	209,"Un Gag",			0,	0,-105,	0,	4,		0,		73,	11, 80, 100,	0,		0,		"",			"",				""
	210,"Numb away",		0,	0,-106,	0,	4,		0,		73,	11, 80, 100,	0,		0,		"",			"",				""
	211,"Heal All",			0,	0, 500,	0,	105,	0,		6,	11, 80, 100,	0,		0,		"",			"",				""
	212,"Awaken",			0,	0,-107,	0,	5,		0,		72,	11, 80, 100,	0,		0,		"",			"",				""
	213,"Deconfuse",		0,	0,-108,	0,	6,		0,		72,	11, 80, 100,	0,		0,		"",			"",				""
	214,"Raise Strength",	0,	0,-120,	0,	6,		0,		84,	11, 80, 100,	0,		0,		"",			"",				""
	215,"Un Stun",			0,	0,-104,	0,	7,		0,		73,	11, 80, 100,	0,		0,		"",			"",				""
	216,"Restore",			0,	0,3000, 0,	7,		0,		5,	11, 80, 100,	0,		0,		"",			"",				""
	217,"Raise Wisdom",		0,	0,-121,	0,	8,		0,		84,	11, 80, 100,	0,		0,		"",			"",				""
	223,"Resurrect",		0,	0,	-1, 0,	8,		3,		82,	11, 80, 100,	0,		0,		"",			"",				""
	224,"Restore All",		0,	0,3000, 0,	109,	3,		5,	11, 80, 100,	0,		0,		"",			"",				""
;						-102			CURE DISEASE_POISON		(saps a little HP every few seconds)		(NOT WORKING YET)
;						-103			CURE DISEASE_SAP		(saps a little MP every few seconds)		(NOT WORKING YET)
;						-104			CURE DISEASE_STUN		(cannot move, or attack)
;						-105			CURE DISEASE_GAG		(cannot case spells)(* wears off)		
;						-106			CURE DISEASE_NUMB		(cannot use right-hand)(* wears off)
;						-107			CURE DISEASE_SLEEP		(cannot move, or attack)(* wears off)	
;						-108			CURE DISEASE_CONFUSE		(attacks may hit friends)(* wears off)	
;						-111			CURE DISEASE_FREEZE		(cannot move)
;						-120			CURE DISEASE_STRENGTH	(lowers strenth til end of scene) (cure raises it)
;						-121			CURE DISEASE_WISDOM		(lowers wisdom til end of scene) (cure raises it)	
;						-122			CURE DISEASE_STAMINA		(lowers stamina til end of scene) (cure raises it)	
;						-123			CURE DISEASE_AGILITY		(lowers agility til end of scene) (cure raises it)
;						-124			CURE DISEASE_DEXTERITY	(lowers dexterity til end of scene) (cure raises it)	

; Special Element Spells
; These are generally for the use of special element monsters who can only cast within their own special element
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	 summon.wav	travel.wav	strike.wav
;
	600,"Wyrm Breath",		-1,	100,0,	0,	4,		3,		75,	11,	80,	100,	0,		0,		chant1.wav,	,			,			
	601,"More Eyes",		0,	254,-203.132,0,6,	4,		76,	11,	80,	100,	0,		0,		,			,			,			
	
; Book Spells
; These are generally spellbound to book-class things, and cannot be learned otherwise
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	 summon.wav	travel.wav	strike.wav
;
	700	"Book Ichi",		-1,	14,	0,	0,	0,		3,		27,	11,	80,	100,	0,		0,		"chant1.wav",	"",	""
	701	"Book Ni",			-1,	14,	0,	0,	1,		3,		28,	11,	80,	100,	0,		0,		"chant2.wav",	"",	""
	702	"Book San",			-1,	14,	0,	0,	2,		3,		29,	11,	80,	100,	0,		0,		"chant3.wav",	"",	""
	703	"Book Shi",			-1,	14,	0,	0,	3,		3,		30,	11,	80,	100,	0,		0,		"chant4.wav",	"",	""
	704	"Book Roku",		-1,	14,	0,	0,	4,		3,		27,	11,	80,	100,	0,		0,		"chant5.wav",	"",	""
	705	"Book Hachi",		-1,	14,	0,	0,	5,		3,		28,	11,	80,	100,	0,		0,		"chant6.wav",	"",	""
	706	"Book Mitsu",		-1,	14,	0,	0,	6,		3,		29,	11,	80,	100,	0,		0,		"chant7.wav",	"",	""
	707	"Book Chi",			-1,	14,	0,	0,	7,		3,		30,	11,	80,	100,	0,		0,		"chant1.wav",	"",	""
	708	"Book Ba",			-1,	14,	0,	0,	8,		3,		27,	11,	80,	100,	0,		0,		"chant2.wav",	"",	""
	709	"Book Cho",			-1,	14,	0,	0,	9,		3,		27,	11,	80,	100,	0,		0,		"chant3.wav",	"",	""

; Summoning Spells
; These are generally spellbound to spirit-class things, and cannot be learned otherwise
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	750	"Summon",			-1,	14,	0,	0,	0,		3,		27,	11,	80,	100,	0,		0,		"",			"",				""
	751	"Summon Ash",		-1,	14,	0,	0,	1,		3,		28,	11,	80,	100,	0,		0,		"",			"",				""
	752	"Summon Ember",		-1,	14,	0,	0,	2,		3,		29,	11,	80,	100,	0,		0,		"",			"",				""
	753	"Summon Coral",		-1,	14,	0,	0,	3,		3,		30,	11,	80,	100,	0,		0,		"",			"",				""
	754	"Summon Spirit",	-1,	14,	0,	0,	4,		3,		27,	11,	80,	100,	0,		0,		"",			"",				""
	755	"Summon Atmos",		-1,	14,	0,	0,	5,		3,		28,	11,	80,	100,	0,		0,		"",			"",				""
	756	"Summon Chronos",	-1,	14,	0,	0,	6,		3,		29,	11,	80,	100,	0,		0,		"",			"",				""
	757	"Summon Pragma",	-1,	14,	0,	0,	7,		3,		30,	11,	80,	100,	0,		0,		"",			"",				""
	758	"Summon Arcana",	-1,	14,	0,	0,	8,		3,		27,	11,	80,	100,	0,		0,		"",			"",				""
	759	"Summon Ethos",		-1,	14,	0,	0,	9,		3,		27,	11,	80,	100,	0,		0,		"",			"",				""


;
; Be sure to leave a blank line at the end of this file
