SCENE 300 5Background  ;Main Gate
#include all.txt
MUSIC Zero
ACTOR 1,"",AlliesZeroHero,1,23,100
SEL 1
WAIT 0.1
POSE 2,1,4
IF T309,@t309
IF T300,@t300
1: If we are to get inside we are going to need the code keys held by the mass-produced maveriks in THIS area.
1: Those keys are the only way we can proceed.
1: There are 51 code keys that must be entered into this security system to gain entry.
1: Seek each of these enemies out one by one and recover the keys they carry in their internal memory.
1: I'll keep the new arrivals on the battlefield at bay while you work.
1: If you need help finding out which keys you still need return here and I'll analyze the keys you have collected so far.
1: Good Luck %1, We will not go down without a fight!
HOST_GIVE T300
@t300
COMPARE #<KM.2200>,0
IF> , @mon2200done
N: We need the key from %M2200 to open the gate!
END
@mon2200done
COMPARE #<KM.2201>,0
IF> , @mon2201done
N: We need the key from %M2201 to open the gate!
END
@mon2201done
COMPARE #<KM.2202>,0
IF> , @mon2202done
N: We need the key from %M2202 to open the gate!
END
@mon2202done
COMPARE #<KM.2203>,0
IF> , @mon2203done
N: We need the key from %M2203 to open the gate!
END
@mon2203done
COMPARE #<KM.2204>,0
IF> , @mon2204done
N: We need the key from %M2204 to open the gate!
END
@mon2204done
COMPARE #<KM.2205>,0
IF> , @mon2205done
N: We need the key from %M2205 to open the gate!
END
@mon2205done
COMPARE #<KM.2206>,0
IF> , @mon2206done
N: We need the key from %M2206 to open the gate!
END
@mon2206done
COMPARE #<KM.2207>,0
IF> , @mon2207done
N: We need the key from %M2207 to open the gate!
END
@mon2207done
COMPARE #<KM.2208>,0
IF> , @mon2208done
N: We need the key from %M2208 to open the gate!
END
@mon2208done
COMPARE #<KM.2209>,0
IF> , @mon2209done
N: We need the key from %M2209 to open the gate!
END
@mon2209done
COMPARE #<KM.2210>,0
IF> , @mon2210done
N: We need the key from %M2210 to open the gate!
END
@mon2210done
COMPARE #<KM.2211>,0
IF> , @mon2211done
N: We need the key from %M2211 to open the gate!
END
@mon2211done
COMPARE #<KM.2212>,0
IF> , @mon2212done
N: We need the key from %M2212 to open the gate!
END
@mon2212done
COMPARE #<KM.2220>,0
IF> , @mon2220done
N: We need the key from %M2220 to open the gate!
END
@mon2220done
COMPARE #<KM.2221>,0
IF> , @mon2221done
N: We need the key from %M2221 to open the gate!
END
@mon2221done
COMPARE #<KM.2222>,0
IF> , @mon2222done
N: We need the key from %M2222 to open the gate!
END
@mon2222done
COMPARE #<KM.2223>,0
IF> , @mon2223done
N: We need the key from %M2223 to open the gate!
END
@mon2223done
COMPARE #<KM.2224>,0
IF> , @mon2224done
N: We need the key from %M2224 to open the gate!
END
@mon2224done
COMPARE #<KM.2225>,0
IF> , @mon2225done
N: We need the key from %M2225 to open the gate!
END
@mon2225done
COMPARE #<KM.2226>,0
IF> , @mon2226done
N: We need the key from %M2226 to open the gate!
END
@mon2226done
COMPARE #<KM.2227>,0
IF> , @mon2227done
N: We need the key from %M2227 to open the gate!
END
@mon2227done
COMPARE #<KM.2228>,0
IF> , @mon2228done
N: We need the key from %M2228 to open the gate!
END
@mon2228done
COMPARE #<KM.2229>,0
IF> , @mon2229done
N: We need the key from %M2229 to open the gate!
END
@mon2229done
COMPARE #<KM.2230>,0
IF> , @mon2230done
N: We need the key from %M2230 to open the gate!
END
@mon2230done
COMPARE #<KM.2231>,0
IF> , @mon2231done
N: We need the key from %M2231 to open the gate!
END
@mon2231done
COMPARE #<KM.2232>,0
IF> , @mon2232done
N: We need the key from %M2232 to open the gate!
END
@mon2232done
COMPARE #<KM.2240>,0
IF> , @mon2240done
N: We need the key from %M2240 to open the gate!
END
@mon2240done
COMPARE #<KM.2241>,0
IF> , @mon2241done
N: We need the key from %M2241 to open the gate!
END
@mon2241done
COMPARE #<KM.2242>,0
IF> , @mon2242done
N: We need the key from %M2242 to open the gate!
END
@mon2242done
COMPARE #<KM.2243>,0
IF> , @mon2243done
N: We need the key from %M2243 to open the gate!
END
@mon2243done
COMPARE #<KM.2244>,0
IF> , @mon2244done
N: We need the key from %M2244 to open the gate!
END
@mon2244done
COMPARE #<KM.2245>,0
IF> , @mon2245done
N: We need the key from %M2245 to open the gate!
END
@mon2245done
COMPARE #<KM.2246>,0
IF> , @mon2246done
N: We need the key from %M2246 to open the gate!
END
@mon2246done
COMPARE #<KM.2247>,0
IF> , @mon2247done
N: We need the key from %M2247 to open the gate!
END
@mon2247done
COMPARE #<KM.2248>,0
IF> , @mon2248done
N: We need the key from %M2248 to open the gate!
END
@mon2248done
COMPARE #<KM.2249>,0
IF> , @mon2249done
N: We need the key from %M2249 to open the gate!
END
@mon2249done
COMPARE #<KM.2250>,0
IF> , @mon2250done
N: We need the key from %M2250 to open the gate!
END
@mon2250done
COMPARE #<KM.2251>,0
IF> , @mon2251done
N: We need the key from %M2251 to open the gate!
END
@mon2251done
COMPARE #<KM.2252>,0
IF> , @mon2252done
N: We need the key from %M2252 to open the gate!
END
@mon2252done
COMPARE #<KM.2260>,0
IF> , @mon2260done
N: We need the key from %M2260 to open the gate!
END
@mon2260done
COMPARE #<KM.2261>,0
IF> , @mon2261done
N: We need the key from %M2261 to open the gate!
END
@mon2261done
COMPARE #<KM.2262>,0
IF> , @mon2262done
N: We need the key from %M2262 to open the gate!
END
@mon2262done
COMPARE #<KM.2263>,0
IF> , @mon2263done
N: We need the key from %M2263 to open the gate!
END
@mon2263done
COMPARE #<KM.2264>,0
IF> , @mon2264done
N: We need the key from %M2264 to open the gate!
END
@mon2264done
COMPARE #<KM.2265>,0
IF> , @mon2265done
N: We need the key from %M2265 to open the gate!
END
@mon2265done
COMPARE #<KM.2266>,0
IF> , @mon2266done
N: We need the key from %M2266 to open the gate!
END
@mon2266done
COMPARE #<KM.2267>,0
IF> , @mon2267done
N: We need the key from %M2267 to open the gate!
END
@mon2267done
COMPARE #<KM.2268>,0
IF> , @mon2268done
N: We need the key from %M2268 to open the gate!
END
@mon2268done
COMPARE #<KM.2269>,0
IF> , @mon2269done
N: We need the key from %M2269 to open the gate!
END
@mon2269done
COMPARE #<KM.2270>,0
IF> , @mon2270done
N: We need the key from %M2270 to open the gate!
END
@mon2270done
COMPARE #<KM.2271>,0
IF> , @mon2271done
N: We need the key from %M2271 to open the gate!
END
@mon2271done
COMPARE #<KM.2272>,0
IF> , @mon2272done
N: We need the key from %M2272 to open the gate!
END
@mon2272done
HOST_GIVE T309
1:You've done it %1!  I'll keep these guys off your back...
1:Get in there and take that scum out!
WAIT 5.0
GOTO EXIT
END
@t309
GOTO LINK 52,0,0
END
;
;
SCENE 301 5Background  ;Helmet Quest
#include all.txt
MUSIC Zero
ACTOR 1,"",AlliesZeroHero,1,23,100
SEL 1
WAIT 0.1
POSE 2,1,4
IF T315,@t315
IF T301,@t301
1: If we hope to stand a chance against this enemy you must get stronger!
1: I know of a process that will allow you to upgrade your helmet significantly.
HOST_GIVE T301
@t301
1: This will cost alot of money...  I hope you've been saving your CR %1...
COMPARE #<num.hostGP>,"799999"
IF> ,@hasenough
1: I will need at least 800,000 CR if I am to make the ultimate helmet for you %1.
1: Come back when you've got it on hand.
END
@hasenough
1: Do you want to give me 800,000 CR in exchange for the ultimate helmet?
WAIT 2.0
MENU "Yes=@saidyes","No=@saidno"
END
@saidyes
HOST_GIVE T315
HOST_GIVE I249
HOST_TAKE G800000
1: Here is your new helmet %1.
@t315
1: Use that helmet to rid us of my old nemesis... Sigma must be destroyed once and for all!
END
@saidno
1: Very well %1, return if you should change your mind...
END
;
;
SCENE 302 5Background  ;Boots Quest
#include all.txt
MUSIC Zero
ACTOR 1,"",AlliesZeroHero,1,10,100
SEL 1
WAIT 0.1
POSE 2,1,4
IF T311,@t311
IF T302,@t302
1: Your speed in battle must be upgraded in order for us to win!
1: If you can get your body moving fast enough I can optimize a set of boots for you.
HOST_GIVE T302
@t302
1: I'll begin moving a target around this area... aim at it (right click it) as many times as you can in 60 seconds.
1: Ready....   Go!
SET totallocked,"0"
COUNTDOWN 60.0
ACTOR 2,"",mmm-mmxmetoll,1,50,50
@keepgoing
SET xpos,"%R90"
SET ypos,"%R90"
MOVE 2,#<xpos>,#<ypos>,5
IF XP,@timerxp
END
@eventActorClick2
ADD totallocked,"1"
GOTO @keepgoing
END
@timerxp
COMPARE #<totallocked>,"44"
IF>,@winner
1: You'll have to do better than that if you want to upgrade your mobility %1.
1: Come back when you think you can move faster.
WAIT 3.0
GOTO EXIT
END
@winner
MOVE 2,-150,-150,1
1: #<totallocked> lock-ons!  Not bad %1, not bad at all.
1: You did good enough for me to complete the optimizations.  Here are your new boots.
HOST_GIVE T311
HOST_GIVE I349
@t311
1: Keep fighting %1, never give up!
END
;
;
SCENE 303 5Background  ;Armor Quest
#include all.txt
MUSIC Zero
ACTOR 1,"",AlliesZeroHero,1,23,100
SEL 1
WAIT 0.1
POSE 2,1,4
IF T314,@t314
IF T313,@t313
IF T303,@t303
1: If you don't do something about your outdated armor we will most likely fail!
1: In order to strengthen your armor there are some tasks you must complete.
HOST_GIVE T303
@t303
@repeat
IF -C1,@c1
SET hstclas,"1"
@c1
IF -C2,@c2
SET hstclas,"2"
@c2
IF -C3,@c3
SET hstclas,"3"
@c3
IF -C4,@c4
SET hstclas,"4"
@c4
IF -C5,@c5
SET hstclas,"5"
@c5
IF -C6,@c6
SET hstclas,"6"
@c6
IF -C7,@c7
SET hstclas,"7"
@c7
IF -C8,@c8
SET hstclas,"8"
@c8
IF -C9,@c9
SET hstclas,"9"
@c9
IF -C10,@c10
SET hstclas,"10"
@c10
IF -C11,@c11
SET hstclas,"11"
@c11
1: You must gather 3 special alloys for me.  This won't be as easy as it sounds...
1: You can only obtain 1 of these alloys, the others you must get from Hunters of another type.
1: You are  class #<hstclas> , which means you can only find alloy #<hstclas>.
1: When you fight this creature... should you win, you will recieve alloy #<hstclas> 
1: After trading as needed to get 3 different types of alloys, tell me when you are ready to give them to me.
HOST_GIVE T313
GOTO @t313
END
@t313
IF T314,@t314
1: What would you like to do?
WAIT 2.0
MENU "Repeat Instructions=@repeat","Fight Special Enemy=@fight","Hand Over Alloys=@hand"
END
@fight
MOVE 1,-25,100,1
FIGHT2 700
IF dead,@dead
MOVE 1,25,100,1
IF C1,@cl1
IF C2,@cl2
IF C3,@cl3
IF C4,@cl4
IF C5,@cl5
IF C6,@cl6
IF C7,@cl7
IF C8,@c18
IF C9,@c19
IF C10,@c10
IF C11,@c11
N: Nothing...
END
@dead
END
@cl1
HOST_GIVE I100
N: You found a %I100!
GOTO @t313
END
@cl2
HOST_GIVE I101
N: You found a %I101!
GOTO @t313
END
@cl3
HOST_GIVE I102
N: You found a %I102!
GOTO @t313
END
@cl4
HOST_GIVE I103
N: You found a %I103!
GOTO @t313
END
@cl5
HOST_GIVE I104
N: You found a %I104!
GOTO @t313
END
@cl6
HOST_GIVE I105
N: You found a %I105!
GOTO @t313
END
@cl7
HOST_GIVE I106
N: You found a %I106!
GOTO @t313
END
@cl8
HOST_GIVE I107
N: You found a %I107!
GOTO @t313
END
@cl9
HOST_GIVE I108
N: You found a %I108!
GOTO @t313
END
@cl10
HOST_GIVE I109
N: You found a %I109!
GOTO @t313
END
@cl11
HOST_GIVE I110
N: You found a %I110!
GOTO @t313
END
@cl12
HOST_GIVE I111
N: You found a %I111!
GOTO @t313
END
@hand
SET alycktot,"0"
IF -I100,@skip0
1: You have a %I100...
ADD alycktot,"1"
@skip0
IF -I101,@skip1
1: You have a %I101...
ADD alycktot,"1"
@skip1
IF -I102,@skip2
1: You have a %I102...
ADD alycktot,"1"
@skip2
IF -I103,@skip3
1: You have a %I103...
ADD alycktot,"1"
@skip3
IF -I104,@skip4
1: You have a %I104...
ADD alycktot,"1"
@skip4
IF -I105,@skip5
1: You have a %I105...
ADD alycktot,"1"
@skip5
IF -I106,@skip6
1: You have a %I106...
ADD alycktot,"1"
@skip6
IF -I107,@skip7
1: You have a %I107...
ADD alycktot,"1"
@skip7
IF -I108,@skip8
1: You have a %I108...
ADD alycktot,"1"
@skip8
IF -I109,@skip9
1: You have a %I109...
ADD alycktot,"1"
@skip9
IF -I110,@skip10
1: You have a %I110...
ADD alycktot,"1"
@skip10
IF -I111,@skip11
1: You have a %I111...
ADD alycktot,"1"
@skip11
COMPARE #<alycktot>,"2"
IF> ,@givearmor
1: You're not there yet... you need 3 different types of alloys %1.
WAIT 2.0
GOTO @t313
END
@givearmor
HOST_TAKE I100
HOST_TAKE I101
HOST_TAKE I102
HOST_TAKE I103
HOST_TAKE I104
HOST_TAKE I105
HOST_TAKE I106
WAIT 0.5
HOST_TAKE I107
HOST_TAKE I108
HOST_TAKE I109
HOST_TAKE I110
HOST_TAKE I111
HOST_GIVE I299
HOST_GIVE T314
1: Good work %1, Here is the armor... use it well.
@t314
1: Good luck %1!  Would you like to fight the Megatoll again? 
WAIT 2.0
MENU "Yes=@fight","No=@end"
END
@end
1: Very well %1...
END
;
;
SCENE 304 5Background  ;Weapon Quest
#include all.txt
MUSIC Zero
ACTOR 1,"",AlliesZeroHero,1,23,100
SEL 1
WAIT 0.1
POSE 2,1,4
IF T304,@t304
1: You must go beyond your current limitations if we are to win this war!
1: I know of a method of enhancing your weapon systems significantly.
HOST_GIVE T304
@t304
IF T308, @t308
1: I can help you if you are strong enough.
1: Let me take a scan of your memory....
WAIT 3.0
COMPARE #<num.hostLevel>,100
IF=,@levelgood
COMPARE #<num.hostLevel>,99
IF=,@levelgood
1: You have not the experience needed to gain my trust. ( You're level is only #<num.hostLevel> )
1: Return when you are truely ready...
END
@levelgood
1: Your level is #<num.hostLevel> I see, good.
WAIT 3.0
COMPARE #<num.hostKills>,1499
IF>,@killsgood
1: You don't have the endurance needed to gain my trust. ( You've only killed #<num.hostKills> )
1: Return when you have experienced battle more...
END
@killsgood
1: You've killed #<num.hostKills> enemies, you've learned much.
WAIT 3.0
COMPARE #<num.hostAge>,1000
IF>,@agegood
1: You have not been in training long enough to gain my weapon. ( You've only trained  #<num.hostAge> minutes )
1: Return when you've really put forth a strong effort...
END
@agegood
1: You've trained for  #<num.hostAge> minutes, you may be the one who can defeat our foe after all...
WAIT 3.0
COMPARE #<num.hostPetLevel>,95
IF=,@petgood
COMPARE #<num.hostPetLevel>,95
IF>,@petgood
1: You've not learned to fight along side your allies well enough to own this weapon. ( You're highest pet level is only #<num.hostPetLevel> )
1: Return when you've learned to be trusting...
END
@petgood
1: Your highest pet level is #<num.hostPetLevel>. You've come a long way.
WAIT 3.0
COMPARE #<num.hostBravery>,999
IF>,@bravegood
1: You do not have the bravery to use this weapon. ( You're bravery  is only #<num.hostBravery> )
1: Return when you have found courage...
END
@bravegood
1: Your bravery is #<num.hostBravery>.  There is much courage in your heart.
WAIT 3.0
COMPARE #<num.hostHuntSkill>,7
IF=,@huntgood
COMPARE #<num.hostHuntSkill>,7
IF>,@huntgood
1: You have not learned to hunt your enemies well enough to use this weapon. ( You're hunt level is only #<num.hostHuntSkill> )
1: Return when you've learned to hunt better...
END
@huntgood
1: Your hunting skill is #<num.hostHuntSkill>. That will be fine.
WAIT 3.0
1: You are now ready to weild the power of the ultimate weapon.
IF C1,@buster
IF C2,@sword
IF C3,@teeth
IF C4,@sword
IF C5,@buster
IF C6,@sword
IF C7,@sword
IF C8,@sword
IF C9,@buster
IF C10,@buster
IF C11,@sword
END
@buster
HOST_GIVE I549
HOST_GIVE T308
GOTO @t308 
END
@sword
HOST_GIVE I599
HOST_GIVE T308
GOTO @t308 
END
@teeth
HOST_GIVE I649
HOST_GIVE T308
GOTO @t308 
END
@t308 
1: You've been given the ultimate weapon %1, use it to preserve our way of life.
END
;
;
SCENE 305 5Background  ;Shield Quest
#include all.txt
MUSIC Zero
ACTOR 1,"",AlliesZeroHero,1,23,100
SEL 1
WAIT 0.1
POSE 2,1,4
IF T312,@t312
IF T305,@t305
1: You must upgrade your defensive capabilities %1, this battle won't be easy!
1: There is a process that will allow you to upgrade your shielding.
HOST_GIVE T305
@t305
1: Before I can upgrade your shielding I must be sure that you realize the value of your allies in battle.
1: They can provide more defense than any peice of equipment.
1: I will now disable your ability to fight... you may only heal.
MOVE 1,-25,100,3
1: Use your allies to defeat this group of enemies and I will have my proof.
COMPARE #<num.hostPets>, 0
IF> @hasPet
1: Return when you have enlisted allies.
END
@hasPet
FLAGS	1024
FIGHT 2200
IF DEAD, @dead
WAIT 3
FIGHT 2201
IF DEAD, @dead
WAIT 3
FIGHT 2202	
IF DEAD, @dead
WAIT 3
FIGHT 2204IF DEAD, @dead
WAIT 3
FIGHT 2205
IF DEAD, @dead
WAIT 3
FIGHT 2206
IF DEAD, @dead
WAIT 3
FIGHT 2208
IF DEAD, @dead
WAIT 3
FIGHT 2209
IF DEAD, @dead
HOST_GIVE I399
HOST_GIVE T312
@t312
MOVE 1,25,100,3
WAIT 2.0
1: You know your allies strength well %1, you are worthy of the shielding I've given you.
END
@dead
1: You stand no chance at this rate %1, work harder...
END
;
;
SCENE 306 5Background  ;Sensor Quest
#include all.txt
MUSIC Zero
ACTOR 1,"",AlliesZeroHero,1,23,100
SEL 1
WAIT 0.1
POSE 2,1,4
IF T310,@t310
IF T306,@t306
SET nsgtz,"0"
1: You must always be aware of your surroundings %1, enhance your sensors!
1: With a little effort we can very effectively upgrade your sensors.
HOST_GIVE T306
@t306
1: Give me as many sensors as you possibly can.  If you can gather enough of them I can combine thier strength.
1: Just toss them to me and I'll let you know how much further you have to go in creating the ultimate sensor array.
END
@eventActorGive1
IF T310,@t310
SET lstginc,#<item.id>
COMPARE #<lstginc>,"400"
IF= ,@add1
COMPARE #<lstginc>,"401"
IF= ,@add1
COMPARE #<lstginc>,"402"
IF= ,@add1
COMPARE #<lstginc>,"403"
IF= ,@add1
COMPARE #<lstginc>,"404"
IF= ,@add1
COMPARE #<lstginc>,"405"
IF= ,@add2
COMPARE #<lstginc>,"406"
IF= ,@add2
COMPARE #<lstginc>,"407"
IF= ,@add2
COMPARE #<lstginc>,"408"
IF= ,@add2
COMPARE #<lstginc>,"409"
IF= ,@add2
COMPARE #<lstginc>,"410"
IF= ,@add3
COMPARE #<lstginc>,"411"
IF= ,@add3
COMPARE #<lstginc>,"412"
IF= ,@add3
COMPARE #<lstginc>,"413"
IF= ,@add3
COMPARE #<lstginc>,"414"
IF= ,@add3
COMPARE #<lstginc>,"415"
IF= ,@add4
COMPARE #<lstginc>,"416"
IF= ,@add4
COMPARE #<lstginc>,"417"
IF= ,@add4
COMPARE #<lstginc>,"418"
IF= ,@add4
COMPARE #<lstginc>,"419"
IF= ,@add4
COMPARE #<lstginc>,"420"
IF= ,@add5
COMPARE #<lstginc>,"421"
IF= ,@add5
COMPARE #<lstginc>,"422"
IF= ,@add5
COMPARE #<lstginc>,"423"
IF= ,@add5
COMPARE #<lstginc>,"424"
IF= ,@add5
COMPARE #<lstginc>,"425"
IF= ,@add6
COMPARE #<lstginc>,"426"
IF= ,@add6
COMPARE #<lstginc>,"427"
IF= ,@add6
COMPARE #<lstginc>,"428"
IF= ,@add6
COMPARE #<lstginc>,"429"
IF= ,@add6
COMPARE #<lstginc>,"430"
IF= ,@add7
COMPARE #<lstginc>,"431"
IF= ,@add7
COMPARE #<lstginc>,"432"
IF= ,@add7
COMPARE #<lstginc>,"433"
IF= ,@add7
COMPARE #<lstginc>,"434"
IF= ,@add7
COMPARE #<lstginc>,"435"
IF= ,@add8
COMPARE #<lstginc>,"436"
IF= ,@add8
COMPARE #<lstginc>,"437"
IF= ,@add8
COMPARE #<lstginc>,"438"
IF= ,@add8
COMPARE #<lstginc>,"439"
IF= ,@add8
COMPARE #<lstginc>,"440"
IF= ,@add9
COMPARE #<lstginc>,"441"
IF= ,@add9
COMPARE #<lstginc>,"442"
IF= ,@add9
COMPARE #<lstginc>,"443"
IF= ,@add9
COMPARE #<lstginc>,"444"
IF= ,@add9
COMPARE #<lstginc>,"445"
IF= ,@add10
COMPARE #<lstginc>,"446"
IF= ,@add10
COMPARE #<lstginc>,"447"
IF= ,@add10
COMPARE #<lstginc>,"448"
IF= ,@add10
1: I'm sorry, I think you may have misunderstood me... You need to give me your SENSORS!
1: It may be necissary for you to find some way of getting more...
END
@add1
ADD nsgtz,"1"
GOTO @totalsencheck
END
@add2
ADD nsgtz,"2"
GOTO @totalsencheck
END
@add3
ADD nsgtz,"3"
GOTO @totalsencheck
END
@add4
ADD nsgtz,"4"
GOTO @totalsencheck
END
@add5
ADD nsgtz,"5"
GOTO @totalsencheck
END
@add6
ADD nsgtz,"6"
GOTO @totalsencheck
END
@add7
ADD nsgtz,"7"
GOTO @totalsencheck
END
@add8
ADD nsgtz,"8"
GOTO @totalsencheck
END
@add9
ADD nsgtz,"9"
GOTO @totalsencheck
END
@add10
ADD nsgtz,"10"
GOTO @totalsencheck
END
@totalsencheck
COMPARE #<nsgtz>,"200"
IF> ,@givesensor
1: I have #<nsgtz>/200 parts necissary to build the upgrade now... keep going %1!
END
@givesensor
HOST_GIVE I449
HOST_GIVE T310
@t310
1: Great work %1, you've got your new sensor now.  Don't give up!
END
;