;

0,	"Algorithm Scale %",100,0,	100,100,0

;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15				16
;	ID	Name				PP	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
; Earth Spells

	1,	"Dirt",				0,	3,	0,	0,	0,		3,		63,	11,	80,	100,	0,		0,		"",			"",				""
	2,	"Small Stones",		0,	3,	0,	0,	1,		0,		3,	11, 120,100,	0,		0,		"",			"",				""
	3,	"Paralyze",			0,	3,	-11,0,	2,		0,		7,	11,	80,	100,	0,		0,		"",			"",				""
	4,	"Rock",				0,	3,	0,	0,	3,		3,		61,	11,	80,	100,	0,		0,		"",			"",				""
	5,	Sand,				0,	3,	0,	0,	4,		203,	111,31,	80,	100,	0.0.1055,0,		,			,			,			
	6,	"Rock All",			0,	3,	0,	0,	105,	0,		61,	11,	80,	100,	0,		0,		"",			"",				""
	7,	Powder,				0,	3,	0,	0,	6,		203,	60,	11,	80,	100,	0.3.3055,0,		,			,			,			
	8,	Stun,				0,	3,	-4,	0,	7,		0,		23,	11,	80,	100,	0,		0,		,			,			,			
	9,	"Boulder",			0,	3,	0,	0,	8,		0,		62,	11,	80,	100,	0,		0,		"",			"",				""
	24,	Quake,				0,	3,	0,	0,	109,	0,		112,11,	80,	100,	5000,	0,		,			,			,			


;						-4			DISEASE_STUN		(cannot move, or attack)
;						-11			DISEASE_PARALYZE	(cannot move)
;
; Death Spells

;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	25,	"Bones",			0,	4,	0,	0,	0,		3,		87,	11,	80,	100,	0,		0,		"",			"",				""
	26,	Poison,				0,	4,	-2,	0,	1,		0,		144,11,	50,	100,	0,		0,		,			,			,			
	27,	"Skulls",			0,	4,	0,	0,	2,		203,	85,	11,	80,	100,	0,		0,		"",			"",				""
	28,	"Tomb",				0,	4,	0,	0,	3,		203,	86,	11,	80,	100,	0,		0,		"",			"",				""
	29,	Sap,				0,	4,	-3,	0,	4,		203,	103,11,	80,	100,	0,		0,		,			,			,			
	30,	"Skulls All",		0,	4,	0,	0,	105,	203,	85,	11,	80,	100,	0,		0,		"",			"",				""
	31,	"Numb",				0,	4,	-6, 0,	6,		0,		7,	11, 120,100,	0,		0,		"",			"",				""
	32,	Sleep,				0,	4,	-7,	0,	7,		0,		113,11,	120,100,	0,		0,		,			,			,			
	33,	Gravedigger,		0,	4,	0,	0,	8,		203,	134,11,	80,	100,	0,		0,		,			,			,			
	49,	"Armageddon",		0,	4,	0,	0,	109,	0,		74,	11, 80, 100,	5000,	0,		"",			"",				""
;						-2			DISEASE_POISON		(saps a little HP every few seconds)		
;						-3			DISEASE_SAP			(saps a little MP every few seconds)		
;						-6			DISEASE_NUMB		(cannot use right-hand)(* wears off)
;						-7			DISEASE_SLEEP		(cannot move, or attack)(* wears off)	
;
; Wind Spells
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	51,	"Short Breath",		0,	7,	0,	0,	0,		4,		133,11,	80,	100,	0,		0,		,			,			,			
	52,	Breeze,				0,	7,	0,	0,	1,		0,		124,31,	80,	100,	5,		0,		,			,			,			
	53,	"Breeze All",		0,	7,	0,	0,	102,	0,		137,11,	120,100,	6,		0,		,			,			,			
	54,	"Wind",				0,	7,	0,	0,	3,		0,		19,	11, 80, 100,	7,		0,		"",			"",				""
	55,	"Wind All",			0,	7,	0,	0,	104,	0,		123,11,	120,100,	8,		0,		,			,			,			
	56,	Sturm,				0,	7,	0,	0,	5,		0,		130,11,	80,	100,	7,		0,		,			,			,			
	57,	"Sturm All",		0,	7,	0,	0,	106,	0,		68,	11, 80, 100,	7,		0,		"",			"",				""
	58,	"Gale",				0,	7,	0,	0,	7,		0,		77,	11, 80, 100,	7,		0,		"",			"",				""
	59,	"Hurricane",		0,	7,	0,	0,	8,		0,		65,	11, 80, 100,	7,		0,		"",			"",				""
	74,	"Tempest",			0,	7,	0,	0,	109,	0,		66,	11, 80, 100,	7,		0,		"",			"",				""
;
; Spirit Spells
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	75,	"Whisper",			0,	6,	0,	0,	0,		4,		70,	11, 80, 100,	0,		0,		"",			"",				""
	76,	Stupefy,			0,	6,	-21,0,	1,		0,		111,11,	80,	100,	5,		0,		,			,			,			
	77,	Bid,				0,	6,	0,	0,	2,		0,		112,11,	80,	100,	5,		0,		,			,			,			
	78,	"Confuse",			0,	6,	-8, 0,	3,		0,		25,	11, 80, 100,	5,		0,		"",			"",				""
	79,	"Enchant",			0,	6,	-9, 0,	4,		0,		83,	11, 80, 100,	5,		0,		"",			"",				""
	80,	"Mum",				0,	6,	-5, 0,	5,		0,		78,	11, 80, 100,	5,		0,		"",			"",				""
	81,	"Ecto",				0,	6,	0, 	0,	6,		0,		71,	11, 80, 100,	7,		0,		"",			"",				""
	82,	"Tame",				0,	6,	-10, 0,	7,		0,		80,	11, 80, 100,	5,		0,		"",			"",				""
	83,	"Ecto All",			0,	6,	0,	0,	108,	0,		132,11,	120,100,	8,		0,		,			,			,			
	84,	Slime,				0,	6,	0,	0,	1,		4,		136,11,	80,	100,	0,		0,		boom1.wav,	,			,			
	85,	"Curse All",		0,	6,	0,	0,	103,	4,		146,11,	80,	100,	0,		0,		,			,			,			
	86,	Wil-o-wisp,			0,	6,	0,	0,	4,		4,		121,11,	80,	100,	0,		0,		,			,			,			
	87,	"Banshee Wail",		0,	6,	0,	0,	105,	4,		105,11,	80,	100,	0,		0,		,			,			,			
	88,	Poltergeist,		0,	6,	0,	0,	7,		4,		110,11,	80,	100,	0,		0,		,			,			,			
	99,	"Ethereal Fog",		0,	6,	0,	0,	109,	0,		106,11,	120,100,	8,		0,		,			,			,			
;						-8			DISEASE_CONFUSE		(attacks may hit friends)(* wears off)	
;						-9			DISEASE_CHARM		(once charmed, monster fights for you)	
;						-10			DISEASE_TAME		(taming a charmed monster makes it a pet)(NOT IMPLEMENTED YET)	
;						-5			DISEASE_GAG			(cannot case spells)(* wears off)		
;						-21			DISEASE_WISDOM		(lowers wisdom til end of scene) (cure raises it)	
;
; Fire Spells
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	101,"Match Burn",		0,	5,	0,  0,	0,		4000,	0,	11, 80, 100,	0,		0,		"",			"",				""
	102,Fry,				0,	5,	0,	0,	1,		5000,	125,11,	80,	100,	1,		0,		,			,			,			
	103,"Ignite",			0,	5,	0,	0,	2,		0,		18,	11, 120,100,	0,		0,		"",			"",				""
	104,"Fry All",			0,	5,	0,  0,	103,	6000,	9,	11, 120,100,	2,		0,		"",			"",				""
	105,"Fire Bubble",		0,	5,	0,	0,	4,		7000,	14,	11, 80, 100,	3,		0,		"",			"",				""
	106,"Lava",				0,	5,	0,	0,	5,		10000,	55,	11, 80, 100,	4,		0,		"",			"",				""
	107,"Scorch",			0,	5,	0,	0,	6,		0,		24,	11, 120,100,	0,		0,		"",			"",				""
	108,"Lava All",			0,	5,	0,	0,	107,	0,		55,	11, 120,100,	0,		0,		"",			"",				""
	109,"Crisp",			0,	5,	0,	0,	8,		0,		58,	11, 120,100,	0,		0,		"",			"",				""
	124,Inferno,			0,	5,	0,	0,	109,	0,		145,11,	120,100,	0,		0,		,			,			,			
;
; Water Spells
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	151,"Rain Drop",		0,	1,	0,  0,	0,		8000,	52,	11, 80, 100,	0,		0,		"",			"",				""
	152,"Drown",			0,	1,	0,	0,	1,		9000,	11,	11, 80, 100,	1000,	0,		"",			"",				""
	153,"Drown All",		0,	1,	0,	0,	102,	10000,	119,11,	120,100,	1000,	0,		,			,			,			
	154,"Deluge",			0,	1,	0, 	0,	3,		11000,	10,	11, 80, 100,	2000,	0,		"",			"",				""
	155,"Deluge All",		0,	1,	0,	0,	104,	0,		53,	11, 120,100,	2000,	0,		"",			"",				""
	156,"Freeze",			0,	1,	0,	0,	5,		0,		67,	11, 80, 100,	0,		0,		"",			"",				""
	157,Blizzard,			0,	1,	0,	0,	6,		0,		21,	11,	80,	100,	9003000,0,		,			,			,			
	158,"Freeze All",		0,	1,	0,	0,	107,	0,		67,	11, 80, 100,	0,		0,		"",			"",				""
	159,"Blitz",			0,	1,	0,	0,	8,		0,		51,	11, 80, 100,	9003000,0,		"",			"",				""
	160,"Ice Age",			0,	1,	0,	0,	109,	0,		13,	11, 80, 100,	9003000,0,		"",			"",				""
;
; Nature Spells
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	175,"Gel",				0,	2,	0,  0,	0,		4000,	15,	11, 80, 100,	0,		0,		"",			"",				""
	176,Grease,				0,	2,	-24,0,	1,		5000,	114,11,	80,	100,	1,		0,		,			,			,			
	177,"Scry",				0,	2,	0,	0,	2,		5000,	88,	11, 80, 100,	1,		0,		"",			"",				""
	178,"Spiders",			0,	2,	-23,0,	3,		5000,	1,	11, 80, 100,	1,		0,		"",			"",				""
	179,Stampede,			0,	2,	0,	0,	104,	6000,	138,11,	120,100,	2,		0,		,			,			,			
	180,Screech,			0,	2,	-22,0,	5.0.0.900,5000,	115,11,	80,	100,	1,		0,		,			,			,			
	181,"Fertilize",		0,	2,	0, 	0,	6,		10000,	60,	11, 80, 100,	4,		0,		"",			"",				""
	182,Unravel,			0,	2,	-20,0,	7,		5000,	116,11,	80,	100,	1,		0,		,			,			,			
	183,"Solar Flare",		0,	2,	0,	0,	8,		7000,	8,	11, 80, 100,	3,		0,		"",			"",				""
	184,"Bear Hug",			0,	2,	0,	0,	1,		5000,	147,11,	80,	100,	1,		0,		,			,			,			
	185,Locusts,			0,	2,	0,	0,	3,		5000,	131,11,	60,	100,	1,		0,		,			,			,			
	186,"Tiger Claw",		0,	2,	30,	0,	105,	5000,	122,11,	80,	100,	1,		0,		,			,			,			
	187,Lightning,			0,	2,	0,	0,	7,		5000,	115,11,	80,	100,	1,		0,		,			,			,			
	199,Nova,				0,	2,	0,	0,	109,	0,		128,11,	120,100,	0,		0,		,			,			,			
;						-20			DISEASE_STRENGTH	(lowers strenth til end of scene) (cure raises it)
;						-22			DISEASE_STAMINA		(lowers stamina til end of scene) (cure raises it)	
;						-23			DISEASE_AGILITY		(lowers agility til end of scene) (cure raises it)
;						-24			DISEASE_DEXTERITY	(lowers dexterity til end of scene) (cure raises it)	
;
; Health Spells
;
; Note: arg4 (DAMAGE) is VERY IMPORTANT HERE.  It is NOT set automatically. Do NOT use 0 (zero)
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15				16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP		summon.wav	travel.wav		strike.wav
;
	201,"Health Weave",		0,	0,	50,	0,	0,		4000000,16,	11, 80, 100,	0,		0,		"",			"",				""
	202,Unparalyze,			0,	0,	-111,0,	0,		0,		129,11,	80,	100,	0,		0,		,			,			,			
	203,"Antidote",			0,	0,-102, 0,	1,		0,		17,	11, 80, 100,	0,		0,		"",			"",				""
	204,"Raise Dexterity",	0,	0,-124,	0,	1,		0,		84,	11, 80, 100,	0,		0,		"",			"",				""
	205,"Raise Agility",	0,	0,-123,	0,	2,		0,		84,	11, 80, 100,	0,		0,		"",			"",				""
	206,"Stop Leak",		0,	0,-103,	0,	2,		0,		73,	11, 80, 100,	0,		0,		"",			"",				""
	207,"Heal",				0,	0, 100, 0,	3,		0,		5,	11, 80, 100,	0,		0,		"",			"",				""
	208,"Raise Stamina",	0,	0,-122,	0,	3,		0,		84,	11, 80, 100,	0,		0,		"",			"",				""
	209,"Un Gag",			0,	0,-105,	0,	4,		0,		73,	11, 80, 100,	0,		0,		"",			"",				""
	210,"Numb away",		0,	0,-106,	0,	4,		0,		73,	11, 80, 100,	0,		0,		"",			"",				""
	211,"Heal All",			0,	0, 500,	0,	105,	0,		6,	11, 120,100,	0,		0,		"",			"",				""
	212,"Awaken",			0,	0,-107,	0,	5,		0,		72,	11, 80, 100,	0,		0,		"",			"",				""
	213,"Deconfuse",		0,	0,-108,	0,	6,		0,		72,	11, 80, 100,	0,		0,		"",			"",				""
	214,"Raise Strength",	0,	0,-120,	0,	6,		0,		84,	11, 80, 100,	0,		0,		"",			"",				""
	215,"Un Stun",			0,	0,-104,	0,	7,		0,		73,	11, 80, 100,	0,		0,		"",			"",				""
	216,"Restore",			0,	0,3000, 0,	7,		0,		5,	11, 120,100,	0,		0,		"",			"",				""
	217,"Raise Wisdom",		0,	0,-121,	0,	8,		0,		84,	11, 80, 100,	0,		0,		"",			"",				""
	223,Resurrect,			0,	0,	-1,	0,	8.0.0.900,3,		82,	11,	120,100,	0,		0,		,			,			,			
	224,"Restore All",		0,	0,3000, 0,	109,	3,		5,	11, 120,100,	0,		0,		"",			"",				""
	225,"monsterheal1",		,	,	20,	,	0.2,	3,		5,	11,	100,120,	,		0,		,			,			,			
	226,"monsterheal2",		,	,	200,,	0.2,	3,		5,	11,	100,120,	0.0,	,		,			,			,			
	227,"monsterheal3",		,	,	500,,	0.2,	3,		5,	11,	100,120,	0.0,	,		,			,			,			
	228,monsterheal4,		,	,	1000,,	0.2,	3,		5,	11,	100,120,	0.0,	,		,			,			,			
	229,monsterheal5,		,	,	1500,,	0.2,	3,		5,	11,	100,120,	0.0,	,		,			,			,			

	230,"Summon Home",		0,	0,	-300.99,0,	7.2,	4,		76,	11,	80,	100,	0,		0,		,			,			,			
	231,"Summon Specific",	0,	0,	-203.266,1000,9.2,	4,		110,5,	20,	50,		0,		0,		,			,			chant7.wav,	
	232,"Summon Same",		0,	0,	-200,0,	7.2,	4,		76,	11,	80,	100,	0,		0,		,			,			,			
	233,"Summon Element",	0,	0,	-201,0,	7.2,	4,		76,	11,	80,	100,	0,		0,		,			,			,			
	234,"Summon Random",	0,	0,	-202,0,	7.2,	4,		76,	11,	80,	100,	0,		0,		,			,			,			
	235,"Summon Fire",		0,	5,	-203.172,1000,9.2,	4,		100,3,	20,	50,		0,		0,		,			,			chant7.wav,	
	236,"Summon water",		0,	1,	-203.209,1000,9.2,	4,		101,5,	20,	50,		0,		0,		,			,			chant7.wav,	
	237,"Summon Air",		0,	7,	-203.164,1000,9.2,	4,		105,5,	20,	50,		0,		0,		,			,			chant7.wav,	
	238,"Summon Spirit",	0,	6,	-203.168,1000,9.2,	4,		106,5,	20,	50,		0,		0,		,			,			chant7.wav,	
	239,"Summon nature",	0,	2,	-203.176,1000,9.2,	4,		130,5,	20,	50,		0,		0,		,			,			chant7.wav,	
	240,"Summon Earth",		0,	3,	-203.174,1000,9.2,	4,		126,5,	20,	50,		0,		0,		,			,			chant7.wav,	
	241,"Summon Death",		0,	4,	-203.154,1000,9.2,	4,		137,5,	20,	50,		0,		0,		,			,			chant7.wav,	
	242,"Summon Chaos",		0,	8,	-203.1008,1000,9.2,	4,		146,5,	20,	50,		0,		0,		,			,			chant7.wav,	













;						-102			CURE DISEASE_POISON		(saps a little HP every few seconds)		
;						-103			CURE DISEASE_SAP			(saps a little MP every few seconds)		
;						-104			CURE DISEASE_STUN		(cannot move, or attack)
;						-105			CURE DISEASE_GAG			(cannot case spells)(* wears off)		
;						-106			CURE DISEASE_NUMB		(cannot use right-hand)(* wears off)
;						-107			CURE DISEASE_SLEEP		(cannot move, or attack)(* wears off)	
;						-108			CURE DISEASE_CONFUSE		(attacks may hit friends)(* wears off)	
;						-111			CURE DISEASE_FREEZE		(cannot move)
;						-120			CURE DISEASE_WISDOM		(lowers wisdom til end of scene) (cure raises it)	
;						-121			CURE DISEASE_STRENGTH	(lowers strenth til end of scene) (cure raises it)
;						-122			CURE DISEASE_STAMINA		(lowers stamina til end of scene) (cure raises it)	
;						-123			CURE DISEASE_DEXTERITY	(lowers dexterity til end of scene) (cure raises it)	
;						-124			CURE DISEASE_AGILITY		(lowers agility til end of scene) (cure raises it)

; Special Element Spells
; These are generally for the use of special element monsters who can only cast within their own special element
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	 summon.wav	travel.wav	strike.wav
;
	600	"Wyrm Breath",		-1,	100,0,	0,	0,		3,		75,	11,	80,	100,	0,		0,		"chant1.wav",	"",	""

; Book Spells
; These are generally spellbound to book-class things, and cannot be learned otherwise
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	 summon.wav	travel.wav	strike.wav
;
	700,Remedy,				-1,	14,	0,	0,	0,		3,		140,6,	80,	20,		0,		0,		chant1.wav,	,			,			
	701,Febrifuge,			-1,	14,	0,	0,	1,		3,		142,17,	80,	100,	0,		0,		thunder2.wav,,			,			
	702,linctus,			-1,	14,	0,	0,	2,		3,		143,11,	80,	100,	0,		0,		chant3.wav,	,			,			
	703,Mithridate,			-1,	14,	0,	0,	3,		3,		142,11,	80,	100,	0,		0,		chant4.wav,	,			,			
	704,Pharmacon,			-1,	14,	0,	0,	4,		3,		141,17,	80,	100,	0,		0,		chant5.wav,	,			,			
	705,Galenicals,			-1,	14,	0,	0,	5,		3,		140,11,	80,	100,	0,		0,		chant6.wav,	,			,			
	706,Carminative,		-1,	14,	0,	0,	6,		3,		141,17,	80,	100,	0,		0,		chant7.wav,	,			,			
	707,Palliative,			-1,	14,	0,	0,	7,		3,		142,17,	80,	100,	0,		0,		chant1.wav,	,			,			
	708,Nostrum,			-1,	14,	0,	0,	8,		3,		143,11,	80,	100,	0,		0,		chant2.wav,	,			,			
	709,lithagogue,			-1,	14,	0,	0,	9,		3,		107,17,	80,	100,	0,		0,		chant3.wav,	,			,			

; Summoning Spells
; These are generally spellbound to spirit-class things, and cannot be learned otherwise
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	750,"Summon Diety",		-1,	14,	0,	0,	0,		3,		29,	11,	80,	100,	0,		0,		,			,			,			
	751,"Summon Divinity",	-1,	14,	0,	0,	1,		3,		28,	11,	80,	100,	0,		0,		,			,			,			
	752,"Summon Lord",		-1,	14,	0,	0,	2,		3,		29,	11,	80,	100,	0,		0,		,			,			,			
	753,"Summon El",		-1,	14,	0,	0,	3,		3,		30,	11,	80,	100,	0,		0,		,			,			,			
	754,"Summon Spirit",	-1,	6,	0,	0,	4,		3,		27,	11,	80,	100,	0,		0,		,			,			,			
	755,"Summon Godess",	-1,	14,	0,	0,	5,		3,		109,11,	80,	100,	0,		0,		,			,			,			
	756,"Summon Cosmoplast",-1,	14,	0,	0,	6,		3,		29,	11,	80,	100,	0,		0,		,			,			,			
	757,"Summon God",		-1,	14,	0,	0,	7,		3,		30,	11,	80,	100,	0,		0,		,			,			,			
	758,"Summon prophet",	-1,	14,	0,	0,	8,		3,		27,	11,	80,	100,	0,		0,		,			,			,			
	759,"Summon the Almighty",-1,	14,	0,	0,	9,		3,		109,11,	80,	100,	0,		0,		,			,			,			


;
; Be sure to leave a blank line at the end of this file
