;
; ITEMS
;
;-------------------
; Items used in the game.  Each line describes one item
; (some of these are objects with which you can be EQUIPPED and which 
; modify your attack and defense values, others are things like potions that
; you consume)
;
; NOTE: the bmp files should be in the world directory (your world's ART directory)
; and should be windows RLE bmp files with a 256 color palette (use soul.pal in
; the well of souls ART folder)  (otherwise you will experience horrible color
; matching.. a hint to the wise is to draw the images using the right palette
; in the first place)
;
; Each item gets one line of text in the table with multiple arguments separated
; by commas.  The arguments are in the following order:
;
;	// arg 0	Equipment ID Number  (1-1023) and (1024-5119)
;
;				* ID: (1-1023)
;					These first group of items are 'multiple' in that a character can carry
;					up to 100 of each (based on current wallet size).  Use these for 'potions'
;					or anything else the user needs more than one of at a time.
;
;				* ID: (1024-5119)
;					This second group of items are 'single' in that a character can carry no
;					more than one of each (no matter what their wallet size is).  Use these for
;					things which the user only needs one of... say.. shields.  Please note that
;					they can have one of EACH of these, all at once.  So that's 4096 things in
;					their pocket if they have ALL of them.  That's a lot.
;
;				Each item must have a unique ID number.  So you cannot define more than 5119 items
;				in the world.
;
;	// arg 1	Name of Item
;				
;				* Name:
;
;				Each item has a name, which appears in the Item list and the shops.  
;
;					For example: "Fire of Agony" 
;
;				You should put the name in double-quotes, especially if it contains spaces.
;
;	// arg 2	Class (one of the following, note the image file name for each class)
;				An item's class controls how it can be used.  
;				Here are the defined classes:
;
;	//			0	POTION			"items.bmp"		// affect hp and mp
;
;	//			1   ANTIDOTE		"items.bmp"		// cures disease.  The disease in question is 
;													// set by arg 12 (ability)  Each antidote item
;													// can cure only a single disease, and acts like
;													// a single cast of the related 'cure spell' for
;													// that disease.
;
;	//	<<DO NOT USE YET>>		2	SPECIAL			items.bmp		// QUest Item
;	//	<<DO NOT USE YET>>		3	EXIT			items.bmp		// Get out of current trouble.
;
;	//			4	TRAVEL			items.bmp		// take you somewhere
;													// full ticket looks like:  4.mode.num.link.dropin.sceneNum
;													// operation is similar to the scene opcode GOTO
;													// mode = 1 means "drop into scene 'num'" (you don't really travel, just see scene)
;													// mode = 0 means "go to link on map 'num'"
;													// if 'dropin' is '1' then you go INSIDE that link, otherwise you just land on top of it
;													// Examples:
;													//	4.1.15		start scene 15, when you exit the scene you are still where you were
;													//	4.0.0.0.0	go to link 0 of map 0 and do not drop in (sets you on top of evegreen gateway)
;													//	4.0.0.0.1	go to link 0 of map 0 and DO drop in (puts you inside gateway scene - when you exit you are near gateway)
;													//  4.0.1.2.0	go to link 2 of map 1 and do NOT drop in.
;													//
;													// Adding the FIFTH dotted argument restricts use of the ticket to
;													// a particular scene number, so:
;													//  4.0.1.2.0.45  takes you to the destination ONLY if you are inside scene 45 at the time
;
;	//	<<DO NOT USE YET>>		5	THROWABLE		darts.bmp		// ninja stars, arrows, etc.
;	//			10	EQUIP_HELMET	"helmets.bmp"	// my helmet ID (0 for none)
;	//			11	EQUIP_ARMOR		"armor.bmp"		// my armor ID
;	//			12	EQUIP_RIGHT_1	"swords.bmp"	// right-hand weapons 1 (evergreen swords)
;	//			13	EQUIP_RIGHT_2	"staffs.bmp"	// right-hand weapons 2 (evergreen staffs)
;	//			14	EQUIP_RIGHT_3	"bows.bmp"		// right-hand weapons 3 (evergreen bows)
;	//			15	EQUIP_RIGHT_4	"music.bmp"		// right-hand weapons 4 (evergreen music)
;	//			16	EQUIP_RIGHT_5	"right5.bmp"	// right-hand weapons 5 (evergreen fist)
;	//			17	EQUIP_RIGHT_6	"right6.bmp"	// right-hand weapons 6 (evergreen dart)
;	//			18	EQUIP_RIGHT_7	"right7.bmp"	// right-hand weapons 7 (evergreen Book)
;	//			19	EQUIP_RIGHT_8	"right8.bmp"	// right-hand weapons 8 (evergreen Spirit)
;	//			20	EQUIP_BOOTS		"boots.bmp"		// my boots
;	//			21	EQUIP_SHIELD		"shields.bmp"	// my shield
;	//			22	EQUIP_RING		"rings.bmp"		// my ring
;	//			23	EQUIP_AMULET		"amulets.bmp"	// my amulet
;
;
;				100	ATTR_STRENGTH	affects strength (by amount in arg12 - ability points)
;				101	ATTR_WISDOM		affects wisdom	
;				102	ATTR_STAMINA		affects stamina	
;				103	ATTR_AGILITY		affects agility	
;				104	ATTR_DEXTERITY	affects dexterity
;				105	ATTR_ALL		brings up ability point dialog and lets you assign at will
;
;				200	ITEM_CLASS_PET	It's a "pokegatchi" for sale - very special rules.  Only by OFFER command, not OFFER2
;									Pets do not have an item 'image #' so arg3 is used instead to point to
;									their MONSTER number (each pet must be described as a monster in the MONSTER table,
;									though you are not obliged to place them on a map)
;
;				201 ITEM_CLASS_HTML	When this object is "used" it causes a web page to be displayed.
;									The URL for the page is found in the SOUNDEFFECT argument (arg15)
;									If the URL begins with "http://" then it is a full URL and the
;									real Internet will be used.  Otherwise, it is assumed to be a local
;									file in the WoS\Worlds\YourWorldName\HTML folder.
;
;	// arg 3	imageNumber.extensionNumber
;
;				* imageNumber:
; 
;				(offset from left in appropriate class's image BMP file)
;				Class Image files consist of a 'film strip' of images with #0 being the
;				far left image.  Which is a bad example, since 0 is not a legal image index number.
;				(because the stock image list uses that frame for the 'empty-handed' image)
;
;				* extensionNumber: (optional)
; 
;				You can now have an additional 'extension' bitmap for each item class.  For example
;				you might wish to re-use all the stock sword images in your world, but then add some more as well.
;				You would then make a filmstrip file of the normal name, but add "_1" to it.  (as in "items_1.bmp, 
;				helmets_1.bmp, etc.).  Then in arg3, instead of simply putting an offset, add a second dotted argument
; 				with the extension number, hence "3" would mean image 3 in the stock bitmap, while "2.1" would mean 
;				image 2 in the extension_1 bitmap.  Your extension bitmaps should be placed in your world's ART folder. 
;				At present, only a single extension is supports, so if an extension # is given, it must be "1"
;
;	// arg 4	GP
;
;				* GP:
;
;				Standard purchase price of item, in store (in Gold Pieces)
;
;					1 - N		Price of item is N gold pieces
;					0			means it is a special item which cannot be sold in stores, 
;								nor	given to others and you probably want to keep it. 
;
;				For example, quest items will often have a GP of 0, making it impossible
;				to accidentally get rid of the hard-won item.
;
;	// arg 5	Level.equipToken
;
;				* Level:
;
;				This is the minimum character level the player must be at, in order to use or equip the
;				item.
;
;				* equipToken: (optional)
;
;				This optional 'token' means the item still cannot be equipped until the player has that token
;				(note, you cannot use token zero for this)
;
;				Examples:
;
;					"4"			// requires character to be level 4 or higher
;					"23.14"		// requires character to be at least level 23 AND be in possession of token 14.
;
;				One reason you might like to use the token is to characterize an item to be equippable only
;				by certain character classes. In this case the token might mean "elf-only"  Alternatively you
;				might use the token to describe the nature of the object, like "wooden" and then only allow certain
;				clases to equip wooden objects.  You would then hand out the appropriate tokens to your character
;				classes (either right away, or as quest rewards).
;				
;
;	// arg 6	spellBinding.bootEffect
;
;				* spellBinding:
;
;	          	Some equipment (staffs, mainly) are bound to a specific spell.  If a character is holding
;				this item in their right-hand and selects ATTACK in battle, then this spell is used (costs
;				no MP to cast this spell)
;   			
;					0 	- no binding
;					1 	- N (ID# of a spell from the +SPELLS table)
;	
;				* bootEfect:
;	
;				You may optionally include a "bootEffect" code as a "dotted argument". Traditionally boot
;				effects only worked on boots, but nowadays you can apply a boot effect to any equippable item.
;				So the character could have as many as seven boot effects in effect at the
;				same time. 
;
;					0  	- has no special effect. 
;					1-9 - enables you to cross terrains 1-9 (see +TERRAINS table)
;					10 	- lets you 'fly over' all but impassable terrain.
;					11 	- means 'monster repellent' and fewer monsters will attack while wearing them.
;					12 	- means 'ride the invisible beasts' (lets you cross map at double speed)
;
;				Having more than one of the same effect on at once, does NOT make the effect any
;				better, faster, etc.
;
;	//
;	// arg 7	Element		(actual names in ELEMENTS table)
;	//			0 LIFE  	(Healing magic)
;	//			1 WATER
;	//			2 NATURE
;	//			3 EARTH 
;	//			4 DEATH		(also, training in DEATH is how you handle training for 'chaos' elements)
;	//			5 FIRE
;	//			6 SPIRIT
;	//			7 AIR
;   //			Items currently cannot be set to any but the basic 8 elements.
;	//			Also, the "All" modifier for items is not implemented
;	//			As late as version A52, this field is ignored, but world-designers are advised to use a
;	//			value of 0 if they don't plan to use this feature (assuming it is ever supported)
;   //
;	//			Starting with A56, you can bind weapons to elements and they will then be more (or less)
;	//			effective when hitting monsters.  
;   //			For example, an element water sword would hurt element fire monsters the most.
;	//
;	// arg 8	Defense points		(cursed items are negative!)
;
;	// arg 9	Attack points		(cursed items are negative!)
;
;	// arg 10	HP points			(amount added, when used)
;									Note that the HP is also added to any monster you toss the item too, so
;									this can be used as a cure, or a weapon for monsters (or pets).  Heroes
;									(humans) will simply catch anything you toss them, so this wouldn't be
;									a way to make a ninja-star which hurt humans.
;
;	// arg 11	MP Points			(amount added, when used)
;
;	// arg 12   Ability Points      For SEED items, this is the # of points you get to apply to your abilities
;									For ANTIDOTE items, this field is the disease number that it
;									cures (note that some diseases prevent you from using items, so an item
;									antidote is useless in that case).
;										-2			DISEASE_POISON		(prevents HP restores from working)		
;										-3			DISEASE_SAP			(makes spells cost more MP to be cast)		
;										-4			DISEASE_STUN			(cannot move, or attack)
;										-5			DISEASE_GAG			(cannot case spells)(* wears off)		
;										-6			DISEASE_NUMB			(cannot use right-hand)(* wears off)
;										-7			DISEASE_SLEEP		(cannot move, or attack)(* wears off)	
;										-8			DISEASE_CONFUSE		(attacks may hit friends)(* wears off)	
;										-11			DISEASE_FREEZE		(cannot move)
;										-20			DISEASE_STRENGTH		(lowers strenth til end of scene) (cure raises it)
;										-21			DISEASE_WISDOM		(lowers wisdom til end of scene) (cure raises it)	
;										-22			DISEASE_STAMINA		(lowers stamina til end of scene) (cure raises it)	
;										-23			DISEASE_AGILITY		(lowers agility til end of scene) (cure raises it)
;										-24			DISEASE_DEXTERITY	(lowers dexterity til end of scene) (cure raises it)	
;
;
;   // arg 13   <find Probility>.<monster ID>
;				
;				This argument determines whether or not you can find an item after killing a monster.
;				The optional <monster ID> allows you to limit the item to only having a chance of being
;				found if a monster of that type was killed in the scene.
;									
;				'Find' Probability  (chance in 2000 of finding one after battle 0(never) - 2000(always))
;									(0 also means cannot be bought in stores, but you CAN get rid of it)
;									(i.e. for a quest item you can get rid of)
;								    (-1 means you cannot FIND it, but you CAN buy it with offer2 command)
;
;				Here is an attempt to describe the inter-relationship between FP and GP
;
;				GP			FP			Item Attributes
; 				--			--			---------------
;				>0                                                   >0			This is an item you can buy at a store, find after a fight, and sell later
;				>0			0			This is an item you can't buy at a store, won't find after a fight, but can sell later
;										(a sellable quest item)
;				>0			-1			This is an item you can buy at a store, won't find after a fight, but can sell later
;				0			0			This is an item you cannot buy, cannot find after a fight, and cannot sell
;										(a permanent quest item)
;				0			>0			This is an item you cannot buy, can find after a fight, but cannot sell
;										(a permanent, monster gift - probably not a good idea)
;				0			-1			This is an item you cannot buy, cannot find, and cannot sell
;										(same as permanent quest item, I guess)
;			
;	// arg 14	Long description of item or effect (250 characters maximum, though for esthetic reasons you will want
;				to keep it shorter, or it may not all fit on the screen nicely.)
;
;	// arg 15   (optional) wave file to play when used ("sword.wav")
;				Note: For ITEM_CLASS_HTML, this field actually holds a URL and not a sound effect
;
;	// arg 16	attackPath.imageID.flags.weather.effect
;
;				Arg16 defines an optional "attack path" which determines what animation
;				occurs when you use the item (generally only for equipped right-hand
;				items).
;				
;				* attackPath:  (0-63)
;				
;				This controls the movement of the attacker or weapon, according to
;				this table:
;
;					-1	Pick random path for this item when world is loaded
;					0	No attack path (this is the default)
;					1	LUNGE	Attacker runs up to target then runs back
;					2	JUMP	Attacker jumps straight onto target, then runs back
;					3	LEAP	Attacker HIGH jumps straight onto target, then runs back
;					4	STAB	Attacker runs straight to target, then does attack frame, then runs back
;					5	DBL-STAB	Attacker runs straight to target, does attack frame twice, then runs back
;					6	TRAMPLE	Attacker does one Big hop to target, then hops again on top of it
;					7	HOP		Attacker reaches target in several hops, each getting higher.
;
;					30  ARROW	Image follows straight line from attacker to target
;					31	STONE	Image follows short arc from attacker to target
;					32	LOB		Image follows high arc from attacker to target
;
;				* image: (0-199)
;
;				"Image" is used with attacks which hurl objects. Each image is an eight-frame animation
;				stored in a file named attackNN.bmp  Each file contains 10 such filmstrips where the
;				topmost filmstrip is the '0' index of that file.  SO, image 143 would be index '3' in
;				the file attack14.bmp  I hope that's not too confusing.  The first one hundred images
;				(files 00-09) are reserved for ME to use, while the rest (attack10.bmp to attack19.bmp)
;				are reserved for world designers (and go in your world's ART folder)
;
;				* flags: (0-63)
;
;				Flags are the sum of any combination of these values:
;
;					0-3	- duration of attack (0 is quick, 3 is slow)
;					4	- if this flag is set, each of the 8 frames of animation consumes one eigth
;						  the entire attack (instead of rolling through the frames over and over)
;					8	- If this is set, the images is not 'flipped' when attacking from left to right.
;					16	- reserved
;					32	- reserved
;
;				* weather: (0-63)
;
;				Values are the same as for SPELLs.  Basically this weather happens in 
;				the scene for the duration of the attack.  So you can have it snow or
;				rain while the ice arrow finds its target, for example.
;
;				* effects: (0-63)
;
;				Values are the same as for SPELLs.  Effects include things like wobbly
;				image, dimmed image, lake reflection in lower part of screen, etc.
;
;
;
;
; ITEMS
;
;
;	E#, name,					cl             Img	$		lvl            Spl	El	D	A	HP	MP	AP	FP	Description					Sound Effect			Attack Path
;	0	1				2	3	4		5	6	7	8	9	10	11	12	13	14							15				16

	1,	"Health Potion",		                   0,	0,	10,		0,	0,	0,	0,	0,	20,	0,	0,	80,	"Recharges HP a little bit.", "petGulp.wav"
	2,	"Magic Potion",			0,	1,	10,		0,	0,	0,	0,	0,	0,	15,	0,	80,	"Recharges MP a little bit.", "petGulp.wav"
	3,	"Poison Antidote",		                   1,	2,	25,		0,	0,	0,	0,	0,	0,	0,	-2,	80,	"Cures poisoning."
	4,	"Sap Antidote",			1,	2,	25,		0,	0,	0,	0,	0,	0,	0,	-3,	80,	"Cures magic sapping."
;	5,	"Town Finder",			0,	4,	0,		0,	0,	0,	0,	3,	0,	0,	0,	0,	"Warp back to a town."
;	6,	"Talisman of Seth",		                  0,	5,	0,		0,	0,	0,	0,	30,	0,	0,	0,	0,	"Power of Seth increases attack strength."
;	7,	"Nefertiti",			0,	6,	500,	                   0,	0,	0,	0,	0,	0,	0,	0,	0,	"The spirit of Nefertiti protects you in battle."
	8,	"Force Shard",			105,4,	900000,	10,	0,	0,	0,	0,	0,	0,	10,	0,	"Enhances ANY your abilities.",magic7.wav,		,				
;	9,	"Gargoyle",			0,	8,	0,		0,	0,	0,	0,	0,	0,	0,	0,	1,	""
;	10,	"Dragon Seed",			0,	9,	0,		35,	0,	0,	0,	0,	0,	0,	0,	0,	""
;	11,	"Whale Seed",			0,	10,	0,		35,	0,	0,	0,	0,	0,	0,	0,	0,	""
	12,	"Health Balm",			0,	11,	50,		0,	0,	0,	0,	0,	100,            0,	0,	10,	"A man-sized health potion.", "squirt1.wav"
	13,	"Magic Balm",			0,	12,	50,		0,	0,	0,	0,	0,	0,	75,	0,	4,	"Magic-restoring nectar, stolen from Mount Aegis.", "squirt1.wav"
;	14,	"Talisman of Horus",	        0,	13,	0,		0,	0,	0,	0,	0,	0,	0,	0,	1,	""
;                 15,	"Eye of Horus",			2,	14,	1,		100,            0,	0,	0,	0,	0,	0,	0,	0,	"You don't want to think about this guy's eyeglasses."
	16,	"Heart Berry",			0,	15,	100,	0,	0,	0,	0,	0,	300,0,	0,	1,	"A king-sized health potion.", "summon8.wav"
;	17,	"Eagle Seed",			0,	16,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	""
	18,	"Amber Berry",			0,	17,	100,	0,	0,	0,	0,	0,	0,225,	0,	10,	"Concentrated MP from the previous age."
	19,	"Health Berry",			0,	18,	500,	0,	0,	0,	0,	0,	2000,0,	0,	1,	"Most likely a full health recharge.", "summon8.wav"
;	20,	"Gryphon Seed",			100,19,	99000,	35,	0,	0,	0,	0,	0,	0,	5,	1,	"Gives you the strength of the Gryphon.", "magic7.wav"
;	21,	"Canis Seed",			101,20,	99000,	35,	0,	0,	0,	0,	0,	0,	5,	1,	"Gives you the wisdom of Canis.", "magic7.wav"
;	22,	"Gecko Seed",			102,21,	99000,	35,	0,	0,	0,	0,	0,	0,	5,	1,	"Gives you the stamina of the Gecko.", "magic7.wav"
;	23,	"Wolf Seed",			103,22,	99000,	35,	0,	0,	0,	0,	0,	0,	5,	1,	"Gives you the agility of the Wolf.", "magic7.wav"
;	24,	"Fire Berry",			0,	23,	500,	0,	0,	0,	0,	0,	0,	1750,0,	1,	"For the wizard in a hurry to recharge MP.", "summon8.wav"
;	25,	"Swan Seed",			104,24,	99000,	35,	0,	0,	0,	0,	0,	0,	5,	1,	"Gives you the dexterity of a swan.", "magic7.wav"
;	26,	"Lapis Wheel",			0,	25,	0,		0,	0,	0,	0,	0,	0,	0,	0,	1,	""
	27,	"Tri-Amber",			0,	26,	1000,	0,	0,	0,	0,	0,	2000,2000,0,1,	"Like getting hit by a recharge thunderstroke.", "summon8.wav"
	28,	"Hunter's Head",		10,	7,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	"Head of the traitor you killed...yuck!",,				,				
;	28,	"Ruby Smoke",			0,	27,	0,		0,	0,	0,	0,	0,	0,	0,	0,	1,	""
;	29,	"Cheese Sandwich",		0,	29,	10,		0,	0,	0,	0,	0,	120	0,	0,	50,	"Just like mother used to make.", "petChew.wav"
;	30,	"Halibut",				0,	30,	10,		0,	0,	0,	0,	0,	100	0,	0,	40,	"The gentleman's fish.  Tastes like chicken.", "petChew.wav"
;	31,	"Fish",					0,	31,	10,		0,	0,	0,	0,	0,	80,	0,	0,	30,	"Tastes like fish.", "petChew.wav"
;	32,	Beer,					0,	32,	10,		21,	0,	0,	0,	0,	100,0,	0,	5,	"Emergency carbohydrates with an attitude.",petGulp.wav,	,				
;	33,	Ale,					0,	33,	10,		21,	0,	0,	0,	0,	130,0,	0,	3,	"You could eat it with a fork.",petGulp.wav,	,				
;	34,	Wine,					0,	34,	10,		21,	0,	0,	0,	0,	150,0,	0,	2,	"For the fancy elitist, a spunky vintage.",petGulp.wav,	,				
;	35,	"Mulled Port",			0,	35,	15,		21,	0,	0,	0,	0,	0,	180,0,	2,	"Don't chip your tooth on the pewter goblet.",petGulp.wav,	,				
;	36,	Mead,					0,	36,	22,		18,	0,	0,	0,	0,	200,0,	0,	2,	"Get a REAL mead mug from the synthetic-reality.com web site!",petGulp.wav,	,				
;	37,	"Pizza",				0,	37,	50,		0,	0,	0,	0,	0,	0,225,	0,	2,	"The preferred meal of ninjas everywhere.", "petChew.wav"
;	38,	"Mouse Pad",			0,	38,	22,		0,	0,	0,	0,	0,	15,0,	0,	2,	"Get a REAL mouse pad from the synthetic-reality.com web site!.", "petChew.wav"
4.mode.num.link.dropin
                   95,             "Strategy Guide",                         201, 4, 0,		0,	0,	0,	0,	0,	0,0,	0,	0,	"Angelique's lovely star wars guide.", "strategyguide.htm"
;	96,	"Quest Dictionary",		201, 4, 0, 		0,	0,	0,	0,	0,	0,0,	0,	0,	"Look up Quest Arcana.", "http://www.synthetic-reality.com/wosquest.htm"
;	97,	"Pet Arena Ticket",		4.0.5.11.1, 4, 10, 0,0,	0,	0,	0,	15,0,	0,	2,	"Go to pet arena.", "travel1.wav"
;	98,	"PK Arena Ticket",		4.0.5.12.1, 4, 10, 0,0,	0,	0,	0,	15,0,	0,	2,	"Go to PK arena.", "travel1.wav"
;	99,	"Ticket Home",			4.0.0.0.1, 4, 10, 0,0,	0,	0,	0,	15,0,	0,	2,	"Go directly to gateway.", "travel1.wav"
;
; Special stuff
; (Generally, special items you can only win by completing quests - set the $ to 0 so they
; cannot be bought or sold.  Set the FP to 0, so they cannot be found.)
;
;	E#, name,					cl  Img	$		lvl Spl		El	D	A	HP	MP	AP	FP	Description		SFX		ATTACK
;	0	1						2	3	4		5	6		7	8	9	10	11	12	13	14				15		16
;	100,"Elementia Corpuscula",	2,	4,	1000,	0,	0,		0,	0,	0,	0,	0,	0,	0,	"Written by Kervorkias in the 3rd century.  Looks pretty gruesome."
;	101,"Sea Kingdom Halibut",	2,	30,	0,		0,	0,		0,	0,	0,	0,	0,	0,	0,	"Looks tempting, but you know someone who needs it more.", "petChew.wav"
;
;	180,"Soul Helm",			10,	14,	0,		99,	0,		0,	255,0,	0,	0,	0,	0,	"The fabled helmet of Samsyn.", "", 0


;	181,"Soul Armor",			11,	6,	0,		99,	0,		0,	255,0,	0,	0,	0,	0,	"The fabled Armor of Josh.", 	"", 0
;	182,"Master's Saber",			12,	9,	0,		99,	0,		0,	0,255,	0,	0,	0,	0,	"The fabled Blade of Genji.", 	"saber1.wav", 	5.0.3.9.3
;	183,"Soul Staff",			13,	12,	0,		99,	223		0,	255,0,	0,	0,	0,	0,	"The fabled Resurrection Staff of Zenheart.", "", 0
;	184,"Soul Bow",				14,	16,	0,		99,	0,		0,	0,255,	0,	0,	0,	0,	"The fabled Bow of Choe.", 		"bow.wav", 	30.63.2.0.4
;	185,"Soul Horn",			15,	19,	0,		99,	0,		0,	0,255,	0,	0,	0,	0,	"The fabled Horn of Dee.", 		"music1.wav",	31.72.2.0.5
;	186,"Soul Knuckles",		16,	9,	0,		99,	0,		0,	0,255,	0,	0,	0,	0,	"The fabled Fist of Boris.", 	"fist.wav", 	4.0.2.0.5
;	187,"Soul Sphere",			17,	9,	0,		99,	0,		0,	0,255,	0,	0,	0,	0,	"The fabled Dart of Peregrine.",	"boom1.wav", 	31.57.2.2.2
;	188,"Soul Tome",			18,	9,	0,		99,	0,		0,	0,255,	0,	0,	0,	0,	"The fabled Book of Lady Gryphon.", "chant7.wav", 31.58.2.3.2
;	189,"Soul Fetich",			19,	9,	0,		99,	0,		0,	0,255,	0,	0,	0,	0,	"The fabled Fetich of FireFox.", "pain9.wav", 	31.80.3.7.3
;	190,"Soul Boots",			20,	18,	0,		99,	0.10,	0,	255,0,	0,	0,	0,	0,	"The fabled Boots of Lurch.", 	"", 0
;	191,"Soul Shield",			21,	16,	0,		99,	0.11,	0,	255,0,	0,	0,	0,	0,	"The fabled Shield of Chron.", 	"", 0
;	192,"Soul Ring",			22,	2,	0,		99,	0.12,	0,	0,255,	0,	0,	0,	0,	"The fabled Ring of Lukka.", 	"", 0
;	193,"Soul Amulet",			23,	3,	0,		99,	0,		0,	255,0,	0,	0,	0,	0,	"The fabled Amulet of Ryder.", 	"", 0
;
; >>>HELMETS<<<   (#200    cl 10)
;	E#, name,			cl     Img	$	lvl    Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1			2	3	4	5	6	7	8	9	10	11	12	13	14
	200,"Jedi Initiate Hood",	10,  1,	200,	0.400,	        0,	0,	5,	5,	0,	0,	0,	1,	""
	201,"Old Jedi Hood",	        10,  3,	200,	0.401,	        0,	0,	5,	5,	0,	0,	0,	1,	""
	202,"Fed. Worker Helmet",     	10,  5,	200,	0.402,	        0,	0,	5,	5,	0,	0,	0,	1,	""
	203,"Criminal Helmet",	       	10,  7,	200,	0.403,	        0,	0,	5,	5,	0,	0,	0,	1,	""
	204,"Jedi Learner Hood",	10,  1,	600,	10.400,	0,	0,	15,	15,	0,	0,	0,	1,	""
	205,"Sith Initiate Hood",       10,  3,	600,	10.401,	0,	0,	15,     15,	0,	0,	0,	1,	""
	206,"Fed. Guard Helmet",        10,  5,	600,	10.402,	0,	0,	15,	15,	0,	0,	0,	1,	""
	207,"Theif Helmet",        	10,  7,	600,	10.403,	0,	0,	15,	15,	0,	0,	0,	1,	""
	208,"Jedi Padawan Hood",	10,  1,	1000,	20.400,	0,	0,	25,	25,	0,	0,	0,	1,	""
	209,"Sith Learner Hood",        10,  3,	1000,	20.401,	0,	0,	25,     25,	0,	0,	0,	1,	""
	210,"Fed. Mechanic Helmet",	10,  5,	1000,	20.402,	0,	0,	25,	25,	0,	0,	0,	1,	""
	211,"Bandit Helmet",		10,  7,	1000,	20.403,	0,	0,	25,	25,	0,	0,	0,	1,	""
	212,"Jedi Disciple Hood",	10,  1,	1400,	30.400,	0,	0,	35,	35,	0,	0,	0,	1,	""
	213,"Sith Apprentice Hood",   	10,  3,	1400,	30.401,	0,	0,	35,     35,	0,	0,	0,	1,	""
	214,"Fed. Soldier Helmet",	10,  5,	1400,	30.402,	0,	0,	35,	35,	0,	0,	0,	1,	""
	215,"Rogue Helmet",		10,  7,	1400,	30.403,	0,	0,	35,	35,	0,	0,	0,	1,	""
	216,"Jedi Charge Hood",		10,  2,	1800,	40.400,	0,	0,	50,	50,	0,	0,	0,	1,	""
	217,"Sith Warrior Hood",        10,  3,	1800,	40.401,	0,	0,	50,     50,	0,	0,	0,	1,	""
	218,"Fed. Officer Helmet",	10,  5,	1800,	40.402,	0,	0,	50,	50,	0,	0,	0,	1,	""
	219,"Drifter Helmet",	        10,  7,	1800,	40.403,	0,	0,	50,	50,	0,	0,	0,	1,	""
	220,"Jedi Reserve Hood",	10,  2,	2150,	50.400,	0,	0,	60,     60,	0,	0,	0,	1,	""
	221,"Sith Knight Hood",         10,  4,	2150,	50.401,	0,	0,	60,     60,	0,	0,	0,	1,	""
        222,"Fed. Coucilman Helmet",	10,  6,	2150,	50.402,	0,	0,	60,     60,	0,	0,	0,	1,	""
	223,"Tracker Helmet",		10,  8,	2150,	50.403,	0,	0,	60,     60,	0,	0,	0,	1,	""
	224,"Jedi Dicipline Hood",	10,  2,	2350,	60.400,	0,	0,	70,     70,	0,	0,	0,	1,	""
	225,"Sith Shadow Hood",         10,  4,	2350,	60.401,	0,	0,	70,     70,	0,	0,	0,	1,	""
	226,"Fed. Rep. Helmet",    	10,  6,	2350,	60.402,	0,	0,	70,     70,	0,	0,	0,	1,	""
	227,"Assassin Helmet",		10,  8,	2350,	60.403,	0,	0,	70,     70,	0,	0,	0,	1,	""
	228,"Jedi Cast Hood",	        10,  2,	2550,	70.400,	0,	0,	80,     80,	0,	0,	0,	1,	""
	229,"Sith Leader Hood",         10,  4,	2550,	70.401,	0,	0,	80,     80,	0,	0,	0,	1,	""
	230,"Fed. Senator Helmet",      10,  6,	2550,	70.402,	0,	0,	80,     80,	0,	0,	0,	1,	""
	231,"Mercenary Helmet",	10,  8,	2550,	70.403,	0,	0,	80,     80,	0,	0,	0,	1,	""
	232,"Jedi Knight Hood",	10,  2,	2750,	80.400,	0,	0,	90,     90,	0,	0,	0,	1,	""
	233,"Sith Master Hood",            10,  4,	2750,	80.401,	0,	0,	90,     90,	0,	0,	0,	1,	""
	234,"Fed. Minister Helmet",	10,  6,	2750,	80.402,	0,	0,	90,     90,	0,	0,	0,	1,	""
	235,"Hunter Helmet",	10,  8,	2750,	80.403,	0,	0,	90,     90,	0,	0,	0,	1,	""
	236,"Jedi Mentor Hood",	10,  2,	2950,	90.400,	0,	0,      100,    100,	0,	0,	0,	1,	""
	237,"Sith Grand Hood",              10,  4,	2950,	90.401,	0,	0,      100,    100,	0,	0,	0,	1,	""
	238,"Fed. Chancelor Helmet",    10,  6,	2950,	90.402,	0,	0,	100,    100,	0,	0,	0,	1,	""
	239,"Elite Hunter Helmet",	10,  8,	2950,	90.403,	0,	0,	100,    100,	0,	0,	0,	1,	""
	240,"Jedi Master Hood",		10,	2,	500000,	99.50,0,	0,	125,125,0,	0,	0,	0,	,						,				,				
	241,"Sith Dark Lord Hood",	10,	4,	500000,	99.50,0,	0,	125,125,0,	0,	0,	0,	,						,				,				
	242,"Fed. Viceroy Helmet",	10,	6,	500000,	99.50,0,	0,	125,125,0,	0,	0,	0,	,						,				,				
	243,"Master Hunter Helmet",	10,	8,	500000,	99.50,0,	0,	125,125,0,	0,	0,	0,	,						,				,				
;
;   >>> CLOTHES <<<
;	E#, name,			cl  Img	 $	lvl            Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1			2    3	 4	5	        6	7	8	9	10	11	12	13	14

	250,"Jedi Initiate Robe",	11,  1,	200,	0.400,	        0,	0,	10,	0,	0,	0,	0,	1,	""
	251,"Old Jedi Cloak",	        11,  3,	200,	0.401,	        0,	0,	10,	0,	0,	0,	0,	1,	""
	252,"Fed. Worker Clothes",     	11,  5,	200,	0.402,	        0,	0,	10,	0,	0,	0,	0,	1,	""
	253,"Criminal Suit",	       	11,  7,	200,	0.403,	        0,	0,	10,	0,	0,	0,	0,	1,	""
	254,"Jedi Learner Robe",	11,  1,	600,	10.400,	0,	0,	30,	0,	0,	0,	0,	1,	""
	255,"Sith Initiate Cloak",      11,  3,	600,	10.401,	0,	0,	30,     0,	0,	0,	0,	1,	""
	256,"Fed. Guard Clothes",	11,  5,	600,	10.402,	0,	0,	30,	0,	0,	0,	0,	1,	""
	257,"Theif Suit",        	11,  7,	600,	10.403,	0,	0,	30,	0,	0,	0,	0,	1,	""
	258,"Jedi Padawan Robe",	11,  1,	1000,	20.400,	0,	0,	50,	0,	0,	0,	0,	1,	""
	259,"Sith Learner Cloak",       11,  3,	1000,	20.401,	0,	0,	50,     0,	0,	0,	0,	1,	""
	260,"Fed. Mechanic Clothes",	11,  5,	1000,	20.402,	0,	0,	50,	0,	0,	0,	0,	1,	""
	261,"Bandit Suit",		11,  7,	1000,	20.403,	0,	0,	50,	0,	0,	0,	0,	1,	""
	262,"Jedi Disciple Robe",	11,  1,	1400,	30.400,	0,	0,	75,	0,	0,	0,	0,	1,	""
	263,"Sith Apprentice Cloak",   	11,  3,	1400,	30.401,	0,	0,	75,     0,	0,	0,	0,	1,	""
	264,"Fed. Soldier Clothes",	11,  5,	1400,	30.402,	0,	0,	75,	0,	0,	0,	0,	1,	""
	265,"Rogue Suit",		11,  7,	1400,	30.403,	0,	0,	75,	0,	0,	0,	0,	1,	""
	266,"Jedi Charge Robe",		11,  2,	1800,	40.400,	0,	0,	100,	0,	0,	0,	0,	1,	""
	267,"Sith Warrior Cloak",       11,  3,	1800,	40.401,	0,	0,	100,    0,	0,	0,	0,	1,	""
	268,"Fed. Officer Clothes",	11,  5,	1800,	40.402,	0,	0,	100,	0,	0,	0,	0,	1,	""
	269,"Drifter Suit",	        11,  7,	1800,	40.403,	0,	0,	100,	0,	0,	0,	0,	1,	""
	270,"Jedi Reserve Robe",	11,  2,	2150,	50.400,	0,	0,	120,    0,	0,	0,	0,	1,	""
	271,"Sith Knight Cloak",        11,  4,	2150,	50.401,	0,	0,	120,    0,	0,	0,	0,	1,	""
	272,"Fed. Coucilman Clothes",	11,  6,	2150,	50.402,	0,	0,	120,    0,	0,	0,	0,	1,	""
	273,"Tracker Suit",		11,  8,	2150,	50.403,	0,	0,	120,    0,	0,	0,	0,	1,	""
	274,"Jedi Dicipline Robe",	11,  2,	2350,	60.400,	0,	0,	140,    0,	0,	0,	0,	1,	""
	275,"Sith Shadow Cloak",        11,  4,	2350,	60.401,	0,	0,	140,    0,	0,	0,	0,	1,	""
	276,"Fed. Rep. Clothes",	11,  6,	2350,	60.402,	0,	0,	140,    0,	0,	0,	0,	1,	""
	277,"Assassin Suit",		11,  8,	2350,	60.403,	0,	0,	140,    0,	0,	0,	0,	1,	""
	278,"Jedi Cast Robe",	        11,  2,	2550,	70.400,	0,	0,	160,    0,	0,	0,	0,	1,	""
	279,"Sith Leader Cloak",        11,  4,	2550,	70.401,	0,	0,	160,    0,	0,	0,	0,	1,	""
	280,"Fed. Senator Clothes",     11,  6,	2550,	70.402,	0,	0,	160,    0,	0,	0,	0,	1,	""
	281,"Mercenary Suit",		11,  8,	2550,	70.403,	0,	0,	160,    0,	0,	0,	0,	1,	""
	282,"Jedi Knight Robe",	        11,  2,	2750,	80.400,	0,	0,	180,    0,	0,	0,	0,	1,	""
	283,"Sith Master Cloak",        11,  4,	2750,	80.401,	0,	0,	180,    0,	0,	0,	0,	1,	""
	284,"Fed. Minister Clothes",	11,  6,	2750,	80.402,	0,	0,	180,    0,	0,	0,	0,	1,	""
	285,"Hunter Suit",		11,  8,	2750,	80.403,	0,	0,	180,    0,	0,	0,	0,	1,	""
	286,"Jedi Mentor Robe",	        11,  2,	2950,	90.400,	0,	0,	200,    0,	0,	0,	0,	1,	""
	287,"Sith Grand Cloak",         11,  4,	2950,	90.401,	0,	0,	200,    0,	0,	0,	0,	1,	""
	288,"Fed. Chancelor Clothes",   11,  6,	2950,	90.402,	0,	0,	200,    0,	0,	0,	0,	1,	""
	289,"Elite Hunter Suit",	11,  8,	2950,	90.403,	0,	0,	200,    0,	0,	0,	0,	1,	""
	290,"Jedi Master Robe",		11,	2,	500000,	99.51,0,	0,	225,0,	0,	0,	0,	0,	,						,				,				
	291,"Sith Dark Lord Cloak",	11,	4,	500000,	99.51,0,	0,	225,0,	0,	0,	0,	0,	,						,				,				
	292,"Fed. Viceroy Clothes",	11,	6,	500000,	99.51,0,	0,	225,0,	0,	0,	0,	0,	,						,				,				
	293,"Master Hunter Suit",	11,	8,	500000,	99.51,0,	0,	225,0,	0,	0,	0,	0,	,						,				,				

;    >>> JEDI SABERS <<<
;	E#,   name,			cl     Img	$	lvl    Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1			2	3	4	5	6	7	8	9	10	11	12	13	14
	300,"Old Initiate Saber",	12,	1,	50,	0.400,	0,	0,	0,	10,	0,	0,	0,	1,	"","saber1.wav",4
	301,"Initiate Saber",		12,	1,	100,	5.400,	0,	0,	0,	20,	0,	0,	0,	1,	"","saber1.wav",4
	302,"Old Learner Saber",	12,	1,	150,	10.400,	0,	0,	0,	30,	0,	0,	0,	1,	"","saber1.wav",4
	303,"Learner Saber",		12,	1,	200,	15.400,	0,	0,	0,	40,	0,	0,	0,	1,	"","saber1.wav",4
	304,"Old Padawan Saber",	12,	1,	250,	20.400,	0,	0,	0,	50,	0,	0,	0,	1,	"","saber1.wav",4
	305,"Padawan Saber",		12,	1,	300,	25.400,	0,	0,	0,	60,	0,	0,	0,	1,	"","saber1.wav",4
	306,"Old Disciple Saber",	12,	1,	350,	30.400,	0,	0,	0,	70,	0,	0,	0,	1,	"","saber1.wav",4
	307,"Diciple Saber",		12,	1,	400,	35.400,	0,	0,	0,	80,	0,	0,	0,	1,	"","saber1.wav",4
	308,"Old Charge Saber",		12,	1,	450,	40.400,	0,	0,	0,	90,	0,	0,	0,	1,	"","saber1.wav",4
	309,"Charge Saber",		12,	1,	500,	45.400,	0,	0,	0,	100,	0,	0,	0,	1,	"","saber1.wav",4
	310,"Old Reserve Saber",	12,	2,	550,	50.400,	0,	0,	0,	110,	0,	0,	0,	1,	"","saber2.wav",4
	311,"Reserve Saber",		12,	2,	600,	55.400,	0,	0,	0,	120,	0,	0,	0,	1,	"","saber2.wav",4
	312,"Old Discipline Saber",	12,	2,	650,	60.400,	0,	0,	0,	130,	0,	0,	0,	1,	"","saber2.wav",4
	313,"Discipline Saber",		12,	2,	700,	65.400,	0,	0,	0,	140,	0,	0,	0,	1,	"","saber2.wav",4
	314,"Old Cast Saber",	12,	2,	750,	70.400,	0,	0,	0,	150,	0,	0,	0,	1,	"","saber2.wav",4
	315,"Cast Saber",		12,	2,	800,	75.400,	0,	0,	0,	160,	0,	0,	0,	1,	"","saber2.wav",4
	316,"Old Knight Saber",	12,	2,	850,	80.400,	0,	0,	0,	170,	0,	0,	0,	1,	"","saber2.wav",4
	317,"Knight Saber",		12,	2,	900,	85.400,	0,	0,	0,	180,    0,  0,	0,	1,	"","saber2.wav",4
	318,"Old Mentor Saber",	12,	2,	1000,	90.400,	0,	0,	0,	190,    0,	0,	0,	1,	"","saber2.wav",4
    319,"Mentor Saber",		12,	2,	1050,	95.400,	0,	0,	0,	200,    0,	0,	0,	1,	"","saber2.wav",4
	320,"Master Saber",		12,	2,	500000,	99,	    0,	0,	0,	225,    0,	0,	0,	0,	"","saber2.wav",4				
	


; Fists
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
;	350,"Cotton Mitten",		16,	2,	50,		0,	0,	0,	0,	5,	0,	0,	0,	10,	"", "fist.wav",		1
;	351,"Cotton Glove",			16,	8,	100,	2,	0,	0,	0,	10,	0,	0,	0,	5,	"", "fist.wav",		2
;	352,"Wooly Mitten",			16,	1,	150,	4,	0,	0,	0,	15,	0,	0,	0,	2,	"", "fist.wav",		3
;	353,"Broken Gauntlet",		16,	11,	200,	6,	0,	0,	0,	20,	0,	0,	0,	1,	"", "fist.wav",		4
;	354,"Leather Mitten",		16,	5,	250,	8,	0,	0,	0,	25,	0,	0,	0,	1,	"", "fist.wav",		5
;	355,"Wool Glove",			16,	7,	300,	10,	0,	0,	0,	30,	0,	0,	0,	1,	"", "fist.wav",		6
;	356,"Brass Mitten",			16,	4,	350,	12,	0,	0,	0,	35,	0,	0,	0,	1,	"", "fist.wav",		7
;	357,"Leather Glove",		16,	13,	400,	14,	0,	0,	0,	40,	0,	0,	0,	1,	"", "fist.wav",		1
;	358,"Leather Gauntlet",		16,	10,	450,	16,	0,	0,	0,	45,	0,	0,	0,	1,	"", "fist.wav",		2
;	359,"Boxing Glove",			16,	12,	500,	18,	0,	0,	0,	50,	0,	0,	0,	1,	"", "fist.wav",		3
;	360,"Copper Knuckle",		16,	9,	550,	20,	0,	0,	0,	55,	0,	0,	0,	1,	"", "fist.wav",		4
;	361,"Bronze Glove",			16,	6,	600,	22,	0,	0,	0,	60,	0,	0,	0,	1,	"", "fist.wav",		5
;	362,"Copper Gauntlet",		16,	10,	650,	24,	0,	0,	0,	65,	0,	0,	0,	1,	"", "fist.wav",		6
;	363,"Iron Mitten",			16,	5,	700,	26,	0,	0,	0,	70,	0,	0,	0,	1,	"", "fist.wav",		7
;	364,"Brass Knuckle",		16,	9,	750,	28,	0,	0,	0,	75,	0,	0,	0,	1,	"", "fist.wav",		1
;	365,"Iron Glove",			16,	16,	800,	30,	0,	0,	0,	80,	0,	0,	0,	1,	"", "fist.wav",		2
;	366,"Bronze Knuckle",		16,	9,	850,	32,	0,	0,	0,	85,	0,	0,	0,	1,	"", "fist.wav",		3
;	367,"Bronze Gauntlet",		16,	17,	900,	34,	0,	0,	-30,120,0,	0,	0,	1,	"", "fist.wav",		4
;	368,"Steel Mitten",			16,	14,	1000,	36,	0,	0,	0,	95, 0,	0,	0,	1,	"", "fist.wav",		5
;	369,"Steel Glove",			16,	18,	1050,	38,	0,	0,	0,	100,0,	0,	0,	1,	"", "fist.wav",		6
;	370,"Mythic Mitten",		16,	15,	1100,	40,	0,	0,	0,	105	0,	0,	0,	1,	"", "fist.wav",		7
;	371,"Iron Knuckle",			16,	9,	1150,	42,	0,	0,	0,	110,0,	0,	0,	1,	"", "fist.wav",		1
;	372,"Dress Knuckle",		16,	9,	1200,	44,	0,	0,	0,	115,0,	0,	0,	1,	"", "fist.wav",		2
;	373,"Death Mitten",			16,	15,	1250,	46,	0,	0,	0,	120,0,	0,	0,	1,	"", "fist.wav",		3
;	374,"Iron Gauntlet",		16,	18,	1300,	48,	0,	0,	0,	125,0,	0,	0,	1,	"", "fist.wav",		4
;	375,"Mythic Glove",			16,	19,	1350,	50,	0,	0,	0,	130,0,	0,	0,	1,	"", "fist.wav",		5
;	376,"Grave Knuckle",		16,	9,	1400,	52,	0,	0,	0,	135,0,	0,	0,	1,	"", "crash1.wav",		6
;	377,"Platinum Glove",		16,	16,	1450,	54,	0,	0,	-30,170,0,	0,	0,	1,	"", "fist.wav",		7
;	378,"Demon Gauntlet",		16,	17,	1500,	56,	0,	0,	0,	145,0,	0,	0,	1,	"", "fist.wav",		1
;	379,"Silver Knuckle",		16,	9,	1550,	58,	0,	0,	0,	150,0,	0,	0,	1,	"", "fist.wav",		2
;	380,"Ether Glove",			16,	7,	1600,	60,	0,	0,	0,	155,0,	0,	0,	1,	"", "fist.wav",		3
;	381,"Cloud Mitten",			16,	3,	1650,	62,	0,	0,	0,	160,0,	0,	0,	1,	"", "fist.wav",		4
;	382,"Steel Gauntlet",		16,	19,	1700,	64,	0,	0,	0,	165,0,	0,	0,	1,	"", "fist.wav",		5
;	383,"Cloud Glove",			16,	11,	1750,	66,	0,	0,	0,	170,0,	0,	0,	1,	"", "fist.wav",		6
;	384,"Mythic Knuckle",		16,	9,	1800,	68,	0,	0,	0,	175,0,	0,	0,	1,	"", "fist.wav",		7
;	385,"Silver Gauntlet",		16,	18,	1850,	70,	0,	0,	0,	180,0,	0,	0,	1,	"", "boom2.wav",		1
;	386,"Rampage Glove",		16,	8,	1900,	72,	0,	0,	0,	185,0,	0,	0,	1,	"", "fist.wav",		2
;	387,"Gold Knuckle",			16,	9,	1950,	74,	0,	0,	-30,210,0,	0,	0,	1,	"", "fist.wav",		3
;	388,"Mythic Gauntlet",		16,	16,	2000,	76,	0,	0,	0,	195,0,	0,	0,	1,	"", "fist.wav",		4
;	389,"Bloody Mitten",		16,	15,	2050,	78,	0,	0,	0,	200,0,	0,	0,	1,	"", "fist.wav",		5
;	390,"Needle Gauntlet",		16,	19,	2100,	80,	0,	0,	0,	205,0,	0,	0,	1,	"", "fist.wav",		6
;	391,"Bloody Glove",			16,	13,	2150,	82,	0,	0,	0,	210,0,	0,	0,	1,	"", "fist.wav",		7
;	392,"Cloud Knuckle",		16,	9,	2200,	84,	0,	0,	0,	215,0,	0,	0,	1,	"", "fist.wav",		1
;	393,"Golden Gauntlet",		16,	17,	2250,	86,	0,	0,	0,	220,0,	0,	0,	1,	"", "fist.wav",		2
;	394,"Rampage Knuckle",		16,	9,	2300,	88,	0,	0,	0,	225,0,	0,	0,	1,	"", "fist.wav",		3
;	395,"Bloody Knuckle",		16,	9,	2350,	90,	0,	0,	0,	230,0,	0,	0,	1,	"", "fist.wav",		4
;	396,"Cloud Gauntlet",		16,	18,	2400,	92,	0,	0,	0,	235,0,	0,	0,	1,	"", "fist.wav",		5
;	397,"Rampage Gauntlet",		16,	16,	2450,	94,	0,	0,	0,  240,0,	0,	0,	1,	"", "boom2.wav",		6
;	398,"Bloody Gauntlet",		16,	19,	2500,	96,	0,	0,	0,	245,0,	0,	0,	1,	"", "boom1.wav",		7
;
;
;
;   >>> SITH SABERS <<<
;	E#, name,				cl    Img	$	lvl    Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1				2	3	4	5	6	7	8	9	10	11	12	13	14
	400,"Old Seduced Saber",		13,	1,	50,	0.401,	0,	0,	10,	,	0,	0,	0,	1,	"", "saber1.wav",4
	401,"Seduced Saber",		        13,	1,	100,	5.401,	0,	0,	10,	10,	0,	0,	0,	1,	"", "saber1.wav",4
	402,"Old Initiate Saber",		13,	1,	150,	10.401,	0,	0,	10,	20,	0,	0,	0,	1,	"", "saber1.wav",4
	403,"Sith Initiate Saber",		13,	1,	200,	15.401,	0,	0,	10,	30,	0,	0,	0,	1,	"", "saber1.wav",4
	404,"Old Learner Saber",		13,	1,	250,	20.401,	0,	0,	20,	30,	0,	0,	0,	1,	"", "saber1.wav",4
	405,"Sith Learner Saber",	        13,	1,	300,	25.401,	0,	0,	20,	40,	0,	0,	0,	1,	"", "saber1.wav",4
	406,"Old Apprentice Saber",		13,	1,	350,	30.401,	0,	0,	20,	50,	0,	0,	0,	1,	"", "saber1.wav",4
	407,"Sith Apprentice Saber",	        13,	1,	400,	35.401,	0,      0,	20,	60,	0,	0,	0,	1,	"", "saber1.wav",4
	408,"Old Warrior Saber",		13,	1,	450,	40.401,	0,      0,	30,	60,	0,	0,	0,	1,	"", "saber1.wav",4
	409,"Sith Warrior Saber",	        13,	1,	500,	45.401,	0,	0,	30,	70,	0,	0,	0,	1,	"", "saber1.wav",4
	410,"Old Knight Saber",			13,	2,	550,	50.401,	0,	0,	30,	80,	0,	0,	0,	1,	"", "saber2.wav",4
	411,"Sith Knight Saber",		13,	2,	600,	55.401,	0,      0,	30,	90,	0,	0,	0,	1,	"", "saber2.wav",4
	412,"Old Shadow Saber",			13,	2,	650,	60.401,	0,      0,	40,	90,	0,	0,	0,	1,	"", "saber2.wav",4
	413,"Sith Shadow Saber",	        13,	2,	700,	65.401,	0,	0,	40,	100,	0,	0,	0,	1,	"", "saber2.wav",4
	414,"Old Circle Saber",		        13,	2,	750,	70.401,	0,      0,	40,	110,	0,	0,	0,	1,	"", "saber2.wav",4
	415,"Sith Circle Saber",		13,	2,	800,	75.401,	0,      0,	40,	120,	0,	0,	0,	1,	"", "saber2.wav",4
	416,"Old Master Saber",		    	13,	2,	850,	80.401,	0,  0,	50, 120,	    0,	0,	0,	1,	"", "saber2.wav",4
	417,"Sith Master Saber",		        13,	2,	900,	85.401,	0,  0,	50, 130,    0,	0,	0,	1,	"", "saber2.wav",4
	418,"Old Grand Master Saber",		13,	2,	950,	90.401,	0,	0,	50,	140,    0,	0,	0,	1,	"", "saber2.wav",4
	419,"Sith Grand Master Saber",		13,	2,	1000,	95.401,	0,	0,	50,	150,	0,	0,	0,	1,	"", "saber2.wav",4
	420,"Dark Lord Saber",	        	13,	2,	500000,	99, 	0,	0,	50,	175,	0,	0,	0,	0,	"", "saber2.wav",4
	
; Darts
; NOTE: use this for a class with all 'plural' items.. so they read well as "Some X" (some pebbles, some rotten eggs..)
;
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
;	450,"Pebbles",				17,	15,	50,		0,	0,	0,	0,	5,	0,	0,	0,	10,	"", "dart.wav",			31.51.2.0.0
;	451,"Rotten Eggs",			17,	3,	100,	2,	0,	0,	0,	10,	0,	0,	0,	5,	"Ewwwww!", "dart.wav",	31.51.2.0.0
;	452,"Cream Pies",			17,	12,	150,	4,	0,	0,	0,	15,	0,	0,	0,	2,	"There seem to be some broken bits of biscuit in here.", "sword3.wav",		32.56.2.0.0
;	453,"Rotten Fruit",			17,	1,	200,	6,	0,	0,	0,	20,	0,	0,	0,	2,	"Let's your opponent know what you think of their singing.", "sword3.wav", 31.51.2.0.0
;	454,"Rubber Balls",			17,	3,	250,	8,	0,	0,	0,	25,	0,	0,	0,	1,	"", "dart.wav", 			31.51.2.0.0
;	455,"Dull Darts",			17,	13,	300,	10,	0,	0,	0,	30,	0,	0,	0,	1,	"", "dart.wav", 			31.55.2.0.0
;	456,"Fish",					17,	16,	350,	12,	0,	0,	0,	35,	0,	0,	0,	1,	"", "sword10.wav", 		31.56.2.0.0
;	457,"Iron Balls",			17,	9,	400,	14,	0,	0,	0,	40,	0,	0,	0,	1,	"", "sword10.wav", 		31.57.2.0.0
;	458,"Rotten Tomatoes",		17,	2,	450,	16,	0,	0,	0,	45,	0,	0,	0,	1,	"You'd be better off trading these for some magic beans.", "sword3.wav", 31.51.2.0.0
;	459,"Bolo",					17,	14,	500,	18,	0,	0,	0,	50,	0,	0,	0,	1,	"", "sword10.wav", 		31.54.2.0.0
;	460,"Broken Crockery",		17,	4,	550,	20,	0,	0,	0,	55,	0,	0,	0,	1,	"", "crash1.wav", 		32.1.2.0.0
;	461,"Darts",				17,	13,	600,	22,	0,	0,	0,	60,	0,	0,	0,	1,	"", "sword7.wav", 		31.55.2.0.0
;	462,"Hooks",				17,	5,	650,	24,	0,	0,	0,	65,	0,	0,	0,	1,	"", "dart.wav", 			31.64.2.0.0
;	463,"Steel Balls",			17,	9,	700,	26,	0,	0,	0,	70,	0,	0,	0,	1,	"I don't want to hear any lewd jokes about these!", "dart.wav", 			31.57.2.0.0
;	464,"Nails",				17,	6,	750,	28,	0,	0,	0,	75,	0,	0,	0,	1,	"Someone was up late last night prying these from the neighbor's walls.", "sword7.wav", 31.51.2.0.0
;	465,"Silver Stars",			17,	8,	800,	30,	0,	0,	0,	80,	0,	0,	0,	1,	"", "sword7.wav", 		31.51.2.0.0
;	466,"Daggers",				17,	10,	850,	32,	0,	0,	0,	85,	0,	0,	0,	1,	"", "sword10.wav", 		31.52.2.0.0
;	467,"Spears",				17,	11,	900,	34,	0,	0,	-30,120,0,	0,	0,	1,	"One of them has 'Britney' scratched on the side of it.", "sword12.wav", 31.61.2.0.0
;	468,"Iron Pellets",			17,	14,	1000,	36,	0,	0,	0,	95, 0,	0,	0,	1,	"", "sword10.wav", 		31.51.2.0.0
;
;	469,"Iron Pebbles",			17,	15,	1050,	38,	0,	0,	0,	100,0,	0,	0,	1,	"", "dart.wav", 			31.51.2.0.0
;	470,"Iron Hooks",			17,	7,	1100,	40,	0,	0,	0,	105	0,	0,	0,	1,	"Somewhere there's a pirate having trouble gaffing his dinner.", "sword7.wav", 31.64.2.0.0
;	471,"Iron Axes",			17,	6,	1150,	42,	0,	0,	0,	110,0,	0,	0,	1,	"", "dart.wav", 			31.53.2.0.0
;	472,"Iron Balls",			17,	9,	1200,	44,	0,	0,	0,	115,0,	0,	0,	1,	"", "boom1.wav", 		32.57.2.0.0
;	473,"Ninja Forks",			17,	6,	1250,	46,	0,	0,	0,	120,0,	0,	0,	1,	"Stamped: Made by the Nature's Kiss company.", "sword3.wav", 31.64.2.0.0


;	474,"Iron Stars",			17,	7,	1300,	48,	0,	0,	0,	125,0,	0,	0,	1,	"", "sword3.wav", 		31.51.2.0.0
;	475,"Iron Spears",			17,	11,	1350,	50,	0,	0,	0,	130,0,	0,	0,	1,	"", "sword12.wav", 		31.61.2.0.0
;	476,"Ninja Stars",			17,	8,	1400,	52,	0,	0,	0,	135,0,	0,	0,	1,	"Jackie Chan, Jet Li, ...", "dart.wav", 31.51.2.0.0
;	477,"Azaman's Needle",		17,	13,	1450,	54,	0,	0,	-30,170,0,	0,	0,	1,	"", "sword3.wav", 		31.55.2.0.0
;	478,"Bloody pebbles",		17,	15,	1500,	56,	0,	0,	0,	145,0,	0,	0,	1,	"", "sword10.wav", 		31.51.2.0.0
;	479,"Silver Axes",			17,	5,	1550,	58,	0,	0,	0,	150,0,	0,	0,	1,	"", "dart.wav", 			32.53.2.0.0
;	480,"Silver Pellets",		17,	14,	1600,	60,	0,	0,	0,	155,0,	0,	0,	1,	"", "sword3.wav", 		31.51.2.0.0
;	481,"Silver Hooks",			17,	6,	1650,	62,	0,	0,	0,	160,0,	0,	0,	1,	"", "dart.wav", 			31.64.2.0.0
;	482,"Bloody Rocks",			17,	16,	1700,	64,	0,	0,	0,	165,0,	0,	0,	1,	"", "boom1.wav", 		31.56.2.0.0
;	483,"Cactrot's Thorn",		17,	8,	1750,	66,	0,	0,	0,	170,0,	0,	0,	1,	"", "sword7.wav", 		32.6.2.0.0
;	484,"Silver Daggers",		17,	10,	1800,	68,	0,	0,	0,	175,0,	0,	0,	1,	"", "sword8.wav", 		31.52.2.0.0
;	485,"Mythic Stars",			17,	7,	1850,	70,	0,	0,	0,	180,0,	0,	0,	1,	"", "dart.wav", 			31.59.2.0.0
;	486,"Silver Spears",		17,	11,	1900,	72,	0,	0,	0,	185,0,	0,	0,	1,	"", "sword12.wav", 		31.61.2.0.0
;	487,"Poison Darts",			17,	13,	1950,	74,	0,	0,	-30,210,0,	0,	0,	1,	"", "sword10.wav", 		31.55.2.0.0
;	488,"Bloody Hooks",			17,	5,	2000,	76,	0,	0,	0,	195,0,	0,	0,	1,	"", "dart.wav", 			31.64.2.0.0
;	489,"Mythic Spears",		17,	11,	2050,	78,	0,	0,	0,	200,0,	0,	0,	1,	"", "sword12.wav", 		32.61.2.0.0
;	490,"F'noks Axe",			17,	6,	2100,	80,	0,	0,	0,	205,0,	0,	0,	1,	"It's f'nokkin' amazin'", "sword3.wav", 		31.53.2.0.0
;	491,"Bloody Bolos",			17,	7,	2150,	82,	0,	0,	0,	210,0,	0,	0,	1,	"", "dart.wav", 			31.54.2.0.0
;	492,"Kitchen Sinks",		17,	18,	2200,	84,	0,	0,	0,	215,0,	0,	0,	1,	"", "sword11.wav", 		31.56.2.0.0
;	493,"Bloody Darts",			17,	13,	2250,	86,	0,	0,	0,	220,0,	0,	0,	1,	"", "sword10.wav", 		31.55.2.0.0
;	494,"Bloody Daggers",		17,	10,	2300,	88,	0,	0,	0,	225,0,	0,	0,	1,	"", "sword8.wav", 		31.52.2.0.0
;	495,"Boomerangs",			17,	17,	2350,	90,	0,	0,	0,	230,0,	0,	0,	1,	"", "petFrisbee.wav", 	31.50.2.0.0
;	496,"Bowling Balls",		17,	9,	2400,	92,	0,	0,	0,	235,0,	0,	0,	1,	"", "boom1.wav", 		31.57.2.0.0
;	497,"Bloody Spears",		17,	11,	2450,	94,	0,	0,	0,  240,0,	0,	0,	1,	"", "sword12.wav", 		31.61.2.0.0
;	498,"Shiruken",				17,	8,	2500,	96,	0,	0,	0,	245,0,	0,	0,	1,	"", "sword3.wav", 		31.51.2.0.0	
;
;
;
;   >>> FEDERATION BLASTERS <<<
;	E#, name,			cl     Img	$	lvl    Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1			2	3	4	5	6	7	8	9	10	11	12	13	14	
    500,"ECP Disruptor Ver1",	14,	1,	50,	0.402,	0,	0,	0,	10,	0,	0,	0,	10,	"", "blaster1.wav", 		30.190.0.0.0
	501,"DP Phaser Mk2",		14,	1,	100,	5.402,	0,	0,	10,	10,	0,	0,	0,	5,	"", "blaster1.wav", 		30.190.0.0.0
	502,"Aeris Laser Rev3",		14,	1,	150,	10.402,	0,	0,	20,	10,	0,	0,	0,	2,	"", "blaster1.wav", 		30.190.0.0.0
	503,"Omega Beam Ver4",		14,	1,	200,	15.402,	0,	0,	30,	10,	0,	0,	0,	1,	"", "blaster1.wav", 		30.190.0.0.0
	504,"Orion Blaster Mk5",	14,	1,	250,	20.402,	0,	0,	30,	20,	0,	0,	0,	1,	"", "blaster1.wav", 		30.190.0.0.0
	505,"DMI Disruptor Rev6",	14,	1,	300,	25.402,	0,	0,	40,	20,	0,	0,	0,	1,	"", "blaster1.wav", 		30.190.0.0.0
	506,"DI Phaser Ver7",		14,	1,	350,	30.402,	0,	0,	50,	20,	0,	0,	0,	1,	"", "blaster1.wav", 		30.190.0.0.0
	507,"Titus Laser Mk8",		14,	1,	400,	35.402,	0,	0,	60,	20,	0,	0,	0,	1,	"", "blaster1.wav", 		30.190.0.0.0
	508,"Alpha Beam Rev9",		14,	1,	450,	40.402,	0,	0,	60,	30,	0,	0,	0,	1,	"", "blaster1.wav", 		30.190.0.0.0
	509,"Achilles Blaster Ver10",	14,	1,	500,	45.402,	0,	0,	70,	30,	0,	0,	0,	1,	"", "blaster1.wav", 	 	30.190.0.0.0
	510,"AMD Disruptor Mk11",	14,	1,	550,	50.402,	0,	0,	80,	30,	0,	0,	0,	1,	"", "blaster2.wav",             30.191.0.0.0
	511,"DW Phaser Rev12",		14,	2,	600,	55.402,	0,	0,	90,	30,	0,	0,	0,	1,	"", "blaster2.wav", 		30.191.0.0.0
	512,"Tifa Laser Ver13",		14,	2,	650,	60.402,	0,	0,	90,	40,	0,	0,	0,	1,	"", "blaster2.wav", 		30.191.0.0.0
	513,"Zeta Beam Mk14",		14,	2,	700,	65.402,	0,	0,	100,	40,	0,	0,	0,	1,	"", "blaster2.wav", 		30.191.0.0.0
	514,"Zeus Blaster Rev15",	14,	2,	750,	70.402,	0,	0,	110,	40,	0,	0,	0,	1,	"", "blaster2.wav", 		30.191.0.0.0
	515,"EXT Disruptor Ver16",	14,	2,	800,	75.402,	0,	0,	120,	40,	0,	0,	0,	1,	"", "blaster2.wav", 	        30.191.0.0.0
	516,"MX Phaser Mk17",		14,	2,	850,	80.402,	0,	0,	120,	50,	0,	0,	0,	1,	"", "blaster2.wav", 		30.191.0.0.0
	517,"Rinoa Laser Rev18",	14,	2,	900,	85.402,	0,	0,      130,	50,     0,	0,	0,	1,	"", "blaster2.wav",  	        30.191.0.0.0
	518,"Psi Beam Ver19",	        14,	2,	950,	90.402,	0,	0,	140,	50,     0,	0,	0,	1,	"", "blaster2.wav",      	30.191.0.0.0
	519,"Nero Blaster Mk20",	14,	2,	800,	95.402,	0,	0,	150,	50,     0,	0,	0,	1,	"", "blaster2.wav", 		30.191.0.0.0
	520,"Viceroy's Blaster",	14,	2,	500000,	99,	0,	0,	175,	50,     0,	0,	0,	0,	"", "blaster2.wav", 		30.191.0.0.0
	

; Books
;	E#, name,						cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1							2	3	4		5	6	7	8	9	10	11	12	13	14
;	550,"Article on Atrocity",		18,	1,	50,		0,	0,	0,	0,	5,	0,	0,	0,	10,	"Required reading in grade one."
;	551,"Primer on Depravity",		18,	2,	100,	2,	0,	0,	0,	10,	0,	0,	0,	5,	"You used to subscribe to this one."
;	552,"Tract about Terror",		18,	3,	150,	4,	0,	0,	0,	15,	0,	0,	0,	2,	"Eeeeek!"
;	553,"Pamphlet about Plague",		18,	4,	200,	6,	0,	0,	0,	20,	0,	0,	0,	1,	"Better not touch that suspicious stain on the cover."
;	554,"Essay on Evil",			18,	5,	250,	8,	0,	0,	0,	25,	0,	0,	0,	1,	"The author won a prize for this one."
;	555,"Fiendish Booklet",			18,	6,	300,	10,	701,0,	0,	30,	0,	0,	0,	1,	"Don't turn your back on it."
;	556,"Glossary of Curses",		18,	7,	350,	12,	701,0,	0,	35,	0,	0,	0,	1,	"You already heard most of these from your mom."
;	557,"Scroll of Sin",			18,	8,	400,	14,	701,0,	0,	40,	0,	0,	0,	1,	""
;	558,"Slanderous Tract",			18,	9,	450,	16,	701,0,	0,	45,	0,	0,	0,	1,	""
;	559,"Vicious Pamphlet",			18,	10,	500,	18,	701,0,	0,	50,	0,	0,	0,	1,	"Watch out - it bites the hand that reads it!"
;	560,"Monstrous Monograph",		18,	11,	550,	20,	702,0,	0,	55,	0,	0,	0,	1,	""
;	561,"Infernal Essay",			18,	12,	600,	22,	702,0,	0,	60,	0,	0,	0,	1,	""
;	562,"Malevolent Brochure",		18,	13,	650,	24,	702,0,	0,	65,	0,	0,	0,	1,	"It has a plan, an agenda, and non-refundable tickets to Heck."
;	563,"Corrupt Scroll",			18,	14,	700,	26,	702,0,	0,	70,	0,	0,	0,	1,	""
;	564,"Treatise on Infamy",		18,	15,	750,	28,	702,0,	0,	75,	0,	0,	0,	1,	""
;	565,"Torn Index",				18,	16,	800,	30,	703,0,	0,	80,	0,	0,	0,	1,	""
;	566,"Missing Appendix",			18,	17,	850,	32,	703,0,	0,	85,	0,	0,	0,	1,	"You've been looking for this ever since you woke up with that scar on your belly."
;	567,"Cursed Book",				18,	18,	900,	34,	703,0,	-30,120,0,	0,	0,	1,	""
;	568,"Unclean Album",			18,	19,	1000,	36,	703,0,	0,	95, 0,	0,	0,	1,	"A little elbow grease might fix this right up."
;
;	569,"Textbook of Tantrums",		18,	1,	1050,	38,	703,0,	0,	100,0,	0,	0,	1,	""
;	570,"Depraved Booklet",			18,	2,	1100,	40,	704,0,	0,	105	0,	0,	0,	1,	"Page 15 isn't *too* depraved. Just a little 'bent.'"
;	571,"Nepharious Essay",			18,	3,	1150,	42,	704,0,	0,	110,0,	0,	0,	1,	""
;	572,"Unholy Dissertation",		18,	4,	1200,	44,	704,0,	0,	115,0,	0,	0,	1,	""
;	573,"Malignant Monograph",		18,	5,	1250,	46,	704,0,	0,	120,0,	0,	0,	1,	""
;	574,"Infamous Index",			18,	6,	1300,	48,	704,0,	0,	125,0,	0,	0,	1,	""
;	575,"Codex of Corruption",		18,	7,	1350,	50,	705,0,	0,	130,0,	0,	0,	1,	""
;	576,"Malefic Monograph",		18,	8,	1400,	52,	705,0,	0,	135,0,	0,	0,	1,	""
;	577,"Demonic Dissertation",		18,	9,	1450,	54,	705,0,	-30,170,0,	0,	0,	1,	""
;	578,"Wicked Almanac",			18,	10,	1500,	56,	705,0,	0,	145,0,	0,	0,	1,	""
;	579,"Plagerized Pamphlet",		18,	11,	1550,	58,	705,0,	0,	150,0,	0,	0,	1,	"Definitely NOT written by Terry Pratchett."
;	580,"Faded Scroll",				18,	12,	1600,	60,	706,0,	0,	155,0,	0,	0,	1,	""
;	581,"Album of Misdeeds",		18,	13,	1650,	62,	706,0,	0,	160,0,	0,	0,	1,	"Your mom kept detailed notes of your school years."
;	582,"Heinous Dissertation",		18,	14,	1700,	64,	706,0,	0,	165,0,	0,	0,	1,	""
;	583,"Dark Tome",				18,	15,	1750,	66,	706,0,	0,	170,0,	0,	0,	1,	""
;	584,"Naughty First Edition",		18,	16,	1800,	68,	706,0,	0,	175,0,	0,	0,	1,	""
;	585,"Damp Dictionary",			18,	17,	1850,	70,	707,0,	0,	180,0,	0,	0,	1,	"From the smell, you can tell you do NOT want to know."
;	586,"Manual on Miscreancy",		18,	18,	1900,	72,	707,0,	0,	185,0,	0,	0,	1,	""
;	587,"Arcane Almanac",			18,	19,	1950,	74,	707,0,	-30,210,0,	0,	0,	1,	""
;	588,"Naughty Dictionary",		18,	1,	2000,	76,	707,0,	0,	195,0,	0,	0,	1,	"Sadly, it isn't illustrated."
;	589,"Anthology of Injury",		18,	2,	2050,	78,	707,0,	0,	200,0,	0,	0,	1,	""
;	590,"Foul Gazeteer",			18,	3,	2100,	80,	708,0,	0,	205,0,	0,	0,	1,	"Tastes like chicken."
;	591,"Lexicon of Malmots",		18,	4,	2150,	82,	708,0,	0,	210,0,	0,	0,	1,	"It has a section about gerbils, as well."
;	592,"Ruptured Appendix",		18,	5,	2200,	84,	708,0,	0,	215,0,	0,	0,	1,	"Bursting with important information."
;	593,"Yearbook of Morality",		18,	6,	2250,	86,	708,0,	0,	220,0,	0,	0,	1,	"Very quick read."
;	594,"Devil's Dictionary",		18,	7,	2300,	88,	708,0,	0,	225,0,	0,	0,	1,	"He must have dropped it.  It's still smoking."
;	595,"Omnibus of Villainy",		18,	8,	2350,	90,	709,0,	0,	230,0,	0,	0,	1,	"Abstracted from the classic: 'Mass Transit of the Damned.'"
;	596,"Diabolical Tome",			18,	9,	2400,	92,	709,0,	0,	235,0,	0,	0,	1,	"First time you've seen paper scream."
;	597,"Colophon of Devilry",		18,	10,	2450,	94,	709,0,	0,  240,0,	0,	0,	1,	"Someone tore out the page explaining what a colophon was."
;	598,"Incunabula of Iniquity",	18,	11,	2500,	96,	709,0,	0,	245,0,	0,	0,	1,	"The Iditerod of Ill Issues"


;
; >>> BOUNTY HUNTER WEAPONS <<<
;	E#,     name,				cl    Img	$	lvl   Spl	El	D	A	HP	MP	AP	FP	Description
;	0	  1				2	3	4	5	6	7	8	9	10	11	12	13	14
	600,"Stun Gun Mk1",			15,	1,	50, 	0.403,	0,	0,	5,	5,	0,	0,	0,	1,	"", "blaster1.wav", 	30.191.0.0.0
	601,"Stun Gun Mk2",		    15,	1,	100,	5.403,	0,	0,	10,	10,	0,	0,	0,	1,	"", "blaster1.wav", 	30.191.0.0.0
	602,"Stun Gun Mk3",		    15,	1,	150,	10.403,	0,	0,	15,	15,	0,	0,	0,	1,	"", "blaster1.wav", 	30.191.0.0.0
	603,"Stun Gun Mk4",			15,	1,	200,	15.403,	0,	0,	20,	20,	0,	0,	0,	1,	"", "blaster1.wav", 	30.191.0.0.0
	604,"Stun Gun Mk5",			15,	1,	250,	20.403,	0,	0,	25,	25,	0,	0,	0,	1,	"", "blaster1.wav", 	30.191.0.0.0
	605,"Stun Gun Mk6",			15,	1,	300,	25.403,	0,	0,	30,	30,	0,	0,	0,	1,	"", "blaster1.wav", 	30.191.0.0.0
	606,"Stun Gun Mk7",			15,	2,	350,	30.403,	0,	0,	35,	35,	0,	0,	0,	1,	"", "blaster1.wav", 	30.191.0.0.0
	607,"Stun Gun Mk8",			15,	2,	400,	35.403,	0,	0,	40,	40,	0,	0,	0,	1,	"", "blaster1.wav", 	30.191.0.0.0
	608,"Stun Gun Mk9",			15,	2,	450,	40.403,	0,	0,	45,	45,	0,	0,	0,	1,	"", "blaster1.wav", 	30.191.0.0.0
	609,"Stun Gun Mk10",			15,	2,	500,	45.403,	0,	0,	50,	50,	0,	0,	0,	1,	"", "blaster1.wav", 	30.191.0.0.0
	610,"Stun Gun Mk11",			15,	2,	550,	50.403,	0,	0,	55,	55,	0,	0,	0,	1,	"", "blaster2.wav", 	30.191.0.0.0
	611,"Stun Gun Mk12",			15,	2,	600,	55.403,	0,	0,	60,	60,	0,	0,	0,	1,	"", "blaster2.wav", 	30.191.0.0.0
	612,"Stun Gun Mk13",			15,	2,	650,	60.403,	0,	0,	65,	65,	0,	0,	0,	1,	"", "blaster2.wav", 	30.191.0.0.0
	613,"Stun Gun Mk14",			15,	3,	700,	65.403,	0,	0,	70,	70,	0,	0,	0,	1,	"", "blaster2.wav", 	30.191.0.0.0
	614,"Stun Gun Mk15",			15,	3,	750,	70.403,	0,	0,	75,	75,	0,	0,	0,	1,	"", "blaster2.wav", 	30.191.0.0.0
	615,"Stun Gun Mk16",			15,	3,	800,	75.403,	0,	0,	80,	80,	0,	0,	0,	1,	"", "blaster2.wav", 	30.191.0.0.0
	616,"Stun Gun Mk17",			15,	3,	850,	80.403,	0,	0,	85,	85,	0,	0,	0,	1,	"", "blaster2.wav", 	30.191.0.0.0
	617,"Stun Gun Mk18",			15,	3,	900,	85.403,	0,	0,  90,	90,  0,	0,	0,	1,	"", "blaster2.wav", 	30.191.0.0.0
	618,"Stun Gun Mk19",			15,	3,	950,	90.403,	0,	0,	95,	95,  0,	0,	0,	1,	"", "blaster2.wav", 	30.191.0.0.0
	619,"Stun Gun Mk20",			15,	3,	1000,	95.403,	0,	0, 100,100,  0,	0,	0,	1,	"", "blaster2.wav", 	30.191.0.0.0
	620,"Boba's Stun Gun",		15,	3,500000,	99, 	0,	0, 100,125,  0,	0,	0,	0,	"", "blaster2.wav", 	30.191.0.0.0
	

; Spirits
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description SFX  ATTACK
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14			15	16
;	650,"Brownie Hex",			19,	7,	50,		0,	0,	0,	0,	5,	0,	0,	0,	10,	"",	""
;	651,"Sprite Hex",			19,	2,	100,	2,	0,	0,	0,	10,	0,	0,	0,	5,	"",	""
;	652,"Ghost Hex",			19,	19,	150,	4,	0,	0,	0,	15,	0,	0,	0,	2,	"",	""
;	653,"Spook Hex",			19,	5,	200,	6,	0,	0,	0,	20,	0,	0,	0,	1,	"",	""
;	654,"Apparition Hex",		19,	17,	250,	8,	0,	0,	0,	25,	0,	0,	0,	1,	"",	""
;	655,"Imp Hex",				19,	12,	300,	10,	751,0,	0,	30,	0,	0,	0,	1,	"",	""
;	656,"Spectre Hex",			19,	6,	350,	12,	751,0,	0,	35,	0,	0,	0,	1,	"",	""
;	657,"Sylph Hex",			19,	11,	400,	14,	751,0,	0,	40,	0,	0,	0,	1,	"",	""
;	658,"Poltergeist Hex",		19,	9,	450,	16,	751,0,	0,	45,	0,	0,	0,	1,	"",	""
;	659,"Fiend Hex",			19,	10,	500,	18,	751,0,	0,	50,	0,	0,	0,	1,	"",	""
;	660,"Sandman Hex",			19,	4,	550,	20,	752,0,	0,	55,	0,	0,	0,	1,	"",	""
;	661,"Djinn Hex",			19,	15,	600,	22,	752,0,	0,	60,	0,	0,	0,	1,	"",	""
;	662,"Bogeyman Hex",			19,	13,	650,	24,	752,0,	0,	65,	0,	0,	0,	1,	"",	""
;	663,"Incubus Hex",			19,	18,	700,	26,	752,0,	0,	70,	0,	0,	0,	1,	"",	""
;	664,"Wraith Hex",			19,	8,	750,	28,	752,0,	0,	75,	0,	0,	0,	1,	"",	""
;	665,"Succubus Hex",			19,	14,	800,	30,	753,0,	0,	80,	0,	0,	0,	1,	"",	""
;	666,"Daemon Hex",			19,	3,	850,	32,	753,0,	0,	85,	0,	0,	0,	1,	"",	""
;
;	667,"Brownie Rune",			19,	7,	900,	34,	753,0,	-30,120,0,	0,	0,	1,	"",	""
;	668,"Sprite Rune",			19,	2,	1000,	36,	753,0,	0,	95, 0,	0,	0,	1,	"",	""
;	669,"Ghost Rune",			19,	19,	1050,	38,	753,0,	0,	100,0,	0,	0,	1,	"",	""
;	670,"Spook Rune",			19,	5,	1100,	40,	754,0,	0,	105	0,	0,	0,	1,	"",	""
;	671,"Apparition Rune",		19,	17,	1150,	42,	754,0,	0,	110,0,	0,	0,	1,	"",	""
;	672,"Imp Rune",				19,	12,	1200,	44,	754,0,	0,	115,0,	0,	0,	1,	"",	""
;	673,"Spectre Rune",			19,	6,	1250,	46,	754,0,	0,	120,0,	0,	0,	1,	"",	""
;	674,"Sylph Rune",			19,	11,	1300,	48,	754,0,	0,	125,0,	0,	0,	1,	"",	""
;	675,"Poltergeist Rune",		19,	9,	1350,	50,	755,0,	0,	130,0,	0,	0,	1,	"",	""
;	676,"Fiend Rune",			19,	10,	1400,	52,	755,0,	0,	135,0,	0,	0,	1,	"",	""
;	677,"Sandman Rune",			19,	4,	1450,	54,	755,0,	-30,170,0,	0,	0,	1,	"",	""
;	678,"Djinn Rune",			19,	15,	1500,	56,	755,0,	0,	145,0,	0,	0,	1,	"",	""
;	679,"Bogeyman Rune",		19,	13,	1550,	58,	755,0,	0,	150,0,	0,	0,	1,	"",	""
;	680,"Incubus Rune",			19,	18,	1600,	60,	756,0,	0,	155,0,	0,	0,	1,	"",	""
;	681,"Wraith Rune",			19,	8,	1650,	62,	756,0,	0,	160,0,	0,	0,	1,	"",	""
;	682,"Succubus Rune",		19,	14,	1700,	64,	756,0,	0,	165,0,	0,	0,	1,	"",	""
;	683,"Daemon Rune",			19,	3,	1750,	66,	756,0,	0,	170,0,	0,	0,	1,	"",	""
;
;	684,"Brownie Fetich",		19,	7,	1800,	68,	756,0,	0,	175,0,	0,	0,	1,	"",	""
;	685,"Spook Fetich",			19,	5,	1850,	70,	757,0,	0,	180,0,	0,	0,	1,	"",	""
;	686,"Apparition Fetich",	19,	17,	1900,	72,	757,0,	0,	185,0,	0,	0,	1,	"",	""
;	687,"Imp Fetich",			19,	12,	1950,	74,	757,0,	-30,210,0,	0,	0,	1,	"",	"chant5.wav", 31.85.2.7.3
;	688,"Spectre Fetich",		19,	6,	2000,	76,	0,	0,	0,	195,0,	0,	0,	1,	"",	"chant4.wav", 31.81.2.7.3
;	689,"Sylph Fetich",			19,	11,	2050,	78,	757,0,	0,	200,0,	0,	0,	1,	"",	""
;	690,"Poltergeist Fetich",	19,	9,	2100,	80,	758,0,	0,	205,0,	0,	0,	1,	"",	"chant5.wav", 31.86.2.7.3
;	691,"Fiend Fetich",			19,	10,	2150,	82,	758,0,	0,	210,0,	0,	0,	1,	"",	""
;	692,"Sandman Fetich",		19,	4,	2200,	84,	758,0,	0,	215,0,	0,	0,	1,	"",	"chant5.wav", 31.89.2.7.3
;	693,"Djinn Fetich",			19,	15,	2250,	86,	758,0,	0,	220,0,	0,	0,	1,	"",	""
;	694,"Bogeyman Fetich",		19,	13,	2300,	88,	0,	0,	0,	225,0,	0,	0,	1,	"",	"chant5.wav", 31.82.2.7.3
;	695,"Incubus Fetich",		19,	18,	2350,	90,	759,0,	0,	230,0,	0,	0,	1,	"",	"chant5.wav", 31.88.2.7.3
;	696,"Wraith Fetich",		19,	8,	2400,	92,	0,	0,	0,	235,0,	0,	0,	1,	"",	"chant6.wav", 31.84.2.7.3
;	697,"Succubus Fetich",		19,	14,	2450,	94,	759,0,	0,  240,0,	0,	0,	1,	"",	"chant5.wav", 31.87.2.7.3
;	698,"Daemon Fetich",		19,	3,	2500,	96,	0,	0,	0,	245,0,	0,	0,	1,	"",	"chant7.wav", 31.83.2.7.3
;
;
;    >>> BOOTS <<<
;	E#,     name,		cl     Img	$	lvl    Spl	El	D	A	HP	MP	AP	FP	Description
;	0	  1		2	3	4	5	6	7	8	9	10	11	12	13	14

	700,"Initiate Shoes",	20,	1,	100,	0.400,	0.12,	0,	10,	0,	0,	0,	0,	1,	""
	701,"Fallen Boots",	20,	3,	100,	0.401,	0.12,	0,	10,	0,	0,	0,	0,	1,	""
	702,"Worker Shoes",	20,	5,	100,	0.402,	0.12,	0,	10,	0,	0,	0,	0,	1,	""
	703,"Criminal Boots",	20,	7,	100,	0.403,	0.12,	0,	10,	0,	0,	0,	0,	1,	""
	704,"Padawan Shoes",	20,	1,	200,	25.400,	0.12,	0,	20,	0,	0,	0,	0,	1,	""
	705,"Learner Boots",	20,	3,	200,	25.401,	0.12,	0,	20,	0,	0,	0,	0,	1,	""
	706,"Mechanic Shoes",	20,	5,	200,	25.402,	0.12,	0,	20,	0,	0,	0,	0,	1,	""
	707,"Bandit Boots",	20,	7,	200,	25.403,	0.12,	0,	20,	0,	0,	0,	0,	1,	""
	708,"Charge Shoes",	20,	2,	300,	50.400,	0.12,	0,	30,	0,	0,	0,	0,	1,	""
	709,"Warrior Boots",	20,	4,	300,	50.401,	0.12,	0,	30,	0,	0,	0,	0,	1,	""
	710,"Leader Sandals",	20,	6,	300,	50.402,	0.12,	0,	30,	0,	0,	0,	0,	1,	""
	711,"Assassin Boots",	20,	8,	300,	50.403,	0.12,	0,	30,	0,	0,	0,	0,	1,	""
	712,"Dicipline Shoes",	20,	2,	400,	75.400,	0.12,	0,	40,	0,	0,	0,	0,	1,	""
	713,"Knight Boots",	20,	4,	400,	75.401,	0.12,	0,	40,	0,	0,	0,	0,	1,	""
	714,"Senator Sandals",	20,	6,	400,	75.402,	0.12,	0,	40,	0,	0,	0,	0,	1,	""
	715,"Mercenary Boots",	20,	8,	400,	75.403,	0.12,	0,	40,	0,	0,	0,	0,	1,	""
	716,"Master Shoes",			20,	2,	500000,	99.66,0.12,0,	50,	0,	0,	0,	0,	0,	,						,				,				
	717,"Master Boots",			20,	4,	500000,	99.66,0.12,0,	50,	0,	0,	0,	0,	0,	,						,				,				
	718,"Viceroy Sandals",		20,	6,	500000,	99.66,0.12,0,	50,	0,	0,	0,	0,	0,	,						,				,				
	719,"Hunter Boots",			20,	7,	500000,	99.66,0.12,0,	50,	0,	0,	0,	0,	0,	,						,				,				

; >>GUARDS<<<
;	E#,     name,			cl  Img	 $	lvl    Spl	El	D	A	HP	MP	AP	FP	Description
;	0	  1			2    3   4	5	6	7	8	9	10	11	12	13	14
	800,"Jedi Initiate Bracer",	21,  1,	200,	0.400,	0,	0,	10,	0,	0,	0,	0,	1,	""
	801,"Old Jedi Guard",	        21,  3,	200,	0.401,	0,	0,	10,	0,	0,	0,	0,	1,	""
	802,"Fed. Worker Wrap",     	21,  5,	200,	0.402,	0,	0,	10,	0,	0,	0,	0,	1,	""
	803,"Criminal Deflector",      	21,  7,	200,	0.403,	0,	0,	10,	0,	0,	0,	0,	1,	""
	804,"Jedi Learner Bracer",	21,  1,	600,	10.400,	0,	0,	30,	0,	0,	0,	0,	1,	""
	805,"Sith Initiate Guard",      21,  3,	600,	10.401,	0,	0,	30,     0,	0,	0,	0,	1,	""
	806,"Fed. Guard Wrap",  	21,  5,	600,	10.402,	0,	0,	30,	0,	0,	0,	0,	1,	""
	807,"Theif Deflector",        	21,  7,	600,	10.403,	0,	0,	30,	0,	0,	0,	0,	1,	""
	808,"Jedi Padawan Bracer",	21,  1,	1000,	20.400,	0,	0,	50,	0,	0,	0,	0,	1,	""
	809,"Sith Learner Guard",       21,  3,	1000,	20.401,	0,	0,	50,     0,	0,	0,	0,	1,	""
	810,"Fed. Mechanic Wrap",	21,  5,	1000,	20.402,	0,	0,	50,	0,	0,	0,	0,	1,	""
	811,"Bandit Deflector",		21,  7,	1000,	20.403,	0,	0,	50,	0,	0,	0,	0,	1,	""
	812,"Jedi Disciple Bracer",	21,  1,	1400,	30.400,	0,	0,	75,	0,	0,	0,	0,	1,	""
	813,"Sith Apprentice Guard",   	21,  3,	1400,	30.401,	0,	0,	75,     0,	0,	0,	0,	1,	""
	814,"Fed. Soldier Wrap",	21,  5,	1400,	30.402,	0,	0,	75,	0,	0,	0,	0,	1,	""
	815,"Rogue Deflector",		21,  7,	1400,	30.403,	0,	0,	75,	0,	0,	0,	0,	1,	""
	816,"Jedi Charge Bracer",	21,  2,	1800,	40.400,	0,	0,	100,	0,	0,	0,	0,	1,	""
	817,"Sith Warrior Guard",       21,  3,	1800,	40.401,	0,	0,	100,    0,	0,	0,	0,	1,	""
	818,"Fed. Officer Wrap",	21,  5,	1800,	40.402,	0,	0,	100,	0,	0,	0,	0,	1,	""
	819,"Drifter Deflector",	21,  7,	1800,	40.403,	0,	0,	100,	0,	0,	0,	0,	1,	""
	820,"Jedi Reserve Bracer",	21,  2,	2150,	50.400,	0,	0,	120,    0,	0,	0,	0,	1,	""
	821,"Sith Knight Guard",        21,  4,	2150,	50.401,	0,	0,	120,    0,	0,	0,	0,	1,	""
	822,"Fed. Coucilman Wrap",	21,  6,	2150,	50.402,	0,	0,	120,    0,	0,	0,	0,	1,	""
	823,"Tracker Deflector",	21,  8,	2150,	50.403,	0,	0,	120,    0,	0,	0,	0,	1,	""
	824,"Jedi Dicipline Bracer",	21,  2,	2350,	60.400,	0,	0,	140,    0,	0,	0,	0,	1,	""
	825,"Sith Shadow Guard",        21,  4,	2350,	60.401,	0,	0,	140,    0,	0,	0,	0,	1,	""
	826,"Fed. Rep. Wrap",   	21,  6,	2350,	60.402,	0,	0,	140,    0,	0,	0,	0,	1,	""
	827,"Assassin Deflector",	21,  8,	2350,	60.403,	0,	0,	140,    0,	0,	0,	0,	1,	""
	828,"Jedi Cast Bracer",	        21,  2,	2550,	70.400,	0,	0,	160,    0,	0,	0,	0,	1,	""
	829,"Sith Leader Guard",        21,  4,	2550,	70.401,	0,	0,	160,    0,	0,	0,	0,	1,	""
	830,"Fed. Senator Wrap",        21,  6,	2550,	70.402,	0,	0,	160,    0,	0,	0,	0,	1,	""
	831,"Mercenary Deflector",	21,  8,	2550,	70.403,	0,	0,	160,    0,	0,	0,	0,	1,	""
	832,"Jedi Knight Bracer",       21,  2,	2750,	80.400,	0,	0,	180,    0,	0,	0,	0,	1,	""
	833,"Sith Master Guard",        21,  4,	2750,	80.401,	0,	0,	180,    0,	0,	0,	0,	1,	""
	834,"Fed. Minister Wrap",	21,  6,	2750,	80.402,	0,	0,	180,    0,	0,	0,	0,	1,	""
	835,"Hunter Deflector",		21,  8,	2750,	80.403,	0,	0,	180,    0,	0,	0,	0,	1,	""
	836,"Jedi Mentor Bracer",       21,  2,	2950,	90.400,	0,	0,	200,    0,	0,	0,	0,	1,	""
	837,"Sith Grand Guard",         21,  4,	2950,	90.401,	0,	0,	200,    0,	0,	0,	0,	1,	""
	838,"Fed. Chancelor Wrap",      21,  6,	2950,	90.402,	0,	0,	200,    0,	0,	0,	0,	1,	""
	839,"Elite Hunter Deflector",	21,  8,	2950,	90.403,	0,	0,	200,    0,	0,	0,	0,	1,	""
	840,"Jedi Master Bracer",	21,	2,	500000,	99.63,0,	0,	225,0,	0,	0,	0,	0,	,						,				,				
	841,"Sith Dark Lord Guard",	21,	4,	500000,	99.63,0,	0,	225,0,	0,	0,	0,	0,	,						,				,				
	842,"Fed. Viceroy Wrap",	21,	6,	500000,	99.63,0,	0,	225,0,	0,	0,	0,	0,	,						,				,				
	843,"Master Hunter Deflector",21,	8,	500000,	99.63,0,	0,	225,0,	0,	0,	0,	0,	,						,				,				
;
; >>>RING<<<
;	E#, name,			cl  Img	$	lvl           Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1			2    3	4	5	        6	7	8	9	10	11	12	13	14
	900,"Jedi Initiate Ring",	22,  1,	200,	0.400,	        0,	0,	5,	5,	0,	0,	0,	1,	""
	901,"Old Jedi Ring",	        22,  3,	200,	0.401,	        0,	0,	5,	5,	0,	0,	0,	1,	""
	902,"Fed. Worker Ring",     	22,  5,	200,	0.402,	        0,	0,	5,	5,	0,	0,	0,	1,	""
	903,"Criminal Ring",	       	22,  7,	200,	0.403,	        0,	0,	5,	5,	0,	0,	0,	1,	""
	904,"Jedi Learner Ring",	22,  1,	600,	10.400,	0,	0,	15,	15,	0,	0,	0,	1,	""
	905,"Sith Initiate Ring",       22,  3,	600,	10.401,	0,	0,	15,     15,	0,	0,	0,	1,	""
	906,"Fed. Guard Ring",	        22,  5,	600,	10.402,	0,	0,	15,	15,	0,	0,	0,	1,	""
	907,"Theif Ring",        	22,  7,	600,	10.403,	0,	0,	15,	15,	0,	0,	0,	1,	""
	908,"Jedi Padawan Ring",	22,  1,	1000,	20.400,	0,	0,	25,	25,	0,	0,	0,	1,	""
	909,"Sith Learner Ring",        22,  3,	1000,	20.401,	0,	0,	25,     25,	0,	0,	0,	1,	""
	910,"Fed. Mechanic Ring",	22,  5,	1000,	20.402,	0,	0,	25,	25,	0,	0,	0,	1,	""
	911,"Bandit Ring",		22,  7,	1000,	20.403,	0,	0,	25,	25,	0,	0,	0,	1,	""
	912,"Jedi Disciple Ring",	22,  1,	1400,	30.400,	0,	0,	35,	35,	0,	0,	0,	1,	""
	913,"Sith Apprentice Ring",   	22,  3,	1400,	30.401,	0,	0,	35,     35,	0,	0,	0,	1,	""
	914,"Fed. Soldier Ring",	22,  5,	1400,	30.402,	0,	0,	35,	35,	0,	0,	0,	1,	""
	915,"Rogue Ring",		22,  7,	1400,	30.403,	0,	0,	35,	35,	0,	0,	0,	1,	""
	916,"Jedi Charge Ring",		22,  2,	1800,	40.400,	0,	0,	50,	50,	0,	0,	0,	1,	""
	917,"Sith Warrior Ring",        22,  3,	1800,	40.401,	0,	0,	50,     50,	0,	0,	0,	1,	""
	918,"Fed. Officer Ring",	22,  5,	1800,	40.402,	0,	0,	50,	50,	0,	0,	0,	1,	""
	919,"Drifter Ring",	        22,  7,	1800,	40.403,	0,	0,	50,	50,	0,	0,	0,	1,	""
	920,"Jedi Reserve Ring",	22,  2,	2150,	50.400,	0,	0,	60,     60,	0,	0,	0,	1,	""
	921,"Sith Knight Ring",         22,  4,	2150,	50.401,	0,	0,	60,     60,	0,	0,	0,	1,	""
	922,"Fed. Coucilman Ring",	22,  6,	2150,	50.402,	0,	0,	60,     60,	0,	0,	0,	1,	""
	923,"Tracker Ring",		22,  8,	2150,	50.403,	0,	0,	60,     60,	0,	0,	0,	1,	""
	924,"Jedi Dicipline Ring",	22,  2,	2350,	60.400,	0,	0,	70,     70,	0,	0,	0,	1,	""
	925,"Sith Shadow Ring",         22,  4,	2350,	60.401,	0,	0,	70,     70,	0,	0,	0,	1,	""
	926,"Fed. Rep. Ring",    	22,  6,	2350,	60.402,	0,	0,	70,     70,	0,	0,	0,	1,	""
	927,"Assassin Ring",		22,  8,	2350,	60.403,	0,	0,	70,     70,	0,	0,	0,	1,	""
	928,"Jedi Cast Ring",	        22,  2,	2550,	70.400,	0,	0,	80,     80,	0,	0,	0,	1,	""
	929,"Sith Leader Ring",         22,  4,	2550,	70.401,	0,	0,	80,     80,	0,	0,	0,	1,	""
	930,"Fed. Senator Ring",        22,  6,	2550,	70.402,	0,	0,	80,     80,	0,	0,	0,	1,	""
	931,"Mercenary Ring",		22,  8,	2550,	70.403,	0,	0,	80,     80,	0,	0,	0,	1,	""
	932,"Jedi Knight Ring",	        22,  2,	2750,	80.400,	0,	0,	90,     90,	0,	0,	0,	1,	""
	933,"Sith Master Ring",         22,  4,	2750,	80.401,	0,	0,	90,     90,	0,	0,	0,	1,	""
	934,"Fed. Minister Ring",	22,  6,	2750,	80.402,	0,	0,	90,     90,	0,	0,	0,	1,	""
	935,"Hunter Ring",		22,  8,	2750,	80.403,	0,	0,	90,     90,	0,	0,	0,	1,	""
	936,"Jedi Mentor Ring",	        22,  2,	2950,	90.400,	0,	0,     100,    100,	0,	0,	0,	1,	""
	937,"Sith Grand Ring",          22,  4,	2950,	90.401,	0,	0,	100,    100,	0,	0,	0,	1,	""
	938,"Fed. Chancelor Ring",      22,  6,	2950,	90.402,	0,	0,	100,    100,	0,	0,	0,	1,	""
	939,"Elite Hunter Ring",	22,  8,	2950,	90.403,	0,	0,	100,    100,	0,	0,	0,	1,	""
	940,"Jedi Master Ring",		22,	2,	500000,	99.67,0,	0,	125,125,0,	0,	0,	0,	,						,				,				
	941,"Sith Dark Lord Ring",	22,	4,	500000,	99.67,0,	0,	125,125,0,	0,	0,	0,	,						,				,				
	942,"Fed. Viceroy Ring",	22,	6,	500000,	99.67,0,	0,	125,125,0,	0,	0,	0,	,						,				,				
	943,"Master Hunter Ring",	22,	8,	500000,	99.67,0,	0,	125,125,0,	0,	0,	0,	,						,				,				
;
;  >>>AMULETS<<<
;       E#,    name,			cl  Img	$	lvl            Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1			2    3	4	5	        6	7	8	9	10	11	12	13	14
	950,"Jedi Initiate Necklace",	23,  1,	200,	0.400,	        0,	0,	10,	0,	0,	0,	0,	1,      ""
	951,"Old Jedi Amulet",	        23,  3,	200,	0.401,	        0,	0,	10,	0,	0,	0,	0,	1,	""
	952,"Fed. Worker Pendant",     	23,  5,	200,	0.402,	        0,	0,	10,	0,	0,	0,	0,	1,	""
	953,"Criminal Collar",	       	23,  7,	200,	0.403,	        0,	0,	10,	0,	0,	0,	0,	1,	""
	954,"Jedi Learner Necklace",	23,  1,	600,	10.400,	0,	0,	30,	0,	0,	0,	0,	1,	""
	955,"Sith Initiate Amulet",     23,  3,	600,	10.401,	0,	0,	30,     0,	0,	0,	0,	1,	""
	956,"Fed. Guard Pendant",	23,  5,	600,	10.402,	0,	0,	30,	0,	0,	0,	0,	1,	""
	957,"Theif Collar",        	23,  7,	600,	10.403,	0,	0,	30,	0,	0,	0,	0,	1,	""
	958,"Jedi Padawan Necklace",	23,  1,	1000,	20.400,	0,	0,	50,	0,	0,	0,	0,	1,	""
	959,"Sith Learner Amulet",      23,  3,	1000,	20.401,	0,	0,	50,     0,	0,	0,	0,	1,	""
	960,"Fed. Mechanic Pendant",	23,  5,	1000,	20.402,	0,	0,	50,	0,	0,	0,	0,	1,	""
	961,"Bandit Collar",		23,  7,	1000,	20.403,	0,	0,	50,	0,	0,	0,	0,	1,	""
	962,"Jedi Disciple Necklace",	23,  1,	1400,	30.400,	0,	0,	75,	0,	0,	0,	0,	1,	""
	963,"Sith Apprentice Amulet",  	23,  3,	1400,	30.401,	0,	0,	75,     0,	0,	0,	0,	1,	""
	964,"Fed. Soldier Pendant",	23,  5,	1400,	30.402,	0,	0,	75,	0,	0,	0,	0,	1,	""
	965,"Rogue Collar",		23,  7,	1400,	30.403,	0,	0,	75,	0,	0,	0,	0,	1,	""
	966,"Jedi Charge Necklace",	23,  2,	1800,	40.400,	0,	0,	100,	0,	0,	0,	0,	1,	""
	967,"Sith Warrior Amulet",      23,  3,	1800,	40.401,	0,	0,	100,    0,	0,	0,	0,	1,	""
        968,"Fed. Officer Pendant",	23,  5,	1800,	40.402,	0,	0,	100,	0,	0,	0,	0,	1,	""
	969,"Drifter Collar",	        23,  7,	1800,	40.403,	0,	0,	100,	0,	0,	0,	0,	1,	""
	970,"Jedi Reserve Necklace",	23,  2,	2150,	50.400,	0,	0,	120,    0,	0,	0,	0,	1,	""
	971,"Sith Knight Amulet",       23,  4,	2150,	50.401,	0,	0,	120,    0,	0,	0,	0,	1,	""
	972,"Fed. Coucilman Pendant",	23,  6,	2150,	50.402,	0,	0,	120,    0,	0,	0,	0,	1,	""
	973,"Tracker Collar",		23,  8,	2150,	50.403,	0,	0,	120,    0,	0,	0,	0,	1,	""
	974,"Jedi Dicipline Necklace",	23,  2,	2350,	60.400,	0,	0,	140,    0,	0,	0,	0,	1,	""
	975,"Sith Shadow Amulet",       23,  4,	2350,	60.401,	0,	0,	140,    0,	0,	0,	0,	1,	""
	976,"Fed. Rep. Pendant",	23,  6,	2350,	60.402,	0,	0,	140,    0,	0,	0,	0,	1,	""
	977,"Assassin Collar",		23,  8,	2350,	60.403,	0,	0,	140,    0,	0,	0,	0,	1,	""
	978,"Jedi Cast Necklace",       23,  2,	2550,	70.400,	0,	0,	160,    0,	0,	0,	0,	1,	""
	979,"Sith Leader Amulet",       23,  4,	2550,	70.401,	0,	0,	160,    0,	0,	0,	0,	1,	""
	980,"Fed. Senator Pendant",     23,  6,	2550,	70.402,	0,	0,	160,    0,	0,	0,	0,	1,	""

	981,"Mercenary Collar",		23,  8,	2550,	70.403,	0,	0,	160,    0,	0,	0,	0,	1,	""
	982,"Jedi Knight Necklace",     23,  2,	2750,	80.400,	0,	0,	180,    0,	0,	0,	0,	1,	""
        983,"Sith Master Amulet",       23,  4,	2750,	80.401,	0,	0,	180,    0,	0,	0,	0,	1,	""
	984,"Fed. Minister Pendant",	23,  6,	2750,	80.402,	0,	0,	180,    0,	0,	0,	0,	1,	""
	985,"Hunter Collar",		23,  8,	2750,	80.403,	0,	0,	180,    0,	0,	0,	0,	1,	""
	986,"Jedi Mentor Necklace",     23,  2,	2950,	90.400,	0,	0,	200,    0,	0,	0,	0,	1,	""
	987,"Sith Grand Amulet",        23,  4,	2950,	90.401,	0,	0,	200,    0,	0,	0,	0,	1,	""
	988,"Fed. Chancelor Pendant",   23,  6,	2950,	90.402,	0,	0,	200,    0,	0,	0,	0,	1,	""
	989,"Elite Hunter Collar",	23,  8,	2950,	90.403,	0,	0,	200,    0,	0,	0,	0,	1,	""
	990,"Jedi Master Necklace",	23,	2,	500000,	99.64,0,	0,	225,0,	0,	0,	0,	0,	,						,				,				
	991,"Sith Dark Lord Amulet",23,	4,	500000,	99.64,0,	0,	225,0,	0,	0,	0,	0,	,						,				,				
	992,"Fed. Viceroy Pendant",	23,	6,	500000,	99.64,0,	0,	225,0,	0,	0,	0,	0,	,						,				,				
	993,"Master Hunter Collar",	23,	8,	500000,	99.64,0,	0,	225,0,	0,	0,	0,	0,	,						,				,				
;
; pets (note: these are handled very specially and can only be offered via the OFFER command
; and not the OFFER2 command).  arg3 is not an image#, it is the MONSTER ID of the monster which is
; to be 'sellable' in a shop.  The monsters statistics will be the pet statistics, so do not set
; the pet's stats in the ITEM table.  For example, here the 'level' entry just means the minimum
; player level before the player can purchase the pet.  the element entry does NOT specify the
; pet's element, which comes from the MONSTER table.  Make the MONSTER entry first.  I hope this
; isn't way too confusing.
;
; A "Pet Shop" is just a regular shop using the OFFER command with the pets enumerated, as in:
;
;    "OFFER 1000,1002"  (offers two pets only)
;
; You can NOT use the OFFER2 command with pets. (have I said that enough times yet?)
; And you can never sell a pet back to a storekeeper.
;
;	E#, name,					cl		Img		$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2		3		4		5	6	7	8	9	10	11	12	13	14
	1000,"Cage #1",				200,	1000,	2000,	10,	0,	0,	0,	0,	0,	0,	0,	0,	"Isn't he cute? or is it a she?"
	1001,"Cage #2",				200,	1001,	10000,	20,	0,	0,	0,	0,	0,	0,	0,	0,	"We found this one rooting in the garbage cans behind the kennel."
	1002,"Cage #3",				200,	1002,	50000,	30,	0,	0,	0,	0,	0,	0,	0,	0,	"Spay and neutering fees are a little higher with this one, but recommended."
	1003,"Cage #4",				200,	1003,	150000,	40,	0,	0,	0,	0,	0,	0,	0,	0,	"This one is a little mean. And he loves children, if you know what I mean."
	1004,"Cage #5",				200,	1004,	2000,	20,	0,	0,	0,	0,	0,	0,	0,	0,	"Your basic chicken, only not cowardly."
	1005,"Cage #6",				200,	1005,	20000,	25,	0,	0,	0,	0,	0,	0,	0,	0,	"A rugged free-range fighter."
	1006,"Cage #7",				200,	1006,	50000,	30,	0,	0,	0,	0,	0,	0,	0,	0,	"Likely to make you sit on your OWN #@&^!! eggs."
	1007,"Cage #8",				200,	1007,	90000,	35,	0,	0,	0,	0,	0,	0,	0,	0,	"Tastes like death."
	1008,"Cage #9",				200,	1008,	200000,	50,	0,	0,	0,	0,	0,	0,	0,	0,	"Note from 'Lefty': keep him well fed!"
	1009,"Cage #10",			200,	1009,	120000,	40,	0,	0,	0,	0,	0,	0,	0,	0,	"Cactrot asked us to take care of this one for a couple weeks"

; quest prize pets
	1020,"Cage #21",			200,	2000,	0,	80,	0,	0,	0,	0,	0,	0,	0,	0,	""
	1021,"Cage #22",			200,	2001,	0,	80,	0,	0,	0,	0,	0,	0,	0,	0,	""
	1022,"Cage #23",			200,	2002,	0,	80,	0,	0,	0,	0,	0,	0,	0,	0,	""
	1023,"Cage #24",			200,	2003,	0,	80,	0,	0,	0,	0,	0,	0,	0,	0,	""

;-------------------------- ITEMS 1024-5119 are SINGLETON items.. user can have only one of EACH -----------------

	1024,	"Guild Hall",		201, 4, 0, 		0,	0,	0,	0,	0,	0,0,	0,	0,	"Guild Hall.", 	"http://www.synthetic-reality.com/cgi-bin/myCGI/sr-guilds.cgi/WOS/hall"
	5119,	"Forum",				201, 4, 0, 		0,	0,	0,	0,	0,	0,0,	0,	0,	"Forum.", 		"http://www.synthetic-reality.com/cgi-bin/ultimatebb.cgi"




;	
;	OFFER2 shop styles
;
; The script commands OFFER and OFFER2 let you populate the shop window with the items of your
; choice.  Here are some example commands for various specialty shops
;
;	// basic shop, levels 0-10, all items
;	OFFER2	0,10
;	OFFER2	5,15
;	OFFER2	10,20
;	OFFER2	15,25
;	OFFER2	20,30
;	OFFER2	25,35
;	
;	// specialty shops
;	OFFER2	0,30,10			;helmets
;	OFFER2	0,30,11			;armor
;	OFFER2	0,30,12			;swords
;	OFFER2	0,30,13			;staffs
;	OFFER2	0,30,14			;bows
;	OFFER2	0,30,15			;music
;	OFFER2	0,30,16			;rh5
;	OFFER2	0,30,17			;rh6
;	OFFER2	0,30,18			;rh7
;	OFFER2	0,30,19			;rh8
;	OFFER2	0,30,20			;boots
;	OFFER2	0,30,21			;shields
;	OFFER2	0,30,22			;rings
;	OFFER2	0,30,23			;amulets

;
; Be sure to leave a blank line at the end of this file

