
;-------------------------------------------------------------------------------------------
; HANDS section
;
; Similar to elements, the 'hand' classes represent the different styles of
; weapons which can be held in the 'right-hand.' The EQUIP screen allows the
; player to train themselves in these 8 categories.  Only after they meet
; the required minimum level in a category are they able to wield weapons of
; that category.  In theory, training in excess of that point should increase
; the effectiveness of that weapon when used.  (though implementation of that
; effect might be delayed)
;
; Note that the first 4 hand entries have custom icons in the game which look
; roughly like a sword, a staff, a bow, and a musical note...  so unless you
; have a compelling need to change them...
;
;	arg0	The ID of the 'hand' which strangely enough is numbered 0-7 even though
;		elsewhere it is referred to as 1-8, so I expect to needlessly confuse
;		you about this.
;	arg1	The name of the weapon class.  Note that each character class starts
;		off able to use only one of these classes.
;	arg2	The 'range' of the weapons class.  This should be a number in the range
;		0-100 which represents the distance at which EQUIP attacks WILL NOT MISS. A
;		small range circle will be drawn at your feet when you have the EQUIP
;		list selected and it is your turn to fight.
;
; 	arg0		arg1			arg2
;	ID		Name			range
	0,		"Warswords",			20
	1,		"Staff",			40		
	2,		"Swords",			20		
	3,		"Poisoned Swords", 			20			
	4,		"Special",		20
	5,		"Two bladed",		40
	6,		"Dual swords", 		20			
	7,		"Holy Sword",			20

