;-------------------
; character levels
;
; You can define various character 'classes' which control the
; basic limits of a character (what weapon they can hold in their
; right hand, whether they get magic points, the rate at which
; their levels increase, and some other things)
;
; But a character also has a LEVEL which starts at '1' and goes up along
; with experience points.
;
; This section lets you specify the experience points needed to attain each
; level, and lets you associate a name with each level, so your character
; can appear to evolve through various stages (mage, wizard, warlock, sorceror, etc.)
; even though REALLY only the actual level number is important.
;
; The first argument is a number which indicates the class and the level.  
;
;    arg0:		Class+Level (103 = warrior level 3, 203 = wizard level 3)
;    arg1:		[NO LONGER USED] Additional Experience points to attain level from previous level
;	 arg2:		Additional max HP earned when level is attained
;	 arg3:		Additional max MP earned when level is attained
;    arg4:      Level Name (use the same name for several levels in a row)
;
; These arguments are only valid for level 0 in each character class.  They control
; common aspects of the class
;
;	 arg5		(level 0 only)  magic-ratio
;	 arg6		(level 0 only)  right-hand weapon (1 - 8, or 0 if none (will use start_hand_training instead))
;
; Levels run from 1 to 99 maximum.  A bonus level "100" is supplied by the game, but it uses the same
; table entry as level 99.  That is to say, you cannot provide a custom level name for level 100.
;
; You only need to have entries for levels where you want the hp, mp, new spell, or
; level name to change.  Minimum experience levels are now computed automatically
; for you.  If you give an 'empty' level name (except for level 1 where it is
; mandatory) the previous name will be used for that level
;
; Note that LEVEL ZERO (100,200, etc) is a SPECIAL ENTRY which names the actual
; character class, and is not a level in of itself.  I know this is horribly
; confusing, but it is just so dang CONVENIENT to do it this way!
; So, for LEVEL 0 ONLY:  maxHP and maxMP are the starting levels of a new character
; in that class, level_name is the 'character class name' which appears in the
; new soul dialog box.  
;
; LEVEL ZERO is where you define a characters magic-ration and right-hand weapon.
; Their 'magic ratio' determines what percentage of their attack points are used for magic versus sword attack;
;
; Hence a MAGIC-USER would have a high magic ratio (80-90) while a SWORD-USER
; would have lower one (10-20), and some other characters might be more 50-50
; A character needs to be more than 50% in the respective sense in order to 
; equip swords or staffs.  For example a magic ratio > 50 would allow staff,
; < 50 would allow sword, and == 50 would allow both.
;
; The right-hand weapon controls which class of EQUIP item they can hold in their
; right hand (each class is hard-wired to a single right-hand item, but the
; world designer can define what those actual items are).  Between the combination
; of magic-ratio and right-hand you can create some interesting classes.  For example
; an ARCHER and a MAGIC-ARCHER might both have right-hand set to 'BOW' but different
; magic-ratios.  The magic-archer (with the higher magic-ratio) would be better at
; casting spells, but his actual bow-use would be weaker.
;
; The default (used in Evergreen) right-hand weapons are:
;
;	1	Sword
;	2	Staff
;	3	Bow
;	4	Musical Instrument
;   5   Fist
;   6   Dart
;   7   Book
;   8   Spirit
; 
; if you set arg6 to a value between 1 and 8, then characters of that class will always
; be born with level 5 training in that hand, no matter what the start_hand_pp option
; is for that hand. 
;
; But if you set this field to 0 (Version A57 and later, only), then no hand will be
; pre-trained unless you specifically use the start_hand_pp option.
;
; Setting this field to zero in versions of WoS before A57 will lead to a bug which can
; render the character unusable.  If you publish your world later than July 2001, you can
; probably ignore this comment :)
;
; LEVEL NAME GENDERS
;
; If you have some level names which would read better for different genders, you may provide
; alternates.  If you do, these must be in order, left to right, genders 0, 1, 2, and 3.  You
; *must* provide gender 0 in all cases.  What the individual genders mean is defined in your
; world's gender.ini file.  In Evergreen the genders are: 0=undefined, 1=male, 2=female, 3-unused.
; So if I want to have a female version of something, I need to provide 3 entries on those lines,
; such as:
;
;    "Emperor|Emperor|Empress"
; 
; Use the 'pipe' symbol to separate the names inside a single set of quotes (don't put each gender in a separate
; set of quotes.)  The pipe symbol is the SHIFT - \ key on most american keyboards.  You foreigner types are
; on your own!  (hint: you can copy and paste from above, if your keyboard hasn't got the symbol.)
;
; Note that the gender 0 value will be used for any missing entries.  Hence I can provide just the first gender
; in those cases where male and female can use the same value.  This is no doubt confusing, but it maintains
; compatibility with existing worlds, and minimizes typing.
; Each command is optional and applies only to the class within which is is embedded.  See how
; all the commands appear between line 100 and line 101? 
; You must provide the information in a fixed syntax, as shown.
;
; Here are the available commands:
;
;   DESCRIPTION	 "This class sucks.  People who pick it are losers"		
;	A short text which appears on character creation dialog.  Put text in double quotes
;
;	MAGIC_RATIO	n		
;	Where n is a number from 0 to 100, specifies effectiveness with magical attacks
;
;   HAND_RATIO	n
;	Where n is a number from 1-100, specifies effectiveness of non-magical attacks.  
;   If you set to '0' it will use "100 - magic ratio" for "balanced" classes.
;
;   START_ABILITY str, wis, sta, agi, dex  
;	Provide all 5 ability values in order, giving the starting level for each.
;   Valid max levels are 0 to 255.  These should be less than the MAX_ABILITY
;
;   MAX_ABILITY str, wis, sta, agi, dex  
;	Provide all 5 ability values in order, giving the maximum level allowed for each.
;   Valid max levels are 0 to 255.
;
;   START_ELEMENT_PP  0,1,2,3,4,5,6,7
;	Must have 8 values, in order of +ELEMENTS table.  Sets initial elemental training.
;   Values range from 0 to 1000000 as described later (PP Levels).
;
;   MAX_ELEMENT_PP 0,1,2,3,4,5,6,7 
;	Must have 8 values, in order of +ELEMENTS table.  Sets max possible elemental training
;   Values range from 0 to 1000000 as described later (PP Levels).
;
;   START_HAND_PP 0,1,2,3,4,5,6,7  
;	Must have 8 values, in order of +HANDS table. Sets initial right-hand training
;   Values range from 0 to 1000000 as described later (PP Levels).
;
;   MAX_HAND_PP 0,1,2,3,4,5,6,7   
;	Must have 8 values, in order of +HANDS table. Sets maximum right-hand training.
;   Values range from 0 to 1000000 as described later (PP Levels).
;
;   AUTO_MAX minHP, maxHP, minMP, maxMP, startMPLevel 
;	Must have all five values.  Sets the max HP and MP levels for each level of the character.
;   That is to say, you are setting the maxHP and maxMP for level 1 and level 100, and the intermediate levels are
;   then computed automatically to span those maximums "appropriately" (semi-logarithmic algorithm)
;	The initial level 1 HP will be minHP, final level 100 HP will be maxHP
;	The fifth arg (startMPLevel) lets you postpone first MP (maxMP will stay 0 until that level).
;	NOTE: Actual maximums will be a little lower than you specify because of curve-shaping
;	If you use this command, the HP and MP entries in your level table for that class will be ignored.
;
;	START_LOCATION  <map>, <link>, <dropIn> 
;	Lets you set where a newly created character will appear on their first
;	incarnation, based on class.  (so all elves can be born in Elf Town, for example).  Otherwise, they
;	will appear above link 0 on map 0.  It is your responsibility to make sure the map and link specified
;	actually exist and 'make sense' (it would be cruel to incarnate a newbie in a tough spot)
;   As of A76, a third argument (dropIn) is supported.  If this is set to 1 they will incarnate INTO the link
;   (which logically should be linked to a scene in that case).  Set to 0, or missing, and they will be above the link.
;
;   MAX_WALLET n 
; 	Further limits wallet size to n (0 to 1000000). (cannot make wallets BIGGER than
;	normal game restrictions.)  Normally characters start off with a wallet holding 20K GP at level 1, with
;   an additional 10K added for each level, until they reach one million at level 99.
;
;   NO_GIFTS
;	(No arguments). Indicates that class cannot receive money or items from other players.  (but from scripts is OK)
;
;   START_ITEMS 1, 2, 3, ...
;	Lets you give character up to 8 items right at start of game.  
;	Use valid Item numbers only
;
;	START_SPELLS 1, 2, 3, .. 
;	Lets you give characters up to 8 spells right at start of game
;	 Use valid Spell IDs only.
;
;   START_TOKENS 1, 2, 3...  
;	Lets you give character up to 8 tokens right at start of game.  
;	Use valid token numbers only
;
;	HIDDEN_CLASS  <startLevel>
;   (startLevel optional). Class doesn't show up on New Character dialog as an available choice.
;   You have to be morphed into such a class via "SET num.hostClass, <class#>" script
;   command. If the <startlevel> argument is included, then the character will be changed to that
;   level (so long as it is less than their current level).  Hence "HIDDEN_CLASS 20" would lower
;   a level 40 character to level 20 in the new class, but would NOT raise a level 5 character to
;   level 20 in the new class.
;
; Note that the 'preferred right hand training' of each class will always be level 5 at start, no 
; matter what START_HAND_PP says.  This is for compatibility with existing worlds.  Sorry.
;
; PP Levels
;
; The PP required for each level grows according to a nasty equation, but here are the PP
; limits as of the time of this writing.
;
; level 0		PP 0 - 554
; level 1		PP 555 - 1249
; level 2		PP 1250 - 2141
; level 3		PP 2142 - 3332
; level 4		PP 3333 - 4999
; level 5		PP 5000 - 7499
; level 6		PP 7500 - 11665
; level 7		PP 11666 - 19999
; level 8		PP 20000 - 44999
; level 9		PP 45000 - 1000000 (one million)(you approach level 9.9999999 asymptotically)
;
; Note that is the total PP which affects your skill and the level numbers are somewhat arbitrary
; so a training level 3 with 3333 PP will hit harder than a training level 3 with 2143 PP
;
; To protect yourself against floating point round off issues from one version of windows to
; another, I recommend not using these exact values, but include a safety buffer.  So, for example
; if you wanted a STARTING level of 4, use 3350 instead of 3333.  And if you want a MAXIMUM level
; of 4, use 4970, not 4999.  A 20 unit buffer should not be noticeable by the user and might make
; your world more reliable.
;



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Skaven warlord Levels (100 + level #)
;       CCLL   ???      MaxHP  MaxMP    Level_name           Magic-Ratio     Right-Hand
;       0      1        2      3        4                    5               1
;
; The class name 
        100,  0,       30,    0,       "Skaven Warlord",         5,              1,
        DESCRIPTION   "Skaven Warlords get much respect.. But all comes with a price though, they must constantly watch for assassins."
        MAX_ABILITY 250,210,245,235,250
        START_ELEMENT_PP 0,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 0,0,0,0,0,12777,0,2000000000
        MAX_HAND_PP 2000000000,0,0,0,0,0,0,0
        MAGIC_RATIO 20
        HAND_RATIO 95
        AUTO_MAX 95, 3188, 10, 1035,
        START_ITEMS 300, 1
        START_TOKENS 25, 29, 903
	START_ABILITY 0,0,0,10,0
START_LOCATION 0, 4
; the class levels
         101,  0,      24,    0,       "Rat Slave",
         105,  0,      24,    0,       "",
         110,  0,      24,    10,      "Clanrat",
         120,  0,      24,    1,       "",
         130,  0,      24,    1,       "Big Rat",
         140,  0,      24,    1,       "Skaven Fighter",
         150,  0,      24,    1,       "Skaven Warrior",
         160,  0,      24,    1,       "Stormvermin",
         170,  0,      24,    1,       "Packmaster",
         180,  0,      24,    1,       "Skaven Big Boss",
         190,  0,      24,    1,       "Skaven Warboss",
         195,  0,      24,    1,       "Skaven Champion",
         199,  0,      24,    1,       "Skaven Warlord",
;---
;Skaven Gray seer Levels (200 + level #)
;       CCLL   ???      MaxHP  MaxMP    Level_name           Magic-Ratio     Right-Hand
;       0      1        2      3        4                    5               2
;
; The class name 
        200,  0,       30,    0,       "Gray seer",         5,              2,
        DESCRIPTION   "Skaven Warlock Engineers channel the powers of chaos to blast their enemies with."
        MAX_ABILITY 210,255,235,230,245
        START_ELEMENT_PP 0,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 0,0,0,0,12777,2000000000,2000000000,0
        MAX_HAND_PP 0,2000000000,0,0,0,0,0,0
        MAGIC_RATIO 95
        HAND_RATIO 20
        AUTO_MAX 80, 2613, 70, 2835,
        START_ITEMS 1, 2
        START_TOKENS 25, 903
	START_ABILITY 0,10,0,0,0
START_LOCATION 0, 4
; the class levels
         201,  0,      24,    0,       "Rat slave",
         205,  0,      24,    0,       "",
         210,  0,      24,    10,      "Clanrat",
         220,  0,      24,    1,       "",
         230,  0,      24,    1,       "Big rat",
         240,  0,      24,    1,       "Skaven mageling",
         250,  0,      24,    1,       "Skaven mage",
         260,  0,      24,    1,       "Warlock engineer",
         270,  0,      24,    1,       "Warlock",
         280,  0,      24,    1,       "Seer",
         290,  0,      24,    1,       "Blessed of the Horned rat",
         295,  0,      24,    1,       "Gray seer",
         299,  0,      24,    1,       "Black Seer",

;			
;---
;Knight Levels (300 + level #)
;       CCLL   ???      MaxHP  MaxMP    Level_name           Magic-Ratio     Right-Hand
;       0      1        2      3        4                    5               3
;
; The class name 
        300,  0,       30,    0,       "Knight",         5,              3,
        DESCRIPTION   "Knights are always in constant search of their Lady of the Lake and grail, unless they have drunk from the grail already."
        MAX_ABILITY 250,205,250,230,250
        START_ELEMENT_PP 0,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 0,12777,12777,0,0,0,0,12777
        MAX_HAND_PP 0,0,2000000000,0,0,0,0,0
        MAGIC_RATIO 15
        HAND_RATIO 95
        AUTO_MAX 95, 3177, 20, 1073,
        START_ITEMS 1, 2
        START_TOKENS 26, 29, 903
	START_ABILITY 5,0,5,0,0
START_LOCATION 0, 3
; the class levels
         301,  0,      24,    0,       "Fighter",
         305,  0,      24,    0,       "",
         310,  0,      24,    10,      "Warrior",
         320,  0,      24,    1,       "Lesser Noble",
         330,  0,      24,    1,       "Errant Knight",
         340,  0,      24,    1,       "Noble|Lady|Noble",
         350,  0,      24,    1,       "Seeker of Grail",
         360,  0,      24,    1,       "Questing Knight",
         370,  0,      24,    1,       "Devoted of the Lady",
         380,  0,      24,    1,       "Blessed of the Lady",
         390,  0,      24,    1,       "Knight of the Lady",
         395,  0,      24,    1,       "Grail Knight",	
         399,  0,      24,    1,       "Champion of Grail",	

;---
;Skaven NIGHTRUNNER Levels (400 + level #)
;       CCLL   ???      MaxHP  MaxMP    Level_name           Magic-Ratio     Right-Hand
;       0      1        2      3        4                    5               4
;
; The class name 
        400,  0,       30,    0,       "Skaven Assassin",         5,              4,
        DESCRIPTION   "Masters of Poisons and Blades."
        MAX_ABILITY 245,225,245,255,250
        START_ELEMENT_PP 0,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 0,0,0,0,23500,12777,8600,0
        MAX_HAND_PP 0,0,0,2000000000,0,0,0,0
        MAGIC_RATIO 25
        HAND_RATIO 90
        AUTO_MAX 90, 3065, 35, 1454,
        START_ITEMS
        START_TOKENS 25, 30, 903
	START_ABILITY 0,0,0,10,0
START_LOCATION 0, 4
; the class levels
         401,  0,      24,    0,       "Weakling",
         405,  0,      24,    0,       "Rat slave",
         410,  0,      24,    10,      "Rat slave",
         420,  0,      24,    1,       "Clanrat",
         430,  0,      24,    1,       "Big rat",
         440,  0,      24,    1,       "Thug",
         450,  0,      24,    1,       "Thief",
         460,  0,      24,    1,       "Nightrunner",
         470,  0,      24,    1,       "Shadowrunner"
         480,  0,      24,    1,       "Master of Poisons",
         490,  0,      24,    1,       "Assassin",
         495,  0,      24,    1,       "Manbane",
         499,  0,      24,    1,       "Deathmaster",
;	
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Planar Guardian levels
;       CCLL   ???      MaxHP  MaxMP    Level_name           Magic-Ratio     Right-Hand
;       0      1        2      3        4                    5               1
;
; The class name 
        500,  0,       30,    0,       "Planar Guardian",         5,              3,
        DESCRIPTION   "A being from one of the elemental planes. Can specialise in many things. Not very tough though."
        MAX_ABILITY 245,245,245,245,245
        START_ELEMENT_PP 0,2000,2000,0,0,0,0,0
        MAX_ELEMENT_PP 0,2000000000,2000000000,0,0,0,0,0
        MAX_HAND_PP 0,0,2000000000,0,0,0,0,0
        MAGIC_RATIO 55
        HAND_RATIO 55
        AUTO_MAX 85, 2831, 30, 1746,
        START_ITEMS 1
        START_TOKENS 26, 29, 903
	START_ABILITY 5,5,5,5,5
START_LOCATION 0, 3
; the class levels
         501,  0,      24,    0,       "Planar Being",
         505,  0,      24,    0,       "",
         510,  0,      24,    10,      "Planar Fighter",
         520,  0,      24,    1,       "",
         530,  0,      24,    1,       "Planar Warrior",
         540,  0,      24,    1,       "",
         550,  0,      24,    1,       "Planar Guard",
         560,  0,      24,    1,       "",
         570,  0,      24,    1,       "Planar Elite",
         580,  0,      24,    1,       "",
         590,  0,      24,    1,       "",
         595,  0,      24,    1,       "Planar Walker",	
         599,  0,      24,    1,       "Planar Guardian",		
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Rat ogre levels
;       CCLL   ???      MaxHP  MaxMP    Level_name           Magic-Ratio     Right-Hand
;       0      1        2      3        4                    5               1
;
; The class name 
        600,  0,       30,    0,       "Rat Ogre",         0,              1,
        DESCRIPTION   "Rat ogres are mindless creatures which can take enormous amounts of damage without even noticing it."
        MAX_ABILITY 255,0,255,210,235
        START_ELEMENT_PP 0,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 0,0,0,0,0,0,0,0
        MAX_HAND_PP 2000000000,0,0,0,0,0,0,0
        MAGIC_RATIO 0
        HAND_RATIO 100
        AUTO_MAX 125, 4001, 0, 0,
        START_ITEMS 300, 1
        START_TOKENS 25, 903
	START_ABILITY 15,0,15,0,0
START_LOCATION 0, 4
; the class levels
         601,  0,      24,    0,       "Dirty rat",
         605,  0,      24,    0,       "Even more dirty rat",
         610,  0,      24,    0,      "Huge rat",
         620,  0,      24,    0,       "Giant rat",
         630,  0,      24,    0,       "Enormous rat",
         640,  0,      24,    0,       "Too big rat",
         650,  0,      24,    0,       "Glowing rat",
         660,  0,      24,    0,       "Warprat",
         670,  0,      24,    0,       "Enchanced rat",
         680,  0,      24,    0,       "Rat golem",
         690,  0,      24,    0,       "Rat Ogre",
         695,  0,      24,    0,       "Brutal Rat Ogre",
         699,  0,      24,    0,       "Greater Rat Ogre",
;---
;Elven mage
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				3
;
; The class name
        700,  0,       30,    0,       "Elven wizard",         5,              2,
        DESCRIPTION   "Elven wizards are powerful with magic. Adept at summoning monsters to do their bidding."
        MAX_ABILITY 210,255,240,235,245
        START_ELEMENT_PP 0,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 2000000000,27777,12777,2000000000,0,0,0,0
        MAX_HAND_PP 0,2000000000,0,0,0,0,0,0
        MAGIC_RATIO 95
        HAND_RATIO 20
        AUTO_MAX 80, 2643, 70, 2743,
        START_ITEMS
        START_TOKENS 26, 903
		START_ABILITY 0,10,5,0,0
START_LOCATION 0, 3
; the class levels
         701,  0,      24,    0,       "Apprentice",
         705,  0,      24,    0,       "Novice",
         710,  0,      24,    10,      "Scholar",
         720,  0,      24,    1,       "Elven Mageling",
         730,  0,      24,    1,       "Elven Trickster",
         740,  0,      24,    1,       "Elven Trickster",
         750,  0,      24,    1,       "Elven Illusionist",
         760,  0,      24,    1,       "Elven Enchanter",
         770,  0,      24,    1,       "Elven Mage"
         780,  0,      24,    1,       "Elven Sorceror|Elven Sorceress|Elven Sorceror",
         790,  0,      24,    1,       "Elven Wizard",
         795,  0,      24,    1,       "Elven Summoner",
         799,  0,      24,    1,       "Nature's power",


;
;	
;---
;Human mage
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				3
;
; The class name
        800,  0,       30,    0,       "Wizard",         5,              2,
        DESCRIPTION   "Human wizards often devote their lives to search scrolls of true power."
        MAX_ABILITY 210,250,240,240,245
        START_ELEMENT_PP 0,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 8600,2000000000,2000000000,0,0,0,0,0
        MAX_HAND_PP 0,2000000000,0,0,0,0,0,0
        MAGIC_RATIO 90
        HAND_RATIO 25
        AUTO_MAX 80, 2657, 70, 2684,
        START_ITEMS
        START_TOKENS 26, 903
	START_ABILITY 0,10,5,0,0
START_LOCATION 0, 3
; the class levels
         801,  0,      24,    0,       "Apprentice",
         805,  0,      24,    0,       "Apprentice",
         810,  0,      24,    10,      "Novice",
         820,  0,      24,    1,       "Scholar",
         830,  0,      24,    1,       "Mageling",
         840,  0,      24,    1,       "Mage",
         850,  0,      24,    1,       "Sorceror|Sorceress|Sorceror",
         860,  0,      24,    1,       "Enchanter",
         870,  0,      24,    1,       "Illusionist"
         880,  0,      24,    1,       "Wizard",
         890,  0,      24,    1,       "Warrior mage",
         895,  0,      24,    1,       "Grand Wizard",
         899,  0,      24,    1,       "Magius",

;	
;---
;Elven Ranger
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				3
;
; The class name
        900,  0,       30,    0,       "Elven Ranger",         5,              7,
        DESCRIPTION   "They live in forests, protecting the woodlands from evil creatures. In these dark times they join in the fight against the Skaven"
        MAX_ABILITY 245,210,245,255,255
        START_ELEMENT_PP 0,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 8600,12777,8600,0,0,0,0,12777
        MAX_HAND_PP 0,0,0,0,0,0,2000000000,0
        MAGIC_RATIO 25
        HAND_RATIO 90
        AUTO_MAX 90, 2971, 35, 1449,
        START_ITEMS
        START_TOKENS 26, 31, 200, 903
	START_ABILITY 0,0,0,0,20
START_LOCATION 0, 3
; the class levels
         901,  0,      24,    0,       "Guardian",
         905,  0,      24,    0,       "Guardian",
         910,  0,      24,    10,      "Tracker",
         920,  0,      24,    1,       "Tracker",
         930,  0,      24,    1,       "Apprentice Ranger",
         940,  0,      24,    1,       "Apprentice Ranger",
         950,  0,      24,    1,       "Master Tracker",
         960,  0,      24,    1,       "Master Tracker",
         970,  0,      24,    1,       "Wardancer"
         980,  0,      24,    1,       "Hunter|Huntress|Hunter",
         990,  0,      24,    1,       "Stalker",
         995,  0,      24,    1,       "Ranger",
         999,  0,      24,    1,       "Master Ranger",

;	
;---
;Paladin
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				3
;
; The class name
        1000,  0,       30,    0,       "Paladin",         5,              8,
        DESCRIPTION   "Paladins have devoted their lives in getting rid of all evil in the world. They are fierce warriors and are a mighty ally against the skaven."
        MAX_ABILITY 245,235,255,230,245
        START_ELEMENT_PP 0,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 12777,8600,12777,0,0,0,0,12777
        MAX_HAND_PP 0,0,0,0,0,0,0,2000000000
        MAGIC_RATIO 25
        HAND_RATIO 90
        AUTO_MAX 85, 3095, 25, 1421, 
        START_ITEMS
        START_TOKENS 26, 32, 903
	START_ABILITY 10,0,10,0,0
START_LOCATION 0, 3
; the class levels
         1001,  0,      24,    0,       "Worshipper",
         1005,  0,      24,    0,       "Worshipper",
         1010,  0,      24,    10,      "Healer",
         1020,  0,      24,    1,       "Healer",
         1030,  0,      24,    1,       "Warrior",
         1040,  0,      24,    1,       "Warrior",
         1050,  0,      24,    1,       "Squire",
         1060,  0,      24,    1,       "Warrior Priest|Warrior Priestess|Warrior Priest",
         1070,  0,      24,    1,       "Devoted"
         1080,  0,      24,    1,       "Blessed Knight",
         1090,  0,      24,    1,       "Paladin",
         1095,  0,      24,    1,       "Crusader",
         1099,  0,      24,    1,       "Knight of the Order",

;---
;Queeker's class
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				3
;
; The class name
        1100,  0,       30,    0,       "Dark elf fighter",         5,              7,
        DESCRIPTION   "Dark elves are considered the masters of two weapon fighting."
        MAX_ABILITY 245,230,245,255,255
        START_ELEMENT_PP 0,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 0,0,0,0,27777,0,27777,27777
        MAX_HAND_PP 0,0,0,0,2000000000,0,2000000000,0
        MAGIC_RATIO 30
        HAND_RATIO 90
        AUTO_MAX 105, 3095, 30, 1613, 
        START_ITEMS 1048, 1049, 1050, 1051, 1052, 1053, 1054
		HIDDEN_CLASS
; the class levels
         1101,  0,      24,    0,       "Drow Hunter",
         1105,  0,      24,    0,       "Drow Soldier",
         1110,  0,      24,    10,      "Drow Fighter",
         1120,  0,      24,    1,       "Drow Warrior",
         1130,  0,      24,    1,       "Drow Knight",
         1140,  0,      24,    1,       "Bounty Hunter",
         1150,  0,      24,    1,       "Drow Stalker",
         1160,  0,      24,    1,       "Drow Assassin",
         1170,  0,      24,    1,       "Blessed of Lolth"
         1180,  0,      24,    1,       "Warrior of Lolth",
         1190,  0,      24,    1,       "Knight of Lolth",
         1195,  0,      24,    1,       "Drow Champion",


;---
;Drizzt's class
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				3
;
; The class name
        1200,  0,       30,    0,       "Dark elf Ranger",         5,              7,
        DESCRIPTION   "Dark elven rangers are rare.."
        MAX_ABILITY 245,230,240,255,255
        START_ELEMENT_PP 0,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 12777,0,27777,0,0,0,0,27777
        MAX_HAND_PP 0,0,0,0,2000000000,0,2000000000,0
        MAGIC_RATIO 30
        HAND_RATIO 90
        AUTO_MAX 105, 3087, 30, 1643, 
        START_ITEMS 1055, 1056, 1057, 1058, 1059, 1060, 1061
		HIDDEN_CLASS
; the class levels
         1201,  0,      24,    0,       "Exiled",
         1205,  0,      24,    0,       "Stalker",
         1210,  0,      24,    10,      "Guardian",
         1220,  0,      24,    1,       "Guardian",
         1230,  0,      24,    1,       "Scout",
         1240,  0,      24,    1,       "Scout",
         1250,  0,      24,    1,       "Shadow warrior",
         1260,  0,      24,    1,       "Shadow warrior",
         1270,  0,      24,    1,       ""
         1280,  0,      24,    1,       "Favoured of Mielikki",
         1290,  0,      24,    1,       "Champion of Mielikki",
         1295,  0,      24,    1,       "Ranger",			

;----Pomi's class ;) Much respect to him, whee.
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				3
;
; The class name
        1300,  0,       30,    0,       "Bloodmage",         5,              7,
        DESCRIPTION   "Burn Infidels!"
        MAX_ABILITY 235,255,240,240,250
        START_ELEMENT_PP 0,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 0,2000000000,2000000000,0,0,0,0,0
        MAX_HAND_PP 0,0,0,0,0,0,2000000000,0
        MAGIC_RATIO 100
        HAND_RATIO 30
        AUTO_MAX 100, 2870, 100, 3017,
        START_ITEMS 1110, 1111, 1112, 1113, 1114, 1115, 1116
		HIDDEN_CLASS
; the class levels
         1301,  0,      24,    0,       "Elven mage",
         1305,  0,      24,    0,       "Elven Wizard",
         1310,  0,      24,    10,      "Elven Noble",
         1320,  0,      24,    1,       "Shattered One",
         1330,  0,      24,    1,       "Lost one",
         1340,  0,      24,    1,       "Follower of Fire",
         1350,  0,      24,    1,       "Acolyte of Fire",
         1360,  0,      24,    1,       "Half Daemon",
         1370,  0,      24,    1,       "Red Wizard"
         1380,  0,      24,    1,       "Magic Thirster",
         1390,  0,      24,    1,       "Servant of Fire",
         1395,  0,      24,    1,       "Bloodmage",
;--------------
;Queeker's OTHER O_O class
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				3
;
; The class name
        1400,  0,       30,    0,       "Drow Weaponmaster",         5,              7,
        DESCRIPTION   "Dark elven ninja, using 2 katanas.."
        MAX_ABILITY 245,235,245,255,255
        START_ELEMENT_PP 0,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 0,0,0,0,27777,0,27777,27777
        MAX_HAND_PP 0,0,0,0,2000000000,2000000000,2000000000,0
        MAGIC_RATIO 30
        HAND_RATIO 90
        AUTO_MAX 105, 3175, 40, 1889,
        START_ITEMS 1150, 1151, 1152, 1153, 1154, 1155, 1156
		HIDDEN_CLASS
; the class levels
         1401,  0,      24,    0,       "Dark elf",
         1405,  0,      24,    0,       "Shadow Warrior",
         1410,  0,      24,    10,      "Shade",
         1420,  0,      24,    1,       "Bloodshade",
         1430,  0,      24,    1,       "Shadow",
         1440,  0,      24,    1,       "Thief",
         1450,  0,      24,    1,       "Rogue",
         1460,  0,      24,    1,       "Stalker",
         1470,  0,      24,    1,       "Bounty Hunter"
         1480,  0,      24,    1,       "Reaper",
         1490,  0,      24,    1,       "Assassin",
         1495,  0,      24,    1,       "Drow Weaponmaster",

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Black elf Slayer (100 + level #)
;       CCLL   ???      MaxHP  MaxMP    Level_name           Magic-Ratio     Right-Hand
;       0      1        2      3        4                    5               6
;
; The class name 
        1500,  0,       30,    0,       "Chaos elf Slayer",         5,              6,
        DESCRIPTION   "Some elves worship Chaos gods again in order to gain magic. Their soul yearns for even more. They have gained demonic powers."
        MAX_ABILITY 245,225,245,255,255
        START_ELEMENT_PP 0,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 0,0,0,0,27777,0,12777,0
        MAX_HAND_PP 0,0,0,0,0,2000000000,0,0
        MAGIC_RATIO 40
        HAND_RATIO 80
        AUTO_MAX 85, 3011, 30, 1385,
        START_ITEMS 
        START_TOKENS 26, 33, 903
	START_ABILITY 0,0,0,10,5
START_LOCATION 0, 3
; the class levels
         1501,  0,      24,    0,       "Chaos Elf",
         1505,  0,      24,    0,       "Chaos Elf Fighter",
         1510,  0,      24,    10,      "Chaos Elf Warrior",
         1520,  0,      24,    1,       "Mana Drainer",
         1530,  0,      24,    1,       "Mana Burner",
         1540,  0,      24,    1,       "Mana Consumer",
         1550,  0,      24,    1,       "Mana Destroyer",
         1560,  0,      24,    1,       "Demon Warrior",
         1570,  0,      24,    1,       "Demon Knight",
         1580,  0,      24,    1,       "Demon Slayer",
         1590,  0,      24,    1,       "Magebane",
         1595,  0,      24,    1,       "Demonic Warrior",
         1599,  0,      24,    1,       "Demonic Slayer",

;---
;Black Guard
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				3
;
; The class name
        1600,  0,       30,    0,       "Black Guard",         5,              8,
        DESCRIPTION   "Black Guards epitomize evil. They serve the god of Chaos, Talos."
        MAX_ABILITY 250,225,245,240,245
        START_ELEMENT_PP 0,0,0,0,5000,0,5000,5000
        MAX_ELEMENT_PP 0,0,0,0,12777,0,12777,12777
        MAX_HAND_PP 0,0,0,0,0,0,0,2000000000
        MAGIC_RATIO 15
        HAND_RATIO 95
        AUTO_MAX 70, 3096, 25, 1221, 
        START_TOKENS 26, 32, 903
		HIDDEN_CLASS
; the class levels
         1601,  0,      24,    0,       "Worshipper",
         1605,  0,      24,    0,       "Worshipper",
         1610,  0,      24,    10,      "Healer",
         1620,  0,      24,    1,       "Healer",
         1630,  0,      24,    1,       "Warrior",
         1640,  0,      24,    1,       "Warrior",
         1650,  0,      24,    1,       "Squire",
         1660,  0,      24,    1,       "Servant of Talos",
         1670,  0,      24,    1,       "Dark Knight"
         1680,  0,      24,    1,       "Black Knight",
         1690,  0,      24,    1,       "Blessed of Talos",
         1695,  0,      24,    1,       "Champion of Talos",
         1699,  0,      24,    1,       "Black Guard",

;---
;Frost Avenger
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				3
;
; The class name
        1700,  0,       30,    0,       "Frost Avenger",         5,              8,
        DESCRIPTION   "Dedicate their life in ridding the world of dangerous men who thirst for power."
        MAX_ABILITY 245,230,250,235,250
        START_ELEMENT_PP 0,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 0,8677,0,0,0,0,0,27777
        MAX_HAND_PP 0,0,0,0,0,0,0,2000000000
        MAGIC_RATIO 20
        HAND_RATIO 90
        AUTO_MAX 70, 3129, 25, 1271, 
        START_TOKENS 26, 32, 903
		HIDDEN_CLASS
; the class levels
         1701,  0,      24,    0,       "Worshipper",
         1705,  0,      24,    0,       "Worshipper",
         1710,  0,      24,    10,      "Healer",
         1720,  0,      24,    1,       "Healer",
         1730,  0,      24,    1,       "Warrior",
         1740,  0,      24,    1,       "Warrior",
         1750,  0,      24,    1,       "Squire",
         1760,  0,      24,    1,       "Aurilite Paladin",
         1770,  0,      24,    1,       "Frost Paladin"
         1780,  0,      24,    1,       "Auril's Follower",
         1790,  0,      24,    1,       "Auril's Champion",
         1795,  0,      24,    1,       "Frost Avenger",
         1799,  0,      24,    1,       "Frost Reaver",

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Skaven barbarian
;       CCLL   ???      MaxHP  MaxMP    Level_name           Magic-Ratio     Right-Hand
;       0      1        2      3        4                    5               1
;
; The class name 
        1800,  0,       30,    0,       "Skaven Barbarian",         5,              1,
        DESCRIPTION   "The frozen winds of the north have made them strong fighters."
        MAX_ABILITY 255,195,245,230,240
        START_ELEMENT_PP 0,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 0,0,0,0,0,0,0,2000000000
        MAX_HAND_PP 2000000000,0,0,0,0,0,0,0
        MAGIC_RATIO 10
        HAND_RATIO 100
        AUTO_MAX 80, 3111, 10, 995,
        START_TOKENS 25, 29, 903
		HIDDEN_CLASS
; the class levels
         1801,  0,      24,    0,       "Rat slave",
         1805,  0,      24,    0,       "",
         1810,  0,      24,    10,      "Clanrat",
         1820,  0,      24,    1,       "",
         1830,  0,      24,    1,       "Big rat",
         1840,  0,      24,    1,       "Skaven fighter",
         1850,  0,      24,    1,       "Skaven warrior",
         1860,  0,      24,    1,       "Raider",
         1870,  0,      24,    1,       "Strong fighter",
         1880,  0,      24,    1,       "Strong warrior",
         1890,  0,      24,    1,       "Auril's blessed",
         1895,  0,      24,    1,       "Barbarian",
         1899,  0,      24,    1,       "Skaven Conqueror",

;---
;Frost seer
;       CCLL   ???      MaxHP  MaxMP    Level_name           Magic-Ratio     Right-Hand
;       0      1        2      3        4                    5               2
;
; The class name 
        1900,  0,       30,    0,       "Frost Seer",         5,              2,
        DESCRIPTION   "These Gray seers are in the service of Auril."
        MAX_ABILITY 215,255,240,230,245
        START_ELEMENT_PP 0,27750,27750,0,0,0,0,0
        MAX_ELEMENT_PP 0,2000000000,2000000000,0,0,0,0,0
        MAX_HAND_PP 0,2000000000,0,0,0,0,0,0
        MAGIC_RATIO 95
        HAND_RATIO 20
        AUTO_MAX 65, 2655, 70, 2435,
        START_TOKENS 25, 903
		HIDDEN_CLASS
; the class levels
         1901,  0,      24,    0,       "Rat slave",
         1905,  0,      24,    0,       "",
         1910,  0,      24,    10,      "Clanrat",
         1920,  0,      24,    1,       "",
         1930,  0,      24,    1,       "Big rat",
         1940,  0,      24,    1,       "Skaven mageling",
         1950,  0,      24,    1,       "Skaven mage",
         1960,  0,      24,    1,       "Ice Seer",
         1970,  0,      24,    1,       "Frost Seer",
         1980,  0,      24,    1,       "Auril's Follower",
         1990,  0,      24,    1,       "Aurilite Seer",
         1995,  0,      24,    1,       "Frost Wizard",
         1999,  0,      24,    1,       "Aurilite Frost Seer",

;---
;Knight of Paladine
;       CCLL   ???      MaxHP  MaxMP    Level_name           Magic-Ratio     Right-Hand
;       0      1        2      3        4                    5               3
;
; The class name 
        2000,  0,       30,    0,       "Knight of Paladine",         5,              3,
        DESCRIPTION   "Paladine's Knight is as close to Paladin as a knight can ever be."
        MAX_ABILITY 245,215,250,235,250
        START_ELEMENT_PP 5000,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 12777,12777,12777,0,0,0,0,12777
        MAX_HAND_PP 0,0,2000000000,0,0,0,0,0
        MAGIC_RATIO 20
        HAND_RATIO 90
        AUTO_MAX 80, 3133, 20, 1023,
        START_TOKENS 26, 29, 903
		HIDDEN_CLASS
; the class levels
         2001,  0,      24,    0,       "Fighter",
         2005,  0,      24,    0,       "",
         2010,  0,      24,    10,      "Warrior",
         2020,  0,      24,    1,       "Lesser Noble",
         2030,  0,      24,    1,       "Errant Knight",
         2040,  0,      24,    1,       "Noble|Lady|Noble",
         2050,  0,      24,    1,       "Virtuous Knight",
         2060,  0,      24,    1,       "Knight of Virtue",
         2070,  0,      24,    1,       "Paladine's servant",
         2080,  0,      24,    1,       "Follower of Paladine",
         2090,  0,      24,    1,       "Virtue",
         2095,  0,      24,    1,       "Blessed of Paladine",	
         2099,  0,      24,    1,       "Icon of Virtue",

;---
;Dread Knight
;       CCLL   ???      MaxHP  MaxMP    Level_name           Magic-Ratio     Right-Hand
;       0      1        2      3        4                    5               3
;
; The class name 
        2100,  0,       30,    0,       "Dread Knight",         5,              3,
        DESCRIPTION   "Dread Knights are known across Foroduin for their lack of mercy. They take no prisoners."
        MAX_ABILITY 250,190,250,235,250
        START_ELEMENT_PP 0,0,0,0,12250,0,5000,0
        MAX_ELEMENT_PP 0,0,0,0,27750,0,8600,12777
        MAX_HAND_PP 0,0,2000000000,0,0,0,0,0
        MAGIC_RATIO 10
        HAND_RATIO 100
        AUTO_MAX 80, 3107, 20, 1023,
        START_TOKENS 26, 29, 903
		HIDDEN_CLASS
; the class levels
         2101,  0,      24,    0,       "Fighter",
         2105,  0,      24,    0,       "",
         2110,  0,      24,    10,      "Warrior",
         2120,  0,      24,    1,       "Lesser Noble",
         2130,  0,      24,    1,       "Errant Knight",
         2140,  0,      24,    1,       "Noble|Lady|Noble",
         2150,  0,      24,    1,       "Dark Knight",
         2160,  0,      24,    1,       "Black Knight",
         2170,  0,      24,    1,       "Villain",
         2180,  0,      24,    1,       "Greater Villain",
         2190,  0,      24,    1,       "Death Knight",
         2195,  0,      24,    1,       "Greater Death Knight",
         2199,  0,      24,    1,       "Talos Dread Knight",	

;---
;Talos Assassin
;       CCLL   ???      MaxHP  MaxMP    Level_name           Magic-Ratio     Right-Hand
;       0      1        2      3        4                    5               4
;
; The class name 
        2200,  0,       30,    0,       "Talos Assassin",         5,              4,
        DESCRIPTION   "With powerful death magic from Talos, they are indeed dangerous opponents."
        MAX_ABILITY 250,225,240,250,250
        START_ELEMENT_PP 0,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 0,0,0,0,23500,0,12777,12777
        MAX_HAND_PP 0,0,0,2000000000,0,0,0,0
        MAGIC_RATIO 20
        HAND_RATIO 95
        AUTO_MAX 75, 3051, 35, 1354,
        HIDDEN_CLASS
        START_TOKENS 25, 30, 903
; the class levels
         2201,  0,      24,    0,       "Weakling",
         2205,  0,      24,    0,       "Rat slave",
         2210,  0,      24,    10,      "Rat slave",
         2220,  0,      24,    1,       "Clanrat",
         2230,  0,      24,    1,       "Big rat",
         2240,  0,      24,    1,       "Thug",
         2250,  0,      24,    1,       "Thief",
         2260,  0,      24,    1,       "Servant of Talos",
         2270,  0,      24,    1,       "Follower of Talos"
         2280,  0,      24,    1,       "Deathbringer",
         2290,  0,      24,    1,       "Talos Assasin",
         2295,  0,      24,    1,       "Talos Shadowmaster",
         2299,  0,      24,    1,       "Talos Deathmaster",

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Radiant Guardian
;       CCLL   ???      MaxHP  MaxMP    Level_name           Magic-Ratio     Right-Hand
;       0      1        2      3        4                    5               1
;
; The class name 
        2300,  0,       30,    0,       "Radiant Guardian",         5,              3,
        DESCRIPTION   "By serving Paladine the Guardian gains more magical powers, mostly healing magic."
        MAX_ABILITY 240,250,245,250,245
        START_ELEMENT_PP 6000,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 2000000000,2000000000,2000000000,0,0,0,0,0
        MAX_HAND_PP 0,0,2000000000,0,0,0,0,0
        MAGIC_RATIO 80
        HAND_RATIO 30
        AUTO_MAX 70, 2971, 30, 1846,
        START_TOKENS 26, 29, 903
		HIDDEN_CLASS
; the class levels
         2301,  0,      24,    0,       "Planar Being",
         2305,  0,      24,    0,       "",
         2310,  0,      24,    10,      "Planar Fighter",
         2320,  0,      24,    1,       "",
         2330,  0,      24,    1,       "Planar Warrior",
         2340,  0,      24,    1,       "",
         2350,  0,      24,    1,       "Planar Guard",
         2360,  0,      24,    1,       "",
         2370,  0,      24,    1,       "Radiant Guardian",
         2380,  0,      24,    1,       "Paladine's follower",
         2390,  0,      24,    1,       "Faithful",
         2395,  0,      24,    1,       "Zealot",	
         2399,  0,      24,    1,       "Paladine's Word",	

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Frost Guardian
;       CCLL   ???      MaxHP  MaxMP    Level_name           Magic-Ratio     Right-Hand
;       0      1        2      3        4                    5               1
;
; The class name 
        2400,  0,       30,    0,       "Frost Guardian",         5,              3,
        DESCRIPTION   "By serving Auril they gain stamina in the frozen lands of the north, becoming more fighter-like."
        MAX_ABILITY 250,240,250,245,250
        START_ELEMENT_PP 0,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 0,27750,27750,0,0,0,0,0
        MAX_HAND_PP 0,0,2000000000,0,0,0,0,0
        MAGIC_RATIO 30
        HAND_RATIO 80
        AUTO_MAX 70, 3151, 30, 1546,
        START_TOKENS 26, 29, 903
		HIDDEN_CLASS
; the class levels
         2401,  0,      24,    0,       "Planar Being",
         2405,  0,      24,    0,       "",
         2410,  0,      24,    10,      "Planar Fighter",
         2420,  0,      24,    1,       "",
         2430,  0,      24,    1,       "Planar Warrior",
         2440,  0,      24,    1,       "",
         2450,  0,      24,    1,       "Planar Guard",
         2460,  0,      24,    1,       "Chillwind",
         2470,  0,      24,    1,       "Frost Guardian",
         2480,  0,      24,    1,       "Aurilite's Guardian",
         2490,  0,      24,    1,       "Blessed Chillwind",
         2495,  0,      24,    1,       "Master Chillwind",
         2499,  0,      24,    1,       "Frozen Death",	

;---
;Arch mage
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				3
;
; The class name
        2500,  0,       30,    0,       "Arch Mage",         5,              2,
        DESCRIPTION   "Paladine grants his followers with even greater magical powers."
        MAX_ABILITY 210,255,235,240,245
        START_ELEMENT_PP 5000,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 12750,2000000000,2000000000,0,0,0,0,0
        MAX_HAND_PP 0,2000000000,0,0,0,0,0,0
        MAGIC_RATIO 90
        HAND_RATIO 25
        AUTO_MAX 65, 2616, 70, 2684,
        START_TOKENS 26, 903
		HIDDEN_CLASS
; the class levels
         2501,  0,      24,    0,       "Apprentice",
         2505,  0,      24,    0,       "Apprentice",
         2510,  0,      24,    10,      "Novice",
         2520,  0,      24,    1,       "Scholar",
         2530,  0,      24,    1,       "Mageling",
         2540,  0,      24,    1,       "Mage",
         2550,  0,      24,    1,       "Sorceror|Sorceress|Sorceror",
         2560,  0,      24,    1,       "Paladine's follower",
         2570,  0,      24,    1,       "Mage of Paladine"
         2580,  0,      24,    1,       "Blessed of Paladine",
         2590,  0,      24,    1,       "",
         2595,  0,      24,    1,       "Arch Mage",
         2599,  0,      24,    1,       "Grand Wizard",

;---
;Storm Mage
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				3
;
; The class name
        2600,  0,       30,    0,       "Storm Mage",         5,              2,
        DESCRIPTION   "Followers of Talos specialise in Lightning spells."
        MAX_ABILITY 210,255,235,240,245
        START_ELEMENT_PP 0,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 0,0,0,0,2000000000,0,2000000000,0
        MAX_HAND_PP 0,2000000000,0,0,0,0,0,0
        MAGIC_RATIO 90
        HAND_RATIO 25
        AUTO_MAX 65, 2616, 70, 2684,
        START_TOKENS 26, 903
		HIDDEN_CLASS
; the class levels
         2601,  0,      24,    0,       "Apprentice",
         2605,  0,      24,    0,       "Apprentice",
         2610,  0,      24,    10,      "Novice",
         2620,  0,      24,    1,       "Scholar",
         2630,  0,      24,    1,       "Mageling",
         2640,  0,      24,    1,       "Mage",
         2650,  0,      24,    1,       "Sorceror|Sorceress|Sorceror",
         2660,  0,      24,    1,       "Chaos Mage",
         2670,  0,      24,    1,       "Chaos Wizard"
         2680,  0,      24,    1,       "Doombringer",
         2690,  0,      24,    1,       "Blessed of Talos",
         2695,  0,      24,    1,       "Talos Lightning Master",
         2699,  0,      24,    1,       "Talos Stormbringer",

;---
;Bringer of Light
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				3
;
; The class name
        2700,  0,       30,    0,       "Lightbringer",         5,              2,
        DESCRIPTION   "In order to gain higher skill in Combat magic, elves recude their prowess in Summoning magic."
        MAX_ABILITY 200,255,245,240,245
        START_ELEMENT_PP 0,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 2000000000,2000000000,12750,12750,0,0,0,0
        MAX_HAND_PP 0,2000000000,0,0,0,0,0,0
        MAGIC_RATIO 95
        HAND_RATIO 20
        AUTO_MAX 65, 2607, 70, 2803,
        START_TOKENS 26, 903
		HIDDEN_CLASS
; the class levels
         2701,  0,      24,    0,       "Apprentice",
         2705,  0,      24,    0,       "Novice",
         2710,  0,      24,    10,      "Scholar",
         2720,  0,      24,    1,       "Elven mageling",
         2730,  0,      24,    1,       "Elven trickster",
         2740,  0,      24,    1,       "Elven trickster",
         2750,  0,      24,    1,       "Elven illusionist",
         2760,  0,      24,    1,       "Elven enchanter",
         2770,  0,      24,    1,       "Elven Healer"
         2780,  0,      24,    1,       "Elven sorceror|Elven sorceress|Elven sorceror",
         2790,  0,      24,    1,       "Elven Grand Wizard",
         2795,  0,      24,    1,       "Lightbringer",
         2799,  0,      24,    1,       "Light of Foroduin",

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Demon Hunter
;       CCLL   ???      MaxHP  MaxMP    Level_name           Magic-Ratio     Right-Hand
;       0      1        2      3        4                    5               6
;
; The class name 
        2800,  0,       30,    0,       "Demon Hunter",         5,              6,
        DESCRIPTION   "Demon hunters have taken a step towards light, killing demons and other evil creatures."
        MAX_ABILITY 245,200,250,255,255
        START_ELEMENT_PP 5000,12550,0,0,0,0,0,0
        MAX_ELEMENT_PP 8600,27750,0,0,0,0,0,27750
        MAX_HAND_PP 0,0,0,0,0,2000000000,0,0
        MAGIC_RATIO 30
        HAND_RATIO 90
        AUTO_MAX 70, 3021, 30, 1115,
        START_TOKENS 26, 33, 903
		HIDDEN_CLASS
; the class levels
         2801,  0,      24,    0,       "Berserk Elf",
         2805,  0,      24,    0,       "Berserk Elf",
         2810,  0,      24,    10,      "Berserk Elf Fighter",
         2820,  0,      24,    1,       "Berserk Elf Warrior",
         2830,  0,      24,    1,       "Beast Hunter",
         2840,  0,      24,    1,       "Beast Hunter",
         2850,  0,      24,    1,       "Beast Hunter",
         2860,  0,      24,    1,       "Beast Hunter",
         2870,  0,      24,    1,       "Follower of Paladine",
         2880,  0,      24,    1,       "Faithful of Paladine",
         2890,  0,      24,    1,       "Demon Slayer",
         2895,  0,      24,    1,       "Demon Hunter",
         2899,  0,      24,    1,       "Demon Destroyer",

;---
;Northern Guard
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				3
;
; The class name
        2900,  0,       30,    0,       "Northern Guard",         5,              7,
        DESCRIPTION   "Protect the wilderness sacred to Aurilites."
        MAX_ABILITY 250,210,250,250,250
        START_ELEMENT_PP 0,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 8600,27750,0,0,0,0,0,12777
        MAX_HAND_PP 0,0,0,0,0,0,2000000000,0
        MAGIC_RATIO 20
        HAND_RATIO 95
        AUTO_MAX 75, 3151, 35, 1349,
        START_TOKENS 26, 31, 200, 903
		HIDDEN_CLASS
; the class levels
         2901,  0,      24,    0,       "Guardian",
         2905,  0,      24,    0,       "Guardian",
         2910,  0,      24,    10,      "Tracker",
         2920,  0,      24,    1,       "Tracker",
         2930,  0,      24,    1,       "Apprentice Ranger",
         2940,  0,      24,    1,       "Apprentice Ranger",
         2950,  0,      24,    1,       "Master Tracker",
         2960,  0,      24,    1,       "Master Tracker",
         2970,  0,      24,    1,       "Wardancer"
         2980,  0,      24,    1,       "Hunter|Huntress|Hunter",
         2990,  0,      24,    1,       "Frost Ranger",
         2995,  0,      24,    1,       "Greater Wardancer",
         2999,  0,      24,    1,       "Wilderness Guard",

;---
;Alchemist
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				3
;
; The class name
        3000,  0,       30,    0,       "Goblin alchemist",         5,              2,
        DESCRIPTION   "Some goblins got enough of orcs bossing them around and made an alliance with the Skaven. Most of them were mad and suicidal alchemists."
        MAX_ABILITY 215,245,250,245,245
        START_ELEMENT_PP 0,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 0,0,0,0,0,0,2000000000,0
        MAX_HAND_PP 0,2000000000,0,0,0,0,0,0
        AUTO_MAX 75, 2815, 50, 2335,
        MAGIC_RATIO 80
        HAND_RATIO 40
        START_ITEMS 1, 2
        START_TOKENS 25, 16, 903
	START_ABILITY 0,10,0,10,0
START_LOCATION 0, 4
; the class levels
         3001,  0,      24,    0,       "Kamikaze Goblin",
         3005,  0,      24,    0,       "Goblin",
         3010,  0,      24,    10,      "Goblin Sapper",
         3020,  0,      24,    1,       "Goblin Lunatic",
         3030,  0,      24,    1,       "Goblin Tinker",
         3040,  0,      24,    1,       "Master Tinker",
         3050,  0,      24,    1,       "Goblin Shaman",
         3060,  0,      24,    1,       "Tribal Shaman",
         3070,  0,      24,    1,       "Goblin Inventor"
         3080,  0,      24,    1,       "Goblin Soup Master",
         3090,  0,      24,    1,       "Goblin Alchemist",
         3095,  0,      24,    1,       "Master Alchemist",
         3099,  0,      24,    1,       "Goblin Brewmaster",

;---
;Legend
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				5
;
; The class name
        3100,  0,       30,    0,       "Shadowdancer",         5,              5,
        DESCRIPTION   "Stealth specialists. Adept at using both magic and hand."
        MAX_ABILITY 250,215,245,255,255
        START_ELEMENT_PP 0,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 2000000000,2000000000,2000000000,0,0,0,0,2000000000
        MAX_HAND_PP 0,0,0,0,2000000000,0,0,0
        AUTO_MAX 90, 2750, 50, 1950,
        MAGIC_RATIO 50
        HAND_RATIO 100
        START_ITEMS 1270, 1271, 1272, 1273, 1274, 1275, 1276,
        START_TOKENS 26, 903
		START_ABILITY 15,30,15,15,15
		HIDDEN_CLASS
; the class levels
         3101,  0,      24,    0,       "Thug",
         3105,  0,      24,    0,       "Fighter",
         3110,  0,      24,    10,      "Scout",
         3120,  0,      24,    1,       "Thief",
         3130,  0,      24,    1,       "Warrior",
         3140,  0,      24,    1,       "Backstabber",
         3150,  0,      24,    1,       "Rogue",
         3160,  0,      24,    1,       "Ranger",
         3170,  0,      24,    1,       "Elite",
         3180,  0,      24,    1,       "Assassin",
         3190,  0,      24,    1,       "Blackheart",
         3195,  0,      24,    1,       "Wind Walker",
         3199,  0,      24,    1,       "Shadow Walker",

;---
;Plague Monk
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				5
;
; The class name
        3200,  0,       30,    0,       "Plague Monk",         5,              5,
        DESCRIPTION   "Bringers of disease and rightly feared for that. They are servants of the Horned Rat."
        MAX_ABILITY 255,250,245,230,240
        START_ELEMENT_PP 0,0,0,0,0,0,0,0
        MAX_ELEMENT_PP 12777,0,0,0,0,12777,0,0
        MAX_HAND_PP 0,0,0,0,2000000000,0,0,0
        AUTO_MAX 80, 2730, 60, 1660,
        MAGIC_RATIO 50
        HAND_RATIO 70
        START_TOKENS 25, 903
	START_ABILITY 5,5,0,0,0
	START_LOCATION 0, 4
; the class levels
         3201,  0,      24,    0,       "Rat",
         3205,  0,      24,    0,       "Rat Slave",
         3210,  0,      24,    10,      "Clan Rat",
         3220,  0,      24,    1,       "Sick Rat",
         3230,  0,      24,    1,       "Poisoned Rat",
         3240,  0,      24,    1,       "Diseased Rat",
         3250,  0,      24,    1,       "Plague Rat",
         3260,  0,      24,    1,       "Sick Monk",
         3270,  0,      24,    1,       "Poisoned Monk"
         3280,  0,      24,    1,       "Diseased Monk",
         3290,  0,      24,    1,       "Plague Monk",
         3295,  0,      24,    1,       "Plague Carrier",
         3299,  0,      24,    1,       "Plague Bearer",

;---
;Warder
;  CCLL	    Exp_Pts.	MaxHP	maxMP	Level_name			Magic-ratio		Right-Hand
;	0		1			2		3		4					5				3
;
; The class name
;        3300,  0,       30,    0,       "Warder",         5,              3,
;        DESCRIPTION   "Protectors with high def and hp. Able to learn efficient sword techniques. Use two-handed swords."
;        MAX_ABILITY 240,240,250,245,250
;        START_ELEMENT_PP 0,0,0,0,0,0,0,0
;        MAX_ELEMENT_PP 0,0,0,0,0,0,0,2000000000
;        MAX_HAND_PP 0,0,2000000000,0,0,0,0,0
;        AUTO_MAX 90, 3376, 50, 1123,
;        MAGIC_RATIO 35
;        HAND_RATIO 85
;        START_TOKENS 26, 903, 33
;	START_ABILITY 5,0,5,0,0
;	START_LOCATION 0, 3
; the class levels
;         3301,  0,      24,    0,       "Trainee",
;         3305,  0,      24,    0,       "Trainee",
;         3310,  0,      24,    10,      "Brute",
;         3320,  0,      24,    1,       "Sellsword",
;         3330,  0,      24,    1,       "Mercenary",
;         3340,  0,      24,    1,       "Soldier,
;         3350,  0,      24,    1,       "Warrior",
;         3360,  0,      24,    1,       "Bodyguard",
;         3370,  0,      24,    1,       "Veteran"
;         3380,  0,      24,    1,       "Protector",
;         3390,  0,      24,    1,       "Warder",
;         3395,  0,      24,    1,       "Bladedancer",
;         3399,  0,      24,    1,       "Swordmaster",


; Ending comment! Sooo mucho fun! Ehh?

