SCENE 1000
#include banthing.txt
ACTOR	1,	"Jerendash", aurilite, 3, 25, 90
IF T352, @gotrew
IF T351, @rew
IF T350, @go
1: Well met adventurer.
H: Well met.
1: Umm, could you perhaps possibly do something for me?
H: What would that be?
1: Umm.. My brother hasn't come back yet.
1: He went to a crypt with our family banner.
1: He went to pay respect to our dead forefathers.
1: Unfortunately, I do not know which crypt he went into.
1: And.. Some of the crypts are *cough* haunted *cough*.
H: And you want me to do what?
1: Search the crypts until you find the banner.
1: The banner is even more important than my brother.
H: o.o your brother must really be a pain in the ass..
1: Well, kinda. But should our parents find out that
1: HE lost the banner, *I* would really be in trouble.
HOST_GIVE T350
1: So you see, I care MORE about MYSELF than HIM.
H: I'll see what I can do..
END

@gotrew
1: You already got your reward. 
1: I once again thank you for returning the banner.
END

@rew
1: You have returned. Did you find the banner?
1: And my brother?
H: Your brother is dead, zombies ate him.
H: The banner is here, a bit torn though.
1: Ugh, I got to fix it..
1: Well, it's still a relief that you found it.
1: I thank you adventurer. Here is your reward.
HOST_GIVE G200000
HOST_GIVE T352
N: received 200 000 gold!
WAIT 2
1: I'll also tell the shopkeeper to sell you portals to Eversnow.
END

@go
1: What are you still doing in here?
1: Go and search those crypts!
END

SCENE 1001
#include banthing.txt
IF T345, @empty
H: Eww, what's that smell!?
H: Ohh, just a skull or two.. And some bones..
H: Bones! Skulls!
WAIT 2
N: You look around.
WAIT 2
H: I see no banner..
H: Darn..
WAIT 2
N: I see you!
WAIT 2
H: Huh!?
WAIT 2
N: Are you deaf or something!?
WAIT 2
H: Umm, get out of your hiding place and come fight me.
WAIT 2
N: Certainly! FWHAHA!
WAIT 2
THEME 53
FIGHT 401, 401, 407
IF WON, @nothing1
THEME 70
END
@nothing1
THEME 71
H: There is indeed nothing here..
HOST_GIVE T345
H: Bah!
END
@empty
H: Nothing left here anymore.
END

SCENE 1002
#include banthing.txt
IF T346, @empty2
N: You look around.
WAIT 2
H: I see almost nothing.
WAIT 2
N: Are you perhaps blind?
WAIT 2
H: No I'm no.. Wait.. Who said that?
WAIT 2
N: Relax, I'm your friend..
WAIT 2
H: No, you most certainly are not!
H: Come face me!
WAIT 2
N: Suure, you'll make a fine snack..
WAIT 2
THEME 53
FIGHT 401, 401, 407
IF WON, @nothing2
THEME 70
END
@nothing2
THEME 71
HOST_GIVE T346
H: This crypt is indeed empty.
H: Oh well, next one awaits..
END
@empty2
H: Come on. This is empty!
END

SCENE 1003
#include banthing.txt
IF T347, @empty3
H: I see.. Absolutely nothing.
H: Great.. Should I just leave..?
WAIT 2
N: Dead do not suffer the living to pass here.
WAIT 2
H: Great, more talking undead!
H: Bring it!
WAIT 2
N: Wah, I'll rather speak some more before that.
WAIT 2
H: Oh, okay.
WAIT 2
N: Cool, thanks! Anyways..
WAIT 2
N: I am the bringer of death!
WAIT 2
N: Ultimate destruction!
WAIT 2
N: I'm gonna kick j00r..
WAIT 2
H: Hey hey hey! Come and do it!
WAIT 2
N: ...Very well.
WAIT 2
THEME 53
FIGHT 401, 407, 408
IF WON, @nothing3
THEME 70
END
@nothing3
THEME 71
H: Hmm, that's a human there.
H: Eww, he seems to have lost his head.
H: Damn head-eating undead.
H: Oi, and there's the banner. Kay, I'll take that
H: and be on my way..
HOST_GIVE T347
HOST_GIVE T351
END
@empty3
1: Come on, nothing more to see here..
END

SCENE 1004
#include banthing.txt
ACTOR	1,	"Valessi", boneragon, 3, 25, 90
IF T357, @gotreward
IF T354+T355+T356, @done
IF T353, @goalready
1: Well met, adventurer.
1: I have a task for you if you're willing to help.
H: Always.. If there's a reward, of course. 
1: There sure is.
H: Well what can I do to help?
1: Mourning Dead Valley is full of brigands.
1: They attack adventurers, this you know.
1: But at the same time they attack possible
1: worshippers of Auril. They leave none alive and steal all valuables.
1: You're experienced enough. You must find a few brigand camps,
1: kill all brigands in them and return and inform the task is done.
1: Destroy three brigand camps. That should be enough to slow them down.
1: Atleast for some time.
1: I advise you to get someone to help. Brigands are numerous.
H: Where are these camps?
1: They come and go all the time. Search the whole Valley if need be.
HOST_GIVE T353
END
@goalready
1: Shouldn't you be going already?
1: The longer the brigands terrorize the valley, the more we lose
1: faithfuls and worshippers of Auril.
END
@done
H: I have destroyed three brigand camps as you asked.
1: Well done. Here is your reward.
HOST_GIVE T357
HOST_GIVE I915
HOST_GIVE I916
N: received %I915 and %I916!
END
@gotreward
1: What is it now? I do not need help with anything else right now.
END

SCENE 1005
#include banthing.txt
IF T354, @fullonothing1
N: You have arrived near a Brigand encampment.
WAIT 2
N: Prepare for battle, you have been sighted.
WAIT 2
THEME 53
FIGHT 404, 404, 409, 410, 412, 413, 404,
IF WON, @camp1
THEME 70
END
@camp1
THEME 71 
1: No more Brigands in this camp..
HOST_GIVE T354
END
@fullonothing1
N: No Brigands left here.
END

SCENE 1006
#include banthing.txt
IF T355, @fullonothing2
N: You see a Brigand encampment nearby.
WAIT 2
N: Prepare for battle, you have been sighted.
WAIT 2
THEME 53
FIGHT 411, 411, 412, 413, 404, 405, 404,
IF WON, @camp2
THEME 70
END
@camp2
THEME 71
1: This camp is empty now.
HOST_GIVE T355
END
@fullonothing2
N: The rest of the Brigands fled after the battle.
N: The camp is deserted.
END

SCENE 1007
#include banthing.txt
IF T356, @fullonothing3
N: You see a Brigand encampment just ahead.
WAIT 2
N: Prepare for battle, you have been sighted.
WAIT 2
THEME 53
FIGHT 404, 405, 405, 409, 409, 413, 404,
IF WON, @camp3
THEME 70
END
@camp3
THEME 71
1: Rest of the filthy Brigands have fled.
HOST_GIVE T356
END
@fullonothing3
N: No Brigands left here..
END

SCENE 1008
#include banthing.txt
ACTOR	1,	"Aurilite", aurilite, 3, 45, 90
IF T357, @nobrigand2
IF T353, @brigand2
1: I got to say you this.
1: Livin' here, constantly threatened
1: by Brigands, monsters and icy wind.
1: It's rather fun!
H: O_O
END
IF T357, @nobrigand2
1: Hello adventurer.
H: Well met.
H: Lots of snow.
1: Not even as nearly much as there could be.
H: O_O
END
@brigand2
1: Hello adventurer.
H: Have you seen any Brigands nearby?
1: Yes there WAS a camp near here a couple of days ago.
H: Hmm..
END

SCENE 1009
#include banthing.txt
ACTOR	1,	"Aurilite", aurilite, 1, 40, 90
IF T357, @nobrigand
IF T353, @brigand
1: Hello, adventurer.
H: Hello. Is it fun to live here, in middle of nowhere?
1: It sure is!
END
@brigand
1: Hello.
H: Hello, any sightings of Brigand encampments?
1: No, they come and go.
H: Too bad, I'm trying to find them..
1: Are you mad? Brigands do not tolerate adventurers.
H: Yup I know..
END
@nobrigand
1: Hello, adventurer.
H: Hello. Is it fun to live here, in middle of nowhere?
1: It sure is!
END

;new scenes for da black knight fortress.. interesting stuffies hopefully.
SCENE 1100
#include banthing.txt
ACTOR	1,	"Knight of Talos", arreus, 1, 25, 90, 14
IF T341, @greet
1: Greetings adventurer.
H: Well met.
1: Do you want to know more about Talos?
1: Maybe you'll one day serve him!
1: I can tell you about Talos himself or about possible
1: missions should you decide to serve Talos.
WAIT 2
MENU "Not right now.=@not", "Yes, tell me about Talos.=@taloz", "Yes, tell me about my possible future missions.=@mis"
END
@not
1: Return any time to learn more about my God.
END
@taloz
1: Talos, as you know, is the God of chaos and Storm.
1: We followers usually use lightning bolts
1: and other powerful spells to handle our enemies.
1: Talos blesses our warriors' weapons with unholy spells.
1: No wonder almost everyone is afraid of us.
WAIT 2
1: Talos is one of the oldest gods.
1: Whereas Paladine is the god of Order and Good,
1: Talos is a God of Chaos and Destruction.
1: There's a delicate balance between these two, the mightiest of Gods.
1: Though it WILL swing! As a mark of Talos' victory!
1: Oh and I shouldn't forget Auril the winter Goddess.
1: She's one of them darn neutrals.
1: She tries to keep balance.
1: She won't manage in that though. Har har!
END
@mis
1: Very well. Should you decide to follow Talos,
1: your missions would include things like desecrating Paladine's holy places,
1: taking care of Paladine's Knights on the battlefield and so on. 
1: Fairly simple.
1: The more battles you win for Talos, the more grateful he'll be.
END
@greet
1: Hello fellow follower of Talos.
H: Well met.
1: I'm here to tell people about Talos.
1: But I'm sure you won't need that info because you already follow Talos.
END

SCENE 2001
#include banthing.txt
IF T610, @empti 
ACTOR	1,	"Greater Gnoll", gnoll, 1, 25, 90,
1: Hey, what are YOU doing here?
1: You've come to steal MY treasury?
H: ..Just a misunderstanding.
1: No one walks away with my treasure!
1: Prepare to die!
MOVE 1, 25, -50, 1
THEME 53
FIGHT 426
IF WON, @beat
THEME 70
END
@beat
THEME 71
N: You have won, you find something on the ground.
N: You see no treasury, though.. Stupid Gnoll.
WAIT 2
N: Found %I1277
HOST_GIVE I1277
HOST_GIVE T610
END
@empti
H: Nothing here anymore..
WAIT 2
N: I agree.
END

SCENE 2002
#include banthing.txt
IF T611, @emptia
ACTOR	1,	"Amazon", boneragon, 3, 25, 90,
1: Hello adventurer.
IF C1, @ska
IF C2, @ska
IF C4, @ska
IF C6, @ska
IF C18, @ska
IF C19, @ska
IF C22, @ska
IF C30, @ska
IF C32, @ska
H: You're not what you seem to be.
1: ..How do they always quess..
H: Just lucky I suppose.
1: Prepare to die in the hands of a powerful Chaos god!
WAIT 2
H: ...WHAT!!??! Chaos god?!!?
1: Yes, Kandrax was not the only one able to get here.
1: I have had the time to regain my strength, too.
H: *shivers*
1: Prepare to die, mortal!
1: Monster transform!
MOVE 1, -20, 100, 
WAIT 10
THEME 53
FIGHT 427
IF WON, @more
THEME 70
END
@ska
H: You are not what you seems to be.
1: ..How do even idiotic creatures like you quess that..
H: Instinct I says.
1: Prepare to die in the hands of a powerful Chaos god!
WAIT 2
H: ...WHAT-WHAT!??! CHAOS GOD!?!
1: Yes, Kandrax was not the only one able to get here.
1: I have had the time to regain my strength, too.
H: *shivers*
1: Prepare to die, mortal!
1: Monster transform!
MOVE 1, -20, 100, 
WAIT 10
THEME 53
FIGHT 427
IF WON, @more
THEME 70
END
@more
N: "Malystrax" seems to be rather angry.
N: Wha? Another form? Damn gods.
THEME 52
FIGHT 428
IF WON, @more2
THEME 70
END
@more2
N: Uh-oh, seems to be changing again.
THEME 62
FIGHT 429
IF WON, @more3
THEME 62
END
@more3
H: Please, no more!
H: Hmm, yay!
THEME 71
N: One more stupid chaos god defeated.
H: Hey, wait, what's that..
WAIT 2
N: The only piece left of the chaos god, boots.
GIVE I1280
N: received %I1280
GIVE T611
END
@emptia
N: No more chaos gods left here to beat up.
END

;fear da.. queek

SCENE 5000
#include banthing.txt
IF -V60, @naunau
COMPARE #<num.PeopleInScene>, "1"
IF> @tomany3
GOTO LINK 33, 0
END
@naunau
N: You may not enter the desert until you are level 60.
END
@tomany3
N: Cannot enter with companions.
N: After all, they might be low levels. O_O
END

SCENE 4999
ACTOR 1, "Angry dwarf", dwarf, 3, 25, 90,
IF T850, @got
IF T851, @got
IF T852, @got
IF T853, @got
IF T854, @got
IF T855, @got
IF T856, @got
1: Welcome, %1.
H: What is this place?
1: You'll receive your house keys here.
H: So, can you give me my keys if I have paid for a house?
1: Yes, idiot. Let me check if you have.
WAIT 3

STRCMP #<str.soul> "SOUL 2274"
	IF= @house1

STRCMP #<str.soul> "4B29BDCA"
	IF= @house2

STRCMP #<str.soul> "5650C96A"
	IF= @house4

STRCMP #<str.soul> "439F61FF"
	IF= @house5

STRCMP #<str.soul> "SOUL 1962"
	IF= @house6

STRCMP #<str.soul> "SOUL 2292"
	IF= @house7

;soul 2274 (se globe mourning dead valleyssa, wauburningdesert2.jpg, Troglodyte)
;4B29BDCA(sturmwind, Wauriver2, paladin templen uge, paladinen temppelin viereen)
;725947AE ( lhell witchin taloa, lhelle berserkkej, mage)
;5650C96A (deserttiin lhelle dragon whelppej, kallion kulmaan, background vuori1, dragon)
;ylpuolella olevalle mys 2298 soulille lupa
;439F61FF (Lion, riveri, lhelle noblemanin housee, sen veden rantaan)
;1962 (wauburningdesert, arachnid, underdark, lhell drow cityy, kallioiden vliss)
;2292 ( dark elf town, wolfwizboneddruid, wolffi siit, kaivaus)

1: No, you haven't paid for a house.
1: Begone.
END

@house1
1: Allright, %1.
1: Your house is ready for you.
1: Here is the key.
WAIT 2
N: You can now enter your house.
HOST_GIVE T850
END

@house2
1: Allright, %1.
1: Your house is ready for you.
1: Here is the key.
WAIT 2
N: You can now enter your house.
HOST_GIVE T851
END

@house4
1: Allright, %1.
1: Your house is ready for you.
1: Here is the key.
WAIT 2
N: You can now enter your house.
HOST_GIVE T853
END

@house5
1: Allright, %1.
1: Your house is ready for you.
1: Here is the key.
WAIT 2
N: You can now enter your house.
HOST_GIVE T854
END

@house6
1: Allright, %1.
1: Your house is ready for you.
1: Here is the key.
WAIT 2
N: You can now enter your house.
HOST_GIVE T855
END

@house7
1: Allright, %1.
1: Your house is ready for you.
1: Here is the key.
WAIT 2
N: You can now enter your house.
HOST_GIVE T856
END

@got
1: You can already enter your house, I gave you the keys.
END

SCENE 6132
;2274
ACTOR 1, "Servant", troglodyte, 1, 25, 90,

STRCMP #<str.soul> "SOUL 2274"
	IF= @wel

1: Get out, this ain't your house.
END

@wel
1: Welcome home, %1.
1: I hope everything is going well.
1: Do you want to rest?
WAIT 2
MENU "Yes=@rest", "No=@norest", "Buy healing items=@heal"
END
@rest
1: Allright.
WAIT 2
N: You rest.
WAIT 4
GIVE L1
GIVE H5000
GIVE M5000
1: You're welcome to come back and rest anytime you want.
END
@norest
1: Allright.
END
@heal
1: Allright, %1.
OFFER	1, 2, 6, 7, 8, 9, 10, 14, 15, 17, 18, 19,
END

SCENE 5001
;4B29BDCA
ACTOR 1, "Servant", aurilite, 4, 25, 90,

STRCMP #<str.soul> "4B29BDCA"
	IF= @wel2
1: Get out, this ain't your house.
END

@wel2
1: Welcome home, %1.
1: I hope everything is going well.
1: Do you want to rest?
WAIT 2
MENU "Yes=@rest", "No=@norest", "Buy healing items=@heal"
END
@rest
1: Allright.
WAIT 2
N: You rest.
WAIT 4
GIVE L1
GIVE H5000
GIVE M5000
1: You're welcome to come back and rest anytime you want.
END
@norest
1: Allright.
END
@heal
1: Allright, %1.
OFFER	1, 2, 6, 7, 8, 9, 10, 14, 15, 17, 18, 19,
END

;SCENE 5003
;5650C96A
;
;ACTOR 1, "Servant", dragon, 1, 25, 90,
;
;STRCMP #<str.soul> "5650C96A"
;	IF= @wel4
;1: Get out, this ain't your house.
;END
;
;@wel4
;1: Welcome home, %1.
;1: I hope everything is going well.
;1: Do you want to rest?
;WAIT 2
;MENU "Yes=@rest", "No=@norest", "Buy healing items=@heal"
;END
;@rest
;1: Allright.
;WAIT 2
;N: You rest.
;WAIT 4
;GIVE L1
;GIVE H5000
;GIVE M5000
;1: You're welcome to come back and rest anytime you want.
;END
;@norest
;1: Allright.
;END
;@heal
;1: Allright, %1.
;OFFER	1, 2, 6, 7, 8, 9, 10, 14, 15, 17, 18, 19,
;END
;let it remain here, in case you want another house some day
;would hate to redo it for nothing.

SCENE 5004
;439F61FF
ACTOR 1, "Servant", Lion, 1, 25, 90,

STRCMP #<str.soul> "439F61FF"
	IF= @wel5
1: Get out, this ain't your house.
END

@wel5
1: Welcome home, %1.
1: I hope everything is going well.
1: Do you want to rest?
WAIT 2
MENU "Yes=@rest", "No=@norest", "Buy healing items=@heal"
END
@rest
1: Allright.
WAIT 2
N: You rest.
WAIT 4
GIVE L1
GIVE H5000
GIVE M5000
1: You're welcome to come back and rest anytime you want.
END
@norest
1: Allright.
END
@heal
1: Allright, %1.
OFFER	1, 2, 6, 7, 8, 9, 10, 14, 15, 17, 18, 19,
END

SCENE 5005
;SOUL 1962
ACTOR 1, "Servant", arachnid, 1, 25, 90,

STRCMP #<str.soul> "SOUL 1962"
	IF= @wel6
1: Get out, this ain't your house.
END

@wel6
1: Welcome home, %1.
1: I hope everything is going well.
1: Do you want to rest?
WAIT 2
MENU "Yes=@rest", "No=@norest", "Buy healing items=@heal"
END
@rest
1: Allright.
WAIT 2
N: You rest.
WAIT 4
GIVE L1
GIVE H5000
GIVE M5000
1: You're welcome to come back and rest anytime you want.
END
@norest
1: Allright.
END
@heal
1: Allright, %1.
OFFER	1, 2, 6, 7, 8, 9, 10, 14, 15, 17, 18, 19,
END

SCENE 5006
;SOUL 2292
ACTOR 1, "Servant", wolfwizboneddruid, 1, 25, 90,

STRCMP #<str.soul> "SOUL 2292"
	IF= @wel7
1: Get out, this ain't your house.
END

@wel7
1: Welcome home, %1.
1: I hope everything is going well.
1: Do you want to rest?
WAIT 2
MENU "Yes=@rest", "No=@norest", "Buy healing items=@heal"
END
@rest
1: Allright.
WAIT 2
N: You rest.
WAIT 4
GIVE L1
GIVE H5000
GIVE M5000
1: You're welcome to come back and rest anytime you want.
END
@norest
1: Allright.
END
@heal
1: Allright, %1.
OFFER	1, 2, 6, 7, 8, 9, 10, 14, 15, 17, 18, 19,
END


SCENE 6000
#include banthing.txt
IF T912, @portal2
IF T910, @portal
;IF V90, @grim
GOTO @grim
N: This house seems to be empty.
END
@grim
ACTOR 1, "The Grim Reaper", reaper, 1, 35, 90, 24
ACTOR 2, "Someone", ChaoticsElfGuy, 1, 25, 91,
FACE 1, 0
1: Ha ha ha ha..
2: Wha.. Who are you!?
1: I am the Grim Reaper..
1: I have come to claim your soul..
2: It's not my time yet! Go away foul spirit!
1: I don't think so, it's your time to die!
2: No! I refuse to accept this!
MOVE 2, 30, 90
WAIT 2
SEL 2
2: Take this!!
POSE 2
SOUND demonhunter1.wav
WAIT 2
1: Mwhahaha!
1: Your weak weapon cannot hurt me!
POSE 1
WAIT 1
1: Time to die..
MOVE 1, 32, 90,
2: Nooo..
SEL 1
WAIT 1
POSE 2
SOUND demonhunter2.wav
WAIT 1
SEL 2
POSE 3
SOUND mpain2.wav
WAIT 1
MOVE 2, -50, 90, 1
SEL 1
POSE 1
WAIT 1
1: My job here is done..
WAIT 1
N: You decide it's better to flee.
WAIT 2
1: Now now, what have we here..
1: %1, is it? I think your name is in the list..
1: Your adventuring career will come to an end now..
H: Noo!!
FACE 1, 1
POSE 2
WAIT 1
N: You feel your lifeforce being drained.
SEL H
POSE 3
TAKE H300
TAKE M300
POSE 1
WAIT 1
POSE 3
TAKE H600
TAKE M600
POSE 1
WAIT 1
POSE 3
TAKE H1200
TAKE M1200
POSE 1
WAIT 1
POSE 3
TAKE H2500
TAKE M2500
POSE 1
WAIT 1
1: Time for you to go to the plains of the dead.. Fwhahaha..
WAIT 2
SOUND spellhit13.wav
	WEATHER 6
WAIT 2
	FX 9
WAIT 2
SOUND spellhit13.wav
GIVE T900
TAKE T903
GOTO LINK 66, 0
END

@portal
ACTOR 1, "Fierann", ChaoticsElfGuy, 1, 25, 91,
1: So we made it back..
1: I must thank you.
1: Maybe we could continue working together?
H: Not a bad idea.
1: Just summon me with this spell every time you need me.
WAIT 1
HOST_GIVE S280
N: Learned %S280!
HOST_GIVE T912
WAIT 1
1: And by the way, seems like the portal didn't close.
1: We can still travel back and forth.
1: Just enter the house to do that.
END
@portal2
WAIT 2
N: The portal activates.
SOUND spellhit8.wav
WAIT 1
SOUND spellhit12.wav
	WEATHER 7
WAIT 2
SOUND spellhit13.wav
	WEATHER 8
WAIT 1
SOUND spellhit13.wav
	WEATHER 4
WAIT 1
SOUND spellhit13.wav
	WEATHER 5
WAIT 1
SOUND spellhit13.wav
	WEATHER 6
WAIT 2
	FX 9
WAIT 2
SOUND spellhit13.wav
GIVE T900
TAKE T903
GOTO LINK 67, 7
END

SCENE 6001
#include banthing.txt
ACTOR 1, "Fierann", ChaoticsElfGuy, 1, 35, 91,
GIVE L1
GIVE H5000
GIVE M5000
GIVE T900
TAKE T903
1: Blast it!
1: I didn't want to die! Stupid Grim Reaper!
IF C1, @s
IF C2, @s
IF C4, @s
IF C6, @s
IF C18, @s
IF C19, @s
IF C22, @s
IF C30, @s
IF C32, @s
H: Do you think I wanted to?
H: That blasted Grim Reaper said it was my time, too.
1: Maybe we ought to seek him out and tell him this was a mistake.
H: Good enough idea.
H: Who are you?
1: I am Fierann Draken, a young elvish adventurer..
H: I am %1, pleased to meet you.
H: err.. Would be if we weren't dead.
1: I'll follow you and help you in with any monsters we encounter.
H: Deal.
1: Let's move out.
WAIT 1
N: You march through the gate.
WAIT 2
GOTO LINK 66, 2
END
@s
H: You thinks I wanted to?
H: Damn Grimmy said t'was my time, too!
1: Maybe we ought to seek him out and tell him this was a mistake.
H: Goods idea.
H: Who be you-you?
1: I am Fierann Draken, a young elvish adventurer..
H: I am %1, good to meet-meet you.
H: err.. Would be was we not dead.
1: I'll follow you and help you with any monsters we encounter.
H: It-it is a deal.
1: Let's move out.
WAIT 1
N: You march through the gate.
WAIT 2
GOTO LINK 66, 2
END

SCENE 6002
#include banthing.txt
ACTOR 1, "Village Elder", mage, 1, 35, 90,
ACTOR 2, "Fierann", ChaoticsElfGuy, 1, 100, 95,
IF T901, @exit
FACE 2, 0 
MOVE 2, 85, 93,
1: Hello and welcome to the village of the lost souls.. 
1: I see that Grim Reaper has brought two more here.
2: Hey we ain't here to stay, old fool!
IF C1, @s
IF C2, @s
IF C4, @s
IF C6, @s
IF C18, @s
IF C19, @s
IF C22, @s
IF C30, @s
IF C32, @s
H: Where is the Grim Reaper!?
2: Tell us now or we'll gut you!
1: O_O
2: Don't waste our time with the expressions!
H: Speak up, speak up!
1: The Grim Reaper is not here, he lives in the Icy Wastes..
1: He can be reached through the portal on the northeast side of the town..
1: But beware, he will not let you out.
1: I'm not even sure if you'll be able to enter the City of the Dead.
2: We'll see about that..
H: Let's go, let's get out of this cursed village..
HOST_GIVE T901
WAIT 2
GOTO EXIT
END
@s
H: Where is the-the Grimmy!?
2: Tell us now or we'll gut you!
1: O_O
2: Don't waste our time with the expressions!
H: Speaks now! Speak!!
1: The Grim Reaper is not here, he lives in the Icy Wastes..
1: He can be reached through the portal on the northeast side of the town..
1: But beware, he will not let you out.
1: I'm not even sure if you'll be able to enter the City of the Dead.
2: We'll see about that..
H: Let we get out of this village-village thingy..
HOST_TAKE T900
HOST_GIVE T901
WAIT 2
GOTO EXIT
END
@exit
GOTO EXIT
END

SCENE 6003
#include banthing.txt
ACTOR 1, "Dead Spirit", reaper, 1, 35, 90,
ACTOR 2, "Fierann", ChaoticsElfGuy, 1, 100, 95,
FACE 1, 0
FACE 2, 0
MOVE 2, 85, 93,
IF C1, @s
IF C2, @s
IF C4, @s
IF C6, @s
IF C18, @s
IF C19, @s
IF C22, @s
IF C30, @s
IF C32, @s
1: What do you think you are doing?
1: It is not your time to go to the city of the Dead yet.
1: You are to remain here until the Grim Reaper calls you.
2: And what would happen then?
1: You'd happily live there for some time..
1: Before the Grim Reaper would either send you to..
1: Heaven or hell.
1: This is not the end you see.
1: Just a step towards it..
2: We need to speak to the Grim Reaper!
H: Our time had not yet come and he just brought us here!
1: Haha foolish ones..
1: If the Grim Reaper said your time had come, it had come..
H: We'll still go through the gate, no matter what!
2: We are ready to fight our way in!
1: Brave, ehh?
1: Go ahead, then. Go, to the city of the Dead.
1: Foolish adventurers.
1: Oh, one piece of advice..
1: The Grim Reaper's estate is just north from the portal..
GOTO @port
END
@s
1: What do you think you are doing?
1: It is not your time to go to the city of the Dead yet.
1: You are to remain here until the Grim Reaper calls you.
2: And what would happen then?
1: You'd happily live there for some time..
1: Before the Grim Reaper would either send you to..
1: Heaven or hell.
1: This is not the end you see.
1: Just a step towards it..
2: We need to speak to the Grim Reaper!
H: It brought us here-here early! Not us time to diee!
1: Haha foolish ones..
1: If the Grim Reaper said your time had come, it had come..
H: We are still going through that-that gate.. Not matterin' what..
2: We are ready to fight our way in!
1: Brave, ehh?
1: Go ahead, then. Go, to the city of the Dead.
1: Foolish adventurers.
1: Oh, one piece of advice..
1: The Grim Reaper's estate is just north from the portal..
GOTO @port
END
@port
WAIT 2
N: The portal activates.
SOUND spellhit8.wav
WAIT 1
SOUND spellhit12.wav
	WEATHER 7
WAIT 2
SOUND spellhit13.wav
	WEATHER 8
WAIT 1
SOUND spellhit13.wav
	WEATHER 4
WAIT 1
SOUND spellhit13.wav
	WEATHER 5
WAIT 1
SOUND spellhit13.wav
	WEATHER 6
WAIT 2
	FX 9
WAIT 2
SOUND spellhit13.wav
GOTO LINK 67, 1
END

SCENE 6004
#include banthing.txt
ACTOR 1, "The Grim Reaper", reaper, 1, 35, 90, 24
ACTOR 2, "Fierann", ChaoticsElfGuy, 1, 100, 95, 
FACE 1, 0
FACE 2, 0
MOVE 2, 85, 93,
IF T911, @gots
IF T905+T906+T907+T908+T909, @get
IF T902, @go
IF C1, @s
IF C2, @s
IF C4, @s
IF C6, @s
IF C18, @s
IF C19, @s
IF C22, @s
IF C30, @s
IF C32, @s
1: What is the meaning of this!?
1: I must not be disturbed, pesky souls!
2: You stole our lives!
H: It was not our time to die!
1: You know how many have already whined about that to me..?
2: You WILL give our lives back to us!
1: Lemme think.. No. Why should I?
H: Because we'll kill you otherwise..?
1: Just one problem with that. I cannot die.
2: We can always try..
H: And maybe succeed..
1: Blah! Stupid humans and elves!
1: Never had enough intelligence to understand certain things..
GOTO @questie
END
@s
1: What is the meaning of this!?
1: I must not be disturbed, pesky souls!
2: You stole our lives!
H: Not our time to die-die!
1: You know how many have already whined about that to me..?
2: You WILL give our lives back to us!
1: Lemme think.. No. Why should I?
H: Because we shall kill-kill you otherwise, thing?
1: Just one problem with that. I cannot die.
2: We can always try..
H: And maybe we manages to kills you anyways..
1: Blah! Stupid things!
1: You've never had enough intelligence to understand certain things..
GOTO @questie
END
@questie
1: Hmm but.. Very well..
1: You must serve me first. Then I'll let you keep your pesky lives.
WAIT 2
1: As you might already know, this place is not heaven or hell.
1: This place is not the end.
1: This is just the place where the dead dwell before sent to the
1: place they are supposed to go to..
1: Some souls like this place since they're afraid of getting sent to hell..
1: It is not easy to be the Grim Reaper. I must visit all of those cowards..
1: And claim their souls.. It gets boring..
1: You'll help with this. Go to the Plains of the Dead, north from the city.
1: Visit every crypt there and drain their inhabitant's soul.
1: There are five souls you must collect.
1: Store them in this soul jar.
WAIT 1
N: received a soul jar!
HOST_GIVE T902
1: Once you've gathered all of them, return the jar to me.
1: Then I will send you back to the world of living..
1: Oh and.. You might find it worthwhile to visit the shops here..
1: Now go!
WAIT 2
GOTO EXIT
END
@go
1: ...You have not gathered the souls.
1: Come back when you have.
END

@get
IF C1, @sk
IF C2, @sk
IF C4, @sk
IF C6, @sk
IF C18, @sk
IF C19, @sk
IF C22, @sk
IF C30, @sk
IF C32, @sk
H: See? Here!
2: We brought you all the souls you wanted!
1: A bit.. Unexpected..
1: But fine. Give me the jar.
H: Here..
WAIT 2
N: You give the jar to the Grim Reaper.
WAIT 2
1: Yes, this will do nicely..
1: Now, go to the portal in the middle of the city.
1: It will take you back to the world of the living.
HOST_GIVE T910
WAIT 2
1: Why are you still here!? GET OUT!
WAIT 1
GOTO @reward
END

@sk
H: Sees? HERE!
2: We brought you all the souls you wanted!
1: A bit.. Unexpected..
1: But fine. Give me the jar.
H: Here be they..
WAIT 2
N: You give the jar to the Grim Reaper.
WAIT 2
1: Yes, this will do nicely..
1: Now, go to the portal in the middle of the city.
1: It will take you back to the world of the living.
HOST_GIVE T910
WAIT 2
1: Why are you still here!? GET OUT!
WAIT 1
GOTO @reward
END

@reward
1: ... WHAT IS IT!?
WAIT 1
1: Ahh, I see. You want a reward.
1: Stupid adventurer..
1: Fine, take this old armor of mine..
HOST_GIVE I1281
HOST_GIVE T911
1: Now, go!
GOTO EXIT
END

@gots
1: You already got your reward. Why are you still here?
WAIT 2
GOTO EXIT
END

SCENE 6005
#include banthing.txt
;temple
ACTOR 1, "Lost soul", elemental, 1, 35, 90, 21
ACTOR 2, "Fierann", ChaoticsElfGuy, 1, 100, 95,
FACE 2, 0
MOVE 2, 85, 93,
OFFER	1, 2, 6, 7, 8, 9, 10, 14, 15, 17, 18, 19,
GIVE L1
GIVE H5000
GIVE M5000
1: Welcome..
END


SCENE 6006 waudead2, SCENE, "Alchemy Shop", 0, 0, 0
#include banthing.txt
  ACTOR 1, "Lost Soul", elemental, 1, 35, 90, 21
  ACTOR 2, "Fierann", ChaoticsElfGuy, 1, 100, 95, 0
  FACE 2, 0
  MOVE 2, 85, 93, 0
  1: Welcome... I sell reagents for alchemists to use in their experiments...
  WAIT 2.0
  N: Right-click the NPC for merchandise selections.
END

@eventActorClick1
  MENU "1x Spider Web for 5,000 GP=@Web1", "5x Spider Web for 25,000 GP=@Web5", "1x Stranglewood Root for 5,000 GP=@Root1", "5x Stranglewood Root for 25,000 GP=@Root5", "1x Sulfur for 5,000 GP=@Sulfur1", "5x Sulfur for 25,000 GP=@Sulfur5", "1x Blackberries for 5,000 GP=@Berry1", "5x Blackberries for 25,000 GP=@Berry5", "1x Bottled Blood for 5,000 GP=@Bottle1", "5x Bottled Blood for 25,000 GP=@Bottle5"
END

@Web1
  COMPARE #<num.hostGP>, "5000"
  IF< @NoSale
  HOST_TAKE G5000
  HOST_GIVE I75
  1: There you go...
END

@Web5
  COMPARE #<num.hostGP>, "25000"
  IF< @NoSale
  HOST_TAKE G25000
  HOST_GIVE I75
  HOST_GIVE I75
  HOST_GIVE I75
  HOST_GIVE I75
  HOST_GIVE I75
  1: There you go...
END

@Root1
  COMPARE #<num.hostGP>, "5000"
  IF< @NoSale
  HOST_TAKE G5000
  HOST_GIVE I76
  1: There you go...
END

@Root5
  COMPARE #<num.hostGP>, "25000"
  IF< @NoSale
  HOST_TAKE G25000
  HOST_GIVE I76
  HOST_GIVE I76
  HOST_GIVE I76
  HOST_GIVE I76
  HOST_GIVE I76
  1: There you go...
END

@Sulfur1
  COMPARE #<num.hostGP>, "5000"
  IF< @NoSale
  HOST_TAKE G5000
  HOST_GIVE I77
  1: There you go...
END

@Sulfur5
  COMPARE #<num.hostGP>, "25000"
  IF< @NoSale
  HOST_TAKE G25000
  HOST_GIVE I77
  HOST_GIVE I77
  HOST_GIVE I77
  HOST_GIVE I77
  HOST_GIVE I77
  1: There you go...
END

@Berry1
  COMPARE #<num.hostGP>, "5000"
  IF< @NoSale
  HOST_TAKE G5000
  HOST_GIVE I78
  1: There you go...
END

@Berry5
  COMPARE #<num.hostGP>, "25000"
  IF< @NoSale
  HOST_TAKE G25000
  HOST_GIVE I78
  HOST_GIVE I78
  HOST_GIVE I78
  HOST_GIVE I78
  HOST_GIVE I78
  1: There you go...
END

@Bottle1
  COMPARE #<num.hostGP>, "5000"
  IF< @NoSale
  HOST_TAKE G5000
  HOST_GIVE I79
  1: There you go...
END

@Bottle5
  COMPARE #<num.hostGP>, "25000"
  IF< @NoSale
  HOST_TAKE G25000
  HOST_GIVE I79
  HOST_GIVE I79
  HOST_GIVE I79
  HOST_GIVE I79
  HOST_GIVE I79
  1: There you go...
END

@NoSale
  1: You don't have enough gold...
  1: Maybe you'd like to choose something you can AFFORD...
END


SCENE 6007 waudead2, SCENE, "Grocery Store", 0, 0, 0
#include banthing.txt
  ACTOR 1, "Lost Soul", elemental, 1, 35, 90, 21
  ACTOR 2, "Fierann", ChaoticsElfGuy, 1, 100, 95, 0
  FACE 2, 0
  MOVE 2, 85, 93, 0
  1: Welcome... I sell groceries for cooks...
  1: I also have wood for starting fires...
  WAIT 2.0
  N: Right-click the NPC for merchandise selections.
END

@eventActorClick1
  MENU "5x Raw Meat for 20,000 GP=@Meat", "5x Potatoes for 20,000 GP=@Potato", "5x Mushrooms for 20,000 GP=@Mushroom", "5x Raw Shrimps for 20,000 GP=@Shrimp", "5x Raw Fish for 20,000 GP=@Fish", "5x Magical Treebranch for 10,000 GP=@Branch"
END

@Meat
  COMPARE #<num.hostGP>, "20000"
  IF< @NoSale
  HOST_TAKE G20000
  HOST_GIVE I60
  HOST_GIVE I60
  HOST_GIVE I60
  HOST_GIVE I60
  HOST_GIVE I60
  1: Bon appetit...
END

@Potato
  COMPARE #<num.hostGP>, "20000"
  IF< @NoSale
  HOST_TAKE G20000
  HOST_GIVE I61
  HOST_GIVE I61
  HOST_GIVE I61
  HOST_GIVE I61
  HOST_GIVE I61
  1: Bon appetit...
END

@Mushroom
  COMPARE #<num.hostGP>, "20000"
  IF< @NoSale
  HOST_TAKE G20000
  HOST_GIVE I62
  HOST_GIVE I62
  HOST_GIVE I62
  HOST_GIVE I62
  HOST_GIVE I62
  1: Bon appetit...
END

@Shrimp
  COMPARE #<num.hostGP>, "20000"
  IF< @NoSale
  HOST_TAKE G20000
  HOST_GIVE I63
  HOST_GIVE I63
  HOST_GIVE I63
  HOST_GIVE I63
  HOST_GIVE I63
  1: Bon appetit...
END

@Fish
  COMPARE #<num.hostGP>, "20000"
  IF< @NoSale
  HOST_TAKE G20000
  HOST_GIVE I64
  HOST_GIVE I64
  HOST_GIVE I64
  HOST_GIVE I64
  HOST_GIVE I64
  1: Bon appetit...
END

@Branch
  COMPARE #<num.hostGP>, "10000"
  IF< @NoSale
  HOST_TAKE G10000
  HOST_GIVE I57
  HOST_GIVE I57
  HOST_GIVE I57
  HOST_GIVE I57
  HOST_GIVE I57
  1: Happy camping...
END

@NoSale
  1: That's not enough gold...
  1: I don't deal on credit...
END

SCENE 6008
#include banthing.txt
ACTOR 1, "Lost soul", elemental, 1, 35, 90, 21
ACTOR 2, "Fierann", ChaoticsElfGuy, 1, 100, 95,
FACE 2, 0
MOVE 2, 85, 93,
OFFER 170, 171, 172, 173, 174, 27, 1170, 1171, 1174, 1175,
1: Welcome..
1: I offer some of the more rare drops..
END

SCENE 6009
#include banthing.txt
IF T905, @empti
ACTOR 1, "Delorfin", blazingguard, 1, 35, 90, 3
1: Wh-what are you doing here?
IF C1, @s
IF C2, @s
IF C4, @s
IF C6, @s
IF C18, @s
IF C19, @s
IF C22, @s
IF C30, @s
IF C32, @s
H: I was sent by the Grim Reaper..
1: What is it that he wishes?
H: Your soul in a jar apparently.
1: Arrrgghh!
1: You won't get it without a fight!
1: Elves! To arms!
GOTO @gg
END
@gg
MOVE 1, -50, 90
WAIT 6
THEME 53
FIGHT -116, 117, 118, 118
IF WON, @soul
THEME 70
END
@soul
THEME 71
MOVE 1, 35, 90
WAIT 8
1: Please do not do it!
H: *uses the jar*
WAIT 1
SEL 1
POSE 3
SOUND mpain3.wav
WAIT 1
POSE 1
WAIT 1
POSE 3
MOVE 1, -50, 90, 1
WAIT 1
N: A soul has been captured.
SOUND spellhit14.wav
HOST_GIVE T905
END
@s
H: Me was sent by the-the Grimmy..
1: What is it that he wishes?
H: You soul in this-this jar here.
1: Arrrgghh!
1: You won't get it without a fight!
1: Elves! To arms!
GOTO @gg
END
@empti
N: You already claimed this crypt's resident's soul.
END

SCENE 6010
#include banthing.txt
IF T906, @no
ACTOR 1, "Dark Elf lord", drow, 1, 45, 85, 
ACTOR 2, "Dark Elf guard", frostguard, 1, 35, 75, 
ACTOR 3, "Dark Elf guard", forestguard, 1, 35, 95, 
2: Someone is here to see you, my lord!
3: From the looks of it, seems that nasty Grim sent him!
1: Ahh, I've waited for this day..
1: Take meeee!!
2: He's gone nuts!?
3: Boss, nooo!!!
MOVE 1, 65, 90
WAIT 2
H: *uses jar*
WAIT 1
SEL 1
POSE 3
SOUND mpain3.wav
WAIT 1
POSE 1
WAIT 1
POSE 3
MOVE 1, -50, 90, 1
WAIT 1
N: A soul has been captured.
SOUND spellhit14.wav
WAIT 2
2: BOSS!!
3: AAARRGGHH!
2: You won't take our souls, right?
IF C1, @s
IF C2, @s
IF C4, @s
IF C6, @s
IF C18, @s
IF C19, @s
IF C22, @s
IF C30, @s
IF C32, @s
H: Actually, everyone in the crypt..
H: Sorry guys, bad luck..
2: Nuu!!
MOVE 2, 25, 85
H: *uses the jar*
WAIT 1
SEL 2
POSE 3
SOUND mpain3.wav
WAIT 1
POSE 1
WAIT 1
POSE 3
MOVE 2, -50, 90, 1
WAIT 1
N: A soul has been captured.
SOUND spellhit14.wav
WAIT 2
3: You'll pay for that!
MOVE 3, 55, 90
H: *uses the jar*
WAIT 1
SEL 3
POSE 3
SOUND mpain3.wav
WAIT 1
POSE 1
WAIT 1
POSE 3
MOVE 3, -50, 90, 1
WAIT 1
N: A soul has been captured.
SOUND spellhit14.wav
HOST_GIVE T906
END
@no
N: You've claimed all souls from this crypt already.
END
@s
H: I needs to do that-that..
H: Everyone and thing in the-the crypt thingie..
H: Soz thingies bad luck you has.
2: Nuu!!
MOVE 2, 25, 85
H: *uses the jar*
WAIT 1
SEL 2
POSE 3
SOUND mpain3.wav
WAIT 1
POSE 1
WAIT 1
POSE 3
MOVE 2, -50, 90, 1
WAIT 1
N: A soul has been captured.
SOUND spellhit14.wav
WAIT 2
3: You'll pay for that!
MOVE 3, 55, 90
H: *uses the jar*
WAIT 1
SEL 3
POSE 3
SOUND mpain3.wav
WAIT 1
POSE 1
WAIT 1
POSE 3
MOVE 3, -50, 90, 1
WAIT 1
N: A soul has been captured.
SOUND spellhit14.wav
HOST_GIVE T906
END

SCENE 6011
#include banthing.txt
IF T907, @no
ACTOR 1, "Peasant", paladin, 3, 55, 85, 
ACTOR 2, "Peasant", paladin, 4, 35, 90, 
ACTOR 3, "Peasant", paladin, 3, 50, 75, 
ACTOR 4, "Peasant", paladin, 4, 40, 70, 
ACTOR 5, "Peasant", paladin, 4, 45, 95,
1: What be ye doin' here ?
2: Come to claim our souls, have ye?
1: Now now, don't always be so negative, Samuel.
IF C1, @s
IF C2, @s
IF C4, @s
IF C6, @s
IF C18, @s
IF C19, @s
IF C22, @s
IF C30, @s
IF C32, @s
H: Actually.. I'm here to do what your friend mentioned.
3: Noo! Have mercy!
4: Flee!
5: Run for yer lives laddies!
MOVE 1, 10, 60
MOVE 2, 75, 100
MOVE 3, 80, 90
MOVE 4, 10, 80
MOVE 5, 10, 100
N: Mercyyy!
N: Kill us not!
H: *uses the jar*
WAIT 1
SOUND mpain3.wav
SOUND mpain4.wav
SOUND mpain2.wav
SOUND mpain1.wav
MOVE 1, -50, 90, 1
MOVE 2, -50, 90, 1
MOVE 3, -50, 90, 1
MOVE 4, -50, 90, 1
MOVE 5, -50, 90, 1
WAIT 1
N: Souls have been captured.
SOUND spellhit14.wav
HOST_GIVE T907
END
@s
H: Umm, I going to do what-what your friend already said an' stuff..
3: Noo! Have mercy!
4: Flee!
5: Run for yer lives laddies!
MOVE 1, 10, 60
MOVE 2, 75, 100
MOVE 3, 80, 90
MOVE 4, 10, 80
MOVE 5, 10, 100
N: Mercyyy!
N: Kill us not!
H: *uses the jar*
WAIT 1
SOUND mpain3.wav
SOUND mpain4.wav
SOUND mpain2.wav
SOUND mpain1.wav
MOVE 1, -50, 90, 1
MOVE 2, -50, 90, 1
MOVE 3, -50, 90, 1
MOVE 4, -50, 90, 1
MOVE 5, -50, 90, 1
WAIT 1
N: Souls have been captured.
SOUND spellhit14.wav
HOST_GIVE T907
END 
@no
N: There are no more souls to claim here.
END

SCENE 6012
#include banthing.txt
IF T908, @noo
ACTOR 1, "Pirate", mercenary, 1, 45, 90,
1: Arr, what is this!?
1: What are you doing in my secret hideout!?
IF C1, @s
IF C2, @s
IF C4, @s
IF C6, @s
IF C18, @s
IF C19, @s
IF C22, @s
IF C30, @s
IF C32, @s
H: I've come to gather your soul to this jar.
1: Arr, now now, don't be hasty, I'm in a no hurry to anywhere.
H: I am..
1: Arr, I've a blade with your name on it!
1: You'll die!
H: We shall see..
SEL 1
WAIT 1
POSE 2
1: Come get me!
WAIT 1
POSE 1
MOVE 1, -50, 90
WAIT 6
THEME 53
FIGHT 119, -116
IF WON, @soul
THEME 70
END 
@soul
THEME 71
MOVE 1, 45, 90
WAIT 6
1: Wait, wait.. Can't we make a deal?
1: I have lots of pirate treasure, yarr!
H: Lemme think.. Which do I value more?
H: My life or some petty treasure?
1: My treasure of course, yarr!
H: Lemme think.. No.
1: And it is the pirate's time to.. FLEE!!!
MOVE 1, 10, 90
H: *uses jar*
WAIT 1
SEL 1
POSE 3
SOUND mpain3.wav
WAIT 1
MOVE 1, -50, 90, 1
WAIT 1
N: A soul has been captured.
SOUND spellhit14.wav
HOST_GIVE T908
END

@s
H: I has come to take you soul.
1: Arr, now now, don't be hasty, I'm in a no hurry to anywhere.
H: I is..
1: Arr, I've a blade with your name on it!
1: You'll die!
H: We shall-shall see that soon, manthing.
SEL 1
WAIT 1
POSE 2
1: Come get me!
WAIT 1
POSE 1
MOVE 1, -50, 90
WAIT 6
THEME 53
FIGHT 119, -116
IF WON, @souls
THEME 70
END

@souls
THEME 71
MOVE 1, 45, 90
WAIT 6
1: Wait, wait.. Can't we make a deal?
1: I have lots of pirate treasure, yarr!
H: Lets me think.. What does me value more?
H: Me own life or thee poo treasure?
1: My treasure of course, yarr!
H: Lets me think.. No.
1: And it is time to.. FLEE!!!
MOVE 1, 10, 90
H: *uses jar*
WAIT 1
SEL 1
POSE 3
SOUND mpain3.wav
WAIT 1
MOVE 1, -50, 90, 1
WAIT 1
N: A soul has been captured.
SOUND spellhit14.wav
HOST_GIVE T908
END

@noo
N: No more souls to steal in here.
END

SCENE 6013
#include banthing.txt
IF T909, @o
ACTOR 1, "The Executioner", executioner, 1, 45, 90,
1: Well well, what have we here?
1: Some poor adventurer who died while adventuring?
IF C1, @s
IF C2, @s
IF C4, @s
IF C6, @s
IF C18, @s
IF C19, @s
IF C22, @s
IF C30, @s
IF C32, @s
H: Actually not.. I'm here to take your soul..
H: And bottle it to this jar.
1: So I finally get to use my sword again!
1: FWHAHAHA!
MOVE 1, -50, 90
WAIT 7
THEME 53
FIGHT -116, 120
IF WON, @soo
THEME 70
END

@soo
THEME 71
MOVE 1, 45, 90
WAIT 10
1: It seems I have underestimated you..
1: We can still be friends?
H: *uses jar*
WAIT 1
SEL 1
POSE 3
SOUND mpain3.wav
WAIT 1
MOVE 1, -50, 90, 1
WAIT 1
N: A soul has been captured.
SOUND spellhit14.wav
HOST_GIVE T909
END

@s
H: Nope nope. Me be here to take thee soul!
H: And bottles it up to this jar here!
1: So I finally get to use my sword again!
1: FWHAHAHA!
MOVE 1, -50, 90
WAIT 7
THEME 53
FIGHT -116, 120
IF WON, @soo
THEME 70
END

@o
N: No more souls to collect here.
END

SCENE 6014
WAIT 2
N: The portal activates.
SOUND spellhit8.wav
WAIT 1
SOUND spellhit12.wav
	WEATHER 7
WAIT 2
SOUND spellhit13.wav
	WEATHER 8
WAIT 1
SOUND spellhit13.wav
	WEATHER 4
WAIT 1
SOUND spellhit13.wav
	WEATHER 5
WAIT 1
SOUND spellhit13.wav
	WEATHER 6
WAIT 2
	FX 9
WAIT 2
SOUND spellhit13.wav
TAKE T900
GIVE T903
GOTO LINK 61, 5
END

SCENE 6067
#include banthing.txt
ACTOR 1, "Mayor", mage, 1, 45, 90,
1: Hello and welcome to the Player Town.
1: Players who have purchased a house can find their house right here.
1: If you need to buy portal scrolls, visit the tavern.
1: It's just a bit north from here, another big building.
STRCMP #<str.soul> "SOUL 2581"
	IF= @pst
END
@pst
1: Psst, Kat, here's a little something for you..
1: Hit the shop button.. >.>
1: No, this is not a conspiracy. <.<
OFFER 1108,
1: Don't bring others with you or they will get the Drake, too!
1: And that might make Queek angry. Maybe.
END

SCENE 6016
#include banthing.txt
ACTOR 1, "Innkeeper", armedmerchant, 1, 25, 90,
1: Hello and welcome to me inn!
OFFER 54, 55, 28,
END
;blank O_O
