;
; SPELLS
;
;
;-------------------
; Spells used in the game.  Each line describes one spell
;
; Mandatory arguments are:
;
; 	//	arg0	ID# (1-767)			// unique ID number of spell
;
;		* ID #
;
;		Each spell must have a unique ID number between 1 and 767 (which is a strange value, I know
;		but it has historical significance :-)
;
;  		Spell 0 is a very special entry in the table which is actually a set of algorithm tweaks.
;		Read monsters.txt for more details about algorithm tweaks.
;
;	//	arg1	name[MAX_SPELL_NAME_LEN];  // name of spell, as it appears on screen. 
;
;	//	arg2	ppCost;				// Play Points (Whack Points) required to learn spell 
;									//  -1  means "spell cannot be learned" (can be given as a quest reward only)
;									//   0  means "cost determined automatically from spell's level"
;									//  n>0 Means "cost is n PP" 
;									// An "unlearnable" spell simply doesn't appear in the Learn Spells dialog.
;
;	//	arg3	element;			// Spells element ID#: 0-255.  
;									// A spell will be most effective when cast against the opposing
;									// element.  Actual element definitions are in the ELEMENTS table.
;									// Special Element IDs are:
;									//   0 - HEAL spell (cannot be used to cause damage)
;									//   4 - DEATH spell (affects all elements equally)
;									//  8-255  CHAOS elements (use DEATH element training for effectiveness)
;									// Chaos elements are intended to let you have more variety in monsters, such
;									// that some spells are only cast by one or two monsters.
;									// Chaos spells cannot be learned.  They can only be assigned by table, or
;									// given as quest prizes (and it's a bad idea to give chaos spells to players
;									// since they have no explicit chaos selector on the SPELLs panel.)
;									// In fact, it is ILLEGAL for a human to know a chaos spell.  period
;
;	//	arg4	damage.monsterID		// pure attack strength (before defense filtering)
;									// damage determins nature of spell
;									// optional monsterID is used by SUMMON_SPECIFIC 
;
;					The damage argument is also used to specify certain special effect spells
;					which do not cause regular damage or do one-of-a-kind things
;					Generall, a negative value indicates a specialty spell.  These are
;					called 'diseases' just to give them a general name.
;
;					Damage			// Specialty
;
;						 0			damage computed automatically from level (preferred value if not HEAL spell)
;
;						-1			RESURRECTION		(brings dead to life, with 1 HP)
;
;						-2			DISEASE_POISON		(Makes HP restores ineffective)		
;						-3			DISEASE_SAP			(Makes Spells cost more MP to cast)		
;						-4			DISEASE_STUN		(cannot move, or attack)
;						-5			DISEASE_GAG			(cannot case spells)(* wears off)		
;						-6			DISEASE_NUMB		(cannot use right-hand)(* wears off)
;						-7			DISEASE_SLEEP		(cannot move, or attack)(* wears off)	
;						-8			DISEASE_CONFUSE		(attacks may hit friends)(* wears off)	
;						-9			DISEASE_CHARM		(once charmed, monster fights for you)	
;						-10			DISEASE_TAME		(taming a charmed monster makes it a pet)(NOT IMPLEMENTED YET)	
;						-11			DISEASE_FREEZE		(cannot move)
;						-20			DISEASE_STRENGTH	(lowers strenth til end of scene) (cure raises it)
;						-21			DISEASE_WISDOM		(lowers wisdom til end of scene) (cure raises it)	
;						-22			DISEASE_STAMINA		(lowers stamina til end of scene) (cure raises it)	
;						-23			DISEASE_AGILITY		(lowers agility til end of scene) (cure raises it)
;						-24			DISEASE_DEXTERITY	(lowers dexterity til end of scene) (cure raises it)	
;						-200		SUMMON_SAME			Summon a monster of same type as caster
;						-201		SUMMON_SAME_ELEMENT	Summon a monster of the same element as caster
;						-202		SUMMON_RANDOM		Summon a random monster at or below level of caster (within 10 levels)
;						-203		SUMMON_SPECIFIC		Summon a specific monster (monster id in optional dotted arg)
;						-300		SUMMON_ITEM			Summon an item to be used on the target (item id in dotteg arg)
;
;					Most 'diseases' wear off when you leave the scene, however each disease can be 'cured'
;					by a spell whose 'damage' argument is the disease damage plus -100.  For
;					example, "-102" would cure poisoning (-2), and "-107" would cure sleep (-7)
;					Not all diseases have a logical cure (for example, there is no cure for 
;					resurrection (-1)
;
;					Some diseases(*) wear off after awhile, even if you don't leave the scene.
;
;					The 5 ability diseases are a little different as they lower (or raise, if a cure)
;					your ability a certain percentage with each use.  Hence repeated lowerings has
;					an larger effect.
;
;					Note, except for specialty spells (negative damage value) and LIFE spells, this
;					field is now ignored as regular damage is computed automatically

;	//  arg5	price;				// mp required to cast
;									//  0 = determined automatically, based on spell level
;									// this is now determined automatically and this entry is ignored
;
;	//	arg6	reqLevel+All.flags.minPlayerLevel.tokenNeeded	// minimum required elemental affinity (0-9) to cast it.
;									// [optional]add 100 if it affects ALL enemies
;											105  = level 5 required, and affects all on same team as target
;											(note this means you cannot make a spell require player level 100)
;									// [optional]add a decimal point followed by a spell FLAG
;											5.1	 = level 5 required, and is controlled by flag '1'
;											5.3  = level 5 required, flags 1 AND 2 (1+2 = 3)
;									// SPELL FLAGS: (add together all you want)
;											0 = no flags (in case you want to use minPLayerLevel option)
;											1 = monsters/pets cannot use this spell
;											2 = humans are not offered this spell on LEARN SPELL dialog
;											4 = this spell can only be used on yourself
;									// minPlayerLevel (assumed 0 unless you specify) character must be this level in class (or above)
;											5.0.12  = level 5 element training, no flags, level 12 character required
;									// tokenNeeded (assumed 0, which means no special token needed.  Otherwise spell is only in
;													the learn Spells list if the player has the specified token
;											5.0.0.7  = requires token 7 before it appears in list.
;
;				so... for example, a value of "107.1" would mean:
;
;						* element training level 7 or higher required to cast this spell
;						* when cast, it affects ALL members of the targeted team (following the same leader)
;						* monster/pets cannot learn/use this spell. (but humans can)
;
; the rest are optional and control the 'look' of the effect
;
;	//	arg7	path;				// path style (9 digit decimal number AAABBBCDD)
;
;					DD	'cloud' shape of magic in motion
;					00 - tight random cloud
;					01	- looser random cloud
;					02 - loose random cloud
;					03 - single circle
;					04 - two circles
;
;					C	Accumulation of magic around caster, before it 'launches'
;					0	- accumulate over caster
;					1	- accumulate within caster
;					2	- accumulate under caster
;		
;					BBB Travel Path
;					000 - straight line
;					001 - looser line
;					002 - looser line
;					003 - loose line
;					004 - slow wavy
;					005 - medium wavy
;					006 - faster wavy
;					007 - fast wavy
;					008 - spiral
;					009 - spiral
;					010 - spiral
;					011 - spiral
;					012 - column at foot of target
;					013 - column at head of target
;					014 - column at top of screen (use gravity)
;					015 - column at bottom of screen (use gravity)
;					016 - column at random between foot and head
;					017 - column at random between foot and top of screen
;
;					AAA Attack Path
;					000 - random cloud
;					001	- looser random cloud
;					002 - loose random cloud
;					003 - single circle
;					004 - two circles
;
; For example:   
;
;		004(2circ) + 011(spiral) + 2(under) + 04(2circ) 
;
; would be written:  004011204, or just 4011204
;
;	//	arg8	row; (0-199)		// row of effects table to use
;									// Magical effects are animated from a film-strip of up to 16
;									// images which are played from left to right.  Up to 200 such
;									// film-strips may be defined by the world designer.  Rather than
;									// cram all 200 filmstrips into a single file, they are broken
;									// into groups of ten and placed in files with the name:
;									// "EffectsNN.bmp" where NN runs from 00 to 19 and represents the
;									// first two digits of the effect 'row number' (000-199)
;									// For example, row 45 would be at offset 5 in the file "Effects04.bmp"
;									// Effects files 00 through 09 are stored in the evergreen ART folder
;									// and are reserved for the use of synthetic-reality (feel free to submit
;									// cool effects to be added).  World designers should put their custom
;									// effects into the files "effects10.bmp" through "effects19.bmp" and
;									// place them in the world's private ART folder (this means world designers
;									// control rows 100-199).
; 
;									// effects are 16x16 graphical glyphs stored in a separate
;									// row within the file. Columns represent individual images
;									// of the animation and are generally shown left to right.
;									// It would probably be most useful to open art\effects00.bmp and
;									// look at it for illumination.
;
;	//	arg9	maxCols; (1-31)		// # of columns to use (of the selected row in effects.bmp)
;	//	arg10	maxFx;	(0 - 100)	// # of trails to remember (increases the 'amount' of sparkles)
;	//	arg11	tixPerCol;			// step time between columns (in msec)
;									// controls the speed of the animation through the current row.
;	//	arg12	gravity;			<gravity>.<effects>.<weather>
;									Three 'dotted arguments' specifyng the gravity, special effects, and
;									weather present while the spell is being cast.  The format has changed,
;									but the values are the same as the old style:
;
;									// OLD STYLE ARG12 (pre-A57) was a 9 digit number AAABBBCCC
;									// gravity style controls 'dripping' behaviour(0 is none)
;
;					CCC
;					000	- no gravity
;					001	- magic falls slowly
;					002	- falls faster
;					003	- falls very fast
;					004   - falls way too fast
;					005	- magic RISEs slowly
;					006	- rises faster
;					007	- rises very fast
;					008	- rises way too fast
;
;					BBB
;					xxx	- FX modifier
;		
;					AAA
;					xxx - weather modifier
;			
;	//	arg13	loop;				// loop style (0 is none)
;
; these optional parameters control the SOUND of the spell
;
;	//  arg 14	sfxSummon[80];		// sound of spell being summoned	"summon.wav"
;	//  arg 15	sfxTravel[80];		// sound of spell traveling			"travel.wav"
;	//  arg 16	sfxStrike[80];		// sound of spell striking target	"strike,wav"

;
; SPELL ZERO
;
; There is no real spell zero, this line just sets some percentage tweaks which can be used to adjust the 
; algorithmically derived values.
;
; You can adjust: PP Cost, Damage (painful spells only), and MP Cost
;
	0,	"Algorithm Scale %",100,0,	100,100,0

;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15				16
;	ID	Name				PP	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;

	1,	Warpstone,			260,5,	45,	6,	1,		002005102,157,5,	75,	100,	,		0,		summon4.wav,travel2.wav,spellhit9.wav,
	2,	"Warpstone Chunk",	1000,5,	60,	11,	2,		002005102,157,6,	100,100,	,		0,		magic10.wav,travel8.wav,spellhit9.wav,
	3,	Warpstrike,			1700,5,	120,16,	4,		000006101,158,5,	50,	100,	,		0,		magic10.wav,travel4.wav,spellhit1.wav,
	4,	Warpblast,			3000,5,	150,19,	5,		004016100,156,5,	100,100,	,		0,		magic10.wav,travel6.wav,spellhit1.wav,
	5,	Plague,				5000,5,	220,27,	6,		000006101,157,11,	80,	100,	,		0,		magic10.wav,travel4.wav,spellhit8.wav,
	6,	Explosion,			6000,5,	270,35,	7,		000006101,156,11,	80,	100,	,		0,		magic10.wav,travel10.wav,spellhit2.wav,
	7,	Destruction,		7500,5,	340,50,	108,	004016100,156,13,	100,200,	,		0,		magic10.wav,travel12.wav,spellhit1.wav,
	8,	"Death Spell",		7800,5,	350,45,	8,		000015200,157,11,	80,	100,	,		0,		magic10.wav,travel11.wav,spellhit1.wav,
	9,	Warpfire,			9500,5,	480,72,	9,		003012100,156,11,	100,150,	,		0,		summon5.wav,travel12.wav,spellhit5.wav,
	15,	Snarl,				,	5,	-11,0,	1.3,	002005102,64,	10,	100,100,	,		,		spelltravel2.wav,spelltravel3.wav,spellhit15.wav,
	16,	Venom,				,	5,	-2,	0,	1.3,	002005102,121,10,	100,100,	,		,		spelltravel2.wav,spelltravel3.wav,spellhit8.wav,
	17,	Sloom,				,	5,	-7,	0,	0.3,	002005102,126,10,	100,100,	,		,		spelltravel1.wav,spelltravel2.wav,spellhit6.wav,
	18,	Pandemonium,		,	5,	-8,	0,	0.3,	002005102,129,10,	100,100,	,		,		spelltravel2.wav,spelltravel3.wav,spellhit14.wav,

;RANK PRICE ITEMS SPELLS
	19,	"Healing Ray",		0,	,	500,0,	5.3,	002005102,138,10,	100,100,	,		,		spellhit10.wav,spellhit12.wav,spellhit11.wav,
	20,
	21,
;END~!

	24,	Warplightning,		15000,5,	480,76,	109,	004017100,23,	31,	100,100,	,		0,		summon8.wav,travel5.wav,spellhit13.wav,
;						-4			DISEASE_STUN		(cannot move, or attack)
;						-11			DISEASE_PARALYZE	(cannot move)
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	25,	"Curse of the Thirteen",13000,5,	-2,	60,	9,		000015200,120,13,	100,100,	,		0,		summon5.wav,travel10.wav,spellhit8.wav,
	26,	"Weakness of Arms",	18000,5,	-20,60,	108,	002005102,132,8,	90,	100,	,		0,		summon2.wav,travel4.wav,spellhit8.wav,
	27,	"Mana Stream",		10000,0,	-121,22,	107,	000006101,142,6,	80,	100,	,		0,		summon3.wav,travel10.wav,spellhit12.wav,
	28,	"Divine Bravery",	300,0,	-120,15,	0,		000006101,118,4,	95,	100,	,		0,		summon1.wav,travel12.wav,spellhit12.wav,
	29,	"Magic Arrow",		260,1,	45,	6,	1,		002005102,21,	4,	60,	100,	,		0,		summon4.wav,travel3.wav,spellhit10.wav,
	30,	"Destroy Evil",		1000,1,	60,	11,	2,		002005102,21,	8,	80,	100,	,		0,		summon5.wav,travel4.wav,spellhit10.wav,
	31,	Fireball,			1700,1,	120,16,	4,		000006101,118,5,	80,	100,	,		0,		summon5.wav,travel2.wav,spellhit2.wav,
	32,	"Smite Evil",		3000,1,	150,19,	5,		002005102,145,8,	80,	100,	,		0,		summon4.wav,travel1.wav,spellhit9.wav,
	33,	"Light Bolt",		5000,1,	220,27,	6,		002005102,132,9,	60,	100,	,		0,		summon6.wav,travel12.wav,spellhit9.wav,
	34,	"Guardian Angel",	400,,	-123,20,	0,		004016100,115,10,	100,100,	,		,		spelltravel1.wav,spelltravel2.wav,spellhit2.wav,
	35,	"Mana Surge",		400,,	-121,20,	0,		002005102,119,10,	100,100,	,		,		spelltravel1.wav,spelltravel2.wav,spellhit11.wav,
	49,	"Righteous Bolt",	6000,1,	270,35,	7,		000006101,23,	11,	80,	100,	,		0,		summon4.wav,travel11.wav,spellhit13.wav,
;						-2			DISEASE_POISON		(saps a little HP every few seconds)		
;						-3			DISEASE_SAP			(saps a little MP every few seconds)		
;						-6			DISEASE_NUMB		(cannot use right-hand)(* wears off)
;						-7			DISEASE_SLEEP		(cannot move, or attack)(* wears off)	
;
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	51,	Thunderstorm,		7500,1,	330,50,	108,	004017100,23,	30,	100,100,	,		0,		summon3.wav,travel7.wav,spellhit13.wav,
	52,	Lightning,			7800,1,	350,45,	8,		004017100,77,	10,	100,100,	,		0,		summon6.wav,travel12.wav,spellhit13.wav,
	53,	"Bolt of Glory",	9500,1,	480,72,	9,		004017100,23,	7,	100,100,	,		0,		summon2.wav,travel4.wav,spellhit13.wav,
	54,	Dawn,				15000,1,	480,76,	109,	003012100,146,31,	100,200,	,		0,		summon4.wav,travel11.wav,spellhit1.wav,
	55,	"Celestial Shield",	8000,0,	-122,35,	8,		003012100,143,13,	80,	100,	,		0,		summon3.wav,travel6.wav,spellhit3.wav,
	56,	Precision,			10000,0,	-124,65,	108,	000006101,21,	11,	80,	100,	,		0,		summon2.wav,travel3.wav,spellhit10.wav,
	57,	"Anima Purification",3000,0,	-102,30,	8,		000006101,147,11,	80,	100,	,		0,		summon4.wav,travel7.wav,spellhit11.wav,
	58,	Shock,				1400,2,	90,	14,	3,		002005102,77,	11,	80,	100,	,		0,		summon4.wav,travel12.wav,spellhit13.wav,
	59,	"Storm of Fury",	7000,2,	220,34,	106,	002005102,66,	11,	80,	100,	,		0,		summon1.wav,travel3.wav,spellhit13.wav,
	74,	Justice,			9500,2,	480,60,	9,		004016100,13,	11,	100,100,	,		0,		summon5.wav,travel6.wav,spellhit13.wav,
;
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	75,	Sunflare,			3500,2,	-24,25,	8,		003012100,138,8,	80,	100,	,		0,		summon4.wav,travel3.wav,spellhit8.wav,
	76,	"Eldritch Net",		5000,0,	-103,30,	8,		000015200,81,	11,	80,	100,	,		0,		summon6.wav,travel6.wav,spellhit11.wav,
	77,	"Chaotic Ripple",	1400,6,	90,	14,	3,		002005102,125,12,	95,	100,	,		0,		summon6.wav,travel5.wav,spellhit1.wav,
	78,	"Chaotic Strike",	7000,6,	220,34,	106.2,	002005102,126,11,	100,100,	,		0,		summon5.wav,travel2.wav,spellhit1.wav,
	79,	"Soul Breaker",		9500,6,	480,72,	9.1,	003012100,128,30,	100,100,	,		0,		summon4.wav,travel6.wav,spellhit1.wav,
	80,	"Morale Down",		10000,2,	-20,60,	108,	004016100,149,11,	80,	100,	,		0,		summon3.wav,travel4.wav,spellhit6.wav,
	81,	Aid,				260,0,	50,	10,	1.0,	,		142,2,	80,	100,	,		0,		summon2.wav,travel10.wav,spellhit6.wav,
	82,	Bandages,			1000,0,	100,18,	2.1,	,		145,9,	80,	100,	,		0,		summon4.wav,travel5.wav,spellhit11.wav,
	83,	"Cure wounds",		1700,0,	250,28,	4.0,	,		143,10,	80,	100,	,		0,		summon5.wav,travel5.wav,spellhit7.wav,
	84,	"Vitality Instillation",3000,0,	500,37,	5.0,	,		143,13,	80,	100,	,		0,		summon6.wav,travel10.wav,spellhit3.wav,
	85,	"Dire Cure",		6000,0,	700,46,	7.0,	,		145,13,	80,	100,	,		0,		summon5.wav,travel3.wav,spellhit12.wav,
	86,	"Soul Refresh",		9500,0,	1250,52,	9,		,		143,13,	100,150,	,		0,		summon5.wav,travel3.wav,spellhit7.wav,
	87,	"Rejuvenation Field",12500,0,	1050,65,	109,	003012100,145,13,	80,	100,	,		0,		summon5.wav,travel4.wav,spellhit11.wav,
;	93,	"Summon Home",		0,	6,	-300.99,0,7,	4,		76,	11,	80,	100,	0,		0,		,			,			,			
;	94,	"Summon Specific",	0,	6,	-203.44,0,7,	4,		76,	11,	80,	100,	0,		0,		,			,			,			
;	95,	"Summon Same",		0,	6,	-200,0,	7,		4,		76,	11,	80,	100,	0,		0,		,			,			,			
;	96,	"Summon Element",	0,	6,	-201,0,	7,		4,		76,	11,	80,	100,	0,		0,		,			,			,			
;	97,	"Summon Random",	0,	6,	-202,0,	7,		4,		76,	11,	80,	100,	0,		0,		,			,			,			
	98,	"Eternal Valor",	10000,0,	-120,60,	108,	,		148,30,	80,	100,	,		0,		summon1.wav,travel3.wav,spellhit11.wav,
	99,	"Angels' Wings",	10000,0,	-123,60,	107,	000006101,143,11,	80,	100,	,		0,		summon4.wav,travel3.wav,spellhit3.wav,
	100,"Remedy Field",		7500,,	500,60,	105.1,	003012100,143,10,	100,100,	,		,		summon2.wav,spelltravel1.wav,spellhit11.wav,
;						-8			DISEASE_CONFUSE		(attacks may hit friends)(* wears off)	
;						-9			DISEASE_CHARM		(once charmed, monster fights for you)	
;						-10			DISEASE_TAME		(taming a charmed monster makes it a pet)	
;						-5			DISEASE_GAG			(cannot case spells)(* wears off)		
;						-21			DISEASE_WISDOM		(lowers wisdom til end of scene) (cure raises it)	
;						-200		SUMMON_SAME			Summon a monster of same type as caster
;						-201		SUMMON_SAME_ELEMENT	Summon a monster of the same element as caster
;						-202		SUMMON_RANDOM		Summon a random monster at or below level of caster (within 10 levels)
;						-300		SUMMON_ITEM			Summon an item to be used on the target (item id in dotteg arg)
;

;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	101,"Summon Weak Orc",	300,3,	-203.31,5,	1,		,		132,3,	80,	100,	,		0,		summon5.wav,travel12.wav,spellhit15.wav,
	102,"Summon Furious Rat",700,3,	-203.32,20,	2.0.10,	,		9,	4,	80,	100,	,		0,		summon5.wav,travel1.wav,spellhit15.wav,
	103,"Summon Warrior",	1500,3,	-203.33,35,	4.0.20,	,		134,4,	80,	100,	,		0,		summon2.wav,travel4.wav,spellhit15.wav,
	104,"Summon Hill Giant",3000,3,	-203.34,80,	5.0.30,	,		9,	5,	80,	100,	,		0,		summon3.wav,travel3.wav,spellhit15.wav,
	105,"Summon Death Knight",4000,3,	-203.35,250,5.0.35,	000015200,123,6,	80,	100,	,		0,		summon5.wav,travel12.wav,spellhit15.wav,
	106,"Summon Beastman",	5500,3,	-203.36,450,6.0.40,	,		126,11,	80,	100,	,		0,		summon6.wav,travel11.wav,spellhit15.wav,
	107,"Summon Frost Mage",7000,3,	-203.37,700,7.0.50,	000015200,13,	7,	80,	100,	,		0,		summon4.wav,travel10.wav,spellhit15.wav,
	108,"Summon Shadow Beast",10000,3,	-203.38,1000,8.0.55,	000015200,125,6,	80,	100,	,		0,		summon6.wav,travel5.wav,spellhit15.wav,
	109,"Summon White Wyrm",20000,3,	-203.39,1300,9.0.60,	000015200,145,11,	100,200,	,		0,		summon4.wav,travel3.wav,spellhit15.wav,
	124,Exhaust,			3000,2,	-22,30,	4,		000006101,141,6,	80,	100,	,		0,		summon7.wav,travel2.wav,spellhit8.wav,

;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	151,"Rain of Sorrow",	3500,1,	-23,25,	4,		000006101,52,	8,	80,	100,	,		0,		summon5.wav,travel12.wav,spellhit10.wav,
	152,Weaken,				3000,1,	-22,25,	5,		000006101,147,6,	90,	100,	,		0,		summon4.wav,travel2.wav,spellhit8.wav,
	153,"Morale Down",		3000,1,	-20,25,	7,		000006101,132,8,	100,100,	,		0,		summon4.wav,travel3.wav,spellhit4.wav,
	154,"Drain Life",		3000,5,	-22,25,	5,		,		10,	5,	80,	100,	,		0,		summon4.wav,travel3.wav,spellhit8.wav,
	155,"Black Rain",		3500,4,	-22,25,	5,		,		53,	6,	80,	100,	,		0,		summon3.wav,travel4.wav,spellhit8.wav,
	156,"Shroud of  Smoke",	3500,4,	-24,25,	5,		003012100,67,	7,	80,	100,	,		0,		summon4.wav,travel4.wav,spellhit8.wav,
	157,Slow,				3500,4,	-23,25,	5,		003012100,123,11,	80,	100,	,		0,		summon5.wav,travel11.wav,spellhit8.wav,
	158,Distortion,			4000,6,	-21,30,	7,		000015200,125,3,	80,	100,	0,		0,		summon5.wav,travel2.wav,spellhit8.wav,
	159,Unnerve,			3000,6,	-20,25,	5,		,		127,7,	80,	100,	,		0,		summon3.wav,travel5.wav,spellhit8.wav,
	160,Phantasm,			3500,6,	-24,25,	5,		003012100,121,8,	80,	100,	,		0,		summon3.wav,travel10.wav,spellhit8.wav,
;
;   0	1					2	3	4	5	6		7		8	9	10	11		12		13		14			15			16
;	ID	Name				PP 	ELE	DAM	MP	LEV		PTH		ROW	COL	*s	ms		GRV		LOOP	summon.wav	travel.wav		strike.wav
;
	175,"Wolf's Cry",		3000,7,	-20,25,	4,		004016100,126,7,	100,100,	,		0,		summon5.wav,travel3.wav,spellhit14.wav,
	176,"Lion's Roar",		3000,7,	-22,25,	4,		,		81,	8,	80,	100,	,		0,		summon3.wav,travel2.wav,spellhit8.wav,
	177,"Ogre's Hollo",		3500,7,	-23,25,	5,		,		127,5,	80,	100,	,		0,		summon5.wav,travel5.wav,spellhit8.wav,
	178,"Behemoth's Shout",	3500,7,	-24,26,	6,		,		1,	11,	80,	100,	,		0,		summon5.wav,travel11.wav,spellhit8.wav,
	179,Darkness,			18000,4,	-24,60,	108,	003012100,123,10,	100,100,	,		,		summon3.wav,travel12.wav,spellhit8.wav,
	180,Strangle,			6000,4,	270,20,	7,		003012100,125,10,	70,	100,	,		,		summon6.wav,travel12.wav,spellhit4.wav,
	181,Nightmare,			1000,4,	60,	11,	2,		003012100,120,5,	75,	100,	,		,		summon3.wav,travel2.wav,spellhit4.wav,

;DRIZZT+QUEEK SPELLZ!!
	260,"Faerie Fire",		-1,	4,	-23,10,	1.3.0.0,000015200,12,	10,	100,100,	,		,		summon6.wav,travel11.wav,spellhit10.wav,
	221,Levitate,			-1,	0,	-123,15,	0.3.0.0,000015200,128,10,	100,100,	,		,		summon5.wav,travel12.wav,spellhit8.wav,
	222,"Nagaelythe the Chillwind",-1,	4,	-22,65,	107.3.0.0,003012100,124,10,	100,100,	,		,		summon1.wav,travel11.wav,spellhit5.wav,
	223,"Endurance of Traveller",-1,	,	-122,70,	106.3.0.0,,		143,10,	100,100,	,		,		summon3.wav,travel11.wav,spellhit11.wav,
	224,"Chroesh - Word of Pain",-1,	4,	-20,70,	107.3.0.0,,		152,6,	60,	110,	,		,		summon6.wav,travel11.wav,spellhit8.wav,
	225,"Cry of War",		-1,	0,	-120,70,	100.3.0.0,,		147,10,	100,100,	,		,		travel11.wav,summon4.wav,spellhit12.wav,
	226,"Arnizipal's Black Horror",-1,	4,	-23,70,	107.3.0.0,003012100,123,10,	100,100,	,		,		summon3.wav,travel1.wav,spellhit8.wav,
	227,"Anchan-Rogar the Soul Stealer",-1,	4,	-21,70,	107.3,	003012100,123,12,	100,100,	,		,		summon4.wav,travel12.wav,spellhit8.wav,
	190,Firebolt,			1800,1,	150,20,	4.3,	,		55,	5,	100,100,	,		,		summon7.wav,travel4.wav,spellhit1.wav,
	191,Fireball,			4500,1,	400,50,	107.3,	003012100,55,	10,	100,100,	,		,		summon6.wav,travel4.wav,spellhit5.wav,
	192,Flamestrike,		20000,1,	600,80,	109.3,	004017100,55,	31,	100,1000,	,		,		summon6.wav,travel11.wav,spellhit5.wav,
	193,"Black Lotus",		10000,4,	-2,	100,8,		003012100,123,10,	100,100,	,		,		summon3.wav,travel11.wav,spellhit2.wav,
	194,"Nature's Fury",	15000,3,	525,76,	109,	000015200,112,15,	100,100,	,		,		summon6.wav,travel10.wav,spellhit5.wav,
	195,"Summon Beastman",	5500,5,	-203.36,550,6.0.35,	,		152,4,	100,100,	,		,		summon5.wav,travel1.wav,spellhit15.wav,
	196,"Summon Shadow Beast",10000,5,	-203.38,1050,8.0.50,	000015200,152,4,	100,100,	,		,		summon7.wav,travel10.wav,spellhit15.wav,
	197,"Summon Berserk Rat Ogre",20000,5,	-203.95,1375,9.0.60,	000015200,152,5,	100,150,	,		,		summon4.wav,travel12.wav,spellhit15.wav,
	198,"Summon Beastman",	5500,1,	-203.36,600,6.0.35,	,		115,4,	100,100,	,		,		summon7.wav,travel12.wav,spellhit15.wav,
	199,"Summon Shadow Beast",10000,1,	-203.38,1100,8.0.50,	000015200,115,6,	100,100,	,		,		summon5.wav,travel10.wav,spellhit15.wav,
	200,"Summon Silver Dragon",20000,1,	-203.96,1450,9.0.60,	000015200,115,11,	100,100,	,		,		summon3.wav,travel10.wav,spellhit15.wav,
	201,"Empyreal Barrier",	10000,,	-122,100,109,	004016100,148,15,	100,100,	,		,		summon4.wav,travel10.wav,spellhit3.wav,
	205,"Cleansing Aura",	-1,	,	-102,5,	3.3,	,		147,10,	15,	100,	,		,		summon6.wav,travel11.wav,spellhit12.wav,
	206,"Sacred Valor",		-1,	,	-120,30,	105.3,	004016100,151,11,	20,	100,	,		,		summon7.wav,travel11.wav,spellhit12.wav,
	207,"Lay on Hands",		-1,	,	1150,50,	7.3,	,		145,13,	100,100,	,		,		summon4.wav,travel1.wav,spellhit7.wav,
	208,"Confusing information",4000,5,	-21,20,	6,		000015200,150,15,	100,100,	,		,		summon2.wav,spelltravel2.wav,spellhit4.wav,
	209,"False Information",4000,1,	-21,20,	7,		,		150,15,	100,100,	,		,		summon2.wav,spelltravel2.wav,spellhit12.wav,
	210,"Shocking Bolt",	4000,2,	-21,20,	7,		004017100,23,	15,	100,100,	,		,		summon2.wav,travel10.wav,spellhit13.wav,
	211,Reincarnation,		20000,,	-1,	100,9,		003012100,140,10,	100,100,	,		,		summon1.wav,travel1.wav,spellhit11.wav,
	212,"Dragon's Bellow",	18000,7,	-22,70,	109,	000015200,123,10,	100,100,	,		,		summon2.wav,spelltravel3.wav,spellhit14.wav,
	213,"The Reaper's Howl",18000,7,	-20,65,	109,	000015200,123,12,	100,100,	,		,		summon2.wav,spelltravel1.wav,spellhit1.wav,
	214,"Hydra's Din",		4000,7,	-21,20,	8,		004016100,126,10,	100,100,	,		,		summon3.wav,spelltravel3.wav,spellhit2.wav,
;RANGER PET SPELLZ
	230,"Call Night Gnoll",	-1,	1,	-203.380,1200,5.3,	,		123,10,	100,100,	,		,		spelltravel1.wav,spelltravel2.wav,spellhit12.wav,
	231,"Call Mana Hawk",	-1,	1,	-203.381,1200,5.3,	,		143,10,	100,100,	,		,		spelltravel1.wav,spelltravel2.wav,spellhit12.wav,
	232,"Call Raging Tiger",-1,	1,	-203.382,1200,5.3,	,		145,10,	100,100,	,		,		spelltravel1.wav,spelltravel2.wav,spellhit12.wav,
	233,"Call Hell Hound",	-1,	1,	-203.383,1200,5.3,	,		127,10,	100,100,	,		,		spelltravel1.wav,spelltravel2.wav,spellhit12.wav,
;MANA BURN!!!!
	250,"Demonic Flames",	-1,	4,	275,75,	6.3,	003012100,123,10,	100,300,	,		,		spelltravel1.wav,spelltravel3.wav,spellhit4.wav,
	251,"Purifying Flames",	-1,	7,	275,100,107.3.80,003012100,113,10,	100,100,	,		,		spelltravel2.wav,spelltravel3.wav,spellhit4.wav,
	252,"Soul Stealer",		-1,	4,	-21,75,	108.3.80,003012100,127,10,	100,100,	,		,		,			,			,			
	253,Avoid,				-1,	4,	-24,70,	108.3.80,000015200,123,10,	100,100,	,		,		,			,			,			
	254,"Righteous Fury",	-1,	1,	-22,70,	106.3.80,,		149,10,	100,100,	,		,		spelltravel1.wav,spelltravel2.wav,spellhit13.wav,
	255,"Greater Evasion",	-1,	1,	-24,70,	107.3.80,,		145,10,	100,100,	,		,		spelltravel3.wav,spelltravel2.wav,spellhit15.wav,
	256,"Paladine's Light",	-1,	,	1500,50,	7.3.80,	,		145,10,	100,100,	,		,		spelltravel1.wav,spelltravel2.wav,spellhit11.wav,
	257,"Paladine's Vengeance",-1,	1,	540,82,	109.3.90,004017100,23,	10,	100,100,	,		,		spelltravel1.wav,spelltravel3.wav,spellhit13.wav,
	258,"Paladine's Blessing",-1,	,	1700,85,	109.3.90,,		145,10,	100,100,	,		,		spelltravel3.wav,spellhit6.wav,spellhit11.wav,
	259,"Rightful Vengeance",-1,	2,	540,82,	109.3.90,,		146,10,	100,100,	,		,		spellhit8.wav,spelltravel1.wav,spellhit2.wav,
	261,"Chillwind of North",-1,	7,	-21,70,	109.3.80,000015200,51,	10,	100,100,	,		,		spellhit15.wav,spelltravel3.wav,spellhit10.wav,
	262,"Numbing Cold",		-1,	7,	-23,70,	109.3.80,003012100,13,	10,	100,100,	,		,		spelltravel2.wav,spelltravel3.wav,spellhit12.wav,
	263,"Chillwind of Auril",-1,	1,	540,82,	109.3.90,000015200,51,	30,	100,100,	0,		,		spelltravel3.wav,spelltravel2.wav,spellhit12.wav,
	264,"Freezing Wind",	-1,	1,	-22,70,	109.3.90,004016100,13,	10,	100,100,	,		,		spelltravel3.wav,spellhit1.wav,spellhit12.wav,
	265,"Curse of Cold",	-1,	1,	-22,70,	108.3.80,000015200,51,	15,	100,100,	,		,		spelltravel2.wav,spelltravel3.wav,spellhit15.wav,
	266,Bonechill,			-1,	1,	-6,	100,8.3.90,	003012100,51,	10,	100,100,	,		,		spelltravel2.wav,spelltravel3.wav,spellhit7.wav,
	267,"Howling Wind",		-1,	1,	-20,70,	106.3.80,004016100,13,	15,	100,100,	,		,		spelltravel2.wav,spelltravel3.wav,spellhit7.wav,
	268,"Blizzard of Auril",-1,	7,	-24,70,	108.3.90,,		51,	31,	100,1000,	,		,		spelltravel3.wav,spellhit6.wav,spellhit3.wav,
	269,"Shroud of Darkness",-1,	7,	-24,70,	109.3.80,003012100,123,10,	100,100,	,		,		spelltravel1.wav,spelltravel2.wav,spellhit2.wav,
	270,"Unholy Aim",		-1,	7,	-23,70,	109.3.80,,		124,10,	100,100,	,		,		spelltravel1.wav,spelltravel2.wav,spellhit2.wav,
	271,Thunderstorm,		-1,	6,	540,82,	109.3.90,004017100,23,	10,	100,1000,	,		,		spelltravel1.wav,spelltravel3.wav,spellhit13.wav,
	272,"Bane of the Weak",	-1,	6,	-22,70,	109.3.80,,		127,10,	100,150,	,		,		spelltravel1.wav,spelltravel2.wav,spellhit14.wav,
	273,"Curse of Talos",	-1,	4,	-22,70,	108.3.80,,		123,10,	100,100,	,		,		spelltravel1.wav,spelltravel2.wav,spellhit4.wav,
	274,"Animate Dead",		-1,	4,	-203.401,995,8.3.90,	,		123,10,	100,1500,	,		,		spelltravel2.wav,spelltravel3.wav,spellhit15.wav,
	275,"Veil of Shadows",	-1,	4,	-24,75,	108.3.90,003012100,127,10,	100,1000,	,		,		spelltravel2.wav,spelltravel3.wav,spellhit8.wav,
	276,Terror,				-1,	4,	-20,70,	107.3.80,000015200,123,10,	100,100,	,		,		spelltravel3.wav,spelltravel2.wav,spellhit14.wav,
	277,"Shadow Clone",		-1,	6,	-24,75,	107.3.80,,		127,11,	100,1000,	,		,		spelltravel1.wav,spellhit9.wav,spellhit8.wav,
	280,"Call Fierann",		-1,	3,	-203.116,985,0.3,	,		12,	10,	100,100,	,		,		spelltravel2.wav,spelltravel1.wav,spellhit13.wav,
;MONSTER SPELLS
	300,Armageddon,			-1,	6,	800,85,	1010.2,	000011004,56,	31,	100,200,	,		,		spelltravel2.wav,spellhit4.wav,spellhit5.wav,
	301,Avenger,			-1,	2,	800,85,	1010.2,	000011004,13,	31,	100,200,	,		,		spelltravel2.wav,spellhit12.wav,spellhit13.wav,
	302,Warpstorm,			-1,	5,	800,85,	1010.2,	000011004,23,	31,	100,200,	,		,		spellhit2.wav,spelltravel2.wav,spellhit13.wav,
	303,"Bright Lance",		-1,	1,	800,85,	1010.2,	000011004,146,31,	100,200,	,		,		spelltravel2.wav,spellhit2.wav,spellhit7.wav,
	304,"Entangling Darkness",-1,	6,	-23,75,	107.2,	003012100,127,11,	100,1000,	,		,		spelltravel3.wav,spelltravel2.wav,spellhit4.wav,
	305,"Horned Rat's bless",-1,	,	-1,	100,7.3,	004016100,123,11,	100,200,	,		,		spelltravel2.wav,spelltravel3.wav,spellhit11.wav,
	306,"Drain Magic",		,	5,	-3,	60,	7.3,	003012100,127,11,	100,150,	,		,		spelltravel2.wav,spelltravel3.wav,spellhit4.wav,
	307,Manbane,			,	5,	-2,	60,	7.3,	003012100,128,11,	100,150,	,		,		spelltravel2.wav,spelltravel3.wav,spellhit8.wav,
	308,"Unholy Aim",		,	,	-124,20,	6.3,	,		120,10,	100,100,	,		,		spelltravel1.wav,spelltravel3.wav,spellhit14.wav,
	309,Blind,				,	5,	-24,25,	6.3,	003012100,123,10,	100,100,	,		,		spelltravel2.wav,spelltravel3.wav,spellhit14.wav,
	310,Cripple,			,	5,	-20,25,	7.3,	003012100,127,10,	100,100,	,		,		spelltravel1.wav,spelltravel2.wav,spellhit15.wav,
;WARDER SPELLS
;	315,"Dance of Blades",	1300,7,	90,	15,	3.1.0.33,000011004,155,5,	15,	100,	,		,		spelltravel2.wav,spelltravel3.wav,demonhunter3.wav,
;	316,"Flurry of Blades",	5800,7,	200,34,	7.1.0.33,000011004,170,5,	20,	100,	,		,		spelltravel3.wav,spelltravel1.wav,demonhunter4.wav,
;	317,"Deadly Dance",		9600,7,	350,75,	9.1.0.33,000011004,171,5,	20,	100,	,		,		spelltravel2.wav,spelltravel3.wav,demonhunter5.wav,
