SCENE 73
#Include prtychk.txt
ACTOR 1, "Class changer", joshTownsfolk, 1, 25, 90
POSE 1, 7
@classselect
COMPARE #<num.peopleInScene>, 1
IF> @exit
1: Congratulations %2, for you have reached the boundry between your class, and the ones that follows it.
1: Untill you choose a class, you will be able to neither fight nor camp.
1: Ill make it clear NOW, ANY class can summon, classes are just for SECONDARY abilities.
1: You have 20 training points, these can be spent in one of three ways, and will determine your new class.
1: After choosing, you will have 30 secconds to say no, otherwise you will become the descrpbed class 
1: Right click me to decide how to spend your 20 Training points.
END
@exit
1: Please return ALONE to change class OK? To get here just get in a fight or camp.
GOTO EXIT
END
@eventactorclick1
MENU "HAND, all 20 increacing HAND=@HANDtrain","MAGIC and HAND, 10 on each=@BOTHtrain", "MAGIC, all 20 training MAGIC=@MAGICtrain"
END
;--------------------------------------------
;HAND
;--------------------------------------------
@HANDtrain
COMPARE #<num.hostClass> "9"
IF= @HANDtrainFIGHTER
COMPARE #<num.hostClass> "10"
IF= @HANDtrainMAGE
COMPARE #<num.hostClass> "11"
IF= @HANDtrainBATTLEMAGE
COMPARE #<num.hostClass> "12"
IF= @HANDtrainOUTCAST
COMPARE #<num.hostClass> "13"
IF= @HANDtrainSUM3
COMPARE #<num.hostClass> "14"
IF= @HANDtrainHUNTER
COMPARE #<num.hostClass> "15"
IF= @HANDtrainMONK
COMPARE #<num.hostClass> "16"
IF= @HANDtrainMERCIANARY
COMPARE #<num.hostClass> "17"
IF= @HANDtrainSCORCORERSAPPRENTCE
COMPARE #<num.hostClass> "18"
IF= @HANDtrainPHYCIC
COMPARE #<num.hostClass> "19"
IF= @HANDtrainBOOKWORM
COMPARE #<num.hostClass> "20"
IF= @HANDtrainWILDMAN
COMPARE #<num.hostClass> "21"
IF= @HANDtrainSUM4
COMPARE #<num.hostClass> "22"
IF= @HANDtrainBOWMAN
COMPARE #<num.hostClass> "23"
IF= @HANDtrainHOLYWARRIOR
COMPARE #<num.hostClass> "24"
IF= @HANDtrainWARRIOR
COMPARE #<num.hostClass> "25"
IF= @HANDtrainBARBARIAN
COMPARE #<num.hostClass> "26"
IF= @HANDtrainAPPRENTICEMAGE
COMPARE #<num.hostClass> "27"
IF= @HANDtrainARCHER
COMPARE #<num.hostClass> "28"
IF= @HANDtrainSUM2
COMPARE #<num.hostClass> "29"
IF= @HANDtrainWILDMAGE
COMPARE #<num.hostClass> "30"
IF= @HANDtrainADVENTURER
COMPARE #<num.hostClass> "31"
IF= @HANDtrainSUM1
COMPARE #<num.hostClass> "33"
IF= @HANDtrainSUMMONER
COMPARE #<num.hostClass> "34"
IF= @HANDtrainBEGGINERMAGE
1: Hmmmmmmmm your class cannot change.....
1: Are you SURE you should even BE here?
1: I suggest you e-mail markiller007@hotmail.com IMMEDIATLY!
1: Just tell him I sent you, oh and dont forget to tell him a description of the problem, your soul ID and any other details you think are important.
END

@HANDtrainFIGHTER
1: You are a %C
1: DESCRIPTION "Fighters are weak warrior wanna-be's, they have modorate fighting prowess, but nothing to be proud of."
1: If you train HAND by 20 points now you will become a %C16
1: DESCRIPTION "A Mercianary's strength is well known, they have trained their entire lives, want something done, hire a merc."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 16
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@HANDtrainMAGE
1: You are a %C
1: DESCRIPTION "Mage's have some magical abilities, but they are far from becoming a true sorcerer."
1: If you train HAND by 20 points now you will become a %C19
1: DESCRIPTION "Bookworms love to read, they have read so much they can bring their imagination to LIFE!"
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 19
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@HANDtrainBATTLEMAGE
1: You are a %C
1: DESCRIPTION "Battle Mage's have some magical abilities, but at some point in their past trained in the art of HAND."
1: If you train HAND by 20 points now you will become a %C20
1: DESCRIPTION "Wildmen have amazing land yore, they have lived with nature for much of their lives."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 20
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@HANDtrainOUTCAST
1: You are a %C
1: DESCRIPTION "Outcasts are disliked for they have chosen niether HAND nor magic, they live in wilderness."
1: If you train HAND by 20 points now you will become a %C21
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 21
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@HANDtrainSUM3
1: You are a %C
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: If you train HAND by 20 points now you will become a %C22
1: DESCRIPTION "Bows are their life, they have trained long and hard to come this far."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 22
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@HANDtrainHUNTER
1: You are a %C
1: DESCRIPTION "Hunters use bows with good accuracy, however their skills are still not perfected."
1: If you train HAND by 20 points now you will become a %C23
1: DESCRIPTION "Holy warriors have mastered the sword, while keeping resonable magical ablities."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 23
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@HANDtrainMONK
1: You are a %C
1: DESCRIPTION "Monks are fist-fighters, though their strength is limited, their skills are not."
1: If you train HAND by 20 points now you will become a %C24
1: DESCRIPTION "Warriors are masters of the sword, however their magical abilities are highly limmited."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 24
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@HANDtrainMERCIANARY
1: You are a %C
1: DESCRIPTION "A Mercianary's strength is well known, they have trained their entire lives, want something done, hire a merc."
1: If you train HAND by 20 points now you will become a %C25
1: DESCRIPTION "Barbarians are phycopathic, get in their way, and your dead, the only thing keeping these summoners from being the strongest is their lack of intellegence."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 25
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@HANDtrainSCORCORERSAPPRENTCE
1: You are a %C
1: DESCRIPTION "Training under some of the greatest sorcerers in the land, these summoners are feared everywhere."
1: If you train HAND by 20 points now you will become a %C8
1: DESCRIPTION "Religious summoners who have gained spiritual prowess, summoning forth long dead spirits to carry their foes from the land of the living to dead."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 8
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@HANDtrainPHYCIC
1: You are a %C
1: DESCRIPTION "Phycics Train their minds to their maximum mental capasity, they know where you live..."
1: If you train HAND by 20 points now you will become a %C7
1: DESCRIPTION "Educated to the highest level these summoners use their telepathic abilities to bring their imagination to life as they read."
1: Is this OK? (you have 30 secconds to say 'no', say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 7
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@HANDtrainBOOKWORM
1: You are a %C
1: DESCRIPTION "Bookworms love to read, they have read so much they can bring their imagination to LIFE!"
1: If you train HAND by 20 points now you will become a %C6
1: DESCRIPTION "These shy summoner have chosen a life of solitude to become at one with wilderness."
1: Is this OK? (you have 30 secconds to say 'no', say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 6
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@HANDtrainWILDMAN
1: You are a %C
1: DESCRIPTION "Wildmen have amazing land yore, they have lived with nature for much of their lives."
1: If you train HAND by 20 points now you will become a %C4
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: Is this OK? (you have 30 secconds to say 'no', say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 4
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@HANDtrainSUM4
1: You are a %C
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: If you train HAND by 20 points now you will become a %C3
1: DESCRIPTION "Amazing archers with knowlege of land yore to match! They could strike a fly dead at 40 paces with their deadly acuracy."
1: Is this OK? (you have 30 secconds to say 'no', say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 3
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@HANDtrainBOWMAN
1: You are a %C
1: DESCRIPTION "Bows are their life, they have trained long and hard to come this far."
1: If you train HAND by 20 points now you will become a %C32
1: DESCRIPTION "Paladins are the strongest nof all holy warriors, even their magic can be devestating."
1: Is this OK? (you have 30 secconds to say 'no', say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 32
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@HANDtrainHOLYWARRIOR
1: You are a %C
1: DESCRIPTION "Holy warriors have mastered the sword, while keeping resonable magical ablities."
1: If you train HAND by 20 points now you will become a %C1
1: DESCRIPTION "Knight summoners are poor at spells but dont need to rely on summons so much for survival"
1: Is this OK? (you have 30 secconds to say 'no', say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 1
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@HANDtrainWARRIOR
1: You are a %C
1: DESCRIPTION "Warriors are masters of the sword, however their magical abilities are highly limmited."
1: If you train HAND by 20 points now you will become a %C5
1: DESCRIPTION "These barbaric summoners are often the first to die with their low HP however they can rip appart their foes with their bare hands."
1: Is this OK? (you have 30 secconds to say 'no', say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 5
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@HANDtrainBARBARIAN
1: You are a %C
1: DESCRIPTION "Barbarians are phycopathic, get in their way, and your dead, the only thing keeping these summoners from being the strongest is their lack of intellegence."
1: Im afraid this class cannot train 20 points in hand, only 10 on each or 20 on magic
GOTO @classselect
END

@HANDtrainAPPRENTICEMAGE
1: You are a %C
1: DESCRIPTION "Mages with limmited magical abilities."
1: If you train HAND by 20 points now you will become a %C28
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: Is this OK? (you have 30 secconds to say 'no', say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 28
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@HANDtrainARCHER
1: You are a %C
1: DESCRIPTION "Archers are modoratly skilled bowman."
1: If you train HAND by 20 points now you will become a %C15
1: DESCRIPTION "Monks are fist-fighters, though their strength is limited, their skills are not."
1: Is this OK? (you have 30 secconds to say 'no', say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 15
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@HANDtrainSUM2
1: You are a %C
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: If you train HAND by 20 points now you will become a %C14
1: DESCRIPTION "Hunters use bows with good accuracy, however their skills are still not perfected."
1: Is this OK? (you have 30 secconds to say 'no', say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 14
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@HANDtrainWILDMAGE
1: You are a %C
1: DESCRIPTION "Wild mages are mages of nature, they would die to protect nature."
1: If you train HAND by 20 points now you will become a %C13
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: Is this OK? (you have 30 secconds to say 'no', say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 13
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@HANDtrainADVENTURER
1: You are a %C
1: DESCRIPTION "Training in the art of the hand, adventurers are always seraching for a good quest."
1: If you train HAND by 20 points now you will become a %C9
1: DESCRIPTION "Fighters are weak warrior wanna-be's, they have modorate fighting prowess, but nothing to be proud of."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 9
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@HANDtrainSUM1
1: You are a %C
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: If you train HAND by 20 points now you will become a %C27
1: DESCRIPTION "Archers are modoratly skilled bowman."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 27
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@HANDtrainSUMMONER
1: You are a %C
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: If you train HAND by 20 points now you will become a %C30
1: DESCRIPTION "Training in the art of the hand, adventurers are always seraching for a good quest."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 30
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@HANDtrainBEGGINERMAGE
1: You are a %C
1: DESCRIPTION "Summoners who have developed some magical prowess."
1: If you train HAND by 20 points now you will become a %C12
1: DESCRIPTION "Outcasts are disliked for they have chosen niether hand nor magic, they live in wilderness."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 12
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END
;--------------------------------------------
;BOTH
;--------------------------------------------
@BOTHtrain
COMPARE #<num.hostClass> "9"
IF= @BOTHtrainFIGHTER
COMPARE #<num.hostClass> "10"
IF= @BOTHtrainMAGE
COMPARE #<num.hostClass> "11"
IF= @BOTHtrainBATTLEMAGE
COMPARE #<num.hostClass> "12"
IF= @BOTHtrainOUTCAST
COMPARE #<num.hostClass> "13"
IF= @BOTHtrainSUM3
COMPARE #<num.hostClass> "14"
IF= @BOTHtrainHUNTER
COMPARE #<num.hostClass> "15"
IF= @BOTHtrainMONK
COMPARE #<num.hostClass> "16"
IF= @BOTHtrainMERCIANARY
COMPARE #<num.hostClass> "17"
IF= @BOTHtrainSCORCORERSAPPRENTCE
COMPARE #<num.hostClass> "18"
IF= @BOTHtrainPHYCIC
COMPARE #<num.hostClass> "19"
IF= @BOTHtrainBOOKWORM
COMPARE #<num.hostClass> "20"
IF= @BOTHtrainWILDMAN
COMPARE #<num.hostClass> "21"
IF= @BOTHtrainSUM4
COMPARE #<num.hostClass> "22"
IF= @BOTHtrainBOWMAN
COMPARE #<num.hostClass> "23"
IF= @BOTHtrainHOLYWARRIOR
COMPARE #<num.hostClass> "24"
IF= @BOTHtrainWARRIOR
COMPARE #<num.hostClass> "25"
IF= @BOTHtrainBARBARIAN
COMPARE #<num.hostClass> "26"
IF= @BOTHtrainAPPRENTICEMAGE
COMPARE #<num.hostClass> "27"
IF= @BOTHtrainARCHER
COMPARE #<num.hostClass> "28"
IF= @BOTHtrainSUM2
COMPARE #<num.hostClass> "29"
IF= @BOTHtrainWILDMAGE
COMPARE #<num.hostClass> "30"
IF= @BOTHtrainADVENTURER
COMPARE #<num.hostClass> "31"
IF= @BOTHtrainSUM1
COMPARE #<num.hostClass> "33"
IF= @BOTHtrainSUMMONER
COMPARE #<num.hostClass> "34"
IF= @BOTHtrainBEGGINERMAGE
1: Hmmmmmmmm your class cannot change.....
1: Are you SURE you should even BE here?
1: I suggest you e-mail markiller007@hotmail.com IMMEDIATLY!
1: Just tell him I sent you, oh and dont forget to tell him a description of the problem, your soul ID and any other details you think are important.
END

@BOTHtrainFIGHTER
1: You are a %C
1: DESCRIPTION "Fighters are weak warrior wanna-be's, they have modorate fighting prowess, but nothing to be proud of." 
1: If you train BOTH by 10 points now you will become a %C15
1: DESCRIPTION "Monks are fist-fighters, though their strength is limited, their skills are not."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 15
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@BOTHtrainMAGE
1: You are a %C
1: DESCRIPTION "Mage's have some magical abilities, but they are far from becoming a true sorcerer."
1: If you train BOTH by 10 points now you will become a %C18
1: DESCRIPTION "Phycics Train their minds to their maximum mental capasity, they know where you live..."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 18
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@BOTHtrainBATTLEMAGE
1: You are a %C
1: DESCRIPTION "Battle Mage's have some magical abilities, but at some point in their past trained in the art of hand."
1: If you train BOTH by 10 points now you will become a %C19
1: DESCRIPTION "Bookworms love to read, they have read so much they can bring their imagination to LIFE!"
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 19
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@BOTHtrainOUTCAST
1: You are a %C
1: DESCRIPTION "Outcasts are disliked for they have chosen niether hand nor magic, they live in wilderness."
1: If you train BOTH by 10 points now you will become a %C20
1: DESCRIPTION "Wildmen have amazing land yore, they have lived with nature for much of their lives."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 20
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@BOTHtrainSUM3
1: You are a %C
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: If you train BOTH by 10 points now you will become a %C21
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 21
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@BOTHtrainHUNTER
1: You are a %C
1: DESCRIPTION "Hunters use bows with good accuracy, however their skills are still not perfected."
1: If you train BOTH by 10 points now you will become a %C22
1: DESCRIPTION "Bows are their life, they have trained long and hard to come this far."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 22
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@BOTHtrainMONK
1: You are a %C
1: DESCRIPTION "Monks are fist-fighters, though their strength is limited, their skills are not."
1: If you train BOTH by 10 points now you will become a %C23
1: DESCRIPTION "Holy warriors have mastered the sword, while keeping resonable magical ablities."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 23
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@BOTHtrainMERCIANARY
1: You are a %C
1: DESCRIPTION "A Mercianary's strength is well known, they have trained their entire lives, want something done, hire a merc."
1: If you train BOTH by 10 points now you will become a %C24
1: DESCRIPTION "Warriors are masters of the sword, however their magical abilities are highly limmited."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 24
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@BOTHtrainSCORCORERSAPPRENTCE
1: You are a %C
1: DESCRIPTION "Training under some of the greatest sorcerers in the land, these summoners are feared everywhere."
1: If you train BOTH by 10 points now you will become a %C2
1: DESCRIPTION "Scorcerer summoners have focussed their energies into magic all of their lives, minds trained as well as these can be more deadly than the deadliest blade..."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 2
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@BOTHtrainPHYCIC
1: You are a %C
1: DESCRIPTION "Phycics Train their minds to their maximum mental capasity, they know where you live..."
1: If you train BOTH by 10 points now you will become a %C8
1: DESCRIPTION "Religious summoners who have gained spiritual prowess, summoning forth long dead spirits to carry their foes from the land of the living to dead."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 8
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@BOTHtrainBOOKWORM
1: You are a %C
1: DESCRIPTION "Bookworms love to read, they have read so much they can bring their imagination to LIFE!"
1: If you train BOTH by 10 points now you will become a %C7
1: DESCRIPTION Educated to the highest level these summoners use their telepathic abilities to bring their imagination to life as they read."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 7
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@BOTHtrainWILDMAN
1: You are a %C
1: DESCRIPTION "Wildmen have amazing land yore, they have lived with nature for much of their lives."
1: If you train BOTH by 10 points now you will become a %C6
1: DESCRIPTION "These shy summoners have chosen a life of solitude to become at one with wilderness."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 6
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@BOTHtrainSUM4
1: You are a %C
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: If you train BOTH by 10 points now you will become a %C4
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 4
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@BOTHtrainBOWMAN
1: You are a %C
1: DESCRIPTION "Bows are their life, they have trained long and hard to come this far."
1: If you train BOTH by 10 points now you will become a %C3
1: DESCRIPTION "Amazing archers with knowlege of land yore to match! They could strike a fly dead at 40 paces with their deadly acuracy."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 3
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@BOTHtrainHOLYWARRIOR
1: You are a %C
1: DESCRIPTION "Holy warriors have mastered the sword, while keeping resonable magical ablities."
1: If you train BOTH by 10 points now you will become a %C32
1: DESCRIPTION "Paladins are the strongest nof all holy warriors, even their magic can be devestating."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 32
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@BOTHtrainWARRIOR
1: You are a %C
1: DESCRIPTION "Warriors are masters of the sword, however their magical abilities are highly limited."
1: If you train BOTH by 10 points now you will become a %C1
1: DESCRIPTION "Knight summoners are poor at spells but dont need to rely on summons so much for survival"
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 1
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@BOTHtrainBARBARIAN
1: You are a %C
1: DESCRIPTION "Barbarians are phycopathic, get in their way, and your dead, the only thing keeping these summoners from being the strongest is their lack of intellegence."
1: If you train BOTH by 10 points now you will become a %C5
1: DESCRIPTION "These barbaric summoners Thare often the first to die with their low HP however they can rip appart their foes with their bare hands."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 5
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@BOTHtrainAPPRENTICEMAGE
1: You are a %C
1: DESCRIPTION "Mages with limmited magical abilities."
1: If you train BOTH by 10 points now you will become a %C29
1: DESCRIPTION "Wild mages are mages of nature, they would die to protect nature."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 29
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@BOTHtrainARCHER
1: You are a %C
1: DESCRIPTION "Archers are modoratly skilled bowmen."
1: If you train BOTH by 10 points now you will become a %C14
1: DESCRIPTION "Hunters use bows with good accuracy, however their skills are still not perfected."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 14
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@BOTHtrainSUM2
1: You are a %C
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: If you train BOTH by 10 points now you will become a %C13
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 13
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@BOTHtrainWILDMAGE
1: You are a %C
1: DESCRIPTION "Wild mages are mages of nature, they would die to protect nature."
1: If you train BOTH by 10 points now you will become a %C12
1: DESCRIPTION "Outcasts are disliked for they have chosen niether hand nor magic, they live in wilderness."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 12
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@BOTHtrainADVENTURER
1: You are a %C
1: DESCRIPTION "Training in the art of the hand, adventurers are always seraching for a good quest." 
1: If you train BOTH by 10 points now you will become a %C27
1: DESCRIPTION "Archers are modoratly skilled bowmen."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 27
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@BOTHtrainSUM1
1: You are a %C
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: If you train BOTH by 10 points now you will become a %C28
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 28
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@BOTHtrainSUMMONER
1: You are a %C
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: If you train BOTH by 10 points now you will become a %C31
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 31
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@BOTHtrainBEGGINERMAGE
1: You are a %C
1: DESCRIPTION "Summoners who have developed some magical prowess."
1: If you train BOTH by 10 points now you will become a %C11
1: DESCRIPTION "Battle Mage's have some magical abilities, but at some point in their past trained in the art of hand."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 11
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

;--------------------------------------------
;MAGIC
;--------------------------------------------
@MAGICtrain
COMPARE #<num.hostClass> "9"
IF= @MAGICtrainFIGHTER
COMPARE #<num.hostClass> "10"
IF= @MAGICtrainMAGE
COMPARE #<num.hostClass> "11"
IF= @MAGICtrainBATTLEMAGE
COMPARE #<num.hostClass> "12"
IF= @MAGICtrainOUTCAST
COMPARE #<num.hostClass> "13"
IF= @MAGICtrainSUM3
COMPARE #<num.hostClass> "14"
IF= @MAGICtrainHUNTER
COMPARE #<num.hostClass> "15"
IF= @MAGICtrainMONK
COMPARE #<num.hostClass> "16"
IF= @MAGICtrainMERCIANARY
COMPARE #<num.hostClass> "17"
IF= @MAGICtrainSCORCORERSAPPRENTCE
COMPARE #<num.hostClass> "18"
IF= @MAGICtrainPHYCIC
COMPARE #<num.hostClass> "19"
IF= @MAGICtrainBOOKWORM
COMPARE #<num.hostClass> "20"
IF= @MAGICtrainWILDMAN
COMPARE #<num.hostClass> "21"
IF= @MAGICtrainSUM4
COMPARE #<num.hostClass> "22"
IF= @MAGICtrainBOWMAN
COMPARE #<num.hostClass> "23"
IF= @MAGICtrainHOLYWARRIOR
COMPARE #<num.hostClass> "24"
IF= @MAGICtrainWARRIOR
COMPARE #<num.hostClass> "25"
IF= @MAGICtrainBARBARIAN
COMPARE #<num.hostClass> "26"
IF= @MAGICtrainAPPRENTICEMAGE
COMPARE #<num.hostClass> "27"
IF= @MAGICtrainARCHER
COMPARE #<num.hostClass> "28"
IF= @MAGICtrainSUM2
COMPARE #<num.hostClass> "29"
IF= @MAGICtrainWILDMAGE
COMPARE #<num.hostClass> "30"
IF= @MAGICtrainADVENTURER
COMPARE #<num.hostClass> "31"
IF= @MAGICtrainSUM1
COMPARE #<num.hostClass> "33"
IF= @MAGICtrainSUMMONER
COMPARE #<num.hostClass> "34"
IF= @MAGICtrainBEGGINERMAGE
1: Hmmmmmmmm your class cannot change.....
1: Are you SURE you should even BE here?
1: I suggest you e-mail markiller007@hotmail.com IMMEDIATLY!
1: Just tell him I sent you, oh and dont forget to tell him a description of the problem, your soul ID and any other details you think are important.
END

@MAGICtrainFIGHTER
1: You are a %C
1: DESCRIPTION "Fighters are weak warrior wanna-be's, they have modorate fighting prowess, but nothing to be proud of."
1: If you train MAGIC by 20 points now you will become a %C14
1: DESCRIPTION "Hunters use bows with good accuracy, however their skills are still not perfected."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 14
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@MAGICtrainMAGE
1: You are a %C
1: DESCRIPTION "Mage's have some magical abilities, but they are far from becoming a true sorcerer."
1: If you train MAGIC by 20 points now you will become a %C17
1: DESCRIPTION "Training under some of the greatest sorcerers in the land, these summoners are feared everywhere."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 17
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@MAGICtrainBATTLEMAGE
1: You are a %C
1: DESCRIPTION "Battle Mage's have some magical abilities, but at some point in their past trained in the art of hand."
1: If you train MAGIC by 20 points now you will become a %C18
1: DESCRIPTION "Phycics Train their minds to their maximum mental capasity, they know where you live..."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 18
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@MAGICtrainOUTCAST
1: You are a %C
1: DESCRIPTION "Outcasts are disliked for they have chosen niether hand nor magic, they live in wilderness."
1: If you train MAGIC by 20 points now you will become a %C19
1: DESCRIPTION "Bookworms love to read, they have read so much they can bring their imagination to LIFE!"
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 19
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@MAGICtrainSUM3
1: You are a %C
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: If you train MAGIC by 20 points now you will become a %C20
1: DESCRIPTION "Wildmen have amazing land yore, they have lived with nature for much of their lives."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 20
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@MAGICtrainHUNTER
1: You are a %C
1: DESCRIPTION "Hunters use bows with good accuracy, however their skills are still not perfected."
1: If you train MAGIC by 20 points now you will become a %C21
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 21
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@MAGICtrainMONK
1: You are a %C
1: DESCRIPTION "Monks are fist-fighters, though their strength is limited, their skills are not."
1: If you train MAGIC by 20 points now you will become a %C22
1: DESCRIPTION "Bows are their life, they have trained long and hard to come this far."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 22
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@MAGICtrainMERCIANARY
1: You are a %C
1: DESCRIPTION "A Mercianary's strength is well known, they have trained their entire lives, want something done, hire a merc."
1: If you train MAGIC by 20 points now you will become a %C23
1: DESCRIPTION "Holy warriors have mastered the sword, while keeping resonable magical ablities."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 23
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@MAGICtrainSCORCORERSAPPRENTCE
1: You are a %C
1: DESCRIPTION "Training under some of the greatest sorcerers in the land, these summoners are feared everywhere."
1: Im afraid you cannot train by 20 in the art of MAGIC, you can either train 10 on BOTH or 20 on HAND
GOTO @classselect
END

@MAGICtrainPHYCIC
1: You are a %C
1: DESCRIPTION "Phycics Train their minds to their maximum mental capasity, they know where you live..."
1: If you train MAGIC by 20 points now you will become a %C2
1: DESCRIPTION "Scorcerer summoners have focussed their energies into magic all of their lives, minds trained as well as these can be more deadly than the deadliest blade..."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 2
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@MAGICtrainBOOKWORM
1: You are a %C
1: DESCRIPTION "Bookworms love to read, they have read so much they can bring their imagination to LIFE!"
1: If you train MAGIC by 20 points now you will become a %C8
1: DESCRIPTION "Religious summoners who have gained spiritual prowess, summoning forth long dead spirits to carry their foes from the land of the living to dead."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 8
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@MAGICtrainWILDMAN
1: You are a %C
1: DESCRIPTION "Wildmen have amazing land yore, they have lived with nature for much of their lives."
1: If you train MAGIC by 20 points now you will become a %C7
1: DESCRIPTION "Educated to the highest level these summoners use their telepathic abilities to bring their imagination to life as they read."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 7
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@MAGICtrainSUM4
1: You are a %C
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: If you train MAGIC by 20 points now you will become a %C6
1: DESCRIPTION "These shy summoners have chosen a life of solitude to become at one with wilderness."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 6
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@MAGICtrainBOWMAN
1: You are a %C
1: DESCRIPTION "Bows are their life, they have trained long and hard to come this far."
1: If you train MAGIC by 20 points now you will become a %C4
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 4
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@MAGICtrainHOLYWARRIOR
1: You are a %C
1: DESCRIPTION "Holy warriors have mastered the sword, while keeping resonable magical ablities."
1: If you train MAGIC by 20 points now you will become a %C3
1: DESCRIPTION "Amazing archers with knowlege of land yore to match! They could strike a fly dead at 40 paces with their deadly acuracy."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 3
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@MAGICtrainWARRIOR
1: You are a %C
1: DESCRIPTION "Warriors are masters of the sword, however their magical abilities are highly limmited."
1: If you train MAGIC by 20 points now you will become a %C32
1: DESCRIPTION "Paladins are the strongest of all holy warriors, even their magic can be devestating."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 32
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@MAGICtrainBARBARIAN
1: You are a %C
1: DESCRIPTION "Barbarians are phycopathic, get in their way, and your dead, the only thing keeping these summoners from being the strongest is their lack of intellegence."
1: If you train MAGIC by 20 points now you will become a %C1
1: DESCRIPTION "Knight summoners are poor at spells but dont need to rely on summons so much for survival"
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 1
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@MAGICtrainAPPRENTICEMAGE
1: You are a %C
1: DESCRIPTION "Mages with limmited magical abilities."
1: If you train MAGIC by 20 points now you will become a %C34
1: DESCRIPTION "Summoners who have developed some magical prowess."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 34
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@MAGICtrainARCHER
1: You are a %C
1: DESCRIPTION "Archers are modoratly skilled bowmen."
1: If you train MAGIC by 20 points now you will become a %C13
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 13
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@MAGICtrainSUM2
1: You are a %C
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: If you train MAGIC by 20 points now you will become a %C12
1: DESCRIPTION "Outcasts are disliked for they have chosen niether hand nor magic, they live in wilderness."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 12
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@MAGICtrainWILDMAGE
1: You are a %C
1: DESCRIPTION "Wild mages are mages of nature, they would die to protect nature."
1: If you train MAGIC by 20 points now you will become a %C11
1: DESCRIPTION "Battle Mage's have some magical abilities, but at some point in their past trained in the art of hand."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 11
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@MAGICtrainADVENTURER
1: You are a %C
1: DESCRIPTION "Training in the art of the hand, adventurers are always seraching for a good quest."
1: If you train MAGIC by 20 points now you will become a %C28
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 28
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@MAGICtrainSUM1
1: You are a %C
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: If you train MAGIC by 20 points now you will become a %C29
1: DESCRIPTION "Wild mages are mages of nature, they would die to protect nature."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 29
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@MAGICtrainSUMMONER
1: You are a %C
1: DESCRIPTION "True summoners know their stuff, they have taken care to focus their energies on summoning and thus are the strongest summoners arround."
1: If you train MAGIC by 20 points now you will become a %C26
1: DESCRIPTION "Mages with limmited magical abilities."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 26
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END

@MAGICtrainBEGGINERMAGE
1: You are a %C
1: DESCRIPTION "Summoners who have developed some magical prowess."
1: If you train MAGIC by 20 points now you will become a %C10
1: DESCRIPTION "Mage's have some magical abilities, but they are far from becoming a true sorcerer."
1: Is this OK? (you have 30 secconds to say 'no' say 'yes' to accept this class)
ASK 30
IF QNo @classselect
SET num.hostClass, 
1: You are now a %C, I will see you the next time you are at a class boundry.
GOTO EXIT
END