;-----------------
;Murder SKILL SCRIPT 
;-----------------

;check if class is of the monster type

COMPARE #<num.hostclass>, 35
IF= @notMurder
IF< @notMurder

;Is the actor dead?
GOTO @Scenedeadcheck#<scene.id>

@Scenedeadcheck1
COMPARE #<MS1>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck2
COMPARE #<MS2>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck3
COMPARE #<MS3>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck4
COMPARE #<MS4>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck5
COMPARE #<MS5>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck6
COMPARE #<MS6>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck7
COMPARE #<MS7>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck8
COMPARE #<MS8>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck9
COMPARE #<MS9>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck10
COMPARE #<MS10>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck11
COMPARE #<MS11>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck12
COMPARE #<MS12>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck13
COMPARE #<MS13>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck14
COMPARE #<MS14>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck15
COMPARE #<MS15>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck16
COMPARE #<MS16>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck17
COMPARE #<MS17>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck18
COMPARE #<MS18>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck19
COMPARE #<MS19>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck20
COMPARE #<MS20>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck21
COMPARE #<MS21>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck22
COMPARE #<MS22>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck23
COMPARE #<MS23>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck24
COMPARE #<MS24>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck25
COMPARE #<MS25>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck26
COMPARE #<MS26>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck27
COMPARE #<MS27>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck28
COMPARE #<MS28>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck29
COMPARE #<MS29>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck30
COMPARE #<MS30>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck31
COMPARE #<MS31>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck32
COMPARE #<MS32>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck33
COMPARE #<MS33>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck34
COMPARE #<MS34>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck35
COMPARE #<MS35>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck36
COMPARE #<MS36>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck37
COMPARE #<MS37>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck38
COMPARE #<MS38>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck39
COMPARE #<MS39>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck40
COMPARE #<MS40>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck41
COMPARE #<MS41>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck42
COMPARE #<MS42>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck43
COMPARE #<MS43>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck44
COMPARE #<MS44>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck45
COMPARE #<MS45>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck46
COMPARE #<MS46>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck47
COMPARE #<MS47>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck48
COMPARE #<MS48>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck49
COMPARE #<MS49>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck50
COMPARE #<MS50>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck51
COMPARE #<MS51>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck52
COMPARE #<MS52>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck53
COMPARE #<MS53>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck54
COMPARE #<MS54>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck55
COMPARE #<MS55>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck56
COMPARE #<MS56>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck57
COMPARE #<MS57>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck58
COMPARE #<MS58>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck59
COMPARE #<MS59>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck60
COMPARE #<MS60>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck61
COMPARE #<MS61>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck62
COMPARE #<MS62>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck63
COMPARE #<MS63>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck64
COMPARE #<MS64>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck65
COMPARE #<MS65>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck66
COMPARE #<MS66>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck67
COMPARE #<MS67>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck68
COMPARE #<MS68>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck69
COMPARE #<MS69>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck70
COMPARE #<MS70>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck71
COMPARE #<MS71>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck72
COMPARE #<MS72>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck73
COMPARE #<MS73>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck74
COMPARE #<MS74>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck75
COMPARE #<MS75>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck76
COMPARE #<MS76>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck77
COMPARE #<MS77>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck78
COMPARE #<MS78>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck79
COMPARE #<MS79>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck80
COMPARE #<MS80>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck81
COMPARE #<MS81>, 1
IF= @deadactor
GOTO @murderlifecheck
@Scenedeadcheck82
COMPARE #<MS82>, 1
IF= @deadactor
GOTO @murderlifecheck


;Actor is dead
@deadactor
ACTOR	1,	"Tombstone", joshtownsfolk, 40, 25, 90
H: There is nothing here now but this tombstone
END

;Are you dead?
@murderlifecheck
IF ALIVE @Murderimalive
GOTO @notmurder
@Murderimalive

;set scene cookie

SET MurderS, #<scene.id>

ACTOR 13, "Murder", Murder, 1, 90, 30

GOTO @notmurder

;check if player has the skill assasinate

@eventActorclick13
MOVE 13, -100, -100, 1
COMPARE #<skillAssasinate>, 1
If< @Murder
If> @Murder

;Murdering skill

;---------------------------------------------------
;Assasin skill
;---------------------------------------------------
@assasinate
IF R50 @MurderSuccess
IF R45 @FailFight
IF R5 @FailDead
GOTO @assasinate


GOTO @notMurder

;------------------------------------------------------
;No assasin skill
;------------------------------------------------------
@Murder
IF R25 @MurderSuccess
IF R50 @FailFight
IF R25 @FailDead
GOTO @murder


GOTO @notMurder

;------------------------------------------------------
;Murder failed, murderer must now fight for thier life!
;------------------------------------------------------
@FailFight
1: WHAT are you doing!!

@FightM1
COMPARE #<MurderS>, 1
IF> @FightM2
IF< @FightM2
N: %1 has attempted to assasinate you!
H: I failed my assasination!
END

@FightM2
COMPARE #<MurderS>, 2
IF> @FightM3
IF< @FightM3
;no fight
GOTO EXIT

@FightM3
COMPARE #<MurderS>, 3
IF> @FightM4
IF< @FightM4
FIGHT 37, 37, 37
GOTO EXIT

@FightM4
COMPARE #<MurderS>, 4
IF> @FightM5
IF< @FightM5
;no fight in this scene
GOTO EXIT

@FightM5
COMPARE #<MurderS>, 5
IF> @FightM6
IF< @FightM6
;no fight in this scene
GOTO EXIT

@FightM6
COMPARE #<MurderS>, 6
IF> @FightM7
IF< @FightM7
;no fight in this scene
GOTO EXIT

@FightM7
COMPARE #<MurderS>, 7
IF> @FightM8
IF< @FightM8
;no fight in this scene
GOTO EXIT

@FightM8
COMPARE #<MurderS>, 8
IF> @FightM9
IF< @FightM9
;no fight in this scene
GOTO EXIT

@FightM9
COMPARE #<MurderS>, 9
IF> @FightM10
IF< @FightM10
;no fight in this scene
GOTO EXIT

@FightM10
COMPARE #<MurderS>, 10
IF> @FightM11
IF< @FightM11
1: Dragons ATTACK!
FIGHT 201, 201
GOTO EXIT

@FightM11
COMPARE #<MurderS>, 11
IF> @FightM12
IF< @FightM12
1: Dare to steal from me! Attack brothers!
FIGHT 1, 1, 2, 2, 3, 3, 4, 4
GOTO EXIT

@FightM12
COMPARE #<MurderS>, 12
IF> @FightM13
IF< @FightM13
FIGHT 40, 37
GOTO EXIT

@FightM13
COMPARE #<MurderS>, 13
IF> @FightM14
IF< @FightM14
FIGHT 4, 4, 4, 4, 4, 1, 1, 1, 1, 2, 2
GOTO EXIT

@FightM14
COMPARE #<MurderS>, 14
IF> @FightM15
IF< @FightM15
FIGHT 1, 1, 1, 2, 3, 4, 4
GOTO EXIT

@FightM15
COMPARE #<MurderS>, 15
IF> @FightM16
IF< @FightM16
1: How DARE you try to steal form a king!
1: Guards!
FIGHT 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2
GOTO EXIT

@FightM16
COMPARE #<MurderS>, 16
IF> @FightM17
IF< @FightM17
FIGHT 3, 3, 3, 3, 3, 3, 3, 3
GOTO EXIT

@FightM17
COMPARE #<MurderS>, 17
IF> @FightM18
IF< @FightM18
;No fight here
GOTO EXIT

@FightM18
COMPARE #<MurderS>, 18
IF> @FightM19
IF< @FightM19
;No fight here
GOTO EXIT

@FightM19
COMPARE #<MurderS>, 19
IF> @FightM20
IF< @FightM20
;No fight here
GOTO EXIT

@FightM20
COMPARE #<MurderS>, 20
IF> @FightM21
IF< @FightM21
;No fight here
GOTO EXIT

@FightM21
COMPARE #<MurderS>, 21
IF> @FightM22
IF< @FightM22
FIGHT 21, 21, 21
GOTO EXIT

@FightM22
COMPARE #<MurderS>, 22
IF> @FightM23
IF< @FightM23
;No fight here
GOTO EXIT

@FightM23
COMPARE #<MurderS>, 23
IF> @FightM24
IF< @FightM24
FIGHT 42, 42, 45
GOTO EXIT

@FightM24
COMPARE #<MurderS>, 24
IF> @FightM25
IF< @FightM25
1: John HELP!
FIGHT 47
GOTO EXIT

@FightM25
COMPARE #<MurderS>, 25
IF> @FightM26
IF< @FightM26
FIGHT 45, 45, 45
GOTO EXIT

@FightM26
COMPARE #<MurderS>, 26
IF> @FightM27
IF< @FightM27
FIGHT 37, 38, 39, 40, 41
GOTO EXIT

@FightM27
COMPARE #<MurderS>, 27
IF> @FightM28
IF< @FightM28
FIGHT 47, 47
GOTO EXIT

@FightM28
COMPARE #<MurderS>, 28
IF> @FightM29
IF< @FightM29
FIGHT 44, 44
GOTO EXIT

@FightM29
COMPARE #<MurderS>, 29
IF> @FightM30
IF< @FightM30
FIGHT 48, 49
GOTO EXIT

@FightM30
COMPARE #<MurderS>, 30
IF> @FightM31
IF< @FightM31
FIGHT 50, 49
GOTO EXIT

@FightM31
COMPARE #<MurderS>, 31
IF> @FightM32
IF< @FightM32
FIGHT 52, 54
GOTO EXIT

@FightM32
COMPARE #<MurderS>, 32
IF> @FightM33
IF< @FightM33
FIGHT 53, 55
GOTO EXIT

@FightM33
COMPARE #<MurderS>, 33
IF> @FightM34
IF< @FightM34
FIGHT 54, 54
GOTO EXIT

@FightM34
COMPARE #<MurderS>, 34
IF> @FightM35
IF< @FightM35
FIGHT 55, 56
GOTO EXIT

@FightM35
COMPARE #<MurderS>, 35
IF> @FightM36
IF< @FightM36
FIGHT 56, 56
GOTO EXIT

@FightM36
COMPARE #<MurderS>, 36
IF> @FightM37
IF< @FightM37
FIGHT 52, 52, 55
GOTO EXIT

@FightM37
COMPARE #<MurderS>, 37
IF> @FightM38
IF< @FightM38
FIGHT 57, 58
GOTO EXIT

@FightM38
COMPARE #<MurderS>, 38
IF> @FightM39
IF< @FightM39
1: Help someone, THIEF!
FIGHT 58, 58
GOTO EXIT

@FightM39
COMPARE #<MurderS>, 39
IF> @FightM40
IF< @FightM40
FIGHT 60, 62
GOTO EXIT

@FightM40
COMPARE #<MurderS>, 40
IF> @FightM41
IF< @FightM41
FIGHT 59, 60
GOTO EXIT

@FightM41
COMPARE #<MurderS>, 41
IF> @FightM42
IF< @FightM42
FIGHT 62, 62
GOTO EXIT

@FightM42
COMPARE #<MurderS>, 42
IF> @FightM43
IF< @FightM43
FIGHT 57, 57, 57
GOTO EXIT

@FightM43
COMPARE #<MurderS>, 43
IF> @FightM44
IF< @FightM44
;no fight
GOTO EXIT

@FightM44
COMPARE #<MurderS>, 44
IF> @FightM45
IF< @FightM45
;no fight
GOTO EXIT

@FightM45
COMPARE #<MurderS>, 45
IF> @FightM46
IF< @FightM46
1: HELP MURDER!!
MOVE 1, -30, 90
FIGHT 61
GOTO EXIT

@FightM46
COMPARE #<MurderS>, 46
IF> @FightM47
IF< @FightM47
;no fight
GOTO EXIT

@FightM47
COMPARE #<MurderS>, 47
IF> @FightM48
IF< @FightM48
;no fight
GOTO EXIT

@FightM48
COMPARE #<MurderS>, 48
IF> @FightM49
IF< @FightM49
;no fight
GOTO EXIT

@FightM49
COMPARE #<MurderS>, 49
IF> @FightM50
IF< @FightM50
;no fight
GOTO EXIT

@FightM50
COMPARE #<MurderS>, 50
IF> @FightM51
IF< @FightM51
;no fight
GOTO EXIT

@FightM51
COMPARE #<MurderS>, 51
IF> @FightM52
IF< @FightM52
;no fight
GOTO EXIT

@FightM52
COMPARE #<MurderS>, 52
IF> @FightM53
IF< @FightM53
;no fight
GOTO EXIT

@FightM53
COMPARE #<MurderS>, 53
IF> @FightM54
IF< @FightM54
FIGHT 201, 202, 203, 204
GOTO EXIT

@FightM54
COMPARE #<MurderS>, 54
IF> @FightM55
IF< @FightM55
FIGHT 62, 62, 62
GOTO EXIT

@FightM55
COMPARE #<MurderS>, 55
IF> @FightM56
IF< @FightM56
;no fight
GOTO EXIT

@FightM56
COMPARE #<MurderS>, 56
IF> @FightM57
IF< @FightM57
;no fight
GOTO EXIT

@FightM57
COMPARE #<MurderS>, 57
IF> @FightM58
IF< @FightM58
;no fight
GOTO EXIT

@FightM58
COMPARE #<MurderS>, 58
IF> @FightM59
IF< @FightM59
FIGHT 63
GOTO EXIT

@FightM59
COMPARE #<MurderS>, 59
IF> @FightM60
IF< @FightM60
FIGHT 58
GOTO EXIT

@FightM60
COMPARE #<MurderS>, 60
IF> @FightM61
IF< @FightM61
FIGHT 62
GOTO EXIT

@FightM61
COMPARE #<MurderS>, 61
IF> @FightM62
IF< @FightM62
FIGHT 60
GOTO EXIT

@FightM62
COMPARE #<MurderS>, 62
IF> @FightM63
IF< @FightM63
FIGHT 62
GOTO EXIT

@FightM63
COMPARE #<MurderS>, 63
IF> @FightM64
IF< @FightM64
FIGHT 62
GOTO EXIT

@FightM64
COMPARE #<MurderS>, 64
IF> @FightM65
IF< @FightM65
FIGHT 62
GOTO EXIT

@FightM65
COMPARE #<MurderS>, 65
IF> @FightM66
IF< @FightM66
FIGHT 62
GOTO EXIT

@FightM66
COMPARE #<MurderS>, 66
IF> @FightM67
IF< @FightM67
;no fight
GOTO EXIT

@FightM67
COMPARE #<MurderS>, 67
IF> @FightM68
IF< @FightM68
;no fight
GOTO EXIT

@FightM68
COMPARE #<MurderS>, 68
IF> @FightM69
IF< @FightM69
;no fight
GOTO EXIT

@FightM69
COMPARE #<MurderS>, 69
IF> @FightM70
IF< @FightM70
;no fight
GOTO EXIT

@FightM70
COMPARE #<MurderS>, 70
IF> @FightM71
IF< @FightM71
;no fight
GOTO EXIT

@FightM71
COMPARE #<MurderS>, 71
IF> @FightM72
IF< @FightM72
FIGHT 55, 55, 55
GOTO EXIT

@FightM72
COMPARE #<MurderS>, 72
IF> @FightM73
IF< @FightM73
;no fight
GOTO EXIT

@FightM73
COMPARE #<MurderS>, 73
IF> @FightM74
IF< @FightM74
;no fight
GOTO EXIT

@FightM74
COMPARE #<MurderS>, 74
IF> @FightM75
IF< @FightM75
;no fight
GOTO EXIT

@FightM75
COMPARE #<MurderS>, 75
IF> @FightM76
IF< @FightM76
;no fight
GOTO EXIT

@FightM76
COMPARE #<MurderS>, 76
IF> @FightM77
IF< @FightM77
;no fight
GOTO EXIT

@FightM77
COMPARE #<MurderS>, 77
IF> @FightM78
IF< @FightM78
;no fight
GOTO EXIT

@FightM78
COMPARE #<MurderS>, 78
IF> @FightM79
IF< @FightM79
;no fight
GOTO EXIT

@FightM79
COMPARE #<MurderS>, 79
IF> @FightM80
IF< @FightM80
;no fight
GOTO EXIT

@FightM80
COMPARE #<MurderS>, 80
IF> @FightM81
IF< @FightM81
;no fight
GOTO EXIT

@FightM81
COMPARE #<MurderS>, 81
IF> @FightM82
IF< @FightM82
;no fight
GOTO EXIT

@FightM82
COMPARE #<MurderS>, 82
IF> @FightM83
IF< @FightM83
;no fight
GOTO EXIT

@FightM83

@fightM200
COMPARE #<MurderS>, 200
IF> @FightM201
IF< @FightM201
;no fight
GOTO EXIT

@FightM201

GOTO @notsteal

GOTO @notMurder

;------------------------------------------------------
;Murder failed, murderer is killed for thier crime!
;------------------------------------------------------
@FailDead
COMPARE #<MurderS>, 1
IF= @notmurder
COMPARE #<MurderS>, 2
IF+ @notmurder
1: What do you think you are doing fiend! DIE!
H: Gaaaaaahhggg!!
HOST_TAKE H100000
SET GPmurderfailloss, <num.hostGP>
DIV GPmurderfailloss, 2
HOST_TAKE G#<GPmurderfailloss>
N: You are slain for attempted murder!
H: /a lost #<GPmurderloss> GP for the crime of attempted murder 
WAIT 2
GOTO EXIT
GOTO @notMurder

;------------------------------------------------------
;Murder Succeeds
;------------------------------------------------------
@MurderSuccess
COMPARE #<MurderS>, 1
IF> @nextMurder2
IF< @nextMurder2
COMPARE #<num.peopleInScene>, 2
IF< @nextMurder2
IF> @nextMurder2
SET MurderHP, #<num.hostHP>
SUB MurderHP, 1
SET stealGP, %R100
MUL stealGP, #<num.hostlevel>
COMPARE #<PlayerMurders>, "0"
IF> @skipsetPM
SET PlayerMurders, 0
@skipsetPM
ADD Playermurders, 1
;PARTY G#<stealGP>
;GOTO SCENE 400
COMPARE #<num.peopleInScene>, 2
IF< @END
IF> @END
TAKE H#<MurderHP>
HOST_GIVE H#<MurderHP>
SET hostGPsteal, #<num.hostGP>
TAKE G#<stealGP>
HOST_TAKE G1000000
HOST_GIVE G#<hostGPsteal>
HOST_GIVE G#<stealGP>
N: Monster %1 attempted player murder!
@END
END

@nextMurder2
COMPARE #<MurderS>, 2
IF> @nextMurder3
IF< @nextMurder3
;murdering monsters is NOT an option...

@nextMurder3
COMPARE #<MurderS>, 3
IF> @nextMurder4
IF< @nextMurder4
COMPARE #<MS3>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took 25 %I27's
HOST_GIVE I27.25
SET MS3, 1
WAIT 10
GOTO EXIT

@nextMurder4
COMPARE #<MurderS>, 4
IF< @nextMurder5
IF> @nextMurder5
;notused

@nextMurder5
COMPARE #<MurderS>, 5
IF< @nextMurder6
IF> @nextMurder6
;notused

@nextMurder6
COMPARE #<MurderS>, 6
IF< @nextMurder7
IF> @nextMurder7
;notused

@nextMurder7
COMPARE #<MurderS>, 7
IF< @nextMurder8
IF> @nextMurder8
;notused

@nextMurder8
COMPARE #<MurderS>, 8
IF< @nextMurder9
IF> @nextMurder9
;notused

@nextMurder9
COMPARE #<MurderS>, 9
IF< @nextMurder10
IF> @nextMurder10
;notused

@nextMurder10
COMPARE #<MurderS>, 10
IF< @nextMurder11
IF> @nextMurder11
COMPARE #<MS10>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took five %I46s
HOST_GIVE I1007.5
SET MS10, 1
WAIT 10
GOTO EXIT

@nextMurder11
COMPARE #<MurderS>, 11
IF< @nextMurder12
IF> @nextMurder12
COMPARE #<MS11>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took five %I46s
HOST_GIVE I46.5
SET MS11, 1
WAIT 10
GOTO EXIT

@nextMurder12
COMPARE #<MurderS>, 12
IF< @nextMurder13
IF> @nextMurder13
COMPARE #<MS12>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took a set of level 1 to 10 equipment
HOST_GIVE I200
HOST_GIVE I201
HOST_GIVE I202
HOST_GIVE I203
HOST_GIVE I204
HOST_GIVE I205
HOST_GIVE I250
HOST_GIVE I251
HOST_GIVE I252
HOST_GIVE I253
HOST_GIVE I300
HOST_GIVE I301
HOST_GIVE I302
HOST_GIVE I303
HOST_GIVE I304
HOST_GIVE I305
HOST_GIVE I350
HOST_GIVE I351
HOST_GIVE I352
HOST_GIVE I353
HOST_GIVE I354
HOST_GIVE I355
HOST_GIVE I400
HOST_GIVE I401
HOST_GIVE I402
HOST_GIVE I403
HOST_GIVE I404
HOST_GIVE I405
HOST_GIVE I450
HOST_GIVE I451
HOST_GIVE I452
HOST_GIVE I453
HOST_GIVE I454
HOST_GIVE I455
HOST_GIVE I500
HOST_GIVE I501
HOST_GIVE I502
HOST_GIVE I503
HOST_GIVE I504
HOST_GIVE I505
HOST_GIVE I550
HOST_GIVE I551
HOST_GIVE I552
HOST_GIVE I553
HOST_GIVE I554
HOST_GIVE I555
HOST_GIVE I600
HOST_GIVE I601
HOST_GIVE I602
HOST_GIVE I603
HOST_GIVE I604
HOST_GIVE I605
HOST_GIVE I650
HOST_GIVE I651
HOST_GIVE I652
HOST_GIVE I653
HOST_GIVE I654
HOST_GIVE I655
HOST_GIVE I800
HOST_GIVE I801
HOST_GIVE I802
HOST_GIVE I803
HOST_GIVE I804
HOST_GIVE I805
HOST_GIVE I900
HOST_GIVE I901
HOST_GIVE I902
HOST_GIVE I903
HOST_GIVE I904
HOST_GIVE I905
HOST_GIVE I950
HOST_GIVE I951
HOST_GIVE I952
HOST_GIVE I953
HOST_GIVE I954
SET MS12, 1
WAIT 10
GOTO EXIT

@nextMurder13
COMPARE #<MurderS>, 13
IF< @nextMurder14
IF> @nextMurder14
COMPARE #<MS13>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took a set of level 11 to 20 equipment!
HOST_GIVE I206
HOST_GIVE I207
HOST_GIVE I208
HOST_GIVE I209
HOST_GIVE I210
HOST_GIVE I254
HOST_GIVE I255
HOST_GIVE I256
HOST_GIVE I257
HOST_GIVE I258
HOST_GIVE I356
HOST_GIVE I357
HOST_GIVE I358
HOST_GIVE I359
HOST_GIVE I360
HOST_GIVE I406
HOST_GIVE I407
HOST_GIVE I408
HOST_GIVE I409
HOST_GIVE I410
HOST_GIVE I456
HOST_GIVE I457
HOST_GIVE I458
HOST_GIVE I459
HOST_GIVE I460
HOST_GIVE I506
HOST_GIVE I507
HOST_GIVE I508
HOST_GIVE I509
HOST_GIVE I510
HOST_GIVE I556
HOST_GIVE I557
HOST_GIVE I558
HOST_GIVE I559
HOST_GIVE I560
HOST_GIVE I606
HOST_GIVE I607
HOST_GIVE I608
HOST_GIVE I609
HOST_GIVE I610
HOST_GIVE I656
HOST_GIVE I657
HOST_GIVE I658
HOST_GIVE I659
HOST_GIVE I660
HOST_GIVE I806
HOST_GIVE I807
HOST_GIVE I808
HOST_GIVE I809
HOST_GIVE I810
HOST_GIVE I906
HOST_GIVE I907
HOST_GIVE I908
HOST_GIVE I909
HOST_GIVE I910
HOST_GIVE I955
HOST_GIVE I956
HOST_GIVE I957
HOST_GIVE I958
HOST_GIVE I959
SET MS13, 1
WAIT 10
GOTO EXIT

@nextMurder14
COMPARE #<MurderS>, 14
IF< @nextMurder15
IF> @nextMurder15
COMPARE #<MS14>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took %I565 and 10000 gold
HOST_GIVE I565
HOST_GIVE G10000
SET MS14, 1
WAIT 10
GOTO EXIT

@nextMurder15
COMPARE #<MurderS>, 15
IF< @nextMurder16
IF> @nextMurder16
COMPARE #<MS15>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took 50000 gold!
HOST_GIVE G50000
SET MS15, 1
WAIT 10
GOTO EXIT

@nextMurder16
COMPARE #<MurderS>, 16
IF< @nextMurder17
IF> @nextMurder17
COMPARE #<MS16>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took many %I16s!
HOST_GIVE I16.25
SET MS16, 1
WAIT 10
GOTO EXIT

@nextMurder17
COMPARE #<MurderS>, 17
IF< @nextMurder18
IF> @nextMurder18
COMPARE #<MS17>, 1
IF= @notmurder
H: No-one here to kill
SET MS17, 1
WAIT 10
GOTO EXIT

@nextMurder18
COMPARE #<MurderS>, 18
IF< @nextMurder19
IF> @nextMurder19
COMPARE #<MS18>, 1
IF= @notmurder
H: Kill what? A chest?
SET MS18, 1
WAIT 10
GOTO EXIT

@nextMurder19
COMPARE #<MurderS>, 19
IF< @nextMurder20
IF> @nextMurder20
COMPARE #<MS19>, 1
IF= @notmurder
H: DIE CHEST!
H: Oh wait... what am I doing?
WAIT 10
GOTO EXIT

@nextMurder20
COMPARE #<MurderS>, 20
IF< @nextMurder21
IF> @nextMurder21
COMPARE #<MS20>, 1
IF= @notmurder
H: Why am I trying to kill a chest?
H: All my monster friends will laugh at me!
WAIT 10
GOTO EXIT

@nextMurder21
COMPARE #<MurderS>, 21
IF< @nextMurder22
IF> @nextMurder22
COMPARE #<MS21>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
IF T505 @noseedstotake
H: I took some %I8s!
HOST_GIVE I8.5
HOST_GIVE T505
@noseedstotake
SET MS21, 1
WAIT 10
GOTO EXIT

@nextMurder22
COMPARE #<MurderS>, 22
IF< @nextMurder23
IF> @nextMurder23
COMPARE #<MS22>, 1
IF= @notmurder
H: This is no good, there is nothing to kill!
H: now how can a satisfy my blood lust?
WAIT 10
GOTO EXIT

@nextMurder23
COMPARE #<MurderS>, 23
IF< @nextMurder24
IF> @nextMurder24
COMPARE #<MS23>, 1
IF= @notmurder
H: Die foolish human!
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took a set of level 21-40 equipment!
HOST_GIVE I211
HOST_GIVE I212
HOST_GIVE I213
HOST_GIVE I214
HOST_GIVE I215
HOST_GIVE I216
HOST_GIVE I217
HOST_GIVE I218
HOST_GIVE I219
HOST_GIVE I220
HOST_GIVE I259
HOST_GIVE I260
HOST_GIVE I261
HOST_GIVE I262
HOST_GIVE I263
HOST_GIVE I264
HOST_GIVE I265
HOST_GIVE I266
HOST_GIVE I267
HOST_GIVE I268
HOST_GIVE I311
HOST_GIVE I312
HOST_GIVE I314
HOST_GIVE I315
HOST_GIVE I316
HOST_GIVE I317
HOST_GIVE I318
HOST_GIVE I319
HOST_GIVE I320
HOST_GIVE I361
HOST_GIVE I362
HOST_GIVE I363
HOST_GIVE I364
HOST_GIVE I365
HOST_GIVE I366
HOST_GIVE I367
HOST_GIVE I368
HOST_GIVE I369
HOST_GIVE I370
HOST_GIVE I411
HOST_GIVE I412
HOST_GIVE I413
HOST_GIVE I414
HOST_GIVE I415
HOST_GIVE I416
HOST_GIVE I417
HOST_GIVE I418
HOST_GIVE I419
HOST_GIVE I420
HOST_GIVE I461
HOST_GIVE I462
HOST_GIVE I463
HOST_GIVE I464
HOST_GIVE I465
HOST_GIVE I466
HOST_GIVE I467
HOST_GIVE I468
HOST_GIVE I469
HOST_GIVE I470
HOST_GIVE I511
HOST_GIVE I512
HOST_GIVE I514
HOST_GIVE I514
HOST_GIVE I515
HOST_GIVE I516
HOST_GIVE I517
HOST_GIVE I518
HOST_GIVE I519
HOST_GIVE I520
HOST_GIVE I561
HOST_GIVE I562
HOST_GIVE I563
HOST_GIVE I564
HOST_GIVE I565
HOST_GIVE I566
HOST_GIVE I567
HOST_GIVE I568
HOST_GIVE I569
HOST_GIVE I570
HOST_GIVE I611
HOST_GIVE I612
HOST_GIVE I613
HOST_GIVE I614
HOST_GIVE I615
HOST_GIVE I616
HOST_GIVE I617
HOST_GIVE I618
HOST_GIVE I619
HOST_GIVE I620
HOST_GIVE I661
HOST_GIVE I662
HOST_GIVE I663
HOST_GIVE I664
HOST_GIVE I665
HOST_GIVE I666
HOST_GIVE I667
HOST_GIVE I668
HOST_GIVE I669
HOST_GIVE I670
HOST_GIVE I811
HOST_GIVE I812
HOST_GIVE I813
HOST_GIVE I814
HOST_GIVE I815
HOST_GIVE I816
HOST_GIVE I817
HOST_GIVE I818
HOST_GIVE I819
HOST_GIVE I820
HOST_GIVE I911
HOST_GIVE I912
HOST_GIVE I913
HOST_GIVE I914
HOST_GIVE I915
HOST_GIVE I916
HOST_GIVE I917
HOST_GIVE I918
HOST_GIVE I919
HOST_GIVE I920
HOST_GIVE I960
HOST_GIVE I961
HOST_GIVE I962
HOST_GIVE I963
HOST_GIVE I964
HOST_GIVE I965
HOST_GIVE I966
HOST_GIVE I967
HOST_GIVE I968
HOST_GIVE I969
SET MS23, 1
WAIT 10
GOTO EXIT

@nextMurder24
COMPARE #<MurderS>, 24
IF< @nextMurder25
IF> @nextMurder25
COMPARE #<MS24>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took a number of %I37s!
HOST_GIVE I37.25
SET MS24, 1
WAIT 10
GOTO EXIT

@nextMurder25
COMPARE #<MurderS>, 25
IF< @nextMurder26
IF> @nextMurder26
COMPARE #<MS25>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took some %I27s!
HOST_GIVE I27.10
SET MS25, 1
WAIT 10
GOTO EXIT

@nextMurder26
COMPARE #<MurderS>, 26
IF< @nextMurder27
IF> @nextMurder27
COMPARE #<MS26>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took many %I16 and %I18!
HOST_GIVE I16.25
SET MS26, 118.25
WAIT 10
GOTO EXIT

@nextMurder27
COMPARE #<MurderS>, 27
IF< @nextMurder28
IF> @nextMurder28
COMPARE #<MS27>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took a set of level 41 to 60 equipment!
HOST_GIVE I221
HOST_GIVE I222
HOST_GIVE I223
HOST_GIVE I224
HOST_GIVE I225
HOST_GIVE I226
HOST_GIVE I227
HOST_GIVE I228
HOST_GIVE I229
HOST_GIVE I230
HOST_GIVE I269
HOST_GIVE I270
HOST_GIVE I271
HOST_GIVE I272
HOST_GIVE I273
HOST_GIVE I274
HOST_GIVE I275
HOST_GIVE I276
HOST_GIVE I277
HOST_GIVE I278
HOST_GIVE I321
HOST_GIVE I322
HOST_GIVE I323
HOST_GIVE I324
HOST_GIVE I325
HOST_GIVE I326
HOST_GIVE I327
HOST_GIVE I328
HOST_GIVE I329
HOST_GIVE I330
HOST_GIVE I371
HOST_GIVE I372
HOST_GIVE I373
HOST_GIVE I374
HOST_GIVE I375
HOST_GIVE I376
HOST_GIVE I377
HOST_GIVE I378
HOST_GIVE I379
HOST_GIVE I380
HOST_GIVE I421
HOST_GIVE I422
HOST_GIVE I423
HOST_GIVE I424
HOST_GIVE I425
HOST_GIVE I426
HOST_GIVE I427
HOST_GIVE I428
HOST_GIVE I429
HOST_GIVE I430
HOST_GIVE I471
HOST_GIVE I472
HOST_GIVE I473
HOST_GIVE I474
HOST_GIVE I474
HOST_GIVE I475
HOST_GIVE I476
HOST_GIVE I477
HOST_GIVE I478
HOST_GIVE I479
HOST_GIVE I480
HOST_GIVE I530
HOST_GIVE I571
HOST_GIVE I572
HOST_GIVE I573
HOST_GIVE I574
HOST_GIVE I575
HOST_GIVE I576
HOST_GIVE I577
HOST_GIVE I578
HOST_GIVE I579
HOST_GIVE I580
HOST_GIVE I621
HOST_GIVE I622
HOST_GIVE I623
HOST_GIVE I624
HOST_GIVE I625
HOST_GIVE I626
HOST_GIVE I627
HOST_GIVE I628
HOST_GIVE I629
HOST_GIVE I630
HOST_GIVE I671
HOST_GIVE I672
HOST_GIVE I673
HOST_GIVE I674
HOST_GIVE I675
HOST_GIVE I676
HOST_GIVE I677
HOST_GIVE I677
HOST_GIVE I678
HOST_GIVE I679
HOST_GIVE I680
HOST_GIVE I831
HOST_GIVE I832
HOST_GIVE I833
HOST_GIVE I834
HOST_GIVE I835
HOST_GIVE I836
HOST_GIVE I837
HOST_GIVE I838
HOST_GIVE I839
HOST_GIVE I830
HOST_GIVE I921
HOST_GIVE I922
HOST_GIVE I923
HOST_GIVE I924
HOST_GIVE I925
HOST_GIVE I926
HOST_GIVE I927
HOST_GIVE I928
HOST_GIVE I929
HOST_GIVE I930
HOST_GIVE I970
HOST_GIVE I971
HOST_GIVE I972
HOST_GIVE I973
HOST_GIVE I974
HOST_GIVE I975
HOST_GIVE I976
HOST_GIVE I977
HOST_GIVE I978
HOST_GIVE I979
WAIT 10
GOTO EXIT

@nextMurder28
COMPARE #<MurderS>, 28
IF< @nextMurder29
IF> @nextMurder29
COMPARE #<MS28>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took many %I95s!
HOST_GIVE I95.30
SET MS28, 1
WAIT 10
GOTO EXIT

@nextMurder29
COMPARE #<MurderS>, 29
IF< @nextMurder30
IF> @nextMurder30
COMPARE #<MS29>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took many %I27!
HOST_GIVE I27.20
SET MS29, 1
WAIT 10
GOTO EXIT

@nextMurder30
COMPARE #<MurderS>, 30
IF< @nextMurder31
IF> @nextMurder31
COMPARE #<MS30>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took many %I16's and %I18s!
HOST_GIVE I16.50
HOST_GIBE I18.50
SET MS30, 1
WAIT 10
GOTO EXIT

@nextMurder31
COMPARE #<MurderS>, 31
IF< @nextMurder32
IF> @nextMurder32
COMPARE #<MS31>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took a set of level 61 to 80 equipment!
HOST_GIVE I231
HOST_GIVE I232
HOST_GIVE I233
HOST_GIVE I234
HOST_GIVE I235
HOST_GIVE I236
HOST_GIVE I237
HOST_GIVE I238
HOST_GIVE I239
HOST_GIVE I240
HOST_GIVE I279
HOST_GIVE I280
HOST_GIVE I281
HOST_GIVE I282
HOST_GIVE I283
HOST_GIVE I284
HOST_GIVE I285
HOST_GIVE I286
HOST_GIVE I287
HOST_GIVE I288
HOST_GIVE I331
HOST_GIVE I332
HOST_GIVE I333
HOST_GIVE I334
HOST_GIVE I335
HOST_GIVE I336
HOST_GIVE I337
HOST_GIVE I338
HOST_GIVE I339
HOST_GIVE I340
HOST_GIVE I381
HOST_GIVE I382
HOST_GIVE I383
HOST_GIVE I384
HOST_GIVE I385
HOST_GIVE I386
HOST_GIVE I387
HOST_GIVE I388
HOST_GIVE I389
HOST_GIVE I390
HOST_GIVE I431
HOST_GIVE I432
HOST_GIVE I433
HOST_GIVE I434
HOST_GIVE I435
HOST_GIVE I436
HOST_GIVE I437
HOST_GIVE I438
HOST_GIVE I439
HOST_GIVE I440
HOST_GIVE I481
HOST_GIVE I482
HOST_GIVE I483
HOST_GIVE I484
HOST_GIVE I485
HOST_GIVE I486
HOST_GIVE I487
HOST_GIVE I488
HOST_GIVE I489
HOST_GIVE I490
HOST_GIVE I531
HOST_GIVE I532
HOST_GIVE I533
HOST_GIVE I534
HOST_GIVE I535
HOST_GIVE I536
HOST_GIVE I537
HOST_GIVE I538
HOST_GIVE I539
HOST_GIVE I540
HOST_GIVE I581
HOST_GIVE I582
HOST_GIVE I583
HOST_GIVE I584
HOST_GIVE I585
HOST_GIVE I586
HOST_GIVE I587
HOST_GIVE I588
HOST_GIVE I589
HOST_GIVE I590
HOST_GIVE I631
HOST_GIVE I632
HOST_GIVE I633
HOST_GIVE I634
HOST_GIVE I635
HOST_GIVE I636
HOST_GIVE I637
HOST_GIVE I638
HOST_GIVE I639
HOST_GIVE I640
HOST_GIVE I681
HOST_GIVE I682
HOST_GIVE I683
HOST_GIVE I684
HOST_GIVE I685
HOST_GIVE I686
HOST_GIVE I687
HOST_GIVE I688
HOST_GIVE I689
HOST_GIVE I690
HOST_GIVE I831
HOST_GIVE I832
HOST_GIVE I833
HOST_GIVE I834
HOST_GIVE I835
HOST_GIVE I836
HOST_GIVE I837
HOST_GIVE I838
HOST_GIVE I839
HOST_GIVE I840
HOST_GIVE I931
HOST_GIVE I932
HOST_GIVE I933
HOST_GIVE I934
HOST_GIVE I935
HOST_GIVE I936
HOST_GIVE I937
HOST_GIVE I938
HOST_GIVE I939
HOST_GIVE I940
HOST_GIVE I980
HOST_GIVE I981
HOST_GIVE I982
HOST_GIVE I983
HOST_GIVE I984
HOST_GIVE I985
HOST_GIVE I986
HOST_GIVE I987
HOST_GIVE I988
HOST_GIVE I989
SET MS31, 1
WAIT 10
GOTO EXIT

@nextMurder32
COMPARE #<MurderS>, 32
IF< @nextMurder33
IF> @nextMurder33
COMPARE #<MS32>, 1
IF= @notmurder
H: Die phycic fool!
1: I saw this, but even I cannot escape death
H: Mwaahahahahhahhahahaha!
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took an %I68's!
HOST_GIVE I68
SET MS32, 1
WAIT 10
GOTO EXIT

@nextMurder33
COMPARE #<MurderS>, 33
IF< @nextMurder34
IF> @nextMurder34
COMPARE #<MS33>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took many %I27's!
HOST_GIVE I27.75
SET MS33, 1
WAIT 10
GOTO EXIT

@nextMurder34
COMPARE #<MurderS>, 34
IF< @nextMurder35
IF> @nextMurder35
COMPARE #<MS34>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took 100 %I19's and %I24s!
HOST_GIVE I19.100
HOST_GIVE I24.100
SET MS34, 1
WAIT 10
GOTO EXIT

@nextMurder35
COMPARE #<MurderS>, 35
IF< @nextMurder36
IF> @nextMurder36
COMPARE #<MS35>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took many %I95's!
HOST_GIVE I95.50
SET MS35, 1
WAIT 10
GOTO EXIT

@nextMurder36
COMPARE #<MurderS>, 36
IF< @nextMurder37
IF> @nextMurder37
COMPARE #<MS36>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took 5 %I47 notes!
HOST_GIVE I47.5
SET MS36, 1
WAIT 10
GOTO EXIT

@nextMurder37
COMPARE #<MurderS>, 37
IF< @nextMurder38
IF> @nextMurder38
COMPARE #<MS37>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took a set of level 81-96 equipment!!
HOST_GIVE I241
HOST_GIVE I242
HOST_GIVE I243
HOST_GIVE I244
HOST_GIVE I245
HOST_GIVE I246
HOST_GIVE I247
HOST_GIVE I248
HOST_GIVE I291
HOST_GIVE I292
HOST_GIVE I293
HOST_GIVE I294
HOST_GIVE I295
HOST_GIVE I296
HOST_GIVE I297
HOST_GIVE I298
HOST_GIVE I341
HOST_GIVE I342
HOST_GIVE I343
HOST_GIVE I344
HOST_GIVE I345
HOST_GIVE I346
HOST_GIVE I347
HOST_GIVE I348
HOST_GIVE I349
HOST_GIVE I391
HOST_GIVE I392
HOST_GIVE I393
HOST_GIVE I394
HOST_GIVE I395
HOST_GIVE I396
HOST_GIVE I397
HOST_GIVE I398
HOST_GIVE I441
HOST_GIVE I442
HOST_GIVE I443
HOST_GIVE I444
HOST_GIVE I445
HOST_GIVE I446
HOST_GIVE I447
HOST_GIVE I448
HOST_GIVE I498
HOST_GIVE I541
HOST_GIVE I542
HOST_GIVE I543
HOST_GIVE I544
HOST_GIVE I545
HOST_GIVE I546
HOST_GIVE I547
HOST_GIVE I548
HOST_GIVE I591
HOST_GIVE I592
HOST_GIVE I593
HOST_GIVE I594
HOST_GIVE I595
HOST_GIVE I596
HOST_GIVE I597
HOST_GIVE I598
HOST_GIVE I641
HOST_GIVE I642
HOST_GIVE I643
HOST_GIVE I644
HOST_GIVE I645
HOST_GIVE I646
HOST_GIVE I647
HOST_GIVE I648
HOST_GIVE I648
HOST_GIVE I691
HOST_GIVE I692
HOST_GIVE I693
HOST_GIVE I694
HOST_GIVE I695
HOST_GIVE I696
HOST_GIVE I697
HOST_GIVE I698
HOST_GIVE I841
HOST_GIVE I842
HOST_GIVE I843
HOST_GIVE I844
HOST_GIVE I845
HOST_GIVE I846
HOST_GIVE I847
HOST_GIVE I848
HOST_GIVE I941
HOST_GIVE I942
HOST_GIVE I943
HOST_GIVE I944
HOST_GIVE I945
HOST_GIVE I946
HOST_GIVE I947
HOST_GIVE I948
HOST_GIVE I991
HOST_GIVE I992
HOST_GIVE I993
HOST_GIVE I994
HOST_GIVE I995
HOST_GIVE I996
HOST_GIVE I997
HOST_GIVE I998
SET MS37, 1
WAIT 10
GOTO EXIT

@nextMurder38
COMPARE #<MurderS>, 38
IF< @nextMurder39
IF> @nextMurder39
COMPARE #<MS38>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took five %I49 notes!
HOST_GIVE I49.5
SET MSXX, 1
WAIT 10
GOTO EXIT

@nextMurder39
COMPARE #<MurderS>, 39
IF< @nextMurder40
IF> @nextMurder40
COMPARE #<MS39>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took 100 %I27's!
HOST_GIVE I27.100
SET MS39, 1
WAIT 10
GOTO EXIT

@nextMurder40
COMPARE #<MurderS>, 40
IF< @nextMurder41
IF> @nextMurder41
COMPARE #<MS40>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took 100 %I19's and %I24's!
HOST_GIVE I19.100
HOST_GIVE I24.100
SET MS40, 1
WAIT 10
GOTO EXIT

@nextMurder41
COMPARE #<MurderS>, 41
IF< @nextMurder42
IF> @nextMurder42
COMPARE #<MS41>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took some %I49 notes!
HOST_GIVE I49.5
SET MS41, 1
WAIT 10
GOTO EXIT

@nextMurder42
COMPARE #<MurderS>, 42
IF< @nextMurder43
IF> @nextMurder43
COMPARE #<MS42>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took many tickets!
HOST_GIVE I98.50
HOST_GIVE I97.50
SET MS42, 1
WAIT 10
GOTO EXIT

@nextMurder43
COMPARE #<MurderS>, 43
IF< @nextMurder44
IF> @nextMurder44
COMPARE #<MS43>, 1
IF= @notmurder
H: DIE STATUE!
H: OUCH that hurts!
1: AHHHHH!!!
H: What was that! The statue is alive!
H: DIE!!!!!
ACTOR 2 "Boy", joshtownsfolk, 9, 25, 90
2: Leave me alone!!!
MOVE 2, -10, 90
WAIT 2
H: Just some stupid kid
WAIT 10
GOTO EXIT

@nextMurder44
COMPARE #<MurderS>, 44
IF< @nextMurder45
IF> @nextMurder45
COMPARE #<MS44>, 1
IF= @notmurder
H: No-one here to kill
WAIT 10
GOTO EXIT

@nextMurder45
COMPARE #<MurderS>, 45
IF< @nextMurder46
IF> @nextMurder46
COMPARE #<MS45>, 1
IF= @notmurder
IF I100 @skippointlessmurder
IF T117 @skippointlessmurder
H: Perhaps it would be better to steal that rock...
@skippointlessmurder
H: No point killing him
WAIT 10
GOTO EXIT

@nextMurder46
COMPARE #<MurderS>, 46
IF< @nextMurder47
IF> @nextMurder47
COMPARE #<MS46>, 1
IF= @notmurder
H: Nothing here to kill
WAIT 10
GOTO EXIT

@nextMurder47
COMPARE #<MurderS>, 47
IF< @nextMurder48
IF> @nextMurder48
COMPARE #<MS47>, 1
IF= @notmurder
H: DIE!
H: Umm... nevermind
WAIT 10
GOTO EXIT

@nextMurder48
COMPARE #<MurderS>, 48
IF< @nextMurder49
IF> @nextMurder49
COMPARE #<MS48>, 1
IF= @notmurder
H: No-one to kill, I should look elsewhere
WAIT 10
GOTO EXIT

@nextMurder49
COMPARE #<MurderS>, 49
IF< @nextMurder50
IF> @nextMurder50
COMPARE #<MS49>, 1
IF= @notmurder
;monsters should never get here, but just in case:-
H: No-one to kill
WAIT 10
GOTO EXIT

@nextMurder50
COMPARE #<MurderS>, 50
IF< @nextMurder51
IF> @nextMurder51
COMPARE #<MS50>, 1
IF= @notmurder
H: DIE NO-ONE!
H: /a looks embarrased
WAIT 10
GOTO EXIT

@nextMurder51
COMPARE #<MurderS>, 51
IF< @nextMurder52
IF> @nextMurder52
COMPARE #<MS51>, 1
IF= @notmurder
H: Kill who? I see nothing but sand!
WAIT 10
GOTO EXIT

@nextMurder52
COMPARE #<MurderS>, 52
IF< @nextMurder53
IF> @nextMurder53
COMPARE #<MS51>, 1
IF= @notmurder
H: Kill what?
WAIT 10
GOTO EXIT

@nextMurder53
COMPARE #<MurderS>, 53
IF< @nextMurder54
IF> @nextMurder54
COMPARE #<MS53>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took many dragons!
HOST_GIVE I1008
HOST_GIVE I1009
HOST_GIVE I1010
HOST_GIVE I1011
HOST_GIVE I1008
HOST_GIVE I1009
HOST_GIVE I1010
HOST_GIVE I1011
SET MS53, 1
WAIT 10
GOTO EXIT

@nextMurder54
COMPARE #<MurderS>, 54
IF< @nextMurder55
IF> @nextMurder55
COMPARE #<MS54>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took many %I52 notes!
HOST_GIVE I52.10
SET MS54, 1
WAIT 10
GOTO EXIT

@nextMurder55
COMPARE #<MurderS>, 55
IF< @nextMurder56
IF> @nextMurder56
COMPARE #<MS55>, 1
IF= @notmurder
H: Kill whom exactly?
WAIT 10
GOTO EXIT

@nextMurder56
COMPARE #<MurderS>, 56
IF< @nextMurder57
IF> @nextMurder57
COMPARE #<MS56>, 1
IF= @notmurder
H: Kill whom exactly?
WAIT 10
GOTO EXIT

@nextMurder57
COMPARE #<MurderS>, 57
IF< @nextMurder58
IF> @nextMurder58
COMPARE #<MS57>, 1
IF= @notmurder
H: Kill whom exactly?
WAIT 10
GOTO EXIT

@nextMurder58
COMPARE #<MurderS>, 58
IF< @nextMurder59
IF> @nextMurder59
COMPARE #<MS58>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took some %I1001 pets!
HOST_GIVE I1001.5
SET MS58, 1
WAIT 10
GOTO EXIT

@nextMurder59
COMPARE #<MurderS>, 59
IF< @nextMurder60
IF> @nextMurder60
COMPARE #<MS59>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took some %I45 notes!
HOST_GIVE I45.5
SET MS59, 1
WAIT 10
GOTO EXIT

@nextMurder60
COMPARE #<MurderS>, 60
IF< @nextMurder61
IF> @nextMurder61
COMPARE #<MS60>, 1
IF= @notmurder
H: Killing air is kinda pointless...
WAIT 10
GOTO EXIT

@nextMurder61
COMPARE #<MurderS>, 61
IF< @nextMurder62
IF> @nextMurder62
COMPARE #<MS61>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took some seeds!
HOST_GIVE I20.2
HOST_GIVE I21.2
HOST_GIVE I22.2
HOST_GIVE I23.2
HOST_GIVE I25.2
SET MS61, 1
WAIT 10
GOTO EXIT

@nextMurder62
COMPARE #<MurderS>, 62
IF< @nextMurder63
IF> @nextMurder63
COMPARE #<MS62>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took many tower tickets!
HOST_GIVE I62.50
HOST_GIVE I63.50
HOST_GIVE I63.50
SET MS62, 1
WAIT 10
GOTO EXIT

@nextMurder63
COMPARE #<MurderS>, 63
IF< @nextMurder64
IF> @nextMurder64
COMPARE #<MS63>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took a %I65!
HOST_GIVE I65
SET MS63, 1
WAIT 10
GOTO EXIT

@nextMurder64
COMPARE #<MurderS>, 64
IF< @nextMurder65
IF> @nextMurder65
COMPARE #<MS64>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took a %I66!
HOST_GIVE I66
SET MS64, 1
WAIT 10
GOTO EXIT

@nextMurder65
COMPARE #<MurderS>, 65
IF< @nextMurder66
IF> @nextMurder66
COMPARE #<MS65>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took a %I67!
HOST_GIVE I67
SET MS65, 1
WAIT 10
GOTO EXIT

@nextMurder66
COMPARE #<MurderS>, 66
IF< @nextMurder67
IF> @nextMurder67
COMPARE #<MS66>, 1
IF= @notmurder
H: No-one to kill
WAIT 10
GOTO EXIT

@nextMurder67
COMPARE #<MurderS>, 67
IF< @nextMurder68
IF> @nextMurder68
COMPARE #<MS67>, 1
IF= @notmurder
H: No-one to murder
WAIT 10
GOTO EXIT

@nextMurder68
COMPARE #<MurderS>, 68
IF< @nextMurder69
IF> @nextMurder69
COMPARE #<MS68>, 1
IF= @notmurder
H: Murder failed!
H: Wait... who am I trying to kill?
WAIT 10
GOTO EXIT

@nextMurder69
COMPARE #<MurderS>, 69
IF< @nextMurder70
IF> @nextMurder70
COMPARE #<MS69>, 1
IF= @notmurder
H: No-one to kill
WAIT 10
GOTO EXIT

@nextMurder70
COMPARE #<MurderS>, 70
IF< @nextMurder71
IF> @nextMurder71
COMPARE #<MS70>, 1
IF= @notmurder
H: No-one to murder here
WAIT 10
GOTO EXIT

@nextMurder71
COMPARE #<MurderS>, 71
IF< @nextMurder72
IF> @nextMurder72
COMPARE #<MS71>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took a set of all 10 rare herbs!
HOST_GIVE I721.5
HOST_GIVE I722.5
HOST_GIVE I723.5
HOST_GIVE I724.5
HOST_GIVE I725.5
HOST_GIVE I726.5
HOST_GIVE I727.5
HOST_GIVE I728.5
HOST_GIVE I729.5
HOST_GIVE I730.5
SET MS71, 1
WAIT 10
GOTO EXIT

@nextMurder72
COMPARE #<MurderS>, 72
IF< @nextMurder73
IF> @nextMurder73
COMPARE #<MS72>, 1
IF= @notmurder
H: Murder who?
WAIT 10
GOTO EXIT

@nextMurder73
COMPARE #<MurderS>, 73
IF< @nextMurder74
IF> @nextMurder74
COMPARE #<MS73>, 1
IF= @notmurder
H: No-one to murder, nothing to take
WAIT 10
GOTO EXIT

@nextMurder74
COMPARE #<MurderS>, 74
IF< @nextMurder75
IF> @nextMurder75
COMPARE #<MS74>, 1
IF= @notmurder
H: No-one to murder, nothing to take
WAIT 10
GOTO EXIT

@nextMurder75
COMPARE #<MurderS>, 75
IF< @nextMurder76
IF> @nextMurder76
COMPARE #<MS75>, 1
IF= @notmurder
H: No-one to murder, nothing to take
WAIT 10
GOTO EXIT

@nextMurder76
COMPARE #<MurderS>, 76
IF< @nextMurder77
IF> @nextMurder77
COMPARE #<MS76>, 1
IF= @notmurder
H: No-one to murder, nothing to take
WAIT 10
GOTO EXIT

@nextMurder77
COMPARE #<MurderS>, 77
IF< @nextMurder78
IF> @nextMurder78
COMPARE #<MS77>, 1
IF= @notmurder
H: No-one to murder, nothing to take
WAIT 10
GOTO EXIT

@nextMurder78
COMPARE #<MurderS>, 78
IF< @nextMurder79
IF> @nextMurder79
COMPARE #<MS78>, 1
IF= @notmurder
H: No-one to murder, nothing to take
WAIT 10
GOTO EXIT

@nextMurder79
COMPARE #<MurderS>, 79
IF< @nextMurder80
IF> @nextMurder80
COMPARE #<MS79>, 1
IF= @notmurder
H: No-one to murder, nothing to take
WAIT 10
GOTO EXIT

@nextMurder80
COMPARE #<MurderS>, 80
IF< @nextMurder81
IF> @nextMurder81
COMPARE #<MS80>, 1
IF= @notmurder
H: No-one to murder, nothing to take
WAIT 10
GOTO EXIT

@nextMurder81
COMPARE #<MurderS>, 81
IF< @nextMurder82
IF> @nextMurder82
COMPARE #<MS81>, 1
IF= @notmurder
H: No-one to murder, nothing to take
WAIT 10
GOTO EXIT

@nextMurder82
COMPARE #<MurderS>, 82
IF< @nextMurder200
IF> @nextMurder200
COMPARE #<MS82>, 1
IF= @notmurder
H: No-one to murder, nothing to take
WAIT 10
GOTO EXIT

@next200

GOTO @notmurder

;-----------------------------
;Standardised murder script
;-----------------------------
@nextMurderXX
COMPARE #<MurderS>, XX
IF< @nextMurderYY
IF> @nextMurderYY
COMPARE #<MSXX>, 1
IF= @notmurder
H: Murder successfull
ACTOR	1,	"Tombstone", joshtownsfolk, 39, 25, 90
H: I took many %INNs!
HOST_GIVE INN.5
SET MSXX, 1
WAIT 10
GOTO EXIT
;-----------------------------

;---------------------------------------------------
;Murder not executed
;---------------------------------------------------
@notMurder
